Anoobisvol.4pmpmybuildpaladinguide
Transcript of Anoobisvol.4pmpmybuildpaladinguide
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
1/12
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
2/12
A short intro
Hi everyone.
My character name is Anoobis and I am one of the main tanks for the
Guild "Astral Riders" from the League side of the ISA server. It is my job
in Allods to make sure that my party or raid manages to make it
through the instances in this game. I do this by forcing the big hitting
mobs to attack me because as a paladin tank i have abilities that
allow me to survive damage unscathed that would kill the lesser
classes in one shot. This allows the rest of my group to focus on killing
the mob and healing me.
Whilst many people in-game know me for my fun and trolling ways in
this brief guide you the reader will find nothing but cold hard facts
about the changes that have made Paladins into even more lean
mean tanking machines and might even learn something about this
class that you have never known before. This is not really a tutorial
about how to play as a Paladin, it is more of an advanced guide of
how to adapt to the changes brought about by the volume 4 patch
and how to integrate the changes into your build and play style.
Anoobis Lvl 45 Paladin Tank (Tanking and Spanking since OBT)
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
3/12
The changes
Volume 4 Astral Odyssey has brought many changes to Allods Online notjust to the classes but to how we perceive and play the game. However this
is a guide about the changes to the paladin class and so we are not going to
go into those changes for more information on those changes check guild
portal. For now lets check out the changes to our class, The Paladin
First of all the passive changes:
Runic Entropy
Nerf nerf nerf is a common word for those using the Paladin class and here is
yet another one Runic Entropy is basically a de-buff based onyour/opponents runes and decreases the amount of heals you receive. For
Paladins this is a double blow because not only does it decrease the amount
of healing you receive from your healer whilst tanking but it also decreases
the amount of healing you receive from your own healing spells making themless useful than before. However this change does prompt us to focus even
talents on dpsing and tanking and less on healing
Kanian Racial Ability (Zealous Blow)
In previous versions of Allods Kanian paladins have had to resort to using
1h/2h spears if they wanted to use their racial ability or forgo it if they did notwant to use a spear. However after the vol.4 patch Zealous Blow can now be
used with any type of weapon equipped making it a very useful skill for both
dps and tanking. This ability does large damage to a target (providing you hit
your target :P) and places a decent dot on it.
Sword of Justice (SoJ)
Stun time for our "Charge" ability has been changed to 2 seconds regardless
of rank. This change however only really affects pvp and even that is not that
much because the stun is also dependent on your/target'
willpower/conviction. For tanking it is mostly the same because it was mainlyused to get you to the target and also generate more aggro at the start of a
fight.
Spears
All paladins regardless of race are now able to use 1h and 2h spears. Whilstthis may not seem like a big change to some for those paladins using the Elvin
race this allows them to use a weapon that uses less energy and attacks
faster than the spear whilst not criting as high this is still a very useful weapon
depending on your type of build.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
4/12
Now for the interesting bit. Firstly, the new talents.
Crusader Seal - inflicts xxx to xxx dmg and puts a "Mark of the Pariah" on the
target. This skill is basically a supped up version of Crusader blow which by now all
paladins should love. Rank 2 of this skill does more damage than rank 3 Crusader
blow so as you can see it is a useful talent to get. However you have to unlock this
ability and have an equivalent rank of Crusader blow so it can be an expensive
talent to get. Also works with condemnation.
Entangling Chains - Inflicts xxx to xxx dmg and for each MOTP detonated dmg is
increased by xxx...also energy is increased by a certain amount increasing withthe amount of MOTP detonated and also dependant on the type of weapon
used. The energy regen is more than from the Original retribution and also rank 2
does more damage than the rank 3 retribution so this skill is also worth getting. It
takes less talent points to unlock than Crusader Seal. Also needs to have a
equivalent rank of Retribution.
Ardent Devotion - Regenerate your "Cannons of Light" at a rate of 1 per 3/2/1
minute(s) depending on the rank of this ability. Useful if you use your healing spells
and heavenly nova judiciously. This skill allows you to basically double your
cannon regeneration
Eternal light - A supped up version of the light healing ability "Light Infusion"
this ability just has a increased healing over time (HoT) effect from "Light Infusion
and shares the same characteristics of that ability. Uses 2 cannons of light to use
this ability.
