AT43Cards_UNA_v2.1
-
Upload
oblivionnecroninja -
Category
Documents
-
view
213 -
download
0
description
Transcript of AT43Cards_UNA_v2.1
Another game aid by Universal Head
The Esoteric Order of Gamerswww.orderofgamers.com
Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com
@EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers
Universal Head. Design That Works. www.universalhead.com
These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
Game: AT-43
Publisher: Rackham Entertainment (2006)
U.N.A. unit cards v1 initial release v1.1 Heroes updated with info on which units they can leadv1.2 Basic platoon pattern error fixedv2 Added support teamsv2.1 Steel Trooper 9 man unit fix
v2.1Mar 2011
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
STANDARD ORGANIZATIONU.N.A
PLATOON PATTERNCENTRAL COMMAND
PLATOON PATTERNM.IND
PLATOON PATTERNUNION
PLATOON PATTERNMORNINGSTAR
Platoon Pattern
Soldier unit ( /) !
Soldier unit ( /)
Soldier unit () or support unit ( /)
Soldier unit () or combat strider unit () or a vehicle unit ()
Strider unit ( / /) or a vehicle unit ( / /)
General Notes
An Officer replaces a standard fighter; his cost is added.
All the Special Weapon Bearers in a unit must carry the same weapon.
Each Specialist replaces a standard fighter for free.
Extra Fighters:
- cost of each fighter added to the standard number without exceeding the maximum number
– cost of each fighter to exceed the maximum number when there is an officer in the unit. Officer’s numbers bonus is the most that can be added.
– a unit must be at its maximum number of fighters in order to have more than one special weapon bearer.
Advantage
During the company building, each unit can change a standard fighter into a sergeant for free.
Disadvantage
A unit without an officer must make a Morale test at each one of its activations.
Platoon Pattern
Infantry unit () !
Infantry unit ( / /)
Soldier unit ()
AFV unit ()
AFV unit ( / /)
Advantage
Every AFV of the company gets the Repair ability.
At the beginning or at the end of its unit’s activation it can repair a friendly AFV within 2.5cm, including itself.
The repaired AFV recovers 1 SP in a location picked by the player. The chosen location may be a piece of equipment previously destroyed.
Disadvantage
The company is defeated if all its AFVs are destroyed.
Platoon Pattern
AFV unit ( / /) !
AFV unit ( / /)
Soldier unit ()
Infantry unit ( / )
Infantry unit ( / )
Advantage
All infantry units get the ability Nerves of Steel. The fighters of these units never need to roll Morale tests.
Disadvantage
Each combat drill costs 2 LP.
Platoon Pattern
Soldier unit () !
Infantry unit ( / )
Soldier unit ( / /)
AFV unit ()
AFV unit ( / /)
Advantage
Officers can be either Medics or Mechanics during company building if this ability is not already available.
All the officers of the same company must choose the same speciality.
Disadvantage
Companies cannot include officers beyond Rank 3 (Lieutenant).
Heroes are an exception.
Platoon Pattern
AFV unit ( / ) !
Infantry unit or combat strider unit ()
Infantry unit or AFV unit ( / )
Infantry unit ( /)
Infantry unit ()
U.N
.A. P
LA
TOO
N P
AT
TE
RN
S
ON
LY O
NE
PL
ATO
ON
PA
TT
ER
N C
AN
BE
US
ED
AT
A T
IME
IN
DIC
AT
ES
FIG
UR
E IS
AD
DE
D T
O U
NIT
BU
T D
OE
S N
OT
CO
UN
T IN
TH
E N
UM
BE
R F
IGH
TE
RS
(SO
IT IS
PO
SS
IBLE
TO
EX
CE
ED
TH
E M
AX
IMU
M N
UM
BE
R O
F F
IGH
TE
RS
).
IN
DIC
AT
ES
FIG
UR
E R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R.
IN
BO
TH
CA
SE
S T
HE
FIG
UR
E’S
CO
ST
IS A
DD
ED
TO
TH
AT
OF
TH
E U
NIT
.
A
So
ldie
r sl
ot
ma
y b
e u
sed
to
fie
ld a
un
it o
f S
old
iers
.
A
Su
pp
ort
un
it s
lot
ma
y b
e u
sed
to
fie
ld a
Su
pp
ort
un
it.
A
n In
fan
try
slo
t m
ay
be
use
d t
o fi
eld
eit
he
r a
un
it o
f S
old
iers
or
a S
up
po
rt u
nit
.
A
Str
ide
r sl
ot
ma
y b
e u
sed
to
fie
ld a
un
it o
f S
trid
ers
.
A
Ve
hic
le s
lot
ma
y b
e u
sed
to
fie
ld a
un
it o
f V
eh
icle
s.
A
n A
FV
slo
t m
ay
be
use
d t
o fi
eld
eit
he
r a
un
it o
f S
trid
ers
or
a u
nit
of
Ve
hic
les.
