Apoc Ideas

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APOC RULES IDEAS SUPER HEAVY WALKERS&GARGANTUAN CREATURES 6-8 HULL POINTS = CAN ONLY BE LOCKED IN ASSAULTS BY MONSTEROUS CREATURES OR LARGER. 9-17 = FOLLOW RULES FOR WARHOUND TOWERING MONSTROSITY (The Titan may never be locked in an assault. The Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally) 18-29 = FOLLOW RULES FOR REAVER TOWERING MONSTROSITY (The Titan may never be locked in an assault. The Reaver Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault. The Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally.) 30+ = FOLLOW RULES FOR WARLORD TOWERING MONSTROSITY (The Warlord Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault. The Warlord Titan may never be locked in an assault. The Warlord Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally. The Warlord Titan's Stomp attacks use the Large Blast (5") template. GARGANTUAN CREATURES = cannot be locked in an assault, fleshbane treated like poison(?) Immune to psychic attacks other than witchfire powers, which must attempt to damage it normally. 20K POINTS PER SIDE ALTERNATE D WEAPON CHART: D6 VEHICLE OR BUILDING NON-VEHICLE 1 LUCKY ESCAPE: THE MODEL IS UNHARMED LUCKY ESCAPE: THE MODEL IS UNHARMED 2-5 SOLID HIT: THE MODEL SUFFERS A PENETRATING HIT THAT CAUSES IT TO LOOSE D6 HULL POINTS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES MUST BE RE-ROLLED SERIOUSLY WOUNDED: THE MODEL SUFFERS A HIT THAT WOUNDS AUTOMATICALLY AND CAUSES D6 WOUNDS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES MUST BE RE-ROLLED 6 DEVASTATING HIT: THE MODEL SUFFERS A PENETRATING HIT THAT CAUSES IT TO LOOSE D6+3 HULL POINTS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES MUST BE RE-ROLLED DEATHBLOW: THE MODEL SUFFERS A HIT THAT WOUNDS AUTOMATICALLY AND CAUSES D6+3 WOUNDS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES MUST BE RE-ROLLED OTHER OPTION IS TO MAKE IT -1 TO THE SAVE INSTEAD OF RE-ROLL SO A 5+ COVER BECOMES 6+ COVER ETC.

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Idea for an apoc game we had

Transcript of Apoc Ideas

Page 1: Apoc Ideas

APOC RULES IDEAS

SUPER HEAVY WALKERS&GARGANTUAN CREATURES

6-8 HULL POINTS = CAN ONLY BE LOCKED IN ASSAULTS BY MONSTEROUS CREATURES OR LARGER.

9-17 = FOLLOW RULES FOR WARHOUND TOWERING MONSTROSITY (The Titan may never be locked in an assault. The Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally)

18-29 = FOLLOW RULES FOR REAVER TOWERING MONSTROSITY (The Titan may never be locked in an assault. The Reaver Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault.The Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally.)

30+ = FOLLOW RULES FOR WARLORD TOWERING MONSTROSITY (The Warlord Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault.The Warlord Titan may never be locked in an assault.The Warlord Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other thanWitchfire powers, which must attempt to damage it normally.The Warlord Titan's Stomp attacks use the Large Blast (5") template.

GARGANTUAN CREATURES = cannot be locked in an assault, fleshbane treated like poison(?) Immune to psychic attacks other than witchfire powers, which must attempt to damage it normally.

20K POINTS PER SIDE

ALTERNATE D WEAPON CHART:

D6 VEHICLE OR BUILDING NON-VEHICLE

1 LUCKY ESCAPE: THE MODEL IS UNHARMED LUCKY ESCAPE: THE MODEL IS UNHARMED

2-5 SOLID HIT: THE MODEL SUFFERS A PENETRATING HIT THAT CAUSES IT TO LOOSE D6 HULL POINTS INSTEAD OF 1. COVER AND

INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES MUST BE RE-ROLLED

SERIOUSLY WOUNDED: THE MODEL SUFFERS A HIT THAT WOUNDS AUTOMATICALLY AND

CAUSES D6 WOUNDS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT

SUCESSFUL SAVES MUST BE RE-ROLLED

6 DEVASTATING HIT: THE MODEL SUFFERS A PENETRATING HIT THAT CAUSES IT TO LOOSE D6+3 HULL POINTS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL

SAVES MUST BE RE-ROLLED

DEATHBLOW: THE MODEL SUFFERS A HIT THAT WOUNDS AUTOMATICALLY AND CAUSES D6+3

WOUNDS INSTEAD OF 1. COVER AND INVUL SAVES MAY BE TAKEN BUT SUCESSFUL SAVES

MUST BE RE-ROLLED

OTHER OPTION IS TO MAKE IT -1 TO THE SAVE INSTEAD OF RE-ROLL SO A 5+ COVER BECOMES 6+ COVER ETC.