ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford.
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Transcript of ASL 101: L EARNING A DVANCED S QUAD L EADER Session 5: Fire Combat with Russ Gifford.
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ASL 101: LASL 101: LEARNINGEARNING AADVANCED DVANCED SSQUADQUAD LLEADEREADER
Session 5: Fire CombatSession 5: Fire Combat
with Russ Giffordwith Russ Gifford
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ASL 101: Fire CombatASL 101: Fire Combat
We’ll learn about:We’ll learn about:
• firing Infantry units andfiring Infantry units and Squad WeaponsSquad Weapons
• using the Infantry Fire Tableusing the Infantry Fire Table
• TEMs, DRMsTEMs, DRMs
• fire groupsfire groups
Goals for this SessionGoals for this Session
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ASL 101: Fire CombatASL 101: Fire Combat
You will also learn about results of fire combat:You will also learn about results of fire combat:
• Morale Checks Morale Checks
• Pin Task Checks (PTC)Pin Task Checks (PTC)
• differences between Prep fire, Defensive Fire, differences between Prep fire, Defensive Fire, and Advancing Fireand Advancing Fire
Goals for This SessionGoals for This Session
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ASL 101: Fire CombatASL 101: Fire Combat
In ASL, fire happens only In ASL, fire happens only in certain phases in each in certain phases in each player turn.player turn.
The The ATTACKERATTACKER can fire can fire in:in:
• Prep Fire PhasePrep Fire Phase
• Advancing Fire PhaseAdvancing Fire Phase
Player turn:Player turn:Rally PhaseRally Phase
Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase
Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase
Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase
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ASL 101: Fire CombatASL 101: Fire Combat
In ASL, fire happens only In ASL, fire happens only in certain phases in each in certain phases in each player turn.player turn.
The The DEFENDERDEFENDER can fire can fire in:in:
• Defensive First Fire Defensive First Fire Phase (as the ATTACKER Phase (as the ATTACKER moves)moves)
• Defensive Fire PhaseDefensive Fire Phase
Player turn:Player turn:Rally PhaseRally Phase
Prep Fire PhasePrep Fire PhaseMovement PhaseMovement Phase
Defensive First Fire Defensive First Fire Defensive Fire Phase Defensive Fire Phase Advancing Fire PhaseAdvancing Fire PhaseRout PhaseRout Phase
Advance PhaseAdvance PhaseClose Combat PhaseClose Combat Phase
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ASL 101: Fire CombatASL 101: Fire Combat
Infantry SquadInfantry Squad
• FirepowerFirepower
Fire Power and RangeFire Power and Range
MMC’s have their MMC’s have their inherent firepowerinherent firepower listed on their listed on their counters.counters.
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ASL 101: Fire CombatASL 101: Fire Combat
Infantry SquadInfantry Squad
• FirepowerFirepower
• Normal RangeNormal Range
Fire Power and RangeFire Power and Range
MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.
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ASL 101: Fire CombatASL 101: Fire Combat
Infantry SquadInfantry Squad
• FirepowerFirepower
• Normal RangeNormal Range
Fire Power and RangeFire Power and Range
MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.
Or if they fire Or if they fire beyond their normal beyond their normal range, they fire half range, they fire half their FP.their FP.
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ASL 101: Fire CombatASL 101: Fire Combat
Infantry SquadInfantry Squad
• FirepowerFirepower
• Normal RangeNormal Range
Fire Power and RangeFire Power and Range
MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.
Or if they fire Or if they fire beyond their normal beyond their normal range, they fire half range, they fire half their FP.their FP.
Maximum distance Maximum distance is twice their is twice their normal range.normal range.
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ASL 101: Fire CombatASL 101: Fire Combat
Infantry SquadInfantry Squad
• FirepowerFirepower
• Normal RangeNormal Range
Fire Power and RangeFire Power and Range
MMC’s use this MMC’s use this FP at any target in FP at any target in normal range.normal range.
FP is doubled at FP is doubled at adjacent targets!adjacent targets!
