AoT Beta 2 Armies

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    AoT Beta Rulebook

    Table of Contents

    AoT Beta Rulebook........................................................................................................1Core Rules Introduction.................................................................................................3

    The Combined Arms Doctrine...................................................................................4

    What Youll eed......................................................................................................4

    Choosin! "our Arm"..................................................................................................4

    #$uad Cards............................................................................................................%

    Base In&ormation....................................................................................................%

    #ettin! u' the (la"in! Area........................................................................................)

    Terrain........................................................................................................................)

    Terrain Characteristics...........................................................................................)

    (lacin! Terrain...........................................................................................................*

    De'lo"ment..............................................................................................................11To Battle+......................................................................................................................1,

    -iin! an /rder........................................................................................................13

    #u''ression..........................................................................................................1%

    The Battalion 0.................................................................................................12

    Terrain and oement.........................................................................................12

    easurin! Distances............................................................................................1

    5ine o& #i!ht.........................................................................................................,6

    /rders.......................................................................................................................,4

    Attack and #u''ort...............................................................................................,4

    ount...................................................................................................................,

    #'ecial Abilit" /rders..........................................................................................43

    De&ault Actions.....................................................................................................44

    Resolin! 7i!hts.......................................................................................................42

    Results..................................................................................................................4)

    #u''ress Area.......................................................................................................4

    Breachin!..............................................................................................................%6

    #'ecial Rules............................................................................................................%1

    Anti8(ersonnel......................................................................................................%1

    Anti8ateriel........................................................................................................%,

    Bombardment.......................................................................................................%,

    Camou&la!e..........................................................................................................%3Command.............................................................................................................%3

    Coer....................................................................................................................%3

    De&ender...............................................................................................................%3

    -uerrilla................................................................................................................%3

    Inde'endentl" Tar!etin!.......................................................................................%4

    Indirect 7ire..........................................................................................................%4

    Incendiar".............................................................................................................%4

    9um' Troo'er.......................................................................................................%%

    edic....................................................................................................................%%

    Re'air...................................................................................................................%%

    #hock....................................................................................................................%2#moke...................................................................................................................%2

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    #(/...............................................................................................................%2

    Troo' Carrier........................................................................................................%)

    7inal ote.................................................................................................................%)

    7actions........................................................................................................................%)

    9unkers......................................................................................................................%)

    0istor"..................................................................................................................%)Colonies................................................................................................................%)

    Technolo!"...........................................................................................................%

    War&are.................................................................................................................%

    #$uads..................................................................................................................%

    :iridians...................................................................................................................22

    0istor"..................................................................................................................22

    Colonies................................................................................................................22

    Technolo!"...........................................................................................................2)

    War&are.................................................................................................................2)

    #$uads..................................................................................................................2*

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    Core Rules IntroductionA!e o& T"rants is a 2mm scale tableto' ;ar!ame in ;hich "ou &i!ht battles ;ith

    com'anies o& soldiers and ehicles. 7or those o& "ou ;ho are ne; to this sort o& thin!re 'la"in! ;ith battalions< "ou ma" ;ant to make this lar!er. As a

    rule o& thumb< "ou 'robabl" ;ant armies no lar!er than ,6 bases a side on

    this si?e o& 'la"in! area. Add another 4>=4> s$uare section i& "our armies

    e=ceed this limit

    odel terrain to 'lace on "our 'la"in! area. You can use 'ieces &rom theterrain 'acks ;e su''l"< or i& "ou 're&er make "our o;n

    #$uad Cards

    Area &&ect tem'lates

    Counters

    A number o& !ame eents re$uire counters to kee' track o&. You can

    use "our o;n or ;e 'roide 'acks containin! enou!h counters to kee'

    track o& a com'an"

    Choosing your ArmyYou and "our o''onent should a!ree on a 'oints limit be&ore the !ame starts and

    select s$uad cards that do not e=ceed this alue @see #$uads Card (oints in the

    &ollo;in! section. You can mi= and match di&&erent t"'es o& s$uad< so "ou can hae

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    in&antr" &i!htin! alon!side tanks i& "ou ;ish @indeed< man" in&antr" s$uads alread"

    contain su''ort ehicles. #ome o& the s$uads are more e='ensie than others< &or

    e=am'le a tank s$uadron is considerabl" more e='ensie than a basic in&antr" s$uad.

