AT43Cards_UNA_v2.1

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Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com @EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers Universal Head. Design That Works. www.universalhead.com These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use. Game: AT-43 Publisher: Rackham Entertainment (2006) U.N.A. unit cards v1 initial release v1.1 Heroes updated with info on which units they can lead v1.2 Basic platoon pattern error fixed v2 Added support teams v2.1 Steel Trooper 9 man unit fix v2.1 Mar 2011 Print on card (ensure you are printing at 100% scale) laminate and trim to size.

description

The unit cards for AT-43's UNA faction

Transcript of AT43Cards_UNA_v2.1

Another game aid by Universal Head

The Esoteric Order of Gamerswww.orderofgamers.com

Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

@EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers

Universal Head. Design That Works. www.universalhead.com

These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.

Game: AT-43

Publisher: Rackham Entertainment (2006)

U.N.A. unit cards v1 initial release v1.1 Heroes updated with info on which units they can leadv1.2 Basic platoon pattern error fixedv2 Added support teamsv2.1 Steel Trooper 9 man unit fix

v2.1Mar 2011

Print on card (ensure you are printing at 100% scale) laminate and trim to size.

STANDARD ORGANIZATIONU.N.A

PLATOON PATTERNCENTRAL COMMAND

PLATOON PATTERNM.IND

PLATOON PATTERNUNION

PLATOON PATTERNMORNINGSTAR

Platoon Pattern

Soldier unit ( /) !

Soldier unit ( /)

Soldier unit () or support unit ( /)

Soldier unit () or combat strider unit () or a vehicle unit ()

Strider unit ( / /) or a vehicle unit ( / /)

General Notes

An Officer replaces a standard fighter; his cost is added.

All the Special Weapon Bearers in a unit must carry the same weapon.

Each Specialist replaces a standard fighter for free.

Extra Fighters:

- cost of each fighter added to the standard number without exceeding the maximum number

– cost of each fighter to exceed the maximum number when there is an officer in the unit. Officer’s numbers bonus is the most that can be added.

– a unit must be at its maximum number of fighters in order to have more than one special weapon bearer.

Advantage

During the company building, each unit can change a standard fighter into a sergeant for free.

Disadvantage

A unit without an officer must make a Morale test at each one of its activations.

Platoon Pattern

Infantry unit () !

Infantry unit ( / /)

Soldier unit ()

AFV unit ()

AFV unit ( / /)

Advantage

Every AFV of the company gets the Repair ability.

At the beginning or at the end of its unit’s activation it can repair a friendly AFV within 2.5cm, including itself.

The repaired AFV recovers 1 SP in a location picked by the player. The chosen location may be a piece of equipment previously destroyed.

Disadvantage

The company is defeated if all its AFVs are destroyed.

Platoon Pattern

AFV unit ( / /) !

AFV unit ( / /)

Soldier unit ()

Infantry unit ( / )

Infantry unit ( / )

Advantage

All infantry units get the ability Nerves of Steel. The fighters of these units never need to roll Morale tests.

Disadvantage

Each combat drill costs 2 LP.

Platoon Pattern

Soldier unit () !

Infantry unit ( / )

Soldier unit ( / /)

AFV unit ()

AFV unit ( / /)

Advantage

Officers can be either Medics or Mechanics during company building if this ability is not already available.

All the officers of the same company must choose the same speciality.

Disadvantage

Companies cannot include officers beyond Rank 3 (Lieutenant).

Heroes are an exception.

Platoon Pattern

AFV unit ( / ) !

Infantry unit or combat strider unit ()

Infantry unit or AFV unit ( / )

Infantry unit ( /)

Infantry unit ()

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25 258 811 115 5

CAPT. H. NEWTON CAPTAIN

COLONEL G. STARK COLONEL

Standard Ranged

Laser pistol 3 1/0 - 4/1

Standard Ranged

Multilaser 4 1/1 - 5/1

Standard Ranged

Laser pistol 3 1/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2

Medium mortar 4 1/0 7 6/1

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SGT. A. BORZ SERGEANT

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

Standard Ranged

Lt laser cannon 1 10 1/1 - 14/1

Lt laser cannon 2 10 1/1 - 14/1

Equipment & Abilities

Leadership When Borz/Bad Dog is the Commander, roll 2D6 when making Authority tests and keep the best result.

Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.

Equipment & Abilities

Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Equipment & Abilities

Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Heroic Pilot

Equipment & Abilities

Leadership When Borz/Bad Dog is the Commander, roll 2D6 when making Authority tests and keep the best result.

Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.

Heroic Pilot

Equipment & Abilities

Leadership When Stark is the Commander, roll 2D6 when making Authority tests and keep the best result.

Electro binoculars Spend 1 LP at any time to see the first card of an opponent’s activation sequence.

Front line officer A disorganized unit is automatically valiant on activation if one of its fighters can see Stark.

Promise Stark’s unit must be deployed first.

Equipment & Abilities

Leadership When Stark/CH is the Commander, roll 2D6 when making Authority tests and keep the best result.

Electro binoculars Spend 1 LP at any time to see the first card of an opponent’s activation sequence.

Front line officer A disorganized unit is automatically valiant on activation if one of its fighters can see CH.

Promise Copperhead must be deployed first.

