Applying Gamification Principles to Online Faculty Professional Development

61
Applying Gamification Principles to Online Faculty Professional Development

description

Presentation delivered to the Nevada Conference on Digital Learning, April 12, 2014 in Las Vegas, Nevada.

Transcript of Applying Gamification Principles to Online Faculty Professional Development

Page 1: Applying Gamification Principles to Online Faculty Professional Development

Applying Gamification Principles to

Online Faculty Professional

Development

Page 2: Applying Gamification Principles to Online Faculty Professional Development

Presenter

Michael WilderInstructional Design CoordinatorDestiny has led Michael on a dual career path of education and technology. As a result, he's a hybrid with skills and perspectives from both fields. He has worked as educator and trainer in a variety of environments, serving as instructional designer, learning technologies specialist, Blackboard administrator, and university instructor.

Page 3: Applying Gamification Principles to Online Faculty Professional Development

M. Kody StimpsonInstructional Designer

Kody Stimpson is an Instructional Designer for the Office of Online Education. Kody has extensive experience in online, blended, and mobile learning. Kody’s research areas include increasing learning through the use of interactive multimedia, mobile learning devices, and blended learning technologies.

Presenter

Page 4: Applying Gamification Principles to Online Faculty Professional Development

Learning Objectives

By attending this presentation, participants will be able to:• Discuss the challenges of online professional

development (PD)• Identify potential solutions for providing PD to higher

education faculty• Define essential gamification principles• Develop a basic badge issuing system• Analyze a case study applying these methods

Page 5: Applying Gamification Principles to Online Faculty Professional Development

Questions• How many ever taught an online course?• How many have ever received formal training on online teaching and learning pedagogy and tool use?

Page 6: Applying Gamification Principles to Online Faculty Professional Development

The Problem• Enrollment in online learning is

rapidly increasing.• All 50 states offer online

learning opportunities.• 21st century educators need to

be prepared to teach online.• Very few institutions offer

practical training opportunities.

(Kennedy & Archambault, 2012)

Page 7: Applying Gamification Principles to Online Faculty Professional Development

UNLV Online Education• 300 – 400 online or hybrid

sections per semester• Similar # of instructors• Many courses taught by

part-time instructors• Many new instructors every

semester (with little or no prior online teaching experience)

Page 8: Applying Gamification Principles to Online Faculty Professional Development

Our MissionProvide online professional development for online instructors.

• Online teaching and learning pedagogy• Course planning and development • Best-practice models for faculty to see

what the environment looks like• Opportunity for faculty to experience an

online course as a student• Experience with technology and tool use• Identify helpful resources

Page 9: Applying Gamification Principles to Online Faculty Professional Development

The Art & Science of Teaching Online Version 1.0

• Initial planning stages in late 2010• First section taught March 2011• Six-week sessions• 25 credit hours / six modules• Cohort based / 5-15 participants per cohort• Instructional designer facilitated• Incentives provided

Page 10: Applying Gamification Principles to Online Faculty Professional Development

The Art & Science of Teaching Online Version 1.0

• Originally based on Conquering the Content by Robin Smith

• Mainly covered:• Planning• Organization• Assessment• Navigation• Best practices

Page 11: Applying Gamification Principles to Online Faculty Professional Development
Page 12: Applying Gamification Principles to Online Faculty Professional Development
Page 13: Applying Gamification Principles to Online Faculty Professional Development

The Art & Science of Teaching Online Version 1.0

• Thirteen sections• 148 participants• 67 graduates• 45% completion rate• Several faculty taking the course repeatedly

67 complete

81 incomplete

148 total

Page 14: Applying Gamification Principles to Online Faculty Professional Development

QuestionsImagine yourself in a position to provide professional development to online educators.• What are some ways you could encourage higher

completion rates?• How could you build flexibility so that educators

keep coming back for additional training?

Page 15: Applying Gamification Principles to Online Faculty Professional Development

Key survey results

• Online educators have diverse professional development content needs.

• Online educators are very busy.• Online educators need flexibility

with scheduling.• Online educators want an

interface that is both simple and engaging.

Page 16: Applying Gamification Principles to Online Faculty Professional Development

Open ended

• No start or end date• Complete on your own schedule• Certificate of completion after all

six modules

Solution

Page 17: Applying Gamification Principles to Online Faculty Professional Development

Non-linear• “Choose your own adventure”• Modules can be taken in any

order

Solution

Page 18: Applying Gamification Principles to Online Faculty Professional Development

“Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior.””7 Things You Should Know About Gamification," Educause Learning Initiative

Solution

Page 19: Applying Gamification Principles to Online Faculty Professional Development

Gamification

• At least 35 elements of game design

• Many already exist in learning management systems

Page 20: Applying Gamification Principles to Online Faculty Professional Development
Page 21: Applying Gamification Principles to Online Faculty Professional Development
Page 22: Applying Gamification Principles to Online Faculty Professional Development

