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Transcript of Audio Media July 2014
IN THIS ISSUE
We do the legwork to fi nd out how
best to invest in secondhand kit p20
Vintage Gear Guide
No. 284 July 2014 www.audiomedia.com
ARTISTS FOR PEACE
A look behind the scenes at this high-quality Haitian studio
p8
GAME AUDIO
Everything you need to know about setting up a game audio facility
p22
DEAN ST STUDIO
Inside one of London’s most storied studio complexes
p24
TECH FOCUS
Double feature: plug-ins and audio interfaces
p26
www.audiomedia.com July 2014 3
Ican still remember the first time I realised
the power of a stereo mix. I was 13 and had
just begun playing guitar when my cousin
lent me a CD featuring a pretty famous left-
handed guitar player. The ‘experience’ was eye
opening on a number of levels. Not only did I
hear the guitar being used in a way I had never
imagined, but with a set of proper Sennheiser
cans (stolen from my dad’s studio) strapped
tightly to my ears I heard sounds move from
left to right, seemingly flying around and
swirling through my head.
I had a similar experience recently
when I visited a well-known microphone
manufacturer and was treated to a performance
of the New York Philharmonic recorded in
DSD and played back over a 5.1 system. I
performed in orchestras when I was younger
and the depth and richness of this recording
made me feel like I was once again surrounded
by sections of violins, cellos, woodwinds,
and brass, the notes taking their time and
lingering in the air before naturally receding
into the background.
The appeal of immersive audio experiences
is obvious. Sound in the real world moves in
more than two directions, and even a 5.1 or 7.1
home stereo system can’t recreate the feeling of
being inside of the action.
There’s why we love live music. The whole
appeal of the venue, the way sound moves
around and envelops us is just an amazing
and raw experience. Yet it’s not just music that
benefits from an immersive format. Look at
Dolby Atmos, or Auro3D, or in the games
world, the rise of VR headsets from Oculus
and Sony.
We’re entering a period where the general
public is starting to look at audio as something
more than just the sidekick to visuals. Quality
and believability matter again, and it’s an
exciting time to be in the industry.
But can it all be a bit too much? The first
time I tried the Oculus Rift system I almost
hurled up my lunch (I’ve never been any good
on rollercoasters). And will creating these
near-realistic audio and visual environments
deaden our senses in the boring old real world?
Will the audio technologies of the future
make that life-changing stereo mix as outdated
as a black and white TV? Or will they become
just another gimmick like 3D movies – a way
for cinema owners to squeeze those last few
pounds from your already light wallet?
If you’re lucky enough to be at this year’s
Develop conference, you’ll get a few answers
from Sony Computer Entertainment’s Garry
Taylor (see interview on page 42) who will be
talking about what 3D audio over headphones
or VR means for the games industry during his
keynote. If not, you and the rest of us will just
have to wait and see.
Jory MacKay, Editor
WELCOME
Meet the team“We’re entering a period where the general public is starting to look at
audio as something more than just the sidekick to visuals.”Editor – Jory MacKay
Deputy Editor – Jake [email protected]
Managing Editor – Jo [email protected]
Commercial Director – Darrell [email protected]
Production Executive – Jason [email protected]
Designer – Jat [email protected]
Press releases to:[email protected]
© Intent Media 2014. No part of this publication may be reproduced in any form or by any means without prior permission of the copyright owners.
Audio Media is published by Intent Media London, 1st Floor, Suncourt House, 18-26 Essex Road, London N1 8LN, England. Editorial tel: +44 (0)20 7354 6002 Sales tel: +44 (0)20 7354 6000
Audio Media ISSN number: ISSN 0960-7471 (Print)
Circulation & Subscription enquiries Tel: +44 (0)20 7354 6001 email: [email protected]
Printed by Printed by Pensord Press Ltd
CONTENTS
4 July 2014 www.audiomedia.com
ADVERTISERSINDEXBlue Microphones 9Cadac 2DPA Microphones 44Dynaudio Professional 17Genelec 19IBC 39IT Broadcast Workflow 37
Mogami 29Neumann 5PLASA 15PMC Loudspeakers 21Prism Sound 10Pro Sound Awards 35Radial Engineering 43
Richmond Film Services 12RØDE Microphones 25Sony 27Studiomaster 13TC Electronic 3Universal Audio 11Waves 33
FEATUREJohn Broomhall finds out
what it takes to build a
proper game audio facility
p22
Page 18
Page 26
TECHNOLOGY NEWS
Telefunken debuts mic .................................. 6
Flare Audio fills out line-up ............................7
Audinate announces Dante Via .....................7
INDUSTRY NEWS
New Haitian studio build ............................... 8
Pro Sound Awards gears up........................ 10
Dolby does theatre .......................................11
FEATURES
DPP Prep List ............................................... 16
Will Strauss investigates what broadcast
facilities should expect after the upcoming
switch to file-based delivery
Vintage Gear Guide ................................... 18
Jory MacKay talks to the top resellers
and brokers about best practices when buying
secondhand kit
Dean St. Studios .......................................... 24
Jake Young visits one of the most historic
studio complexes in London
TECHNOLOGY
Focus:
Plug-ins and Audio Interfaces .................. 26
Reviews:
Featured: Sontronics Aria .......................... 32
Warm Audio WA76 ....................................... 36
PreSonus Sceptre S8 ................................... 38
Zoom H6 .........................................................40
ALSO INSIDE
GEO FOCUS: Japan ...................................... 14
INTERVIEW: Garry Taylor ...........................42
TECHNOLOGY NEWS Sign up for your digital AM at www.audiomedia.com
6 July 2014 www.audiomedia.com
Telefunken showcased its new M82
dynamic cardioid broadcast microphone at
this year’s InfoComm exhibition in
Las Vegas.
Hand-assembled and tested in the
company’s facilities in Connecticut, US, the
M82 features a 35mm diaphragm specially
designed to capture low frequencies.
The M82 is an end-address microphone,
meaning that the top portion of the
headgrille is pointed at the sound source,
and features two separate EQ switches:
High Boost and Kick EQ. These two
switches function independently of each
other, providing four different settings.
The High Boost switch tilts the upper
mid-range and high frequencies (starting
around 2kHz with a 6dB boost by 10kHz).
For a source such as an announcer’s voice,
the high boost provides further articulation
and airiness in the upper register. Also
valuable as a music microphone in addition
to broadcast voice, the M82’s Kick EQ
switch engages a passive filter that reduces
some of the lower mid-range frequencies
(centred around 350Hz).
The construction of the M82 borrows
heavily from the U47 body style by
employing a head grille of similar
architecture and is finished in a durable
smooth black finish.
www.t-funk.com
Telefunken Debuts M82 Broadcast Mic at InfoComm
Eventide has announced the availability of
its new UltraChannel 64-bit native plug-in
for AU, VST, and AAX64 for Mac and PC.
The plug-in is a full channel strip and
includes micro pitch functionality from
Eventide’s flagship H8000, stereo delays
with variable feedback paths, plus two stages
of compression, gating, and five bands of
parametric EQ.
UltraChannel features a pair of dynamics
processors – the O-Pressor, capable
of extreme compression (this is the compressor section of the Omnipressor), and a
conventional compressor with de-essing and side-chain capability.
The plug-in also offers Soft-Saturation and Transformer emulation, which recreates
transformer core saturation, while its FlexiPath routing allows drag and drop for reordering
the signal path of the top level components (O-Pressor, compressor/de-esser, EQ, Gate).
Eventide is offering the plug-in free of charge until midnight on 8 July. To download
UltraChannel go to http://bit.ly/UltraChannel and use access code 0AA225EC.
www.eventide.com
Eventide Releases Ultrachannel
Abbey Road Studios and Chandler have announced the release of the TG2-500
microphone preamp. Building on the popularity of the TG2 preamp, the TG2-500 delivers
the classic sound of Abbey Road’s TG12428 preamp, used in the studio’s recording and
mastering consoles in the late 60s and early 70s, in the 500 series format.
The Chandler TG2-500 delivers frequency response identical to the TG2 and has
the same high frequency bump and mid forward tone, along with the warmth-inducing
distortion which contributes to its sound. The end result is said to be a creamy, smooth
tone with an open, clear top end.
www.chandlerlimited.com
Chandler Captures the Sound of Abbey Road
Steinberg has announced the forthcoming release of
Nuendo 6.5, a purchasable update to its post-production
software. Nuendo 6.5 features enhanced loudness
processing, bass frequency management, and an improved
Automatic Dialog Replacement (ADR) taker system.
The optional Nuendo Expansion Pack (NEK) also
receives a version increment, extending Nuendo’s tool
set through a range of features previously introduced to
Cubase 7.5, such as the Groove Agent SE 4 drum sampler
and HALion Sonic SE 2 sample player.
This latest update to the audio post-production
environment now offers an automatic loudness-processing
feature that renders loudness-based mixes on export at
user-defined loudness levels, such as -23 LUFS. Enhanced
support for Advanced Authoring Format (AAF) files
ensures a smooth exchange between Nuendo and Pro
Tools or Media Composer, while TrackVersions, track
visibility management and automatic detection of waveform
transients for skipping between transient peaks add to the
many workflow optimisations. Others updates include a
redesigned Control Room and metering section for a better
overview, the re-record mode feature for instant record
restart at the original position, and Track Quick Control
assignments that are saved and loaded as presets and
applied to different track types. Additional highlights are
VST Connect SE 2 for recording audio and MIDI via the
internet, as well as the Steinberg Hub, a multifunctional
platform that comprises a news section and the convenience
to call up frequently used folders and recent projects.
www.steinberg.net
Steinberg Updates Nuendo
The newest, and largest, addition to Allen & Heath’s
Qu series of digital consoles, Qu-32, made its debut
at this year’s InfoComm exhibition. Qu-32 is a
32-fader, 38-in/28-out digital mixer, which joins the
rackmountable Qu-16 (see our review in AM January
page 44) and the compact Qu-24. The new unit shares
the series’ key features such as total recall of settings,
Qu-Drive integrated multi-track recorder, dSNAKE for
remote I/O and personal monitoring, multichannel USH
stream, Qu-Pad control app, and the iLive FX Library,
but comes with a larger, 7in touchscreen.
The mixer was designed to double up as a studio mixer
with its 32 x 32 audio interface for streaming to/from
a Mac or PC, and MIDI strips dedicated to control of
DAW track levels, selection, mutes, and solos.
www.allen-heath.com
Allen & Heath Adds to Qu Family
www.audiomedia.com July 2014 7
TECHNOLOGY NEWS
British loudspeaker
manufacturer Flare Audio
has announced a new,
smaller compact vertical
point source system – the
X2A.
The X2A system,
comprising the X2A
Compact Vertical Point
Source Array, the Q12
bass, and the X0A Mini
Compact Vertical Point
Source Array speaker,
is designed to bring the
same studio reference
quality using Vortex and Space technologies (from the
X5A) to smaller installations and live events.
Using the company’s Space, Vortex, and Nanoflow
technologies, the X2A allows sound to be produced
with a minimum of interference from box pressure and
resonance with the aim that the purity of sound will
provide a platform for expression allowing engineers
to work with the sound created by the artist, not the
loudspeaker.
The X0A can be used as a low-level installation
speaker, arrayed in a vertical point source, or used
as a delay
www.flareaudio.com
Flare Audio Launches X2A at ABTT 2014
Awesome Transistor Amplifier Company (AwTAC) has introduced
the Channel Compressor, a brand new FET Compressor for the 500
series format.
Reminiscent of classic sounding compressors, the Channel
Compressor behaves like channel compression does on a console,
builds up well in a mix, and is quick and easy to set.
Transformer balanced input and output help deliver a big iron
sound with its associated weight, while carefully tuned discrete
transistor amplifiers are used in the audio and side-chain circuit.
The FET side-chain affects the gain of the input amp and can
be thought of as an ‘auto-fader’ offering very smooth sounding
compression akin to optical compressors.
www.kmraudio.com
AwTAC Releases Channel Compressor
The Wireless Systems Manager 4.1 is available now for either PC or Mac as a free
download. Version 4.1 has a function that protects any selected frequency settings before
the software calculates a new plan.
The software indicates the spacing between a microphone frequency and its neighbouring
frequencies to the ‘left’ and the ‘right’, whether this is another carrier or an intermodulation
product. This provides a better idea about how reliable a frequency is. If not all of your
microphone and monitoring channels can be accommodated within a given spectrum
window, the software will go below the recommended spacing but indicate this by marking
the frequency red. In this case you could consider making this frequency a spare one or
assigning it to a less important wireless link – or decide to move to another part of the
spectrum altogether if possible.
Additionally, version 4.1 allows users to set their own individual noise threshold. If the
power of an interfering source is below the selected threshold, the frequency it is on would
still be good to use; if the interfering source is more powerful (i.e. above the threshold), its
frequency will automatically be disregarded for the set-up.
www.sennheiser.co.uk
V4.1 for Sennheiser Wireless Systems
Audinate started this year’s InfoComm with a bang,
announcing its 150th Dante licensee, Kramer Electronics,
as well as launching its Dante Via technology.
According to the company, Via transforms Macs and
PCs into networked I/O devices, allowing users to build
a complete, standalone audio system of networked PCs
without the need for any dedicated Dante-enabled hardware
to be present on the network. In essence, any computer
instantly becomes a networked audio I/O device.
“Audinate’s mission is to revolutionise the way AV
systems are connected to allow people to thrive in a
networked world,” stated Lee Ellison, CEO of Audinate.
“Dante Via is another example of Audinate pioneering
innovation, driving the convergence of audio with an IT
world. Dante Via naturally complements the vast ecosystem
of Dante-enabled products developed by our 150 OEMs.”
