APEX - Invitation Letter
Transcript of APEX - Invitation Letter
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De La Salle University- Dasmariñas
March 06, 2016
8:00 am – 5:00 pm
IMPLEMENTING RULES AND REGULATIONS
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GENERAL RULES
1. The quiz bee is open to all first year to fifth year BS
Accountancy students.
2. A school can register up to two teams per quiz bee. Each team
must be composed of three members.
3. The composition of each team will be as follows:
Basic Accounting Quiz Bee – open to students that
have taken or currently taking Basic Accounting I
and II only.
Advanced Accounting Quiz Bee – open to students
that have taken or currently taking all/some board
exam subjects.
General Knowledge Quiz Bee – open to all students.
4.
Participants must bring their School ID and wear the proper
business attire.
5. Participants must be at the venue at least 15 minutes before
the competition proper.
6.
Participants will be allowed to use scientific calculators but they
will have to bring their own.
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7. The coverage of each contest will be as follows:
Basic Accounting Quiz Bee
o Basic Accounting 1
o
Basic Accounting 2
Advanced Accounting Quiz Bee
o
Financial Accounting and Reporting
o Advanced Accounting
o Management Accounting and Control
o Auditing
o Taxation
o Regulatory Framework for Business Transactions
General Knowledge Quiz Bee
o Earth and Physical Science
o
Biology
o Entertainment
o History
o Politics
o Geography
o Sports
o Mathematics
o Literature
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CONTEST PROPER
1. The contest will be composed of 2 rounds, the elimination
round and the final round. The elimination round will be
composed of 25 questions and the final round will be
composed of 15 questions.
2. The top 10 teams with the highest overall score from the
elimination round will enter the final round.
3. The quiz is composed of 3 levels of difficulty: Average (Allotted
time – 15 seconds), Difficult (Allotted time – 30 seconds) and
Exasperating (Allotted time – 60 seconds). Each question will be
flashed on the screen to be read by the Quiz Master.
4. The allotted questions for each level is asked randomly
throughout the competition, meaning the first question may be
an Average level question and the next may be from the
Exasperating level.
5. The points will be represented by the quiz chips that will be
given prior to the contest proper. There would be two kinds of
chips in the match: the normal chips (Red, Blue, Green) & the
super chips (Gold, White, Black). The pointing system and the
effects of the chips would be as follows:
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Chip If Correct If Wrong
Red 15 points 10 points
Blue 10 points 5 points
Green 5 points 1 point
Super Chip Effect
Gold 3x the points to be
added/deducted
White 2x the points to be
added/deducted
Black The added points to you will be
deducted to other teams
6. Each team will be given: 10 red chips, 10 blue chips, 10 green
chips, 5 gold superchips, 10 white superchips and 5 black
superchips.
7. Every team must use 1 normal chip per question. The superchips
can be used with the normal chip depending on the team’s
strategy. It is not required for the teams to consume all the
superchips in the entirety of the quiz.
a. Note: Only 1 superchip can be used per question.
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8. Before the question is stated, each team will be given 10
seconds for them to decide the chip(s) to be used (either
normal chip only or normal chip with superchip) that will
determine the points to be added or deducted to teams’
score.
9.
The quizmaster will read the questions only twice. There would
be separate copies of the question to be given to each team.
10. Participants can only start computing and writing their
answers after hearing the “GO” signal. The time that will be
given to them will depend on the difficulty of the question.
11. The participants will raise their answering board as soon as
the time is up.
12. The quizmaster will announce the teams with the correct
answer.
13. At the end of the final round, the three teams with the
highest points earned will be awarded as: Champion, 1st runner
up and 2nd runner up.
14. In case of a tie, clincher question will be given by the
quizmaster.
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General Rules:
1. The JPIAlympics: The 5th Wave is open to all BS Accountancy
students.
2.
Each school shall register a minimum of one (1) team.
3. Each team must be composed of one (1) team captain and
eleven (11) team members.
4. The teams should be pre-registered prior to the event.
5. In case of non-compliance with the pre-registration procedure
for the JPIALYMPICS event, they can still join as walk-in
participants given that they are registered for the cup and can
complete a team.
6. Participants must bring their school ID for registration and wear
proper sports attire.
7.
Participants must be at the venue at least fifteen (15) minutes
before the contest proper.
8. Participants are not allowed to bring any sharp objects on the
event.
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Contest Mechanics:
1. The goal of the entire game is to win in all the twelve (12)
stations and survive the five (5) waves. (A team is surviving if it still has
six (6) team members)
2. Each station will have a game and a small flag will be provided
as proof of winning the game.
3. In case a team lost the game, they can compete again on the
same station with other teams which have not yet won on that
game.
4. The team who have completed the twelve (12) small flags
within the shortest time and survived the five (5) waves shall be
the winner.
5. The length of time of completion shall be based on the
accumulated time consumed on finishing the game on each
station. Thus, each team shall be timed from the
commencement of the game up to its end in each station.
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The Waves
1. During the course of the game, a series of waves shall be
executed.
2.
At the registration area, each participant shall be given five
life badges which should be left adhered on their back
during the course of the game. Each badge represents their
life.
3. The games in each station shall stop at the commencement
of a wave, therefore, timer shall also be paused. The end of
the wave marks the resumption of the game. Timer shall
likewise resume with the resumption of the games in each
station.
4. During each wave, the members of the extinction
committee will be permitted to snip life badges.
5. A member of extinction committee shall only get life badges
designated for a specific wave.
1st Wave- Lights Out Badge
2nd Wave- Surfs Up Badge
3rd Wave- Pestilence badge
4th Wave- Silencer Badge
5th Wave- The Final Badge
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6. If a participant’s life badge was snipped out during a wave,
the participant shall be directed to the alien base.
7. If the member of the extinction committee got the wrong
badge for a certain wave, the participant is still considered
surviving.
8.
In case a team leader has been temporarily out of the
game due to the execution of the waves, a member should
temporarily substitute the former.
9. The team leader who has been temporarily out should again
assume the position as team leader in case the team leader
has escaped the alien base.
10.
A participant may be considered an escapee if the
member has won one of the numerous mini-games inside
the alien base.
11. If a participant has not escaped the alien base before the
arrival of the 5th wave (final wave), the participant shall be
considered a member of the extinction committee. Thus,
they have been vested the power to get other’s badges for
the final wave.