Andreane Sequencer Unite...

23

Transcript of Andreane Sequencer Unite...

Andréane Meunier Product Manager – Unity Montreal, Canada

Andréane Andréane Andréane Andréane

Storytelling in Unity: Introducing and using the new timeline editor

Andréane Andréane Andréane Andréane

Working with the Sequencer• Feature Overview

• Examples

• Production Case Study

The Sequencer

Sequencer Overview

Sequencer Overview• General Purpose Timeline Editor • Artist friendly (built on industry standard concepts)

• Asset-based

• Help Collaboration

• Realtime in-Editor evaluation of everything

• Generic and Highly Extensible

Examples: Adam

Animation Support (mecanim, keying, pose matching)

Audio and Built-In DSPs Support

Particles/Prefabs Support

Scripts Support (custom playables/drawers)

Not just for Cut Scenes!• Mini Stories

• Meta Moments (wow moments!)

In Production: Playback• Director Component

• Director API

In Production: Playback via API

MORE TO COME! Image Effects

Video

CASE STUDY Adam Myhill

Director Of Photography – Blackbird Interactive

What is Cinemachine?• A modular suite of procedural cameras which can ‘see’

• The product of almost 20 years of experience designing game camera systems over numerous game genres and in feature films

• Built right into Unity

• A completely unified camera system to seamlessly bridge from cinematic cutscenes to gameplay and back

Cinemachine in the Sequencer• Cinemachine has been designed to plug right into Sequencer

• One button ‘create shot’ sets up a full Cinemachine Base Rig camera

• Cut or blend shots simply by sliding the shots on the Sequencer track

• Incredibly fast: Within minutes, create a number of shots, all with smart cameras filming your scene based on your direction

• Use Sequencer to drive any Cinemachine variable

Cinemachine and Sequencer Demo

Unity’s Timeline Editor• Easy to use • Realtime scrubbing • Easy to customize • Coming in beta later in 2016!