    16 to ,6 'oints !ies "ou a small scale battle ;ith relatiel" &e; bases 'er side

    ,6 to 46 'oints is a t"'ical A!e o& T"rants battle< ;ith in&antr" bein! more'realent at the lo;er end o& the scale< and armour to;ards the to'

    46F 'oints and "ou>re de&initel" !ettin! into battalion scale battles inolin!

    multi'le com'anies 'er side

    !uad Cards

    #$uad cards are "our most im'ortant re&erence 'oint durin! a !ame. Your com'an" is

    made u' o& s$uads and all the in&ormation about ho; each base &rom the s$uad moes

    and &i!hts is 'rinted on this. A #$uad Card looks somethin! like thisE

    !uad Alpha Platoon "oints #

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe!i"e# ol$ Platoon Lea%e" A"&o'" 4 3 (i"e (i"e R)R * T"a+,

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    M 0-24 0 4 360 Atta+, A"+ A nti-Pe"sonnel 3

    a'ss Pistol 0-* 2 2

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Alpha Tea& n$ 1 3 (i"e (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    a'ss Ri$le 0-1* 0 4

    eav a'ss Ri$le 0-20 0

    /o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Alpha Tea& n$ 1 3 (i"e (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'lesa'ss Ri$le 0-1* 0 4

    eav a'ss Ri$le 0-20 0

    /o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Snipe" Tea& n$ 1 2 (i"e (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    M-1 Ri$le 0-30 0 3 Anti-Mate"iel 3

    M-20 Ri$le 0-24 0 2 Anti-Pe"sonnel 2

    a'ss Pistol 0-* 2 2

    /o&&an% 1

    T"oop /a""ie" 3

    Me%i+ 3 Repai" 2

    /ove"

    'e"illa 2

    /ove"

    'e"illa 2

    /a&o'$la.e

    /ove"

    Squad: This section dis'la"s the s$uad name

    Points:ach s$uad has a 'oints alue re'resentin! ho; 'o;er&ul and use&ul it

    is in battle. The hi!her this alue< the more e&&ectie the s$uad iso When "ou 'ut to!ether armies< "ou and "our o''onent are limited to a

    ma=imum 'oints alue @see Choosin! "our Arm" earlier

    Base Information

    ach base has a 'ro&ile on ;hich "ou ;ill &ind a set o& alues and s'ecial rules. It is

    the interactions o& these alues and rules that determine the outcome ;hen com'ared

    to the 'ro&iles o& models the" are &i!htin!< or other situations that arise in battle. The

    Base In&ormation looks somethin! like thisE

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    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Alpha Tea& n$ 1 3 (i"e (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    a'ss Ri$le 0-1* 0 4

    eav a'ss Ri$le 0-20 0

    /o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1

    /ove"'e"illa 2

    Base: Dont think ;e need labour the 'oint ;ith this oneGits ;hat the baseis called

    Combat Stats:Combat stats lists the ;ea'ons the base uses in battle< and has

    a number o& alues that determine ho; ;ell that base 'er&orms ;ith those

    ;ea'onsE

    o Weapon:ach base carries one or more ;ea'ons< each o& ;hich has

    stats re&lectin! ho; ;ell this base 'er&orms ;ith it. The basemay only

    use one weapon in an" !ien instance o& &i!htin!

    o Range:The &irst number is the minimum distance in inches and the

    second is the ma=imum distance in inches at ;hich the ;ea'on can hit

    an enem" base

    o CC:This is a number bet;een 1 and * that is a measure o& ho; ;ellthe base &i!hts in close combat @i.e. in 'h"sical contact ;ith an enem"

    base usin! the chosen ;ea'on. The hi!her the alue< the better the

    base is at close combat

    o RC:Also a number bet;een 1 and * that is a measure o& ho; ;ell the

    base 'er&orms in a &ire&i!ht usin! the chosen ;ea'on. The hi!her the

    alue< the better the base is at ran!ed combat

    o Weapon Rules:This 'art o& the 'ro&ile lists an" s'ecial rules the

    ;ea'on is subect to

    SR:This stands &or #u''ression Resistance and is used in combat results

    ;hen the base loses a &i!ht. The hi!her this alue is< the less likel" the base isto be destro"ed outri!ht. It also corres'onds to the amount o& su''ression the

