ART EDUCATIONAL PRODUCT - hanze.nl...concept of “Atelier in een Koffer.”2 (2012) In relation to...
Transcript of ART EDUCATIONAL PRODUCT - hanze.nl...concept of “Atelier in een Koffer.”2 (2012) In relation to...
Charlotta Giles | Master Kunsteducatie | April 29, 2016
ART EDUCATIONAL PRODUCT
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Contents
1. CONTEXT AND BACKGROUND
2. LITERATURE AND GOOD PRACTICE
2.1 Creative flow and the psychology of discovery and invention
2.2 Pragmatism- a learning theory for the future
2.3 Building creative capacities for the 21st century
2.4 Subjective skills and a willingness for learning
3. ART EDUCATIONAL PRODUCT
3.1 Design criteria
3.2 Learning objectives
3.3 Planning and instruction
3.3.1 Tools and materials
3.3.2 Learning environment
3.3.3 Further instruction
3.3.4 Reference/evaluation/ assessment
4. WORKS CITED
5. REFLECTION
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Simplicity & Slippage A concept of experiment as a tool for learning
CONTEXT AND BACKGROUND
The Art Educational Product Simplicity & Slippage provides a concept for creating an
experimental learning environment. It stems from an aim to improve design education
as I have experienced it in secondary school, but can be used as a tool for learning in any
educational setting in which creativity, innovative thought and student- led query are to
be stimulated. The concept entails a set of criteria and suggestions for stimulating
creative flow and immersion in the practical exploration of materials. It can be suited to
any age group and setting which seeks to build a self- driven mindset in students for
responding to unknown and challenging situations in a visionary and confident way.
The qualities strengthened in this AEP benefit the design profession in particular, in
order to build design repertoire and with regards to its function of shaping future life.
They are are equally important to future young adults in all walks of life, in a fast
progressing and increasingly globalized world.
A report published by the University of Brighton in 2006 identifies the challenges that
Western society is to face in future. These are mentioned as an aging population,
climate change, wealth disparities and migration. The report furthermore analyzes the
function of social design. Social design recognizes the designing process as a tool for
shaping social environments. It is indicated here that design education will have to focus
less on marketable products and more on situations that require a visionary attitude as
to how societies and communal living are to be given form. This would hint at the
education of design having to put emphasis on the capacities of creativity and
innovation, as well as on critical thought and reflection. As UNESCO states, do 21st
century societies need members that have an ability to identify problems and to frame
opportunities in a smart and agile manner. (2006) This resonates with Eisner, who
claims: “The world today requires people who can think on their own, who can raise
telling questions and solve puzzling problems. The world outside school is riddled with
unpredictable contingencies- there are no certainties.”(2003) This is of benefit in a
wider professional context as becomes clear from an article published in the
International Journal of the Arts and Education arguing for the development of creative
pedagogics.1 (2011) It refers to a professional world in which individuals will have to re-
design themselves continuously in order to perform in a progressive job- market,
1 See: A Teacher’s Repertoire: Developing Creative Pedagogies, International Journal of Education& the Arts, 2011
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therefore needing a self- driven, self- confident and flexible attitude towards a less
predictable future.
Within Simplicity and Slippage lies the introduction of concepts which are inherent to
the process of creating art. It couples those to the practice of design. Art and design are
usually taught as separate subjects in school, where the intuitive, self- reflective, free-
of- goal and spontaneous practice of art is excluded from design. Both art and design
can benefit from one another, however, and design in particular can be enriched and
inspired through the experimental and playful aspects inherent to art.
In principle are the attributes of creativity and innovation inherent to the process of
design. New design ideas are to provide alternatives to existing products, improving
circumstance and quality of life by in form of new product solutions. Design, as it is
taught in most schools, however, does focus little on visionary and thought provoking
aspects that are essential for design ideas to progress. The focus predominantly lies on
the teaching of qualitative skills needed to obtain a profession in a design industry,
which is focused on commercial gain and economic profit, and hardly on quality of life
or the improvement of social aspects.
As Nussbaum indicates, is education currently equipping too little for circumstances that
need solving beyond focus on profit. (2011)This is reflected in design curricula that focus
on manufacturing technique and a design process that is guided by specifications aimed
at fulfilling the commercial needs of a target market or consumer. It is of little surprise
that student design lacks in originality and innovation as a result. Student outcomes
often resemble “School- art” (Haanstra, 2011), reflecting an attitude that prefers to stay
safe, within expectations, for worry of compromising technique and final product.