Via can be used to create a flexible audio bridge for a
computer to connect with legacy USB, FireWire, and
Thunderbolt audio interfaces and transform them into
networked devices. Without the need for additional
hardware, Dante Via transmits and receives professional
quality audio via an Ethernet port to and from such
endpoints.
Via can also be used to distribute or loopback audio via
the network from any application such as Cubase, Pro
Tools, Nuendo, Logic, Reaper, or even Skype.
www.audinate.com
Audinate Announces Dante Via
Audio-Technica introduced its System 10
camera-mount wireless microphone system
at InfoComm 2014.
The lightweight hot or cold-shoe
mountable ATW-R1700 receiver is
compact (8.9cm x 5.7cm x 2.8cm) and
features an independent headphone
monitor output and selectable balanced or
unbalanced audio output on 3.5mm mini-
jack connectors. Powered by an internal
rechargeable (via micro-USB and included
adaptor) Li-Ion battery, the System 10
camera mount unit has both receiver and
transmitter battery life indicators and can
be used with Audio-Technica’s System
10 beltpack or dynamic handheld digital
wireless microphone transmitters.
System 10 operates in the 2.4GHz range,
immune to TV and DTV interference,
and is said to offer accurate sound and
easy operation with instantaneous channel
selection, sync, and set-up.
The system ensures clear communications
by providing three levels of diversity
assurance: frequency, time, and space.
Frequency Diversity sends the signal on
two dynamically allocated frequencies for
interference-free communication. Time
Diversity sends the signal in multiple time
slots to maximise immunity to multipath
interference. Finally, Space Diversity uses
two antennas on each transmitter and
receiver to maximise signal integrity.
The ATW-R1700 camera-mount
receiver will be available in September.
www.audio-technica.com
System 10 New from Audio-Technica
INDUSTRY NEWS Sign up for your digital AM at www.audiomedia.com
8 July 2014 www.audiomedia.com
Evolutions post production has opened a
13,000sqft purpose-built HQ in the heart of Soho.
Th e facility features 33 light and spacious suites
including two fully equipped Pro Tools audio suites
with 5.1/Dolby E capability and HD monitoring.
At London’s Factory sound design studio,
engineers Anthony Moore, Jon Clarke, and Tom
Joyce provided the naturalistic soundscape for the
feature fi lm Downhill. Th e Factory team worked
across sound design, sfx editing, dialogue editing,
ADR, plus stereo and 5.1 mixes.
With the World Cup taking centre stage this
summer Grand Central Recording Studios worked
on a TV spot created by Saatchi & Saatchi for
Visa Europe called ‘Bolt To Brazil’, which features
Usain Bolt as he travels from Jamaica to Brazil.
ENVY recently completed a project for Minnow
Films called My Granny Th e Escort, which was
self shot by director Charlie Russell and mixed
by ENVY’s Bob Jackson. Th e team, which also
included a fi nal mix by Matt Skilton, said that the
audio was particularly challenging and required
much use of noise reduction and enhancement
techniques using iZotope RX and Cedar software.
Jungle has been busy this month with Chris
Turner completing the sound design on a cinema
ad for charity Adot and mixing the titles for the
BBC’s World Cup coverage. Jim Griffi n and
Dominic Dew worked on M&C Saatchi’s online
BeatBullying campaign with Dew also picking up
some new projects for Low Cost Holidays.
From the Cutting RoomPOST PRODUCTION
Audio Institute: We Are the World School of
Music and Audio Engineering is the fi rst institution
of its kind in Haiti and the newest division of
Artists Institute, a free professional college for
art and technology in Jacmel. It features a world-
class recording studio, Pro Tools-enabled writing
rooms, and a technical curriculum based on the use
of tablets developed with some of the top audio
engineering programmes in the world. Jake Young
talks to David Belle, CEO of Artists for Peace
and Justice, the non-profi t organisation behind
Audio Institute, about what the organisation, its
partners WSDG and Nimbus School of Recording
Arts, and supporters Vintage King, SSL, Genelec,
Sennheiser, and more are doing for the youth of the
poorest nation in the Americas.
Who’s backing Audio Institute? I see Arcade Fire are on your advisory board.Th e seed funding for the initiative comes from
the We Are Th e World Foundation and that was
money raised from the We Are Th e World 25
For Haiti rerecording song and music video that
Quincy Jones and Lionel Richie produced. Jackson
Browne was there recently with us and Arcade
Fire have been a supporter from the beginning.
What were the main challenges of turning traditional Haitian buildings into studios?It was all built from scratch. Th ey have a design
inspiration from traditional rural Haitian
architecture and they have the guts of great
modern sound studios and recording spaces. We
brought in WSDG so that they could take our
design vision and campus structure – and most
importantly the use of local materials and local
builders – and adapt it into something that would
meet what was locally feasible and at the same
time meet international standards.
Tell me about your working relationship with WSDG.John [Storyk, principal, designer] was introduced
to us via an introduction from Arcade Fire to
Electric Lady Studios. He’s been an extraordinary
supporter from the beginning. Th ey were brought
in to do all of the acoustic engineering and
technical layout and electrical plans. All of the
guts of the buildings as I refer to it.
And your technology supporters.I think every person involved in this project
has committed to getting it done with the best
resources possible on a minimal budget. Everyone
involved has cut their fees, reduced fees, donated
things at cost or below cost, and that’s what’s
enabled us to build and create a really quality
programme with really quality people and gear
for not a lot of money. All of those companies
provided gear to outfi t all these diff erent studios
at really discounted prices and they did it all at
the drop of a hat. Th ere was no arm-twisting.
What rooms does Audio Institute feature?Th ere’s a very generous, beautiful live room
overlooking the ocean and a large control room,
purposefully large so that we can hold classes in
there in addition to it being a great big room for
studio sessions. Th en there’s another building
that has a smaller recording room and four other
rooms feed off that in a honeycomb eff ect so
you can have workshops going on. You can have
four student groups recording the same thing
simultaneously. Th en two other mix rooms and
two really big, beautiful classrooms.
What is Audio Institute up to now?It’s the end of the school year so everyone’s in
year-end projects, which are thesis projects.
One of the things that’s really important
philosophically about the education is that we’re
teaching people how to work with very simple,
locally available resources and tools in addition
to learning the A to Z of what a big room
looks like. I’d like to have graduates come out
of there who can record a voodoo ceremony at
the top of a mountain in the middle of nowhere
with a laptop and a microphone and be equally
comfortable at a big board in the studio.
www.audioinstitute.org
Industry Comes Together for HaitiRECORDING
Th e Audio Institute recording studio is designed and certifi ed by WSDG
Want your audio post news featured here? Send any relevant stories to [email protected]
DRAGONFLY Silky, extended topend with a low bump
“…the best mic I’ve heard for recording
a guitar amp. Ever.”
—Recording Magazine
BLUEBERRY Detailed highs with mid presence to sit up front in mix
“…its performance is definitely high-end.”
—Mix Magazine
BOTTLE Stunning classic tube with interchangeable capsules
“You gotta hear this microphone!”
—Pro Audio Review
KIWI Renowned multi-pattern mic with superior detail
“…it was never less than sublime.”
—Sound On Sound
Hand-built in California.
bluemic.com
INDUSTRY NEWS Sign up for your digital AM at www.audiomedia.com
10 July 2014 www.audiomedia.com
At Studios La Fabrique, recent
clients include Herbert Grönemeyer
recording his new album produced by
Alex Silva and engineered by Michael
Ilbert. The Gipsy Del Mundo have
recorded some new songs with
Patrick Jauneaud, while Morrissey
recorded his forthcoming album
World Peace is None Of Your Business.
Britannia Row Studios has been
humming with sessions from Ed
Sheeran with Guy Massey and Jasper
Dent, Little Mix with Troy Boy with
Jasper engineering, and Rhodes with
Tim Bran and Roy Kerr and Jasper.
String quartet Escala have also
been in with Youth producing and
Michael Randall engineering.
At Kore Studios in West London,
House of Lions were back recently,
while Rebecca Lander and her band
booked in for a day of live tracking.
Notable projects at Angel Studios
include the soundtrack to the West
End production of Charlie and the
Chocolate Factory, engineered by
Niall Acott with assistant engineer
Joshua Thomas in Studio One.
Busy days at Manchester’s Bigtone Studios where Tim Gray reports:
“Highlights have been sessions with
Ginger Wildheart (singer with The
Wildhearts), the tracks of which
include collaborations with a number
of very famous special guests which
I unfortunately can’t announce until
the tracks are released.”
Congratulations to EGREM Studios (Empresa de Grabaciones
y Ediciones Musicales) in Havana,
Cuba. The home of Buena Vista
Social Club and much more is
celebrating 50 years in business.
Heard Around TownRECORDING
The lobbying period for the 2014
Pro Sound Awards closed on
31 May, and the awards team
are currently hard at work going
through your entries to create a
definitive list of finalists for the
big night at Ministry of Sound,
London, on 25 September.
Early signs point to exceptionally
strong showings in the Marketing
Initiative, Best Theatre Sound,
and Best Permanent Installation
categories, with competition also
particularly fierce for the Best
Studio and Live/Touring Engineer
of the Year gongs.
Stay tuned for the finalists!
Early bird tickets are still available
for £79 + VAT, and include access
to the Pro Sound Awards Pre-Roll,
an early evening session of lively
panel-style discussion, new for
this year.
www.prosoundawards.com
Pro Sound Awards: Over to the Judges…
EVENT
Want your studio news featured here? Send details to [email protected]
Last year’s inaugural Pro Sound Awards
www.audiomedia.com July 2014 11
INDUSTRY NEWS
David Abraham, Channel 4 CEO since
his appointment in 2010, has been
confirmed as Thursday’s IBC Conference
keynote speaker in the agenda-setting
panel ‘Assessing the Health of Broadcast
TV’.
Since being appointed, Abraham has
been focused on preparing Channel 4 for
the growth of connected television. His
success to date has led to over 10 million
registered viewers, an industry-leading
Big Data initiative, and an historic high
of over £1.03 billion in revenue in 2013.
The opening keynote session will
deliver a high-powered panel discussion
with Abraham alongside two other
broadcast industry players. Attendees will
gain insights that will inform and shape
business strategy as IBC takes the pulse
of broadcasting and asks where it fits
in an increasingly on-demand and
IP-based world.
www.ibc.org
Channel 4’s Abraham to give IBC keynote
EVENTS
The third title in the West End
Theatre Series, captured live
in high definition by Digital
Theatre and distributed by
CinemaLive, Ghosts was the first
ever live production captured on
film with audio using Dolby’s
Atmos technology. Audio Media
was invited to experience the
production at the Dolby
London Office.
The preview started with
an explanation from Melissa
Keeping, chairman, Event
Cinema Association, about
how Dolby and Digital Theatre
worked together to mix and
produce Ghosts in Atmos.
“Dolby’s endorsement of
event cinema by producing
this in Atmos is a wonderful
sign and we’re all really excited
about it,” she said. “I can’t even
imagine where this will lead.
The harnessing of a theatrical
production in Atmos is really
exciting as well because we’re
going to hear the full strength of
what this product has to offer:
things off the wings, sound
effects, forward and backwards,
and so on.”
“Digital Theatre and
CinemaLive are transforming
how we watch performances
that are traditionally reserved
for theatre,” said Andy Dowell,
regional director for northern
Europe, Dolby. “For the first
time, a theatre production
has been captured in Dolby
Atmos. This brings a unique
and extraordinary experience to
the cinema, making it feel as
if you are sitting in the theatre
itself and watching the original
performance of the play.”
www.dolby.com
Theatre First for AtmosPOST PRODUCTION
By Jake Young
Sign up for your digital AM at www.audiomedia.com
12 July 2014 www.audiomedia.com
Consulting editor Jim Evans on the Tony Awards
audio controversy, sound problems for World Cup
broadcasters, and a fond farewell for Monty Python.
Supporting Sound DesignOPINION
ASD hits back over Tony AwardsGood news that Th e Association of
Sound Designers (ASD) has issued an
offi cial response to the announcement
that the Tony Awards is to drop the
two Sound Design Awards from its
future programme.
Th e ASD said: “We were
disappointed to hear of the decision
by the Tony Award Administration
Committee to remove the categories
of Best Sound Design of a Play and
Best Sound Design of a Musical from
their roster.
“In 2008, Howard Sherman spoke
on behalf of the American Th eatre
Wing and Broadway League to
introduce the inclusion of these new
categories, saying ‘We want to refl ect
an evolution of the understanding of
the sound designer’s role, both among
artists and in the community at large.
Th is is not an award for placing a
microphone somewhere. It’s about
the creation of an aural environment
that impacts our relationship to a
production, just like any other design’.
“Sound design has evolved further
since 2008 and now is an integral,
if not utterly essential, part of every
show playing on Broadway. To absent
sound designers and their work from
the awards is a failure to respect the
contribution that sound designers
make as core members of a show’s
creative team and the artistry that
they bring to a show.
“We strongly encourage the Tony
Awards Administration Committee to
reconsider their decision.” An online
petition to reinstate the Tony Awards
for Best Sound Design, started by
Tony-nominated sound designer John
Gromada, has already attracted over
27,000 signatures and can be found
here bit.ly/1hUseIR. Get writing!
World Cup Audio Own-GoalMaybe we should rephrase this item
as ‘Been Th ere Before’. Th e World
Cup got off to a faltering start when
poor sound quality left many television
viewers unable to enjoy the opening
ceremony. When Jennifer Lopez took
to the stage to sing the offi cial FIFA
song We Are One (Ole Ola) those inside
the stadium were able to enjoy her
singing, but the experience of many
at home was hampered by ‘appalling’
sound quality. Th e voices of Lopez
and fellow singers Pitbull, the US
rapper, and Claudia Leitte, a Brazilian
pop star, sounding faint and ‘tinny’,
according to the Daily Telegraph.
