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Transcript of and ? BradyGAMES’ Fable II DLC guide...
DOWNLOADABLE CONTENT GUIDEdLC
covers xbox 360® Doug Walsh
Fable
® II Kn
oth
ole Isla
nd
& see th
e Futu
re
Cov
ers All G
Am
e Ad
d-o
ns!
$9.99 UsA $10.99 CAn
£6.99 net UK
COMPLETE COVERAGE OF ALL DOWNLOADABLE CONTENT
Both Campaign Expansions
nEw aChiEvmEnts
nEw itEms
Both Campaign Expansions
nEw aChiEvEmEnts
nEw itEms
$9.99
• Knothole Island
• See the Future
www.lionhead.com
New Items aNd PotIoNs
ExpandEd CovEragEYou’ve got the game and the guide. But what about the new downloadable content, Knothole Island and See the Future? BradyGAMES’ Fable II DLC guide is the answer. Everything in both add-ons are covered, including the new items, Achievements, collectables—even Coliseum strategies.
You’ve expanded your game, now expand your strategy with BradyGAMES DLC guides.
ComPreheNsIve aChIevemeNt LIst
Increase your Fable II Gamerscore by 350 with our detailed Achievement tactics.
exPert CoLIseum strategIes
We provide tried and true strategies to unlock all the mysteries and chicken-kicking mayhem of the Coliseum.
Murgo has returned, and with him many new potions and items that, when used wisely, can help the Hero accomplish things given up for dead.
ComPLete waLkthrough for aLL New CoNteNt
Guide the Hero through the vacillating weather of Knothole Island. Discover the secrets of the Weather Chamber, and experience the past, present, and future.
www.bradygames.com
©2009 Microsoft corporation. All rights reserved. Microsoft, Fable, Lionhead, the Lionhead studios logo, the Microsoft Game studios logo, xbox, xbox 360, xbox LIve, and the xbox logos are trademarks of the Microsoft group of companies.
www.microsoft.com/games
FABLE 2 DLC cover.indd 1 9/24/09 3:02:55 PM
DLCDLC MiniMini -- Guide
Introduction . . . . . . 2Knothole Island . . . . . 4 Knothole Island’s Big Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Knothole Island’s Huge Heat . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Knothole Island Drowning . . . . . . . . . . . . . . . . . . . . . 27
See the Future . . . . 42 The Snowglobe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
The Costume Party . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
The Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
The Coliseum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
New Weapons . . . . 82New Items & Collectibles . 90Achievements . . . . 118
01 INTRO.indd 1 9/18/09 10:46:36 AM
33
About This GuideThank you for purchasing this Downloadable Content Guide for Fable II. This guide contains everything you need to know to get the most out of both of the available DLC packages, whether you bought them individually over Xbox Live or are just getting into the world of Fable II via the “Game of the Year Edition”. The following pages contain a complete walkthrough with maps for each of the quests contained in both “Knothole Island” and “See the Future” expansions. Each of the dozens of new items and weapons are described in detail in the subsequent chapters and, last but not least, the “Achievements Guide” chapter provides you with a blow-by-blow account of how to unlock the additional 350 Gamerscore worth of Achievements these two expansions provide.
Though we are confi dent this book will help you get the most out of the DLC, it’s important to note that this book serves only as a compliment to the full Fable II Offi cial Strategy Guide. This book assumes that players are already well-versed in the gameplay mechanics, have spent considerable time in Albion, and are already well on their way to putting a stop to Lucien. Our full-featured book contains over 250 pages of maps, strategy, and data for all facets of the game. In contrast, this book deals only with the expansion packs.
About This GuideAbout This GuideAbout This GuideThank you for purchasing this need to know to get the most out of both of the available DLC packages, whether you bought them individually over Xbox Live or are just getting into the world of a complete walkthrough with maps for each of the quests contained in both “Knothole Island” and “See the Future” expansions. Each of the dozens of new items and weapons are described in detail in the subsequent chapters and, last but not least, the “Achievements Guide” chapter provides you with a blow-by-blow account of how to unlock the additional 350 Gamerscore worth of Achievements these two expansions provide.
