Anarike

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THE REALM OF BELLAKAR

2

Based on J.R.R. Tolkien's MIDDLE-EARTHTM as detailed in THE HOBBITTM and THE LORD OF THE RINGSTM.Anarik

Set in Southern Middle-Earth40

Anarikin Southern Middle-Earth

NoteThe following file is the work of amateurs, intended to be an amusement for themselves, and hopefully, an aid to other roleplayers and gamemasters. It is conceived to be a non-official module for MERP/Rolemaster, set in Middle Earth. All the references to these roleplaying systems, and to Tolkiens Middle Earth are copyright of Iron Crown Enterprises, Decipher, or Tolkien Enterprises. All the other stuff is invented by the authors, and therefore cannot be published or used for moneymaking without the authors permission. This work is exclusively intended to be used as a play-aid for role-players in their games. The aim of this work is not to be a geographic module in itself, but only to provide a larger scope on an important part of Middle Earth, composed by different regions that had historical contacts and interdependencies. Hopefully, one day this work will give birth to many geographic modules, each set in a specific region:

Theres a lot of work to do. I hope we shall be many, enough to keep alive old Middle Earth!

Eric Dubourg (edubourg@club-internet-fr)

Thanks to: Chris Seeman ([email protected]), Stphane Hoerle ([email protected]), Gabriele Quaglia ([email protected]), Daniel Grau ([email protected]).

1OVERVIEW42BACKGROUND42.1A brief History42.2Timeline43The Land163.1Olyas Kriis163.2Kythor163.3Acaana174Fauna and Flora224.1Flora224.2Fauna235Realms265.1Anarik265.2Chyan empire265.3Codya265.4Lynerian League265.5Sakal an-Khr266The People276.1Anarikan276.2Elinse286.3Races Tables297Society and Institutions317.1The Economy317.2The Sons of Sethesch318Figures of Note328.1Hethlind328.2Mirg328.3Beregund328.4Indis338.5Ormon339The Cities349.1Abr-nark349.2Aelinost399.3Blzyan399.4Dar Egleriador399.5Kylur Nn399.6Pelmari399.7Pelnatej399.8Inyalon399.9Ishtya399.10rezagan Kadar399.11Avarin cities399.11.1Lmeanor399.11.2Taurelilomea399.12Dwarves cities399.12.1Nmagalz3910Places of Note40

Chris Seeman, PO Box 1213, Novato, CA 94948, USA ([email protected])Eric Dubourg: 7 Domaine du Chteau, 91380 Chilly Mazarin, France ([email protected])Wesley J. Frank: 949 N Humphrey Ave, Oak Park, IL 60302-1417, USA ([email protected])Christian Haas: Am Hofacker 9a, 57258 Freudenberg, Germany ([email protected])Cory Rushton : 216-3220 Quadra Street Victoria, BC V8X 1G3, Canada ([email protected])

OVERVIEW

BACKGROUND

A brief History

Timeline

Before the rise of the sunDwarves and Elves migration

First Age1 Men awaken in Helkanen. The Womaw tribes gradually spread throughout the fertile lands between the Orocarni and the eastern ocean, but some go even further, eventually migrating as far as the southern archipelago that includes Vulm Shryac.c. 10 50 The Chailla move into and inhabit the fertile lands of Chy.c. 200 - 300 First wave of migration of mainly Swertings people, who will later been known as the Tarlai, the Monam, the Ahavan, the Sekk, the Rkhe and the Sre. The Urunin pastoralists settle in the coastal forests of Codya, while their long lost cousins Jpi settle in Jojojopo. c. 400 and after Second and important wave of migration, mainly centered in Eastern Ormal Bay, with the Dilikhran tribes, the Senr, the Verikis and the Zurghr.

