Artists galore! concept artist turbo edition

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Yoji Shinkawa: Yoji Shinkawa, born December 25, 1971, is a Japanese artist. He is most famous for his character, environment and mechanical designs for the Metal Gear and Zone of the Enders series. Born in Hiroshima, Shinkawa began working for game developer Konami in 1994 after graduating from Kyoto Seika University.[1] He first worked as a debugger for the PC-98 version of Policenauts. He moved on to serve as art director for the later console ports of the game, then as character designer for the Metal Gear Solid series. He is now the lead artist on many of Konami's titles. Shinkawa's illustration style is generally praised as original and artistic, yet technically accurate. According to himself he is inspired by anime-related artists like Yoshikazu Yasuhiko and Yoshitaka Amano, but also more western-related and less contemporary artists such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both Adobe Photoshop and Corel Painter for his creations

Transcript of Artists galore! concept artist turbo edition

Page 1: Artists galore! concept artist turbo edition

Yoji Shinkawa:

Yoji Shinkawa, born December 25, 1971, is a

Japanese artist. He is most famous for his

character, environment and mechanical

designs for the Metal Gear and Zone of the

Enders series.

Born in Hiroshima, Shinkawa began working

for game developer Konami in 1994 after

graduating from Kyoto Seika University.[1] He

first worked as a debugger for the PC-98

version of Policenauts. He moved on to serve

as art director for the later console ports of

the game, then as character designer for the

Metal Gear Solid series. He is now the lead

artist on many of Konami's titles.

Shinkawa's illustration style is generally

praised as original and artistic, yet technically

accurate. According to himself he is inspired

by anime-related artists like Yoshikazu

Yasuhiko and Yoshitaka Amano, but also more

western-related and less contemporary artists

such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as

Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both

Adobe Photoshop and Corel Painter for his creations

Page 2: Artists galore! concept artist turbo edition

Masahiro Ito:

Ito was born in Saitama, Japan in 1972, and graduated from the graphic design department of Tama

Art University. He joined Konami in 1997 and became part of Team Silent, where he worked as

background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2,

and art director, creature and

background designer in Silent Hill 3.

After the split of Team Silent, Ito did a

few more contributions to the Silent Hill

series, being credited with a "special

thanks" for Silent Hill 4: The Room,

drawing one of the alternate covers of

Dying Inside volume 3, the art for the

comics Cage of Cradle and Double

Under Dusk, creating the cover art and

the comic White Hunter for the Silent

Hill: Origins soundtrack, and drew the

covers for the Japanese versions of

Silent Hill: Homecoming and Silent Hill:

Downpour.

Non-Silent Hill related work includes

drawing art for KIBA, a Japanese trading

card game, and Metal Gear Solid 4. He

has released an art book titled The 2nd

Wild Pig, which is only available in

Japan.

Page 3: Artists galore! concept artist turbo edition

Ben Lo:

Ben Lo is a concept artist originally from Toronto, ON Canada. Currently, he is living in Montreal

working for Bioware on the next Mass Effect title. In the Past, he has worked for Irrational Games on

Bio shock Infinite and EA Black Box on a Need for Speed title.

Page 4: Artists galore! concept artist turbo edition

Christopher Barrett:

Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released,

Barrett was credited as an artist on Bungie's team. During Halo 2's development, Barrett was

working as a Lead environment artist. He also worked as a campaign environment lead. Barrett did

additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.

Page 5: Artists galore! concept artist turbo edition

Kekai Kotaki:

Born and raised on the Big Island of Hawaii, Kekai has always had a passion for art. Finding the

sunshine and beautiful scenery distracting he moved to dreary Seattle in 2000 to attend art school.

After graduating he proceeded to attempt a career at doing art. This meant getting a job at

ArenaNet, the makers of the Guild Wars franchise as a lowly texture artist. Through hard work and

more than a little luck he was able to become a concept artist.

Kekai can still be found in Seattle. After 5 years as Lead Concept Artist on Guild Wars 2 and 8+ years

total at ArenaNet, Kekai has left to go look for new endeavors and to work on his burgeoning

illustration career. Additionally, he enjoys traveling the world and doing workshops demonstrating

his process and thoughts about art.

Page 6: Artists galore! concept artist turbo edition

Yusuke Nakano:

Yusuke Nakano is an artist who has made artwork for most video games in The Legend of Zelda

series, developed by Nintendo, since The Legend of Zelda: Ocarina of Ti me. He has worked on other

Nintendo games, including games in the Super Mario Bros., Mario Kart, Mario Golf, and Mario Tennis

series. Twilight Princess was the first game that Nakano was involved with from the beginning of

development. Nakano claims that this game was the one that he enjoyed working on the most since

he got to do the kind of art that he liked best.[1] Nakano has been influenced by a number of artists.

When he was young he was mostly into Japanese comics and animation, but later developed an

interest in American comics and fantasy art, such as that of Frank Frazetta.