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    I'll bend your head around if you don't stop reading this.This is not the guide. This is the text before the guide.This is where most people would stick some random ASCII.

    I am not some people.

    ###########################################

    # YE OLDE TABLE OF CONTENTS ############################################# ## 01: Introduction - [Intro] ## 02: Characters - [Chara] ## 03: Walkthrough - [Wkthr] ## -> I: Icy Mystery - [Pole1] ## -> II: The Rescue - [Prisn] ## -> III: Omashu? Gesundheit! - [Omshu] ## -> IV: Paws and Effect - [4Paws] ## -> V: The Drill - [Chaos] ## -> VI: Avatar vs Avatar - [Final] #

    # 04: Conclusion - [Thnks] ############################################

    This is the space between the Table of Contents and the REST ofthe guide. That you're reading this shows you have far too muchfree time! Go and train/Get off my lawn!

    ############################################ 01: Introduction - [Intro] ############################################

    Oh, hello. I'm Chibi Soma. You may remember me from such walkthroughsas Megaman Battle Network 4 and Bible Adventures: Christ vs Scooby!

    I'm here today to bring to you a remarkably detailed walkthrough fora remarkably mediocre game!

    Yes friends, unfortunatelyit's true - Nick has allowed the Avatarname to be reduced to this; a sloooow-moving game that COULD havebeen an Action RPG... if there had been any Action or RPG elementsin it. Most of the time, you'll simply be walking around and gettingthrough poorly laid-out puzzles.

    So why make a walkthrough at all? Because no matter what game you'replaying, there's always someone who needs help. Or some may just like

    reading through walkthroughs. Hey, I do.

    And so, without further ado, let us get down to-a da business.

    ############################################ 02: Characters - [Chara] ############################################_______/ Aang /------Our hero and the Avatar in question. Aang is 112 years old... thoughonly due to a technicality. While running away from the Air Temple he

    grew up in, he and Appa were caught in a storm. After being downed,Aang went into the Avatar State and surrounded the two of them in ahonkin' chunk of ice. A hundred years later, Sokka and Katara ran

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    across him. Now Aang must continue what he should have started all thattime ago - master all four elements and put a stop to the Fire Lord'splans to dominate the lands.

    AIR STRIKE: Your regular attack - hitting stuff with your staffAIR BLAST: This lets Aang send out a burst of air to move things.AIR VENT: Primarily used to flip over crates and minibosses.

    _________/ Katara /--------A Waterbender hailing from the South Pole, Katara and her brother werethe ones who found (and subsequently awakened) Aang. Together, they'vetravelled the lands, helped each other learn Waterbending, and helpedstop a siege on the waterbending tribe at the North Pole.

    WATER WHIP: Lash out with a whip-like burst of water.WATER SHIFT: Katara can transport water from one source to the next,as long as it's within range.

    ICE BRIDGE: What you'll use the most. Lets you form ice bridges tocross water.HEAL: When everyone's blue meters are full, Katara can heal everyone.

    ________/ Sokka /-------Useless and/or a pimp, whichever side of the fence you sit on. Sokkaserves as the comedy relieve and secondary angst target. Whenever heisn't failing with the womens, he's usually falling off of cliffs. Inthis game, however, Sokka actually proves himself useful for a change.

    BOOMERANG: Sokka flings his boomerang out, which can hit switches and

    stun enemies.CIRCLE THROW: Lets you fling the boomerang in a circular motion.CLUB: Sokka SMASH!BOMB: Who does he think he is? Link? Who gave SOKKA -bombs-?!

    _______/ Toph /-------Rock Loli and Aang's Earthbending teacher... Toph is not in this game.A fact that saddens and annoys me. Instead, you get Haru. Yes, the sameone who got his ass imprisoned by the Fire Nation and had to be rescued.I don't like it any more than you do.

    ############################################ 03: Walkthrough - [Wkthr] ############################################

    STOP READING STUFF BETWEEN SEGMENTS

    ===========================================# -> I: Icy Mystery - [Pole1] #===========================================

    We open up on Aang at the North Pole. You'll get control of the little

    guy shortly. Get used to the bizarrely slow controls here. See how theblue meter under Aang's icon goes down as you swing your staff? That'syour chi. It goes down when you do ANYTHING that isn't 'running' - this

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    is important because you can't three-hit combo when your chi is low.

    Anyway, head south two screens. You'll be shown how to use a Save Stone.You can't go left, so head right another screen. This is the village.And a cutscene will occur when you get there. Seems the Elder wants tospeak with Aang. He's jonesin' around on the eastern side of town. Socross the town, checking out the sights. The Elder's the guy blocking

    the stairs. Talk to him. Hiryu, one of the Waterbenders from the tribe,has gone missing.

    Head out of town via the northern exit. You'll get a little tutorialon how to push crates around. Push the one in front of you out of theway and enter the cave.

    Be careful in here, as icicles fall from the ceiling. You'll see theirshadow before they drop. Continue along the only way you can and you'llreach the exit shortly.

    Jump off the ledge and head down. You'll be shown how to use swirls on

    the ground. Swirl-jump up where you can and drag the crate there down.Now leap down and go up the stairs. Be prepaired to fight, though, asthere are wolves over there. Break the containers for healing herbs ifyou need any. Continue to the southeast and you'll find Hiryu's waterpouch. That's not a good sign, kids.

    Push the crate out of your way and you'll see that you've wound upin a place we've passed before. Use the Save Stone if you want, thenhead east and back to the village. Go talk to the Elder once more.When he gets out of your way, head up the stairs and into the trainingarea.

    There, you'll see Sokka trying to push a crate filled with water. He

    isn't doing so well. Head down the stairs and go up the set to the north.Leap off the ledge there and high jump up to the crystal switch. Strikeit and you'll lower the gate. Hop back down and continue to the right.

    Now you can use Sokka. Press/Hold the R button (You can change which todo) to use him. The game will tell you all of this and how to attackwith him (B Button) so pay attention.

    Go over and push the water-filled crate outta the way. See the switchbehind the little bump on the ground? Aang can't get at it, but Sokkacan. Switch to him and use his Boomerang to strike it. Go south andBoomerang another switch. Then to the left and Boomerang yet anotherone. This lets you out of the little maze.

    Unfortunately, there's more bad news. Push the watery crate out ofyour way and return to the village. Zuko and the Fire Nation haveappeared and they've absconded with Katara! Don't get your hopes up,though - you never get to fight Zuko in this game. The first of manythings THQ dropped the ball on. Get used to 'em.

    Continue through town and over to the next screen. You'll arrive intime to see the Fire Nation boat leaving. Well crap. Aang suggestsgetting to Appa - a good plan. Head north.

