Artists galore! concept artist turbo edition
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Transcript of Artists galore! concept artist turbo edition
Yoji Shinkawa:
Yoji Shinkawa, born December 25, 1971, is a
Japanese artist. He is most famous for his
character, environment and mechanical
designs for the Metal Gear and Zone of the
Enders series.
Born in Hiroshima, Shinkawa began working
for game developer Konami in 1994 after
graduating from Kyoto Seika University.[1] He
first worked as a debugger for the PC-98
version of Policenauts. He moved on to serve
as art director for the later console ports of
the game, then as character designer for the
Metal Gear Solid series. He is now the lead
artist on many of Konami's titles.
Shinkawa's illustration style is generally
praised as original and artistic, yet technically
accurate. According to himself he is inspired
by anime-related artists like Yoshikazu
Yasuhiko and Yoshitaka Amano, but also more
western-related and less contemporary artists
such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as
Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both
Adobe Photoshop and Corel Painter for his creations
Masahiro Ito:
Ito was born in Saitama, Japan in 1972, and graduated from the graphic design department of Tama
Art University. He joined Konami in 1997 and became part of Team Silent, where he worked as
background and creature designer of Silent Hill, art director and creature designer in Silent Hill 2,
and art director, creature and
background designer in Silent Hill 3.
After the split of Team Silent, Ito did a
few more contributions to the Silent Hill
series, being credited with a "special
thanks" for Silent Hill 4: The Room,
drawing one of the alternate covers of
Dying Inside volume 3, the art for the
comics Cage of Cradle and Double
Under Dusk, creating the cover art and
the comic White Hunter for the Silent
Hill: Origins soundtrack, and drew the
covers for the Japanese versions of
Silent Hill: Homecoming and Silent Hill:
Downpour.
Non-Silent Hill related work includes
drawing art for KIBA, a Japanese trading
card game, and Metal Gear Solid 4. He
has released an art book titled The 2nd
Wild Pig, which is only available in
Japan.
Ben Lo:
Ben Lo is a concept artist originally from Toronto, ON Canada. Currently, he is living in Montreal
working for Bioware on the next Mass Effect title. In the Past, he has worked for Irrational Games on
Bio shock Infinite and EA Black Box on a Need for Speed title.
Christopher Barrett:
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released,
Barrett was credited as an artist on Bungie's team. During Halo 2's development, Barrett was
working as a Lead environment artist. He also worked as a campaign environment lead. Barrett did
additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.
Kekai Kotaki:
Born and raised on the Big Island of Hawaii, Kekai has always had a passion for art. Finding the
sunshine and beautiful scenery distracting he moved to dreary Seattle in 2000 to attend art school.
After graduating he proceeded to attempt a career at doing art. This meant getting a job at
ArenaNet, the makers of the Guild Wars franchise as a lowly texture artist. Through hard work and
more than a little luck he was able to become a concept artist.
Kekai can still be found in Seattle. After 5 years as Lead Concept Artist on Guild Wars 2 and 8+ years
total at ArenaNet, Kekai has left to go look for new endeavors and to work on his burgeoning
illustration career. Additionally, he enjoys traveling the world and doing workshops demonstrating
his process and thoughts about art.
Yusuke Nakano:
Yusuke Nakano is an artist who has made artwork for most video games in The Legend of Zelda
series, developed by Nintendo, since The Legend of Zelda: Ocarina of Ti me. He has worked on other
Nintendo games, including games in the Super Mario Bros., Mario Kart, Mario Golf, and Mario Tennis
series. Twilight Princess was the first game that Nakano was involved with from the beginning of
development. Nakano claims that this game was the one that he enjoyed working on the most since
he got to do the kind of art that he liked best.[1] Nakano has been influenced by a number of artists.
When he was young he was mostly into Japanese comics and animation, but later developed an
interest in American comics and fantasy art, such as that of Frank Frazetta.