Strategic Flexibility: Avoiding the Silo Trap of Enterprise 2.0
Avoiding the UX Trap
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Transcript of Avoiding the UX Trap
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Illustration by Erik Flowers
Is it Deliverables?
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Is it a Way of Life?• Developer • Product Manager • Marketer • Salesperson • Designer
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Does it Shape Culture?
Read more from Neil Degrasse Tyson
• All Around Us… Invisible • Grocery Rows • Currency
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UX Solves Problems:• Is it findable? • Is it consistent? • Does it hint at its purpose? • Is it direct? • Does it give feedback? • Is there a result?
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UX Tools are Prolific
Read the post here.
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Google Material Design
Read the post here.
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Obvious Always Wins!
Read the post from Luke W.
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Graphic from Jared Spool
UX is ImportantKano Model:
• Delights • Meets Expectations • Frustrates
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Design in Tech Report
Read the report from John Maeda
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UX in Tech• Product Design (UX/UI)
• Web/Mobile Applications
• Startups v. Established Companies • Non-Traditional Backgrounds
• Continuous Industry Learning
• Wide and Varying Expectations
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Report from NN/g
Common UX Deliverables
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Illustration by Jay Quercia
Master of Everything?
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UX is Hard• Diverse Areas of Expertise • Not Widely Understood • Difficult Problems • Simple Problems • We Are Not Our Users • Templates • Lack of Budget
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Jack of All Trades…• A Mile-wide and an inch deep
• Limitations
• Hero-mode • Paralysis • Going through the motions • Burnout
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UX is Misunderstood…• Make things Pretty • Passion • Ownership • Too Slow • Process Inhibits Agility • Road-Block to Development
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Difficult Problems Require…• Complex solutions
• Lots of Research • Lots of Design • Lots of Code
• Responsive?
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Simple Problems need… • No Design • “MVP” Approach • Ship It! • No Usability Testing
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We Are Not Our Users…• Best Guesses • Loudest Opinions • Groupthink • Who advocates for
the user?
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One Style Guide to Rule them All
• Do More with Less • Investment v. Return • Circumvent the Designer • How Shareable is it?
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Lack of Budget…• UX Design Team of One • No Research • No Usability Testing • “We trust you.”
• Off-the-shelf Designer
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UX Made Easier• Specialization • Design Education • Planning • Overlooking Small Projects • User Research • Goldilock’s Design System • Choose your Battles
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Specialization• Embedded UX Designer • Design Thinking • Lean UX • No Silos
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Design Education• Retrospectives • Advocates/Stakeholders • Lunch & Learns • Blog Posts
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Planning• 6 Inches & 6 Miles • Design Thinking • Agile Development • Iterations • Feature Creep
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Overlooking Small Projects• Small projects are
important • Forgoing Design hurts the
team dynamic • Acknowledge the Pivotal/
Jira Bias
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User Research• User Interviews • Usability Testing
• Your Customers • Your Employees • usertesting.com • Mechanical Turk
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Goldilocks’ Design System• High Degree of Difficulty • Equates to Just the right
amount of design: • Based on understanding of “MVP” • Iterations • Design Challenges • Business Goals • Technical Debt
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Choose Your Battles• Avoid the temptation of
going into Hero-mode • The Team needs to buy-in • Err on Over-communicating • Focus on Opportunities to
Add Value
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