What is to be aimed for, in contrast, is the taking of risks, which plays an important role
in innovation. This implies that students must be granted the freedom to make
mistakes, to experiment, to discover, without pressure to perform. This is where design
education can be improved by adapting strategies that apply in the arts. As Eisner
suggests, is it in the arts that the unknown is discovered, and through which one “[…]
looks for surprise and redefines goals” (2003)
By introducing the playful, open- ended, and experimental aspect of art to design, can
design capacity move from manufacturing predictable products aimed at a commercial
reality, to a visionary aspect that looks for novel solutions and improvement of existing
circumstance. It can do so by strengthening concepts of curiosity and query, as well as
supporting the subjective skills needed for acting in a confident and visionary manner.
This AEP can help to qualify for the role of the future designer, who needs to be able to
generate design repertoire independent from well- known traditions. It can furthermore
teach important life skill that resonates beyond the design profession and the
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classroom. This is where I would like to argue that the inclusion of art and design in
educational curricula can contribute to teaching the abilities needed for shaping
personal as well as communal life in a world which is yet uncertain in how to respond to
future challenges.
LITERATURE & GOOD PRACTICE
Simplicity and Slippage as a concept for learning through experiment is inspired by an
article titled “Viscerality and Slowliness” published in the International Journal of
Education & the Arts in 2012. By observing community artists and their pedagogic
methods in engaging participants, the article observes which principles encourage
immersion in practical experiment. In an immersive state the participant is free from
burden or future expectation, therefore moving beyond the customary. Creation arises
from impulse or or sudden emotion rather than from planned thought and desired
outcome. By creating an environment where participants can immerse in their
relationship with materials, own ideas and experiment can find shape, resulting in the
experience of the making of an individual mark in the world. The criteria described as
artists pedagogies in this article, form the base for the criteria used in my AEP. They are
furthermore inspired by Sabine Plamper, and the educational theory that underlines the
concept of “Atelier in een Koffer.”2 (2012) In relation to this have I taken note of Mahaly
Csikzentmihalyi and his theories on creative flow and the psychology of invention.
(1997)
As part of my pedagogic vision do I feel drawn to the movement of the maker
education3 as it argues for a practical environment in which students explore tools and
materials. The maker education educates active producers instead of passive
consumers, it claims, which is something that resonates with my own pedagogic vision.
In relation to this do I feel inspired by Bente Elkjaer, who analyses the educational
theory of Dewey and the potential that pragmatism holds for future learning. (2009)
By reading Biesta I have concluded that a form of education that strikes a balance
between “learning from” and “being taught by” (2015) might be the most fruitful
ground for learning both qualitative and subjective skills. My AEP contributes to this
2 See: Sabine Plamper, Van krastekening naar eigen beeldtaal, de wereld van het jonge kind, nr maart, 2012 3 See: Waag society, institute for art, science and technology
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balance and provides student initiative through query, which results in students being
open to learning, to which teachers can add.
Finally I would like to argue that the concept of Simplicity and Slippage contributes to
the abilities needed in the 21st century, such as cultural understanding and creativity. I
will refer here to the aims of an art education as explained by UNESCO in 2006.
CREATIVE FLOW AND THE PSYCHOLOGY OF DISCOVERY AND INVENTION
In her theory underlining Atelier in een Koffer, Plamper argues, that the expression of
imagination through imagery is intrinsic to children. In order to express themselves is it
natural for children to explore and to investigate material and objects, giving new and
surprising meaning to things. To disturb this tendency with which all humans are born,
would therefore mean to disturb a child’s natural instinct for creating art. In a learning
environment which upholds specific expectations as to how tools and materials are to
be used, a sense of right and wrong is being taught, inhibiting children’s trust in their
own ability. This could be translated to any human at any age, who seeks out creative
practices. Through interference by expectation on technique and outcome, a free flow
of ideas is being disrupted. As Plamper argues, is the ability to think imaginatively and
inventive part of the human condition. The education of art and design, therefore, can
only benefit from trusting in individual ability, instead of manoeuvring from a point of
view that denounces individual creative capacity. An environment in which experiment
and playful exploration are encouraged, on the other hand, would build on and continue
to develop what children already possess.
Having a background in teaching practical technique to students myself, I can relate to
the notion that one might envisage potential chaos through leaving students to explore
possible techniques without guidance. It is here where teachers must change if creative
and self- driven capacities are to be encouraged, shifting the emphasis from perfectly
finished results to the process of creation itself. Essential to nurturing this natural ability
would be, as Plamper suggests, a learning environment in which students can truly
concentrate and immerse in their creative process, free from pressure to perform.
Simplicity and Slippage is a concept which outlines essential criteria that would make
this process possible.
