Andrian Hon, Six to Start

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Zombies, Run! Designing, funding, and creating a running game and audio adventure Six to Start Adrian Hon

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Transcript of Andrian Hon, Six to Start

Page 1: Andrian Hon, Six to Start

Zombies, Run!Designing, funding, and creating a running game

and audio adventure

Six to Start

Adrian Hon

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THE IDEA

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Fixed Points

Runners want more than being told they’re good at running

Runners don’t want to look at their phones every 30 seconds

Runners already have a route (and they don’t want to run through Finsbury Park after dark thanks very much)

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TRAILER: http://youtu.be/GyFqZtKvya0

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The Press Release

A game with players collecting items as they run in the real world to help build up their base

An epic story with over 30 missions, supported by online and transmedia extensions

A fitness app that tracks speed, distance, time, and calories via GPS and accelerometer

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How it Works

Players download a free app for iPhone, iPod Touch, or Android

Single-click start to the story

Work-in-progress

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How it Works

As players run in the real world, they hear story and game updates through their headphones

Players also automatically collect items (e.g. batteries, medicine, gear) as they run

When they finish, they can assign their items to build their base Work-in-progress

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How it Works

Hospitals, barracks, training centers, comms - all can be leveled up

Players unlock more missions as they grow their base

Each item and mission has an entry in the ‘Codex’ with extra information and links to the web

Work-in-progress

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FUNDING IT

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Why was it so successful?

It’s a good idea

People understood the idea quickly and easily

People think “I need this”

Hyperactive community interaction

Rewards

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Why was it so successful?

It’s a good idea

People understood the idea quickly and easily

People think “I need this”

Fanatical community interaction

A cunning reward scheme

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THE STORY

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Basically, it’s a Novel

30 missions: 3+ hours of audio

15 radio episodes: 1.5 hours

Extra in-world content (book, blogs, Codex, story, viral stuff): 10-20k words

Two writers (one of whom is sound director)

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User-Generated Content

But in a good way!

Name in the game (as dead person)

Name a place

Create a character

Create a mission

Coming soon: get your voice in the game

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Experience

It helps that we know what we’re doing

Perplex City, We Tell Stories, Smokescreen

Constant communication and editing via Google Docs, Skype, and weekly in-person meetings

High degree of trust

Small team

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CHALLENGES

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ExpectationManagement

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Release Date

February 2012 for iPhone and iPod Touch

Q2 2012 for Android

Extra mission packs delivered throughout 2012

‘Season 2’ in development