A source at ITV, which broadcast
the ceremony in the UK, said that
it had ‘no control’ over audio levels
because a single feed was distributed
around the world. An ITV spokesman
said: “Th e sound problem... was
caused by a technical issue with the
host broadcaster, which provides the
coverage of all the action at this year’s
World Cup.”
Older readers may care to ease
back 28 years to June 1986 and the
World Cup Finals in Mexico, noted
more for the fi rst appearance of the
phenomenon dubbed the Mexican
wave than for the quality of the
football. It was, however, the poor
TV sound quality that attracted
the attention of both the national
and trade press. It was all blamed
on the ‘incompetence’ of the local
broadcasters. Plus ça change.
Always Look On The Bright SideGlastonbury and all the other summer
festivals aside (Metallica headlining
indeed!), this summer’s live list is
topped by Monty Python at the O2
Arena. Th e fi nal reunion show is to
be broadcast live on television. Monty
Python Live (Mostly) will be screened
on comedy channel Gold on 20
July, marking the end of the group’s
10-night run. Th e three-hour event
will be preceded with a live backstage
programme.
“We are very excited that not only
do we get the chance to screw up on
stage, we get a chance to screw up live
on TV too,” Python’s Eric Idle said.
“What could be fi ner at the end of a
long life in comedy, than a chance to
reunite with old pals and say goodbye
to all our fans in one fi nal mad
musical show.”
Gold will also screen a fi ve-part
series later this year celebrating Monty
Python’s Flying Circus and the eff ect
it had on the comedy world. If you
haven’t got tickets for the O2, tune
in to Gold. I want a licence for my
goldfi sh, Eric...
Th e FIFA World Cup Opening Ceremony was plagued by poor sound qualityCredit: Danilo Borges/Portal da Copa
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Big in Japan
GEO FOCUS JAPAN
From world-recognised audio
brands, to a bustling live
industry and a huge music
market in the US, Japan is by-and-
large one of the healthiest pro-audio
industries in the world.
According to the Recording
Industry Association of Japan, the
country is the second-largest music
market in the world following the
US, with sales reaching $4.42 billion
in 2012 (which amounts to 26.8% of
worldwide sales).
Although digital music sales
dropped 25% in 2012 (the last year
that precise fi gures are available), the
country saw an overall increase of
3% across the total value of recorded
music and digital music sales, the
fi rst in fi ve years.
Th e big news, however, is the
continuing strength of sales of
physical albums, with sales in
Japan the highest out of the top 20
grossing markets worldwide at 80%.
Yet, despite this, many within the
music industry are concerned by the
health of the market and the long-
term eff ect of the obsession with
‘Idol’ acts.
Japanese Idol groups are
manufactured pop acts admired more
for their representation of youth and
cuteness than musical abilities. A
small handful of these groups with
obsessive fans make up the majority
of the Japanese music market.
Th e groups regularly release several
versions of each record with diff erent
covers or packed with tickets for
concerts or ‘shake-hand’ events
(basically the opportunity to line-up
and meet a member of the group for
approximately 10 seconds).
AKB48, one of the largest girl
groups in the country (as of May
2014 the group includes 140
members), has sold more than 30
million records and can attract up
to 200,000 fans across Japan and
neighbouring countries to shake-
hand events for a single release.
Th is mass manufacturing of music
has led to a decrease in commercial
studios and concern over audio
quality. Home recording is more
standard and most production
companies are building their own
studios (mostly software-based
and ITB).
“I think there is no way to get
Japanese people to return to the real
traditional recording style again.
Everything is digital-based now
and people have forgotten about
analogue gear, especially young kids.
It’s all plug-ins with very few live
instruments,” comments a music
producer in the country who asked to
remain anonymous.
Live MusicDespite issues with the outdated
Fueiho laws (which restrict dancing
in nightclubs without a special
licence) Japan, and Tokyo in
particular, has an impressive live
music scene from small to medium-
sized concert halls (called ‘live
houses’) to massive productions
and festivals.
Tokyo alone has hundreds of
live houses scattered across the
city with higher concentrations in
neighbourhoods such as Shibuya,
Shinjuku, Shimokitazawa, and
Koenji. However, unlike in most
other countries where the venue will
book and pay bands, most Japanese
bars and clubs work on a pay-to-play
system where the artists need to sell
a certain quota of tickets or otherwise
pay the diff erence.
While this raises the question of
why an act would potentially pay
just to step on stage, most venues
supply a high-quality sound system
and a full backline, and with the
artists ostensibly becoming the
venue’s ‘customers’, the staff and
engineers cater to almost all of the
whims of even the smallest indie act
(something anyone who has played
shows in other countries will almost
never see).
Outside of the live house scene,
the trend for massive summer
festivals has also been wholly
embraced with productions such
as Fuji Rocks, Summer Sonic, and
Rising Sun Rock Festival attracting
crowds to see both domestic and
international acts.
BroadcastJapan’s national broadcaster, NHK,
has been developing what it calls
‘Super Hi-Vision’, which pairs a
picture with 16 times as many pixels
as HDTV with a 22.2 multichannel
three-dimensional audio format.
Th e NHK Science and Technical
Research Labs has been working on
the project since the early 1990s with
BBC R&D collaborating since 2008.
While the technology has been tested
at a number of events, it was the
capture and playback of events at the
London 2012 Olympics that showed
the format’s real true potential.
Game AudioAs the birthplace of the videogame
industry, the Japanese games industry
realised early on the importance of
music and sound.
“For a long time, Japan didn’t
have an indie game development
scene like in the US or in Europe.
However, aff ordable game engines
(Unity in particular) and new
dedicated events such as BitSummit
in Kyoto have been catalysts, as
was the emergence of the mobile
game market,” comments Nicolas
Tsugi, a 20-year game audio veteran
who worked with companies such
as Konami, EA, and Sony, before
starting his own game audio
technology company Tsugi.
“All this translated in the need for
more audio content, and often on
smaller projects. It changed the game
audio landscape and encouraged
newcomers and well-known
musicians/sound designers to
become independent themselves,
in the same way that some famous
Japanese game producers/designers
like Keiji Inafune from Capcom
(creator of Megaman) have started
their own smaller companies.
“Although there are still huge
audio departments in companies
such as Capcom, which employs up
to 60 people in their audio group in
Osaka, smaller companies are being
created by ex-employees of the
big ones.
“Attic in Tokyo is an example of a
recently created small studio which is
dedicated to game audio.”
Long known for its high level of quality manufacturing, Japan is home to a number
of infl uential pro-audio brands, and has been a breeding ground for technological
advances over the past few decades. But have these advances helped or hindered
the recording, live, and broadcast industries? Jory MacKay fi nds out.
POPULATION: 126M
(10TH IN THE WORLD)
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BROADCAST FOCUS
From 1 October 2014, the UK broadcast industry is facing a seismic shift in the way programmes are
delivered. While audio considerations are to the fore, if you still haven’t done anything about it yet there is
no need to panic, writes Will Strauss.
File-based Delivery – What You Need to Know
Unless you’ve been living
under a rock for the past
12 months you’ll know
something significant is about to
happen to television programme
delivery in the UK. In what is
described as the “biggest change since
the move to colour”, from 1 October
broadcasters will expect external
programme suppliers to submit any
new post-produced shows as a digital
file rather than on a tape.
According to Mark Harrison,
the chair of the Digital Production
Partnership (DPP), the rationale
behind the move is there for all to see:
“Producers are already shooting and
editing their programmes digitally.
But then a strange thing happens. At
the moment a programme is finished
it is transferred from computer
file to videotape for delivery to the
broadcaster. When the broadcaster
receives the tape they pass it to their
playout provider, who transfers the
tape back into a file for distribution to
the audience.”
For broadcasters this move will
mean, among other things, a single
industry standard, no more tape
obsolescence headaches or VTR
upgrades and it should make metadata
ingest easier.
But how will it affect sound
engineers and audio post-producers?
The BasicsFundamentally, the change is just
replacing physical items like tapes,
labels, and VT reports with their zeros
and ones equivalents. So, instead of
a plastic tape case it’ll be an AS-11
DPP wrapper. Inside the wrapper is
the programme as a digital file and the
associated metadata.
Loudness is KeyThe good news is that the content
creation stage remains largely the
same as for tape delivery. The only
real difference is the new loudness
measurement technique (EBU R128).
The DPP rules are fairly clear: all
new programmes must be mixed to
comply with R128. Programmes that
have been mixed to the old PPM6
standard, including legacy or archive
content, will only be accepted by prior
agreement with the broadcaster.
The loudness check is likely to be
the first part of the delivery process.
It has been written about constantly
but for the sake of clarity, R128 looks
at normalising audio and is based on
average loudness rather than peak level.
Producers are being advised to “tell
the post-production provider whether
the programme is mixed to PPM or
R128”, a decision based on the version
of the Technical Standards to which
the production company is contracted
to deliver. So, expect a call.
Surround Sound and WorkflowFor audio-only post houses, the days
of laying back to tape are probably
numbered. The easiest way to get
around this will be to deliver .wav
files to an Avid (although, it is worth
mentioning that working that way it
won’t be easy to check the sync as you
will possibly never see the mixed audio
with the finished pictures).
If there is a 5.1 Surround Sound
mix required, this “must be delivered
as discrete audio tracks, not
Dolby E encoded”, but Surround
Sound programmes still need the
Dolby metadata to be sent to HD
television sets. This is a grey area and
development is ongoing.
Programmes delivering surround
sound must also carry a stereo mix
meeting all requirements for stereo
delivery. This should generally be an
automated down-mix of the surround
channels using the same downmix
parameters as are held in the surround
metadata. The advice here is that “in
order for both the surround mix and
stereo down-mix to comply with
EBU R128 the down-mix should be
normalised before layback”.
Quality Control MattersQC is affected quite considerably by
the move to file-based delivery with
the responsibility falling entirely to
the programme producer, and not the
broadcaster. There is a perception that
the responsibility has been changed, in
fact it has always been this way.
Broadcasters will do basic checks
but won’t do a full QC check so firstly
a manual QC check will be required,
with humming or buzzing, silence, and
lip sync among the considerations.
Then an automated QC process
will be possible where some technical
checks – for audio clipping, audio
dropout, and audio phase errors plus
loudness and maximum peak – can be
done by a computer.
The OutputTo complete the process the post-
producer will then output an MXF file
containing both the audio and video
encoded material, and the required
metadata. The video and audio tracks
must be encoded and structured
according to the DPP Technical
Standards as a compatible AS-11
OP1A MXF file.
For HD files, the audio must be
frame interleaved with the video and
carried within a BWF container as
described by AS-11. All audio tracks
must be encoded as PCM with a
sample rate of 48kHz at a depth of
24bits/sample.
Last-minute ChangesIt is highly likely that, in the early
days, this delivery process will take
longer than its tape equivalent. Which
is fine if you allow plenty of time and
nothing goes wrong. But, and here
comes the biggie, if something needs
to be changed or goes wrong, you
cannot currently insert edits on a file.
So, if there’s a late credit change,
for example, where with tape it was
easy to drop in the amended shot very
quickly, with file delivery, there’s no
option to do this so you have to create
a new full master file.
As of now, there is no consensus on
how to deal with this problem other
than producers will need to adhere to
deadlines. The fact that they will most
likely be charged by their post house
for the creation of a new master may
also be encouragement.
While it sounds problematic, ITV
supervising editor, Emmerdale Post
Production, Gary Westmoreland does
have some advice: “It is really about
keeping the QC process close to your
edit timeline so that if you do have
a failure you are not too far down
the road for you to then to go back,
rewind, correct the process, re-warp,
and deliver from there.”
www.digitalproductionpartnership.co.uk
Audio post facilities will face a
number of changes after 1 October
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Walking into a shop
selling used pro-audio
and studio kit can feel
like going deeper and deeper into an
Aladdin’s cave passing shiny and not-
so-shiny esoteric pieces of kit in search
of that diamond in the rough. Yet
there is always the risk that when you
clean the grime off that ‘vintage’ piece
of kit, there’s a lot less diamond and a
whole lot more rough underneath.
It would be a lie to say that the
vintage gear craze is slowing down,
with any self-respecting studio owner
going above and beyond to fatten
out their list of vintage microphones,
preamps, consoles, and backline
(we’re still waiting for the vintage
plug-in craze to kick in). The stacks
of outboard that disappeared during
the initial move over to digital studios
in the 90s have sprung up again, with
analogue kit being a big selling point
for many commercial studios.
But the path to a vintage-equipped
studio is fraught with pitfalls that even
the pros sometimes can’t avoid. Just as
if you were buying a secondhand car
sight unseen, what’s under the hood
might not be exactly as advertised.
For those looking to add some
flavour to their studio, or just stretch
their budgets, there are a number of
processes for procuring used kit, each
with their pros and cons.
Where to BuyThe private market is full of people
moving along old kit, upgrading, or
who just fancy a change. But what if
you aren’t willing to part with your
hard-earned cash without some type of
guarantee as to what you are receiving?
“You can obviously stretch your
budget and pick up a bargain, but
you’re in a bit of a lottery,” comments
Funky Junk founder Mark Thompson.
“Lets put it this way: we love eBay.
Probably at least 50% of our work in
the past year has been from things
that people have bought on eBay and
aren’t what they thought it would be.
If it’s a bargain there’s a pretty good
chance it won’t be as it seems.”
Thompson founded Funky Junk in
London in the early 1990s. It specialises
in buying vintage kit, servicing and
sometimes restoring it, and then selling
it with a warranty. At almost the same
time across the Atlantic, engineer/
producer/musician brothers Michael
and Andrew Nehra were doing
something similar under the Vintage
King moniker. Both had become
frustrated with the lack of responsibility
taken by private sellers and gear brokers
of the time and understood that, as
Thompson puts it: “Every single piece
of gear has something that needs to be
done to it and most pieces of gear that
come from a professional background
need a lot done to them.”
