Animal Archives

download Animal Archives

of 10

Transcript of Animal Archives

  • 8/12/2019 Animal Archives

    1/10

    WRITTENBY

    AERYNBLACKDIRGE RUDEL

    CREATEDBY

    JESSEMOHNANDAERYNRUDEL

    Requires the use of the Dungeons & Dragons Revised Edition

    Core Books, published by Wizards of the Coast, Inc.

    ANIMALARCHIVESSAMPLER

  • 8/12/2019 Animal Archives

    2/10

    Author: Aeryn RudelBlackdirge Publishing

    CreditsAnimal Archives

    Animal Archives Sampler

    Credits

    The Campaign Construc-

    tion System is a format

    designed to help GMs

    organize their campaignbinder. Each entry in this

    product is layed out to fit

    a single page or series of

    pages that can be easily

    identified and placed in

    specific categories of the

    binder. With this system

    a GM can print only the

    pages needed for their game, mix and match content from

    various products in the line, and reduce the clutter and

    weight of multiple products.

    Each page is organized with the following informationA: Title of the entry contained on the page

    B: Product title in which the entry can be found

    C: Author and artist credits for that entry

    D: Category label for binder organization

    1

    Animal Archives

    Animal Archives Sampler

    Created by

    Jesse Mohn & Aeryn Rudel

    Written by

    Aeryn Rudel

    Editing

    John Ball

    Illustrations

    Hunter McFalls & Jesse Mohn

    Graphic Design & Layout

    Edward Bourelle & Erik Nowak

    SkeletonKey Staff

    Edward Bourelle & Art Braune

    Animal Archivesis 2008

    Jesse Mohn. All rights reserved.

    Illustrations are 2008 Hunter McFalls or

    Jesse Mohn, as credited. All rights reserved.

    Reference to other copyrighted material in no way constitutes

    a challenge to the respective copyright holders of that material.

    SkeletonKey Games, Campaign Construction System, the

    SkeletonKey Games logo, and the Campaign Construction System

    logo are trademarks of Edward Bourelle. Blackdirge Publishing

    and the Blackdirge Publishing logo are trademarks of Aeryn Rudel.

    Blackdyrge is a trademark of Aeryn Rudel.

    Dungeons & Dragons and Wizards of the Coast are trademarks of

    Wizards of the Coast, Inc. in the United States and other countries

    and are used with permission.

    d20 System and the d20 System logo are trademarks of Wizards

    of the Coast, Inc. in the United States and other countries and are

    used with permission.

    The following is designated as Open Game Content: all new rules and

    stat blocks (but not the proper names of characters and places or their

    backgrounds). To be clear, the Animal Archives property is CLOSED.

  • 8/12/2019 Animal Archives

    3/10

    Animal Archives

    Animal Archives SamplerIntroduction

    Introduction2Author: Aeryn RudelIllustrator: Jesse Mohn

    This product contains two sample animals fromBlackdirge Publishings Animal Archives series. These

    are not reprints, but new monsters designed specifically

    to showcase both the Prehistoric AnimalandDinoFiles

    lines. If you already own all the Animal Archives

    products, then this is simply a free addition to your

    collection; however, if youre new to the series, this

    product serves as an excellent example of what the

    Animal Archivesproducts offer.

    Although both theDinoFilesand Prehistoric Animals

    lines are very similar, they offer slightly different

    material. Prehistoric Animals details ancient animals

    from all periods of prehistory on our planet. Here youllfind bizarre creatures from the distant Cambrian, all

    the way up to the last Ice Age and the very beginnings

    of the human race. The illustrations in Prehistoric

    Animalsare drawn by Jesse Mohn in a nature book

    style, and feature a silhouette of a Medium-sized

    human for size comparison.

    The DinoFiles line, as its name suggests, specifically

    details new dinosaurs. Each product presents a number

    of dinosaurs that are linked together either thematically

    or by actual scientific grouping. The illustrations for

    DinoFiles are drawn by Hunter McFalls, and present

    their subjects in dynamic, fantasy inspired scenes.