Though we are confi dent this book will help you get the most out of the DLC, it’s important to note that this book serves only as a compliment to the full well-versed in the gameplay mechanics, have spent considerable time in Albion, and are already well on their way to putting a stop to Lucien. Our full-featured book contains over 250 pages of maps, strategy, and data for all facets of the game. In contrast, this book deals only with the expansion packs.
Introduction Knothole Island See the F
uture New
Weapons N
ew Item
s & C
ollectibles Achievem
ents
01 INTRO.indd 3 9/18/09 10:47:25 AM
The Knothole Island expansion was originally released in
January, 2009. This sprawling island, reachable only from
the docks in Bowerstone Market, is home to a mystical
set of weather totems that the villagers had historically
used to alter the weather at their fancy. Unfortunately,
the shifts in climactic conditions lead from one extreme
to another. As time passed, the villagers lost the ability to
retrieve the totems from within their respective Weather
Shrines and the island has plunged into a deep freeze. The
village’s Chieftain has sent for a Hero who can retrieve
the totems once and for all, and give the village easier
control over the weather.
KNOTHOLE ISLAND
02 Knothole Island WT v3.indd 5 9/18/09 10:50:09 AM
The people of Knothole Island are freezing to death.Good: N/A
Evil: N/A
Knothole Island’s Big Freeze
Reward Renown Good Evil Purity Corruption
Ice Key 150 - - - -
Activate the quest and travel to the docks in Bowerstone Market. A man by the name of Gordon has been sent from Knothole Island to bring a hero back with him in his handmade submarine—don’t worry, he’s pretty sure it doesn’t leak.
Listen to Gordon’s well-rehearsed request and accept his plea for help. In a show of good faith on behalf of the Chieftain, Gordon gives you the following items exclusive to Knothole Island: One Burned Calorie Potion, Solar Shielding Spectacles, Knothole Island Volume I, Assassin Gloves, and Knothole Knight Boots.
6
02 Knothole Island WT v3.indd 6 9/18/09 10:50:18 AM
THE KNOTHOLE KNIGHT OUTFIT
Hero’s destined to heed the call of Knothole Island’s suffering villagers will gain the opportunity to
assemble a complete suit of the awe-inspiring Knothole Knight outfi t. There are six pieces of armour
in the set, each of which boosts the Hero’s attractiveness and aggressiveness. Perhaps best of all,
the Knothole Knight Helmet takes on an appearance to match the Hero’s moral standing.
7
Introduction Knothole Island
Knothole Island See the F
uture New
Weapons N
ew Item
s & C
ollectibles Achievem
ents See the F
uture New
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02 Knothole Island WT v3.indd 7 9/18/09 10:50:25 AM
TREASURE
DIG SPOTSDIG SPOT CONTENTS
1 Bow Wow Collar
2 Diver’s Dye
3 1000 Gold
4 Adept Skill Potion
5 Forever Ring
6 Mood Ring
7 500 Gold
8 250 Gold
TREASURE
DIG SPOT
K no th o l e I s l a n d ’ s w i n te r s t a te l i m i t s a c c es s i b i l i t y
m o re th a n th e o th e r wea th e r c on d i t i on s . E ve n th o u g h
a l e n g th y a rc h i n g i c e - b ri d g e a l l o w s a c c es s t o th e
t o p o f th e m o u n t a i n t o th e s o u th , m a n y o f th e va l l e ys
a n d t ra i l s a re b u ri ed b e n ea th i m p e n e t ra bl e l a y e r s
o f i c e . T h e m a s s i ve l a k e i n th e c e n te r o f th e i s l a n d
i s c o m p l e te l y f ro z e n , p re ve n t i n g a c c es s t o th e m a n y
t rea s u res l o ca ted a t th e l a k e ’ s b o t t o m a n d b e n ea th
th e h o m es a n d s t o res th a t l i n e th e wa te r f ron t . Wo r s e
s t i l l , th e b i t te r c o l d h a s e n ca s ed ea c h o f th e t rea s u re
c h es t s w i th i n h u g e bl o ck s o f i c e , fo rc i n g th e H e ro t o
re t u r n d u ri n g wa r m e r d a ys .
