Artspace Diabolus 3 (#AUTOMAT)

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#automat 1 #automat diabolus second life virtual art space (benvolio) josina burgess (jose den burger) caravaggio bonetto (naomi devil) velazquez bonetto (lászló ördögh diabolus) texts by josina burgess edited by velazquez bonetto created by the carp 0 team:

description

The begining e-book

Transcript of Artspace Diabolus 3 (#AUTOMAT)

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diabolus second life virtual art space (benvolio)

josina burgess (jose den burger)caravaggio bonetto (naomi devil)velazquez bonetto (lászló ördögh diabolus)

texts by josina burgessedited by velazquez bonetto

created by the carp 0 team:

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The metaverse symbol

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The word: „Cyberspace“ is known now as an artword, its born from the word „Cyber“ (a shortform from the english word „Cybernetic“ that again comes from the greek word „Kybernetike“; „The art of navigate“ and the word „Space“. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the mo-dern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual time-space-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we „surf around„ with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve

the name „Avantgarde“

This e-book dedicated to

William Fetter (1928-2002),

an art director who worked for Boeing, was a computer graphics pioneer and the first to draw the human figure using a computer

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manax

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The first MANAX Installation

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Manax

When Velazques and me started with the MANAX Project we were discussing in what form we should do this. First it was important to tell the story and second , it had to be interesting for the viewers.

The figure MANAX itself was already very interes-ting, the way his avatar looked was very special, an almost abstract figure and when he moved and posed for the pictures Velazques made the abstractness was even more. Like a Picasso painting.

The way he acted however was not very friendly all the time. He had a satanic sense of humor. Liked to play with weapons and evil scripts that did harm to other avatars or lands.

His place in SL was build in rough, iron materi-als, with many traps verywhere, the people that surrounded him got used to fell in pits or being orbited away just as a joke.

He made it rain, but the rain was like blood and covered the land you were standing on.He let bombs explode everywhere and enjoyed to surprise you with all kinds of strange buildings and they were never the same. His intelligent way of building and using scripts for his creations were stunning, even the fact that Linden Lab ban-ned him from SL didn’t keep him away from co-ming back every time with a different figure and every time this avatar was more complicated.

Velazques used a part of the collection of pic-tures he made from MANAX for an installation telling the story in black and white pictures, you could walk through and see how the avatar changed when he posed in different positions. Like drawings, like pieces of Art, no more like an avatar in SL.

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22 #automat #automat 23 Later on I used many of these pictures as textu-res on dresses and named it the MANAX Collec-tion.

The MANAX project was started with a poem I wrote, telling the story of Manax, I found an actor from England 5imon Baker who did read the poem and send it to us on MP3, also I asked Cy-press Rosewood , a musician living in the USA to compose music for the project. He writes beauti-ful etheric music with a filosophical background. Sometimes very soft , then again with power and undertones of darkness. He also agreed to play live on stream when the Project would be ready.

Velazques started to invent a total new Light Or-gan. It spitted out images of the Manax caracter in many colours together with particles of light in many shapes and forms. It worked on comman-do as well on automat and the particle emitter was build in such a way that the particles were coming from all around, even underneath you.

The whole Project was also based on the know-ledge of Synasthesia. Together with the music, the Poem and the particle show the whole project was like an experience the viewer went through and all together the whole project was a great success.

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The MANAX story

MANAX mc Millan was his nameHe knew his powers were perfectWould SL ever been the sameWithout his Evil intellect?

There in his world of lonelynessHis kingdom ruled by hate and fearDisciples following his messHe made an island dissapear..

Yet banned He was by Second LifeAnd Linden Lab thought that He was goneNo one that knew His evil driveHe wasn’t ready, wasn’t done..

And XANAM yes he incarnatedWith even more of angrinessAnd Secondlife now really hatedBy Him and only Him I guess

The Heavens strted raining bloodAnd Avatarts just innocentExploded..oh He burned them goodAnd Xanam, no He never bend..

His brain so bright, full innovationsDid let him seek for new eventsAnd with all of his great creationsHe started like it never ends

Again He was eliminatedAgain He came and was rebornNow DEADLY was the one that hated And MANAX / XANAM not forlorn

In animation told his storyHis hate, his sadness and his griefNo ego, not a seek for gloryAn intellect beyond believe..

He at the end had to decide

That Real Life was Seconds close..To execute his suicideEternal Real now I suppose..

I witnessed MANAX ‘s final end..And learned that nothing can compareTo what You are or what You mentTo be, to want, to hope or dare

Its who You are. Your InnerbeThe only one You ever knowThe Second Mirror let you seeThat only You can make You glow..

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Synesthesia (also spelled synæsthesia or syna-esthesia, plural synesthesiae or synaesthesiae)—from the Ancient Greek s?? (syn), meaning „with,“ and (aisthesis), meaning „sensation“‘—is a neurologically based phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway.