14 14 14
20
5 7 10
12
3 3 5
13
3 3 4
5
1 4 5
5
3 7 9
9
- 2 3
-1 43 7- -
25 258 811 115 5
CAPT. H. NEWTON CAPTAIN
COLONEL G. STARK COLONEL
Standard Ranged
Laser pistol 3 1/0 - 4/1
Standard Ranged
Multilaser 4 1/1 - 5/1
Standard Ranged
Laser pistol 3 1/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2
Medium mortar 4 1/0 7 6/1
SG
T. B
OR
Z
OF
FIC
ER
OF
AN
Y T
YP
E 2
SO
LDIE
R U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
CP
T. N
EW
TON
O
FF
ICE
R O
F A
NY
TY
PE
1 S
OLD
IER
UN
IT
AD
DE
D T
O U
NIT
D
OE
S N
OT
CO
UN
T T
OW
AR
DS
ITS
NU
MB
ER
OF
FIG
HT
ER
S
CO
L. S
TAR
K
OF
FIC
ER
OF
AN
Y S
TE
EL
TR
OO
PE
R U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
SG
T. B
OR
Z A
BO
AR
D ‘B
AD
DO
G’
OF
FIC
ER
OF
AN
Y N
ON
-VA
RIA
NT
FIR
E T
OA
D U
NIT
F
IRE
TO
AD
‘BA
D D
OG
’ AD
DE
D T
O U
NIT
D
OE
S N
OT
CO
UN
T T
OW
AR
DS
ITS
NU
MB
ER
OF
FIG
HT
ER
S
CA
PT.
NE
WTO
N A
BO
AR
D A
FV
O
FF
ICE
R O
F A
NY
FIR
E T
OA
D U
NIT
F
IRE
TO
AD
‘NU
MB
ER
ON
E’ A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
CO
L. S
TAR
K
AB
OA
RD
‘CO
PP
ER
HE
AD
’ S
OLO
AF
V U
NIT
SGT. A. BORZ SERGEANT
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 1 10 1/1 - 14/1
Lt laser cannon 2 10 1/1 - 14/1
Equipment & Abilities
Leadership When Borz/Bad Dog is the Commander, roll 2D6 when making Authority tests and keep the best result.
Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.
Equipment & Abilities
Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Equipment & Abilities
Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Heroic Pilot
Equipment & Abilities
Leadership When Borz/Bad Dog is the Commander, roll 2D6 when making Authority tests and keep the best result.
Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.
Heroic Pilot
Equipment & Abilities
Leadership When Stark is the Commander, roll 2D6 when making Authority tests and keep the best result.
Electro binoculars Spend 1 LP at any time to see the first card of an opponent’s activation sequence.
Front line officer A disorganized unit is automatically valiant on activation if one of its fighters can see Stark.
Promise Stark’s unit must be deployed first.
Equipment & Abilities
Leadership When Stark/CH is the Commander, roll 2D6 when making Authority tests and keep the best result.
Electro binoculars Spend 1 LP at any time to see the first card of an opponent’s activation sequence.
Front line officer A disorganized unit is automatically valiant on activation if one of its fighters can see CH.
Promise Copperhead must be deployed first.
Heroic Pilot
CAPT. H. NEWTONABOARD ‘NUMBER ONE’
CAPTAIN
COL. G. STARKABOARD ‘COPPERHEAD’
COLONEL
SGT. A. BORZABOARD ‘BAD DOG’
SERGEANT +230
35 OFFICER OF ANY TYPE 2 SOLDIER UNIT
250 OFFICER OF ANY NON-VARIANT FT UNIT
60 OFFICER OF ANY TYPE 1 SOLDIER UNIT
300 OFFICER OF ANY FIRE TOAD UNIT
85 OFFICER OF ANY STEEL TROOPER UNIT
470 SOLO AFV UNIT
14
14
8
8
9
9
4
4
2
2
5
5
-
-
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
LT. G
. EP
STO
NE
OF
FIC
ER
OF
AN
Y D
EA
TH
DE
ALE
R T
AC
AR
M U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
LT. G
. EP
STO
NE
OF
FIC
ER
OF
AN
Y D
EA
TH
DE
ALE
R T
AC
AR
M U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
LT. G. EPSTONE LIEUTENANT
LT. G. EPSTONE LIEUTENANT
Equipment & Abilities
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon.
White Stars Marksmanship Medal +1 re-roll for ranged weapons.
Equipment & Abilities
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon.
Laser Targeter Designator May tag an enemy unit in LOS; until the end of the round, indirect fire and locked shot weapons do not need a LOS to the tagged unit.
White Stars Marksmanship Medal +1 re-roll for ranged weapons.