The notion of human natural ability to be creative is accompanied by an instinct for
exploring and novelty risk, according to Csikzentmihalyi. In his work titled “Flow and the
psychology of discovery and invention” he claims, that all humans are born with two
contradicting instincts. The first would aim to save energy, guarding self- preservation,
needing little encouragement. The second would present the taking of risks and
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exploration, withering away, however, if not stimulated. The sustaining of high levels of
curiosity is where creativity finds its root, Csikzentmihalyi claims. If too few
opportunities are available that practise and nurture this instinct, then motivation for
creative behaviour is extinguished. All education, including art and design, can take
note here. The question arises, whether a school system which predominantly feeds
ready- made packages of knowledge to its students, to be safely absorbed and
reproduced, hinders human potential instead of developing it. It certainly would apply
to the teaching of design that is heavily framed by teacher expectations and predictable
outcomes. Simplicity and Slippage provides an environment where curiosity and
exploration are nurtured, in this sense leading to creative behaviour. According to
Csikzentmilahyi is an optimal environment for creative flow offered, when both the
aspects of challenge as well as relaxation are high, considering both instincts, of self-
preservation and risk- taking. This AEP is aiming to balance those, with use of an optimal
combination of tools and materials for experiment.
From experience I have witnessed that all students are enthusiastic about engaging
with tools and materials when entering a practical workshop. I can also claim with
certainty that many students feel discouraged when having to use tools and materials in
a guided manner. Too often is student motivation and self- driven attitude hampered,
by a teacher who redirects student focus from exploring initial, spontaneous ideas
towards pre- meditated lesson objectives. As Csikzentmihalyi would argue, does a
“psychic entropy” result from an emotion that is negative. Teacher correction or
judgement, in the moment of curiosity or creative flow, would result in negative student
emotion. This has the effect of a pre- occupied mind which needs to restore subjective
order. Due to this cause do external tasks remain neglected. This theory on the mind
implies that not only creativity is undermined, but that all learning is compromised if
controlled by the teacher. As Csikzentmihalyi explains, is it the full immersion in creative
flow that makes for excellence in life. (1997) He also questions a teacher led
environment with regards to the ability of taking ownership of life. I would agree with
him here, that it is essential to follow one’s own intentions in order to learn to take
ownership. Especially a school environment, in which students are nevertheless
supervised, could allow room for this, yet is it hardly practised in school.
Csikzentmihalyi divides the creative process into 5 steps:
a) PREPARATION- immersion in a set of problematic issues that are interesting and
arouse curiosity.
b) INCUBATION- ideas churn around below the threshold of consciousness, unusual
connections are made.
c) INSIGHT- all necessary pieces fall together.
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d) EVALUATION- reflection on whether the insight is valuable, worth pursuing,
insecurity.
e) ELABORATION- deciding on what information needs to be pursued in order to
progress further
Simplicity and Slippage and a project of experiment would fit into the concept of
preparation, as well as elaboration. In relation to the experimental concept of Simplicity
and Slippage is it worth mentioning that immersion and curiosity are identified as the
first step taken. This confirms my belief that to begin an art or design project with query
and experiment would provide a great base for curiosity and inspiration. Another point
worth mentioning would be incubation. Csikzentmihalyi points out that intuition and
intellect work together in the creative process, the most obvious moments would be
incubation and insight. This would imply that creativity is a highly personal process that
requires its own time. As Csikzentmihalyi discovered, are there no specific personality
traits or ways of working that grant the development of a creative personality. It
furthermore becomes clear that a teacher led lesson structure, which demands specific
tasks to be fulfilled at set times, has little regard for individual processes, undermining
creative potential.
In the stage of evaluation, insecure thoughts and self- doubt are the most prominent.
An environment that poses no judgement is essential here, as negative feedback or
labelling comments can inhibit inspiring initial ideas from their development in the
phase of elaboration. It is in the phase of elaboration that the teacher can offer his or
her own expertise as an answer to student query. Before this stage, it would be useful
for the teacher to refrain from interfering.
Both Csikzentmihalyi and “Viscerality and Slowliness”, as well as Sabine Plamper point
to a learning environment in which time holds little meaning and in which participants
can immerse in creative flow completely. There would be a time frame, especially with
regard to schools, but within that frame, time should play little role. This is supported by
refraining from expectations and judgement and by putting emphasis on the process, as
opposed on result.
PRAGMATISM- A LEARNING THEORY FOR THE FUTURE
My Art educational product relates to Dewey and to the theory of Bente Elkjaer, who
defines in her work “Pragmatism” how the educational theories by Dewey can support a
learning theory for the future. (2009) Dewey’s claim made for the learning through
practical first- hand experience instead of learning from lesson content that is based on
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experiences made by others, resonates in my AEP. It is important for students to
experience how tools and materials can be used directly in order to assimilate any
know- how with regards to them. This is done best by experiencing material in relation
to all of their possibilities. To copy techniques and methods from a teacher who
demonstrates a single and presumably correct way, results in “symbolic
meaning.”(Dewey). This undermines the discovery of better or improved methods that
might be more suited to specific situations. Furthermore can only practical experience
add a sense of meaning to materials with regards to design. The teaching of symbolic
content leave no room for alternative options, which is what innovation presents. They
can be found through investigation and query only, which is where this AEP is aiming to
contribute. As Elkjaer points out: “subjects (individuals) are not passive spectators, who
look into the world from the outside, but powerful and future- oriented participants in
natural […] worlds.” (Page 80) This implies that students are capable of leading their
own query that can drive their learning forward, holding all skills necessary to
participate with own intent.