    ========================

    BOSS BATTLE - FIRE ROBOT========================

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    Okay, so they left a present for you. No problem. This boss is aseasy as it could be. You can't attack the middle, something you mayhave found out already. In addition, the middle section spews flamesat you!

    What you want to do is switch to Sokka and Boomerang both of themachine's arms. This causes it to slump to the ground. Run to up it

    as Aang and slash away while it's down. Repeat the pattern a fewtimes and poof - no more robot. If you're good, you can down it injust two rounds.

    =================BOSS BATTLE OVER!=================

    Continue north to Appa. Sokka picks up his club before you leave. Thegame once more tells you how to use your new toy. Now head over toAppa's head.

    ===========================================# -> II: The Rescue - [Prisn] #===========================================

    So now we're on a small island somewhere. The place is crawling withFire Nation soldiers, so be prepared to fight. Head down a screen.

    Switch to Sokka and use his club to somehow drop that tree. A littlewater hazard blocks the way right, so head west and chop down two moretrees. Leave via that exit.

    If you talk with the chortling man ahead of you, you'll find that theFire Nation goons have taken Katara to a prison. Dicks. Head down and

    push that crate to the left, then chop down the tree. Do the same forthe next set only in reverse order - chop first, then push. The nextone's slightly tricky. Push the crate up, then walk around the pathit opens up. Sokka's club CAN reach the tree on the other side of thatlandbump. Do so, then go back and push the crate all the way up to moveon.

    The Fire Nation's boat is now in view. Head south and you'll run acrossa sword-wielding soldier. Another is just beyond him. Leave to the east.Another soldier will appear as you go south along the path. Then you'llmeet another type of enemy, the archer. Just run up and whack away andhe'll never get a shot off. Yet another soldier just south of him.Ignore the shiny, green potion (those extend your HP bar) and leave tothe south.

    Push the empty crate onto the floor switch to lower the gate. Headthrough. In the next part, move the empty crate off the switch andpush the half-full one onto it. The third set is trickier. Push thehalf-full crate down and to the right onto the switch just underthe empty crate. Then push the empty crate over to the switch tothe left. A soldier and an archer in close proximity to one anotherare beyond the double gate - it's your first real fight with morethan one enemy after your man-tackle, so be careful!

    Continue along, humiliating four more soldiers. You'll see a spiked

    crate blocking your path. Can't touch those - they injure you. Sodouble back a tiny bit and take the northern route. You'll enter atown with a Save Stone right there in front of you. Use it if you

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    want and then head east out of town.

    You'll run across a lever on the ground. The game instructs youto activate them with the A button while using Sokka. This willsplit your team up. Pull the lever with Sokka and then make Aangpush the empty crate onto the switch. Rejoin your boys togetherand head through the newly-lowered gate.

    Push the water-filled crate up and continue east. Dispatch twosoldiers and an archer en route north. High jump to the upperlevels using Aang and flip the two crystal switches to lowerthe gate. There are two archers and a soldier in this large, openarea, so watch out. Pass to the west and you'll notice that steppingon the switch causes the nearby, open gate to raise again. That'sokay, though.

    Switch to Sokka and pull the lever. As Aang, go down and step on theswitch. Change back to Sokka using Select and have him go through thegate that Aang lowered. Chop the tree, then Boomerang the switch. Change

    back to Aang. Move him south and have him strike the next switch. Sokkawill have to face an archer on his own up here. Use your Boomerang to stunhim, then run up and club him to death. For some reason, this opens anothergate. Go through and Boomerang the next crystal switch. Change back to Aang.

    Go around all the obstacles and high jump up to the upper level. Go aroundand jump back down. Step on the switch here so that Sokka can come downand rejoin you. Together, chop your way back west and step on the floorswitch. Boomerang the crystal. Head up to the treasure chest to get yourfirst new ability - the Air Blast. This lets Aang shoot out a burst ofair using the A button. With this, you can push objects. Objects such aspesky, spiked crates perhaps?

    Head down and do just that, then head west back into town. Heal/save ifyou need to. Head south out of the village - be careful, the Fire Nationgoons have respawned. Head over to the spiked crate we passed by earlierto collect the Health Potion. You'll get an HP boost. Head back intotown and take the northwestern exit now.

    Make your way northwest along the path. You'll reach a two-crate puzzle.Go around north of the empty crate and Air Blast it south. Now push/AirBlast to the west to get by. Take out two soldiers and an archer andcontinue along the path. Pull the half-full crate up half a space, andthen you can walk past them both.

    Next, you'll face an Aang-only puzzle. High Jump up and then down on theother side of the ledge. Move south and Air Blast the two empty cratesover. Rejoin Sokka and head south. A soldier and another new Fire Nationguy, the spear-wielder, will be here. The spear guys are jerks. They'llcharge you and can just stick their spears out to harm you. Always becareful around them. Continue south for two more spear guys. A goodstrategy is to lure them into charging, side step, and whack 'em out ofthe charge with Aang's staff.

    Keep going around and you'll enter a little screen with a soldier and aspear guy. Down them both. Another soldier and an archer are nearby.And then a soldier and another spear guy. Head north and access thenew treasure chest to receive Soldier Uniforms - you need these to

    infiltrate the prison. Push the watery crate out of the way and go backinto the town. Heal and save if you want, then go north out of town.

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    Head along and it'll eventually ask if you want to enter the prison.If you're ready, confirm the choice and Aang/Sokka will go change intoFire Nation uniforms. The dipstick guards will let you in and you'llchange back to normal. Another Save Stone is just outside the prisondoors. Use it and then enter.

    Not gonna list every guard in the place, because it's pretty much

    crawling with Fire Nation goons. Take out the two in front ofyou and head east a little, then north when you can. There's a crystalswitch nearby. Hit it. Head north through the newly opened gate andhang a right. Head to the far east end then go north. Go down thestairs, under the grating, and back up the other side. Now go downthe stairs leading to the second floor.

    Bypass the Fire Nation guys and continue around. You'll get into anarena-style battle with a pair of spear guys and a soldier. Once youbeat them, the gate to the east lowers. Go through it and strike thecrystal switch. Go back and head north. Can't go TOO far north, becausea doorway's on fire. Okay, now head west. Heal if you need to, then

    go into the door to the north.

    A spear guy and a sword guy should be dispatched before getting into themeat of this puzzle. Ignore the silver door and head west. Kill the twoFire Nation guys I mentioned, then go back and head north. There's alever for Sokka to throw nearby. Head throw the newly-opened gate asAang and stand on the next switch. Change back to Sokka and take himover to that crystal switch you lowered the gate by. Boomerang it toopen the way to the underside of the area. Change back to Aang. Headnorth and into this new area. To the east, you'll see a floor switchyou can't trigger alone. But you can Air Blast the nearby crate tothe north. Do so, then head as far back to Sokka as you can. HaveSokka operate the lever again to let Aang come back.