125 OFFICER OF ANY DD TACARM UNIT
130 OFFICER OF ANY DD TACARM UNIT
1414
141414
44
444
44
444
33
333
54
21
97
54
32
211 3 -
STA
R T
RO
OP
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
STAR TROOPER COLONEL
STAR TROOPER CAPTAIN
STAR TROOPER LIEUTENANT
STAR TROOPER MASTER SERGEANT
STAR TROOPER SERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
14 14 144 4 44 4 43 3 3
14 14 144 4 44 4 43 3 3
STAR TROOPERS
STAR TROOPERS STAR TROOPERS
STAR TROOPERS
STAR TROOPERS STAR TROOPERS
STA
R T
RO
OP
ER
INFA
NT
RY
M
AX
IMU
M U
NIT
12
TR
OO
PE
RS
INC
LUD
ING
2
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
12 12 12
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Flamer [25] 1/0 4 8/1 Indirect fire Projection
STA
R T
RO
OP
ER
INFA
NT
RY
S
TAN
DA
RD
UN
IT
8 T
RO
OP
ER
S IN
CLU
DIN
G
1 S
PE
CIA
L W
EA
PO
N +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
8 8 8
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Volcano MG 3 3/0 - 7/1
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
MAX 250 . 20/ MAX 250 . 20/
STD 175 . 20/ +25
MAX 250 . 20/ +25
STD 175 . 20/ STD 175 . 20/
8 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 2
012
FIG
HT
ER
S
25
0
EX
TR
A F
IGH
TE
R 2
0
1414
1414
55
55
55
55
44
4414 5 5 4
54
21
97
54
32
211 3 -
ST
EE
L T
RO
OP
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
STEEL TROOPER COLONEL
STEEL TROOPER CAPTAIN
STEEL TROOPER LIEUTENANT
STEEL TROOPER MASTER SERGEANT
STEEL TROOPER SERGEANT
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
14
14
14
14
14
14
5
5
5
5
5
5
5
5
5
5
5
5
4
4
4
4
4
4
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS9 9 9
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 4 3/0 - 7/1
ST
EE
L T
RO
OP
ER
INFA
NT
RY
M
AX
IMU
M U
NIT
9
TR
OO
PE
RS
INC
LUD
ING
2
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair 1 SP of a friendly AFV within 2.5cm.
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Volcano MG 4 3/0 - 7/1
6 6 6
9
ST
EE
L T
RO
OP
ER
INFA
NT
RY
S
TAN
DA
RD
UN
IT
6 T
RO
OP
ER
S IN
CLU
DIN
G
1 S
PE
CIA
L W
EA
PO
N +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
9 F
IGH
TE
RS
2
75E
XT
RA
FIG
HT
ER
30
STD 275 . 30/ +25 MAX 275 . 30/ MAX 275 . 30/
6 F
IGH
TE
RS
17
5E
XT
RA
FIG
HT
ER
30
STD 175 . 30/ +25 STD 175 . 30/ STD 175 . 30/
1818
1818
55
55
55
55
44
4418 5 5 4
54
21
97
54
32
211 3 -
WIN
G T
RO
OP
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
WING TROOPER COLONEL
WING TROOPER CAPTAIN
WING TROOPER LIEUTENANT
WING TROOPER MASTER SERGEANT
WING TROOPER SERGEANT
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
18 18 185 5 55 5 54 4 4
18 18 185 5 55 5 54 4 4
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS9 9 9
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Sniper gun 10 1/0 - 8/1 Sniper
WIN
G T
RO
OP
ER
INFA
NT
RY
M
AX
IMU
M U
NIT
9
TR
OO
PE
RS
INC
LUD
ING
2
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Laser gun 7 1/1 - 14/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Sniper gun 10 1/0 - 8/1 Sniper
6 6 6W
ING
TR
OO
PE
R IN
FAN
TR
Y
STA
ND
AR
D U
NIT
6
TR
OO
PE
RS
INC
LUD
ING
1
SP
EC
IAL
WE
AP
ON
+ 0
-2
SP
EC
IALI
ST
S +
0-
1 O
FF
ICE
R
Specialists
Medic First Aid. Once per round save member of the unit.
Specialists
Medic First Aid. Once per round save member of the unit.
Specialists
Medic First Aid. Once per round save member of the unit.
Specialists
Medic First Aid. Once per round save member of the unit.
Specialists
Medic First Aid. Once per round save member of the unit.
Specialists
Medic First Aid. Once per round save member of the unit.