Aura of Ferocity - In exchange for decreasing your armour rating by 30% this
ability causes your weapon attacks to increase the physical damage done
by you and your party members physical attacks to be increased by 5/10/15 %
depending on the rank of this ability. This aura is not limited to paladins as Scouts,
Warriors and even Wardens have this ability. For paladins focusing on tanking this
ability is NOT recommended as you cannot use it whilst having a shield equipped
and the reduction in armour can be fatal.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
5/12
And now the new additions to the Ruby Tree
Crusader Blow Tree:
Holy Power Reduces mana cost of overcome and deliverance by
35/70/100 % depending on rank
Holy Indignation Increases DMG of Crusader Blow/Seal by 3/6/9%
Power of Light increases holy damage and condemnation length by % and 2
seconds per rank
Righteous Word Tree
Mental Stability Reduces effect of all Control, knock down abilities on you by
10/20/30 %
Powerful Blow Increases physical DMG by 3/6/9%
Life Power increases energy regeneration rate by 1/2/3 every 4 seconds
Retribution Tree
Unbreakable Faith Gives you 1/2/3 cannons of light everytime you receive a
critical strike up to 30 cannons.
Repel Evil Receive 4/6/10 % less magic DMG
Pulsing Rays decreases the DMG stored in your second and 3rd barriers by
3/6/9 % every 3 seconds
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
6/12
Now that you are acquainted with the changes to the Paladin brought about by the
Vol.4 patch let me explain to you how I have adapted my build and how I play as a
Astral Odyssey tank.
First off My Build
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
7/12
The Talents:
Crusader Blow Rank 3 Crusader blow and Crusader seal are the main abilities
used in conjunction with condemnation to generate
aggro. However in Order to get Crusader Seal to its
maximum rank you need to have Crusader Blow at anequivalent rank.
Retribution Rank 3 - Not all tanks spend their time tanking likewise during a
fight it can be advantageous to detonate marks for extra
dps and energy regeneration when condemnation still
has a while left on its timer. The best ability for this is
Entangling Chains however to get Entangling Chains at
maximum rank you need to first unlock Retributions
maximum rank.
Righteous Word Rank 1- This ability defaults to rank 1 and for mot tankingbuilds thats where it is recommended to stay. This
doesnt mean that the ability is useless though as it is
our only ranged pull. This ability is also useful for pvp
vs. mages as it goes right through all their barriers and
puts a mark on them.
Overcome Rank 3 - The bread and butter of paladin tanking. This ability
allows you to erase a lot of damage from a barrier
depending on its rank (55% + xxx for rank 3) and in
combination with some of the rubies from the righteous
word tree it also heals you for a lot of hp. Taking this at
rank 3 is a must because you will be using this ability
for those large hits that you just dont want to take the
full damage for. This ability can be used to save you
from damage larger than your HP.
Solemn Prayer rank 1 - The only ability modifying the amount of cannons of
light you can have and their regeneration rate. I took
rank 1 because I dont plan on doing any heals I only
need cannons of light for the AOE Aggro ability.
Challenge Rank 2 - This ability is used to force a mob (or player) to focus
its attacks on you. It is a very useful ability to have if
you lose aggro and for some bosses using this skill is
essential. I took rank 2 to decrease the cool down of this
abil to 20 seconds and to increase the time the mob is
forced to attack you. Also a great ability when your
party starts DPSing on a mob straight away as it gives
you time to generate aggro with Condemnation
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
8/12
Condemnation Rank 3 - This ability when used on 3 stacks of MOTP creates a
nice dot and is also used in combination with Crusader
Blow / Crusader Seal to generate Aggro. I took rank 3
to increase the damage out put from this DOT.
Sword of Justice R3 - The paladins charge ability. This ability is great for
closing the gap between you and your target quickly
and is also a great way for generating that little bit of
extra aggro in the beginning of a fight. I took rank 3 so
that the cast time and cool down of the ability is
decreased as much as possible.
Deliverance Rank 1 - The only ability that allows paladins to erase all damage
in the first barrier. This ability is great for those OMG
where did that mob pull that hit out of moments and is
essential in some places in GT. I only took rank 1because spending a extra 5 talents for rank 3 is not
worth the 10 seconds decrease on its cool down.
Tenacity Rank 3 - This ability is used to refresh the timer on the first
barrier and decrease the damage in that barrier by a
certain amount depending on your strength. Great for
when you have a hit in your barrier that you dont want
to receive but cant erase yet using overcome or
Deliverance
Penance Rank 2 - This ability is used to restore Cannons of Light and to
silence to a opponent. Seeing as though this build does
not use healing so regenerating cannons is not a priority.
I took this ability at rank 2 for the nice Silence de-buff it
puts on a target during pvp. This ability is also useful on
caster mobs forcing them to switch to melee mode
while the effect lasts.
Heavenly Nova R1 - Inflicts a certain amount of damage to all enemies in
range and also generates 5x the damages threat on those
enemies. I took rank 1 of this ability because it is auseful AOE force aggro and also very useful in
removing a mages Illusions during pvp.
Entangling Chains R3 - During a fight it can be handy to do extra damage to a
mob whilst still generating aggro and this ability allows
you to do that whilst also regenerating energy. I took
rank 3 of this ability for the increase in damage.
Crusader Seal Rank 3 - This ability does the more damage than Crusader Blow
whilst still generating aggro with Condemnation. I took
rank 3 for the extra damage and hence extra aggrogeneration.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
9/12
Crusader Blow Tree
The rubies available in this part of the Paladin ruby system influence our damage
from our main abilities and also our aggro generation.
Disciples Power R5 - Strength is the main modifier for all of a paladins abilities,
hence taking all of these rubies is a must in order to get the fullstat bonus.
Divine Gift R2 - Parrying in this game happens a lot more often than you might
think especially for a agi spec paladin tank. Taking this at r2
is useful because when you parry it allows you to preserve
energy which is especially useful when you are using a high
energy consumption weapon like a mace.
Rage of the Righteous R2 - Taking this ruby at rank 2 makes it easier for us to
balance stats as our luck stats dont have to be that high
to get the same critical strike chance as a higher numberbecause this ability increases the crit chance of Crusader
Blow by 50%
Power Of Light R3 - This ruby increases holy damage and the duration of
condemnation. Seeing as though we will be using
condemnation as tanks all the time maxing this ruby is
very worthwhile for increase in dps and aggro gen.
Holy Indignation R3 - Increases crusader blow/seals damage. Crusader blow
and Crusader Seal are our main abilities as tanks so
maxing out this ruby is essential for good aggro
generation.
Atonement R2 - Places a DOT on the target that does a decent amount of
damage. Rank2 of this ability is enough because with
R2 youve got a 2/3 chance the DOT will be placed.
Pious Anger R3 - This ruby decreases the CD of your Crusader Blow and
Seal attacks. Whilst many people dont like the energy
drain caused by this Ive taken this ruby at rank 3 so
that my abilities are ready when I want them to be.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
10/12
Righteous Word Tree
The rubies in this section affect the Paladins tanks survivability and barriers this is the
place to spend points if you want that extra survival.
Sword of the Just R 2 - This ruby is useful because it makes SoJ instant cast and
reduces its cool down period.
Faiths Grace R3 - This ruby is AWESOME as it allows us to heal
ourselves from the damage in our barriers from
Overcome. Rank 3 is a must
Pulsing Light R3 - This ruby decreases damage in our first barrier by 9%
every 3 seconds at rank 3 which is very useful when
you have taken a hit in that barrier as it basically
decreases damage taken.
Aegis of Faith R3 - Decreases damage taken by 15% at rank 3 after a
successful parry. Rank 3 of this ability is a must
because you parry a lot and the 15% bonus defence is
HUGE.
Retribution Tree
This ruby tree affects our healing and gives us other unique abilities. If you want to
make your paladin special this is the tree to focus in.
Ascetic Training R4 - Luck affects all of our damage thats why taking these
rubies is a good idea to gain us much of a bonus as
possible to it.
Departing Light R1 - Whilst not exactly the most useful of rubies it is along
the best ruby path to the Combat res so I have taken it
for that reason. This ruby increases all healing received
by 3% for 10 seconds after a barrier has broken/faded.
Wave of Life R3 - A very useful ruby to have as it increases dmg from our
condemnation, Retribution and Entangling Chainsattacks. Rank 3 is a good idea for that lil extra dps.
Blessed Light R1 This ruby in this build is completely useless as my build
doesnt have any healing. However it is along the path
to the Combat resurrection so I have to take it. For those
who are interested in doing some healing this is a useful
ruby to take.
Reparation - This ability is probably one of the most useful abilities in thepaladins ruby system. Reparation allows the paladin to resurrect a
party/raid member IN COMBAT. Whilst at first this might notseem that special when a main tank or healer dies in combat this
ability can save the day.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
11/12
Hints and TipsHints and TipsHints and TipsHints and Tips
Skill rotationThese are just two ways to start a fight with a main mob/raid boss. There are many different
Ways to engage a fight but these are 2 that I have found efficient.
Gradual Aggro Gen: First use Righteous word to place a Mark of the pariah onto the target.
Next use condemnation to place a DOT effect on the target. This
Allows all your next crusader seal attacks to start generating
additional aggro. Follow this up with a SOJ charge and start using
Crusader seal on the target. When you have 3 stacks of MOTP on the
target recast Condemnation so that it has the increased DOT effect.
This will help with dps and also with maintaining aggro. After that
do as is necessary to stay alive and maintain aggro.
Instant DPS aggro: Select your target and use your SOJ to get to it. After this use
Challenge to secure aggro so that you can generate aggro whilst your
party/raid is DPSing on boss. After this use ZEALOUS BLOW to
place a MOTP and DOT on the target. This will increase DPS and
help with maintaining aggro. Next use condemnation to place a DOT
effect on the target. This Allows all your next crusader seal attacks to
start generating additional aggro. Start using Crusader seal on the
target. When you have 3 stacks of MOTP on the
target recast Condemnation so that it has the increased DOT effect.
This will help with dps and also with maintaining aggro. After that
do as is necessary to stay alive and maintain aggro.
Barrier Juggling: When you have multiple barriers with damage in them always
remember to clear out the Barriers with the largest amount of damage
in them this way you constantly have a barrier available to receive
damage and also less likely to forget to empty a barrier.
Overcome: Only use overcome on damage that is less than double your full HP
and only do this when you have full hp and if possible try and warn
your healer to get ready to nuke you after you do this. Always useyour overcome when your HP is full so that you are constantly
emptying barriers.
-
8/3/2019 Anoobisvol.4pmpmybuildpaladinguide
12/12
PVPPVPPVPPVPPala vs. Pala : Use condemnation judiciously so that the dot overcomes their
barriers.
Pala vs. Scout: SoJ as soon as possible and get the scout down before he can
cast his slow down on you
Pala vs. War: Try draw the fight out. The warriors lack of self heals will lose
them the fight
Pala vs. FH Not really much to say here palas in general dont have the dps
to kill a FH. However when you fight a FH try to detonate your
MOTP before the FH can cleanse them off.
Pala vs. MH Tank the player until their mana is out then start dpsing heavy.
Pala vs. psy Run hide do what ever to get away.their mind fire will mess
up your barriers
Pala vs. Warden/Sum Ignore the pet and go straight for the player. You can
tank the pets hits.
Thats all for this Volume I hope you find this instructional and helpful maybe even
Entertaining. This guide is dedicated to all those paladins out their learning to tank.
Special thanks to Auriana, Tianna, Gudwin, Edhemkavut, Shire, Lutefisk and
Kovda for keeping me playing this game.
Also thanks to BuBu (Nomis) and Divinetouch(Poisonous) for keeping me
company whilst typing this wall of text and to Xocht for helping me discover the
hidden power of the paladin tank and for helping me in my quest to perfect the
paladin.
AnOObiSAnOObiSAnOObiSAnOObiS