    Throw it once more to open the gate south. Now you can get Aangto the lower level - under the grating. Rejoin with Sokka and dojust that. You'll come across a trio of crystal switches - this isyour first timed puzzle. You have to Boomerang the three in any orderin under three seconds. It's not as hard as it sounds. This will lowerthe nearby gate and, if Aang Air Blasted the crate out of the way, youcan go stand on that floor switch now. Boomerang the crystal and headsouth.

    Take out the soldier and spear guys to open the next gate, which leadsto a treasure chest containing a Silver Key. Now you can open the silverdoors. Do just that, opening the silver door to the south. Now headsouth and into the previous area. Head to the right, past the fire door,and open the silver door. Huzzah, we've found Katara! You're a three manteam now - Katara operates just like Sokka, only using the L button toactivate. Just read the game text, it explains!

    Ah, but we're not outta here yet. Someone else is locked up, too. This'The Maker' person that Katara speaks of. Head back over to the firedoor, activate Katara, and hit B to use her Water Whip to extinguish theflames.

    Beyond the door you'll meet the final type of Fire Nation soldier - anactual Firebender. They can throw flames at you or use a devastating

    firey jump kick on you. Hit them, run off to avoid the splash damage,and then repeat to beat them easily. This one's a bit tougher than theaverage ones. Once he dies, you'll get the Gold Key. Before heading

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    north, go back south and east, past the silver door that led to Katara'scell, and enter the gold door beyond it. You'll get another Health Potion.

    Now return to where you were and keep going north. In the next area, usethe Save Stone before heading right.

    =========================

    BOSS BATTLE - FIRE BOMBER=========================

    Aang assures The Maker that they'll have her out soon. Your group headseast and right into the sights of a MASSIVE Fire Nation soldier. He holdstwin hammers and throws bombs at you.

    To start, just run up and down to avoid the regular bombs he throws. Whenyou see him lob a red bomb that's larger than the others, prepare toattack. Air Blast the bomb back at him. When it explodes, (be careful,as the explosion is absolutely massive in size) run up and start slashingaway at him. Be careful, though, as when he recovers, he'll start spinning

    around and around, hammers out. He'll follow where your group is, and hisrange is large, so run around the edges of the room to avoid him.

    He'll end up on the left side of the room and start his pattern over. Justrepeat until he's dead.

    =================BOSS BATTLE OVER!=================

    When the boss dies, head east, then north and strike the crystal switch.Head back and you'll find that The Maker has buggered off! Some thanks weget, huh? But it's not a total waste. Sokka scopes a funky map that shows

    some markings of various places. Aang suggests seeing King Bumi in theEarth Kingdom city of Omashu. You'll get the map and, before you leave,open the treasure chest. This will give you your most useful ability -the ability to heal.

    When everyone's blue meters are full, you can heal everyone using Katara.Once you get the scroll, the gate leading back opens. Now heal - via theSave Stone or Katara - and get out of that ship. Head west once back inthe main area - a new gate has opened. Push the full crate up onto thegrey floor switch to drop the gate. Head south and up the stairs.

    Head south when you get back upstairs and you'll be told how Katara canmove water around. Empty the spiked crate of water by using her WaterShift powers. Transfer the liquid to either crate on the sidelines. Onceempty, Aang can Air Blast it out of the way.

    For the next puzzle, transfer the water from the crate on the right tothe one on the left, then push them onto the floor switches. Beforecontinuing south, head all the way east and through another gold doorfor another Health Potion. Everyone should have the same amount of HPnow.

    Head back and go up the stairs. Smash the pots for herbs if you'd like,then head outside. Jump down off the ledge there - ahhh, freedom! Headsouth and leave to the west.

    Head west here, then go north through the lowered gate. Tug the half-fullcrate south a bit so Katara can fill it the rest of the way. Then push it

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    over onto the floor switch to open the gate to another treasure chest.This time, you'll gain Katara's Ice Bridge powar. You can only make them2 spaces wide right now. Head south and Ice Bridge back across the water,then continue west again. This area is straightforward - use your newpower to cross the little islands.

    Once across, you'll fight another Firebender. Leave west. Then continue

    north. Here, you'll find Appa. It's off to Omashu!

    ===========================================# -> III: Omashu? Gesundheit! - [Omshu] #===========================================

    Head south and into the city. It's very...brown here.

    Go down all the stairs and head northeast-ish. You'll run into Haru.Remember him? He got his ass captured and was all mopey afterwards. Weget him instead of Toph. THQ, you SUCK.

    Anyway, Haru wanders off. Keep going north. On the next screen, go allthe way north until you enter the Palace. Head up and talk to Bumi. Hesuggests the Royal Library, but his buzzkill Wormtongue assistant tellshim that's not possible. And, while they must keep traditions alive, wearen't THEM.

    Head out of the Palace and back down all the stairs until you reach thecity's center again. Head right and you'll find a conveniently-placedcitizen who tells you that the door there leads to the Library. Butonly an Earthbender can open them. So now we need to find Haru. Great.

    And, conveniently-enough again, the guard blocking the entrance to thesewers decides to go have a sammich or something. Head down into the

    sewers. Lovely. Earthbender poo gas.

    Ice Bridge to the south, as it's the only way you CAN go. Ice Bridgeagain at the next water source. You'll then have to drag the waterycrate towards the third little pool of water, then transfer it fromthe crate to the pool so you can Bridge that, too. Ditto for thenext one, though it'll require water from both crates in the area.Head through the door to the north.

    Cross the little island to get to another Save Stone. Just to giveyou an idea of how short the game is... we're over a third into it.My in-game timer as I write this is 36 minutes.

    Yeah.

    Anyhow, head up the little path to the left and you'll see that ifyou use an Ice Bridge, you can get to the northwest door. Do so.

    In this new area, go forward under the grating. Take the water outof the crate and Air Blast it onto the switch. Before you hit thecrystal switch, though, we need to do some prep work. When you hitthat switch, a 12 second timer will appear. You have that long toget through the area before it resets.

    Go over to the spiked crates. Take the water from the left one and

    put it in the upper one, then Air Blast the left one over. And itwould probably help if you then transferred all the water over tothe one you just moved so you can Air Blast the upper crate too.

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    NOW go hit that switch. You'll probably barely just make it, andyou'll need to move diagonally to help. Cut it as close to thespiked crates as you dare.

    Heal if you need to,then go up the ladder.

    Head north and then go down the stairs at the end. You'll becrossing over Omashu's famous transportation system. It'sa straightforward area, you just have to take note of theempty containers and move accordingly. When you reach the end,you'll be given another ladder to go down.