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
9 F
IGH
TE
RS
3
25
EX
TR
A F
IGH
TE
R 3
5
STD 325 . 35/ +25 MAX 325 . 35/ MAX 325 . 35/
6 F
IGH
TE
RS
2
00
EX
TR
A F
IGH
TE
R 3
5
STD 200 . 35/ +25 STD 200 . 35/ STD 200 . 35/
14 5 5 5
1 3 -
14 5 5 5
14 5 5 5
SH
OC
K T
RO
OP
ER
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
SHOCK TROOPER SERGEANT
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Equipment as per unit
SHOCK TROOPERS
SHOCK TROOPERS
9 F
IGH
TE
RS
3
25
EX
TR
A F
IGH
TE
R 3
0
9
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
SH
OC
K T
RO
OP
ER
INFA
NT
RY
M
AX
IMU
M U
NIT
9
TR
OO
PE
RS
INC
LUD
ING
2
SP
EC
IAL
WE
AP
ON
S +
0-
1 O
FF
ICE
R
6 F
IGH
TE
RS
2
00
EX
TR
A F
IGH
TE
R 3
0
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Special Weapon
Flamer [25] 1/0 4 8/1 Indirect fire Projection
6
SH
OC
K T
RO
OP
ER
INFA
NT
RY
S
TAN
DA
RD
UN
IT
6 T
RO
OP
ER
S IN
CLU
DIN
G
1 S
PE
CIA
L W
EA
PO
N +
0-
1 O
FF
ICE
R
1
2
+10
STD 325 . 30/
STD 200 . 30/
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
+ T
RIP
LE
LE
NS
E H
EL
ME
TS
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
TR
IPL
E L
EN
SE
HE
LM
ET
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
P
LA
CE
UN
DE
R U
NIT
CA
RD
/ N
OT
E N
EW
CO
ST
OF
EX
TR
A F
IGH
TE
RS
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
+ G
-PA
CK
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
G-P
AC
K
SH
OC
K T
RO
OP
ER
S
SH
OC
K T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
STA
R T
RO
OP
ER
S
ST
EE
L T
RO
OP
ER
S
WIN
G T
RO
OP
ER
S
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
8 6 6
8 6 6
8 6 6 612 9 9 6
12 12 9
12 9 9 Ad
dit
ion
al E
qu
ipm
en
tA
dd
itio
na
l Eq
uip
me
nt
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
G-
Pa
ck
Ro
cke
t J
um
p: c
an
ju
mp
ove
r m
inia
ture
s a
nd
te
rra
in
ele
me
nts
du
rin
g m
ove
me
nt.
G-
Pa
ck
Ro
cke
t J
um
p: c
an
ju
mp
ove
r m
inia
ture
s a
nd
te
rra
in
ele
me
nts
du
rin
g m
ove
me
nt.
SH
OC
K T
RO
OP
ER
SS
HO
CK
TR
OO
PE
RS
SH
OC
K T
RO
OP
ER
SS
HO
CK
TR
OO
PE
RS
66
99
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
+8
0+
40
+4
0
+12
0+
60
+6
0
+6
0+
30
+3
0
+9
0
+4
5
+4
5
+6
0+
30
+3
0
+9
0+
45
+4
5
+3
0
+4
5
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
+6
0+
30
+9
0+
45
14 6 9 4
1 3 -
14 6 9 4
STEEL TACARM SERGEANT
Standard Ranged
Laser gun 1 7 1/1 - 14/1
Laser gun 2 7 1/1 - 14/1
Equipment as per unit
STEEL TACARMS
Equipment
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon
ST
EE
L TA
CA
RM
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
AD
DIT
ION
AL
EQ
UIP
ME
NT
P
LA
CE
UN
DE
R U
NIT
CA
RD
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
G-P
AC
K+
LA
SE
R T
AR
GE
TE
R
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S G
-PA
CK
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
LA
SE
R T
AR
GE
TE
R
Standard Ranged
Laser gun 1 7 1/1 - 14/1
Laser gun 2 7 1/1 - 14/1
3
STA
ND
AR
D3
FIG
HT
ER
S
30
0
ST
EE
L TA
CA
RM
INFA
NT
RY
ST
D U
NIT
3
ST
EE
L TA
CA
RM
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
DE
AT
H D
EA
LER
TA
CA
RM
S
ST
EE
L TA
CA
RM
S
SH
OC
K T
AC
AR
MS
JAM
TA
CA
RM
S
SH
OC
K T
AC
AR
MS
SH
OC
K T
AC
AR
MS
G-
Pa
ck
Ro
cke
t J
um
p: c
an
ju
mp
ove
r m
inia
ture
s a
nd
te
rra
in
ele
me
nts
du
rin
g m
ove
me
nt.
G-
Pa
ck
Ro
cke
t J
um
p: c
an
ju
mp
ove
r m
inia
ture
s a
nd
te
rra
in
ele
me
nts
du
rin
g m
ove
me
nt.
La
ser
Targ
ete
rD
esi
gn
ato
r M
ay
tag
an
en
em
y u
nit
in L
OS
; un
til t
he
en
d o
f th
e r
ou
nd
, in
dir
ect
fir
e a
nd
lock
ed
sh
ot
we
ap
on
s d
o n
ot
ne
ed
a L
OS
to
th
e t
ag
ge
d u
nit
.
La
ser
Targ
ete
rD
esi
gn
ato
r M
ay
tag
an
en
em
y u
nit
in L
OS
; un
til t
he
en
d o
f th
e r
ou
nd
, in
dir
ect
fir
e a
nd
lock
ed
sh
ot
we
ap
on
s d
o n
ot
ne
ed
a L
OS
to
th
e t
ag
ge
d u
nit
.