Heroic Pilot

CAPT. H. NEWTONABOARD ‘NUMBER ONE’

CAPTAIN

COL. G. STARKABOARD ‘COPPERHEAD’

COLONEL

SGT. A. BORZABOARD ‘BAD DOG’

SERGEANT +230

35 OFFICER OF ANY TYPE 2 SOLDIER UNIT

250 OFFICER OF ANY NON-VARIANT FT UNIT

60 OFFICER OF ANY TYPE 1 SOLDIER UNIT

300 OFFICER OF ANY FIRE TOAD UNIT

85 OFFICER OF ANY STEEL TROOPER UNIT

470 SOLO AFV UNIT

14

14

8

8

9

9

4

4

2

2

5

5

-

-

Standard Ranged

Volcano MG 1 4 3/0 - 7/1

Volcano MG 2 4 3/0 - 7/1

Standard Ranged

Volcano MG 1 4 3/0 - 7/1

Volcano MG 2 4 3/0 - 7/1

LT. G

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LT. G. EPSTONE LIEUTENANT

LT. G. EPSTONE LIEUTENANT

Equipment & Abilities

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon.

White Stars Marksmanship Medal +1 re-roll for ranged weapons.

Equipment & Abilities

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon.

Laser Targeter Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.

White Stars Marksmanship Medal +1 re-roll for ranged weapons.

125 OFFICER OF ANY DD TACARM UNIT

130 OFFICER OF ANY DD TACARM UNIT

1414

141414

44

444

44

444

33

333

54

21

97

54

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RD

FIG

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STAR TROOPER COLONEL

STAR TROOPER CAPTAIN

STAR TROOPER LIEUTENANT

STAR TROOPER MASTER SERGEANT

STAR TROOPER SERGEANT

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+40

+15

+60

+25

14 14 144 4 44 4 43 3 3

14 14 144 4 44 4 43 3 3

STAR TROOPERS

STAR TROOPERS STAR TROOPERS

STAR TROOPERS

STAR TROOPERS STAR TROOPERS

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Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Flamer [25] 1/0 4 8/1 Indirect fire Projection

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

12 12 12

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Flamer [25] 1/0 4 8/1 Indirect fire Projection

STA

R T

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NT

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8 8 8

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Volcano MG 3 3/0 - 7/1

0-2

0-2

0-2

0-2

0-2

0-2

1

2

1

2

1

2

MAX 250 . 20/ MAX 250 . 20/

STD 175 . 20/ +25

MAX 250 . 20/ +25

STD 175 . 20/ STD 175 . 20/

8 F

IGH

TE

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17

5

EX

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TE

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FIG

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25

0

EX

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1414

1414

55

55

55

55

44

4414 5 5 4

54

21

97

54

32

211 3 -

ST

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FIC

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S

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FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

STEEL TROOPER COLONEL

STEEL TROOPER CAPTAIN

STEEL TROOPER LIEUTENANT

STEEL TROOPER MASTER SERGEANT

STEEL TROOPER SERGEANT

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+40

+15

+60

+25

14

14

14

14

14

14

5

5

5

5

5

5

5

5

5

5

5

5

4

4

4

4

4

4

STEEL TROOPERS

STEEL TROOPERS

STEEL TROOPERS

STEEL TROOPERS

STEEL TROOPERS

STEEL TROOPERS9 9 9

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Laser gun 7 1/1 - 14/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 4 3/0 - 7/1

ST

EE

L T

RO

OP

ER

INFA

NT

RY

M

AX

IMU

M U

NIT

9

TR

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INC

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ING

2

SP

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IAL

WE

AP

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S +

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2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Laser gun 7 1/1 - 14/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Volcano MG 4 3/0 - 7/1

6 6 6

9

ST

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L T

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INFA

NT

RY

S

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RD

UN

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6 T

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1 S

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L W

EA

PO

N +

0-

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PE

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LIS

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+ 0

-1

OF

FIC

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0-2

0-2

0-2

0-2

0-2

0-2

1

2

1

2

1

2

9 F

IGH

TE

RS

2

75E

XT

RA

FIG

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30

STD 275 . 30/ +25 MAX 275 . 30/ MAX 275 . 30/

6 F

IGH

TE

RS

17

5E

XT

RA

FIG

HT

ER

30

STD 175 . 30/ +25 STD 175 . 30/ STD 175 . 30/

1818

1818

55

55

55

55

44

4418 5 5 4

54

21

97

54

32

211 3 -

WIN

G T

RO

OP

ER

OF

FIC

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S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

WING TROOPER COLONEL

WING TROOPER CAPTAIN

WING TROOPER LIEUTENANT

WING TROOPER MASTER SERGEANT

WING TROOPER SERGEANT

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+40

+15

+60

+25

18 18 185 5 55 5 54 4 4

18 18 185 5 55 5 54 4 4

WING TROOPERS

WING TROOPERS

WING TROOPERS

WING TROOPERS

WING TROOPERS

WING TROOPERS9 9 9

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special weapons

Laser gun 7 1/1 - 14/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special weapons

Sniper gun 10 1/0 - 8/1 Sniper

WIN

G T

RO

OP

ER

INFA

NT

RY

M

AX

IMU

M U

NIT

9

TR

OO

PE

RS

INC

LUD

ING

2

SP

EC

IAL

WE

AP

ON

S +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Laser gun 7 1/1 - 14/1

Standard Ranged

Multilaser 2 1/1 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Sniper gun 10 1/0 - 8/1 Sniper

6 6 6W

ING

TR

OO

PE

R IN

FAN

TR

Y

STA

ND

AR

D U

NIT

6

TR

OO

PE

RS

INC

LUD

ING

1

SP

EC

IAL

WE

AP

ON

+ 0

-2

SP

EC

IALI

ST

S +

0-

1 O

FF

ICE

R

Specialists

Medic First Aid. Once per round save member of the unit.