Thompson uses a recent example
of a Teletronix LA-2A that Coldplay
wanted to use on their new record.
The unit measured fine on all the tests
but his techs said that it didn’t sound
exactly right and brought in a tube
specialist.
“Before that goes anywhere we’re
going to make sure it sounds like a
Teletronix should,” he explains. “If you
were buying that same unit off eBay,
you’d pay the same as you would from
us or Vintage King, the difference
being that we would have invested
£160 in bits, maybe more, plus a
couple of hours on the bench. It’s not
just the cost of doing that, but finding
someone who has the time to do it.”
The Personal TouchWhile Thomspon and Nehra have
built their businesses around this
model, the recording industry is still a
small, tightknit group of people, and
one where many deals still happen on
a personal basis. Enter the pro-audio
broker…
“A broker’s role is one of trust and
providing a secure buffer between the
buyer and the seller so that both can
feel confident in trading especially
when a technical authority is required
to be certain of how much value
for money you’re getting,” explains
Hamish Jackson of equipment broker
and studio real estate company mjQ.
“Quality and assurance is the basis of a
broker’s reputation, which takes a long
time to establish.”
Unlike Funky Junk and Vintage
King, which act more as a curated
secondhand shop, a broker is
responsible to both buyer and seller,
which means, at least to Jackson, that
sticking to a clear company policy
is the best bet at making the deal as
transparent as possible for both sides
– something that is summed up in the
unofficial mjQ motto: if it ain’t fixed,
don’t ‘broke’ it!
Caveat Emptor - The Audio Media Guide to Buying Secondhand
FEATURE USED GEAR
For those looking to stretch their budget when
equipping or upgrading a studio there is no better
way than to buy secondhand. But how do you know
whether that deal really is just too good to be true?
Jory MacKay investigates the market for buying
used and brings tips and advice from the industry’s
biggest brokers and resellers. Knowing what you can, and can’t get
spares for is important
“If it’s a bargain there’s
a pretty good chance it
won’t be as it seems.”
Mark Thompson, Funky Junk
Neumann
mics are
perenially
popular on
the used
market
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FEATURE USED GEAR
Knowing When to Steer ClearExperience counts when it comes
to buying used gear. Besides going
through all the right steps once you’ve
begun the negotiating process (see box
above), are there some pieces of kit
that you should be especially wary of?
“Anything digital can be an issue
because it isn’t fixable by a normal
tech as usually it has surface-mounted
technology and has to go back to
the manufacturer who then tends to
change the board,” says Thompson.
“There is a list of stuff that you just
cannot get spares for: Fairchilds, if the
output transformers are gone you can’t
get them and the value goes down
from £30,000 to £15,000 on the spot.
Neumann’s, with the U47 if the VF14
tube is gone you can spend a long time
looking and spend a lot of money trying
to find out. On an AKG C12, the
capsule - you won’t get one.”
Yet it’s not just the specific model
numbers that you need to be aware
of. Buying secondhand smartly also
means knowing what a piece of kit
should sound like.
Thompson: “When capacitors go
in a piece of equipment it will very
often continue to work although it
may become intermittent, but the
sound thins out – you lose the bottom
end, you lose clarity and punch. This
is why I say we often see people who
have bought stuff secondhand, usually
processing gear, and they’re putting up
with something that isn’t performing
anywhere near to its optimum and
they don’t realise it.”
Sound InvestmentWhile the idea of buying ‘secondhand’
might be a great way to build up your
studio while saving money compared
with purchasing new gear, buying
‘vintage’ is a whole other story.
There is some level of cultural
weight we attach to recording
gear from the ‘Golden Era’ that
manufacturers continue to play off. Just
look at the way new kit references the
revered items of the 60s and 70s, or the
sheer amount of plug-ins that claim to
be the most realistic end-to-end sonic
recreations of those specific models.
“People are increasingly conscious
of the resale potential, much like
works of art (which they are!),”
says Jackson. “Trends are still quite
territory-specific, for example
Neumann vinyl cutting lathes are
going back to Germany where the
mastering industry is booming and the
Chinese love affair with tape machines
is still very much alive and well.”
“With computer technology and
the internet over the last 15 years
you’ve seen a steady and exponential
increase in the amount of musicians
who can record affordably,” adds
Nehra.
“We still find a massive amount
of this stuff and it does still change
hands, but more people want it and
that’s driving up the price. So, there’s
only so many U47s, and however
many Pultecs, Fairchilds, Teletronix
LA2As, etc… So the demand is
higher and the price has gone up.
There’s more users and only X amount
available. When we started in 1993, a
vintage 1073 was $700, now it will go
anywhere from $6,500-$7,500. It’s a
pretty good investment.”
Not everyone, however, is as
optimistic about the continuing
growth of the market and Thompson
believes it is starting to soften and
that prices might need to be re-
evaluated and lowered in the near
future: “Instinctively I feel the market
softening a bit. I don’t know why,
maybe because the stuff we do is just
the froth on the cappuccino.”
www.funky-junk.comwww.mjq.co.ukwww.vintageking.com
1. Looks Matter – “Very often cosmetic condition gives a good clue as to
how it’s been treated. Especially if the seller still has the original boxes. That
suggests he’s up his own ass and has been looking after the gear quite well!”
2. Be a Historian – “Find a bit of history about how it’s been used: has it
been used as a doorstep or did he record for say two days a month? A lot of
companies offer extended warranties, so see if those are transferable.”
3. Get Hands On – “Ask if you can try it first, and if that’s too difficult
then ask for an independent technical report.”
4. Get a Guarantee – “If you can’t try before you buy – and I understand
a lot of private sellers or a place like eBay won’t allow you to – be sure to get
some sort of money back guarantee, even if it is only for a few days.”
5. Use a Little Common Sense – “Know what you’re buying! We’re
astonished at how many people come to us with bits of gear they’ve bought
secondhand and have no idea all the capacitors are shot or the pots are
shagged and just say ‘I assumed that’s what they sounded like’. A lot of this
stuff has been used professionally. It’s been turned on 24-hours a day. It’s
been rock ’n’ rolled. It’s going to need some servicing and refurbishment.
Don’t think for a moment that you’re going to go out there and buy
something [that’s perfect].”
Mark Thompson’s Top TipsThe Funky Junk boss gives his best advice on
how to make sure you get the most out of your
used gear purchase.
“A lot of the vintage or classic recording equipment was made at a time when
the recording artists used to ask the in-house technical staff to come up with
a piece of equipment that did a particular job for them, like special reverbs
(Phil Spector - Wall of Sound) - or heavy compression ( Joe Meek - Telstar),”
comments mjQ’s Hamish Jackson, who has brokered deals for artists and
facilities such as Mark Ronson, Paul Epworth, Abbey Road, and Gary Barlow.
“In the old days, kit was generally hand-built at the studios using high-
quality components with durability, a wide frequency range, and that special
feature of the day – the valve or tubes as the Americans call them. The big
warm sound was an important ingredient – liken this to a valve-based jukebox
playing in your local café: it may not be at its most accurate, but the listener
finds it acceptable to listen to for some length of time.”
“There was a lot of beautifully sounding pieces and model numbers made
and they were built really well, for the most part, and they sounded great
because of the transformers they used, the inductors, the quality of the
components, and the style of the construction,” adds Vintage King’s Mike
Nehra.
“1073s, any vintage Neve modules, vintage API modules, any vintage
Neumann or AKG mics whether they be tube or solid state, Urei, vintage
Teletronix, Telefunken tube modules, preamps, and so-forth. Those are really
popular staples but anything that is classic, whether it be British, European,
American, built in the 60s and 70s – almost all brands increase in values.”
The Vintage Hit List
Electric Lady Studios in
New York is home to a fully
restored Neve 8078
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Many moons ago, I recall a
certain pro-audio magazine
running an article on
the equipment necessary for creating
game music and sound. It turned out
you needed a Mac running a midi
sequencer, some modest stereo editing
software, and the latest Kurzweil
fl agship: the K2000. Or thereabouts…
Th e article cast the game audio
world of nigh on a quarter-of-a-
century ago as awash with 8-bit
quality sound, and reading between
the lines, one populated by somewhat
less than ‘pro-audio’ practitioners.
Understandably, if perhaps a tad
arrogantly, it confi dently forecast a
time when the industry would grow
up, and technical standards for fi delity
would blossom to ‘CD quality’. Th e
message was clear – all you ‘proper’
studios, stand-by, at some point this is
all coming your way, because eventually
those bedroom audiomancers
struggling with 8-bit samples on the
Amiga home computing console will
no longer be able to cut the mustard.
Harsh, but fair?
Well, it’s complicated. In some
respects, this was a reasonable analysis
given the prevailing circumstances –
how many back then really foresaw
the huge explosion in reliable
computerised music technology? Yet,
arguably, software-savvy audio creatives
in the games industry were very well
placed indeed to harness the rapidly
developing new recording tech and run
with it as they increasingly found the
game tech concurrently developing in
leaps and strides. It started to become
possible to ship games with believable
3D audio worlds replete with credible
acoustic modelling, boasting occlusion
and obstruction and a plethora of other
DSP treatments in play. It wouldn’t be
long before those game audio pioneers
would be able to replay dozens of 3D
audio channels rendered in 5.1 and
then 7.1 – all running live at ‘run-time’
in a videogame via a sophisticated
virtual digital mixing desk – a
revolution in interactive audio.
Let’s also not forget that the notion
of a ‘project studio’ was nascent – the
concept that you could create master
quality assets in less than top-end
pro-audio conditions was to become
a reality, changing the recording
industry forever – from ADAT to Pro
Tools… you know the rest.
Creative OpportunitiesWould the dominant technology
limitations surrounding game audio
eventually fall away for good? It
was touch and go for a while. Not
every generation of games hardware
brought music to the ears of the
audio community. But without doubt,
the advent of the Xbox 360 and
PlayStation 3 ushered in an era where
creativity could blossom abundantly,
far less hampered by technology than
previously. Today, we live in the world
of PlayStation 4 and Xbox One and
the future for high-quality music,
sound, and dialogue, both technically
and artistically, looks very bright.
Meanwhile, many of the original
videogame audio types from back in
the day are alive and well, creating
or overseeing top-class interactive
audio content. As to the level of
in-house provision – it’s a mixed
picture – some larger companies have
created impressively high-spec’ed
designer recording and mixing
environments while others take a
much more stripped back approach.
(And interestingly, there really is no
correlation when it comes to the Bafta
and Grammy awards season).
How To Build A Game Audio Studio
FEATURE GAME AUDIO
With game audio
becoming more of a
focus for developers
John Broomhall investigates gear and
facilities for creating
today’s videogame sound.
MIDDLEWARE/BESPOKE SPECIFIC GAME DEVELOPMENT TOOLSWWise; FMOD; In-house
proprietary tech; Unity; Unreal
(Specifi c ‘devkit’ required for
console platforms such as PS4,
XBOX One, Nintendo Wii etc)
DAW OF CHOICEPro Tools; Nuendo
DAW INTERFACERME MONITORSGenelec; Adam Audio (Most
rooms equipped for 5.1 and/or 7.1)
HEADPHONESbeyerdynamic; Sennheiser
EDITING SOFTWARESoundForge; Audition
SOFTWARE PLUG-INSiZotope – various; Waves – various
SOUND LIBRARY MANAGEMENTBasehead; Nuendo Mediabay;
SoundMiner
ROOM ISOLATIONApproximately half of the people
asked have a fully sound-proofed,
isolated room.
PROFESSIONALLY DESIGNED ACOUSTICSRoughly three-quarters of the
respondents have professionally
designed acoustic treatments.
Tools of the TradeAudio Media asked around to fi nd out who’s using what and the general
nature of facilities where today’s cutting-edge audio for games is being
created. By no means scientifi c, it’s more of a fi nger in the air – but the
main headlines are clear enough:
www.audiomedia.com July 2014 23
FEATURE GAME AUDIO
“How many staff do you have in your project
and are you planning for long-term or for
the immediate short-term needs of the
team? Will it be in-house talent using these
facilities or will you have external partners
utilise them as well?
“Does the design have flexible spaces –
can it be used cross-discipline, for example, a
large mixing space that can also function as
a high-performance dialogue recording area/
Foley recording area. Do you need Foley pits
etc? Should you have additional, adaptable acoustic treatment or fixed?
“What type of connectivity do you need between the spaces? How many
different people work in the same rooms? If many people work in the rooms
a good way to ensure maximum productivity is to have each room mirror
hardware and software if possible. People should in theory be able to ‘plonk
down and play’. However that Holy Grail is rarely achieved – there’s always
something going wrong or failing in a large audio facility – having the odd
spare monitor and patch bay is always useful!”
Key QuestionsSteve Brown, associate audio director, Lionhead
Studios, creator of the renowned Fable series,
highlights the key questions to ask when setting
up a new facility for game audio production.
“The main consideration was the use of
space. We had a small area to begin with, so
it was about building a room into that space
that would be comfortable for my sound
designers to be in for long periods of time.
Next was the acoustics of each room – I
didn’t want them completely dead. I wanted
them to have a touch of life, hence working
with The Studio People closely to ensure
we didn’t pack the walls out too much. In terms of gear, we tried to future
proof ourselves as far as cable runs and sockets. As for gear, I knew what
systems I wanted each room to have and I wanted each room to be exactly
the same in terms of kit: Genelec monitoring with surrounds built into the
walls, mounted TV for Sound to Picture work and game sound design, and
enough desk space to accommodate an array of outboard gear.