THE DEEP FREEZE
9
Introduction Knothole Island
Knothole Island See the F
uture New
Weapons N
ew Item
s & C
ollectibles Achievem
ents See the F
uture New
Weapons N
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s & C
ollectibles Achievem
ents See the F
uture New
Weapons N
ew Item
s & C
ollectibles Achievem
ents See the F
uture New
Weapons N
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s & C
ollectibles Achievem
ents See the F
uture New
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02 Knothole Island WT v3.indd 9 9/18/09 10:50:44 AM
TALK TO THE CHIEFTAIN
DIG UP THE ICE KEY
Gordon delivers on his promise to ferry you to Knothole Island in one piece, and instructs you to head up the path and meet with the Chieftain. Follow the glowing trail away from the cliffs, towards the frozen lake in the center of the island. You can fi nd the Chieftain in the fi rst red house on the left. The Chieftain is very pleased to see you and explains the situation—he needs you to dig up the Ice Key, enter the Ice Shrine, and retrieve the Sun Totem. Only then can Knothole Island be freed of winter’s icy grip.
PET-LESS IN ALBION
Those who have already completed the main story and selected anything other than “Family”
are in the unenviable position of having no way to dig—the dog is an absolute requirement for
locating dig spots! Fortunately, Knothole Island was once home to a mage who was quite the
dog-lover and he left behind a crypt—the aptly-named “Cheet-Ur’s Crypt”—that is capable of
returning a dog from the afterlife. All it takes is one
human sacrifi ce! Befriend a villager and lead him/
her to the large crypt in the cemetery to the left of the
Chieftain’s house. Wait for the sacrifi ce to enter the
crypt, then pull the lever on the left. Cheet-Ur’s Crypt
is only present to those who have lost their dog.
10
02 Knothole Island WT v3.indd 10 9/18/09 10:50:49 AM
MELEE WEAPONS
DAMAGE TYPE ATTACK SPEED BASE VALUE AUGMENT SLOTS
99.0 Cutting Slow 20200 Gold 1
DAMAGE TYPE ATTACK SPEED BASE VALUE AUGMENT SLOTS
91.0 Blunt Slow 19800 Gold 1
AXE OF DISHARMONY
BRODICAN MACE
Originally built by Gordon as an instrument to make a completely new and unique kind of music, it soon proved more useful as a weapon. Its “Whack to the Head in E Minor” is particularly effective.
The Brodicans were a race of warriors who roamed the world as conquerors and barbarians, but were mostly known for their politeness. There weren’t many people who would argue with them anyway, when they caught sight of the vicious bludgeoning weapons they used.
85
Introduction Knothole Island See the F
uture New
Weapons
New
Weapons
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Weapons
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04 WEAPONS.indd 85 9/18/09 11:04:10 AM
Effects Base Value
- 5 Gold
Effects Base Value
- 5 Gold
Effects Base Value
- 5 Gold
Effects Base Value
- 50 Gold
Each of the items listed here can be found exclusively in the Knothole Island expansion, whether through exploration or by purchase from one of several shops. Some items only become available over time and after the economy of Knothole Island has increased.
Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion, Each of the items listed here can be found exclusively in the Knothole Island expansion,
From the Island of Knothole
MISCELLANEOUS ITEMS
ICE KEY
SUN KEY
STORM KEY
BOW WOW COLLAR
This is the key to the Ice Shrine. Despite its name, it isn’t made of actual ice.
This is the key to the Sun Shrine. It feels oddly warm in your hands.
This is the key to the Storm Shrine. If you hold it close to your ear, you can almost hear the sound of distant thunder.