Specialists

Medic First Aid. Once per round save member of the unit.

Specialists

Medic First Aid. Once per round save member of the unit.

Specialists

Medic First Aid. Once per round save member of the unit.

Specialists

Medic First Aid. Once per round save member of the unit.

Specialists

Medic First Aid. Once per round save member of the unit.

0-2

0-2

0-2

0-2

0-2

0-2

1

2

1

2

1

2

9 F

IGH

TE

RS

3

25

EX

TR

A F

IGH

TE

R 3

5

STD 325 . 35/ +25 MAX 325 . 35/ MAX 325 . 35/

6 F

IGH

TE

RS

2

00

EX

TR

A F

IGH

TE

R 3

5

STD 200 . 35/ +25 STD 200 . 35/ STD 200 . 35/

14 5 5 5

1 3 -

14 5 5 5

14 5 5 5

SH

OC

K T

RO

OP

ER

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

SHOCK TROOPER SERGEANT

Standard Ranged

SMG 1 2/0 - 4/1

Close Combat

Powerpike 7 1/1 - 7/1

Equipment as per unit

SHOCK TROOPERS

SHOCK TROOPERS

9 F

IGH

TE

RS

3

25

EX

TR

A F

IGH

TE

R 3

0

9

Standard Ranged

SMG 1 2/0 - 4/1

Close Combat

Powerpike 7 1/1 - 7/1

Special Weapons

Flamer [25] 1/0 4 8/1 Indirect fire Projection

SH

OC

K T

RO

OP

ER

INFA

NT

RY

M

AX

IMU

M U

NIT

9

TR

OO

PE

RS

INC

LUD

ING

2

SP

EC

IAL

WE

AP

ON

S +

0-

1 O

FF

ICE

R

6 F

IGH

TE

RS

2

00

EX

TR

A F

IGH

TE

R 3

0

Standard Ranged

SMG 1 2/0 - 4/1

Close Combat

Powerpike 7 1/1 - 7/1

Special Weapon

Flamer [25] 1/0 4 8/1 Indirect fire Projection

6

SH

OC

K T

RO

OP

ER

INFA

NT

RY

S

TAN

DA

RD

UN

IT

6 T

RO

OP

ER

S IN

CLU

DIN

G

1 S

PE

CIA

L W

EA

PO

N +

0-

1 O

FF

ICE

R

1

2

+10

STD 325 . 30/

STD 200 . 30/

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

GR

EN

AD

ES

+ T

RIP

LE

LE

NS

E H

EL

ME

TS

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

TR

IPL

E L

EN

SE

HE

LM

ET

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

GR

EN

AD

ES

AD

DIT

ION

AL

EQ

UIP

ME

NT

P

LA

CE

UN

DE

R U

NIT

CA

RD

/ N

OT

E N

EW

CO

ST

OF

EX

TR

A F

IGH

TE

RS

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

GR

EN

AD

ES

+ G

-PA

CK

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

G-P

AC

K

SH

OC

K T

RO

OP

ER

S

SH

OC

K T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

STA

R T

RO

OP

ER

S

ST

EE

L T

RO

OP

ER

S

WIN

G T

RO

OP

ER

S

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

8 6 6

8 6 6

8 6 6 612 9 9 6

12 12 9

12 9 9 Ad

dit

ion

al E

qu

ipm

en

tA

dd

itio

na

l Eq

uip

me

nt

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

G-

Pa

ck

Ro

cke

t J

um

p: c

an

ju

mp

ove

r m

inia

ture

s a

nd

te

rra

in

ele

me

nts

du

rin

g m

ove

me

nt.

G-

Pa

ck

Ro

cke

t J

um

p: c

an

ju

mp

ove

r m

inia

ture

s a

nd

te

rra

in

ele

me

nts

du

rin

g m

ove

me

nt.

