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INFORMATION SCIENCEINFORMATION SCIENCE
INFO340Interactive Systems Design
Lecture #18
Mixed / Augmented Reality
Outline
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1. What is Mixed Reality?What is Augmented Reality?
2. MR Technology3. Application Examples & Prototypes
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Definition and Scope
Definition::AugmentedReality&MixedReality
Augmented Reality (AR) attempts to enrich a users real environment
by adding spatially aligned virtual objects (3D models, 2D textures,
textual annotations, etc) to it. The goal is to create the impression that
the virtual objects are part of the real environment. The users of the AR
system experience the augmented environment through special display
devices, which are either worn on the body or are placed in the
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working environment. From a technical point of view, AR faces three
major challenges: (1) to generate a high quality rendering, (2) to
precisely register (in position and orientation) the virtual objects with the
real environment, and (3) to do so in interactive real-time.
Regenbrecht, Baratoff, & Wagner (2001)
Definition::AugmentedReality&MixedReality
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Drascic & Milgram (1996)
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Mixed Reality Technology
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ApplicationExample::CollaborativeDesignReview
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MRTechnology::PrincipleofanARApplication
Tracking of users head pose
Interaction device:
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tracking pose
handling events
Provision of VR component
spay o
mixed world
MRTechnology::ContributingTechnologies
Tracking HybridRendering
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MR application
Wearability Content Vis. &Interaction
MRTechnology::FormsofMRDisplays
Visual Head-Mounted Display: Optical See-Through (OST) Head-Mounted Display: Video-See-Through (VST) Projection: on screens Projection: on objects
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Objects as displays (e.g. OLED) Haptic
Active: force feedback, tactile feedback Passive: augmented objects
Acoustic: diegetic effects, Earcons Thermal, Olfactory, ...: almost not considered in R&D
MRTechnology::OpticalSeeThrough(OST)
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Azuma
MRTechnology::VideoSeeThrough(VST)
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Azuma
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MRTechnology::ApplicationScenarios
assembly supportwireless tracking (medium fidelity)
annotation display with online database access
interaction with application and annotations
operations on large database
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volume data visualizationstationary tracking (high fidelity)
volume rendering with access to simulation data
interaction with real world elements
online (interpolated) simulation
MRTechnology::HybridRendering
2D video
example: volume and VR
data visualization in real
world (VST)
five domains involved
each domain can occlude
the othersVR
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3D real world rendering into the samecontext
problem fields:priority of rendering,
detection of real world 3Ddata, mix of different
rendering techniques,video fidelity, accurate
match of domains
Volume Vis.2D data
MRTechnology::RenderLoop
real world video
oop
texturing
real world modelmodel available | stereo pixel |shape from shadow | ...
z-bufferfill
from head-mounted camera
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renderl
VR modelin
scenegraph from scenegraph
volume dataogl
callbackfrom volume datacomputation
2D data integrationsg /
texturing /
callback
from data bases | windowmanager |VR browser | ...
MRTechnology::Tracking
Fidelity(accuracy, low latency,
low jitter/noise,pixelwise match)
Cabling(wireless wearablity)
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Instrumentation(user, real world,
real world in view)
Distances(meters...hangar dimensions,
coarse / fine tracking)
MRTechnology::Tracking
Outside-In Inside-Outemitter|cameras
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computer computer
+ technology available
+ high accuracy possible
- short distances
- instrumentation of real world
- depends on env. conditions (light,metals,fields,...)
+ pixelwise accurate
+ large distance tracking possible
- instrumentation of rw parts in view (markers)
- resolution (accuracy) within video limits
- influence of environmental light
MRTechnology::Interaction
Problem, Chance, andChallenge: in most cases no
keyboard, mouse, or monitor is
available
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Providing special devices(handheld, arm-worn, ...)