The student and classroom are often viewed as separate from real- life, suggesting that
learning takes place only when compartmentalized into different lesson objectives and
measurable outcomes. Learning is part of life, however, and the experiment can
contribute to a type of learning style that is suited to students making experiences as
part of their practical reality. In this sense there remains no need for measurable
outcomes, which serve more as a teacher check- list than as a tool for learning.
Dewey’s concept of experience, which is essential to his pedagogic theory, is
characterized, claims Elkjaer, by reaching forward to the unknown. She furthermore
argues that inquiry is the only method for having an experience. (Page 81) “To ‘learn
from experience’ is to make a backward and forward connection between what we do
to things and what we enjoy or suffer from things in consequence.” (Dewey, 1916) This
aspect is supported by the concept of experiment and specifically by the criteria of
Ephemerality applied in this AEP. It focuses on creation and its consequence, as part of
immersing in the moment, the process, in which all action results in an experience from
which one can learn.
If we regard the process of designing as a process of creating something new, then it is
in practical experiment that students design new ideas, with their hands, as opposed to
designing in theory, with pen and paper. Through practical experiment can students
witness whether ideas are feasible, or not, as a first- hand experience. This upholds
motivation, aids in the “psychologisation” (Dewey) of lesson material that might be
offered as an answer to query derived from experiment, and supports the building of
design repertoire.
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Simplicity and Slippage relates to the concept of the makers- education, which aims to
raise future young adults to become autonomous producers in society instead of passive
consumers. Here I agree that a practical learning environment can contribute to a
transition from an industrial and centralized economy, of which the current design
industry makes part, towards an innovative economy in which members of society take
initiative. This can be practiced in a playful way and in an experimental environment,
where students can experience the differences they can make by producing objects as a
result of their individual actions.
BUILDING CREATIVE CAPACITIES FOR THE 21ST CENTURY
According to UNESCO do the arts and an art education provide an essential base for
building creative capacities needed in the 21st century. (2006)The aim of an art
education, as argued for in UNESCO’s “Road Map for Education”, is to contribute to the
education of creative and culturally aware members of society. The arts are to
contribute to the encouragement of behavior and social value that underlines social
tolerance and celebrates diversity. UNESCO makes a link between a need for innovation
and creativity and multicultural societies, with an urgency for the development of
necessary skill for the development of peaceful, prosperous and sustainable societies, in
an increasingly globalized world.
In order to fulfil this mission, must both curriculum design and teacher education adapt
and improve, states Unesco, to include an awareness for the positive value of cultural
diversity in teaching. It is furthermore argued that art education systems need to evolve
from focusing on the result of a process to the process itself, indicating that students
learn valuable skills from the process of creating art itself, and that within this process
lie valuable lessons that are separate from the production of an art object. By putting
emphasis on autonomy of thought and action, student culture should be allowed to
surface in education, through which a sense of creativity and initiative are to be
cultivated.
UNESCO’s vision resonates with Elkjaer who claims that a relevant educational theory
for the future would have to teach an ability to respond creatively to foreign or
unknown ideas.
She claims that this is done best by exercising playful, anticipatory imagination which
translates to a query focusing on the question and consequence of what- if. This is in
contrast to students becoming accustomed to priori propositions that would translate
into the question and consequence of if- then. (2009) I would like to argue that this is an
aspect stimulated directly through experiment.
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In addition I would like to claim that Simplicity and Slippage promotes social skill that
can tolerate and incorporate other viewpoints and differing, varied ideas. It also
encourages creativity and innovation by focusing on the process of creating art, instead
of on the art object itself.
Central to the concept of Simplicity and Slippage stands the taking of student-
ownership for the creative process. Participants can follow their own intent and
inspiration. This naturally invites their cultural background or individual personality,
which is likely to reflect. In this does the concept of experiment offer a creative common
ground in which differences in culture, character, and style channel into a variety of
artistic expressions which inspire through different approach, therefore encouraging
mutual respect. This contributes to student’s interpersonal skill and social awareness. It
also results in the understanding that situations can be approached and solved in a
variety of ways, which holds an advantage to a way of teaching that illustrates a single
approach. A certain degree of single- mindedness might transcend here, giving a false
illusion on how to manage life, especially in relation to others. Furthermore is freedom
in expressing own ideas coupled with a certain degree of vulnerability. Most students
are aware of this vulnerability, including their own. Therefore it is of interest of the
whole group to ensure a feeling of mutual safety, to which everybody contributes,
resulting in respectful attitude and tolerant behavior. Here transcends that if individual
participants feel free to express their identity and culture, they are more open to
listening to that of others. Not only is cultural awareness stimulated, but also an ability
to listen with tolerance and to begin dialogue, which supports collaboration. This will
resonate outside school and in future life where common cultural ground might have to
be found in various situations in society and a global world.
Cultural awareness, claims Unesco, needs coupled with creativity, as members of
different social and cultural background will have to form common ground in future
societies, or will have to find sustainable and peaceful solutions in living or working
together to ensure a global world in which common as well as individual interest is met.
Here does UNESCO’s report resonate with the concept of social design, which looks for
the design process as a tool for improving social life. It furthermore points to a design
education that does focus less on profitable outcomes aimed at a consumer’s market,
and more on the process of design which holds keys for changing life and ways of living.
Simplicity and Slippage creates a learning environment that holds no expectation on a
finished product outcome. Students focus on the creative process fully, not being
rushed towards a goal. Through experiment students learn to react creatively to
problematic situations and the unknown. They develop an ability to embrace
unconventional ideas and concepts. They learn to look for new solutions to suit a
situation at hand, instead of compromising novel solutions for fear of breaking
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traditional ideas or rigid concepts learnt in class. The experiment does focus on finding
solutions creatively, with the resources and necessities at hand, whatever they may be.
THE IMPORTANCE OF SUBJECTIVE SKILLS AND A WILLINGNESS FOR LEARNING (BIESTA)
This AEP promotes valuable subjective skills that prepare future young adults for a world
which demands independent, visionary, creative and innovative action and in which
they might have to invest a self- driven, and confident attitude. Whilst I value the
teaching and learning of qualitative skill, I believe that the acquisition of subjective skill
has equal relevance. To some extent can qualitative skill, in the sense of specific know-
how fitting specific professional profiles, be acquired at any moment in life, as needed.
It is also becoming increasingly difficult to anticipate which qualitative skills students will
need in their future life. Not only is it difficult for education and parents to predict
future developments in technology and professional life, teenagers, who often have
better technological know- how than their parents, are aware of this, therefore putting
relevance into question.
Subjective and personal skills, on the other hand, are needed in all stages of life and can
be learned in the realm of art and design, by means of inquiry and experiment.
To be able to lead an investigation, to solve problems, to query, to take risks and to
innovate are subjective skills which have value beyond specific subject matter and are
related to the concept of ‘life- long learning.’ To be able to know oneself and one’s
strengths as well as weaknesses, to have practice in assessing when to take risk or when
to stay safe, to have the communicative skills for sharing ideas as well as values, to be
able to assess whether guidance or support needs sought, to learn from mistakes, to
persevere in the face of challenges, are all subjective life skills relevant in managing life.
Here the experiment can contribute to the development of self- confident, self-
motivated and inquisitive individuals who actively make use of available resources in
order to reshape existing circumstances with an innovative and visionary approach.
This AEP does strike a balance, in my opinion, between the concepts of “learning from”
and “being taught by” as discussed by Biesta. (2015)
I agree with Biesta, when he criticises a way of teaching which holds the assumption
that children hold all they need to know within themselves already, needing nothing
more than an environment where their own potential can grow. Whilst I believe in
granting children and students the freedom to follow and to give direction to their own
interest and query, I can see that there is a difference between “learning from” and
“Being taught by”. I agree when he argues, that learning is taking place when something
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new is added to a student’s understanding, something which harbours a revelation. This
is not to say that it is wrong to develop, enhance and encourage what students bring to
the classroom themselves. The concept of experiment as in this AEP facilitates an
environment where elements of individual life experience, cultural background,
individual talent, interest and character can be incorporated and built on. What
students do not harbour within themselves are experiences that span a life- time and
conclusions drawn by experts in specific fields, as well as information and know how
acquired through generations, as pointed out by Biesta. Students do not learn about
these in the phase of experiment. The experiment does create a sound starting point for
further query, to which the teacher can add specific know how by building onto a topic
of student interest, however. Here does Simplicity and Slippage contribute to a
willingness for learning designing technique and practical method. This is to take place
after an initial period of free experimentation, which is likely to cause further query.
Biesta argues that willingness for learning is a necessary condition for accepting and
assimilating new information. By allowing time for experiment, does Simplicity and
Slippage invite necessary query for the providing of information, instead of smothering
query by offering know how that might be irrelevant to student interest.