Many people with synesthesia use their experi-ences to aid in their creative process, and many non-synesthetes have attempted to create works of art that may capture what it is like to experi-ence synesthesia. Psychologists and neurosci-entists study synesthesia not only for its inherent interest, but also for the insights it may give into cognitive and perceptual processes that occur in everyone, synesthete and non-synesthete alike.

Alexander Skrjabin (1872-1915) russina compo-ser had a so called Colour-Synasthesia strengled into Colourviewing by hearing certain tones and notes. Because he had no absolut hearing, the colourviewing only appeared when he wrote down or played a certain note or accord.

John von Neumann Born 28 December 1903, Budapest, Hungary; Died 8 February 1957, Was-hington DC; Brilliant mathematician, synthesizer, and promoter of the stored program concept, whose logical design of the IAS became the pro-totype of most of its successors - the von Neu-mann Architecture.

John von Neumann concentrated on the deve-lopment of the Institute for Advanced Studies (IAS) computer and its copies around the world. His work with the Los Alamos group continu-ed and he continued to develop the synergism between computers capabilities and the needs for computational solutions to nuclear problems

related to the hydrogen bomb.

First as a painter, then sculptor, town planner, ar-chitect, theoretician of art, Nicolas Schöffer was one of the most important artists of the second half of twentieth century. Non-commercial artist, he is less known than others, for, devoted to artistic fundamental research, he creates, above all, at the scale of towns, in which he wants to give back to mankind life pleasure shielded from all kinds of visual and acoustic pollutionNicolas Schöffer still living.

Father of Cybernetic Art, thus of so-called „inter-activity“, he wanted to bring a prospective and non-backward-looking vision of art, which could help mankind to develop itself with a good hold on true creative and liberating possibilities of our times.

Exhibitions, interviews, shows, movies, teaching, monumental sculptures and 10 published books forms the legacy of this exceptional artist and his exceptional work.

Norbert Wiener (November 26, 1894, Columbia, Missouri – March 18, 1964, Stockholm Sweden) was an American theoretical and applied ma-thematician. He was a pioneer in the study of stochastic and noise processes, contributing work relevant to electronic engineering, electronic communication, and control systems.

Wiener is also the founder of cybernetics, a field that formalizes the notion of feedback and has implications for engineering, systems control, computer science, biology, philosophy, and the organization of society.

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ET

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diabolus art space

ScriptArt

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WearableArt

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JOSINA’S WEARABLE ARTThe dresses…

After being some time in SL and having exhibitions of my paintings in several Galleries I started to look for other challenges.I rented a house, where I had a gallery of myself and I sold my paintings well, even from SL into real life.

But after that, what else was there to do except visiting openings and other exhibitions? I was not the type to hang around and party, shop and buy clothes or go to dance all the time.I explored and wandered around and saw how eager peo-ple were on clothing and with that knowledge I started with a careful try to make a dress myself. I used a texture of a real painting on it and tweaked and changed, rotated and stretched and was trying again and again till I got a dress that was looking great. When I wal-ked around wearing it I got many compliments and questi-ons about it and decided to make more.

Several people approached me and offered me to place my dresses in their stores for a price, but I denied that because I wanted to keep them very exclusive and not one of many.

Then a friend offered me a place to start my own store , he would do the marketing and I would made the dresses. Well that didn’t work out to well because the time he was on SL and my time being there didn’t overlap so I went on by myself again.

On a later occasion I met Reslez Steeplechase, a man that was involved in the music business in SL, arranging per-formances for musicians in SL. With him and his company we started a new gallery annex boutique but after some time also this didn’t work out well and again I was going my way alone.

Meanwhile I did met Velazques already and we were starting our art projects already and at Diabolus, the land Velazques had that time , he offered me some place to put my dresses ondisplay but in a different way as everybody else did.He learned me to make bitmaps and alpha channels. And placing the images of the dresses on clear prims. He also designed a new logo and the new store looked special.

I was asked to build a store in a big new mall on a German Sim and Velazques designed a very futuristic and very SL store in the middle of that mall.

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From the MANAX project I got many textures made on bitmaps and used them also as textures for dresses. I designed more different models and made hats to go with them.

The dresses became more and more SL and different from what everybody else was wearing in SL. The interest of people to buy them grew, even when they learned they were not cheap. Velaques and me started to make money from them and we shared every sale 50/50.

When we started with the next Diabolus exhibition Velaz-ques made the store a bit bigger and from the money we earned we bought more land also sharing that. Based on loyalty and trust we formed a great team and I became a master in designing, making textures, new models and the line of different exclusive art-dresses became bigger and bigger.

When I learned to work with scripts I started to animate dresses as well, let them rotate and move around, chan-ging textures and I equipped some of them with particles so the dresses really sparkle. The end is not in sight, I continue making them, its our income in SL what we use to buy more land and make our time on SL worth to build monthly exhibitions in a specta-cular way. My ideas about new models and new textures still come in my mind and I love to do that even where I hate sawing in real life!

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copyrightt Caravaggio Bonetto

Josina BurgessVelazquez Bonetto

2007

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