Arlg workshop-at-jtelss12

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Augmented Reality for Learning Games JTEL Summer School 2012 Estoril Tuesday, 22 May 12

description

"Agumented Reality for Learning Games" workshop at JTEL Summer School 2012

Transcript of Arlg workshop-at-jtelss12

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Who are you? Where are you from? What is your research background? Why have you selected this workshop. What are your expectations?

M.C. Escher’s ‘Labyrinth’

Introduce yourself

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Augmented Reality

What scholars say about AR

Augmented Reality mixes the real world with virtual objects

to create a mixed reality.

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AR is not Augmented Virtuality

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Mobile devicesTuesday, 22 May 12

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Augmented Capabilities and Ideas

MoodleDroid www.pulso.uniovi.es/mobilelearning/moodledroid/

The traditional approach

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Augmented Capabilities and Ideas

Arianewww.pulso.uniovi.es/mobilelearning/ariane/

Augmented ideas

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Augmented Capabilities and Ideas

AwarenessAwareness is the state or ability to perceive, to feel, or to be conscious of events, objects or sensory patterns.

Ambient-awareness

Self-awareness

Ambient-awarenessAmbient-awareness

Event-awareness

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Augmented Capabilities and Ideas

Know more about..

where we are where we know

Ambient-awarenessAmbient-awareness

what we like us

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Mobile sensorsTuesday, 22 May 12

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ExerciseSupported Sensors

Determine which sensors, and sensor-types, are available on a given mobile device

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ExerciseHandling Sensors

Multi-sensor context awareness in mobile devices

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Music Learning at the Museum of Musical

Instruments

The Musical Instruments Museum - Brussels

www.pulso.uniovi.es/mobilelearning/mim/

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ExerciseMusic Learning

Combine context-awareness with audiovisual features to support the

learning of musical instruments

Sight-awareness Multimedia

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Step1: Barcode Scanner

App main activity QR Scanner

Zebra Crossinghttp://zxing.appsport.com/

QR Codehttp://qrcode.kaywa.com/

Scanned TextTuesday, 22 May 12

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Step2: Multimedia

App main activity Images Videos

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Step3: Assessment (versus active participation)

App main activity Questions Scores

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Cyberneticsof ARLG

DesignUseExperimentation

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Augmented Capabilities and Ideas

Why  talk  about  Cybernetics?  Wrong  Workshop!  Error!  Wrong  Workshop!  MEEEP!  ERROR!

Ambient-awarenessAmbient-awareness

Wikipedia:"Cybernetics!is!the!interdisciplinary!study!of!the!structure!of!regulatory!systems.!As!an!oversimplification,!Cybernetics!is!information!theory,!control!theory!and!systems!theory,!at!least!in!its!first;order!form.!(Second;order!cybernetics!has!crucial!methodological!and!epistemological!implications!that!are!fundamental!to!the!field!as!a!whole.)!Both!in!its!origins!and!in!its!evolution!in!the!second!half!of!the!20th!century,!cybernetics!is!equally!applicable!to!physical!and!social!(that!is,!language;based)!systems.!

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What?

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Augmented Capabilities and Ideas

Cybernetics?  Oh,  well..

Ambient-awarenessAmbient-awareness

•1st order: clash of different antagonistic control structures (design)

•0th order: sounds nice, looks nice, but practical to use? (use)

•2nd order: observer‘s paradox, design/use induced data paradox (experimentation)

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Augmented Capabilities and Ideas

Design

Ambient-awarenessAmbient-awareness

Composition of 2 antagonist pairs.Composition)of)2)antagonist)pairs.)

Design)

A u g m e n t e d ) R e a l i t y ) L e a r n i n g ) G a m e s)

A u g m e n t e d ) R e a l i t y) L e a r n i n g ) G a m e s)

Augmented) Reality) Learning) Games)

Artificial)elements))

The)real)world) Nasty))(=)not)so)funny)))

Nice)(Simulation)&)Motivation,)Fun))

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Augmented Capabilities and Ideas

Design  (cont.):  Learning

Ambient-awarenessAmbient-awareness

Learning: Bloom taxonomy, Kolb Learning cycle, Keller‘s ARCS, Shuell & Moran‘s Learnig/Teaching functions, and so on and so forth.