SH

OC

K T

RO

OP

ER

SS

HO

CK

TR

OO

PE

RS

SH

OC

K T

RO

OP

ER

SS

HO

CK

TR

OO

PE

RS

66

99

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

+8

0+

40

+4

0

+12

0+

60

+6

0

+6

0+

30

+3

0

+9

0

+4

5

+4

5

+6

0+

30

+3

0

+9

0+

45

+4

5

+3

0

+4

5

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

+6

0+

30

+9

0+

45

14 6 9 4

1 3 -

14 6 9 4

STEEL TACARM SERGEANT

Standard Ranged

Laser gun 1 7 1/1 - 14/1

Laser gun 2 7 1/1 - 14/1

Equipment as per unit

STEEL TACARMS

Equipment

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon

ST

EE

L TA

CA

RM

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

AD

DIT

ION

AL

EQ

UIP

ME

NT

P

LA

CE

UN

DE

R U

NIT

CA

RD

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

G-P

AC

K+

LA

SE

R T

AR

GE

TE

R

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S G

-PA

CK

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

LA

SE

R T

AR

GE

TE

R

Standard Ranged

Laser gun 1 7 1/1 - 14/1

Laser gun 2 7 1/1 - 14/1

3

STA

ND

AR

D3

FIG

HT

ER

S

30

0

ST

EE

L TA

CA

RM

INFA

NT

RY

ST

D U

NIT

3

ST

EE

L TA

CA

RM

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

DE

AT

H D

EA

LER

TA

CA

RM

S

ST

EE

L TA

CA

RM

S

SH

OC

K T

AC

AR

MS

JAM

TA

CA

RM

S

SH

OC

K T

AC

AR

MS

SH

OC

K T

AC

AR

MS

G-

Pa

ck

Ro

cke

t J

um

p: c

an

ju

mp

ove

r m

inia

ture

s a

nd

te

rra

in

ele

me

nts

du

rin

g m

ove

me

nt.

G-

Pa

ck

Ro

cke

t J

um

p: c

an

ju

mp

ove

r m

inia

ture

s a

nd

te

rra

in

ele

me

nts

du

rin

g m

ove

me

nt.

La

ser

Targ

ete

rD

esi

gn

ato

r M

ay

tag

an

en

em

y u

nit

in L

OS

; un

til t

he

en

d o

f th

e r

ou

nd

, in

dir

ect

fir

e a

nd

lock

ed

sh

ot

we

ap

on

s d

o n

ot

ne

ed

a L

OS

to

th

e t

ag

ge

d u

nit

.

La

ser

Targ

ete

rD

esi

gn

ato

r M

ay

tag

an

en

em

y u

nit

in L

OS

; un

til t

he

en

d o

f th

e r

ou

nd

, in

dir

ect

fir

e a

nd

lock

ed

sh

ot

we

ap

on

s d

o n

ot

ne

ed

a L

OS

to

th

e t

ag

ge

d u

nit

.