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:• InfantryInfantry units may fire in any direction units may fire in any direction
• FPFP strength depends on strength depends on rangerange
• Inherent FPInherent FP may not be spilt between targets may not be spilt between targets (EXC: some units have spray fire)(EXC: some units have spray fire)
Notes on FiringNotes on Firing
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:• FP may be grouped. Units must be FP may be grouped. Units must be ADJACENTADJACENT to to form a form a fire groupfire group..
• Infantry units may fire a Infantry units may fire a SWSW at the same target, at the same target, or at a separate target.or at a separate target.
Notes on FiringNotes on Firing
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ASL 101: WeaponsASL 101: Weapons
Squad Weapons Squad Weapons
Squad WeaponsSquad Weapons
FPFP Normal RangeNormal Range
Unit TypeUnit Type
ROFROF
SW’s work the SW’s work the same way:same way:
But they must But they must be possessed by be possessed by a personnel unit a personnel unit to be fired!to be fired!
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:
FPFP strength depends on strength depends on other factors, too:other factors, too:
• halved if firing unit moved this turnhalved if firing unit moved this turn
• halved if firing Area Fire (target concealed or hidden)halved if firing Area Fire (target concealed or hidden)
• halved if firing unit is pinnedhalved if firing unit is pinned
• halved if firing unit marked with First Fire counterhalved if firing unit marked with First Fire counter
Other Fire Combat MultipliersOther Fire Combat Multipliers
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
Can these units fire at each other? Can these units fire at each other?
Notice: Notice: The The
467 is 467 is on the on the second second level! level!
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
Can these units fire at each other? Yes!Can these units fire at each other? Yes!
The The range range is 6 is 6
hexes, hexes, so the so the
FP is ?FP is ?
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ASL 101: Fire CombatASL 101: Fire Combat
Terrain type TEM is Terrain type TEM is listed on the Chapter listed on the Chapter
B Terrain ChartB Terrain Chart
Terrain Effects Modifier
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
German Prep Fire Phase:German Prep Fire Phase:
What is What is the the
TEM? TEM?
4 FP + 1 TEM4 FP + 1 TEM
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ASL 101: Fire CombatASL 101: Fire Combat
Reading the IFTReading the IFT
How do we calculate the results?How do we calculate the results?
DR :7 + 1 DR :7 + 1 = 8= 8
On the On the 4 FP 4 FP columncolumn
8 = 8 = No effectNo effect
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
German Prep Fire Phase:German Prep Fire Phase:
DR :7 + 1DR :7 + 1
On the 4 On the 4 FP column FP column
= No = No effecteffect
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
If instead there were two units and they fire grouped?If instead there were two units and they fire grouped?
The total The total FP would FP would
be…?be…?
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
If instead there were two units and they fire grouped?If instead there were two units and they fire grouped?
The total The total FP would FP would
be…?be…?
6 FP 6 FP
Why?Why?Range for second unit is 7 hexes, so his FP is halved!
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
If the fire group had an LMG?If the fire group had an LMG?
The total The total FP would FP would
be…?be…?
9 FP + 1 TEM9 FP + 1 TEM
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
How do we calculate the results?How do we calculate the results?DR of 7, + 1 for the TEM is final DR of 8.
8 on the 8 FP column (there is no 9 FP column)
is an NMC !
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
The result The result would be would be an ‘NMC’an ‘NMC’
(and place (and place Prep Fire Prep Fire markers.)markers.)
NMCNMC
Why no Prep Fire Why no Prep Fire marker on the marker on the LMG?LMG?
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
The LMG The LMG retained retained
its Rate of its Rate of Fire with Fire with a colored a colored die of ‘1’die of ‘1’
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ASL 101: Fire CombatASL 101: Fire Combat
As a result of fire, units may have to see if they are As a result of fire, units may have to see if they are willing to stand the punishment they are receiving.willing to stand the punishment they are receiving.
We call this a ‘morale check.’We call this a ‘morale check.’
This is a dice roll modified by the number on the This is a dice roll modified by the number on the fire chart (0, +1, +2, etc)fire chart (0, +1, +2, etc)
Morale ChecksMorale Checks
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ASL 101: Fire CombatASL 101: Fire Combat
Reading the IFTReading the IFT
NMC = +0, 1MC = +1, 2MC = +2, etc.NMC = +0, 1MC = +1, 2MC = +2, etc.
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ASL 101: Fire CombatASL 101: Fire Combat
When the unit rolls the MC:When the unit rolls the MC:
• If the final DR < their morale, there is no effect. (They If the final DR < their morale, there is no effect. (They ‘passed.’)‘passed.’)
• If it is > their morale, they break. (Flip the counter, place If it is > their morale, they break. (Flip the counter, place DM counter.)DM counter.)
• If it is equal to their morale, they pinned. (Place PIN If it is equal to their morale, they pinned. (Place PIN counter.)counter.)
Morale ChecksMorale Checks
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
On an NMC, what DR would PIN the 747?On an NMC, what DR would PIN the 747?
A MC DR A MC DR of ‘7’ of ‘7’
would pin would pin the unit.the unit.
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
Since the LMG has ROF, can it fire again?Since the LMG has ROF, can it fire again?
Yes! Yes! At the At the same same
target - or target - or any other any other
target.target.
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
What What would the would the German German player player need to need to
roll to get roll to get a 1MC?a 1MC?
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
To get a 1MC with a 3 FP To get a 1MC with a 3 FP LMG, that’s on the 2 FP LMG, that’s on the 2 FP
column.column.
The final DR would need to The final DR would need to be 3 or 4 – so what would be 3 or 4 – so what would
the original DR need to be?the original DR need to be?
3, with a +1 TEM is final 3, with a +1 TEM is final DR of 4.DR of 4.
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
If the If the original original
DR was 3 DR was 3 with a with a
colored 2, colored 2, the LMG the LMG
would lose would lose ROF.ROF.
1MC1MC
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
But what But what happens happens
now if the now if the 747 rolls a 747 rolls a “7” on the “7” on the
morale morale check?check?
1MC1MC
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ASL 101: Fire CombatASL 101: Fire Combat
Example of FireExample of Fire
If the If the original original
MC DR is MC DR is 7, add 1 7, add 1
(for 1MC) (for 1MC) means the means the 747 will 747 will break!break!
1MC1MC
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:
FPFP strength depends on strength depends on range:range:
• FP at normal range? FP at normal range?
• FP beyond normal range?FP beyond normal range?
• How far may a unit fire?How far may a unit fire?
• FP at adjacent targets? FP at adjacent targets?
• FP at in-hex targets (rare occurrence)?FP at in-hex targets (rare occurrence)?
Fire Combat Rules QuizFire Combat Rules Quiz
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:
FPFP strength depends on strength depends on range:range:
• FP at normal range? FP at normal range? FP as listed (x 1)FP as listed (x 1)
• FP beyond normal range? FP beyond normal range? Halved (x ½) Halved (x ½)
• How far may a unit fire? How far may a unit fire? (up to twice normal range)(up to twice normal range)
• FP at adjacent targets? FP at adjacent targets? FP doubled (x 2)FP doubled (x 2)
• FP at in-hex targets (rare occurrence)? FP at in-hex targets (rare occurrence)? (FP x 3)(FP x 3)
Fire Combat Rules QuizFire Combat Rules Quiz
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ASL 101: Fire CombatASL 101: Fire Combat
Personnel Units and Combat Fire:Personnel Units and Combat Fire:
FPFP strength depends on strength depends on other factors, too:other factors, too:
• halved if firing unit moved this turnhalved if firing unit moved this turn
• halved if firing Area Fire (target concealed or hidden)halved if firing Area Fire (target concealed or hidden)
• halved if firing unit is pinnedhalved if firing unit is pinned
• halved if firing unit marked with First Fire counterhalved if firing unit marked with First Fire counter
Other Fire Combat MultipliersOther Fire Combat Multipliers
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ASL 101: Fire CombatASL 101: Fire Combat
Prep Fire - GermanPrep Fire - German
If both German 447 fire at the 747, what is the FP? If both German 447 fire at the 747, what is the FP? The TEM?The TEM?
8 + 38 + 3
What What would the would the German German player player have to have to roll to get roll to get a result?a result?
If the If the German German player rolled player rolled a 5, what a 5, what happens if the happens if the American American rolls 6?rolls 6?