    base has to su&&er be&ore it moes on to the ne=t su''ression leel @#5< as

    &ollo;sE

    o SL1:!":This lists the de&ault action the base 'er&orms ;hen it has

    bet;een 68H su''ression 'oints

    o SL#:"!": This lists the de&ault action the base 'er&orms ;hen it has

    bet;een H8H su''ression 'oints

    o SL$:"!": This lists the de&ault action the base 'er&orms ;hen it has

    bet;een H8H su''ression 'oints

    Si%e:This alue re'resents ho; bi! an indiidual model is relatie to other

    models. #maller models can make better use o& concealin! terrain Combat Role:Combat roles in this rulebook are or!anised into the &ollo;in!

    setsE

    o &nfantry: 7oot soldiers. The little !u"s. The" tend to be &ra!ile< but

    can make e&&ectie use o& coer and concealin! terrain

    o 'rmour: 0eail" armoured ehicles that act as 'rimar" &irebasess time to 'lace thearmies. This is called deployment.

    The de&ender 'icks a side o& the 'la"in! area and 'laces all o& his bases as

    &ollo;sE

    Bases must be 'laced ;ithin 2>> o& the ed!e o& the 'la"in! area

    Bases cannot be 'laced on im'assible terrain

    The attacker then 'laces all o& his bases ;ithin 2>> o& the o''osite table ed!e

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    DIA-RA 4E De'lo"mentJJ

    To Battle'A&ter de'lo"ment "ou>re read" to &i!ht. The battle 'la"s out oer a series o& rounds.

    At the be!innin! o& each round "ou must to determine ;ho !oes &irst. This is called

    initiati)e. The rules areE

    ach 'la"er rolls a dice

    The 'la"er ;ho scores hi!hest can elect to !o &irst< or the" can make their

    o''onent !o &irst

    /nce initiatie has been determined< the 'la"er ;ho !oes &irst selects one o& their

    leaders to !ie an order.

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    (i)ing an %rderThis is ;here the chain o& command in "our arm" becomes im'ortant. Bases are all

    ca'able o& actin! inde'endentl"< but usuall" onl" &ollo; a de&ault set o& behaiours

    based on their suppression le)el. Without e='licit orders< onl" elite units are ca'able

    o& makin! sound tactical choices rather than ust blindl" &ollo;in! their instincts.

    The &irst 'la"er selects a leader to !ie an orderE

    Choose t+ree&riendl" bases to carr" out the order alon! ;ith the chosen

    leader

    o Sergeantscan onl" !ie orders to bases &rom their o;n squad

    o Captainscan !ie orders to an" bases in 'la". The" are heroic and

    ins'irational &i!ures ;ho are the !lue that ties to!ether di&&erent

    s$uads. I& ca'tains lead the action< all bases inoled receie bonuses

    DIA-RA %E Issue /rderJJ

    /n com'letion o& the order @&ull rules later< 'lace an acti)ation counterne=tto each base to indicate that it has had a !o this round

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    DIA-RA 2E Bases moed ;ith actiation counters ne=t to themJJ

    o The actiation counter has t;o sides< one side is &or standard

    actiation< and the other is )ulnerable @meanin! enem" bases !etbonuses i& the" attack it in this state

    o #ome orders re$uire "ou to 'lace a ulnerable actiation counter ne=t

    to bases @e.!. moin! at the double< moin! and shootin!

    When the &irst 'la"er com'letes their order< 'la" 'asses to their o''onent< ;ho

    selects one o& their leaders to !ie an order

    (la" continues like this until all aailable leaders hae !ien orders

    o I& a 'la"er runs out o& leaders ;hen it is their turn to 'er&orm an order> into a un!le that is di&&icult!oin!. The remainder o& its moe is haled ;hile in the un!le< so it ma"

    moe a &urther 1>> on this terrain

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    DIA-RA *E oe to Di&&icult TerrainJJ

    I& the" e=it the terrain a!ain< use the ne; terrain t"'e to calculate an"

    remainin! moe

    DIA-RA E Rier Crossin!JJ

    In the example a transport with Move 8 moves 1'' onto a shallow river that is 3''

    across. Because it moves at half rate on the river it counts the 3'' as 6'' for crossing it.