Ad

dit

ion

al E

qu

ipm

en

tA

dd

itio

na

l Eq

uip

me

nt

Ad

dit

ion

al E

qu

ipm

en

t

3 3 3 3

33

+10

STD 300

+3

0+

15+

15

+15

+15

+15

14 146 69 94 4

1 13 3- -

14 146 69 94 414 6 9 5

14 6 9 5

1 3 -

DE

AT

H D

EA

LER

TA

CA

RM

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

JAM

TA

CA

RM

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

JAM TACARM SERGEANT

DEATH DEALER TACARM

SERGEANT

Standard Ranged

Jammer 5 1/0 - 3+/1 Jammer

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Volcano MG 1 4 3/0 - 7/1

Volcano MG 2 4 3/0 - 7/1

Equipment as per unit Equipment as per unit

JAM TACARMS

DEATH DEALER TACARMS

Equipment

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon

Equipment

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon

SHOCK TACARMS

SH

OC

K T

AC

AR

M O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

SHOCK TACARM SERGEANT

Standard Ranged

Flamer [25] 1/0 4 8/1 Indirect fire Projection

Close Combat

Powerlance 7 1/1 - 11/1

Equipment as per unit

Equipment

Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon

STA

ND

AR

D3

FIG

HT

ER

S

275

STA

ND

AR

D3

FIG

HT

ER

S

30

0

Standard Ranged

Jammer 5 1/0 - 3+/1 Jammer

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Volcano MG 1 4 3/0 - 7/1

Volcano MG 2 4 3/0 - 7/1

DE

AT

H D

EA

LER

INFA

NT

RY

ST

D U

NIT

3

DE

AT

H D

EA

LER

TA

CA

RM

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

JAM

TA

CA

RM

INFA

NT

RY

ST

D U

NIT

3

JA

M T

AC

AR

MS

INC

LUD

ING

0-

1 O

FF

ICE

R3 3

Standard Ranged

Flamer [25] 1/0 4 8/1 Indirect fire Projection

Close Combat

Powerlance 7 1/1 - 11/1

3

STA

ND

AR

D3

FIG

HT

ER

S

25

0

SH

OC

K T

AC

AR

M IN

FAN

TR

Y S

TD

UN

IT

3 S

HO

CK

TA

CA

RM

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

+10 +10 +15

STD 300STD 275STD 250

1

1

3

3

-

-

25

25

2525

2525

7

7

77

77

11

11

1111

1111

5

5

55

55

FIRE TOAD SERGEANT

FIRE TOAD LIGHT PRINCE SERGEANT

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

Standard Ranged

Lt laser cannon 8 1/1 - 14/1

Lt MG 5 3/1 - 7/1

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

Standard Ranged

Lt laser cannon 8 1/1 - 14/1

Lt MG 5 3/1 - 7/1

Standard Ranged

Lt laser cannon 8 1/1 - 14/1

Lt MG 5 3/1 - 7/1

FIR

E T

OA

D O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

FIR

E T

OA

D O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

3

3

FIRE TOADS

FIRE TOADSLIGHT PRINCE

FIR

E T

OA

D A

FV

MA

XIM

UM

UN

IT

3 F

IRE

TO

AD

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

FIR

E T

OA

D A

FV

MA

XIM

UM

UN

IT

3 F

IRE

TO

AD

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

3 A

FV

s 6

00

EX

TR

A A

FV

2

00

3 A

FV

s 6

00

EX

TR

A A

FV

2

00

1

1

FIRE TOAD

FIRE TOADLIGHT PRINCE

FIR

E T

OA

D A

FV

STA

ND

AR

D U

NIT

1

FIR

E T

OA

D IN

CLU

DIN

G 0

-1

OF

FIC

ER

FIR

E T

OA

D A

FV

STA

ND

AR

D U

NIT

1

FIR

E T

OA

D IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 A

FV

2

00

EX

TR

A A

FV

2

00

1 A

FV

2

00

EX

TR

A A

FV

2

00

+15

+15

MAX 600 . 200/

MAX 600 . 200/

MAX 200 . 200/

MAX 200 . 200/

1 3 -

25

2525

7

77

11

1111

5

55

1 3 -

25

25 25

7

7 7

11

11 11

5

5 5

FIR

E T

OA

D O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

FIRE TOAD LANCELOT SERGEANT

Standard Ranged

Light grenade launcher 1 4 1/0 3 5/1

Light grenade launcher 2 4 1/0 3 5/1

Standard Ranged

Light grenade launcher 1 4 1/0 3 5/1

Light grenade launcher 2 4 1/0 3 5/1

Standard Ranged

Light grenade launcher 1 4 1/0 3 5/1

Light grenade launcher 2 4 1/0 3 5/1

FIRE TOAD IRON RAIN SERGEANT

Standard Ranged

Lt MG 1 5 3/1 - 7/1

Lt MG 1 5 3/1 - 7/1

Standard Ranged

Lt MG 1 5 3/1 - 7/1

Lt MG 1 5 3/1 - 7/1

Standard Ranged

Lt MG 1 5 3/1 - 7/1

Lt MG 1 5 3/1 - 7/1

FIR

E T

OA

D O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

FIR

E T

OA

D A

FV

MA

XIM

UM

UN

IT

3 F

IRE

TO

AD

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

3 A

FV

s 4

50

EX

TR

A A

FV

15

0

3 FIRE TOADSLANCELOT

3 FIRE TOADSIRON RAIN

FIR

E T

OA

D A

FV

MA

XIM

UM

UN

IT

3 F

IRE

TO

AD

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

3 A

FV

s 6

00

EX

TR

A A

FV

2

00

FIR

E T

OA

D A

FV

STA

ND

AR

D U

NIT

1

FIR

E T

OA

D IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 A

FV

15

0E

XT

RA

AF

V

150

1 FIRE TOADLANCELOT

1 FIRE TOADIRON RAIN

FIR

E T

OA

D A

FV

STA

ND

AR

D U

NIT

1

FIR

E T

OA

D IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 A

FV

2

00

EX

TR

A A

FV

2

00

+15

+15 MAX 450 . 150/

MAX 600 . 200/

STD 150 . 150/

STD 200 . 200/

1 1 13 3 3- - -

20 20 20

20 20 20

8 8 8

8 8 8

13 13 13

13 13 13

5 5 5

5 5 5

DE

FE

ND

ER

SN

AK

E O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

DE

FE

ND

ER

SN

AK

E O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

DE

FE

ND

ER

SN

AK

E O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

DEFENDER SNAKE SERGEANT

DEFENDER SNAKE COBRA

SERGEANT

DEFENDER SNAKE COBRA M8

SERGEANT

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium mortar 4 1/0 7 6/1 Indirect fire

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium laser cannon 8 2/1 - 15/1

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium mortar 4 1/0 7 6/1 Indirect fire

Standard Ranged

Medium missile launcher 3+ 2/0 - 14/2 Locked shot

Medium laser cannon 8 2/1 - 15/1

DE

FE

ND

ER

SN

AK

E A

FV

ST

D U

NIT

1

DE

FE

ND

ER

SN

AK

E IN

CLU

DIN

G 0

-1

OF

FIC

ER

DE

FE

ND

ER

SN

AK

E A

FV

ST

D U

NIT

1

DE

FE

ND

ER

SN

AK

E IN

CLU

DIN

G 0

-1

OF

FIC

ER

DE

FE

ND

ER

SN

AK

E A

FV

ST

D U

NIT

1

DE

FE

ND

ER

SN

AK

E IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 A

FV

4

00

1 A

FV

3

50

1 A

FV

4

00

1 1 1DEFENDER SNAKE DEFENDER SNAKECOBRA

DEFENDER SNAKECOBRA M8

+15 +15 +15

STD 350 STD 400STD 400

22 5

-31

20 9 15 5

25 7 9 5

20 9 15 5

8

25 7 9 5 8

FIR

E C

RA

WLE

R A

FV

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

CA

ME

L D

2 V

EH

ICLE

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

Standard Ranged

Heavy graser 1 7 3/0 - 17/2

Heavy graser 2 7 3/0 - 17/2

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

Standard Ranged

Heavy graser 1 7 3/0 - 17/2

Heavy graser 2 7 3/0 - 17/2

Standard Ranged

Lt laser cannon 1 8 1/1 - 14/1

Lt laser cannon 2 8 1/1 - 14/1

FIRE CRAWLER LIEUTENANT

MAPC DEFENDER MI2 ‘CAMEL’ D2

SERGEANT

MAPC DEFENDER MI2 ‘CAMEL’ D2

Abilities & Equipment

Anti-G Generator Rocket Jump: can jump over miniatures and terrain elements during movement.