Environmental IssuesAlan McDermott, audio manager, Sony’s Evolution
Studios (creators of DRIVECLUB PS4 and the
Motorstorm series) discusses creating the right
environment for cutting-edge racing game audio.“My primary concern was maintaining
collaboration with the team, and that’s
infinitely more important to the end result
of the audio experience in our games than
having a perfect monitoring environment.
The two really are totally at odds with each
other – soundproof rooms scare people, and
that’s not good for teamwork. So, our rooms
are not soundproof – it’s important for me
that we have an open door policy as much
as is practical rather than being hermetically sealed off. And our rooms
have windows facing onto the dev floor – this compromises the acoustics
but makes us feel part of the team.
“Gear-wise, I like having a mic set up permanently and being able
to record when inspiration strikes, not writing down that inspiration
and booking some time for recording, and I make sure everyone in my
department is set up to work that way too.”
Little TearawayKenny Young, head of audio for Media Molecule
(developer of LittleBigPlanet and Tearaway) on
design considerations for the four interconnected
audio production suites in MM’s office.
What were your top three design
considerations when putting together your
own private workspace and equipment?
1 “Make an outhouse functional to work
from. This involved building a room inside
a metal barn. This was all done with wood,
due to cost, and the fact that it works well
for audio.”
2 “Given that each of us in The Audio
Guys needs to build up our own facilities,
the ultimate aim is to end up with a room that is reasonably ‘dead’ and
functional for audio. We then need to get everything we are likely to
need… in each location. The basics are obviously a workstation… TV on
wall… multiple monitors, etc, etc.”
3 “As far as gear goes… we use PCs, but our rooms are not really studios
as such. We have very little outboard gear [as] most is done in software.
The vast majority of our gear is dedicated to our recording exploits… and
this involves tons of stuff… five recorders, many (20+) mics, blimps, cases
of cables, DIY kit needed for cars and building mic rigs etc, furry stuff for
wind protection… stands, chargers and all kinds of accessories.”
Tim Bartlett, co-founder Of UK outsourcer
The Audio Guys (whose credits include Sonic
Jump & Sonic Dash, Surgeon Simulator 2013, and
Forza Motorsport 5 On Xbox One).
1. Need – “Is this gear needed this
year? Is it needed by only one person
or useful to all? When outfitting 25
workstations, everything adds up and
you won’t get enough money to do
it all. Someone might need a special
soft-synth for this one effect. But
would everyone use it? Make sure
you maximise your dollars every year.
Ubiquity is fairly important for a
large facility so avoid the tendency to
buy a bunch of random stuff.”
2. Speed – “Plug-ins and tools that
are overly complex and esoteric, you
probably don’t want to invest in.
Get stuff that is generic and fast
that everyone can easily put to good
use quickly.”
3. Acoustics – “Soundproofing is
less important while to me, acoustics
are more important. Bad reflections,
resonance, and bass response kill
time – and time is both money
and quality.”
XBOX Audio Kristofor Mellroth, senior audio director, Microsoft Studios, cites need,
speed, and acoustics as primary considerations for their facilities.
Outsourcer’s Perspective
Sign up for your digital AM at www.audiomedia.com
24 July 2014 www.audiomedia.com
Tucked behind a nondescript
black metal door in central
London is one of the city’s
most storied and celebrated recording
complexes. This isn’t the illustrious
Abbey Road or the grandiose AIR –
this is Dean St.
In 1976, what is now known as
Dean St. Studios was bought by
legendary producer Tony Visconti, who
recorded the likes of David Bowie, T.
Rex, and The Moody Blues here before
selling it to music production company
Joe and Co in 1989. After fading into
somewhat obscurity in the early 2000s,
director/studio manager Jasmin Lee
launched Dean St. in 2007.
The Studio 1 control room is the
main hub and is currently manned by
head engineer Austen Jux-Chandler.
It has recently upgraded to a new Pro
Tools HDX system running on one of
the new Mac Pro towers, but sitting
quietly in the corner is also a Studer
A80 tape recorder. It belongs to Lee,
who inherited it from her late father
Alvin Lee of Ten Years After.
“It’s a shame that it doesn’t get used
more often in sessions,” admits Jux-
Chandler. “But when you tell people
about the extra costs of lining it up,
and how expensive tape is, plus the
problems with syncing, most people
just decide it’s easier and cheaper to
stay in Pro Tools. A lot of people get
nervous as well when I tell them I
won’t be able to chop up their drums
or comp the vocals. I think the idea
that a musician would have to practice
their instrument to the point where
they can perform their entire part in a
single take is a bit of a lost art.”
The control room houses a
48-channel SSL Duality console and
loads of industry-standard outboard
including pieces from Neve and
Chandler. Jux-Chandler has a personal
connection with Focusrite, which has
given him the ISA828 mic pre and the
ISA430 MkII channel strip.
ATC SCM50ASL Pros were the
only monitors that Jux-Chandler
found worked here.
“This room’s got character,” he says.
“The layout and treatment hasn’t
changed much since Tony Visconti’s
days so sometimes if you’re mixing
you can notice the depth of the
balance changes in certain spots, but
I know this room so well it’s never
been a problem. We tried out so many
different speakers. The SCM50ASL
Pros are perfect for this room.”
While Jux-Chandler works with
Tom Odell quite often and Peace were
recently in Studio 1 for five weeks
with producer Jim Abbiss, Dean St.
Studios also supports smaller artists.
Hank Marvin was in the studio
on the day of our visit. “It was funny
because he did actually use the
phrase ‘I’m Hank Marvin,’” laughs
Jux-Chandler. “He didn’t actually
give a performance but he was being
interviewed and then he played a
few licks.”
Old Meets NewThe studio owners have invested in a
lot more instruments and amps for
the live room in recent years. Also
coming from Lee is an old Hammond
C3 organ and George Harrison’s
harmonium. The collection also
includes a 100+-year-old Bechstein,
while the newest keyboard that
Dean St. has acquired is a Streetly
Electronics M400. According to
Jux-Chandler, the drum kit is a bit of
a ‘zombie kit’. “It’s mostly a Premier
with some Yamaha and Mapex pieces
chucked in for good measure.”
The mic cupboard includes a
couple of Royers, the R-121 mono
ribbon and the SF-24 stereo ribbon; a
Wunder Audio CM7 tube; Josephson
C42 pencil condensers and the e22S
side-address cardioid; a Crowley and
Tripp El Diablo ribbon; and a home
modified valve Neumann U 87 Ai
condenser.
Dean St. also sublets four further
studios as private production suites,
one of which is rented by production
company Yellow Boat Music.
Company director Paul Cartledge
has been here since the Visconti days.
“It’s an ironic twist of fate that I’ve
ended up back in the basement where
I started,” he laughs.
On occasion Yellow Boat Music will
hire Studio 1 when they need a larger
space. “They hire session musicians
who nail it on the first take, which is
a bit scary for an engineer!” jokes Jux-
Chandler. “But it’s always a friendly
and relaxed atmosphere.”
Producer/mixer duo Charlie Russell
and Brad Spence work in studios 4
and 5. They’ve most recently been
working with Hero Fisher and Jake
Bugg but they cut their teeth assisting
different sessions and producing for
Jamiroquai. Studio 4 is also on long-
term shared hire to producer/mixer
Alex Beitzke.
Studio 3 is a dedicated audio
post-production suite in conjunction
with GuiltFree, which does a lot
of voiceovers for the BBC, CITV
programme Horrid Henry, travel
programmes, and more. The studio has
a small booth, which can fit a drum kit
when Dean St. runs it commercially.
www.deanst.com
DEAN ST. STUDIOS
FEATURE STUDIO PROFILE
On the Road of Music Legends Jake Young goes down to a small Soho operation that has a big history.
Austen Jux-Chandler in the
Studio 1 control room
www.audiomedia.com July 2014 25
FEATURE STUDIO PROFILE
How did the project come about?Corey was interning for us. He was doing general odds and sods that any
intern would get involved with; cleaning, making teas, getting sandwiches, all
the usual kind of things. Towards the end of his three-week stint he played me
his EP and I was pretty blown away by the standard of songwriting.
He let me know he had been to BRIT School, but he’s also just been sent on a
songwriter’s bootcamp in Nashville that is sponsored by PRS. As payment for
the internship we gave him a day in the studio.
You’re helping him develop a more refined sound?After his initial ideas, we tracked the acoustic guitars, lead vocals, and backing
vocals. Then I took that all away for a bit and worked on a few production ideas,
cutting up loops and samples etc. Then we came back into the studio again to
add live drums and electric guitar and replace the synth bass with a real one.
What special challenges did it present?I suppose the timing of things; Corey likes to incorporate a lot of samples
and loops so trying to get a natural performance against that sort of rigidity
was hard. I had to find the right tempo that worked for the song naturally,
with just him and a guitar, then make sure that all the samples were set to that
before he recorded. It ended up quite a lot faster than he had it originally but
to be fair, he nailed it!
How did you find an interesting sound for the acoustic guitar?I kept a Neumann U 87 Ai as a control, so that was an AMS Neve 1073 and a
Universal Audio LA-2A. Aside from that I also had this weird Sony flat mic,
which is actually something that you would plug into a phone. There was also
an old Sanyo mini tape recorder to try and get a bit of character into it. That’s
a little tip that Tom Upex the studio assistant picked up from working with
Jim Abiss when Peace were in. They’re new toys that are floating around the
studio so I chucked them in to see if it was worth having them.
Dean St. for Corey Fox-FardellCorey Fox-Fardell is a 19-year-old singer songwriter who started writing when he was 14.
Austen Jux-Chandler runs us through To Be With You, a song that builds on the success of Fox-Fardell’s
plays on Radio 1 and 6 Music.
TECHNOLOGY FOCUS AUDIO PLUG-INS
26 July 2014 www.audiomedia.com
Software manufacturers of
DAWs these days seem to be
vying with each other as to
how many sound-shaping tools they
provide. Nuendo, Pro Tools, and Logic
are all stuffed full of creative toys to
keep you happy, surely you don’t need
any more third-party plug-ins, right?
Perhaps, but plug-ins offer more than
just a funky new skin for an EQ; they
offer different ways to shape it, distort
it, or even just monitor it.
Having the choice of a third-party
EQ, or two, can really help your
creativity and other types of plug-ins
could potentially save your mix in a
tricky situation. If you need to move
from one DAW platform to another,
having your own set of plug-ins that
can move with you is very important.
Some plug-ins are free and fun
while others represent a serious
financial investment. Many seek to
emulate old and classic outboard
hardware while others invent entirely
new devices.
Let’s start by looking at what EQ
options are available. You’ll find
many variations on a theme of classic
hardware as well as completely new
designs. Most free EQ plug-ins
tend to be limited in their scope
or development and so may not
find a permanent home in your
toolbox, but a small outlay will get
you the versatile and good looking
MDynamicEQ which incorporates
dynamics processing. This side-chain
effect is usually seen on compressors,
but why not have it as part of your
EQ for added versatility? You also
get visual feedback in the form of a
sonogram, which can be a real help
in understanding how your sound is
being affected by the changes
you make.
Taking a more traditional approach
to EQ with a plug-in based on the
hardware unit found in Sony Oxford
large-format consoles; the Sonnox
Oxford EQ presents itself as a
precision tool. With a simple, clean
layout, this EQ is easy to use and you
should find the result you want
pretty quickly.
Recreating a classic sound of the
past is the role fulfilled by the Waves
PuigTec EQP-1A & MEP-5 – copies
of the highly regarded Pultec units of
the same name. With simple controls
and a very musical sound you’ll quickly
be able to dial-in an effect you like.
ReverbIt can be easy to under-estimate
reverb as just something to take the
dryness away from your recordings,
but the appropriate application of it
can really enhance things. Perhaps
you feel like placing the vocalist in
the middle of Notre Dame cathedral?
Or maybe recreating a more intimate
room setting for your drama without
building several false walls around
the talent? A convolution reverb
plug-in is what you need for this. It
recreates the environment of your
choice by sampling the reverb from
the actual building itself and applying
it to your mix.
AltiVerb is from the originators of
this tool, AudioEase. It offers a wide
range of sampled spaces to play with
as well as the ability to make your
own. Something really useful for post
production is the function to take the
sound of the clapper-board to recreate
room ambience. When going back to
the original location is no longer an
option, this could be a potential scene
saver for any over-dubs that may
be required.
If you’re searching for a more
electronic sound then there’s a huge
range of choice. ToneBoosters offers
its versatile TB reverb plug-in, which
includes another six useful studio
plug-ins – one of this year’s
plug-in bargains.
Any self-respecting studio in the
80s would have had a Lexicon 224
reverb unit as part of their tool set
– the ubiquitous white control box
proudly on display at the centre of
the desk. With the RC-24 reverb,
Native Instruments has recreated this
popular effects box, right down to the
12-bit sampling converter. There’s also
the RC-48, which recreates the more
sophisticated Lexicon 480L.
Loudness MonitoringPlug-ins are not just for the fun
stuff either. With the widespread
acceptance of the EBU R128 protocol
for mix loudness a demand for
improved audio level monitoring has
developed. There are cheap versions to
expensive ones so pick what suits your
needs/budget/abilities.
First up is the Klangfreund LUFS
meter. Still in beta, but also free, this
basic meter gives you an easy-to-read
overview of programme loudness, as
well as a peak display. It won’t give
you a live readout of your programme
peak levels, so you’ll have to play it all
through first in real time.
TC Electronic’s LM6 is a plug-
in based on its own hardware. This
displays the loudness history in the
form of a radar sweep, adjustable
from between a minute and 24
hours, making it suitable for a range
of programme material. A more
traditional momentary peak display
wraps around the radar view along
with numerical readouts, making for a
busy but compact display.
