Asher Vollmer GDC Talk 2014 - Tutorials
-
Upload
asher-vollmer -
Category
Design
-
view
719 -
download
5
description
Transcript of Asher Vollmer GDC Talk 2014 - Tutorials
Tutorializing Innovative Mechanics
Asher VollmerGame Designer, Sirvo LLC
Ugh tutorials
“SUCCESSFUL”
HOW I DESIGN
PICK A GOAL
ARROW-
KEY
GAME
PICK A GOAL
ARROW-
KEY
GAME
PICK MULTIPLE GOALS
PICK MULTIPLE GOALSARROW
KEYS
PICK MULTIPLE GOALSARROW
KEYS
MOBILE AS
HECK
PICK MULTIPLE GOALSARROW
KEYS
MOBILE AS
HECK
TINY
PICK MULTIPLE GOALSARROW
KEYS
FOREVERPL
AY
MOBILE AS
HECK
TINY
PICK MULTIPLE GOALSARROW
KEYS
FOREVERPL
AY
MOBILE AS
HECK
TINY
PICK MULTIPLE GOALSARROW
KEYS
FOREVERPL
AY
MOBILE AS
HECK
TINY
LOGIC BEHIND
GOALS
PICK MULTIPLE GOALSARROW
KEYS
FOREVERPL
AY
MOBILE AS
HECK
TINY
BUILD
CONFLICT
LOGIC BEHIND
GOALS
SPEAKING OF CONFLICTING
GOALS
THE TUTORIAL PART(finally)
What should tutorials accomplish?
What should tutorials accomplish?TEACH
What should tutorials accomplish?TEACH
COMFORT
What should tutorials accomplish?
EXCITE
TEACH
COMFORT
What should tutorials accomplish?
EXCITE
TEACH
RESPECT
COMFORT
What should tutorials accomplish?
EXCITE
TEACH
RESPECT
COMFORTGREAT
TUTORIAL
THERE IS NO RECIPE FOR
A PERFECT TUTORIAL
THERE IS NO RECIPE FOR
A PERFECT TUTORIAL
but…
HERE’S A LIST OF INGREDIENTS
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
● Stay out of the player’s way
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
● Stay out of the player’s way
● Give the player a safe space
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
● Stay out of the player’s way
● Give the player a safe space
● Make the goals into puzzles (!)
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
● Stay out of the player’s way
● Give the player a safe space
● Make the goals into puzzles (!)
● Use scaffolding
HOW DOES EACH INGREDIENT
RELATE TO THE DESIGN GOALS?
TELL THE PLAYER WHAT TO DO
EXCITETEACH RESPECTCOMFORT
TELL THE PLAYER WHAT TO DO
EXCITETEACH RESPECTCOMFORT
GET OUT OF THE PLAYER’S WAY
EXCITETEACH RESPECTCOMFORT
GET OUT OF THE PLAYER’S WAY
EXCITETEACH RESPECTCOMFORT
GET OUT OF THE PLAYER’S WAY
EXCITETEACH RESPECTCOMFORT
GET OUT OF THE PLAYER’S WAY
EXCITETEACH RESPECTCOMFORT
GIVE THE PLAYER A SAFE SPACE
EXCITETEACH RESPECTCOMFORT
GIVE THE PLAYER A SAFE SPACE
EXCITETEACH RESPECTCOMFORT
GIVE THE PLAYER A SAFE SPACE
EXCITETEACH RESPECTCOMFORT
MAKE THE GOALS INTO PUZZLES
(!) EXCITETEACH RESPECTCOMFORT
MAKE THE GOALS INTO PUZZLES
(!) EXCITETEACH RESPECTCOMFORT
MAKE THE GOALS INTO PUZZLES
(!) EXCITETEACH RESPECTCOMFORT
MAKE THE GOALS INTO PUZZLES
(!) EXCITETEACH RESPECTCOMFORT
MAKE THE GOALS INTO PUZZLES
(!) EXCITETEACH RESPECTCOMFORT
TELL ME WHAT TO DO
IN THE CONTEXT OF
THE GAME
HELP THE PLAYER BUILD A MENTAL
MODEL
USE SCAFFOLDING
EXCITETEACH RESPECTCOMFORT
Scaffolding = Context Sensitive
Hints
USE SCAFFOLDING
EXCITETEACH RESPECTCOMFORT
Based on:
• Time spent inactive
• Lack of player progress
• Proximity to beginning of game
• Whatever you can detect programatically
USE SCAFFOLDING
EXCITETEACH RESPECTCOMFORT
USE SCAFFOLDING
EXCITETEACH RESPECTCOMFORT
HERE’S A LIST OF INGREDIENTS
● Tell the player what to do
● Stay out of the player’s way
● Give the player a safe space
● Make the goals into puzzles (!)
● Use scaffolding
EXCITE
TEACH
RESPECT
COMFORTGREAT
TUTORIAL
PLAYTEST
EXCITETEACH RESPECTCOMFORT
EXCITE
TEACH
RESPECT
COMFORTGREAT
TUTORIAL
THANK YOU!
Asher Vollmer
@AsherVo