Vehicle Variable altitude; limited shooting arc (front 180º).

Abilities & Equipment

Anti-G Generator Rocket Jump: can jump over miniatures and terrain elements during movement.

Vehicle Variable altitude; limited shooting arc (front 180º).

FIR

E C

RA

WLE

R A

FV

STA

ND

AR

D U

NIT

1

FIR

E C

RA

WLE

R IN

CLU

DIN

G 0

-1

OF

FIC

ER

CA

ME

L D

2 V

EH

ICLE

STA

ND

AR

D U

NIT

1

CA

ME

L IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 A

FV

77

5

1 V

EH

ICLE

2

50

1 1FIRE CRAWLER

+15 +40

STD 775 STD 250

14 4 4 3 14 4 4 3 14 4 4 3

STAR FLAMER STAR TROOPERS

STAR MG STAR TROOPERS

STAR MISSILE STAR TROOPERS

U.N

.A. S

UP

PO

RT

TE

AM

S

A S

UP

PO

RT

TE

AM

MA

Y F

ILL

AN

‘IN

FAN

TR

Y’ S

LOT

CO

NS

IDE

RE

D R

AN

K 3

UN

ITS

FO

R M

OR

ALE

(T

ES

T W

HE

N 1

FIG

HT

ER

LE

FT

)

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Flamer [25] 1/0 4 8/1 Indirect fire Projection

STA

R F

LA

ME

R S

UP

PO

RT

TE

AM

2 T

RO

OP

ER

S W

ITH

2 F

LA

ME

RS

STA

R M

ISS

ILE

SU

PP

OR

T T

EA

M2

TR

OO

PE

RS

WIT

H 2

MIS

SIL

E L

AU

NC

HE

RS

STA

R M

G S

UP

PO

RT

TE

AM

2 T

RO

OP

ER

S W

ITH

2 V

OLC

AN

O M

Gs

2

2

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

2

2

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

2

2

STD 100 . 50/

2 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 2

0

STD 75 . 35/

2 F

IGH

TE

RS

75

E

XT

RA

FIG

HT

ER

35

STD 100 . 45/

2 F

IGH

TE

RS

10

0

EX

TR

A F

IGH

TE

R 4

5

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

14

14

5

5

5

5

4

4

14

14

5

5

5

5

4

4

14

14

5

5

5

5

4

4

WING LASER WING TROOPERS

STEEL LASER STEEL TROOPERS

WING SNIPER WING TROOPERS

STEEL MG STEEL TROOPERS

WING MISSILEWING TROOPERS

STEEL MISSILESTEEL TROOPERS

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Laser gun 7 1/1 - 14/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Laser gun 7 1/1 - 14/1