Nugen Audio has a range of
loudness plug-ins forming a Loudness
Solution suite. Comprising four
separately available tools, this suite
not only gives a comprehensive
monitoring overview of your audio but
corrects it as well.
Cross PlatformI’ve ensured that the plug-ins
mentioned here are cross-platform,
working on both Macs and PCs in
VST, AU, and RTAS formats. It’s
worth bearing in mind that some of
the more esoteric choices you may find
are often single platform.
Don’t forget the format you choose
may have a bigger impact on your
set-up than you may wish. Many plug-
in manufacturers include different
formats as part of the cost but it pays
to check your long-term plans. It’s a
given that at some point your DAW
of choice will comprehensively change
its core software and your favourite
plug-ins will become redundant
overnight. Avid’s adoption of a new
format, AAX, to ultimately replace
its aging TDM and RTAS plug-ins
is a case in point. While the shift to
a more-future proof format can be
seen as a wise move, the resulting cost
implications of new hardware and
software meant that many
users went looking for DAWs that
used a more universal (and cheaper)
plug-in format.
Expert WitnessMatthew Holley talks through a few of the dizzying amount of plug-ins available.
“It’s a given that at some
point your DAW of choice
will comprehensively
change its core software
and your favourite
plug-ins will become
redundant overnight.”
Matthew Holley
Expert witnessWith nearly 25 years of experience in BBC Radio and freelancing, Matthew Holley is currently based at the Open University as an audio producer.
Matthew Holley
Credit: Holly Tighe
TECHNOLOGY FOCUS
28 July 2014 www.audiomedia.com
Audio Plug-insThe wealth of choices when it comes to plug-ins is creating an increasingly crowded market.
Here are some of the products you need to be acquainted with.
STEINBERG RND PORTICO PLUG-INS
The Rupert Neve Designs
Portico 5033 EQ and 5043
compressor plug-ins bring
the legendary Neve sound to
your DAW. Available in VST
3, VST 2.4, and AU formats,
these plug-ins combine the
best in analogue and digital
technology.
www.steinberg.net
CEDAR AUDIOCEDAR STUDIO 6
Announced at the 2014 NAB
Show by restoration specialist
Cedar Audio, the newly released
Cedar Studio 6 suite comprises
AAX and VST plug-ins that allow
users to restore and improve the
sound quality of their audio.
www.cedaraudio.com
IZOTOPENECTAR 2 PRODUCTION SUITE
iZotope Nectar 2 Production Suite is a complete set of tools
designed specifi cally for voice. Producers can set up their
favourite vocal settings as presets and quickly recall
them every time.
www.izotope.com
MCDSPAE400 ACTIVE EQ
McDSP’s new off ering,
the AE400 Active EQ, is
used by Grammy-winning
mix engineers such as
Andrew Scheps and Mick
Guzauski who have been
lauding the versatility and
sonic fi delity of the only
active EQ available for
AAX DSP and AAX Native.
www.mcdsp.com
SONNOX OXFORD REVERB
The Oxford Reverb is a
fl exible reverb plug-in
with full control over all
of its many parameters.
Designed with the ability
to create virtual spaces
from scratch, the Oxford
Reverb also has over 100
presets.
www.sonnox.com
UNIVERSAL AUDIO NEVE 1073 PREAMP & EQ
PLUG-IN COLLECTION
The Universal Audio Neve 1073 Preamp
& EQ plug-in collection captures the
sonic characteristics of one of the most
revered preamp and EQ circuit ever
designed bringing that ‘Neve sound’ to
UAD-2 hardware and Apollo interfaces.
www.uaudio.com
WAVES MAXX TECHNOLOGIES
Waves’ MAXX
technologies are used
to improve sound
quality in virtually
every sector of the
audio market, from
recording, mixing, and
mastering to post-
production, broadcast,
and live sound.
www.waves.com
www.audiomedia.com July 2014 29
TECHNOLOGY FOCUS
SOURCE ELEMENTSSOURCE-CONNECT 3.8Voice and radio professionals can
easily and instantly conduct sessions
and interviews on the road using any
internet connection with appropriate
bandwidth
with the
new version
of Source-
Connect
3.8. Source-
Connect Pro
X is used for
real-time surround mix approvals
as well as multi mic and other
multichannel audio transmissions.
www.source-elements.com
SOFTUBETSAR-1
REVERB
Described as “an amazingly
natural sounding algorithmic
reverb that adds the room
microphones you wish had
been part of the original
recording”. The TSAR-1
algorithm works with four
separate reverb engines
that feed into each other
in a complex manner. This
creates a wide stereo fi eld
that blends well with the
ambience in the recording.
www.softube.com
ANTARESAUTO-TUNE 7
Auto-Tune corrects
intonation and timing
problems in vocals or
solo instruments, without
distortion or artefacts,
while preserving all of the
expressive nuance of the
original performance, all with a user-interface that is
clear, speedy, and easy to use.
www.antarestech.com
ACCUSONUSDRUMATOM
According to Accusonus,
Drumatom is the world’s
fi rst dedicated drum leakage
suppression tool. It is a
standalone program based
on proprietary technology
developed by Accusonus, based on BSS (Blind Source
Separation) algorithms. Drumatom aims to locate and
reduce bleed eff ectively, without the usual disadvantages of
traditional tools like gates.
www.drumatom.com
TECHNOLOGY FOCUS
30 July 2014 www.audiomedia.com
Audio InterfacesTransferring your signal from the outside world and into
your DAW of choice is one of the most important parts of the
recording process. Here we round up some of the top choices
for maintaining your audio integrity.
APOGEEONE
Apogee ONE is a studio quality
microphone and USB audio interface
designed for easily creating professional
recordings on an iPod touch,
iPhone, iPad, or Mac. Using Apogee’s
premium A-D/D-A conversion, ONE
produces pristine music, podcast,
and voice-over recordings while also
delivering audiophile quality sound to
headphones.
www.apogeedigital.com
AVIDFAST TRACK DUO
Designed for the aspiring
solo musician, Avid’s Fast
Track Duo comes with
everything needed to turn
a Mac, PC, or iPad into
a portable, easy-to-use
songwriting and audio
recording system. Featuring dual mic preamps/instrument inputs, line-
level inputs, and Pro Tools Express software, the studio-grade Duo enables
musicians to sound their best.
www.avid.com
DIGIGRID
Following implementation of Waves SoundGrid for the DiGiCo SD consoles,
DiGiCo and Waves have created SoundGrid-based studio hardware including
a full line of I/Os with converters, preamps, headphone amplifi cation, built-in
DSP servers, and network switches.
www.digigrid.net
FOCUSRITESAFFIRE PRO 26
Saffi re PRO 26 is the latest
addition to Focusrite’s family
of studio-quality Firewire/
Thunderbolt-compatible audio
interfaces, with full 24-bit/96kHz conversion and four Focusrite
mic preamps with phantom power. Saffi re PRO 26 was designed
with both studio recording and live musicians in mind, off ering
extensive input and output capabilities for maximum fl exibility.
www.focusrite.com
M-AUDIOM-TRACK EIGHT
M-Audio’s M-Track Eight is an eight-channel, 24-bit USB audio interface designed
for expanded recording capabilities with an ultra low-noise signal path, 111dB SNR,
and zero-latency monitoring. Said to be ideal for recording groups, entire drum kits,
or any multi-mic arrangement, the M-Track Eight combines a practical design with
professional features.
www.m-audio.com
RMEFIREFACE 802
The Fireface 802 is built on the Fireface 800, but equipped with all the
latest features RME has to off er.
www.rme-audio.de
TECHNOLOGY FOCUS
PRESONUSAUDIOBOX 44VSL
The four-in, four-out PreSonus AudioBox 44VSL gives users near-zero-latency signal
processing on all inputs and playback streams, including reverb and delay and the same
EQ, compression, limiting, and high-pass fi lter found in the PreSonus 16.0.2 digital mixer.
AudioBox 44VSL boasts Class A XMAX mic preamplifi ers and 24-bit/96kHz converters, and
comes with PreSonus’ Studio One Artist DAW.
www.presonus.com
www.audiomedia.com July 2014 31
MERGINGHAPI
The new Hapi has many shared features with Horus,
particularly the same A-D and D-A boards. A small 1U
compact design makes Hapi a lower cost node on a
Ravenna/AES67 network and an ideal companion to
Horus where fewer channels are required. Easy remote
control of all parameters can be managed by a simple
web browser.
www.merging.com
PRISM SOUND ATLAS
Atlas makes use of the CleverClox
clocking technology and mic pres
(originally included on the Orpheus
FireWire interface) across all eight analogue inputs. The new MDIO expansion slot
and built-in RJ45 connection means Atlas (and smaller Titan interface) is future proof
with plans for Pro Tools HDX, AES, and possibly Thunderbolt options as well
as networking formats.
www.prismsound.com
MOTU828X
Motu’s 828X connects to a
Mac or PC with Thunderbolt or
USB 2.0 (3.0 compatible) and delivers
DSP eff ects and mixing for 28 inputs and 30 outputs with
32-bit processing. Eff ects include Classic Reverb, modelled
analogue EQ, and vintage compression modelled after the
legendary LA-2A.
www.motu.com
TASCAMUS-1800
The US-1800 is a single-rackspace USB 2.0 Audio/MIDI interface packed with I/O. It features
eight studio-quality microphone inputs with phantom power, two line/instrument switchable
inputs on the front, four additional balanced line inputs on the rear, overload indicators for each
input, four line-level outputs, digital SPDIF I/O (output switchable to AES/EBU), independent
monitor and headphone outputs with separate level controls, and 16 channels of MIDI I/O.
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SOUND DEVICES USBPRE 2
Sound Devices USBPre 2 is a fl exible portable interface
that connects professional microphones, line-level
sources, consumer audio electronics, and S/PDIF digital
sources with Mac OS and Windows computers via USB.
It also features Windows OS ASIO drivers, allowing it to
connect to popular DAW software platforms in Windows,
such as Pro Tools.
www.sounddevices.com
TC ELECTRONICSTUDIO KONNEKT 48
Studio Konnekt 48 off ers an array of professional features that simplify recording, mixing,
and monitoring. All essential recording tools are gathered in one box, including world-class
DSP eff ects, a wealth of I/O options, speaker management, and many other powerful tools.
www.tcelectronic.com
TECHNOLOGY REVIEW
32 July 2014 www.audiomedia.com
VALVE MICROPHONE
British microphone
design company
Sontronics is now in
its 10th year and has built an
extensive range around one
guiding principle: to design
‘task-specific’ microphones.
The company’s success story
is built on build and sound
quality along with reliability,
but at surprising prices
thanks to the fact that its
products are built in Shanghai
to founder Trevor Coley’s
exacting specifications.
However, with a wide
range of microphones already
in its catalogue, where will
this latest addition sit in
terms of both application
and sound?
With this in my sceptical
mind I was very keen to get
my hands on one. I wanted to
find out if the Aria is really
able to compete with well-
known classic microphones as
it is suggested.
On The SurfaceThere is no hiding the fact
that the new Aria looks great.
Its design pulls on styles
that instinctively suggest its
purpose and level of quality
before you even turn it on.
The satin and chrome finish
coupled with the shape and
size give this microphone a
very attractive retro look.
The Aria comes equipped
with two styles of stand
mounts: a simple clip and a
cradle. While the finish of the
microphone is of very high
quality, the suspension mount
is just as spectacular. All
too often cradles are poorly
designed, but the Aria’s is well
thought through and built
with strength.
Like most valve mics, the
Aria uses its own power
supply unit, which is built
very well, and offers a -10dB
pad and a 75Hz high pass
filter. There is also a blue
LED to let you know when
the tube has warmed up for
optimum recording results,
which is great.
Completing the package
inside its neatly presented
flight case is a good length
custom cable with screw
connectors to run between the
PSU and the mic itself.
If the Germans built this
microphone then yes, you
would expect a slightly higher
refinement of the engineering
of some components, but
to be honest, not by much.
Considering the price and
what you are getting, this is
definitely Sontronics’ best
build quality to date, to a level
of which it should be proud.
Beneath the ExteriorThe Aria has been
predominantly designed as
a vocal microphone and has
a fixed, single cardioid polar
pattern. It features a 1.07in
gold edge-terminated capsule.
Following the capsule is the
tube itself, for which Trevor
Coley, the founder and
designer from Sontronics,
specified the well-used
ECC83 from Eastern Europe.
Coley is not only proud of
this choice, but he personally
selects which valves actually
get used in each microphone,
as he reports that each one
differs a little.
Another component that
Sontronics is proud of is
the power supply unit. The
manufacturer has installed
a high-quality, medical-
grade mains electricity
filter to ensure a pure and
interference-free supply.
Normally, you would expect
to have a slightly lower
noise to gain ratio with valve
microphones, which is the
case here too. However, the
Aria is better than many
classic valve mics and it
didn’t concern me on any of
the recordings I made while
testing it. If you wanted to
mic something more ambient,
then this possibly wouldn’t be
the best choice.
There has been a lot of
development around the Aria,
and it shows. The microphone
has been on the drawing
board for about three years
with some fairly important
individuals involved over
the last 12 months of R&D,
including PJ Harvey, Paul
Epworth, and several Abbey
Road engineers. They all now
own an Aria and are strong
advocates for Sontronics.
There is pedigree associated
with the microphone already
and I think it’s well deserved.
The SoundInitially, I used the
microphone for several
vocalists, both female and
male, at Woodbury Studios.
In direct comparison with
some other microphones of
significantly higher value I
found negligible but pleasing
differences. I was really
impressed by this because it’s
as if Sontronics has unlocked
the secret to a great vocal
microphone, which I didn’t
expect. I have to admit that I
had my doubts, but it wasn’t
long before I realised the
significance of this release.