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ASL 101: Fire CombatASL 101: Fire Combat
Movement PhaseMovement Phase
467 moves from U1 to467 moves from U1 to
U2 – 1. 5 MF (grain)U2 – 1. 5 MF (grain)
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ASL 101: Fire CombatASL 101: Fire Combat
Movement Phase – Def. First FireMovement Phase – Def. First Fire
467 moves from U1 to467 moves from U1 to
U2 – 1. 5 MF (grain)U2 – 1. 5 MF (grain)
747 – First Fires747 – First Fires
7 FP +1 TEM –1 NAM7 FP +1 TEM –1 NAM
DR = 8 = PTCDR = 8 = PTC
PTC DR =6 No EffectPTC DR =6 No Effect
6 FP6 FP
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ASL 101: Fire CombatASL 101: Fire Combat
Movement Phase – Def. First FireMovement Phase – Def. First Fire
467 moves from U2 to467 moves from U2 to
U3 – 1 MF + 1 MFU3 – 1 MF + 1 MF
747 – Sub First Fire!747 – Sub First Fire!
3.5 FP +2 wall –1NAM3.5 FP +2 wall –1NAM
= 2FP +1 = 2FP +1
DR = 4 +1 = 5 = NMC DR = 4 +1 = 5 = NMC
2 FP + 1 2 FP + 1
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ASL 101: Fire CombatASL 101: Fire Combat
Movement Phase – Def. First FireMovement Phase – Def. First Fire
467 takes NMC467 takes NMC
DR = 5 = No Effect DR = 5 = No Effect NMC NMC
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ASL 101: Fire CombatASL 101: Fire Combat
Defensive Final Fire PhaseDefensive Final Fire Phase
No Final Fire - No Final Fire -
Remove FF markers Remove FF markers
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ASL 101: Fire CombatASL 101: Fire Combat
Advancing Fire PhaseAdvancing Fire Phase
467 fires at hex T3467 fires at hex T3
FP is doubled for adj, FP is doubled for adj, halved for advancing, halved for advancing, halved for area = 2 FPhalved for area = 2 FP
DR = 4 + 2 Tem = 6 DR = 4 + 2 Tem = 6
If an HIP unit is in T3, If an HIP unit is in T3, it would have to be it would have to be revealed since we got revealed since we got a result. (PTC)a result. (PTC)
No unit in T3. No unit in T3.
Remove Prep Fire Remove Prep Fire chitschits
2 FP +2 2 FP +2
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ASL 101: Fire CombatASL 101: Fire Combat
Advance PhaseAdvance Phase
467 advances to T3 467 advances to T3
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ASL 101: Fire CombatASL 101: Fire Combat
CC PhaseCC Phase
No Close CombatNo Close Combat
No Concealment No Concealment
No PIN markers to No PIN markers to removeremove
End of German Player End of German Player TurnTurn
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ASL 101: Fire CombatASL 101: Fire Combat
For further information: For further information:
Read Read Section A7.0 Section A7.0 (all) , (all) ,
in the rule book for in the rule book for
AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..
For Further InformationFor Further Information
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ASL 101: Fire CombatASL 101: Fire Combat
Well, that was a start on fire combat. We have Well, that was a start on fire combat. We have more to learn.more to learn.
Next session, we’ll learn about Assault Fire, Next session, we’ll learn about Assault Fire, Spray Fire, Fire Lanes!Spray Fire, Fire Lanes!
Coming Next SessionComing Next Session
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ASL 101: Fire CombatASL 101: Fire Combat
In the next module, we’ll get you fired up as we In the next module, we’ll get you fired up as we take target practice with MMCs and SW!take target practice with MMCs and SW!
See you at See you at
Session 6 – Fire Combat, part 2!Session 6 – Fire Combat, part 2!
Coming Next SessionComing Next Session
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ASL 101ASL 101 was created by: was created by:
• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)
Mass Media and Big Government (Multi-media lecture series, 2006)
Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)
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Additional InformationAdditional Information
Advanced Squad Leader, ASL, and all artwork © MMP, 2007
This Presentation is
© 2007 by Russell Gifford
May be used with permission
Write to [email protected]