WIN

G F

LA

ME

R S

UP

PO

RT

TE

AM

2 T

RO

OP

ER

S W

ITH

2 F

LA

ME

RS

ST

EE

L L

AS

ER

SU

PP

OR

T T

EA

M2

TR

OO

PE

RS

WIT

H 2

LA

SE

R G

UN

S

ST

EE

L M

ISS

ILE

SU

PP

OR

T T

EA

M2

TR

OO

PE

RS

WIT

H 2

MIS

SIL

E L

AU

NC

HE

RS

ST

EE

L M

ISS

ILE

SU

PP

OR

T T

EA

M2

TR

OO

PE

RS

WIT

H 2

MIS

SIL

E L

AU

NC

HE

RS

WIN

G M

G S

UP

PO

RT

TE

AM

2 T

RO

OP

ER

S W

ITH

2 C

OLC

AN

O M

Gs

ST

EE

L M

G S

UP

PO

RT

TE

AM

2 T

RO

OP

ER

S W

ITH

2 V

OLC

AN

O M

Gs

2

2

2

2

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

2

2

2

2

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

2

2

2

2

STD 100 . 50/

STD 100 . 50/

2 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 2

02

FIG

HT

ER

S

175

E

XT

RA

FIG

HT

ER

20

STD 75 . 35/

STD 75 . 35/

2 F

IGH

TE

RS

75

E

XT

RA

FIG

HT

ER

35

2 F

IGH

TE

RS

75

E

XT

RA

FIG

HT

ER

35

STD 100 . 45/

STD 100 . 45/

2 F

IGH

TE

RS

10

0

EX

TR

A F

IGH

TE

R 4

52

FIG

HT

ER

S

100

E

XT

RA

FIG

HT

ER

45

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ T

RIP

LE

LE

NS

E H

EL

ME

TS

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ T

RIP

LE

LE

NS

E H

EL

ME

TS

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S+

TR

IPL

E L

EN

SE

HE

LM

ET

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S+

TR

IPL

E L

EN

SE

HE

LM

ET

S

UN

A S

UP

PO

RT

TE

AM

S A

DD

ITIO

NA

L E

QU

IPM

EN

T O

PT

ION

S

PL

AC

E U

ND

ER

UN

IT C

AR

D /

NO

TE

NE

W C

OS

T O

F E

XT

RA

FIG

HT

ER

S

STA

R F

LA

ME

R T

EA

M

STA

R F

LA

ME

R T

EA

M

ST

EE

L L

AS

ER

TE

AM

ST

EE

L L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

STA

R M

G T

EA

M

STA

R M

G T

EA

M

ST

EE

L M

G T

EA

M

ST

EE

L M

G T

EA

M

WIN

G S

NIP

ER

TE

AM

WIN

G S

NIP

ER

TE

AM

STA

R M

G T

EA

M

STA

R M

G T

EA

M

ST

EE

L M

G T

EA

M

ST

EE

L M

G T

EA

M

WIN

G S

NIP

ER

TE

AM

WIN

G S

NIP

ER

TE

AM

STA

R M

G T

EA

M

STA

R M

G T

EA

M

ST

EE

L M

G T

EA

M

ST

EE

L M

G T

EA

M

WIN

G S

NIP

ER

TE

AM

WIN

G S

NIP

ER

TE

AM

STA

R M

ISS

ILE

TE

AM

STA

R M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

STA

R M

ISS

ILE

TE

AM

STA

R M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

STA

R M

ISS

ILE

TE

AM

STA

R M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

ST

EE

L M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

WIN

G M

ISS

ILE

TE

AM

STA

R F

LA

ME

R T

EA

M

STA

R F

LA

ME

R T

EA

M

ST

EE

L L

AS

ER

TE

AM

ST

EE

L L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

STA

R F

LA

ME

R T

EA

M

STA

R F

LA

ME

R T

EA

M

ST

EE

L L

AS

ER

TE

AM

ST

EE

L L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

WIN

G L

AS

ER

TE

AM

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

2 22 22 22 22 22 2

2 22 22 2

2 22 22 2

2 22 22 2

2 22 22 2

2 22 22 2

2 22 22 2

2 22 22 2

Ad

dit

ion

al E

qu

ipm

en

t

Ad

dit

ion

al E

qu

ipm

en

t

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Trip

le L

en

se H

elm

ets

+

1 A

ccu

racy

dir

ect

fir

e w

ea

po

ns

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 7

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 7

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+2

0

+2

0

+2

0

+2

0

+2

0

+2

0

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+15

+15

+2

0

+2

0

+2

0

+2

0

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

+2

0

+2

0

+2

0

+2

0

+2

0

+2

0

+10

+10

+10

+10

+10

+10

1414

141414

44

444

44

444

33

333

54

21

97

54

32

211 3 -

STA

R T

RO

OP

ER

BU

NK

ER

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

STAR TROOPER BUNKER COLONEL

STAR TROOPER BUNKERCAPTAIN

STAR TROOPER BUNKER LIEUTENANT

STAR TROOPER BUNKER SERGEANT

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

STAR TROOPER BUNKER MASTER SERGEANT

+10

+40

+15

+60

+25 SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

1414

1414

55

55

55

55

44

4414 5 5 4

54

21

97

54

32

211 3 -

ST

EE

L T

RO

OP

ER

BU

NK

ER

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

STEEL TROOPER BUNKER COLONEL

STEEL TROOPER BUNKER CAPTAIN

STEEL TROOPER BUNKER LIEUTENANT

STEEL TROOPER BUNKER MASTER SERGEANT

STEEL TROOPER BUNKER SERGEANT

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Laser rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+40

+15

+60

+25 SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

14 14

14 14

4 4

4 4

4 4

4 4

3 3

3 3

0 - 17 0

BUNKER TEAM STAR TROOPERS

BUNKER TEAM STAR TROOPERS

BUNKER TEAM STAR TROOPERS

BUNKER TEAM STAR TROOPERS

U.N

.A. B

UN

KE

R T

EA

MS

C

ON

SID

ER

ED

RA

NK

3 U

NIT

S F

OR

MO

RA

LE (

TE

ST

WH

EN

1 F

IGH

TE

R L

EF

T)

WH

EN

A C

OM

PA

NY

INC

LUD

ES

A B

UN

KE

R U

NIT

, ALL

BU

NK

ER

S O

N T

HE

B

AT

TLE

FIE

LD B

EC

OM

E N

EU

TR

AL

DR

OP

PO

INT

S T

HA

T C

AN

ON

LY B

E U

SE

D

BY

BU

NK

ER

UN

ITS

. BU

NK

ER

UN

ITS

CA

N O

NLY

BE

DE

PLO

YE

D T

HR

OU

GH

B

UN

KE

R D

RO

P P

OIN

TS

AN

D C

AN

NO

T L

EA

VE

TH

EIR

BU

NK

ER

.

A B

UN

KE

R U

NIT

CA

N IN

CLU

DE

SE

VE

RA

L T

YP

ES

OF

SP

EC

IAL

WE

AP

ON

S

BU

T O

NLY

ON

E T

YP

E O

F W

EA

PO

N IS

FIR

ED

EA

CH

RO

UN

D IN

TH

E S

AM

E

SA

LVO

. FL

AM

ER

S S

TIL

L F

IRE

ON

E A

FT

ER

TH

E O

TH

ER

.