Second Age 1 The arrival of Utomkudor, the Dragon Kod Ultor; she settles in the Naag Gak. The Awdu Awg accept her as a deity, and act as her priests; she considers them servants who minister to her needs.1-10 Pushed westward by the threat of movement of Men through the Ered Harmal, the Chaialla (S. Iauradanil) leave their traditional homeland of Chailza (later Chy) and journey to Tulwang. 10 100 The Mranians and the Sranians settled in Western Ormal Bay. The Elinse followed them about one half century after.16 Utomkudors influence over the Womaw tribes is reluctantly accepted by their neighbors, the Elves of Helcaer Sael. She is especially fond of the Krawaan tribe, a sub-clan of the Gak. She advises and protects their leaders, while still acting as benefactor to all Womaw. She encourages anything that brings the Womaw closer to unification.20 Apysac-speaking people cross the Chy passes and settle in Southern Far Harad. Afraid, the Chaialla move southward and resettle in Norpuza (aka Araden, later called Hyarn).200 300 A small band of refugees, the Lynr, fleeing the Shadow, managed by chance to travel through the Dilikhran lands, and settle in a land no one wanted to go, for fear of the demons of the south (the Pdi).210 Kodiis of the Krawaan is elected as Hionvar of all the Womaw peoples. She begins the construction of twin capitols: the political capital at Gak on the Lake (later Laeg Gak) and a spiritual center at Naag, near the dwelling of Utomkudor.241 Acting under the advice of the Awdu Awg, Kodiis launches a series of invasions against Kael, Haen and the Uiven archipelago. The conquest of Kael brings the Red Pass under Womaw control.252 Thuriac Codya surrenders to the mainland Womaw despite strong Surk resistance.264 Kodiis dies, but not before securing the election of her son Kodldis as Hionvar. He immediately begins a long war with Rolfandas, seeking to emulate his mothers successes.268 Foundation of Lyneria, the first city of the Lynr. Seven other cities are built during the two next centuries.282 Shon Dral, Hion of the Surk Vulmaw of Thuriac, attempts to form an alliance against the increasingly oppressive rule of the Diis Dynasty; rejected by the other chieftains, he leads his people into exile.320 347 the Surk Vulmaw wars against the Wolm and Shayan peoples for control of Lochas Drs. The Vulmaw are described in a Wolm poem composed about two hundred years later as giants or demigods.347 Woma Dral, a Surk Vulmaw warlord, conquers Locha in the Cunaaci-aac-Aalkbroda (L. Battle of the Hillholds).350 Foundation of the Lynerian League, established as a Republic. 380 400 High Delegate Anorion is the first republican ruler well known by facts and not by legends. He initiates the first naval exploration of the Bay by the Lynr.412 528 Expansion period of the Lynerian League, with the establishment of the Protectorate (later conquest) of all the Verikis lands from the Treddas Mountains to the Pontym Mountains, despite the hostility of the Dilikhran tribes.c. 450 - 500 The now-settled peoples of Srayn and Murayn start to build cities in Chennacatt, Isra and Harshandatt.525 One tribe of Bavors folk, who settled in the Uldona Spine (Inland Sea), is forced to leave his home as they are threatened by Orcs. Led by their king Relin, they migrate in Ormal Bay and reach Nmagalz, where they are welcomed by Dwarves of their kin.585 875 The expansion period, during which Lochas Drus send ships for exploration. Vul Dral, a Surk Vulmaw warrior, conquers Sunum and Jojojopo, by offering presents and dresses to the Jpi locals (SA 680). While Jojojopo is let a little aside by colonists, they settle for long in Sunum, where soon they discover on the mountains a silver mine.c. 600 Twenty independent self-governing cities are fully established along the Sresha and the Nuar rivers and their tributaries.625 Foundation of the Black Leopard Realm, with Naerphys as capital.654 670 The Chyan invasion take by surprise the Mranian farmers. Only Harshandatt is able to manage a certain resistance.665 675 Following several attempts of Harshandatt invasion by Chyan armies, the fortresses of Memphet, Ostkr, Apisr and Tuthys are built on a circular line