Augmented Reality for E-Learning

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Augmented Reality for E-Learning Kamalika Dutta Seminar: Augmented Reality, Mobile & Wearable Engineering seminar in cooperation with Bitstars Software Engineering Group, RWTH Aachen, 2015

Transcript of Augmented Reality for E-Learning

Page 1: Augmented Reality for E-Learning

Augmented Reality for E-Learning

Kamalika Dutta

Seminar: Augmented Reality, Mobile & Wearable Engineering seminar in cooperation with Bitstars Software Engineering Group, RWTH Aachen, 2015

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Education (Looking back)

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What changed?

Courtesy: Tasmanian Archive and Heritage Office (1)

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Blurring of boundaries

Courtesy: Patrick Powers (2)

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Ubiquitous technology

Learning Anytime Anywhere. Courtesy: Microsoft (3)

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Here‘s what I‘m covering today:

• E-Learning • Augmented Reality • Augmented Reality for E-Learning • Example Applications • Benefits of AR for E-Learning • Detriments of AR for E-Learning • Future Work • Conclusion

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E-Learning

Courtesy: Pexels.com (4)

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Learning is

Social and connected

Personal and self-directed

Shared and transparent

Rich in content

Fun.

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E-Learning is a type of formalized teaching and learning system specifically designed to be carried out remotely by using electronic communication.

Relevant, reliable educational content

Engaging user experience

Explicit learner support

Rich in content

Easy access

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Mobile Learning is popular because:

Personal mass media

Enables Augmented Reality.

Always carried

Always on

Captures context

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Augmented Reality

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A real-time direct or indirect view of a physical real-world environment that has been enhanced/augmented by adding

virtual computer generated information to it.

Courtesy: Wikipedia (5)

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Augmented Reality for E-Learning

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What makes AR a potential medium for E-Learning? (Affordances of AR)

Encourages kinesthetic learning

Visualizes complex spatial content

Real world annotation

Vision haptic visualization

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Example applications from available literature

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Researcher Application Content Participants

Woods et al., 2004

Multiple AR Exhibits such as SOLAR System, Black Magic Kiosk, Volcano Kiosk, EyeMagic Storybook.

Science and History Museum exhibits.

Museum Visitors

Kaufmann et al., 2002, 2006, 2007 Construct3D Mathematics and

Geometry Several groups consisting of 6 students each

Schmalstieg and Wagner 2007 medien.welten History 19 students (aged 12-15)

Squire, Klopfer et al., 2007

Environmental Detectives

Environmental Engineering Education

58 University students 18 High school students

Juan et al., 2008 AR Human Body System Learning letters and words

32 Primary School Students (aged 5-6)

Arvanitis et al., 2009 CONNECT Science 5 students with disabilities

Pérez-López et al., 2010 3 Desktop AR Applications and HUMANAR library

Human digestive and circulatory systems

Students (aged 10-11)

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Researcher Application Content Participants

Juan et al., 2011 Games: ARGreenet and BasicGreenet How to recycle 38 children (aged from 8 to 13

years)

Chen et al., 2011 Desktop PC AR Application

Engineering Graphics Courses 35 engineering-major students

Martín et al., 2012 EnredaMadrid History 65 people (aged over 36 years)

Tarng and Ou 2012 Butterfly Ecological Learning System Science 60 elementary school students

Kose et al., 2013 Mobile AR Application Computer Science courses

200 Computer Science University Students

Santos et al., 2013 AR X-ray K-12 Education Pilot user study: 23 Students (aged 5-15) Second user study: 47 students (aged 11-16)

Blanco-Fernández et al., 2014 REENACT Human History 61 University Students

He at al., 2014 Mobile AR English learning software English Vocabulary 40 Pre-School children

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Types of AR E-Learning applications

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Spatial Learning

Courtesy: Wikipedia (6, 7)

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Impossible Interactions

Courtesy: http://augmentedrealitydevelopmentlab.com/ (7,8)

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Skills Training

Courtesy: APR Tuned, BMW (9,10)

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Discovery

Courtesy: Flickr (11,12)

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Augmented Books

Courtesy: Flickr (13,14)

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Gamified Learning

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A quick look at a variety of learning applications that use AR.

(Video)

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Benefits of AR for E-Learning

• Better Understanding of content • Long term memory retention • Better collaboration • Increased motivation

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Detriments of AR for E-Learning

• Attention tunnelling • Usability difficulties • Ineffective classroom integration • Learner differences

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Future Work • Investigate how AR designers can maximize the

potential learning benefits.

• Generate guidelines for designing effective

educational AR experiences.

• Improve integration into classroom pedagogy.

• Identify curriculum topics and types of content that

are currently difficult to teach using other media and

are worth the investment cost for AR.

• Think about AR for specially-abled learners.

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Conclusion • Identified benefits and detriments of AR for E-Learning

and proposed future research.

• Augmented Reality shows promising potential for

integration into E-Learning systems and forming a

staple ingredient of them.

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Education = Future

Thank you

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References (1)https://www.flickr.com/photos/tasmanianarchiveandheritageoffice/7126687909 (2)http://www.slideshare.net/patrickpowers59/social-media-trends-in-us-higher-education (3)http://static.pexels.com/wp-content/uploads/2014/06/apple-black-clean-425.jpg (4)http://www.microsoft.com/global/es-

xl/news/publishingimages/Generic_EducationCommitment_hero_Thumb.jpg (5)http://upload.wikimedia.org/wikipedia/commons/a/ae/ZSpace_200_with_students.jpg (6)http://upload.wikimedia.org/wikipedia/commons/f/f4/App_iSkull,_an_augmented_hum

an_skull.jpg (7)http://augmentedrealitydevelopmentlab.com/Blog/wp-

content/uploads/2011/02/composit02.jpg (8)http://ww1.prweb.com/prfiles/2011/02/14/4607804/PassItOnFinal105912.jpg (9)https://aprtunedrosario.files.wordpress.com/2013/05/aprtunedrosariomotorsporttuneo

autosrosarioargentinaaprargentinapotencializacionmodificanoptimizacionmotoresaudiseatporsche2-0-inglobe.jpg

(10)http://www.designboom.com/cms/images/-andy01/bmw1.jpg (11) https://www.flickr.com/photos/sndrv/5034204552 (12)https://www.flickr.com/photos/sndrv/4519088620 (13) http://toweboffice.com/ar/wp-content/uploads/2013/09/AR-Concept3.jpg (14)http://b.vimeocdn.com/ts/746/561/74656175_640.jpg (15)http://topbestappsforkids.com/bestappsforkids/Augmented-Reality-learning-app-

iPad-iPhone-Android-Kindle-Fire.jpg

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Licences (1)https://creativecommons.org/publicdomain/zero/1.0/legalcode (2)https://creativecommons.org/licenses/by/4.0/legalcode (3)https://creativecommons.org/licenses/by/2.0/legalcode