    Down in the sewers, go south as far as it lets you, then west.You'll reach a spiked crate near some whirlpools. There's anopen gate north, so Ice Bridge across. You'll see a crystalswitch to the west, but Sokka's Boomerang can't reach it. IceBridge out as far as you can and THEN throw. The other gatewill drop this time. Unfortunately, it raises the one we just

    went through. Air Blast the spiked crate away and make yourbridge there. Cross BACK over and go through the gate you justlowered. Now you can Bridge over to the treasure chest - it hasan Ice Bridge upgrade! Now you can make Bridges THREE spaceslong!

    Head back across the river and keep going south using yourupgraded Ice Bridge power. Head south out of the area.

    You'll wind up in the sewer's central hub, where the SaveStone is. Use it if you want, then head southwest out of thearea, using your new 3-space bridge to get over there. Anotherfamiliar area - keep heading west. Finally, a new place to play!

    You'll want to take the southern of the two options - the otherone doesn't lead anywhere. Make your way along the winding pathuntil you reach the next crate puzzle. Push it onto the leftswitch - the only one it'll be heavy enough to flip - then gothrough the gate.

    Jump down the ledge in the next area and continue west. Beforeletting Aang High Jump, go up the nearby stairs and Boomerang thecrystal switches. Then have Katara drain the water from the crate.Finally, have Aang Air Blast the crate over onto the switch. Nowgo up and take your new power - the Air Vent. This lets you flipthings on vents. Rejoin the group and take the eastern set of stairs.Flip the crate onto one of the vents on the ground. Stand over theother and hit A to use your new power. Now transfer water from onebox to the other. Get the now-empty crate out of your way and headon.

    Back in this area, head east and south to return to the crate puzzlefrom earlier. Flip it over using the vents, push it onto the greyswitch, and transfer enough water to trigger the panel. Go throughthe gate.

    You'll be faced with a choice of north or south islands to Bridgeto. Take the north. Ice Bridge out again so you can Boomerang the

    crystal switch. Now go back and take the southern route. Cross overand up the ladder you go!

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    Another Save Stone. Use it if you wish then head east. A guard blocksthe eastern route, so it's back onto the conveyor belts we go. It'sanother very straightforward area, so there's no need to tell you theexacts. When you get to the end, head north and jump back into thesewers.

    Head east and you'll get a notice telling you Katara can walk through

    water fountains but hitting A when she's against one. Do as the gametells you and stand on the switch on the other side. Change to the boysand take them through the next part. You'll need to Air Blast thespiked box so that it lands on the switch. Get on the right side andblast it left once. Then down. Then left again. Then right once. Andthen you can get it up and onto the switch from there. Continue northand stand on the floor switch. Change back to Katara and Ice Bridgeacross the water (take the western of the two possible little islands).

    Go up the stairs on the other side. This time you have three islandchoices. Take the middle. Then go to the left one from there. Then youcan go north again. You've got the last Ice Bridge upgrade - you can

    make paths 4 panels now.

    Bridge to the right and have the boys rejoin Katara, then head left.Stand on the grey switch and Boomerang the crystal. Continue out thewestern exit.

    Bridge out to the center - oh look, it's the central hub again. Usethe Save Stone if you want. We're heading straight up from it thistime. Go up the stairs and into the next area. Cross over thegrating, go down the stairs, and exit west in that area. Finally,cross over the water hazard and head up the ladder.

    Make your way west, under the walkway, and out via the only exit

    available to you.

    Move west, Air Blast the spiked crate, and head north. Go under thewalkway and keep going west. Have Katara Water Shift the liquid fromthe regular crate to the spiked one, then Air Blast the empty oneout of the way. Now flip the switch and head to the west to run intoHaru again.

    He hasn't found who he was looking for, but maybe he can help us.We're to meet him in front of the library. Well good. At least that'sdone with! Head east, back to the previous screen where you exitedthe sewers from. You can head back down to the city's central hub andmake your way over to the library door again. Talk to Haru and tellhim you're ready to continue.

    Bumi's dickweed consul told the guards to keep folks away from theplace. Shame they aren't guarding the actual switches. Idiots.

    Head past the guard and, yes, back into the sewers you go!

    Cross the waterway, go up the stairs, and drag the crate onto theswitch. Go through the downed gate and up the ladder. Hit the eastcrystal switch and go back down the ladder.

    Transfer the water from the crate back over to the pond, then make

    a square (2x2) Ice Bridge leading over it. You're going to pushthe empty box to the other side. Once you do, get it onto THATswitch. Go up the ladder on that side, strike the west crystal

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    switch, and jump into the sewers again. Go back through the area,backtracking so that you exit where you first entered this areafrom. Then it's a simple matter of heading inside the Library.

    Ahhh, the Library. At LAST!

    Head north for a cutscene. It speaks of a battle between Benders

    and Machines and talks of a strange island. Aang doesn't get it,but he figures Bumi will. Take the northwest exit from the Library.

    Out here, you'll get an annoying powerup for Sokka's Boomerang -it lets you charge it so he throws it in a circle. It's a veryjanky setup, really.

    Anyway, use it to hit the switch behind the wall to your right.Go through the gate and do it again on the crystal to the south.And then once more on the one to the west. Annnnd yet again onone to the north. Okay, THQ, WE GET THE POINT. Exit west.

    Continue west and you'll hit another Circular Boomerang puzzle,but this time it's fully behind a wall. You'll have to work Sokkaso he's standing at just the right point where your Boomerang willmake it around. Continue south down all the stairs and you'll haveanother cutscene - the Fire Nation has invaded Omashu!

    Haru says he'll hold the Fire Nation off while Aang and his groupget to Bumi. Works for me.

    Head north and into the Palace. Talk to King Bumi and he'll tellyou the place is called Four Paws Island and that it isn't on anymap. He'll then tell his consul to help you out the back way. Gothrough ...and the dickweed leaves you to fend for yourselves.

    Ass.

    Save if you want (I'm at 54 minutes, just for the record) andgo right. Drain the box of its water, form another 2x2 IceBridge, get the box to the switch, and refill it. The trickis that the box can only be halfway onto the switch (as long as-a- part of a crate is on a switch, it counts) and you have tobe on the left side of the water hole.

    The next part is more Circular Boomerang jackassery. Hit theeastern of the two, then aim for the western one while standingon the floor panel. Continue north.

    Before sending Aang High Jumping off on his own, go up the stairsand Air Blast the spiked crate out of the way. Take Aang up to thetop for a mini boss fight.

    It's a tiny tank that shoots fire at you. The trick is to lure itover a vent, then get on the other and flip it. Very, very easy.After you flip it, go strike the crystal switch. Rejoin the othersand head east.

    Make Sokka stand on the lever and throw it. Take Aang and Kataraover to stand on the floor switch. As Sokka, go through the newlylowered gate for a miniboss fight of his own. This one hurls rocks

    and tunnels underground. When it pops up, throw your Boomerang atit to stun it, then whack it with your club. After a few whacks,it's destroyed and the remaining gates lower. Join the two parties

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    up and go down the ladder at the end.

    On this floor, go around the corner and take Katara through thefountain. Yup, SHE gets a miniboss now. Hers is trickier than theboys' were. The machine runs on water. Lure it close enough tothe little pool of water so that your Water Shift has access toboth. Then it's a simple matter of transferring the water from the

    machine into the pool.

    Ice Bridge across and head down to the floor switch. Rejoin yourparty. Push the full box of water up and head up the ladder.

    Still remember how to fight the Fire Nation? Good, because they'reswarming. There's a soldier and spear guy in the immediate vicinity.Another soldier and an archer lie to the north. Head up the stairsand a soldier/Firebender combo will greet you. Kill them to continueon. Exit north.

    High Jump with Aang to the upper level and head west. Zigzag up the

    conveyor belts, avoiding the containers, and smack the crystal switchat the top. Get back to the group, heal if you need to, and exit northagain.

    Two soldiers and a spear guy are to the north. Go up the stairs. Thenext arena-style battle pits you against a Firebender and a spear guy.There are pots in the corners that you might find herbs in if you can'tuse Katara's healing power. Now, you're faced with a choice. Do yougo north or do you go east?

    The northern route is certainly easier. The eastern one will have youin an arena-style fight with a trio of Firebenders. But it also leadsyou to a Health Potion. Either way will lead you to a central summit.

    Head south for herb jars if you need them, or simply go north. Thenext area is more conveyor belt shenanigans. The patterns are a bitmore crazy, but it's a short section. A Save Stone awaits on theother side.

    ===================BOSS FIGHT - CONSUL===================

    Oh c'mon, you knew the jackass was a bad guy, right? Well, now youget to exact sweet, sweet revenge on him! His pattern is simple, butit's tricky nonetheless.

    His first style of attack is to stand on the central pillar and eitherraise earth spikes or sling earth wheels at you. When he's tired ofdoing this, he'll fly out on the top section of his own pillar, tryingto crush you. When he does this, make sure you're lingering over oneof the vents. After he lands, use Air Vent over any of the others andit'll send the Consul to the ground. Now's your chance to smack himupside the head!

    He'll then appear on the other side of the central pillar and will runlike the coward he is. This part is the tricky one, as most don't thinkto use Sokka's stupid Circular Boomerang to get him. But that's what ittakes. Charge up and unleash it. Then go over and smack him some more.

    And that's all there is to it. The spikes and wheels move faster, butthat's about it. About three times of going through these motions and

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    the Consul's out for good.

    =================BOSS BATTLE OVER!=================

    Head north and magically, Appa is there. Go to his head and take off!

    ===========================================# -> IV: Paws and Effect - [4Paws] #===========================================

    You're in the last third of the game, y'know. In fact, if the Drilllater on didn't merit its own section, this walkthrough would onlybe four parts long. Sad, huh?

    Head south and into the village. Leave it via the southern exit,and leave the next area due east.

    Here, you'll have to dodge the hog monkeys as they stampede. It'sanother 'on a pattern' thing, though. Continue along, fight offsome wolves, and stand on the lever as Sokka.

    As Aang and Katara, go and stand on the floor panel. Change backto Sokka and go north, up the stairs, and drop down the ledge on theother end. Open the treasure chest - you now have BOMBS. Yeah. Let'sgive the explosives to _SOKKA_ - THAT'S a good plan.

    Go and bomb the boulder to your left. If you don't wanna wait forit, step back and sling the Boomerang at it. After breaking it,go down a little and throw one towards the boulder blocking Aangand Katara's progress. As Aang's group, move north and Air Blast

    the crate away. With Sokka, push the crate down out of the way,

    stand on the switch, then Circular Boomerang that crystal. Nowpush the empty crate onto the grey switch. Bomb the boulder, thenmove the full crate of water so you can Water Shift all of itfrom one to the other.

    The gate lowers and you're free to go snag that Health Potion yousaw as you were bringing Sokka along the upper level. Go backand, after bombing the two boulders blocking the way, exit west.

    In the next area, again bomb some boulders to continue on yourway. Whattaya know, you're back in town! Save up if you want,then leave south again.

    This time, go south one more screen. Work your way around the ruins,bomb the boulder, then pull the strange statue to the right. Didanyone else hear the Zelda secret-found jingle play in their head,or is it just me?

    Head down and into another dungeon.

    Bomb the boulders and move the box out of the way. There's anotherbox off to your right you need to bomb... but look, it's too faraway. Sokka's feeble girly muscles can't lob it that far! No

    problem - after you throw the bomb, switch back to Aang and AirBlast the sucker over there!

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    Now go and push the other water crate up and continue. Go up thestairs and get the Sacred Caverns Key from the treasure chest. Exitthe dungeon. Head back to down and this time take the WESTERNroute out.

    Go up the the large doors and use the Key to open them. In we go!Head downstairs either way and you'll have to fight another of

    those minibosses Sokka had to solo. It isn't tougher, so justwhomp on it.

    Continue south when you win and look - it's Aang's miniboss again!Same deal - flip it on an air vent. This time, however, you needto drag it onto the floor switch to continue. Head west and exitsouth.

    You're outside again. Follow the path to the water obstacle, takingdown wolves as you go. You'll have to zigzag through some monkeys asyou go east. Head north for a box puzzle. Get used to solving thingswith the Ice Bridge, by the way.

    Drag the crate down and to the left as far as you can. Then all youneed to do is freeze all the way up the right side of the westernpond. Then you can push the crate up and onto the switch. Head onback into the cave.

    Bomb the boulder and cross the river. Take a right. Ice Bridge outone panel and lob a bomb at the boulder. Cross over a bit to thesouth and push the water-filled crate out of the way. Go up andtag the crystal switch. Now make your way back to the central area.

    Towards the northwest corner of the river, make an Ice Bridge soyour bomb will have somewhere to land when you throw it. Cross

    over and strike that crystal too. The gate is now open, so headon across.

    This new puzzle presents the start of tougher box/bridge puzzlesfor the final section of the game. But even they aren't hard whenyou know what to do.

    First, empty the crate of its water. Then make a 2x2 Ice Bridge sothat you can push it out onto the also-2x2 island. Now go Bridgeyourselves over to the right one. Walk out onto the little pierand make an Ice Bridge so that the two islands connect. Pull thecrate as far to the right as you can, then cross to the northside. From there, you just have to do another 2x2 Ice Bridge andtug 'er on over. Exit north.

    You'll run into a Save Stone AND The Maker. Turns out all theseinfernal machines are HERS, not the Fire Nation's. She wantspeace and thinks she can bring it about with her inventions.Loon.

    This is our new central hub.

    Save if you want and head on down.

    The only way out is west, so do it. Cross over the two ponds, then

    transfer water from the right one to the left so you can make an IceBridge on it. Before you cross, fill the crate all the way to thetop using water from the left pond. You'll then need to fill it once

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    more.

    Head past the gate and Air Blast the spiked box to the left. You'llbe presented with another timed crystal switch puzzle. There's oneto the right and then two past some bumps. You'll need to hit theone to the right, change to Sokka, and charge your Circular Boomerangas you walk left. Get in position and let 'er fly. Hit all the switches

    in the time limit and you're good to go.

    Go down past the gate and Air Blast the spiked box back to the right.Go around and head on by it. Ice Bridge down between the two whirlpoolsin the next section and Boomerang the crystal. Now go west until youreach the other pool of water. See how the three whirlpools sorta makea '/' pattern? Ice Bridge just next to the upper-right one (so thatit's directly above the middle one). Position Sokka facing right,charge his Circular Boomerang, and use that to flip the switch.

    Go south, Ice Bridge across the little pool, and get ready to do somecreating Waterbending. There's a clone of Katara's miniboss,

    but itlacks power. Fill it up with water and lure it down towards the poolto the southeast and needs it. Shift the water from bot to pool andBridge across.

    The next puzzle is simple. See the pool to your right? See the middlesection sticking out? Ice Bridge out four spaces from the center soyou can Circular Boomerang the trio of crystals. Head down andprepare to Lure the robot some more. There's an empty crate to thewest that needs two portions of water. So refill the machine if youneed to, then start running. ...Er... walking quickly. Shift thewater to the crate and leave to the south.

    Next area - have Sokka use the lever. Head beyond the spiked box,all the way around to the vent and pool of water. Cross it. Aang'sminiboss again. Now drag that heavy bastard over to the river.2x2 Ice Bridge and push it over onto the floor panel. Now go upand Air Blast the spiked box you passed by earlier up onto thefloor switch. Now have Aang and Katara stand on the floor panelthe gate was blocking. As Sokka, move from the lever and head pastthe gate. Bomb the boulder and go upstairs. Now push the crateover an air vent and chop down the tree.

    As Aang and Katara, bring them back around so that he can flipthe crate and she can fill it with water. Make sure to fill itwhile on the southern side, else you won't get back over. TakeSokka across the bridge and down the other side. Now, as Aang andKatara, make your way to him.

    Go southwest across the river, Ice Bridge-ing between the whirlpools.Continue over to the southern part of land and bomb the boulder there.Exit south.

    Ahh, daylight again!

    Cross the one space pond and you're into another 'cross the waterwayswith a crate' puzzle. As per usual, empty the crate first. You canmake an 'L' shaped Ice Bridge right below it. Now push it out to that

    little island. The one with the little square post doohickey on it.You're going left from here. Another L-shaped Ice Bridge, only thisone's on its side. Now, get to the bottom. See how there are two

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    little pieces of land jutting out, one a mirror of the other? Go tothe right one - the one that looks like a tiny, backwards L. Fromthe left side of it (ie, where you can ice bridge forward two places)go up two, over to the right once, then up.

    And that's it. Air Blast it from the left side then drag it down.Fill it with one bit of water and go get your Health Potion. Now

    get your butts back inside that cave!

    Get back to where the stairs lead down and go right. Step on thegrey floor panel and Boomerang the crystal. Continue until youget to your next puzzle.

    Go up the left set of stairs and Air Blast the empty containerto the right once. Now go up the right set of stairs and throw a bombover towards that boulder. Now you'll need to Air Blast it over, butyou'll have to time it so it explodes right as it's near the boulder.It's a bit tricky, but should only take a couple tries. After it'sgone, Air Blast the box out of the way.

    Go back down and High Jump into the middle as Aang. Now push theempty crate over near the water-filled one. Go back to your friendsand head up the right stairs again so you can Water Shift. Then goback up there as Aang, drag the now-empty crate out, and smack thecrystal switch. The gate is cleared, the exit is north.

    Now go up and smack the crystal switch. You're back in the hub, andone of the gates nearby will go down. Go out the gate, north, andactivate the crystal to the left of the door. Now head southeast andtake the lower eastern path out.

    More water/box stuff. Cross the two-space gap and empty the crate.

    On the lower pond, make it two spaces down and two right. Then AirBlast the crate right, then down and onto your Ice Bridge, and thenright again. Fill it up with some water and move on to the right.

    Phase Katara through the fountain and have her stand on the floorpanel. Move the boys onto the next section. Then move Katara to theupper right part, near the whirlpools. Ice Bridge up twice and righttwice, so you've got an ice panel in front of the boulder. Nowmove Sokka over to bomb it. You can then deposit the boys in thelower-right of their area, near the vertical whirlpools.

    Back as Katara, go across the river and past where Sokka justcleared the boulder. Choose the right of the two little singletile islands to Bend out to. Bridge 4 to the right. Now benddown twice, left one time, and down once more. You'll be onthe island with whirlpools to the north and west. Bridge down4 spaces. Now up twice and left twice. Then four to the left.Finally, four down to the mainland again. You'll be diagonallyopposite the boys, on the other side of the whirlpools.

    What you want to do is make an Ice Bridge once in front ofyou, take it left twice, and up once, so it connects to whereAang and Sokka are. The whirlpool will eat one tile, but theboys can still cross. Bring them down to the little bump in theland. Now, as Katara, Ice Bridge four times to the right, so

    you can Air Blast a bomb along it and destroy the boulder overthere. Switch to Katara and move south and step on the floorpanel you run across.

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    Switch back to the boys and go meet up with her. Exit eastand you'll be outside again.

    Pass by those infernal monkeys again and go down the stairs.Continue along until you can make Aang High Jump. Do so. Takehim out into the monkeys' line of fire and move with the group

    east until you can exit north. Go up the stairs, double back,and head south along the overpass. Hit the switch on the otherend, just past the stairs. If you go back the way you came andrisk the monkeys, you can get a Health Potion. I don't thinkit's worth the risk.

    Rejoin the group and head east through the gate you lowered.You'll fight a pair of wolves as you make your way north alongthe only route available. Eventually you'll reach a spot wherethe hog monkeys are coming fast and thick. Cross to the leftside when you get a break. Next break, move up to that littlearea of land jutting into the pond. Next one, move to the

    left piece of land jutting out just to the northwest. You canthen either wait for the monkeys to stop again and go aroundthe corner, or just Ice Bridge across to the north. Headwest, either way. Exit north and you're back inside.

    Now this next puzzle baffled me for awhile the first time Iplayed. Empty the water from the box into the pool of water.Make a 2x2 Ice Bridge to get it across. Push it onto theswitch and fill it with water. The gate to the east willopen. Now, I thought I had to go through that. Not true. Ijust had to hit the crystal switch BEYOND it. Get Sokkapositioned at the top-right of the area, so he's againstthe wall and pool. Aim him right and throw the Circular

    Boomerang. It'll fly around and tag the switch, causingthe gate on your side to open.

    Make your way around the overpass, jump down, and go throughthe eastern gate we just lowered. Continue until you reachthe water fountain. Send her through and over to the water.Go out on the first island right ahead of you.

    Go left four times. Then north four. Then up twice, rightonce, up once to reach the northern chunk of land. Shiftwater from the crate to the pool and Bridge over it. Hitthe switch, then go back. Drag the empty crate all the wayover to the left so it's sitting next to the lowered gate.Bend some of the water from the pool into the crate again.

    You'll need to stand so that you can access the crate'swater and the next pool over to the southwest. Shift thewater from crate to pool and Bridge across.

    Now go out onto the little island. Face north and Bridgeonce in front of you and move the rest to the right soyou reach the island northeast of you. From there, Bridgedown 4 times, then 3 from the next island. You'll be ona little section of land with a boulder. Make it so Sokka'sbomb can reach it using Ice Bridges. You'll have to Bridge

    once in front of you, down twice, and right once. Thewhirlpool will eat the second shot, but you'll have a doublewide space for the bomb to go - a good thing, since Sokka's

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    girly arms can't huck the thing all the way over. Air Blastthe bomb into the boulder.

    With the path cleared, Bridge so you get around the wall tothe southern chunk of land. Once there, Bridge right overthe river and stand on the floor panel to open a gate andallow the boys to rejoin you. Head back over the Bridge and

    go west.

    Check out your new area - there's a boulder towards the top.Ice Bridge straight out. Throw the bomb as Sokka, then timeit so when you Air Blast it, it explodes near the boulder.Having it fall in the water is no fun. When you clear theboulder, go up and Air Blast the box that was above it down.

    Another box/water puzzle. This time it's a SPIKED box. Emptyit of water. The problem isn't making the path to cross -a zigzag that uses the little pier to form a 2x2 bridge allthe way over - the problem is Air Blasting that heavy crate

    into position. Blast it right once, down once, then backup one time. Now Blast it all the way to the left, get itonto the switch, and refill it.

    You're back in the hub. Hit the crystal to lower the gate.Now go over and strike the other crystal switch - the oneto the RIGHT of the big door.

    Now head south out of the area. Go down the stairs andaround to find...

    ==========================BOSS BATTLE - FIRE ROBOT 2

    ==========================

    And THQ flubs it again. A boss repeat? In a game THISshort? You wads.

    The same strategy applies here as it did at the NorthPole. Only difference is that you need to CircularBoomerang the right arm this time. Go to it. It'lltake about four to five times to defeat it.

    =================BOSS BATTLE OVER!=================

    Well, that was easy. Head north and exit that way.

    In this area, head under the overpass and go up the stairs.Head all the way up to the top and exit south. You'll nowbe in the hub again, ABOVE the giant door. Hit the remainingswitch and hop down the ledges to go on through. Finally.

    Cross the overpass you were just walking under and exitnorth again.

    On this screen, save if you want - I'd do it after finishing

    the puzzle - and High Jump up. There are five crates in atight space.

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    Starting from the left, I'll refer to them as 1 through 5.Got it? Good. Not a hard system to get. So head west andAir Blast crates 1 and 4 up as far as they can go. Nowjust walk into the little 'maze' and head right. Strikethe crystal and head back towards the team. A fierce noiserocks the area.

    Sokka and Katara are gone. Go save, you may need it. You'llbe fighting this boss alone. Jump down the ledge and you'llbe confronted by something that's going to plague you forthis whole next part of the game.

    =======================BOSS BATTLE: DRILL TANK=======================

    You know that bigass drill the Fire Nation used to breakinto Ba Sing Se? Yeah, well, it's a compact version ofthat with TWO drills.

    As the fight begins, the drills burrow underground. They willthen shoot out from the top and left sides. All you can do isdodge them. When the drills pull back in, get ready to move.The drills will fly forward into the wall to the left, kickingout a pair of rocks. Get behind them and Air Blast them intothe drill. Get both shots in and get ready to move again.

    The drill will back up and the drills themselves will open.See that little alcove to the north with a swirl on the floor?

    Get in there and High Jump up the ledges. The drill will throwitself forward by the time you get to the top. Walk out onto

    it and deliver an Air Vent strike on the vent at the top'scenter.

    Repeat this process two more times to finish the drill off.Like any good boss, the pattern will change as you beat itup. The drill heads will start coming out of the walls indifferent patterns and get a bit faster.

    =================BOSS BATTLE OVER!=================

    Head to the right and exit north. Back outside, you run intoAppa. There's a ridiculously long, slow cutscene showing Aang,Appa, and Momo walking north. You'll get a save opportunity atthe end.

    Head north. You'll be in front of a fortress. The minibossesyou've fought a couple times are back, guarding it. Ignorethem. On the east and west sides are High Jump marks. Headup them and strike the crystals at the north end. You'll thenbe able to enter. Aang's miniboss is waiting on the westernone - just flip it over with the vents.

    Inside... two more of Aang's minibosses are waiting. This one's

    a bit tricky, as you need to lure them into place and dodgeboth of their fireball attacks. Get them flipped and headnorth through the door.

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    Head left in this next area and make your way around to thecrystal switch. Hit it to free Katara. Use her to step onthe floor panel and allow Aang to rejoin her. Now pushthe water crate out of the way and hop down.

    ===========================================

    # -> V: The Drill I - [Chaos] #===========================================

    Welcome to hell.

    What were the devs thinking with this? "Oh, let's make the gameretardedly easythe whole way through and then, seemingly atrandom, let's make a part wherethey'll have to have perfectmemorization and pixel-perfect movement skills to get through!"

    You remember the drill boss? Well, it's back. And it wants Aangand Katara for dinner. So now what? Well, we obviously can't stickand fight this time, so our only option is to run! Or...walkbriskly, anyway. Trouble is, the path aheadof you is lined withintricate puzzles you'll barely have time to complete. Rest assured,you WILL die here. You will die here MANY, MANY TIMES.

    We hate you too, THQ. We hate you too.

    Start bookin' it to the right, heading diagonally down as you go.Smash the switch and head through the newly opened gate. Let usbegin the insanity.

    1) Get under the crate and Air Blast it up. Now go down to the ventbelow you and use Air Vent to flip the crate. Head up and Air Blastthe crate onto the switch. Hear the drill gaining ground? Go back tothe water and Ice Bridge across it, then immediately use Water Shiftto put one portion of water into the flipped crate. Get up and throughthe gate.