BUNKER

ROOF

STRUCTURE

STA

R B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WE

AP

ON

BE

AR

ER

S (

VO

LCA

NO

MG

)

STA

R B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WP

N B

EA

RE

RS

(M

ISS

ILE

OR

FLA

ME

R)

STA

R B

UN

KE

R T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

VO

LCA

NO

MG

) +

0-

2 F

IELD

EN

GIN

EE

RS

+ 0

-2

ME

DIC

S +

0-

1 O

FF

ICE

R

STA

R B

UN

KE

R T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

MIS

SIL

E L

AU

NC

HE

R)

+ 0

-2

FIE

LD E

NG

INE

ER

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Flamer [25] 1/0 4 8/1 Indirect fire Projection

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Flamer [25] 1/0 4 8/1 Indirect fire Projection

2 2

6 6

2 2

3 3

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

0-2 0-2

0-2 0-2

Only fighters of Size 2 or smaller can enter a bunker.

A unit in a bunker cannot be issued the Take Cover! drill.

Each bunker has a single access to the rear. The loophole allows a unit to shoot, but not fight in close combat.

Abilities

Improved Cover A unit in a bunker gets 3+ cover tests. This also applies to artillery strikes and indirect fire weapons, except Projection weapons.

Secured A bunker cannot be Sabotaged.

Damage

If the general structure of a bunker is destroyed, the whole bunker is destroyed. If the roof is destroyed, Improved Cover and Secured rules no longer apply and bunker weapons are destroyed.

Damage Location: 1-2 Roof; 3-5 General; 6 Weapon chosen by player, or roof if bunker is not armed.

STD 75 . 20/ STD 75 +25

STD 200 . 20/ STD 200 +25

2 F

IGH

TE

RS

75

E

XT

RA

FIG

HT

ER

20

2 F

IGH

TE

RS

75

+2

5

EX

TR

A F

IGH

TE

R -

6 F

IGH

TE

RS

2

00

E

XT

RA

FIG

HT

ER

20

6 F

IGH

TE

RS

2

00

+2

5

EX

TR

A F

IGH

TE

R -

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

14 14

14 14

4 4

4 4

4 4

4 4

3 3

3 3

BUNKER TEAM STEEL TROOPERS

BUNKER TEAM STEEL TROOPERS

BUNKER TEAM STEEL TROOPERS

BUNKER TEAM STEEL TROOPERS

U.N

.A. B

UN

KE

R T

EA

MS

C

ON

SID

ER

ED

RA

NK

3 U

NIT

S F

OR

MO

RA

LE (

TE

ST

WH

EN

1 F

IGH

TE

R L

EF

T)

WH

EN

A C

OM

PA

NY

INC

LUD

ES

A B

UN

KE

R U

NIT

, ALL

BU

NK

ER

S O

N T

HE

B

AT

TLE

FIE

LD B

EC

OM

E N

EU

TR

AL

DR

OP

PO

INT

S T

HA

T C

AN

ON

LY B

E U

SE

D

BY

BU

NK

ER

UN

ITS

. BU

NK

ER

UN

ITS

CA

N O

NLY

BE

DE

PLO

YE

D T

HR

OU

GH

B

UN

KE

R D

RO

P P

OIN

TS

AN

D C

AN

NO

T L

EA

VE

TH

EIR

BU

NK

ER

.

A B

UN

KE

R U

NIT

CA

N IN

CLU

DE

SE

VE

RA

L T

YP

ES

OF

SP

EC

IAL

WE

AP

ON

S

BU

T O

NLY

ON

E T

YP

E O

F W

EA

PO

N IS

FIR

ED

EA

CH

RO

UN

D IN

TH

E S

AM

E

SA

LVO

. FL

AM

ER

S S

TIL

L F

IRE

ON

E A

FT

ER

TH

E O

TH

ER

.

ST

EE

L B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WE

AP

ON

BE

AR

ER

S (

MG

OR

LA

SE

R)

ST

EE

L B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WP

N B

EA

RE

RS

(M

ISS

ILE

LA

UN

CH

ER

)

ST

EE

L B

UN

KE

R T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

MG

OR

LA

SE

R)

+ 0

-2

FIE

LD E

NG

INE

ER

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

ST

EE

L B

UN

KE

R T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

MIS

SIL

E L

AU

NC

HE

R)

+ 0

-2

FIE

LD E

NG

INE

ER

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Laser gun 7 1/1 - 14/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Volcano MG 3 3/0 - 7/1

Laser gun 7 1/1 - 14/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Missile launcher 3+ 1/0 - 13/2 Locked shot

2 2

6 6

2 2

3 3

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

0-2 0-2

0-2 0-2

STD 75 . 25/ STD 75 +25

STD 200 . 25/ STD 200 +25

2 F

IGH

TE

RS

75

E

XT

RA

FIG

HT

ER

25

2 F

IGH

TE

RS

75

+2

5

EX

TR

A F

IGH

TE

R -

6 F

IGH

TE

RS

2

00

E

XT

RA

FIG

HT

ER

25

6 F

IGH

TE

RS

2

00

+2

5

EX

TR

A F

IGH

TE

R -

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM