Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.
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Transcript of Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.
![Page 1: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/1.jpg)
Attractor Maps — Example Using URU
Charlene Beirowski and Edwin Blake
![Page 2: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/2.jpg)
So here you are: now what?
19/2/11 UXGV: Attractors 4
look leftLets check that out
![Page 3: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/3.jpg)
Environment Descriptionsign
gate
trailer
Zandi
windmill
cleft
tree
Dry bonesWahrk Skeleton Broken metal
bits (Telescope wreckage from Riven)
Dormant Volcano
Fence around volcano
ladder
Fence aro
und desert
![Page 4: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/4.jpg)
Initial Concept Painting
19/2/11 UXGV: Attractors 7
Josh Staub's (art director for URU) “2D Conceptual Matte painting of the cleft
desert area” (Photoshop)
![Page 5: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/5.jpg)
Click on avatar at a position to see competing attractors
19/2/11 UXGV: Attractors 8
Position 6
Position 5Position 4
Position 3
Position 2
Position 1
Audio
Other ways to move the action along ...
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attractors
3
4
5
2
Back
Click on to see flow chart. Click on to see attractor
1
Position 1
![Page 7: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/7.jpg)
Gate
19/2/11 UXGV: Attractors 12
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Wahrk Skeleton
19/2/11 UXGV: Attractors 13
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Cleft and Surrounds
19/2/11 UXGV: Attractors 14
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Windmill
19/2/11 UXGV: Attractors 15
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Zandi — Interactions
To Trigger Dude (Zandi) to talk → walk into his area
Click is used to interact with objects.
Can click on:Clothes
windmill brake
windmill lever
water bucket lever
to pick up letter
19/2/11 UXGV: Attractors 16Positions map
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Attractor Decisions, Position 1
19/2/11 UXGV: Attractors 17
Windmill?Tree at Cleft?
Sign?Trailer?
Y
N N N
Y Y Y
N
Avatarat new position
Zandi atTrailerSpeaks
Go downstairs
Look forcloth
Windmill Interaction
Cloths = 0 and Windmill brake = on
back Positions map
interactions
Attractor decision by player
Vultures?N
Cloth onbones
![Page 13: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/13.jpg)
attractors
Click on to see flow chart. Click on to see attractor
3
21
Back
Position 2
![Page 14: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/14.jpg)
Attractor Decisions, Position 2
19/2/11 UXGV: Attractors 20
Zandi at trailer?
Windmill? Tree?
Y
N N N
Y Y
ExploreCleft &Go downladder
InteractWith windmill
Radio music,Zandi speaks
Cloths = 0 and Windmill brake = on
back Positions map
interactions
Attractor decision by player
Avatarat new position
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Position 3
attractors
Click on to see flow chart. Click on to see attractor.
2
2
1
Back
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Attractor Decisions, Position 3
19/2/11 UXGV: Attractors 22
Windmill? Cloth?
Y
N N N
Y Y
ExploreCleft &Go downladder
InteractWith windmill
Cloths = 0 and Windmill brake = on
back Positions map
Cleft?
Get clothOn backOf van
interactions
Attractor decision by player
Avatarat new position
![Page 17: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/17.jpg)
Position 4
attractors3
1
2
Back
Click on to see flow chart. Click on to see attractor.
![Page 18: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/18.jpg)
Telescope wreckage from Riven
19/2/11 UXGV: Attractors 24
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Attractor Decisions, Position 4
19/2/11 UXGV: Attractors 25
Metal bits? Cleft?
Y
N N N
Y Y
ExploreCleft &Go downladder
Cant domuch
Cloths = 0 and windmillbrake = on
back Positions map
Vultures?
Go to Bones &Get cloth
interactions
Attractor decision by player
Avatarat new position
![Page 20: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/20.jpg)
Position 5
attractors
21
Back Click on to see flow chart. Click on to see attractor.
![Page 21: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/21.jpg)
Attractor Decisions, Position 5
19/2/11 UXGV: Attractors 27
bones?N
Y
Cloth onbones
Cloths = 0 and windmillbrake = on
back Positions map
interactions
Attractor decision by player
Avatarat new position
![Page 22: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/22.jpg)
Wahrk Close Up
19/2/11 UXGV: Attractors 28
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Position 6
2
1
attractors
Back Click on to see flow chart. Click on to see attractor.
![Page 24: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/24.jpg)
Attractor Decisions, Position 6
19/2/11 UXGV: Attractors 30
vultures?
Y
N N
Y
Leads toCloth behind sign
Leads toCloth on bones
Cloths = 0 and windmillbrake = on
back Positions map
sign?
interactions
Attractor decision by player
Avatarat new position
![Page 25: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/25.jpg)
AUDIO ATTRACTORS19/2/11 UXGV: Attractors 31
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Audio
19/2/11 UXGV: Attractors 32
grasshopper
Vulture1
Vulture2
vulture3
vulture4
vulture5
katydidcicada1
cicada2
Cicada3
Main wind loop
Wind anim loop
Desert ambient loop
Back
![Page 27: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/27.jpg)
OTHER WAYS TO MOVE NARRATIVE ALONG ...
19/2/11 UXGV: Attractors 33
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19/2/11
Game Rules
I
UXGV: Attractors 34
Brake for windmill: push lever in room 1, brake → off
Windmill lever: if brake = off, and lever pushed, windmill → on
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Journey Cloths
The Journey cloths are collected and the last Journey cloth that is touched in a particular age becomes the return location to that age.
19/2/11 UXGV: Attractors 36
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Game Rules
IICloths (7) collect to progress
to next narrative state. Cloth locations:
1.Behind sign at start2.Side of Trailer 3.Dinosaur bones4.Room 3 on wall5.Room 2 on wall: windmill = on & combination = correct &
blue com = pushed6.Room 2 on door: windmill = on & door 2 = closed & door 1 =
open7.Water bucket: brake = off & foot pedal = pushed8.If Cloths ≡ 7, and click on tree, go to next narrative state
19/2/11 UXGV: Attractors 37
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Game Rules
III
19/2/11 UXGV: Attractors 38
Message in room 3 Wall puzzle: enter in combination; press button
Yisha comes to life and tells a message
at this time room cloth appears on wall
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Game Rules
IV
19/2/11 UXGV: Attractors 39
Water bucket contraption: Lever of the bucket must be pressed and then water
bucket will move down, iff the windmill is on.
![Page 33: Attractor MapsAttractor Maps Example Using URUExample Using URU Charlene Beirowski and Edwin Blake.](https://reader037.fdocuments.us/reader037/viewer/2022102805/5518c701550346991f8b583e/html5/thumbnails/33.jpg)
Game Rules
V
19/2/11 UXGV: Attractors 40
Once all cloths are obtained and player has message, then can proceed to the next narrative state
entered via tree: same design as the cloth logos.
this ensures that the player makes the association between the cloths and going through the tree
Clicking on the tree won’t work, until all cloths taken