Case Study

The Art & Science of Teaching Online

Page 23: Applying Gamification Principles to Online Faculty Professional Development
Page 24: Applying Gamification Principles to Online Faculty Professional Development
Page 25: Applying Gamification Principles to Online Faculty Professional Development
Page 26: Applying Gamification Principles to Online Faculty Professional Development
Page 27: Applying Gamification Principles to Online Faculty Professional Development
Page 28: Applying Gamification Principles to Online Faculty Professional Development

Just in time tips

Page 29: Applying Gamification Principles to Online Faculty Professional Development

• OE Development Process• Syllabus Requirements• Measurable Learning Objectives• Course Development Template

Page 30: Applying Gamification Principles to Online Faculty Professional Development

• Content presentation & types of content

• Selecting appropriate materials• Online Resources• OE Custom Solutions• Using the Blackboard Content

Editor

Page 31: Applying Gamification Principles to Online Faculty Professional Development

• Strategies for an effective learning community

• Posting announcements and email• Using blogs, wikis, and groups for

collaboration

Page 32: Applying Gamification Principles to Online Faculty Professional Development

• Authentic assessments• Performance-based

assessments• Rubrics• Formative and summative

assessments• Blackboard Assessment tools

Page 33: Applying Gamification Principles to Online Faculty Professional Development

• Strategies for nurturing student success• Planning and preparing for an

upcoming semester• Facilitate effective communication • Accommodating students with

disabilities

Page 34: Applying Gamification Principles to Online Faculty Professional Development

Future enhancement: Mini quests

Learning Theory?-

Learning Theory?

Learning Theory?

Page 35: Applying Gamification Principles to Online Faculty Professional Development

Questions• What additional topics could be added for online faculty professional development?

Page 36: Applying Gamification Principles to Online Faculty Professional Development

Table of Contents

Page 37: Applying Gamification Principles to Online Faculty Professional Development

Learning Guide

Page 38: Applying Gamification Principles to Online Faculty Professional Development

Learning Objects

Page 39: Applying Gamification Principles to Online Faculty Professional Development

Instructional Art

Page 40: Applying Gamification Principles to Online Faculty Professional Development

Research and data

Page 41: Applying Gamification Principles to Online Faculty Professional Development

Images, Videos, Slideshows, etc.

Page 42: Applying Gamification Principles to Online Faculty Professional Development

Discussions

Page 43: Applying Gamification Principles to Online Faculty Professional Development

Project based and collaborative learning activities

Page 44: Applying Gamification Principles to Online Faculty Professional Development

Rubrics

Page 45: Applying Gamification Principles to Online Faculty Professional Development

Faculty are encouraged to share challenges and successes, resources, ideas, and thoughts

Page 46: Applying Gamification Principles to Online Faculty Professional Development

Includes UNLV Support Offices and who to contact, additional support options, etc.

Page 47: Applying Gamification Principles to Online Faculty Professional Development

Questions• What faculty support resources would be most important to include?

Page 48: Applying Gamification Principles to Online Faculty Professional Development
Page 49: Applying Gamification Principles to Online Faculty Professional Development
Page 50: Applying Gamification Principles to Online Faculty Professional Development

Badges“Digital badges are a validated indicator of accomplishment, skill, quality or interest that can be earned in various learning environments.”"A Future Full of Badges," The Chronicle of Higher Education

Example badges from Codecademy

Page 51: Applying Gamification Principles to Online Faculty Professional Development

Badges

• Bullet point #1• Bullet point #2• Bullet point #3• Bullet point #4• Bullet point #5

Page 52: Applying Gamification Principles to Online Faculty Professional Development
Page 53: Applying Gamification Principles to Online Faculty Professional Development

Badges

• Bullet point #1• Bullet point #2• Bullet point #3• Bullet point #4• Bullet point #5

Page 54: Applying Gamification Principles to Online Faculty Professional Development

Badges

• Bullet point #1• Bullet point #2• Bullet point #3• Bullet point #4• Bullet point #5

Page 55: Applying Gamification Principles to Online Faculty Professional Development
Page 56: Applying Gamification Principles to Online Faculty Professional Development

The Future

• Leaderboard• Learning community• Discussion rating• Mentoring• Mobile integration• Additional “mini quests”• Social media integration

Page 57: Applying Gamification Principles to Online Faculty Professional Development

Questions – Tie Breakers

How many people harvest crops on Farmville everyday?

Page 58: Applying Gamification Principles to Online Faculty Professional Development

Questions – Tie Breakers

“Over 5 million people play an average of _____

hours a week of games.”

Page 59: Applying Gamification Principles to Online Faculty Professional Development

Questions – Tie Breakers

“As a planet, we spend ______ hours a week playing video and computer games.”

Page 60: Applying Gamification Principles to Online Faculty Professional Development

Questions?

Page 61: Applying Gamification Principles to Online Faculty Professional Development

The Office of Online Education

E-mail: [email protected]

Phone: 702-895-0334

Fax: 702-895-0637

Web: http://online.unlv.edu

Michael [email protected](702) 895-2258

Please help us improve our presentations by completing our short, online evaluation:

http://tinyurl.com/86vahp5

M. Kody StimpsonEmail: [email protected]: @Kodystimpson