    So far it has used '' of its Move 8. !hen it emerges on the opposite "an#$ it ma%

    move one more inch

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    7ractions do matter and can make the di&&erence bet;een contactin! the

    enem" ;ith an assault and &allin! short. You and "our o''onent should

    a!ree be&ore a !ame ;hether "ou ;ill measure &ractions ;hen doin! these

    sort o& moement calculations< or ;hether "ou ;ill round to the nearest

    ;hole number

    A base that be!ins its moe straddlin! a terrain t"'e that causes moement'enalties and normal !oin! is considered to be on the di&&icult terrain i& an"

    'art o& its &ront ed!e is in it.

    DIA-RA 16E Terrain occu'ied at start o& moeJJ

    -oot7oot bases are a&&ected b" terrain as &ollo;sE

    Bases moin! on di&&icult !round do so at hal& rate @i.e. eer" inch moed

    counts as t;o

    Bases treat breac+ableterrain as di&&icult !round

    Wheeled

    Wheeled bases are a&&ected b" terrain as &ollo;sE

    Bases moin! on Dense 7orest and Wetland do so at hal& rate

    o I& the base moes on to< or starts its moe on this t"'e o& terrain make

    a bo!!ed do;n check @see Bo!!ed Do;n rules

    Bases moin! on roads do so at double rate

    Bases ma" not cross breachable terrain unless the" attem't to breach it @see

    /rders and Combat Rules later

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    DIA-RA 11E easurin! DistancesJJ

    /ine of ight

    At its most basic< i& "ou cant see an enem" base then "ou cant attack it @see indirect

    &ire in #'ecial Abilities later< &or a s'ecial t"'e o& shootin! that i!nores 5ine o& #i!ht

    rules

    There must be at least an unobstructed corridor o& at least 1>> &rom the centre o&

    the base in order to hae line o& si!ht

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    DIA-RA 1,E Clear o& si!htJJ

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    Interenin! terrain blocks line o& si!ht

    DIA-RA 13E 5/# blocked b" terrainJJ

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    'll interenin! bases e=ce't &riendl" in&antr" block 5/# @i.e. all enem" basese had their turn and ma" not be used to either issue or 'artici'ate in

    subse$uent orders durin! the round

    Attack and u$$ort

    an" o& the orders "ou can issue instruct "our bases to attack the enem"< en!a!in!

    them ;ith ran!ed ;ea'ons or stormin! their 'ositions in close assaults.

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    The ke" 'oints in determinin! ;hether a base can attack another areE

    Is it touchin! an enem" base or can it do so b" com'letin! a moe @i& attackin!

    or su''ortin! an assault or counter attack order88see later in this section

    Is the tar!et enem" base in ran!e o& at least one o& their ;ea'ons @i& attackin!

    or su''ortin! a &ire or return &ire order 88 see later in this section Is it in ;ithin that ;ea'on>s &ield o& &ire

    Can the" @or another base inoled in the order see it

    'ttacand Support Counters are used to kee' track o& ;ho is &i!htin! ;ho< as this

    can inole multi'le bases on both sides @the 'rocedure is outlined under the releant

    orders

    You>ll need a load o& di&&erent coloured tiddl";inks or counters &or this @our

    counter 'acks ;ill see "ou ;ell su''lied

    ,o)e

    The moe order is the standard ;a" in ;hich "our bases manoeure on the battle&ield.

    The rules are as &ollo;sE

    oe each base u' to its moe rate in inches< takin! into account an"

    modi&iers and rules &or terrain encountered

    Bases can make as man" turns as the" ;ish and should al;a"s moe in the

    direction o& their &ront &ace a&ter turnin!

    DIA-RA 12E 7acin! and Direction o& TraelJJ

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    When turnin! a base< 'iot it around its centre. (iotin! does not cost

    an" moement

    DIA-RA 1)E (iotin!JJ

    In&antr" can moe throu!h friendlybases @called inter'enetration 'roidin!

    the" do not end their moe ;ith oerla''in! bases @in most circumstances

    the" hae to moe at the double to achiee this

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    DIA-RA 1*E In&antr" Inter'enetrationJJ

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    :ehicles ma" moe throu!h friendlyin&antr" bases but cannot moe throu!h

    ehicles

    DIA-RA 1E :ehicle Inter'enetrationJJ

    At the Double

    At the double orders thro; caution to the ;ind and moe bases as &ast as the" can !o.

    Bases moin! at the double can be in trouble i& the" are attacked< because the" arent

    moin! cautiousl". The rules are as &ollo;sE

    oe each base u' to double its moe rate in inches< takin! into account an"

    modi&iers and rules &or terrain encountered

    Bases use the same rules &or &acin! and turnin! as described under oe

    /rders

    (lace )ulnerable acti)ation countersne=t to the bases

    The actiation counters ;e 'roide can be turned round to denote a basethat is ulnerable

    Rest 0 Recu$eration 1R0R2

    This is ho; "ou remoe su''ression counters &rom bases. I& bases can !et a;a" &rom

    the &i!htin! and ust take a breather &or a &e; minutes< it allo;s them to treat inuriesll need to rethink the order

    DIA-RA ,*E Ran!ed su''ort countersJJ

    In the example the irewolf Sergeant could support either the red or the %ellow fight

    at range$ as the friendl% infantr% "ase does not "loc# )*S. It chooses to support the

    %ellow fight. ( well placed counter+attac# li#e this one can swing the "alance in the

    defender's favour$ so ta#e care when ma#ing assault moves.

    o #ome bases 'roide s'ecial su''ort< such as bombardments and s'ecial

    attacks< ;hich are ;orked out se'aratel" &rom the rest o& the combat

    @more later in the combat rules

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    Retreat

    A retreat order is carried out in almost e=actl" the same ;a" as an assault< e=ce't the

    obect is to e=tract bases that are alread" in close combat< instead o& !ettin! &ree bases

    into close combat.

    You ma" not !ie this order to a base that is in contact on all sides ;ith otherbases @&riends or enemies

    When the order is !ien< 'lace an attack counter o& a di&&erent colour ne=t to

    each base "ou ;ish to retreat ;ith and a corres'ondin! counter ne=t to an

    enem" base the" are in contact ;ith

    o You ma" onl" 'lace one attack counter on an" !ien enem" base. I&

    t;o bases are retreatin! &rom the same enem" base< 'lace a su''ort

    counter on the second

    The o''osin! 'la"er ma"counter attac

    o You ma" not moe an" bases ;hen counter attackin! a!ainst a retreat

    /nce all bases in contact hae been assi!ned to the combat< use the standardassault rules &or assi!nin! ran!ed su''ort

    Resole the &i!hts accordin! to the rules in the ne=t section

    A&ter resolin! the &i!ht< suriin! bases in contact ;ith enem" bases ma"

    make one turn< then moe in a strai!ht line a;a" &rom the &i!ht

    o The" ma" moe u' to their normal moement rate< takin! into account

    an" rules &or terrain

    o I& retreatin! bases encounter an obstacle the" must sto'< the" cannot !o

    around it

    o The" ma" not contact other enem" bases a&ter the" moe a;a" &rom

    the &i!ht

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    DIA-RA ,E Retreatin!JJ

    In the example$ ,he -iridian pla%er attempts to retreat with the two (lpha ,eams in

    close com"at. ,he% recieve ranged support from the (lpha ,eam and irewolf at the

    "ac#. ,he un#ers pla%er counter attac#s with the &rincipes "ase on the first (lpha

    ,eam's flan# and the /alx. In the ensuing "attle the first (lpha ,eam is destro%ed$ "ut

    the second manages to win its fight and moves awa% from the "attle.

    -ire

    7ire orders are !ien to attack the enem" at ran!e< and like close combat< some bases

    directl" attack the enem" and others receiin! the order act in su''ort. Choose a

    ;ea'on ;ith ;hich to attack the enem" base and check the &ollo;in! rules to see i&

    "ou can hit itE

    You ma" not tar!et enem" bases that are in contact ;ith &riendl" bases

    Bases ma" make a normal moe @subect to the usual rules &or terrain< contact

    ;ith the enem"< etc. be&ore &irin! to brin! them into ran!e or 5/# &or the

    tar!et

    o I& a base moes as 'art o& its &ire order< enem" bases !et a bonus to

    &i!htin! back a!ainst it

    o A&ter the &i!ht is resoled< 'lace )ulnerable countersne=t to

    suriin! bases that moed and &ired as 'art o& the order

    Range: This is strai!htard enou!h< i& the tar!et base is ;ithin the ran!estat o& the attackin! bases ;ea'ons in inches< then it can shoot

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    o #ome ;ea'ons hae a minimum ran!e @'articularl" artiller"< so i& the

    tar!et is closer than this< "ou cannot use that ;ea'on to attack itE

    DIA-RA 36E Ran!esJJ

    ,he example shows a Spartan 0owiter's line of sight and ranges. ,he red sections

    are too close and too far awa% respectivel%

    'ttac 'rc: ost ;ea'ons hae an attack arc o& 1*66to the &ront< so i& "our

    base is &acin! the tar!et< "oure !ood to attack it

    o I& a ;ea'on has a di&&erent &irin! arc @e.!. a turret mounted !un< this

    ;ill be noted in its s'ecial rules

    DIA-RA 31E 1*6 de!ree attack arcJJ

    3le)ated -errain: Bases on to' o& eleated terrain can see oer the to's o&

    interenin! terrain and bases to shoot at enem" bases

    o I& the back o& the tar!et base is ;ithin 4>> o& an interenin! base or

    terrain 'iece< then line o& si!ht is blocked @Incidentall"< i& an

    interenin! base is obscured b" somethin! in &ront o& it< then it doesnt

    count as obscurin! a base behind it< 'roidin! the second base is more

    than 4>> &rom the &irst obect that blocked line o& si!ht

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    DIA-RA 3,E leated 5/#JJ

    (lace an attack counter o& a di&&erent colour ne=t to each "ou ;ish to &ire ;itht hae the abilit" ;ithin ran!e and line o& si!ht

    Command

    Bases ;ith this s'ecial rule are leaders and the" can !ie orders to other bases in

    battle. The number a&ter the command listin! denotes ;hat bases are eli!ible toreceie orders &rom this leaderE

    Sergeant:Bases ;ith this leel o& command ma" onl" !ie orders to bases

    &rom their o;n s$uad

    Captain 6"7:Bases ;ith this leel o& command ma" !ie orders to to an"

    &riendl" base.

    The number in 'arenthesis is ho; man" 'oints it costs to add the ca'tain to

    "ou arm"

    Your arm" ma" include one ca'tain base &or eer" &our s$uads "ou hae in

    'la" at the start o& the !ame

    Co)er

    Bases that are attacked b" bombardments and su''ress area orders can immediatel"

    take coer< 'roided the" dont hae an actiation counter on them.

    I& the" do so< hale the result @roundin! u' and 'lace an actiation counter on

    them

    Defender

    Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ectie ;hen counter

    attackin! or returnin! &ireE

    When De&ender is noted on a 'ro&ile< it has a number ne=t to it ;hich is its

    De&ender :alue

    In combat add the De&ender :alue to the bases combat score i& it is on a

    counter attack or a return &ire order

    (uerrilla

    Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ectie used on retreat

    ordersE

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    When -uerrilla is noted on a 'ro&ile< it has a number ne=t to it ;hich is its

    -uerrilla :alue

    In combat add the -uerrilla :alue to the bases combat score i& it is on a

    retreat order

    Inde$endently Targeting#ome ;ea'on s"stems &ire multi'le rounds that can be assi!ned to di&&erent tar!ets

    usin! the &ollo;in! rulesE

    When resolin! a &i!ht "ou ma" assi!n each bombardment dice &rom the

    inde'endentl" tar!etin! ;ea'on to an" enem" base inoled in the &i!ht< i.e.

    the" do not hae to be used on the nominated tar!et base

    o The ;ea'on must be able to hit an" bases attacked in this ;a"s ran!e< &ire arc and line o& si!ht