Ad
dit
ion
al E
qu
ipm
en
tA
dd
itio
na
l Eq
uip
me
nt
Ad
dit
ion
al E
qu
ipm
en
t
3 3 3 3
33
+10
STD 300
+3
0+
15+
15
+15
+15
+15
14 146 69 94 4
1 13 3- -
14 146 69 94 414 6 9 5
14 6 9 5
1 3 -
DE
AT
H D
EA
LER
TA
CA
RM
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
JAM
TA
CA
RM
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
JAM TACARM SERGEANT
DEATH DEALER TACARM
SERGEANT
Standard Ranged
Jammer 5 1/0 - 3+/1 Jammer
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
Equipment as per unit Equipment as per unit
JAM TACARMS
DEATH DEALER TACARMS
Equipment
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon
Equipment
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon
SHOCK TACARMS
SH
OC
K T
AC
AR
M O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
SHOCK TACARM SERGEANT
Standard Ranged
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Close Combat
Powerlance 7 1/1 - 11/1
Equipment as per unit
Equipment
Gyroscopes Stability: not grounded when caught in the area of effect of an indirect fire weapon
STA
ND
AR
D3
FIG
HT
ER
S
275
STA
ND
AR
D3
FIG
HT
ER
S
30
0
Standard Ranged
Jammer 5 1/0 - 3+/1 Jammer
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
DE
AT
H D
EA
LER
INFA
NT
RY
ST
D U
NIT
3
DE
AT
H D
EA
LER
TA
CA
RM
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
JAM
TA
CA
RM
INFA
NT
RY
ST
D U
NIT
3
JA
M T
AC
AR
MS
INC
LUD
ING
0-
1 O
FF
ICE
R3 3
Standard Ranged
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Close Combat
Powerlance 7 1/1 - 11/1
3
STA
ND
AR
D3
FIG
HT
ER
S
25
0
SH
OC
K T
AC
AR
M IN
FAN
TR
Y S
TD
UN
IT
3 S
HO
CK
TA
CA
RM
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
+10 +10 +15
STD 300STD 275STD 250
1
1
3
3
-
-
25
25
2525
2525
7
7
77
77
11
11
1111
1111
5
5
55
55
FIRE TOAD SERGEANT
FIRE TOAD LIGHT PRINCE SERGEANT
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
FIR
E T
OA
D O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
FIR
E T
OA
D O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
3
3
FIRE TOADS
FIRE TOADSLIGHT PRINCE
FIR
E T
OA
D A
FV
MA
XIM
UM
UN
IT
3 F
IRE
TO
AD
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
FIR
E T
OA
D A
FV
MA
XIM
UM
UN
IT
3 F
IRE
TO
AD
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
3 A
FV
s 6
00
EX
TR
A A
FV
2
00
3 A
FV
s 6
00
EX
TR
A A
FV
2
00
1
1
FIRE TOAD
FIRE TOADLIGHT PRINCE
FIR
E T
OA
D A
FV
STA
ND
AR
D U
NIT
1
FIR
E T
OA
D IN
CLU
DIN
G 0
-1
OF
FIC
ER
FIR
E T
OA
D A
FV
STA
ND
AR
D U
NIT
1
FIR
E T
OA
D IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 A
FV
2
00
EX
TR
A A
FV
2
00
1 A
FV
2
00
EX
TR
A A
FV
2
00
+15
+15
MAX 600 . 200/
MAX 600 . 200/
MAX 200 . 200/
MAX 200 . 200/
1 3 -
25
2525
7
77
11
1111
5
55
1 3 -
25
25 25
7
7 7
11
11 11
5
5 5
FIR
E T
OA
D O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
FIRE TOAD LANCELOT SERGEANT
Standard Ranged
Light grenade launcher 1 4 1/0 3 5/1
Light grenade launcher 2 4 1/0 3 5/1
Standard Ranged
Light grenade launcher 1 4 1/0 3 5/1
Light grenade launcher 2 4 1/0 3 5/1
Standard Ranged
Light grenade launcher 1 4 1/0 3 5/1
Light grenade launcher 2 4 1/0 3 5/1
FIRE TOAD IRON RAIN SERGEANT
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
FIR
E T
OA
D O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
FIR
E T
OA
D A
FV
MA
XIM
UM
UN
IT
3 F
IRE
TO
AD
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
3 A
FV
s 4
50
EX
TR
A A
FV
15
0
3 FIRE TOADSLANCELOT
3 FIRE TOADSIRON RAIN
FIR
E T
OA
D A
FV
MA
XIM
UM
UN
IT
3 F
IRE
TO
AD
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
3 A
FV
s 6
00
EX
TR
A A
FV
2
00
FIR
E T
OA
D A
FV
STA
ND
AR
D U
NIT
1
FIR
E T
OA
D IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 A
FV
15
0E
XT
RA
AF
V
150
