Apps 2010 Short
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Transcript of Apps 2010 Short
![Page 1: Apps 2010 Short](https://reader033.fdocuments.us/reader033/viewer/2022061117/5467ed32af7959925f8b4580/html5/thumbnails/1.jpg)
What’s the Hap’s on Apps?State of the Industry Survey
Digiday: APPS, LA12/10/09
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2
DM2Events/ DM2Media• We want to provide real information on the cutting edge of
choices that you need to make in your day jobs – what to make of the latest technologies, which is worth your time and attention, where you can find the resources to help.
• In that vein, DM2PRO.com has been built as a kind of knowledge base for case studies, video from shows like this, and research studies designed to help you understand the state of the industry in which you participate.
• Unlike our sister publication digiday:DAILY, it is a paid site, but at just $20/month, one way we can afford to do the work we do.
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Partnership/Methodology• Like any good “membership” organization, we rely on practitioners in
the field to help us ask the right questions, which is why we turned to Lynn and Quattro.
• This apps survey is both larger and more granular than the August survey.
• Uses Quattro’s client lists to expand DM2PRO’s access to the developer community.
• With a larger respondent set, we were able to see if there were subtle differences between developers who:– worked for advertisers & agencies– worked for publishers or developed apps as a business– developed just social apps, just mobile apps or both mobile and
social apps
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Methodology
• We were also able to ask developers whose livelihood is based on making apps how they promoted and monetized them.
• Besides developers, we reached out to essentially the same group of advertisers, agencies and publishers to look deeper into what platforms they were using for mobile and social apps:– Specifically, was Android gaining ground against the iPhone?– What ad units did they consider most effective?– Were they still as satisfied with their apps experience nearly a half
year later?– How did they feel about ad nets?
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Methodology• Last but not least, we asked the entire group what
mobile phone they employed for personal use. (Any correlation between that and the platform for which they developed?)
• While slicing these groups into more categories reduced the sample size on some questions considerably, we reached an almost equal number of developers vs. advertisers and agencies, and a higher number of publishers overall.
• We had more than 605 respondents by 12/10
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+600 Respondents
236
125
244
N=605©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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7
ADVERTISERS AND AGENCIES
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N=199
ADVERTISERS / AGENCY / MARKETERS
Nearly 130 Agencies replied
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=234
ADVERTISERS / AGENCY / MARKETERS
54% say NO
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=95
ADVERTISERS OR MARKETERS WHO HAVE USED APPS
Slightly more dedicated social than mobile agencies/advertisers, but considerably more do both.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=95
ADVERTISERS OR MARKETERS WHO HAVE USED APPS
Facebook leads overall, then iPhone. Own branded community and MySpace rank higher than Android
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=39
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
iPhone: 95%
RIM 44%
Android 31%
15%
Advertisers and agencies who develop mobile apps still rank RIM over Android. (Android INTENT is higher among those just planning apps)
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=107
PUBLISHERS / ADVERTISERS / AGENCIES WHO HAVE NOT DEVELOPED MOBILE APPS, BUT PLAN TO
iPhone: 91%
Android 39%
RIM 33%
19%
65% plan to develop mobile apps in 2010
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=39
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
The top third of this market expects their mobile apps budget to increase by more than 75%, some by greater than 200%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=41
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
Bigger market, client demand, more standardization lead as things that could push mobile apps
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=40
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
More than a third spend less than 5% of their current budgets on promotion.
Note that a good 15% spends more than 60%...
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=40
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS: HOW DO THEY PROMOTE?
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=30
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
In choosing an network to help place ads in mobile apps, they care about targeting capability first, then reach.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=40
Engagement and user feedback lead even the number of monthly active users and the impact on product sales as what makes an app effective for advertisers or agencies
ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=40
WHAT CATEGORIES OF ADVERTISER IS MOST ENGAGED IN MOBILE APPS?
1. CPG2. Retail3. Automotive4. Entertainment5. Financial6. Health/Pharma7. Media8. Tech9. B2B10.Beverage
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=98
WHAT CATEGORIES ARE LEAST ENGAGED
1. B2B2. Health/Pharma3. Media4. Retail5. Financial6. Entertainment7. Travel8. CPG9. Tech10.Auto
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=82
PUBLISHERS / ADVERTISERS / AGENCIES WHO HAVE NOT DEVELOPED MOBILE APPS
All of the above… and 33 write-in reasons! (But many said they’re planning apps in early 2010.)