    Bases ma" neer hae more than one &ire counter on them at a time

    7ire counters are used in subse$uent turns to !enerate su''ression and to determine i&

    the &ire continues to burn. At the be!innin! o& a turn< use each &ire counter as &ollo;sE

    Add a smoke counter to eer" &ire counter in 'la"

    (lace the small circular tem'late in turn oer each &ire counter that is on

    &lammable terrain

    o Add a &ire counter to an" base touched b" the tem'late

    Roll 1d28, &or each &ire counter in 'la"o I& the result is 6 or less< the &ire continues to burn

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    o I& the result is an"thin! else< the &ire !oes out

    7inall" add 1d2 su''ression to each base that has a &ire counter on it

    6um$ Troo$er

    Bases ;ith this s'ecial rule can make a um' moe ;hen !ien a moe< at the doubles

    de&ault terrain t"'e and has no s'ecial

    rules.

    Area

    #tone 7orest Also kno;n on some 'lanets as chaosterrain< this is a cra?" umble o& shallo;

    can"ons and ;ind scul'ted rocks that

    'roides e=cellent de&ensible terrain &or

    in&antr"

    Area Di&&icult -oin!De&ensible

    Coer

    Concealment

    Dunes Dunes are lo; hills &ormed &rom

    dri&tin! sand. The" 'roide !ood hi!h

    !round &or ran!ed units and artiller"

    seekin! a commandin! ie; o& the

    battle&ield

    Area leated

    #tri' ine #tri' ines occur ;here the 9unkers cut

    into rock" mesas and 'lateaus to breaku' the stone &or minerals. The" o&&er an

    im'assible barrier to the &ront combined

    ;ith a hi!h !round adanta!e

    Area Im'assableO

    leated

    7rontier

    To;n

    9unker &rontier to;ns are !enerall"

    &airl" s$ualid shanties. There is o&ten

    more !oin! on belo; the sur&ace than

    aboe as the ;orkers construct

    subsur&ace tunnels and bunkers to

    esca'e the heat

    Area Di&&icult -oin!

    Concealment

    Coer

    De&ensible

    /re (lant /re 'lants are ;here the 0aresters

    come and !o &rom< and ;here the

    minerals the" brin! back are re&ined.

    Area Di&&icult -oin!

    Concealment

    Coer

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    /re 'lants include a 'erimeter &ence. De&ensible

    O/nl" im'assible &rom the &ront< bases can !et u' the sides and back o& the &eature.

    Technology

    9unkers< as their er" name su!!ests< dont hae much in the ;a" o& their o;ntechnolo!ical deelo'ments. Their en!ineerin! kno; ho; lies in takin! the ;recka!e

    and detritus o& the other 'o;ers and trans&ormin! it into somethin! &unctional.

    #ometimes the tech the" a''ro'riate is !enuine scra'< sometimes it is battle&ield

    'lunder or outri!ht 'irate loot. This 'aradi!m !oes ri!ht back to the #econd War o&

    #ecession< ;herein the ori!inal 9unker rebels ada'ted minin! e$ui'ment and ehicles standard in&antr" s$uad is the 5e!ionar" Contubernia I. ach o& the &our

    in&antr" teams number some si=teen men and ;omen and in !eneral the" e=cel at

    short to medium ran!e combat< their &aoured tactic is direct assault. The standard

    le!ionar" &ireteam are (rinci'es< armed ;ith combat shot!uns< shields and blades< and

    su''orted at close ran!e b" &lamethro;ers. The s$uad>s ser!eant is a Decurion< ;ho

    occu'ies another (rinci'es team. The &inal team in the s$uad are Triarii< and instead

    o& &lamethro;er su''ort< the" hae thermite lances &or assaultin! enem" armour.

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    !uad Le.iona" /ont'5e"nia "oints 7Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    !e+'"ion n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Le.iona" P"in+ipes n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Le.iona" P"in+ipes n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Le.iona" A"&i.e" n$ 1 3 (i"e (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    /hain 'n 0-1* 0 4 Anti-Pe"sonnel 2 /ove"

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Se".eant

    /ove"

    !e$en%e" 2

    /ove"

    !e$en%e" 2

    /ove"

    !e$en%e" 2

    The 5e!ionar" Contubernia II is the secondar" In&antr" s$uad o& the 9unkers< and is

    more suited to medium ran!e de&ence and su''ort. As eer the (rinci'es in&antr"

    teams number some si=teen men and ;omen ;ho e=cel at short to medium ran!e

    combat< and &aour assualt tactics. 5ike in other s$uads that &eature them< the

    (rinci'es are al;a"s armed ;ith combat shot!uns< shields and blades< and su''ortedat close ran!e b" &lamethro;ers. The s$uad>s ser!eant is a Decurion< ;ho occu'ies

    another (rinci'es team. In the Contubernia II the &inal team are Armi!ers ;hich

    consist o& t;o hea" ;ea'on teams< each mannin! a tri'od mounted chain !un.

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    !uad Le.iona" /ont'5e"nia "oints #Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    !e+'"ion n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Le.iona" P"in+ipes n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    Le.iona" P"in+ipes n$ 1 3 Assa'lt (i"e R)R 3 (oot

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Shot.'n 0-12 0

    (la&eth"o#e" 0-6 0 n+en%ia" Bo&5a"% 1

    /o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1

    Base Role Size SR SL1 SL2 SL3 Move Move Tpe

    !"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    n$e"no Ro+,ets 6-36 0 0 n%i"e+t (i"e n+en%ia" Bo&5a"% 3

    A'topistol 0-* 1 1 Anti-Pe"sonnel 1

    Se".eant

    /ove"

    !e$en%e" 2

    /ove"

    !e$en%e" 2

    /ove"

    !e$en%e" 2

    The 5e!ionar" Contubernia III is the 9unkers combined unit< and it mi=es assault

    in&antr" ;ith artiller" that is or!anic to the s$uad. /nce a!ain the (rinci'es in&antr"

    teams consist o& si=teen men and ;omen ;ho e=cel at short to medium ran!e combats turret !un is an e=tremel" 'o;er&ul rotar" !auss !un< based on :iridian

    desi!ns< called a #cor'ion and it is e&&ectie a!ainst all tar!ets. The su''ort tank is an

    =arch< a !ood mid8ran!e armoured assault element< e$ui''ed ;ith a turret mountedincinerator cannon that &ires a hi!h8e='losie incendiar" round. The ehicles are

    'rotected &rom close assaults b" 'oint de&ence chain !un 'ods.

    !uad /a"pentia /ont'5e"nia "oints :Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    ptio /a"pentia Me+h 3 (i"e (i"e R)R 9 T"a+,

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Rota" /annon 0-24 0 6 360 Atta+, A"+

    A'topistol 0-* 1 1 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    +to"is (al Me+h 3 (i"e (i"e R)R 9 T"a+,eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Rota" /annon 0-24 0 6 360 Atta+, A"+

    A'topistol 0-* 1 1 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    +to"is (al Me+h 3 (i"e (i"e R)R 9 T"a+,

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    Rota" /annon 0-24 0 6 360 Atta+, A"+

    A'topistol 0-* 1 1 Anti-Pe"sonnel 1

    Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe

    +to"is n+en%ia Me+h 3 Bo&5a"% Bo&5a"% R)R 9 T"a+,

    eapon Ran.e // R/ eapon R'les Spe+ial R'les

    eav (la&eth"o#e" 0-12 0 6 n+en%ia" Bo&5a"% 1 360 Atta+, A"+

    A'topistol 0-* 1 1 Anti-Pe"sonnel 1

    Se".eant

    T"oop /a""ie" 4

    Repai" 2

    T"oop /a""ie" 4

    Repai" 2

    T"oop /a""ie" 4

    Repai" 2

    T"oop /a""ie" 4Repai" 2

    Trans'ort &or 'ersonnel in the le!ions comes in the &orm o& the Car'entia. /ctoris

    7al= is the standard troo' carr"in! ehicle and there are three o& these in the s$uadrons

    adance.

    Irri!ation

    Trench

    Irri!ation trenches channel ;ater to

    ;here its needed on :iridian

    settlements< and make the !oin!

    di&&icult &or !round units.

    /bect Di&&icult -oin!

    7ordable

    Cenote Cenotes are stee' sided sinkholes that

    o&ten link u' ;ith com'le=