This AEP builds on student curiosity that arises from natural creative enthusiasm when
entering a design and technology workshop. The reason for this lies in the workshop
providing tools and machinery to be used, giving instant results in form of made objects.
All students, in my experience, are keen to experience those tools in a playful manner.
The enthusiasm is always present and forms a foundation for learning which remains
enjoyable, nurturing a willingness for learning.
This resonates with UNESCO, who promotes that an art education raises student
motivation and active participation, thereby contributing to the quality in education.
(2006)
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ART EDUCATIONAL PRODUCT
DESIGN CRITERIA
Simplicity and Slippage is to serve as a concept for improving:
Art and Design Education,
Creativity
Innovative skill
Active Participation
By
a) Building design repertoire
b) Allowing creative flow
c) Allowing immersion in experiment
d) Stimulating query
e) Practical experience with materials and tools
f) Allowing intuition and intellect to work together
g) Being spontaneous and playful
h) Striking a balance between challenge and relaxation
i) Trusting individual ability and intent
Simplicity and Slippage furthermore aims to celebrate:
Diversity
By
j) Allowing multiple approaches
k) Allowing student’s background, experience, culture to surface
l) Encouraging self- expression
m) Providing a non- judgmental environment
n) Providing a base for dialogue
o) Embracing unconventional ideas
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LEARNING OBJECTIVES By engaging in projects of experiment, students acquire the following
design ideas that reflect individual signature
a positive attitude towards diversity
a pro- active manner
an ability to take risk
self- confidence
self- reflection
an ability to act with autonomy
visionary thinking
understanding of tools and materials
curiosity
Agility
Tolerance
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PLANNING AND INSTRUCTION
Tools and Materials
As for tools and materials to be used, the following criteria apply:
Simplicity: Materials to be used are meant to be inexpensive or easily replaced instead of rare
and expensive, to help participants to keep at ease, avoiding worry over potentially wasting
them. Examples would be toilet rolls, cheap fabric, carton, natural objects such as leafs or twigs,
pasta shells, bits of wool, plastic bottles, empty milk cartons, to name but a few. Simplicity is
also granted by leaving little choice to the participant, at best just one and a maximum of two,
as choice can easily result in a tendency to control or plan prior to beginning, to the extent of
inhibiting immersion. The freedom lies in experimenting with the material at hand.
tools& material
Simplicity
Immediacy
limited choice in
ABUNDANCESlippage
Challenge/Relaxation
Choice of 2 materials and 2
tools only, material is offered
in abundance
Processes that avoid
waiting time
Ordinary, inexpensive
materials
Tools that easily “slip”
beyond their
traditional use
Combination of tools
balances need for
challenge and
relaxation
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Slippage: Use of tools and materials that can easily be used beyond their expected and
customary purpose. These can be household objects such as rolling pins (in combination with
rubber, foam or to texture surfaces), cheese- graters (to grate all kind of material), but also
workshop tools such as heat guns (to melt or burn), vacuum formers, sewing machines to
perforate materials without thread, etc.…The choice of material and tools depends very much
on age group and setting. To suggest a specific tool and material would defy the concept of
experiment, which holds an unlimited range of possibilities and knows no mistakes. I would also
like to note that tools may be used in their traditional way, possibilities are increased, however,
if tools invite novel methods.
As with Simplicity with regards to materials, are tools offered in a limited choice here (maximum
2) in order to encourage immersion and creative flow, instead of stimulating a calculating mind.
Immediacy: Avoidance of waiting times and complicated processes. If paint is offered, it should
be fast- drying. Masking tape works better than glue, staple- guns are more effective than
needle and thread, to name a few examples.
Abundance: Materials offered must be available in a large quantity to encourage a wide range of
possibilities and to broaden imagination.
Challenge/relaxation: Tools and materials are to be compatible to a certain degree. There
should be a balance between challenge and relaxation. In order to remain playful and at ease,
the participant must feel no stress. On the other hand is a level of challenge needed to stimulate
creative thought. Challenge and relaxation are balanced through a suitable combination of tools
and materials.
SUGGESTED COMBINATIONS
These are suggestions only. When the experimental environment is planned, it is at the
discretion of the professional to choose what is feasible and to ensure that the combination of
tools and material is compatible to a certain degree. In relation to specific future design tasks, or
to test specific design ideas, it would be necessary to focus on relevant materials and tools in
order to build design repertoire and inspiration.