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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PUBLISHERS
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N=106
PUBLISHERS
Content publishers, 88%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=54
PUBLISHERS WHO HAVE DEVELOPED APPS
iPhone leads even Facebook among publishers who’ve developed apps
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=53
PUBLISHERS WHO DEVELOP MOBILE APPS
Majority monetize through ad sales
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=54
PUBLISHERS WHO DEVELOP MOBILE APPS
>35% of publishers – in tough times – expect their mobile REVENUES to increase by greater than 50%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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28
DEVELOPERS
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DEVELOPERS: Mostly Mobile
N=214
74.5%
24.1%
1.4%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=178
MOBILE or MOBILE + SOCIAL DEVELOPERS: Overwhelmingly entrepreneurial
ENTREPRENEUR: 83.1%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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DEVELOPERS: IPHONE LEADS FOR PERSONAL USE
N=212
60.9%
40.6%
15%
3.4%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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32
DEVELOPERS DIVIDED INTO:
• Those who work for agencies or advertisers• Those who work for publishers• Entrepreneurs (those who develop apps as a
business)– Ad supported, sold to consumers or either
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N=13
ADVERTISER/ AGENCY MOBILE DEViPhone Dominates, but Android Has Crossed the Critical 60% Mark
Agency employed developers focus most of their attention on iPhone; but 2/3 develop for Android. (Overlap was allowed.)
iPhone: 92%
Android: 61.5%
BB 38.5%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=11
Ad/Agency apps budget on the rise; in at lease a couple of cases, substantially.
ADVERTISER/ AGENCY MOBILE DEV BUDGETS ON THE RISE
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=12
While “advertiser/social” development spending has leveled off, mobile apps development is on a steep incline. With online advertising inching downward, 58% of agency mobile developers expect increases of more than 40%.
ADVERTISER/ AGENCY DEVELOPMENT BUDGETS TO RISE SHARPLY FOR MOST
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=147
DEVELOPERS WHO SELL APPS &/OR ADS
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=72
DEVELOPERS WHO SELL APPS &/OR ADS
Ad-savvy developers lean toward iPhone, but Android close behind
iPHONE: 76.4%
Android ~57%
BB 22%
Palm 8.3%
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=72
Developers who sell apps with out without ads:
iPhone is about reach, Android has a number of things going for it – including open source – but reach isn’t the least important.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=25
Developers who build apps for sale:
iPhone: Reach and ease of use. Android, ease of use, open source
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=26
DEVELOPERS WHO BUILD APPS FOR SALE:
Apps developers care equally about revenue and reputation / user feedback. The lower the score the higher the rating.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=74
DEVELOPERS WHO SELL APPS/SUPPORT WITH ADS
When we turn to ad-supported apps – whether or not they’re sold – age target matters more.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=26
DEVELOPERS WHO SELL APPS:
Developers who sell apps less focused on a particular demographic
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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N=72
DEVELOPERS WHO SELL APPS W/WO ADS:
Few spend more than 20% promoting their apps.
©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless
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Case Study: Superpages
44
• Drive downloads of the Superpages® application for local information among iPhone users
• Target ads to the Quattro Wireless iPhone in-app network, reaching more than 12 million unique users
• Drive directly to the App Store via click-to-download banners• Optimize results in real-time with Q Elevation targeting technology and
creative rotation• Track all conversions by application and by creative
OBJECTIVE
STRATEGY AND PROGRAM
RESULTS• Over 87 million ad impressions served in 7 weeks*• Resulted in more than 12,000 direct Superpages® application downloads with
an average CPA lower than $2.60*• Overall conversion rate of 3%*• Quattro significantly out preformed competitive mobile ad networks in both
the scale of impressions delivered, and the CPA for the campaign**• Superpages® reached a ranking of #9 in the Lifestyle category from a position
outside of the Top 100 and subsequently dropped to a ranking between 80-90**
Superpages® is a registered trademark of Idearc Media LLC 2009
*Quattro Wireless campaign performance data** TM Advertising
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Case Study: Minesweeper ClassicOBJECTIVE
STRATEGY AND PROGRAM
RESULTS
• Downloads spiked with the burst of spending and drove the application from a ranking well out of the Top 200 to a position in the Top 60 of all free applications.
• The overall goal of the program was to drive Minesweeper Classic back into the top rankings in the iTunes App Store, and to do so without a large or prolonged investment.
• Leverage the three components that affect the App Store ranking: downloads per day, user ratings and numbers of upgrades
• Achieve a rapid rise in App Store ranking without a large scale investment• Full click-to-download conversion tracking with real-time data allows us to
determine what works and what doesn’t in the application ecosystem for a particular app
• A small portion of the total spend was allocated for the test period the with results on where conversions were taking place, the remaining allocation of the campaign’s $3500 budget was a spending burst to quickly drive downloads