1 FIRE TOADLANCELOT
1 FIRE TOADIRON RAIN
FIR
E T
OA
D A
FV
STA
ND
AR
D U
NIT
1
FIR
E T
OA
D IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 A
FV
2
00
EX
TR
A A
FV
2
00
+15
+15 MAX 450 . 150/
MAX 600 . 200/
STD 150 . 150/
STD 200 . 200/
1 1 13 3 3- - -
20 20 20
20 20 20
8 8 8
8 8 8
13 13 13
13 13 13
5 5 5
5 5 5
DE
FE
ND
ER
SN
AK
E O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
DE
FE
ND
ER
SN
AK
E O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
DE
FE
ND
ER
SN
AK
E O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
DEFENDER SNAKE SERGEANT
DEFENDER SNAKE COBRA
SERGEANT
DEFENDER SNAKE COBRA M8
SERGEANT
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium mortar 4 1/0 7 6/1 Indirect fire
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium laser cannon 8 2/1 - 15/1
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium mortar 4 1/0 7 6/1 Indirect fire
Standard Ranged
Medium missile launcher 3+ 2/0 - 14/2 Locked shot
Medium laser cannon 8 2/1 - 15/1
DE
FE
ND
ER
SN
AK
E A
FV
ST
D U
NIT
1
DE
FE
ND
ER
SN
AK
E IN
CLU
DIN
G 0
-1
OF
FIC
ER
DE
FE
ND
ER
SN
AK
E A
FV
ST
D U
NIT
1
DE
FE
ND
ER
SN
AK
E IN
CLU
DIN
G 0
-1
OF
FIC
ER
DE
FE
ND
ER
SN
AK
E A
FV
ST
D U
NIT
1
DE
FE
ND
ER
SN
AK
E IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 A
FV
4
00
1 A
FV
3
50
1 A
FV
4
00
1 1 1DEFENDER SNAKE DEFENDER SNAKECOBRA
DEFENDER SNAKECOBRA M8
+15 +15 +15
STD 350 STD 400STD 400
22 5
-31
20 9 15 5
25 7 9 5
20 9 15 5
8
25 7 9 5 8
FIR
E C
RA
WLE
R A
FV
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
CA
ME
L D
2 V
EH
ICLE
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
Standard Ranged
Heavy graser 1 7 3/0 - 17/2
Heavy graser 2 7 3/0 - 17/2
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Heavy graser 1 7 3/0 - 17/2
Heavy graser 2 7 3/0 - 17/2
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
FIRE CRAWLER LIEUTENANT
MAPC DEFENDER MI2 ‘CAMEL’ D2
SERGEANT
MAPC DEFENDER MI2 ‘CAMEL’ D2
Abilities & Equipment
Anti-G Generator Rocket Jump: can jump over miniatures and terrain elements during movement.
Vehicle Variable altitude; limited shooting arc (front 180º).
Abilities & Equipment
Anti-G Generator Rocket Jump: can jump over miniatures and terrain elements during movement.
Vehicle Variable altitude; limited shooting arc (front 180º).
FIR
E C
RA
WLE
R A
FV
STA
ND
AR
D U
NIT
1
FIR
E C
RA
WLE
R IN
CLU
DIN
G 0
-1
OF
FIC
ER
CA
ME
L D
2 V
EH
ICLE
STA
ND
AR
D U
NIT
1
CA
ME
L IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 A
FV
77
5
1 V
EH
ICLE
2
50
1 1FIRE CRAWLER
+15 +40
STD 775 STD 250
14 4 4 3 14 4 4 3 14 4 4 3
STAR FLAMER STAR TROOPERS
STAR MG STAR TROOPERS
STAR MISSILE STAR TROOPERS
U.N
.A. S
UP
PO
RT
TE
AM
S
A S
UP
PO
RT
TE
AM
MA
Y F
ILL
AN
‘IN
FAN
TR
Y’ S
LOT
CO
NS
IDE
RE
D R
AN
K 3
UN
ITS
FO
R M
OR
ALE
(T
ES
T W
HE
N 1
FIG
HT
ER
LE
FT
)
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
STA
R F
LA
ME
R S
UP
PO
RT
TE
AM
2 T
RO
OP
ER
S W
ITH
2 F
LA
ME
RS
STA
R M
ISS
ILE
SU
PP
OR
T T
EA
M2
TR
OO
PE
RS
WIT
H 2
MIS
SIL
E L
AU
NC
HE
RS
STA
R M
G S
UP
PO
RT
TE
AM
2 T
RO
OP
ER
S W
ITH
2 V
OLC
AN
O M
Gs
2
2
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
2
2
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2
2
STD 100 . 50/
2 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 2
0
STD 75 . 35/
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
35
STD 100 . 45/
2 F
IGH
TE
RS
10
0
EX
TR
A F
IGH
TE
R 4
5
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
14
14
5
5
5
5
4
4
14
14
5
5
5
5
4
4
14
14
5
5
5
5
4
4
WING LASER WING TROOPERS
STEEL LASER STEEL TROOPERS
WING SNIPER WING TROOPERS
STEEL MG STEEL TROOPERS
WING MISSILEWING TROOPERS
STEEL MISSILESTEEL TROOPERS
