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    INFORMATION SCIENCEINFORMATION SCIENCE

    INFO340Interactive Systems Design

    Lecture #18

    Mixed / Augmented Reality

    Outline

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    1. What is Mixed Reality?What is Augmented Reality?

    2. MR Technology3. Application Examples & Prototypes

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    Definition and Scope

    Definition::AugmentedReality&MixedReality

    Augmented Reality (AR) attempts to enrich a users real environment

    by adding spatially aligned virtual objects (3D models, 2D textures,

    textual annotations, etc) to it. The goal is to create the impression that

    the virtual objects are part of the real environment. The users of the AR

    system experience the augmented environment through special display

    devices, which are either worn on the body or are placed in the

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    working environment. From a technical point of view, AR faces three

    major challenges: (1) to generate a high quality rendering, (2) to

    precisely register (in position and orientation) the virtual objects with the

    real environment, and (3) to do so in interactive real-time.

    Regenbrecht, Baratoff, & Wagner (2001)

    Definition::AugmentedReality&MixedReality

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    Drascic & Milgram (1996)

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    Mixed Reality Technology

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    ApplicationExample::CollaborativeDesignReview

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    MRTechnology::PrincipleofanARApplication

    Tracking of users head pose

    Interaction device:

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    tracking pose

    handling events

    Provision of VR component

    spay o

    mixed world

    MRTechnology::ContributingTechnologies

    Tracking HybridRendering

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    MR application

    Wearability Content Vis. &Interaction

    MRTechnology::FormsofMRDisplays

    Visual Head-Mounted Display: Optical See-Through (OST) Head-Mounted Display: Video-See-Through (VST) Projection: on screens Projection: on objects

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    Objects as displays (e.g. OLED) Haptic

    Active: force feedback, tactile feedback Passive: augmented objects

    Acoustic: diegetic effects, Earcons Thermal, Olfactory, ...: almost not considered in R&D

    MRTechnology::OpticalSeeThrough(OST)

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    Azuma

    MRTechnology::VideoSeeThrough(VST)

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    Azuma

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    MRTechnology::ApplicationScenarios

    assembly supportwireless tracking (medium fidelity)

    annotation display with online database access

    interaction with application and annotations

    operations on large database

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    volume data visualizationstationary tracking (high fidelity)

    volume rendering with access to simulation data

    interaction with real world elements

    online (interpolated) simulation

    MRTechnology::HybridRendering

    2D video

    example: volume and VR

    data visualization in real

    world (VST)

    five domains involved

    each domain can occlude

    the othersVR

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    3D real world rendering into the samecontext

    problem fields:priority of rendering,

    detection of real world 3Ddata, mix of different

    rendering techniques,video fidelity, accurate

    match of domains

    Volume Vis.2D data

    MRTechnology::RenderLoop

    real world video

    oop

    texturing

    real world modelmodel available | stereo pixel |shape from shadow | ...

    z-bufferfill

    from head-mounted camera

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    renderl

    VR modelin

    scenegraph from scenegraph

    volume dataogl

    callbackfrom volume datacomputation

    2D data integrationsg /

    texturing /

    callback

    from data bases | windowmanager |VR browser | ...

    MRTechnology::Tracking

    Fidelity(accuracy, low latency,

    low jitter/noise,pixelwise match)

    Cabling(wireless wearablity)

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    Instrumentation(user, real world,

    real world in view)

    Distances(meters...hangar dimensions,

    coarse / fine tracking)

    MRTechnology::Tracking

    Outside-In Inside-Outemitter|cameras

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    computer computer

    + technology available

    + high accuracy possible

    - short distances

    - instrumentation of real world

    - depends on env. conditions (light,metals,fields,...)

    + pixelwise accurate

    + large distance tracking possible

    - instrumentation of rw parts in view (markers)

    - resolution (accuracy) within video limits

    - influence of environmental light

    MRTechnology::Interaction

    Problem, Chance, andChallenge: in most cases no

    keyboard, mouse, or monitor is

    available

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    Providing special devices(handheld, arm-worn, ...)

