Applying Virtual Reality

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Applying Virtual Reality Rain Eric Haamer iCV Research Lab, University of Tartu

Transcript of Applying Virtual Reality

Page 1: Applying Virtual Reality

Applying Virtual Reality

Rain Eric Haamer

iCV Research Lab, University of Tartu

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Introduction➢ What is VR/AR/MR

➢ What is it used for

➢ VR equipment

➢ Product testing

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VR vs AR vs MR➢ Virtual reality - Fully virtual immersion

➢ Augmented reality - Basic visual overlay

➢ Mixed reality - Anchored visual overlay

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Types of VR➢ 360° Video➢ Hyper immersive

○ Stationary○ Mobile

➢ Observer

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Real world applications➢ Gaming➢ Industrial ergonomics

○ Engineering○ Monitoring○ Prototyping

➢ Design○ Planning○ Demos

➢ Education

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Daqri Smart Helmet

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ESTCube-2 in MR

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Real world applications➢ Gaming➢ Industrial ergonomics

○ Engineering○ Monitoring○ Prototyping

➢ Design○ Planning○ Demos

➢ Education

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Education➢ Environment -

○ Nature in classroom

○ Dangerous places➢ Equipment -

○ Damage control○ Accessibility○ Simulators

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HTCVive➢ Erasmus

project- ○ ViMeLa Project ○ Creating a

Mechatronic Lab in VR environment

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Samsung GearVR

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Input types➢ Gaze➢ Integrated controls➢ External controller

○ Without positional tracking: PS4 Controller○ With positional tracking: Vive Controller

➢ Gestures○ Depth sensors: Microsoft Kinect○ Motion capture tracking: Vicon

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Types of feedback➢ Sight (vision)➢ Hearing (audition)➢ Touch (somatosensation) ➢ Smell (olfaction)➢ Taste (gustation)

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Visual Feedback80% of our information from the external environment

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Visual Feedback Hardware➢ HTC Vive➢ Oculus Rift➢ Samsung GearVR➢ Google Cardboard➢ Google Glass➢ Microsoft Hololens➢ Daqri Smart Glasses/Helmet➢ ODG Smartglasses

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Audio Feedback➢ Draws a lot from modern FPV games

➢ Directing attention

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Touch Feedback➢ VRgluv➢ KOR-FX➢ EXOS

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Smell Feedback➢ Feelreal Sensory Mask➢ Nosulus Rift

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Taste feedbackMeta-Cookie

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Best practices➢ Do’s

○ Fade from black and fade to black○ Non-obscuring GUI○ Simplistic GUI○ Correct height and body size

➢ Don’ts○ Acceleration○ Zoom in and out○ Moving the user without their consent○ Lack of a floor

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Breaking immersion➢ Latency➢ Animation quality➢ Audio and video quality➢ Overlay accuracy

➢ Hardware weight➢ Hardware reliability

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Product testing➢ Test with non-tech savvy users

➢ Don’t give users a bad first impression

➢ Easy to use / natural controller and button

mapping

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References

● http://www.visionaware.org/info/everyday-living/essential-skills/maximize-your-senses/123● http://www.philstar.com/sunday-life/2014/09/21/1371251/which-among-your-five-senses-most-valuable-you-

and-why● Schlick, Christopher M., ed. Industrial Engineering and ergonomics: visions, concepts, methods and tools

festschrift in honor of Professor Holger Luczak. Springer Science & Business Media, 2009.● http://www.eruptingmind.com/the-five-senses/● https://www.engadget.com/2011/03/21/nintendo-virtual-boy-review/● https://gizmodo.com/5608457/meta-cookie-uses-virtual-reality-to-make-a-cookie-taste-like-anything-you-wan

t● http://nosulusrift.ubisoft.com/?lang=en-GB● http://feelreal.com/● https://www.roadtovr.com/exos-haptic-vr-exoskeleton-glove-aims-deliver-practical-touch-feedback/● http://www.korfx.com/● https://www.kickstarter.com/projects/vrgluv/vrgluv-touch-hold-and-interact-in-the-virtual-worl● https://www.vive.com/eu/● https://www.oculus.com/rift/● http://www.samsung.com/global/galaxy/gear-vr/● https://vr.google.com/cardboard/● https://streye.com/glassenterprise● https://www.microsoft.com/en-us/hololens● https://www.osterhoutgroup.com/r-7-glasses-system.html