With the female vocalist
there was less noticeable
difference between the
microphones but the male
vocalist highlighted some key
benefits of the Aria’s valve.
The valve really was allowing
the harmonic content to shine
through in the way that you
would expect to hear from
classic valve microphones
worth several thousands. The
response was very smooth
with a slight presence lift,
but not quite in the sibilance
territory.
Looking at the extremes:
the high end, like with most
of Sontronics’ mics, isn’t over-
emphasised but is in fact
slightly tamed. I think because
there was already so much
clarity and detail in the sound,
thanks to the valve, there
wasn’t the need to look to the
ultra-highs for more detail.
At the low end, there was a
lovely warmth and richness to
complete a full-bodied sound,
but it wasn’t too much at the
same time. In fact, the result
was very close to a finished
mixed vocal and there wasn’t
much treatment needed.
I should point out that
in direct comparisons it was
hard to pinpoint the Aria’s
tone when the mics were in
‘solo’ mode. The sound was
just as I would have expected
from a more expensive
vocal microphone. I’m also
reassured that there isn’t
anything about the sound that
is out of the ordinary. As soon
as you hear the microphone
within a mix however, that is
when its character starts to be
more obvious.
Along with the silky highs
that come through, the
presence in the mids and its
low-end depth, you also really
Simon Allen puts his doubts aside and finds the latest release from
Sontronics holds its own even against more expensive options.
Sontronics Aria
“The Aria doesn’t
just match what
very expensive
microphones
achieve, but also
shines a little of its
own magic when
inside a mix.”
Simon Allen
34 July 2014 www.audiomedia.com
TECHNOLOGY REVIEW
start to hear the valve come
into its own.
When in many situations
an unprocessed vocal could
be lost in the mix, the Aria
was as clear as day with the
detailed harmonics coming
cleanly through. This is where
I believe the Aria doesn’t just
match other microphones of
higher value but really starts
to impress. Anyone who
records with the Aria will
probably find that their dry
signal won’t need much work
at the mixing stage, achieving
an easy placement of vocals in
the mix.
We’ve spoken a lot about
Sontronics’ ‘task-specific’
design method and how great
the Aria sounds on vocals, but
when you look at the mic’s
specifications on paper there
is no reason it can’t suit other
applications too.
I used the mic on a lot of
different instruments and in
different placements to see
what else I could achieve.
Firstly, I used the Aria as
a room mic for an electric
guitar cabinet which I might
do normally with a valve
mic. Electric guitar room
sounds can vary hugely and
often either need additional
processing or clever mix
placement, but again the Aria
captured a very clear sound
which worked well in the mix.
I also put the microphone
through its paces with Paul
Clarvis, one of London’s
best session percussionists.
We ended up using the
microphone on everything
from shekeres and bells
through to the low end of
cajóns and an orchestral
bass drum. We were both
very impressed with the
microphone. Nothing
seemed to find a pitfall of
the microphone or overload
it in any way and the sound
was prominent and clear. I
really hope others start to
realise the potential with this
microphone and don’t just
keep it for vocals as there
are many applications where
it sounds great. Although
I haven’t had the chance
yet, I understand that there
have been reports of the
microphone sounding great
on cellos, which I can quite
easily believe.
ConclusionI wasn’t quite prepared
for the results from this
microphone. To be honest, I
had my doubts. However, the
Aria doesn’t just match what
very expensive microphones
achieve, it also shines a little
of its own magic when inside
a mix. It is a very versatile
microphone that not only
suits male and female vocals
but other applications too.
Due to its incredible price
point, I think this microphone
is a great choice for the
growing market of home
recording or small project
studios. These smaller studios
will also benefit from the mic’s
almost ‘ready-made sound’
where you don’t have large-
format analogue consoles or
expensive recording chains.
This is a modern take on a
valve microphone, which is
ideal for the digital age.
A great British product!
Feature Set
www.sontronics.com
INFORMATION
What was the inspiration behind the Aria and how long was the development process?I have always loved using
and hearing recordings made
using valve microphones
on vocals as they, especially
the classic vintage models,
impart something magical
to the voice. For that reason,
two valve mics, Omega and
Helios, formed part of our
line-up when we launched
Sontronics in 2004. Over
the years, I’ve always wanted
to create a mic dedicated to
vocals, which is how my
first prototype for Saturn
started out before it took
a different, multi-pattern
condenser path.
After its release, I started
work on a valve vocal mic
which ended up being
three years in development
from initial sketches and
prototypes through the beta-
testing stage (working with
PJ Harvey, Paul Epworth,
and the Abbey Road
engineers) to its launch at
NAMM this year.
What applications was it designed for and where does it really shine?The focus for Aria was
always vocals, and thanks
to the way we’ve crafted
the capsule as well as the
individually selected valves
(which I do myself ), I’m
proud to say that it excels
on both female and male
voices, sung and spoken. I’ve
been lucky enough to hear
Aria used on new tracks by
PJ Harvey and Paul Weller
– two voices that couldn’t
be more different – and the
results sound so lusciously
smooth yet with a real
crystal clarity and depth
of character.
Interestingly Aria has
also become a real favourite
with professional cellists.
The engineers at Abbey
Road beta-tested Aria on
piano and strings (as well
as vocals), once on a session
with Sherlock composer
Michael Price, and he, along
with cellist Peter Gregson
and others have bought
Arias and champion it as a
cellist’s dream mic!
What are some of the features that set it apart from similar microphones?Although Aria may look
more conventional a
microphone than some of
my other designs (Saturn or
Apollo, for example), it does
have certain features that
make it sound very special
indeed. The materials used
in the body construction
and its size, the shape of
the grille, the single-sided,
edge-terminated capsule, the
frequency response and the
choice of vacuum tube all
play a huge part. We actually
tested more than 12 different
types of tube before settling
on the European-made
12AX7 ECC83, but even
in a small batch the tubes
can be minutely different
in character, which is why
I personally select and test
the valves before and after
putting them in each mic.
It’s an arduous process, but
that personal approach and
attention to detail is what
helps the mic stand out from
the crowd.
Why build another tube microphone? Just because a particular
type of microphone exists
in our range doesn’t mean
that my imagination or our
R&D stops there. I’m always
experimenting with different
components, body materials,
mic shapes, and capsule
designs, and Aria grew out of
a desire to create something
special both in look
and sound that would
inspire a singer and
recreate the kind of
sound that would only
otherwise be achievable
with a vintage microphone
costing many thousands
of pounds.
Trevor Coley, Sontronics founder, designer, and MD, speaks
with Audio Media editor Jory MacKay about the thought
process behind the Aria.
The ReviewerSimon Allen is a full-time sound engineer and record producer. After a stint as senior engineer at City Studios in Cyprus where he headed up the new music studio, he can now mostly be found at Woodbury Studios in Hertfordshire.
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TECHNOLOGY REVIEW
36 July 2014 www.audiomedia.com
Warm Audio WA76 DISCRETE COMPRESSOR
Walk into any
professional
or semi-
professional studio facility
and you’re likely to see one
(or more) Urei 1176 Limiting
Amplifiers. These have long
been the compressor of choice
for generations of musicians
and, even if a vintage unit or
the modern recreation from
Universal Audio (UA) can’t
be found, it’s likely that one
of the many clones that have
appeared over the years will
be nestling somewhere in the
equipment rack. However, if
you wander into the typical
project studio, processing
hardware is likely to be almost
completely absent, superseded
by virtual recreations of classic
equipment with some of the
most popular options being
various flavours of the 1176,
which just goes to show how
popular this compressor still is.
The reason for the device’s
desirability among engineers
is, of course, the positive way
it affects any audio passing
through it, which is why
studios are prepared to shell
out significant amounts of
moolah for a vintage 1176 and
why project studios owners are
keen to have virtual versions.
As you might expect, the
original 1176 has undergone
many revisions over the years
and each has its advocates.
One of the most popular is
the ‘Revision D’ model and
this is the iteration that
Warm Audio has chosen to
recreate as its latest hardware
audio processor, the WA76
Discrete Compressor.
The SpecsWarm Audio has developed
a formidable reputation for
building high-quality audio
processors for reasonable
prices, and devices such as
the TB12 Tone Shaping
Microphone Preamp and
WA12 Microphone Preamp
have found admirers and
a place alongside more
expensive equipment in many
studios. Unlike some boutique
manufacturers, Warm Audio’s
products are aimed at those
who might normally use
plug-ins – in fact, the WA76
costs around the same as some
virtual compressors. However,
it appears that Warm Audio
hasn’t cut any important
corners when manufacturing
the WA76, as it employs
fully discrete circuitry and
Cinemag input and output
transformers – the latter
company being the owner of
Reichenbach Engineering,
producer of the transformers
for the original Urei designs.
Popping open the WA76
reveals a well-constructed
and neat layout. The most
significant difference between
the WA76 and the original
unit is the latter is shipped
with a chunky in-line external
24V AC power supply.
This choice must have had
a significant impact on the
build price of the unit as it
significantly simplifies the
circuit and enclosure design
required and, as the WA76 is
probably going to be used in
a static studio-type situation,
I think most potential
purchasers will be happy with
this particular compromise.
Externally, the WA76 looks
like (surprise, surprise) an
1176! A significant reason for
the original unit’s popularity
is its simplicity in use, and the
WA76 recreates this exactly.
The large and friendly backlit
meter can be set to display the
amount of Gain Reduction,
has two settings that change
the value of the 0dB indicator
to display +4dBm or +8dBm
levels, and a physical off
switch for the unit.
The Attack knob allows the
user to set the compressor’s
attack time between 200
and 800 microseconds, while
the release knob ranges
between 50 milliseconds
and 1.1 seconds. The Input
knob controls both the
signal level entering the unit
and the threshold setting –
there’s no separate threshold
control, the level at which
compression occurs being
set in conjunction with the
ratio controls, which offers
gain reduction ratios of 4:1,
8:1, 12:1, and 20:1 – the last
effectively turning the WA76
into a limiter.
Aficionados of the original
1176 will be pleased to hear
that the ‘all ratio buttons in’
and ‘all buttons out’ modes
also work on the WA76, so
the full gamut of creative
compression options are
offered. The Output knob
provides gain makeup and
the Class A output amplifier
provides a signal perfectly
capable of producing low-
noise results with modern
audio interfaces and mixers.
The rear panel is even more
spartan – a socket for the
power supply, a -23dB input
pad button (that’s useful if you
have high-output preamps or
want to overload the input),
and, usefully, simultaneously
available balanced inputs and
outputs on both XLR and
TRS sockets. There’s no stereo
link option (though a mod is
available) but I can’t see that
really being an issue on this
unit, as it’s more likely to be
mostly used on mono sources
when tracking, rather than on
a stereo bus when mixing.
In UseI compared the Warm Audio
WA76 to both a vintage
Revision D LN (Low Noise)
1176 and a Universal Audio
1176 revision D plug-in –
which has become my ‘go
to’ software compressor. The
WA76 immediately sounds
impressive. Patched in to
the inserts on my Metric
Halo ULN-2 and fed by my
80s Neumann U87, I was
presented with ‘that sound’
that I’m familiar with from
hundreds of records and
dozens of recording sessions.
I can get somewhat close to
the same feel with the virtual
1176, but the presence of
physical transformers and
components always seems
to add a certain subtle
something missing from the
software models.
Strangely, the difference
in sound between the WA76
and the UA model appeared
less than the difference
between the Warm Audio
unit and the vintage Urei,
the latter sounding more
‘closed in’ to these ears spoiled
by this modern world of
digital clarity. However, the
WA76 definitely sounds like
a real 1176 and the controls
behave in the expected and
predictable manner – I can’t
give it higher praise than that.
At the price, I can’t really fault
the WA76 – apart from Warm
Audio’s logo, perhaps!
Feature Set
www.warmaudio.com
INFORMATION
The ReviewerStephen Bennett has been involved in music production for over 30 years. Based in Norwich he splits his time between writing books and articles on music technology, recording and touring, and lecturing at the University of East Anglia.
“The presence of physical transformers
and components always seems to add a
certain subtle something missing from the
software models.”
Stephen Bennett
Can Warm Audio’s compressor match up to the legendary
status of the classic 1176? Stephen Bennett finds out.
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TECHNOLOGY REVIEW
38 July 2014 www.audiomedia.com
PreSonus Sceptre S8 COACTUAL STUDIO MONITOR
There’s just no way
around it: i’ve never
seen – or heard,
actually – a monitor quite
like this before. Leave it to
PreSonus to find a new way
to combine materials, modern
design, and a touch of oft-
forgotten classic design into a
reasonably priced and effective
yet unusual nearfield monitor.
The SpecsThe Sceptre S8 employs
an 8in (glass-reinforced
paper) woofer and a 1.73in
horn-loaded high-frequency
transducer with its most
notable design feature: a time-
aligned, coaxial, concentric
woofer/tweeter arrangement
that is highlighted by the use
of a square horn.
Time-aligned coaxial drivers
were largely popularised by
Tannoy, but the S8’s design
will trigger fond memories
from veterans of 70s Urei
813B mains with their blue
styrofoam-coated horns.
Beyond this nostalgic
aspect, the S8 exhibits all
modern, or post-modern,
traits. They’re self-
powered (90W of Class
D amplification per driver,
crossed over at 2.2 and
2.4kHz for the S6 and S8
respectively) with input level
trim (non-stepped), three
filtering/voicing options (low-
end ‘boundary’ attenuation,
tweeter level with boost or
cut, and HPF at 60, 80, or
100Hz), and front-ported with
self-protection (both thermal
and current-output limiting).
Cabinet construction is where
PreSonus broke the mould
with an ABS-type plastic
enclosure and a similar (yet
harder) faceplate/baffle,
weighing in at a mere 24lbs.