SIMPLICITY SLIPPAGE IMMEDIACY
Toilet rolls Sewing
machine
Dye
pigment
fast drying
adhesive
Combination of
tools and materials
provides balance
between challenge
and relaxation
PAGE 17
Empty
milk
cartons
Whole
puncher +
scissors
Stapler
2 colors of
cheap felt
Scissors +
Cheese
grater
Fast
adhesive
Twigs Wire Masking
tape
Leafs laminator Fast
adhesive
Plastic
bags
Iron +
Baking
paper
Stapler
Paper Rolling
pin
Ribbon
Photocopier
Fast drying
paint
Stones
Plastic
bottles
Heat gun
Fast
adhesive
PAGE 18
Learning environment
The concept of experiment as a learning tool can be taught in any setting. This can be as
part of an art education or in relation to design. The learning environment could be
provided by art locations or technology workshops, general classrooms, or the outdoors.
The creation of the right environment relies less on a practical setting than on the
provision of the right atmosphere in which participants can immerse in creative flow.
Slowliness: This concerns the provision of an atmosphere in which time is irrelevant.
Participants should be encouraged to forget about time. This is best achieved by leaving the
process open- ended by enforcing o time restriction and by leaving participants entirely
undisturbed within a given time frame. For example, within a time frame of 2 hours the
participant has no time limits or guide with regards to timing. This is an example only, the exact
time frame depends on the environment, and this could also entail an afternoon or a short spurt
of time, such as 30 mins. It is important, that within a time frame, however, time is meaningless.
Focus on process: The phase of experiment holds no expectation on outcomes, there is no goal
to work towards. The focus lies on trying and testing and practical experiment, no matter the
outcome.
Playful: Inspiration and intent is derived from a pleasure of following intuition and individually
favored ideas. There is freedom to try whatever the fancy. Nothing is forced.
creative flow& immersion
SLOWLINESS
without judgement
diversity
EPHEMERALITY
playful
focused on process
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Ephemerality: No need for the production of objects that last. A creation can stay in the
moment of production and fall apart thereafter.
Diversity: Different approach and method are celebrated. As there is no expected outcome,
there is no expectation or restriction on how the experiment is carried out. (The only limitation
would be provided by safety)
Without judgement: There is no need for any feedback during the phase of experiment or
thereafter. Observers, teachers and fellow participants should refrain from labelling either
process or outcome in any way. It is to remember here, that the process of experiment entails
individual thought processes and ideas that stem from individual background, culture,
experience or preference. To comment would attach someone else thoughts and background,
which can disturb creative flow or raise insecurity. This can be disturbing in particular when the
phase of experiment is to inspire a further design process. In general it would disrespect the
element of diversity in which everyone is entitled to express individual ideas. Once the
experiment in completed, an open dialogue can help to discuss different impressions. It is
important here for participants to ask on each other’s intent instead of labeling processes with
their own thoughts.
Further Instruction
A project following the principles of Simplicity and Slippage would follow the following steps:
1. Students are given material and tools
2. Students engage in experiment (e.g. 2 hours)
3. Students record thoughts, moments, consequences, queries, outcomes they regard as
poignant (this can take place at any moment including before, during or after
experiment)
After the initial period of experiment, the log book can serve the following purposes:
A) A base of query for finding more information, here the teacher can offer support, link
new information and know how, or students investigate further in an independent
manner.
B) A base for inspiring design ideas, which are to be developed or sketched as a
continuation of experiment.
C) A base for dialogue amongst the group in which participants can continue to express
themselves and listen to others, and in which common ground or differing methods,
ideas can be found that inspire, stimulate or reconfirm.
Participants are meant to begin the experiment on their own. If participants begin to couple and
work together in a natural flow as part of the process, it is possible to continue in couples or
groups
PAGE 20
Reference/ Evaluation/ Assessment
LOG- BOOK
There is no assessment attached to this concept, as this would defy its purpose of an individual
process that holds no judgement.
Students are to produce a log- book in which they record the process of experiment. The log
book can take shape in a variety of ways, such as written notes on thoughts and query,
photographs, video recordings or practical examples of experiment. Its aim is to provide a
collection of thought or action or consequence to refer to. The log- book as an outcome does
serves merely the student as a form of reference.
WORKS CITED Social Design
http://mappingsocialdesign.org/
Maker education
https://makereducation.nl/
https://www.waag.org/nl
A Teacher’s Repertoire: Developing Creative Pedagogies, International Journal of Education&
the Arts, 2011
http://www.ijea.org/v12n15/v12n15.pdf
Viscerality and Slowliness: An Anatomy of Artists’ Pedagogies of Material and Time,
International Journal of Education& the Arts, 2012
http://www.ijea.org/v13n9/v13n9.pdf
Sabine Plamper, Van krastekening naar eigen beeldtaal, de wereld van het jonge kind, nr maart,
2012
F. Korthagen& B. Lagerverf, Leren van binnenuit: Onderwijsontwikkeling in een nieuwe tijd,
Soest: Nelissen, 2008
Folkert Haanstra, Authentieke Kunsteducatie, Cultuur + Educatie, 2011
PAGE 21
Elliot W. Eisner, What do the Arts teach, Stanford University, 2003
Bente Elkjaer, Pragmatism: a learning theory for the future, contemporary theories of learning,
Knud Illeris, Routledge, 2009
Mihaly Cskszentmihaliy, creativity: Flow and the Psychology of Discovery and Invention,
International Edition, 1997
John Dewey, Het kind en het curriculum, John Dewey over opvoeding, onderwijs en burgerschap,