    Alternative input: speech,

    gesture

    Using tangible interfaces withinthe real environment

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    MRTechnology::VSTInteractionIssue

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    MRTechnology::Wearability

    bringing displayinformation to user

    lightweightergonomic

    long run use

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    large area use

    robust (environment, usage)new interaction techniques

    device(s) should disappear

    information from user

    getting interaction

    device information from user

    MRTechnology::Wearability

    wired active devices passive devices

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    Bauhaus University Weimar Xybernaut DaimlerChrysler AG

    + high fidelity

    + no time limits (run)

    - small range

    - disturbing cables

    + lightweight

    + large area use

    - low fidelity

    - short run use

    + lightweight

    + large area use

    +/- fidelity (video)

    - short run use

    - sensitive RF transmission

    MRTechnology::Content/Authoring

    Content considering all kinds of multimedia information:

    text, picture, video, VR access to internal and external resources: files,

    databases, intranet, web

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    Main bottleneck for acceptance is a closed dataand process chain

    Instruction editor needs tools for the preparationof AR information display and flowExample:

    MRTechnology::Content/Authoring

    Development of aspecial authoring toolbased on MicrosoftPowerpoint

    -

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    -Authoring Editor(PowerSpace)

    XML-based dataexchange betweenPPT, PowerSpace-Editor, and ARapplication

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    oss e xam ues ons(not made available in lecture slides on web page)

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    Application Examples & Prototypes

    ApplicationExamples::EngineMaintenance

    Today: Garage information system

    on paper and CD-ROM Goal: Additional support for

    mechanic with AR Useful for seldom practiced or

    complicated tasks, for new productmodels, or on the road

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    Placement of spatially aligned texts,graphics, videos, (animated) 3Dmodels, or even videophoneExample:

    Standard-PC or Notebook computer Lightweight Head-Mounted Display

    (Sony Glasstron), mono Miniature camera (Toshiba) Finger-worn 4-way stick and button

    fot simple interaction tasks

    Fraunhofer IGD

    DaimlerChrysler

    ApplicationExamples::WirePlacement

    Work for DaimlerChrysler truck unit Customers have a high degree of

    freedom in configuration of truck Almost no two trucks are identical,

    therefore wiring must be plannedindividually for almost every truck

    In production and production

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    planning phase AR supports the

    interactive layout of wiringharnesses (tree-structured bundles

    of wires)

    Layout takes place on real girder

    Lightweight HMD + camera

    Standard PC running AR-system

    Two tracking systems: marker and optical

    ApplicationExamples::CFDVisualisation

    Work for airplane manufacturerAirbus within ARVIKA project

    Airplane interior designs are unique(seats, linings, ...)

    Variants in design are typically

    shown w/ partial mockups (e.g. a

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    Airstreams (temperatures, velocities,

    etc.) cannot be experienced AR visualizes Computational Fluid

    Dynamics data in form of voxels

    ApplicationExamples::DriverSafetyTraining

    Using AR for training drivers incar

    Display of all kind of drivingsituations, even those not

    presentable in reality

    technolo ical or anizational

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    , ,safety reasons)

    Marker-based tracking + inertial

    tracking + car data (CAN bus)

    Lightweight HMDs Notebook computer on back

    seat tests with customer and users

    show promising results

    ApplicationExamples::WireandPipeMounting

    Augmented visualization of mounting/intrusion instructions outof database

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    Boeing

    EADS

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    ApplicationExamples::...more

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    ApplicationExamples::...more

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    ApplicationExamples::...more

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    ApplicationExamples::...more

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    Summary

    AR is on its way to become productive, but:

    Display technology needs to be developed

    Tracking technology still insufficient or expensive

    Closing the data chain, process integration, authoring

    Acceptance and usability testing still in progress

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    VERY PROMISING TECHNOLOGY IN ABROAD RANGE OF APPLICATION

    FIELDS

    Readings

    Compulsory: these lecture slides Regenbrecht, H. (2006). Industrial Augmented Reality

    Applications. In Haller, Thomas, & Billinghurst, EmergingTechnologies of Augmented Reality: Interfaces & Design. IdeaGroup Publishers.

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    Recommended: Azuma, R. (1997). A Survey of Augmented Reality. Presence:

    Teleoperators and Virtual Environments 6, 4 (August 1997),355-385.

    Bimber, Emmerling, & Klemmer (2005). EmbeddedEntertainment with Smart Projectors. IEEE Computer, January2005.

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    Contact

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    Holger [email protected]

    [email protected]

    http://www.hci.otago.ac.nz/info340

    Simon [email protected]