    Heres a quick rundown of what youll find in bothproduct lines:

    A full d20 stat block for each animal.

    A full description for each animal, plus notes on

    ecology, combat tactics, and more.

    Information for players, including details on how to

    uses the presented animals as animal companions,

    familiars, and mounts.

    Real world information on each animal.

    A summon natures allyand summon monster

    appendix, complete with stat blocks for fiendish

    and celestial versions of all animals presented inthe product.

    Advanced and templated versions of some animals.

    A fantastic illustration for each animal

    by Jesse Mohn or Hunter McFalls.

    Be sure to have a look at the back page of this product,

    where youll find money-saving coupons for all products

    in theAnimalArchivesseries.

    If you have any questions or suggestions about

    the AnimalArchives series, or any of the products

    published by Blackdirge Publishing, drop us a line at:[email protected].

    Aeryn Blackdirge RudelOwner/Developer

    Blackdirge Publishing

    Pterygotus

  • 8/12/2019 Animal Archives

    4/10

    Animal Archives

    Animal Archives Sampler

    Author: Aeryn RudelBlackdirge Publishing

    Pterygotus

    Monster3

    PTERYGOTUS CR 5(WINGANIMAL)(TERRY-GOAT-USS)

    Always Neutral Large Vermin (Aquatic)

    Init+1; Sensesdarkvision 60 ft., Listen +0, Spot +8Languages

    AC20, touch 10, flatfooted 19

    (-1 size, +1 Dex, +10 natural)

    hp60 (8 HD)

    Immunevermin immunities

    Fort+9, Ref+3, Will+2

    Speed10 ft. (2 squares), swim 50 ft.

    Melee2 pincers +11 (1d8+6)

    Space10 ft.; Reach5 ft. (10 ft. with pincers)

    Base Atk+6; Grapple+16

    Atk Optionsrend (2d8+9)

    AbilitiesStr 23, Dex 12, Con 17, Int , Wis 11, Cha 2

    SQvermin traits

    Feats

    SkillsHide +1, Move Silently +5, Spot +8, Swim +14

    Environmentwarm aquatic

    Organizationsolitary

    Treasurenone

    Advancement9-16 HD (Large); 17-24 HD (Huge)

    Rend (Ex):If a pterygotus hits with both pincer

    attacks, it latches onto the opponents body and

    tears the flesh. This attack automatically dealsan additional 2d8+9 points of damage.

    Skills:A pterygotus has a +4 racial bonus on Hide

    and Move Silently checks. It has a +8 racial

    bonus on Spot checks. It has a +8 racial bonus

    on any Swim check to perform some special

    action or avoid a hazard. It can always choose

    to take 10 on a Swim check, even if distracted

    or endangered. It can use the run action while

    swimming, provided it swims in a straight line.

    This large arthropod resembles an aquatic scorpion. It

    has two massive pincers, a long flattened tail, and twopaddle-like appendages for swimming. Its huge eyes

    seem ideal for locating prey, and it moves through the

    water with the speed and agility of a true predator.

    A pterygotus is a large sea-scorpion, a powerful

    predator that lurks within warm, shallow water. It is

    quick and agile, and can chase down fast-moving prey

    with relative ease. Although a pterygotus can crawl about

    the sea bottom on its many legs, it is completely aquatic,

    and does not leave the water for any reason.

    A pterygotus is a solitary creature, and will only seek out

    others of its species to mate. Juvenile members of the

    species are often eaten by the adults, and for this reason,

    they tend to hide amongst coral reefs or in sea caves untilthey are large and fast enough to escape their elders.

    A pterygotus can grow up to 8 feet long and weigh nearly

    1,000 pounds.