J. Berding, 2011.
Gert Biesta, Het prachtige risico van onderwijs, Uitgeverij Phronese, 2015
Road Map for Arts Education. Building Creative Capacities for the 21st Century
http://www.unesco.org/new/fileadmin/MULTIMEDIA/HQ/CLT/CLT/pdf/Arts_Edu_RoadMap_en.
Martha C. Nussbaum, Not For Profit: Why Democracy Needs the Humanities, 2010
REFLECTION
This AEP is introducing elements intrinsic to the process of creating art, to the concept to design
and technology. Since qualifying as a teacher, I have tried to include an experimental aspect in
design projects, as I feel that inspiration is an element that does surface mostly when playing
with spontaneous ideas. It is also an aspect of design technology that students enjoy the most,
which is why I would like both playfulness and experiment to feature more in education. It
serves both as a motivator for students and does benefit design, at the same time building self-
confidence in student’s ability to innovate something original that reflects a part of themselves. I
have been looking for a concept or form of teaching to facilitate an experimental, student- led
environment. To just let students loose without a guide- line or support, seemed too much like a
recipe for chaos. It was through conversation with fellow Master students that I felt encouraged
to embrace a way of teaching that would be less controlled and less focused on a perfectly
finished outcome, which led me to look for further ideas in literature. I was delighted when
finding the article “Viscerality and Slowliness” in the International Journal of Art and Education,
as it gave definite criteria in how to create an environment in which participants can immerse in
creative flow effectively. It gave me a concept to start from, as well as the confidence that there
are theories in literature and pedagogics that would support my idea. I have adapted the criteria
to suit design education and my pedagogic vision slightly when designing my AEP. The AEP is not
attached to a specific school or educational setting, which is why it might seem very open and
non- descript in its details. This is partly due to the nature of experiment, which is to remain
without too much boundary. It is also due to the fact that the concept for experiment is to fit
any creative subject and age group, needing filled with specific content (especially with regards
to tools and materials) by art, expressive or creative professionals, such as Drama and Dance
teachers or professionals in Primary or Music schools. Here I perceive designing in a general
PAGE 22
context, as in the creation of new and novel ideas, which applies to many art related fields. I felt
inspired by Wilke when developing Simplicity and Slippage as she had introduced the onion
model to our class, by Prof. Dr. Fred Korthagen. When sharing my article on creative flow and
immersion, we noticed that we have the element of intuition and personal experience as well as
individual drive and motivation in common, with regards to our pedagogic vision. The onion
model as well as its view on the development of competences resonates with my AEP, in that it
includes the intent and intrinsic motivation of its participants. Wilke in return found my article
inspiring and I welcomed it with surprise when we were to practice some of its elements as part
of her AEP presentation! It confirmed my confidence when realizing that a colleague does thinks
in similar ways, and it was great to see a similar thought transferred into a different setting, such
as Drama. I am aware that my AEP is mainly theory that is still to be practiced in order to be
refined, Wilke’s presentation provided a short glimpse of experiment that follows intuition and
playful intent, which was indeed enjoyable experience, leading to a valuable, inspiring,
experience.
I shared some sources and literature with Nicolette, whose pedagogic vision shows similarities in
its aim to combine art and design. This I see reflected in her inspiration by the Bauhaus
movement, which serves both an artful purpose, as well as design function. The Bauhaus
movement shows further link to social design and a vision that leads beyond the commercial
product, its products expressing political and ideological value. Nicolette communicated that she
felt my concept of experiment would fit into the first stage of design education according to the
Bauhaus School. Here, students are encouraged to experience as many different media as
possible, to build design repertoire. As her AEP is providing a concept for practical experiment
with materials, we had several elements in common, which we discussed. By exchanging ideas
and discussing our pedagogic visions, I feel that our aim and design criteria for the development
of our AEP became clearer, as many thoughts become more focused when having to
communicate them. Simone and Ana pointed me towards the idea of the Makers education and
the ethos and vision of the Waag society. Without our exchange I would not have realized how
closely my pedagogic vision is to this movement. Simone, Ana, Nicolette and I had connected by
forming a Whatsapp group, where we shared literature, publications and ideas, which was
helpful, especially in selecting relevant literature, instead of having to read everything in order
to decide on its content. In general it helped to receive feedback from Master colleagues, as
they have sound know- how for critical feedback, which can either inspire or sharpen one’s
vision.