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Augmented Capabilities and Ideas

Game  design

Ambient-awarenessAmbient-awareness

Gaming: Björk & Holopainen‘s game design patterns, Schell‘s design principles (as seen in Carolina‘s workshop yesterday if you were there ;)

•Space•Objects and attributes•Actions•Rules•Skills (at least, knowing the game rules)•Chance

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Augmented Capabilities and IdeasMatching  learning  and  game  design

Ambient-awarenessAmbient-awareness

•What do you want to learn? Use context and content!

•What kind of learning activities / functions etc. are possibly needed?

•Use taxonomies to identify them (this saves time).

•Find game design patterns that are likely to support the desired function/activity.

•Put everything together but try not to forget basic Game design principles

•Explain it. If you can‘t explain it: try it another way.

Pedagogical Function

Linkage to educational taxonomies

(Combination of) Game design

patterns matching the educational requirements

Game Element1:m m:n 1..n:1

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Augmented Capabilities and Ideas

Design:  Augmented  Reality

Ambient-awarenessAmbient-awareness

•Reality: It‘s already there, but what part of it to focus on to augment?

•Temporal reality . Augment? easy. Use a timer

•Geospacial reality. Augment? less easy. Needs devices. Open field vs. Inside buildings

•Social reality. Augment? hard. Uncertainty in social dynamics, physiognomies etc.

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Augmented Capabilities and Ideas

Design:  Augmented  Reality  (cont.)

Ambient-awarenessAmbient-awareness

•Physiological reality (Augment? harder.): hungry, thirsty, toilet, need sleep! Generally: impatience

•Technomorphic reality (can it be so hard? Yes it can.): Running out of battery power, system failure, bugs, bugs, bugs..

•Related: Sensorial reality. Light conditions, Ambient noise, Infrared

•Meteorological Reality. Temperature, Weather

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Augmented Capabilities and IdeasExperimentation

Ambient-awarenessAmbient-awareness

•Observer‘s paradox: Inquiry causes the experimentator to influence the game experience unless everything is completely self-explanatory and/or controlled environment (but augmented reality is generally not)

•Data paradox: the more virtualization the more data you get – the more reality the less control/data

• Augment the game with data mining things without user awareness (ethical problem)

Clear design necessary about what is the desired outcome. (Knowledge gain, user experience, retention, usability, accessibility etc.). Number of participants? How to get participants? How what why?

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Augmented Capabilities and IdeasName  Game

Ambient-awarenessAmbient-awareness

Simple ruleset: •2 players, gamble who starts, the winner is player A and starts•Player A asks Player B: “Who is this guy“?•Case 1: Player B: “I don‘t know“.. Player A gets one point (or player B has to drink one shot).➡Case 2: Player B: “This is Chlodwig“ -> Player B gets one point (or player A has to drink one shot)•Case 3: Player B: “I refuse to answer this question, and I challenge you!“➡Gamble if challenge is allowed. If not: go to start. If challenge is allowed:

•Case 3a: Player A: “I don‘t know“ -> Player B gets 2 points (or player A has to drink 2 shots)Case 3b: Player A: “This is Chlodwig“ -> Player A gets 2 points (or player B has to drink 2 shots)

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AR 4 Learning Games design Use sensors

AugmentedArtificial objects

RealityReal World Learning Games

Use sensors (camera, accelerometer, digital compass)Computerised content (text, images, video).

Sensors in a physical setting (building, city, park). Learning setting (formal/informal/non-formal).

Clear goal (end) and reward (score, achievement).

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Presentation round

Image from movie ‘No one less”

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Obrigado! Víctor & Sebastian

Use

Try it out.

For example try flying with Rufus the helicopter.

Try using Victor‘s Music education game.

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