between Galataj (built in 604) and the forest of Ammu Bj.670 848 Following the death of Haxmanish, the Chyan unity desintegrate itself. The clanship links diminish, replaced by a city states regim.695 Foundation in Sunum of Yulcaavi, the Jewel City, from which all western explorations will start. Soon the city became really influent for Vulmaw empire.744 Tuthys and Memphet are captured by the Chyans during the Mranian civil war. As Tuthys is considered to be too near from Tenolkachyn, only Memphet is given back to the new dynasty of Harshandatt after the peace treaty concluded in SA 760.848 First Aca Invasion. Mijore is taken by surprise in only one month. Drayavahu, King of Chajapn, is the first to react. The conflict resolution gives to Chajapn the preeminence on the other cities, and enable Drayavahu to initiate the First Chyan Empire, through the Druyavahan dynasty (which will last until SA 1365).850 875 Conquest of Cevra, Arth, Vulm Shryac of the Southern Archipelago by Hion Jaariis.c. 875 and after Beginning of the consolidation period. Several conflicts happens with Jpi neighboors in Sunum ended with the burning of Vulmaw settlement and the people dead and enslaves. Important conflicts in Lochas Drs with their primitive neighboors to the north.901 Yulcaavi is rebuilt.906 Xshayrshan (Drayavahus son) conquest Harshandatt, taking advantadge of a religious and territorial conflict between the last Nhazadh of the Third Mrayn Dynasty and his subjects. c. 960 The Nmenoreans arrive on the eastern coasts.978 981 The primitive Zurghr tribes, allied with the orcs, launch a deadly assault against the Lynerian League.c. 981 Vulmaw arrive in Ormal Bay, settling in Codya at Drej Uriac by invitation of the Lynerian League. They contribute to the final defeat of the Zurghr. Drej Uriac (Western City) is built, and soon became an important center market between the Vulmaw of Lochas Drs, the Chyan Empire (silk and paper) and the Lynerian League (fine fish, olives, wines and metals).989-1287 The Wan-Dral Dynasty of Lochas Drus.991 The Cooperation treaty is signed between the Vulmaw of Codya and the Lynerian League in Lyneria. The treaty guaranted peace and immediate support from Codya and Vulm Shryac warriors in case of a new aggression of Zurghr people against the Lynerian League.998 The Lynr and the Dwarves of Khelek-zram create the region of Lynahar, co-administered by the two peoples. Ephydis is the first city to be built, and others followed during the next centuriers.1004 Nmenorean exploration of Ormal Bay under Soronto.1033 The Kibic, an alliance of Haruze lords manage to drive back the Variags into Khand. They gather the help of the Ehazt Dwarves and the Chyans of the Ered Harmal. The Kibic lords establish the new realm of Lurmsakun, designed after the beautiful city of 1050 Sturlurtsa (somewhat nicknamed the City of Terror by Haruze and Chyans), the chief Variag fortress city is built in a valley near the headwaters of the Noz Peka. This is from that fortress that the Variag start their deadly offensive against Lurmsakun and the Chyan Empire.1145 Accession to power of the Great King Xshayrshan II in the Chyan Empire.1145-1165 The Second Aca Invasion in the Chyan Empire. The Empire, following the death of the Great Kings Xshayrshan II and his son Kambjiya II, is divided into six different realms (Chajapn, Pelepelpl secession in 1172, Tenolkachyn, Mijore, Cly and the League of Bulchyades).1146 Akuta Wan-Dral of Lochas Drus designate Demik Vur as the new governor of Codya. Demik Vur is a general who had proved his loyalty in pitched battles against Kpuri warriors in Hent and Tsdan warships from VShrang.1156 Demik Vur tries to extend Vulmaw power, by assaulting Bulchyades, while the Lynerian League is preoccupied by a mysterious dark leader among the tribes of Zurghr. Demik Vur is called back in Lochas Drus, following the reports in Lochas Drus of the angry emissaries of Bulchyades and the Lynerian League. Kapo F replace Demik Vur as Codyas governor.1278 1284 The Variags of Lower Khand are united under the rule of Ogda, an ancestor of vatha the Horseman. He led the first deadly offensive against Lurmsakun and Chy, which would