For those special occasions when your pet needs to attend royal beheadings, award ceremonies, and guest lecturers.
93
IntroductionIntroductionIntroductionIntroduction
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05 ITEMS.indd 93 9/18/09 11:33:39 AM
BOOKSTITLE STARS BASE VALUE COMMENT
Knothole Island, Vol I 5 201
Hundreds of years ago, the tribe from Knothole Glade discovered the existence of an island far off the mainland said to offer its inhabitants full control over their weather. Tired of constant Balverine attacks and damp, dreary weather, the tribe…
Knothole Island, Vol II 5 202
The Knothole tribe withstood many hardships on their search for the island. They had sea-charts with coded references as to its location, but were forced to sail for months as they navigated dangerous waters and disorienting winds. There are few…
Knothole Island, Vol III 5 203
The tribe’s elation at fi nally fi nding the island was short-lived. Instead of the balmy, fl ora-covered paradise they had expected, they found a frozen tundra. The ancient, magical civilization who had created the Weather Totems thousands of years…
Knothole Island, Vol IV 5 204
The new settlers waited in hushed apprehension as their bravest warrior entered the Ice Shrine. They had endured hunger, cold, terrible tides and devastating storms to get here, and now they would discover whether they had truly landed at their…
Knothole Island, Vol V 5 205
Once they had the Sun Totem in their possession, the Knothole tribe began to build a village, toiling under a scorching sun, full of joy but parched with thirst. Over the course of the next few weeks, their best warriors made preparations to enter…
Knothole Island, Vol VI 5 206
The tribe had been living in the happiest circumstances over a twelvemonth, changing the weather to suit their needs, and never wanting for anything. They grew soft and lazy, and the town elders realized they could not survive without the sort of…
Knothole Island, Vol VII 5 207
Over the course of the next few centuries, the tribe lived peacefully, though it never grew beyond its fi rst small village. It had minimal contact with the outside world, usually in the form of shipwrecks and passing pirates, barbarian hordes and the…
Knothole Island, Vol VIII 5 208
The day the tribe had long feared eventually came: none of the so-called warriors sent into the shrines were able to retrieve the totems. “I told you we should have just kept them last year”, “why did we put them back in the shrines?” and…
Knothole Island, Vol IX 5 209
With the island stuck in perpetual winter, and none of its inhabitants strong enough to survive the shrines, a local blacksmith set out to create an armour that would protect its wearer against all the trials and dangers one was likely to encounter…
Knothole Island, Vol X 5 210
This is the apocryphal and rarely seen last book chronicling the history of the island. It tells of the greed and megalomania of the latest generation of Chieftains, who banned all the earlier volumes in the series, save for the fi rst. Most of the books…
94
05 ITEMS.indd 94 9/18/09 11:33:43 AM
DLCDLC MiniMini -- Guide
Downloadable Content Guide© 2009 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMES® is a registered trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in whole or in part in any form.
DK/BradyGames, a division of Penguin Group (USA) Inc.800 East 96th Street, 3rd FloorIndianapolis, IN 46240
©2009 Microsoft Corporation. All rights reserved. Microsoft, Fable, Lionhead, the Lionhead Studios logo, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are properties of their respective owners.
Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org For permission to use the ratings icons, please contact the ESA at [email protected].
ISBN: 978-0-7440-1179-1
Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the number of the book’s printing. For example, 09-1 shows that the fi rst printing of the book occurred in 2009.
12 11 10 09 4 3 2 1
BRADYGAMES STAFF
PublisherDavid Waybright
Editor-In-ChiefH. Leigh Davis
Licensing DirectorMike Degler
Marketing DirectorDebby Neubauer
International TranslationsBrian Saliba
CREDITS
Develpoment EditorBrian Shotton
Screenshot EditorMichael Owen
Book DesignerTim Amrhein
Production DesignerBob Klunder
128
06 ACHIEVEMENTS.indd 128 9/18/09 11:25:12 AM