At Basilisk Fort

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    The Proposal

    Assuming the heroes avoid major troublewith Razmus, they may speak with thedwarf. If the heroes are abusive or say

    that they are uninterested, the dwarf

    moves on and the adventure is over. GMsmay have to do some quick thinking tokeep the heroes on task, but in my

    experience more often than not, playerswill happily jump onto an obvious plothook like this. If the heroes are willing to

    listen the dwarf clears his throat andpresents his proposal.

    "I am looking for a group looking topurchase the deed to a keep in the landsjust beyond the great ramparts at

    Ostagar."

    If the heroes are interested, he continues:

    "I am a dwarf of simple means and,

    between you and me, a piss poorbusinessman [he hoists his flagon of ale topunctuate this]. Found me a nice woman

    in Denerim and I mean to settle into ahumble life of baking bread in her father'sshop. As such, I no longer need a keep

    and its trappings to bring me joy, but Icould use some money for a dowry and a

    little nest egg. Therefore, I am offering thedeed to my keep for the modest sum of2,000 silver pieces. Now, mind you, Ihaven't visited the keep in many years,

    due to my poor health [he hoists his flagonof ale at this], "

    Ferris the Dwarf

    If the heroes have questions, he explains:

    "Historically, Lothering was little more thana trading post serving the fortress of

    Ostagar to the south and the great city of

    Denerim in the northeast. Today, withOstagar largely abandoned Lothering's

    trade focuses mostly on Redcliffe Villagein the west, aye? But the trade roadsbetween Denerim and Lothering still see

    some travelers; this keep lies just off thatroute, y'see... My grandfather and hisfather left Orzammar long before I was

    born to make their way as merchants onthe surface, they had only modest luck astraders, but saw the opportunity to build asafe keep for traveling merchants piling

    the route between Denerim and Ostagar.

    Its a long and lonely road that runs nearthe edges of the Kocari Wilds. My

    grandfather bought the land from thehuman lord who claimed it, and built akeep where merchants could rest free of

    worrying that barbarians would comeswooping down on them in their tents."

    If asked his name, the dwarf, whose realname is Boris, tells the heroes he goes bythe name of Ferris. If the heroes question

    the authenticity if the deed, the dwarf

    assures them that it bears the seal of theking. If the heroes want to check out the

    keep before they buy the deed, the dwarfgrudgingly agrees. He is willing to providethem with a map for a down payment for

    the deed. He wants 100 silvers, butsettles for as little as 50 silvers. He doesnot have the map or the deed on his

    person, so he instructs the heroes to meethim in one hour at a tavern called the'Widow O The Wild' and leaves.Asking around about the dwarf or his

    proposal provides little additional

    information from the assembled crowd.Any given local has a 1 in 6 chance of

    recognizing the dwarf from his description.Those that do tell the heroes they haveseen the dwarf around town talking to

    other travelers, but they have no ideawhat business the dwarf had with them.

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