justify for their ferocious and aggressive actions the Chyans attitude towards Variags. They took gold and slaves tributes in Lurmsakun and burnt the city of Mijore, before retiring themselves in Lower Khand.1287 The last Wan-Dral Hionvar with only a daughter to succeed him; the Lochans send to Womawas Drus for a prince of the Ml line to marry her. However, they will only accept a minor prince, not the Womaw Hionvar, and there is no unification of the two empires. Increased contact leads to a system of princely education in which members of the Lochan imperial house travel to Laeg Gak for training.1382 Assassination of Dtuvahya II, The last descendant of the Druyavahan family in Pelepelpl. He is replaced by his first councilor, Ganashshyn.1648 The Third Aca Invasion against the Chyan lands. Shbragan, the Gold Shining King of Pelepelpl, is the first to react, and he unifies his country.1648 2013 The Shbrag dynasty (or the Second Chyan Empire).1663 New Chyan conquest of Harshandatt. The three fortresses, along with Memphet rebuilt) are retaken by the Gold Shining King army, after a resistance of six months.1712 High King Cishpi negotiate an alliance with the Aca warriors. This alliance will last until the end of the Shbrag dynasty.1786 Following numerous conflicts between Lochaw and Numenoreans, the First Trade Agreement is signed. It has three objectives : control of the land resources, teaching of its people, dispatched between Lochans and Numenoreans.1793-98 Womaw career of Prince Sorkr Ml of Lochas Drus, advisor to Tanul Ml.1823 Herundil (Akhrahil), the second of the fallen Nmenreans (and the future Storm King) to become Nazgl is born in Nmenr.1833 Demrk Vu, governor of Codya is mysteriously assassinated. Sorkl Ml, a prince of the Lochan imperial line, offers his service to reestablish order.1835 Sorkr Ml is named acting Governor of Codya.1841 Sorkr Ml sends agents into the Zurghr jungles and in the Southern Archipelago seeking alliances.1849 The kingdom of Ciryatandor is founded. Herundil (Akhrahil) becomes its Crown Prince.c. 1850 Under Tar-Ciryatan, Nmenor starts to militarily exact concessions from the peoples of Endor. 1869 Sorkr stages his own death and names his son Avahya as King of Codya.1869 1875 The Great Naval War between Codya and the Lynerian League and their Chyan allies. The Vulmaw are forced to sign the Second Treaty Agreement, recognizing the Lynerian preeminence on the Bay.1879 Foundation of Harfalas (later Sakal an-Khr) colony, with Cirvegil as capital, which only less than a century would became the most important Nmenrean settlement in Ormal Bay. Tar-Ciryatan awarded to Atanalcar (the third son of Tar-Minastir) and his descendants, the right to rule the colony in name of the King.1904 Ciryamir, brother of King Tar-Ciryatan, is awarded the right to create a Numenorean Kingdom in Middle Earth. He founded the realm of Cyriatandor along the northern flank of the Ered Laranor (S. Yellow Mountains), and built the citadel of Barad Annn.1915 Nevazar, the future first Mouth of Sauron, is born in Samarth from the prince family of Samarth. 1918 Akhrahil acts upon his desires. Signing a perverse pact with an aged Haradan priest, he exchanged his eyes for two great gems, the Eyes of the Well. These artefacts enable him to cast deadly spells, and allow him to become the most powerful sorcerer in the realm. He forces his father to commit suicide. He ascends the throne of Cyriatandor, and marries his sister Akhraphil within a week.1965 Vishtspa, the last Chyan High King, access to power. One of his counselor is Nevazar, who secretly works the Shbrag dynastys fall. Vishtspa is mysteriously assassinated in Samarth in 2013.1890-1999 The armies of the Storm King of Ciryatandor conquer all lands along the northern edge of the Ered Laranor from the Belegaer to the Bay of Ormal.1953 Lkhuzor, the first son of Akhrahil and the future architect of victory against his father realms, is born inside the walls of Barad Annn. 1977 Foundation of the colony of Cyrialond (later Balkulni), despite the opposition of the Lynerian League.1980 2013 The Long Stalemate, provoked by the arrival of the Numenorean governor of Cyrialond.

