Andreane Sequencer Unite...
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Transcript of Andreane Sequencer Unite...
Storytelling in Unity: Introducing and using the new timeline editor
Andréane Andréane Andréane Andréane
Sequencer Overview• General Purpose Timeline Editor • Artist friendly (built on industry standard concepts)
• Asset-based
• Help Collaboration
• Realtime in-Editor evaluation of everything
• Generic and Highly Extensible
What is Cinemachine?• A modular suite of procedural cameras which can ‘see’
• The product of almost 20 years of experience designing game camera systems over numerous game genres and in feature films
• Built right into Unity
• A completely unified camera system to seamlessly bridge from cinematic cutscenes to gameplay and back
Cinemachine in the Sequencer• Cinemachine has been designed to plug right into Sequencer
• One button ‘create shot’ sets up a full Cinemachine Base Rig camera
• Cut or blend shots simply by sliding the shots on the Sequencer track
• Incredibly fast: Within minutes, create a number of shots, all with smart cameras filming your scene based on your direction
• Use Sequencer to drive any Cinemachine variable
Unity’s Timeline Editor• Easy to use • Realtime scrubbing • Easy to customize • Coming in beta later in 2016!