Art Center Interactive Design 4 - #2 Understanding Users

33
Understanding Users Art Center Interactive Design 4 | Week 2 | Joy Liu

description

Art Center Interactive Design 4 Lecture Slides #2 (week 2) Understanding Users

Transcript of Art Center Interactive Design 4 - #2 Understanding Users

Page 1: Art Center Interactive Design 4 - #2 Understanding Users

Understanding Users

Art Center Interactive Design 4 | Week 2 | Joy Liu

Page 2: Art Center Interactive Design 4 - #2 Understanding Users

So… who exactly is going to use your product? and what do we need to know to understand them?

Page 3: Art Center Interactive Design 4 - #2 Understanding Users

One of usability’s most hard-earned lessons is that ‘you are not the user’.

Page 4: Art Center Interactive Design 4 - #2 Understanding Users

If you work on a development project, you’re atypical by definition. Design to optimize the user experience for outsiders, not insiders. The antidote to bubble vapor is user testing: find out what representative users need. It’s tempting to work on what’s hot, but to make money, focus on the basics that customers value.

Jakob Nielsen, “Growing a Business Website: Fix the Basics First”, 2006.

Page 5: Art Center Interactive Design 4 - #2 Understanding Users

by The Oatmeal, http://theoatmeal.com/comics/restaurant_website

Page 6: Art Center Interactive Design 4 - #2 Understanding Users

Why?

Who?

What?

Where?

When?

How?

The Five Ws and One H

Page 7: Art Center Interactive Design 4 - #2 Understanding Users

Know your enemy & know yourself and you can fight a hundred battles without disaster.

Sun Tzu “The Art of War”

Page 8: Art Center Interactive Design 4 - #2 Understanding Users

Don’t need to reinvent the wheel.‣ How does the general market feel about this topic? ‣ What are the constraints or cultural impact on this topic? ‣ What are some products that hinder market adoption? ‣ What has been successful for people regarding this topic? ‣ What has been painful for people regarding this topic?

Page 9: Art Center Interactive Design 4 - #2 Understanding Users

Research Methods tools to help you determine users

Page 10: Art Center Interactive Design 4 - #2 Understanding Users

1. Survey 2. Interview 3. Ethnographic Research 4. Contextual Inquiry 5. Longitudinal Study

Page 11: Art Center Interactive Design 4 - #2 Understanding Users

Survey

‣ Large sample set ‣ Quantitative data ‣ Pattern discovery

‣ May be shallow ‣ Need to set up good questions beforehand

Page 12: Art Center Interactive Design 4 - #2 Understanding Users

Interview

‣ Qualitative data ‣ Insights into thoughts and ideas ‣ In-depth research

‣ Participants may not be diverse enough ‣ May be skewed

Page 13: Art Center Interactive Design 4 - #2 Understanding Users

Ethnographic Research

‣ “Understand how people live their lives” ‣ Broad range ‣ Observational, nonintrusive

‣ Time consuming ‣ Resource consuming

Page 14: Art Center Interactive Design 4 - #2 Understanding Users

Contextual Inquiry

‣ Combines observation with interview ‣ “I noticed you did x, can you explain why?”

‣ May be intrusive and take users out of their natural environment

Page 15: Art Center Interactive Design 4 - #2 Understanding Users

Longitudinal Study (Diary Study)

‣ Users document about their experience in a diary over a period of time

‣ Realistic scenarios, no artificial environment ‣ Post-mortem analysis

‣ Extremely time consuming

Page 16: Art Center Interactive Design 4 - #2 Understanding Users

“Interviewing isn’t the right approach for every problem. Because it favors depth over sample size, it’s not a source for statistically significant data.”

Steve Portigal, Interviewing Users

Page 17: Art Center Interactive Design 4 - #2 Understanding Users

Interviewing Users the art of asking questions

Page 18: Art Center Interactive Design 4 - #2 Understanding Users

“Do you know anyone else I can speak to?”

Page 19: Art Center Interactive Design 4 - #2 Understanding Users

Ask Good Questions

‣ cannot be answered with yes or no ‣ cannot lead to a dead-end ‣ cannot suggest answers to participants ‣ no trailing ellipsis

Page 20: Art Center Interactive Design 4 - #2 Understanding Users

Open-Ended vs. Closed Questions

“So do you cook?”

“How do you go about cooking on a weekday?”

Page 21: Art Center Interactive Design 4 - #2 Understanding Users

Leading Questions

“Look at this page, would you say this feature is better than that one?”

“Is this feature helpful or not helpful to you? Why?”

Page 22: Art Center Interactive Design 4 - #2 Understanding Users

Intention vs. Behavior

“How many times do you plan to go to the gym?”

“In the last 3 months, how many times did you go to the gym?”

Page 23: Art Center Interactive Design 4 - #2 Understanding Users

Keep’em Talking!

“Tell me more about that…”

“What do you mean by…”

“Help me understand better…”

Page 24: Art Center Interactive Design 4 - #2 Understanding Users

Proper Etiquette

‣ Ask permission to record ‣ Be friendly ‣ Avoid interruption (Respect silence and pauses!) ‣ You’re there to gain info, not establish friendship ‣ Right amount of small talk (it’s a conversation!)

Page 25: Art Center Interactive Design 4 - #2 Understanding Users

Personas externalize your characters

Page 26: Art Center Interactive Design 4 - #2 Understanding Users

Fictional, archetypal users that lead to different collections of needs and behaviors, which help guide decisions.

It allows the team to keep a vivid image of each user group.

Page 27: Art Center Interactive Design 4 - #2 Understanding Users

Biographical info Demographics

Behaviors Personality Traits

Needs, Desires, & Goals

Ideal Features, UX Goals

Gears & Equipments

Photo Representation

Page 28: Art Center Interactive Design 4 - #2 Understanding Users

=

‣ Who is John? ‣ What does he look like? ‣ How old is he? ‣ Where does he live? ‣ What does he do for a living? ‣ How much does he make? ‣ What does he use daily? ‣ What does he do for fun? ‣ What does he say? ‣ What is his goals in life? ‣ Why does he need this product? ‣ What is he frustrated about? ‣ What does he dislike?

Page 29: Art Center Interactive Design 4 - #2 Understanding Users

Persona Worksheet, philosophie.is

Page 30: Art Center Interactive Design 4 - #2 Understanding Users

Persona Worksheet, philosophie.is

Page 31: Art Center Interactive Design 4 - #2 Understanding Users

“Introduction to User Personas”, ux-lady.com

Page 32: Art Center Interactive Design 4 - #2 Understanding Users

Persona Example - philosophie.com

Previous student works

Page 33: Art Center Interactive Design 4 - #2 Understanding Users

‣http://www.usability.gov/how-to-and-tools/methods/personas.html

‣http://www.ux-lady.com/diy-user-personas/

‣http://uxmag.com/articles/using-proto-personas-for-executive-alignment

‣http://www.portigal.com/blog/from-sxsw-diving-deep-best-practices-for-interviewing-users/

‣http://www.uxmatters.com/mt/archives/2008/07/preparing-for-user-research-interviews-seven-things-to-remember.php

‣http://www.slideshare.net/edanzico/user-interview-techniques

Resources & Reading