Alternative input: speech,
gesture
Using tangible interfaces withinthe real environment
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MRTechnology::VSTInteractionIssue
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MRTechnology::Wearability
bringing displayinformation to user
lightweightergonomic
long run use
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large area use
robust (environment, usage)new interaction techniques
device(s) should disappear
information from user
getting interaction
device information from user
MRTechnology::Wearability
wired active devices passive devices
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Bauhaus University Weimar Xybernaut DaimlerChrysler AG
+ high fidelity
+ no time limits (run)
- small range
- disturbing cables
+ lightweight
+ large area use
- low fidelity
- short run use
+ lightweight
+ large area use
+/- fidelity (video)
- short run use
- sensitive RF transmission
MRTechnology::Content/Authoring
Content considering all kinds of multimedia information:
text, picture, video, VR access to internal and external resources: files,
databases, intranet, web
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Main bottleneck for acceptance is a closed dataand process chain
Instruction editor needs tools for the preparationof AR information display and flowExample:
MRTechnology::Content/Authoring
Development of aspecial authoring toolbased on MicrosoftPowerpoint
-
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-Authoring Editor(PowerSpace)
XML-based dataexchange betweenPPT, PowerSpace-Editor, and ARapplication
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oss e xam ues ons(not made available in lecture slides on web page)
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Application Examples & Prototypes
ApplicationExamples::EngineMaintenance
Today: Garage information system
on paper and CD-ROM Goal: Additional support for
mechanic with AR Useful for seldom practiced or
complicated tasks, for new productmodels, or on the road
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Placement of spatially aligned texts,graphics, videos, (animated) 3Dmodels, or even videophoneExample:
Standard-PC or Notebook computer Lightweight Head-Mounted Display
(Sony Glasstron), mono Miniature camera (Toshiba) Finger-worn 4-way stick and button
fot simple interaction tasks
Fraunhofer IGD
DaimlerChrysler
ApplicationExamples::WirePlacement
Work for DaimlerChrysler truck unit Customers have a high degree of
freedom in configuration of truck Almost no two trucks are identical,
therefore wiring must be plannedindividually for almost every truck
In production and production
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planning phase AR supports the
interactive layout of wiringharnesses (tree-structured bundles
of wires)
Layout takes place on real girder
Lightweight HMD + camera
Standard PC running AR-system
Two tracking systems: marker and optical
ApplicationExamples::CFDVisualisation
Work for airplane manufacturerAirbus within ARVIKA project
Airplane interior designs are unique(seats, linings, ...)
Variants in design are typically
shown w/ partial mockups (e.g. a
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Airstreams (temperatures, velocities,
etc.) cannot be experienced AR visualizes Computational Fluid
Dynamics data in form of voxels
ApplicationExamples::DriverSafetyTraining
Using AR for training drivers incar
Display of all kind of drivingsituations, even those not
presentable in reality
technolo ical or anizational
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, ,safety reasons)
Marker-based tracking + inertial
tracking + car data (CAN bus)
Lightweight HMDs Notebook computer on back
seat tests with customer and users
show promising results
ApplicationExamples::WireandPipeMounting
Augmented visualization of mounting/intrusion instructions outof database
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Boeing
EADS
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ApplicationExamples::...more
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ApplicationExamples::...more
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ApplicationExamples::...more
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ApplicationExamples::...more
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Summary
AR is on its way to become productive, but:
Display technology needs to be developed
Tracking technology still insufficient or expensive
Closing the data chain, process integration, authoring
Acceptance and usability testing still in progress
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VERY PROMISING TECHNOLOGY IN ABROAD RANGE OF APPLICATION
FIELDS
Readings
Compulsory: these lecture slides Regenbrecht, H. (2006). Industrial Augmented Reality
Applications. In Haller, Thomas, & Billinghurst, EmergingTechnologies of Augmented Reality: Interfaces & Design. IdeaGroup Publishers.
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Recommended: Azuma, R. (1997). A Survey of Augmented Reality. Presence:
Teleoperators and Virtual Environments 6, 4 (August 1997),355-385.
Bimber, Emmerling, & Klemmer (2005). EmbeddedEntertainment with Smart Projectors. IEEE Computer, January2005.
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Contact
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Holger [email protected]
http://www.hci.otago.ac.nz/info340
Simon [email protected]