The considerable
DSP required to achieve
consistency and eliminate
acoustic issues inherent to
a coaxial speaker design –
diffraction and reflection of
low frequencies off the horn
create distortion, frequency
response, and imaging issues
– is courtesy of Dave Gunness
at Fulcrum Acoustics, whose
TQ (Temporal Equalization)
is claimed by PreSonus to be
the key to S8’s performance.
In UseI set up the S8 pair before a
mix session and found them
to immediately have that
coaxial cohesiveness, stability,
and depth of soundstage I
recalled from my early work
in the 90s on coaxial Tannoys.
The time-alignment and
equilateral radiation from the
horn indeed provide imaging,
placement, and frequency
balance that remains
trustworthy even as you move
from side to side (or up and
down) within the S8’s rather
large sweet-spot.
The second most notable
characteristic of the S8 was its
frequency response. Without
my sub, I found reasonably
deep bass extension, good
punch despite a slight lack
of note definition, and an
overall bottom end that was
rather smooth and absent
of the peaks/valleys often
found in affordable monitors.
In addition, the top end
was not shrill or brash, but
instead subdued and ‘natural’.
However, the S8’s midrange
qualities did not inspire such
trust; I heard numerous non-
linearities and colour that
was not at all familiar, or
comfortable, to me.
Deep in a week of serious
mixes, I loaned the S8 pair
to colleague Jeff Long for
a second opinion. Long
commented that the S8s
“made everything sound nice”
with excellent imaging, but
the frequency response threw
him for a loop, too. I agreed,
but felt like I could use some
additional opinions – time for
a group listening session.
Group TherapyHaving invited four engineers
into my control room, I
sought to most accurately
calibrate the S8 pair with
my sub for a demonstration.
Upon feeding the S8’s tone
and adjusting the input
trims, I realised just how
troublesome these small
adjustment pots are. Small,
jumpy (un-stepped) and not
exactly aligned to their legend,
obtaining exactly equal output
from both speakers was very
difficult. Integration with
my subwoofer, however, was
smooth and musical, with
the S8 pair clearly benefiting
from the release of 80Hz
and below. We unanimously
agreed the S8 pair benefited
greatly from a sub (a rarity for
me, as subs will often divide
opinion, in my experience).
We noticed ‘puffier’ bass
response at low levels. We
all also agreed that imaging
within the wide and tall sweet
spot was fantastic.
Beyond that, the group
seemed confused in their
assessments, not unlike me.
The S8 has a fairly uneven
frequency response through
the mids; there’s a noticeable
200Hz bump that is quite the
opposite of the scoop found
in many affordable monitors,
and that bump is followed by
a scoop and another bump.
The result? It was hard for
me to make midrange EQ
decisions while using the
S8 pair.
But get this: I mixed
on the S8s for a couple of
weeks and got great results. I
experienced limited fatigue,
well-informed clients sharing
the large sweet spot with me,
and mixes that were right
on point! As unconfident
as I was, and as colored as
the mids are, I still received
fine results: a fact worthy of
consideration, if vexing.
ConclusionDespite success in both
tracking and mixing, I cannot
confidently endorse the S8.
The difficulties I experienced
in calibration and the
minimal voicing controls gave
me reason for concern. My
biggest concern is clearly the
unevenness of the midrange
response, though the 200Hz
abundance doesn’t bother me
that much (I’d rather hear
mud and tame it, than go
on unaware).
Despite my concerns, these
S8s crank out good mixes and
do a fine job of even radiation
and imaging in the nearfield.
At a price of £1,300 per pair,
street, they are not budget
priced, but are truly mid-
priced monitors.
Rob Tavaglione is left impressed by
the latest innovation from PreSonus.
Feature Set
www.presonus.com
INFORMATION
TECHNOLOGY REVIEW
40 July 2014 www.audiomedia.com
Zoom H6HANDHELD AUDIO RECORDER
I have to admit something.
I’ve tested, reviewed, and
used a range of Zoom
products over the years but
I’ve never quite ‘got’ them.
Good? Yes. But deserving
of their huge popularity?
To me they were the Beats
of the handheld recorder
market: bestowed with some
fine qualities but also highly
marketed.
Before the lawyers start
reaching for their phones let
me state one thing: it may be
a spoiler for the rest of the
review but I really like the H6.
The design is striking, looking
like something Captain
Kirk would hold on a trip to
explore an alien planet. But its
beauty goes much deeper.
Under the HoodLet’s start with the on-paper
specs: it’s a portable recorder
that can be hand-held, stand
mounted, or fixed onto
a camera hotshoe with a
separate adaptor. It’s capable
of recording six channels of
audio through a combination
of four Neutrik XLRs and a
multi-use socket that takes a
range of slot-in capsules from
XY stereo to shotgun.
It can record in MP3
format (though I’d consider
that a waste) or .wavs at
sample rates from 44.1 to
96kHz and at 16/24 bit.
Although it takes in six
channels, it’s capable of
recording an additional stereo
backup as well. It can also be
used as a USB audio interface
on PC, Mac, or iPad.
Open the case and the first
thing that strikes you is the
unusual design. In a world
of small recorders (most of
which are on or under my
desk) the H6 strives to be
different, with a body that
arches up and away from the
user. The grey, rubberised
chassis has a colour LCD
screen, transport controls, and
four small horizontal dials.
These control the input gain
for the XLRs. Sitting between
them are -20dB pads for each
input. They’re perfectly placed
for quick operation and being
‘actual switches’ you can
quickly register that they’ve
been activated.
In UseThe H6 has a straightforward
menu system that is accessed
through a rocker button and
I managed to alter the record
settings to 48kHz/24-bit and
record some material with
the XY capsule without even
getting the manual out of
its bag (and I’m no genius).
The range of features and
functions is far too long to
list here but you can record,
edit, and mixdown on the
machine as well as adjust a
wide range of parameters in
both recording and playback.
There’s a graphical mixer you
can tweak, adjusting levels
of individual channels, for
example. There are even VU
meters which you can bring
up on the screen during a
recording, in place of the
standard peak meters.
There is also a compressor
and limiter, which can be
applied to separate inputs/
tracks and adjusted to suit via
a range of presets. You can set
the machine to pre-record,
adjust the MS recording,
tweak the level of the line out
to suit a DSLR mic input…
the list goes on.
But all this would be
nothing without decent
recording quality. I tried the
H6 first with the XY capsule
and
recorded
some
speech.
The
process
is simple
enough but
you have to
remember to
arm the inputs/
tracks before you start.
This is done by tapping the
keys that sit just above the
transport buttons. The small
LEDs above each one turn
red, then green when you start
rolling. They also flicker if you
reach peak on any channel.
Level is easy to set via the
dials which sit on the capsule
itself and are displayed on the
colour screen. I found this a
little small for my eyes but
it does the job nonetheless.
I listened out for handling
noise, which is the weakness
of virtually every handheld
recorder. I know this is down
to physics but it does seem
a major flaw if a handheld
recorder can’t be, er, handheld.
The H6 has the bonus
of a large body which gives
you the chance to keep your
fingers further away from
the capsules. There was some
rattling if I moved my digits
around but otherwise it was
not too bad. Of course, plug
in an XLR lead and use an
external mic and the problem
disappears.
ConclusionThe recording was pretty
damn good (which is some
of the finest understatement
I’ve used in a while). It was
clean and clear and had a real
presence to it. I then packed
the recorder in its little case
and took it to show a few
friends. One is a technician
at a local university film
school and the other is a BBC
radio engineer. With both
I did the same simple test:
record some speech and play
it back through headphones
(there is also a small speaker).
And with both the result was
the same: a lot of shock and
surprise at just how nice it
was. I then plugged in my
Rode NTG3 shotgun to
XLR one and recorded some
more speech. The result again
was better than I’d expected.
There was something to the
recording, something hard
to define, but it was clearer,
more precise, and more ‘real’
than I’ve heard from a small
recorder in a while. I haven’t
had the time to carry out a
more exhaustive test – yet.
But there’s a project coming
up shortly that will need a
combination of external and
internal microphones. With
the prospect of using the H6
– a powerful, well designed
and brilliantly performing
audio tool – I’m looking
forward to it.
The striking design isn’t the only talking point of
this portable recorder, writes Jerry Ibbotsen.
Feature Set
www.zoomcorp.co.uk
INFORMATION
The ReviewerJerry Ibbotson has worked in pro audio for more than 20 years, first as a BBC radio journalist and then as a sound designer in the games industry. He’s now a freelance audio producer and writer.
The International Audio Guide seriesfrom Audio Media
Each International Audio Guide focuses on an important pro-audio product line, giving independent articles followed
by in depth advertorials, covering the history and current range from the leading manufacturers in their field.
Available now:2014 International Console Guide
2014 International DAW & plugins Guide
2014 Live Sound & Theatre Guide
2014 International Monitors & Headphone Guide
2014 International Microphone Guide
Later in the year:2014 Broadcast Audio Guide
2015 International Console Guide
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sure your company is represented.
Darrell CarterTel:+44 (0) 20 7226 7246
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42 July 2014 www.audiomedia.com
John Broomhall chews the cud with Sony’s audio chief Garry Taylor ahead
of his 2014 Develop in Brighton Conference keynote address.
DEVELOP SPECIAL: In Conversation with Garry Taylor
INTERVIEW
What does your job as audio director for the Creative Services Group (CSG) within Sony Computer Entertainment Europe entail?I’m responsible for the strategy and
direction of our audio provision.
CSG’s a service group, which supports
our game developers. It includes audio
teams working on games embedded
in our studios around the UK and we
also do a lot for marketing as well as
for Sony (SCEI) in Japan. My primary
role is supporting our audio people
in the ‘first party’ studios, looking at
their projects, helping them decide
what they’re going to do and how,
and then facilitating the technical and
content-related resources they need to
make the best-sounding games they
can. We have teams based at Guerrilla
(Cambridge) and Evolution, plus
our London studio – but I also have
plenty of contact with key developers
like Media Molecule and Guerrilla
(Amsterdam). In addition, I’m closely
involved with the Audio Standards
Working Group (ASWG) – we
publish guidance and technical papers
on audio development for PlayStation
platforms generally.
What do you see as the most common problems people in the game audio industry face?It’s interesting, a couple of years back
a lot of the problems we faced were
technical. But that’s really not the case
to such a degree anymore. Obviously,
there are always technical issues that
need to be resolved, but nowadays
it’s more to do with communication
between audio teams and the rest of
the development disciplines. Technical
issues like lack of memory, lack of
voices, lack of resource are, to a greater
extent, falling away but now, more
than ever, we need to ensure our audio
teams are involved very early in the
design process, building relationships
with the game team from the get-go.
However, there’s no obvious catchall
solution. Our teams are very different
from each other in the way they work,
the culture within each studio and
the types of game they’re making,
so there’s not necessarily a single
production process to introduce that
will work for everyone – it’s important
to look at things on an individual basis
and work out what’s specifically right
in each case.
At last year’s Develop Conference, London Studios’ Joanna Orland (sound design) and Jim Fowler (music) talked about their proactive approach with the team on Book of Spells where they established a vocabulary and set of references to help non-audio team members to articulate issues about audio effectively – is that a good example?We’re a service group and the game
teams are ‘clients’ so we have to do our
research and pitch ideas to get their
buy-in. With Book Of Spells, Joanna
and Jim thought very hard about what
they were trying to achieve and put
together style guides and show-reels,
demonstrating what they believed
would be best for the title – not just
for consumption by the dev team, but
also JK Rowling herself. The pay-off
for all the groundwork was that our
presentations about audio direction
engendered strong buy-in from the
start, then during production, things
went smoothly with a sense that the
team had real confidence in what we
were trying to deliver.
We won the Develop Audio
Accomplishment Award for that
game – recognition like that really
helps spread the word too.
So presumably, you’ll be talking more about communication in your Develop keynote… What else is on your mind?I’m going to talk a bit about toolsets.
Audio development tools have
improved a great deal over the last
three to four years – from being just
‘good enough to do the job with little
sophistication’, to what you might
describe as robust, professionally
presented offerings with much greater
functionality. It used to be the case
that you’d put something into a sound
engine and hope it would come out
the other end as you intended it,
whereas now we have tools to track
signal paths with profiling tools
showing us what’s going on at every
stage. One thing I’ve been heavily
involved with is the establishment of
loudness standards, which have been
rolled out across a lot of the industry.
Our loudness standard is now
supported by all the major middleware
companies like WWise and FMOD
and many third party plug-in
manufacturers include an ‘ASWG’
pre-set in their tools.
What game audio has floated your audio boat recently?For me, The Last of Us was a work of
art in terms of audio. I was speaking to
the Naughty Dog audio team about it
and they were asking me for feedback
– a critique – I found it very difficult
because it all works so well. It’s very
hard to fault. I must say I also really
enjoyed Bioshock Infinite – fantastic
content. The music was brilliant. No
wonder it cleared up at the awards!
What developments do you expect to see for audio on PlayStation platforms in the coming period?There’s a bunch of stuff I can’t talk
about yet, but I will say I’m very
interested to see what people can
do with audio for Morpheus, Sony’s
new virtual reality headset, which
has a real-time binaural 3D audio
system. With the addition of head
tracking, the sensation of 3D sound
over a normal pair of headphones
is stunning. We’re still working on
the tech but I’m really excited about
what other developers will make of it.
The demo we showed at GDC and
E3 – The Deep, where the player goes
underwater in this big cage surrounded
by sharks and various other marine
life, sounds phenomenal.
“We need to ensure
our audio teams are
involved very early in
the design process,
building relationships
with the game team
from the get-go.”
Garry Taylor
Garry TaylorWill be giving The Audio Track Keynote Address at the Develop In Brighton Conference on Thursday 10 July 2014. For further details head to www.developconference.com