2008 Ji Indr captures the throne of Mmakan. Conquest Gan, eastern Dushera, most of the great southern archipelago (E-Sorul Sare, Llikh, Amirakh, Cevra).2013 2020 The first naval war for Cyrialonds control. The arrival of the rakhani, a people related to the Womaw, enabled the Lynr to won the war.2039 2300 The Artaxshsan dynasty of the Chyan Empire, directed on secret by Nevazar.2039 The last supporters of High King Vishtspa flee to Codya, where they are welcome by the Hionvul Vomik of Codya. 2045 Vomik reestablish the strong and peaceful links with the Lynerian League, broken long ago during the Great Naval War.2082 Kambjiya III negotiates the neutrality of Soronr in prevision of a conflict against Codya, by granting a gold tribute over thirty years. Only the Numenoreans are consulted. 2083 The first attempt of Chyan invasion against Codya in Naijin fail, thanks to the help of the Lynerian troops and to the Chyan exiles. 2104 2105 The second conflict against the Chyan empire, ended by the Chyan defeat, thanks to the union of Vulmaw, Lynerian and Soronor forces (despite their neutrality agreement). Signature of the Shamed Treaty, which forces the Chyans to an heavy gold tribute, and the Chyan prince as an hostage in the Codyan court.2129 2149 The Lynr Numenorean confrontation for Cyrialond control. Tar-Atanamir request military support from the Numenorean colonies against the Lynerian League. The colonists of Seven Lands and Harfalas gladly accept to support the case, Sronor refuse and are heavily taxed and considered as city states only during the following century as a punition. The Numenorean win, thanks to the reinforcements coming from Sakal an-Khr and the Seven Lands. 2149 Ermacil becomes the first Numenorean governor of Cyrialond. He is succeeded on his death by Numendur, the Lord of Lond Hithir (Seven Lands).2250 Ciryatandor becomes an official ally of Mordor. 2250 2287 The War of the Renegades. Tar-Ancalimon proceeds to plan the reconquest of the territory held in thrall by the Storm King. Tar-Ancalimon orders Umbar strengthened and expanded, making it the greatest citadel in the region. A Nmenorean army lands in Tulwang, defeats the Ciryatandorian forces and causes the Storm King to flee his kingdom. This victory preserves the prospects for further Adan exploitation in Bellakar, Ciryatandor and Bozisha-Miraz. c. 2280-85 The last in a series of escalating conflicts between the Chyans, Anarik (Soronor) and Codya ends with a desperately weakened Anarik and Codya suing for peace and giving up possession of So Fala. The High King Vyaspra orders a reparation war price of 100.000 gold pieces during thirty years, as well as Chyan consulates in every important Anarik or Codyan cities.2294 Lkhuzor, Herundils son, set course to Anarik, and he prepares Anarik to a deadly confrontation with the Chyan Empire. He gathers help from Codya and the Lynerian League.2294 2300 The War against the Artaxshsan, concluded with the Artaxshsan fall and the death of Nevazar.2300 Vihnu (or Taronish, the Enemy of all Evil), the Lord of Tenolkachyn, an ally of Lkhuzor, is firmly established in Chajapn as the new High King. 2544 2549 A rebellion erupts among the Lynr citizens in all the cities of Balkulni, and this quickly transform into a deadly conflict between Balkulni, the Lynerian League, Sakal an-Khr and even Zurghr. Following the death of Balkulnis governor Abrzagar in Lothron 2549, Tar-Anducal impose the hostilities end, and a shift of power in favor of the Lynerians.2580-2587 Sakal an-Khr challenges Indurs domination in the Southern Archipelago. Taking advantage of the the waves of migration, the Nmenreans take control of Vulm Shryac, Amirakh and Arth.2821 Death of Governor Abrphazn, descendant of Lkhuzor. King Ar-Adnakhor choose prince Zimrukhr of Sakal an-Khr as the new governor, without taking account of Abrphazns son.2821 2845 The new governor tries to limit the rights of the non Nmenrean population, but immediately encounters the hostility of Chyans, Lynerians and Elinse.2825 Creation of the Dark Ordainers, a special militia recruiting exclusively among the highest Nmenrean families.2845 Assassination of governor Zimrukhr. Phursnuzr, Abrphazns son, without consulting Nmenor, takes his succession.2847 Anarik Agreement. Phursnuzr, recognizing the supremacy of Nmenor, is recognized as the official governor of Anarik, despite the fierce opposition of Sakal an-Khr.2847 3022 Diruzr transforms the Dark Ordainers into a secret organization, capable one day of taking control of all Ormal Bay.3001 Ar-Zimrathn, in need of troops to send to Tantrak, orders a heavy withdrawal of forces from the Faithful colonies of Illuin. 