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
WIN
G F
LA
ME
R S
UP
PO
RT
TE
AM
2 T
RO
OP
ER
S W
ITH
2 F
LA
ME
RS
ST
EE
L L
AS
ER
SU
PP
OR
T T
EA
M2
TR
OO
PE
RS
WIT
H 2
LA
SE
R G
UN
S
ST
EE
L M
ISS
ILE
SU
PP
OR
T T
EA
M2
TR
OO
PE
RS
WIT
H 2
MIS
SIL
E L
AU
NC
HE
RS
ST
EE
L M
ISS
ILE
SU
PP
OR
T T
EA
M2
TR
OO
PE
RS
WIT
H 2
MIS
SIL
E L
AU
NC
HE
RS
WIN
G M
G S
UP
PO
RT
TE
AM
2 T
RO
OP
ER
S W
ITH
2 C
OLC
AN
O M
Gs
ST
EE
L M
G S
UP
PO
RT
TE
AM
2 T
RO
OP
ER
S W
ITH
2 V
OLC
AN
O M
Gs
2
2
2
2
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
2
2
2
2
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2
2
2
2
STD 100 . 50/
STD 100 . 50/
2 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 2
02
FIG
HT
ER
S
175
E
XT
RA
FIG
HT
ER
20
STD 75 . 35/
STD 75 . 35/
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
35
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
35
STD 100 . 45/
STD 100 . 45/
2 F
IGH
TE
RS
10
0
EX
TR
A F
IGH
TE
R 4
52
FIG
HT
ER
S
100
E
XT
RA
FIG
HT
ER
45
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ T
RIP
LE
LE
NS
E H
EL
ME
TS
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ T
RIP
LE
LE
NS
E H
EL
ME
TS
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S+
TR
IPL
E L
EN
SE
HE
LM
ET
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S+
TR
IPL
E L
EN
SE
HE
LM
ET
S
UN
A S
UP
PO
RT
TE
AM
S A
DD
ITIO
NA
L E
QU
IPM
EN
T O
PT
ION
S
PL
AC
E U
ND
ER
UN
IT C
AR
D /
NO
TE
NE
W C
OS
T O
F E
XT
RA
FIG
HT
ER
S
STA
R F
LA
ME
R T
EA
M
STA
R F
LA
ME
R T
EA
M
ST
EE
L L
AS
ER
TE
AM
ST
EE
L L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
STA
R M
G T
EA
M
STA
R M
G T
EA
M
ST
EE
L M
G T
EA
M
ST
EE
L M
G T
EA
M
WIN
G S
NIP
ER
TE
AM
WIN
G S
NIP
ER
TE
AM
STA
R M
G T
EA
M
STA
R M
G T
EA
M
ST
EE
L M
G T
EA
M
ST
EE
L M
G T
EA
M
WIN
G S
NIP
ER
TE
AM
WIN
G S
NIP
ER
TE
AM
STA
R M
G T
EA
M
STA
R M
G T
EA
M
ST
EE
L M
G T
EA
M
ST
EE
L M
G T
EA
M
WIN
G S
NIP
ER
TE
AM
WIN
G S
NIP
ER
TE
AM
STA
R M
ISS
ILE
TE
AM
STA
R M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
STA
R M
ISS
ILE
TE
AM
STA
R M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
STA
R M
ISS
ILE
TE
AM
STA
R M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
ST
EE
L M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
WIN
G M
ISS
ILE
TE
AM
STA
R F
LA
ME
R T
EA
M
STA
R F
LA
ME
R T
EA
M
ST
EE
L L
AS
ER
TE
AM
ST
EE
L L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
STA
R F
LA
ME
R T
EA
M
STA
R F
LA
ME
R T
EA
M
ST
EE
L L
AS
ER
TE
AM
ST
EE
L L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
WIN
G L
AS
ER
TE
AM
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
2 22 22 22 22 22 2
2 22 22 2
2 22 22 2
2 22 22 2
2 22 22 2
2 22 22 2
2 22 22 2
2 22 22 2
Ad
dit
ion
al E
qu
ipm
en
t
Ad
dit
ion
al E
qu
ipm
en
t
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Trip
le L
en
se H
elm
ets
+
1 A
ccu
racy
dir
ect
fir
e w
ea
po
ns
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 7
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 7
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+2
0
+2
0
+2
0
+2
0
+2
0
+2
0
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+15
+15
+2
0
+2
0
+2
0
+2
0
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+10
+2
0
+2
0
+2
0
+2
0
+2
0
+2
0
+10
+10
+10
+10
+10
+10
1414
141414
44
444
44
444
33
333
54
21
97
54
32
211 3 -
STA
R T
RO
OP
ER
BU
NK
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
STAR TROOPER BUNKER COLONEL
STAR TROOPER BUNKERCAPTAIN
STAR TROOPER BUNKER LIEUTENANT
STAR TROOPER BUNKER SERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
STAR TROOPER BUNKER MASTER SERGEANT
+10
+40
+15
+60
+25 SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
1414
1414
55
55
55
55
44
4414 5 5 4
54
21
97
54