    COMBAT

    A pterygotus attack with its two pincers, tearing prey

    into small pieces that can be easily fed into its mouth. It

    attacks nearly anything smaller than itself, using ambush

    tactics similar to that of other large marine predators,

    such as sharks. Once prey has been spotted, a pterygotus

    accelerates quickly (charges) and attempts to surprise itstarget before it can escape. Additionally, these creatures

    sometimes hide their bulk in the silt on the sea bottom, and

    then wait for prey to swim within range of their pincers.

    FOR PLAYER CHARACTERS

    Although pterygotus cannot be trained, and their flesh is

    vile and slightly poisonous, they are sometimes hunted

    by sea elves for their hard, chitinous exoskeleton, which

    can be worked into armor by skilled sea elf armorsmiths.

    A single pterygotus produces enough chitin for a single

    masterwork breastplate for a creature one size category

    smaller than itself. Armor created from pterygotus chitin

    weighs half that of its metal counterpart, and is, ofcourse, waterproof.

    A celestial or fiendish pterygotus can be summoned with

    a summon monster VIor a higher-level summon monster

    spell. Treat a celestial or fiendish pterygotus as being on

    the 6th-level list of the Summon Monster table.

    PTERYGOTUS IN THE REAL WORLD

    Pterygotusis a massive eurypterid, or sea scorpion, that

    hunted the warm shallow seas of the Late Silurian, about

    423 million years ago. It once vied with Arthropleura,

    a giant ancestor of millipedes and centipedes from theCarboniferous, as the largest arthropod of all time.

    However, a recent discovery of another, larger sea

    scorpion, Jaekelopterus, places Pterygotus at third on

    the all-time big bug list.

  • 8/12/2019 Animal Archives

    5/10

    Animal Archives

    Animal Archives SamplerPachycephalosaurus

    Monster4

    PACHYCEPHALOSAURUS CR 3(THICK-HEADREPTILE)(PACK-EE-SEFF-AH-LOW-SORE-USS)

    Always Neutral Large Animal

    Init+1; Senseslow-light vision, scent;Listen +7, Spot +7

    Languages

    AC14, touch 10, flatfooted 13

    (-1 size, +1 Dex, +4 natural)

    hp37 (5 HD)

    Fort+6, Ref+4, Will+4

    Speed40 ft. (8 squares)

    Meleehead butt +7 (1d8+7)

    Space10 ft.; Reach5 ft

    Base Atk+3; Grapple+12

    Atk Optionspowerful charge 2d8+10, stun

    AbilitiesStr 21, Dex 13, Con 17, Int 2, Wis 13, Cha 6

    FeatsAlertness, Iron Will

    SkillsListen +7, Spot +7

    Environmentwarm plains

    Organizationsolitary, pair, or herd (5-8)

    Treasurenone

    Advancement6-10 (Large); 11-15 (Huge)

    Powerful Charge (Ex):When a pachycephalo-

    saurus charges, it deals 2d8+10 points of

    damage with its head butt attack.

    Stun (Ex):A creature struck by a pachycephalo-saurus powerful charge must succeed at a DC

    17 Fortitude save or be stunned for one round.

    The save DC is Strength based.

    This bizarre animal stands tall on two powerful legs and

    is covered in tiny, yellow, pebble-like scales. Its forearms

    are long and robust, and seem capable of supporting the

    animal should it desire to walk on four legs instead of

    two. But the most striking feature of this reptilian beast is

    its massive, domed skull, a veritable helmet of bone. The

    stout muscles on the beasts neck make it fairly obvious

    that its enlarged cranium is nothing short of an organicbattering ram.

    A pachycephalosaurus is a horse-sized herbivore

    that is found in small herds on open grasslands and

    savannahs. These animals are fairly docile, although

    they will use their bony craniums as battering rams

    to deter predators. Typically, only the males during

    rutting season are dangerous to humanoids, as they

    will charge nearly any creature of Medium-size or

    larger that wanders too close.

    Like many herd animals, a pachycephalosaurus mother

    cares for her young until they are old enough to fend for

    themselves. Upon reaching maturity, females are allowed

    to join the herd, while males are chased away, dwelling

    on the outskirts of the female community until the mating

    season. For this reason, a solitary pachycephalosaurus

    will always be male.

    A pachycephalosaurus is 16 feet long, 6 feet tall, and

    weighs 1,100 pounds.

    COMBAT

    A pachycephalosaurus attacks by butting targets with

    its bony cranium. It can deliver tremendous force in

    this manner; more than enough to break bones or stun

    predators and other hostile creatures. Males typically

    charge at enemies, turning their entire bodies into

    living battering rams. A single blow from a charging

    pachycephalosaurus is capable of killing many

    predators outright.

    FOR PLAYER CHARACTERS

    Although not particularly fleet of foot, a pachycephalo-

    saurus makes a serviceable mount, and can be trained

    fairly easily for most tasks. Typically, only females are

    trained, as the males become too volatile to handle during

    the mating season. Surprisingly, a number of dwarvenclans prize these animals as war mounts, admiring their

    tenacity and hardiness in battle. Although, many elves

    insists it is the pachycephalosaurus thick-headedness

    that the dwarves admire most.

    Training a pachycephalosaurus from birth requires a DC

    20 Handle Animal check. An adult pachycephalosaurus

    can carry up to 306 pounds as a light load.

    A pachycephalosaurus can be summoned with summon

    natures ally III or a higher level summon natures

    ally spell. Treat a pachycephalosaurus as being on

    the 3rd-level list of the Summon Natures Ally table.A celestial or fiendish pachycephalosaurus can be

    summoned with summon monster IVor a higher level

    summon monster spell. Treat a celestial or fiendish

    pachycephalosaurus as being on the 4th-level list of

    the Summon Monster table.

    A druid of 7th level or higher can gain a pachycephalo-

    saurus as an alternate animal companion.

    Author: Aeryn RudelBlackdirge Publishing

  • 8/12/2019 Animal Archives

    6/10

    Animal Archives

    Animal Archives Sampler

    Author: Aeryn RudelIllustrator: Hunter McFalls

    Pachycephalosaurus

    Monster5

    PACHYCEPHALOSAURUSIN THE REAL WORLD

    Pachycephalosaurus was a Late Cretaceous herbivore

    that evolved just before the massive K/T extinction that

    wiped out the dinosaurs and most life on the planet.

    Although not as easily recognizable as TriceratopsandStegosaurus, Pachycephalosaurus is one of the better-

    known dinosaurs, and there are no doubt many school

    children that can expertly wrap their tongues around its

    lengthy name.

    Obviously, the most striking feature of Pachycephalo-

    saurus is its thick, domed skull. It was once believed

    that males of the genus would smash their heads

    together in intraspecific combat, much like bighorned

    sheep do today. However, recent evidence suggests

    that this was not the case. Closer examination of the

    Pachycephalosaurus skull revealed that it would not

    withstand such rigorous abuse. It is hypothesized that

    males may have engaged in flank butting, instead of

    direct, head-to-head confrontations.

  • 8/12/2019 Animal Archives

    7/10

    Animal Archives

    Animal Archives SamplerAppendix: Summoned Monsters

    CELESTIALPACHYCEPHALOSAURUS CR 4NG Large Magical Beast

    (Augmented Animal, Extraplanar)

    Init+1; Sensesdarkvision 60 ft., low-light vision,

    scent; Listen +7, Spot +7

    Languages

    AC14, touch 10, flatfooted 13

    (-1 size, +1 Dex, +4 natural)

    hp37 (5 HD); DR5/magic

    Resistacid 5, cold 5, electricity 5; SR10

    Fort+6, Ref+4, Will+4

    Speed40 ft. (8 squares)Meleehead butt +7 (1d8+7)

    Space10 ft.; Reach5 ft

    Base Atk+3; Grapple+12

    Atk Optionspowerful charge 2d8+10, smite evil

    1/day, stun

    AbilitiesStr 21, Dex 13, Con 17, Int 3, Wis 13, Cha 6

    FeatsAlertness, Iron Will

    SkillsListen +7, Spot +7

    Powerful Charge (Ex):When a celestial

    pachycephalosaurus charges, it deals 2d8+10

    points of damage with its head butt attack.Smite Evil (Su):Once per day a celestial

    pachycephalosaurus can make a normal melee

    attack to deal 5 points of extra damage to an

    evil foe.

    Stun (Ex):A creature struck by a celestial

    pachycephalosaurus powerful charge must

    succeed at a DC 17 Fortitude save or be

    stunned for one round.

    FIENDISHPACHYCEPHALOSAURUS CR 4NE Large Magical Beast

    (Augmented Animal, Extraplanar)

    Init+1; Sensesdarkvision 60 ft., low-light vision,

    scent; Listen +7, Spot +7

    Languages

    AC14, touch 10, flatfooted 13

    (-1 size, +1 Dex, +4 natural)

    hp37 (5 HD); DR5/magic

    Resistcold 5, fire 5; SR10

    Fort+6, Ref+4, Will+4

    Speed40 ft. (8 squares)Meleehead butt +7 (1d8+7)

    Space10 ft.; Reach5 ft

    Base Atk+3; Grapple+12

    Atk Optionspowerful charge 2d8+10, smite good

    1/day, stun

    AbilitiesStr 21, Dex 13, Con 17, Int 3, Wis 13, Cha 6

    FeatsAlertness, Iron Will

    SkillsListen +7, Spot +7

    Powerful Charge (Ex):When a fiendish

    pachycephalosaurus charges, it deals 2d8+10

    points of damage with its head butt attack.Smite Good (Su):Once per day a fiendish

    pachycephalosaurus can make a normal melee

    attack to deal 5 points of extra damage to a

    good foe.

    Stun (Ex):A creature struck by a fiendish

    pachycephalosaurus powerful charge must

    succeed at a DC 17 Fortitude save or be

    stunned for one round.

    Author: Aeryn RudelBlackdirge Publishing Monster6

  • 8/12/2019 Animal Archives

    8/10

    Animal Archives

    Animal Archives SamplerAppendix: Summoned Monsters

    Author: Aeryn RudelBlackdirge Publishing Monster7

    CELESTIALPTERYGOTUS CR 7NG Large Magical Beast

    (Aquatic, Augmented Vermin, Extraplanar)

    Init+1; Sensesdarkvision 60 ft., Listen +2,

    Spot +11

    Languages

    AC19, touch 10, flatfooted 18

    (-1 size, +1 Dex, +10 natural)

    hp60 (8 HD); DR5/magic

    Resistacid 10, cold 10, electricity 10; SR13

    Fort+11, Ref+3, Will+2

    Speed10 ft. (2 squares), swim 50 ft.Melee2 pincers +12 (1d8+6)

    Space10 ft.; Reach5 ft. (10 ft. with pincers)

    Base Atk+6; Grapple+16

    Atk Optionsrend (2d8+9), smite evil 1/day

    AbilitiesStr 23, Dex 12, Con 17, Int 3, Wis 11, Cha 2

    FeatsAlertness, Great Fortitude, Weapon Focus

    (pincers)

    SkillsHide +3, Move Silently +8, Listen +2,

    Spot +13, Swim +17

    Rend (Ex):If a celestial pterygotus hits with both

    pincer attacks, it latches onto the opponentsbody and tears the flesh. This attack

    automatically deals an additional 2d8+9 points

    of damage.

    Smite Evil (Su):Once per day a celestial

    pterygotus can make a normal melee attack to

    deal 8 points of extra damage to an evil foe.

    FIENDISHPTERYGOTUS CR 7NE Large Magical Beast

    (Aquatic, Augmented Vermin, Extraplanar)

    Init+1; Sensesdarkvision 60 ft., Listen +2,

    Spot +11

    Languages

    AC19, touch 10, flatfooted 18

    (-1 size, +1 Dex, +10 natural)

    hp60 (8 HD); DR5/magic

    Resistcold 10, fire 10; SR13

    Fort+11, Ref+3, Will+2

    Speed10 ft. (2 squares), swim 50 ft.Melee2 pincers +12 (1d8+6)

    Space10 ft.; Reach5 ft. (10 ft. with pincers)

    Base Atk+6; Grapple+16

    Atk Optionsrend (2d8+9), smite good 1/day

    AbilitiesStr 23, Dex 12, Con 17, Int 3, Wis 11, Cha 2

    FeatsAlertness, Great Fortitude, Weapon Focus

    (pincers)

    SkillsHide +3, Move Silently +8, Listen +2,

    Spot +13, Swim +17

    Rend (Ex):If a fiendish pterygotus hits with both

    pincer attacks, it latches onto the opponentsbody and tears the flesh. This attack

    automatically deals an additional 2d8+9 points

    of damage.

    Smite Good (Su):Once per day a fiendish

    pterygotus can make a normal melee attack to

    deal 8 points of extra damage to a good foe.

  • 8/12/2019 Animal Archives

    9/10

    Illustrator: Jesse MohnBlackdirge Publishing

    OGLAnimal Archives

    Animal Archives Sampler

    OGL8

    OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards of the Coast, Incand is Copyright 2000 Wizards of the Coast, Inc (Wizards). AllRights Reserved.

    1. Definitions: (a)Contributors means the copyright and/ortrademark owners who have contributed Open Game Content;

    (b)Derivative Material means copyrighted material includingderivative works and translations (including into other computerlanguages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form inwhich an existing work may be recast, transformed or adapted;(c) Distribute means to reproduce, license, rent, lease, sell,broadcast, publicly display, transmit or otherwise distribute;(d)Open Game Content means the game mechanic and includesthe methods, procedures, processes and routines to the extentsuch content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearlyidentified as Open Game Content by the Contributor, and meansany work covered by this License, including translations andderivative works under copyright law, but specifically excludesProduct Identity. (e) Product Identity means product and productline names, logos and identifying marks including trade dress;artifacts; creatures characters; stories, storylines, plots, thematic

    elements, dialogue, incidents, language, artwork, symbols, designs,depictions, likenesses, formats, poses, concepts, themes andgraphic, photographic and other visual or audio representations;names and descriptions of characters, spells, enchantments,personalities, teams, personas, likenesses and special abilities;places, locations, environments, creatures, equipment, magical orsupernatural abilities or effects, logos, symbols, or graphic designs;and any other trademark or registered trademark clearly identifiedas Product identity by the owner of the Product Identity, and whichspecifically excludes the Open Game Content; (f) Trademarkmeans the logos, names, mark, sign, motto, designs that are usedby a Contributor to identify itself or its products or the associatedproducts contributed to the Open Game License by the Contributor(g) Use, Used or Using means to use, Distribute, copy, edit,format, modify, translate and otherwise create Derivative Materialof Open Game Content. (h) You or Your means the licensee interms of this agreement.

    2. The License:This License applies to any Open Game Contentthat contains a notice indicating that the Open Game Content mayonly be Used under and in terms of this License. You must affixsuch a notice to any Open Game Content that you Use. No termsmay be added to or subtracted from this License except as describedby the License itself. No other terms or conditions may be appliedto any Open Game Content distributed using this License.

    3. Offer and Acceptance:By Using the Open Game Content Youindicate Your acceptance of the terms of this License.

    4. Grant and Consideration: In consideration for agreeing touse this License, the Contributors grant You a perpetual, worldwide,royalty-free, non-exclusive license with the exact terms of thisLicense to Use, the Open Game Content.

    5. Representation of Authority to Contribute: If You are

    contributing original material as Open Game Content, You representthat Your Contributions are Your original creation and/or You havesufficient rights to grant the rights conveyed by this License.

    6. Notice of License Copyright: You must update theCOPYRIGHT NOTICE portion of this License to include the exacttext of the COPYRIGHT NOTICE of any Open Game ContentYou are copying, modifying or distributing, and You must add thetitle, the copyright date, and the copyright holders name to theCOPYRIGHT NOTICE of any original Open Game Content youDistribute.

    7. Use of Product Identity: You agree not to Use any ProductIdentity, including as an indication as to compatibility, except asexpressly licensed in another, independent Agreement with theowner of each element of that Product Identity. You agree not toindicate compatibility or co-adaptability with any Trademark orRegistered Trademark in conjunction with a work containing OpenGame Content except as expressly licensed in another, independentAgreement with the owner of such Trademark or RegisteredTrademark. The use of any Product Identity in Open Game Contentdoes not constitute a challenge to the ownership of that ProductIdentity. The owner of any Product Identity used in Open GameContent shall retain all rights, title and interest in and to that ProductIdentity.

    8. Identification:If you distribute Open Game Content You mustclearly indicate which portions of the work that you are distributingare Open Game Content.

    9. Updating the License: Updating the License: Wizards or itsdesignated Agents may publish updated versions of this License.You may use any authorized version of this License to copy, modifyand distribute any Open Game Content originally distributed underany version of this License.

    10. Copy of this License:You MUST include a copy of this Licensewith every copy of the Open Game Content You Distribute.

    11. Use of Contributor Credits:You may not market or advertisethe Open Game Content using the name of any Contributor unlessYou have written permission from the Contributor to do so.

    12. Inability to Comply:If it is impossible for You to comply withany of the terms of this License with respect to some or all of theOpen Game Content due to statute, judicial order, or governmentalregulation then You may not Use any Open Game Material soaffected.

    13. Termination:This License will terminate automatically if Youfail to comply with all terms herein and fail to cure such breachwithin 30 days of becoming aware of the breach. All sublicensesshall survive the termination of this License.

    14. Reformation: If any provision of this License is held to beunenforceable, such provision shall be reformed only to the extent

    necessary to make it enforceable.

    15. COPYRIGHT NOTICE

    Open Game License v 1.0, Copyright 2000, Wizards of the Coast,Inc.

    System Reference Document Copyright 2000-2003, Wizardsof the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, SkipWilliams, Rich Baker, Andy Collins, David Noonan, Rich Redman,Bruce R. Cordell, based on original material by E. Gary Gygax andDave Arneson.

    Animal Archives SamplerCopyright 2008 Jesse Mohn. Publishedby Blackdirge Publishing. All rights reserved.

  • 8/12/2019 Animal Archives

    10/10

    USETHESECOUPONSTOCHECKOUTTHEENTIREANIMALARCHIVESLINEATAREDUCEDCOST.

    JUSTCLICKTHELINKSBELOWTOSAVE$1.00 ONANYANIMALARCHIVESPRODUCT.

    Animal Archives: DinoFiles I Raptor Pack - $1.00 OFF:

    http://www.rpgnow.com/index.php?discount=6957

    Animal Archives: DinoFiles II Theropods - $1.00 OFF:

    http://www.rpgnow.com/index.php?discount=12628

    Animal Archives: Prehistoric Animals I - $1.00 OFF:

    http://www.rpgnow.com/index.php?discount=47637

    Animal Archives: Prehistoric Animals II - $1.00 OFF:

    http://www.rpgnow.com/index.php?discount=97238

    http://www.rpgnow.com/index.php?discount=6957http://www.rpgnow.com/index.php?discount=12628http://www.rpgnow.com/index.php?discount=47637http://www.rpgnow.com/index.php?discount=97238http://www.rpgnow.com/index.php?discount=97238http://www.rpgnow.com/index.php?discount=47637http://www.rpgnow.com/index.php?discount=12628http://www.rpgnow.com/index.php?discount=6957http://www.rpgnow.com/index.php?discount=97238http://www.rpgnow.com/index.php?discount=47637http://www.rpgnow.com/index.php?discount=12628http://www.rpgnow.com/index.php?discount=6957