    2) Ice Bridge across the whirlpool-laden water hazard. Head up to oneof the two whirlpools near where the crate is located. Make your IceBridge all the way up that single-lane area of water. The whirlpoolswill destroy two sections of it. Don't worry about that, though. AirBlast the crate over onto the switch (it'll require 2 of them) andthen Ice Bridge down and head through the gate.

    Good job! You're through the insanity for now. Yup, for NOW.

    Go right and head up the stairs. Keep going until you reach the top.Push the water-filled crate in either direction and walk out ontothe drill's top. Continue south and exit.

    Look familiar? Ice Bridge right across the water and head north.

    Head up the stairs, then jump down the ledge to the right. Continueunder the overhead grating - hey, look - Sokka! Continue along and

    use Katara's Water Whip to strike the switch. Now you've freed thecomedy relief and should be in control of him. Head south and downthe stairs. Since you can't deal with the flipped-over crate, throw

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    your Boomerang south and hit the switch. Now change back to Aang'sgroup. Have Katara make an Ice Bridge along the first column of waternear the crate. - The whirlpool will destroy the first segment, butthat's not important.

    Head back under the grating and through the gate that was blockedpreviously. Air Blast the crate over onto the Ice Bridge. Now switch

    to Sokka and throw a bomb at the lower part of it. It'll destroy theboulder that should be directly under the crate. Now head back tothe right section of the area and Air Blast the crate down so that itsits where the boulder just was. You should be able to make a new IceBridge now. Starting from the first column again, create one down,then right three times, so that it gives Sokka a walkway across.

    Switch back to Sokka and cross our new bridge. Bomb the boulder andpresto, the trio is back together again! With everyone together, headback to the left side of the area, past the gate. Push the full watercrate to the left. Does that trench seem familiar?

    Head right and Boomerang the switch. Go through the gate and let'sbegin again.

    3) Head past the crate and form an ice bridge in in a Z-ish shapeso that it forms a single, eight-tile walkway with the broken points.Air Blast the crate down, right, and then up so that it alligns withyour new bridge. Continue Air Blasting it across. Fill it with oneportion of water using Water Shift and scamper through the gate.

    4) Push the full water crate up and continue forward. Simple for once.

    5) Not for long. As you run from the fourth section, switch to Sokkaand begin charging a Bomb. Throw it at the boulder and immediately

    Boomerang it to make it explode immediately. Then chop down the tree.Air Blast thecreate to the right over the vent and use Air Vent to flipit. Quickly transfer all the water in the full crate to the empty one.Now Air Blast the empty crate up and continue. When you cross, rundown to the bottom. See the gray floor switch? See how you the switchand the box line up? From the single bottom water tile, Ice Bridgeup and right twice. Now haul ass back behind that full crate of waterand push it over to theswitch. Then run up and through the gate. You'refree from the drill once more.

    Continue right and up the stairs. There's a save crystal there - useit.

    ===========================================# -> VI: Avatar vs Avatar - [Final] #===========================================

    Head up and into the next room. Back to nice, simple, non-nerve-wrackingpuzzles!

    Head up and move Katara through the fountain. Run along the path and jumpto the bottom. A gate will open. So switch to Aang's group and head overthere. Have Sokka stand and pull the switch. Move Aang through the newly

    opened gate and have him stand on THAT switch. Now change back to Sokkaand go through HIS newly opened gate. Continue along the path until he,too, jumps down. Move Aang forward until he jumps down.

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    Move forward for a cutscene. The Maker appears, riding on giant furnacetank thing. That thing is HER Avatar. And we have to stop it.

    =======================BOSS BATTLE: THE AVATAR=======================

    You'll start as Aang. Move out of the way of the furnace before it spewsfire at you. Next, as the guns on either side of the furnace begin moving,you move in the OPPOSITE direction. The left side spits fire and the leftspits ice. Eventually, they'll strike together, so stay in the middle.You attack this monster by Air Blasting into the furnace part of it.Eventually, the furnace will close and you'll switch to Katara.

    A vent on the side will open and rocks begin to rain down from the topof the Avatar, rolling along Katara's moving space. The vent will becontinuously blasting air at you, making it hard to move to the right.But struggle forward, avoiding the rocks (they fall in a simple, set

    pattern) and make a two-panel Ice Bridge that will line you up with theAvatar's vent. Water Whip it. You'll probably only get one shot inbefore it switches to Sokka.

    As Sokka, the rock rain is more deadly. They fall from above you, butagain - it's a pretty set pattern. Boomerang the grate in front of you.Eventually, the cannons will lower and you'll return to Aang.

    The fire and ice cannons will become faster and shoot farther to eachside as you batter the front of the machine. When it's on its lastlegs, it'll fire both out front and then swerve them to each side.All you can do is stay in the middle and try not to get hit.Then the streams will actually cross and form an X. This will happen

    after the swaying part, so haul butt to one of the bottom corners.

    On Katara's side, the rocks will change patterns as it goes. First theorder they fall in will change, then they'll start coming out in pairs.First two high, then two low. Then one high and one low. That final partis when you can safely Ice Bridge/Water Whip.

    For Sokka, the falling rocks speed up and take on different patternsas he Boomerangs the grate.

    =================BOSS BATTLE OVER!=================

    The Maker isn't finished yet. Though the three friends unite, theAvatar Tank isn't dead yet. It fires once more, and Katara takes thehit for Aang.

    This pushes Aang over the edge. He enters the Avatar State. Risingup in a shield of air, Aang flings attack of each element at the Tank.He collapses to his knees after. In the end, Katara's okay, and Aangis feeling more himself.

    And thus ends our game.

    Wait... what?

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    Yes, folks. Avatar is a very... short... game. A VERY short game. Avery short and, outrunning the Drill aside, very EASY game. THQ clearlyrushes this one out. Avatar would work better as a sidescroller. Hell,even an RPG would be pretty nifty. The Avatar State could be brought onby low HP (of Aang or his buddies). And for the sake of the Nine, wherewas TOPH?

    In any case, you've beaten the game. Now take it back to the rental place/retail outlet you bought it. There's no post-game stuff, no visiting pastareas. Nothing. To give you some idea of how short this game is - my finaltime before the last boss was 2:58. And that's with probably half an hourtotal spent learning the drill puzzle patterns. Now that's SAD.

    ############################################ 04: Conclusion - [Thnks] ############################################

    Well, first, thank YOU for reading. I know I tend to waffle a bit, soI'm glad you decided to at least glance through my guide. I hope I

    could help you out.

    I'd like to thank THQ for making the game, but it wasn't much OF agame. I beat it like twice in one day, and that included while writingthis guide. Both times I beat the game, I did it in under 3 hours. Thetime I played while writing this guide I beat it even faster.

    Gamefaqs should be thanked for hosting it - now give us Classic Styleback!

    And finally... I'd like to thank my WRISTS. For holding out as I wrotethis and played at the same time.

    See you next mission.