32
211 3 -
ST
EE
L T
RO
OP
ER
BU
NK
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
STEEL TROOPER BUNKER COLONEL
STEEL TROOPER BUNKER CAPTAIN
STEEL TROOPER BUNKER LIEUTENANT
STEEL TROOPER BUNKER MASTER SERGEANT
STEEL TROOPER BUNKER SERGEANT
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25 SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
14 14
14 14
4 4
4 4
4 4
4 4
3 3
3 3
0 - 17 0
BUNKER TEAM STAR TROOPERS
BUNKER TEAM STAR TROOPERS
BUNKER TEAM STAR TROOPERS
BUNKER TEAM STAR TROOPERS
U.N
.A. B
UN
KE
R T
EA
MS
C
ON
SID
ER
ED
RA
NK
3 U
NIT
S F
OR
MO
RA
LE (
TE
ST
WH
EN
1 F
IGH
TE
R L
EF
T)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
BUNKER
ROOF
STRUCTURE
STA
R B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WE
AP
ON
BE
AR
ER
S (
VO
LCA
NO
MG
)
STA
R B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WP
N B
EA
RE
RS
(M
ISS
ILE
OR
FLA
ME
R)
STA
R B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
VO
LCA
NO
MG
) +
0-
2 F
IELD
EN
GIN
EE
RS
+ 0
-2
ME
DIC
S +
0-
1 O
FF
ICE
R
STA
R B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
MIS
SIL
E L
AU
NC
HE
R)
+ 0
-2
FIE
LD E
NG
INE
ER
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Flamer [25] 1/0 4 8/1 Indirect fire Projection
2 2
6 6
2 2
3 3
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
0-2 0-2
0-2 0-2
Only fighters of Size 2 or smaller can enter a bunker.
A unit in a bunker cannot be issued the Take Cover! drill.
Each bunker has a single access to the rear. The loophole allows a unit to shoot, but not fight in close combat.
Abilities
Improved Cover A unit in a bunker gets 3+ cover tests. This also applies to artillery strikes and indirect fire weapons, except Projection weapons.
Secured A bunker cannot be Sabotaged.
Damage
If the general structure of a bunker is destroyed, the whole bunker is destroyed. If the roof is destroyed, Improved Cover and Secured rules no longer apply and bunker weapons are destroyed.
Damage Location: 1-2 Roof; 3-5 General; 6 Weapon chosen by player, or roof if bunker is not armed.
STD 75 . 20/ STD 75 +25
STD 200 . 20/ STD 200 +25
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
20
2 F
IGH
TE
RS
75
+2
5
EX
TR
A F
IGH
TE
R -
6 F
IGH
TE
RS
2
00
E
XT
RA
FIG
HT
ER
20
6 F
IGH
TE
RS
2
00
+2
5
EX
TR
A F
IGH
TE
R -
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
14 14
14 14
4 4
4 4
4 4
4 4
3 3
3 3
BUNKER TEAM STEEL TROOPERS
BUNKER TEAM STEEL TROOPERS
BUNKER TEAM STEEL TROOPERS
BUNKER TEAM STEEL TROOPERS
U.N
.A. B
UN
KE
R T
EA
MS
C
ON
SID
ER
ED
RA
NK
3 U
NIT
S F
OR
MO
RA
LE (
TE
ST
WH
EN
1 F
IGH
TE
R L
EF
T)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
ST
EE
L B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WE
AP
ON
BE
AR
ER
S (
MG
OR
LA
SE
R)
ST
EE
L B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WP
N B
EA
RE
RS
(M
ISS
ILE
LA
UN
CH
ER
)
ST
EE
L B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
MG
OR
LA
SE
R)
+ 0
-2
FIE
LD E
NG
INE
ER
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
ST
EE
L B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
MIS
SIL
E L
AU
NC
HE
R)
+ 0
-2
FIE
LD E
NG
INE
ER
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Laser gun 7 1/1 - 14/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Laser gun 7 1/1 - 14/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2 2
6 6
2 2
3 3
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
0-2 0-2
0-2 0-2
STD 75 . 25/ STD 75 +25
STD 200 . 25/ STD 200 +25
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
25
2 F
IGH
TE
RS
75
+2
5
EX
TR
A F
IGH
TE
R -
6 F
IGH
TE
RS
2
00
E
XT
RA
FIG
HT
ER
25
6 F
IGH
TE
RS
2
00
+2
5
EX
TR
A F
IGH
TE
R -
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM