Andrew Claus Greg Conklin CIS 487/587 Fall 2009. Sierra-Style Interface and Gameplay The Legend of...

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2D Game Pitch Legend of Seth the Bard Andrew Claus Greg Conklin CIS 487/587 Fall 2009

Transcript of Andrew Claus Greg Conklin CIS 487/587 Fall 2009. Sierra-Style Interface and Gameplay The Legend of...

Page 1: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

2D Game PitchLegend of Seth the Bard

Andrew ClausGreg Conklin

CIS 487/587 Fall 2009

Page 2: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Game Features Sierra-Style Interface and Gameplay The Legend of the Red Dragon related

Storyline 30 Different Rooms to Explore 2 Major Questlines 5 Different ways to Kill the Red Dragon

◦ 4 Sad Endings ◦ 1 Happy Ending

7 Different ways to Die 5 Random Forest Events 3 Hidden Objects

Page 3: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Game Story Abstract Continues storyline of the Legend of the Red Dragon

◦ A town which is haunted by a legendary Red Dragon is looking for a hero to save their land from the frequent disturbances

Various heroes have trained years to hunt down and slay the Red Dragon◦ Many have attempted to slay it◦ Some boast to have killed it◦ Most do not come back alive

Seth the Bard, a local tale spinner, armed with the knowledge of past heroes, has vowed to stop this menace once and for all

Page 4: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Appearance Classic Point-and-Click adventure/puzzle game

◦ 80’s Sierra / Lucas Arts style 8-bit graphics style Static 3D landscape backgrounds

◦ Dynamic sprites placed on top of background◦ The user can move the character in all 4 directions on

each screen (north, south, east, or west), and when the player reaches an edge, the screen changes to the next scene in the respective direction. Once the final scene is reached, the player will loop back

to the opposite side of the world. Medieval/Fantasy setting

Page 5: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Appearance contd. Screenshot from Legend of Seth the Bard

Page 6: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Player Roles Player controls the main character, Seth the

Bard Main goal

◦ Kill the Red Dragon Sub-goals

◦ Find/acquire items needed to slay the Red Dragon◦ Complete various side-quest objectives ◦ Discover interesting treasures/artifacts/locations

Exploration◦ The player can explore most of the world without

restriction, additional areas can be unlocked by figuring out the puzzles

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Available Player Actions Mouse actions include:

◦ Walk to location◦ Interact with item◦ Look at item◦ Talk to person◦ Open inventory◦ Look at inventory item◦ Use inventory item

Keyboard actions include: ◦ Start/stop walking (north/south/east/west)◦ Save/Load game

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Strategies and Motivations Talk to the locals to get additional story,

information, and hints Find useful items in the game’s landscape Use the “look at” function on landscapes

and objects to get additional information and hints

Use or barter the items found to receive new items, or progress game play in a logical fashion

When confronted by enemies, run away

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Level Summary Main town

◦Main buildings and characters found here Inn, weapons shop, armour shop, training hut

Forest◦Creepy forest area◦Enemies can be found here

Farmer Fields “Other Places”

◦Mysterious location Dragon’s Den

◦Location of the Red Dragon

Page 10: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Story Progression The player will start inside of the Inn with no

inventory and little story information This will force the player to talk with the locals in

the town to gather more information and location hints

Upon exploration of the available areas, the user will be able to find objects which can be used to progress the game◦ Trading objects with non-playing characters◦ Combining objects to form new objects◦ Using objects to open new locations

Once the player finds and uses all objects in the intended manner, the player will have the ability to find, confront, and kill the Red Dragon

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Hardware & Software Specification Hardware

◦ Modern PC with keyboard and mouse◦ Video card

320x200 or 320x240 resolution support 32-bit color support

Software◦ Adventure Game Studio Editor

Scripts written in AGS Script (similar to C#)◦ .NET Framework 2.0◦ Windows 2000/XP/Vista/7◦ DirectX 5 or later◦ Video drivers

320x200 or 320x240 resolution support 16-bit color support

Page 12: Andrew Claus Greg Conklin CIS 487/587 Fall 2009.  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.

Algorithm Style Adventure Game Studio Runtime Engine Graphics drawn using DirectDraw 5

◦ 320x200 screen resolution, 32-bit color Sprites used to implement animation Coordinate based collision detection Audio supported by DirectSound Mouse functionality supported by

DirectInput