3004 Daruzr becomes the new Sakal an-Khr governor, after three years of political instabilities.3008 - 3016 Serious conflict between Harshandatt and the Chyan Empire, which conclude to the submission of these two realms to Sakal an-Khr, through agents of the Dark Ordainers. Baljana is destroyed in 3012 following a siege led by three different armies, coming from Pelepelpl, Mijore and Chajapn. This was one of the most important battle of the Chyan realm, as even two millennia after that battle, the Chyans recall how destructive it was in human cost (similar to the Field of Black Death In Bellakar).The Four Armies Black Field, between Chajapn and Baljana, is now, for its greater part, a marsh (since the dark years of the Plague), where can be found bones, battle tendards dchirs, and broken or rouills swords. This is a land where valuable tresors can be found, but at a very high cost, as the marshes creatures are far from being amical, but dangerous. This is why the Chyans avoid the marsh and the road connecting Chajapn and Baljana (which travel near the marsh) on night.3010 - 3017 Ar-Zimrathn of Nmenor fails to crush the rebellion in Tantrak, so the sundering succeeds. 3028 Sakal an-Khr declares his independance from Numenor. Dulguzagar, Diruzrs son, becomes the first emperor of Sakal an-Khr.3029 - 3035 The Union Alliance Treaty is signed between Anarik, Codya, Balkulni and the Lynerian League. War against Sakal an-Khr.3035 the chief assistant of Phursnuzir, Urushzagar, take by force power in Anarik, in name of Sakal an-Khr.3037 Foundation of Amazn, by the last Anarik loyalists.3043 Balkulni rejoins the Lynerian League, and disappear as a distinct political entity.3060 3068 The second conflict against Sakal an-Khr.3092 3102 The third conflict against Sakal an-Khr, ending with a desperately weakened Lynerian League and Codya suing for peace.3103 Codya and the Lynerian League are forced to become subjects of the Sakal an-Khr empire. Dirukhr becomes the first golden emperor of Ormal Bay, denying any link with Numenor. The Golden Emperor nominates city advisers for all the lands, which later acts as effective rulers.3103 3268 The first Golden Rule of Sakal an-Khr on Ormal Bay.3176 First report in Numenor of a secret organization called the Dark Ordainers, who could control a mighty empire in Middle Earth. The decision is taken to crush against Sakal an-Khr, but awarted for several decades following the death of Ar-Sakalthor (3102 3177).3262 Ar-Pharazn the Golden's forces terminate Indr's reign in Mmakan and end the independence of Tantrak. The Nmenorean invasion of Endor brings all of Westernesse's former holdings in Middle-earth back into the Adan fold. Mmakan and Koronand become Nmenorean subject states, their power shattered. J Indr retreats to Mordor. All islands of the Southern Archipelago became Nmenorean protectorates.3265 Ar-Pharazn exacts a heavy tribute from Koronand and Mmakan in order to offset the "cost of defending the allied states".3268 Ar-Pharazns army liberate all the countries dominated by the Dark Ordainers of Sakal an-Khr. Ormal Bay is divided into provinces, in order to safekeep Dunadan power in the Bay. While Anarik controls the West, a governor in Sakal an-Khr controls the East. Codya, Chy and the Lynerian League becomes subject states, bound by tributes. General Lo Fei, secretly a Sakal an-Khr ally, initiate the Fei dynasty. 3270 Ar-Pharazn exacts a heavy tribute from the Ormal states as well in order to offset the "cost of defending the allied states". Ar-Pharazn choose Abarzagar the Virtuous from the most influent family of Anarik as the new governor of Anarik. Khruphazgan of Zagar-Baluk is appointed as the new governor of Sakal an-Khr.3275 - 3280 The Chey warlords land an attack against Lynahar. The Lynerian League, rakhan potentates come in help to Dwarves & Elves, and repel for centuries the Chey menace. The relationships with Nmagalz's Dwarves are definitively restablished. (an event for Third Age instead).3295 Prince Adnuzr (Khruphazgan's son) met in Ny Chennaccatt with Akhrahil the Storm King, and one year later by Sauron himself in Armenelos. Discovering his incredible potential for military tactics and treacheries, Prince Adnuzr becomes the new and last Mouth of Sauron for the Age. Assisted by the Storm King, he begins the gathering of Sauron's forces in Mordor. This took one century to achieve.3310 Emissaries of Ar-Pharazon visit the Numenorean colonies to request a participation in an upcoming glory war against the Undying Lands. The demand is rejected in Anarik, but accepted with enthousiasm in Sakal an-Khr.3312 King Lui Fei, a descendant of Lo Fei, becomes the new Hionvul of Codya.3312 Khruphazgan, Sakal an-Khrs governor, sends agents in Chyan Lands and in Codya seeking alliances.3312 - 3319 a successful attempt of conquest led by Sakal an-Kr against the Lynerian League, although with the help of the rakhani people and the Dwarves of Bvor's folk. rakhan remains an independant realm. Lynahar negotiates a special status inside the Sakal an-Khr empire (about trade, worship, military garrisons and customs). The Dwarves secures their mountain cities, for fear of an invasion. Codya tries unsuccessfully to invade Anarik, and as a result Western Codya is conquerred by Anarik, while Fei authority is recognized in Eastern Codya. Ormal Bay at this time has only two major powers, Anarik and Sakal an-Khr.3319 Downfall of corrupt Nmenor by the hand of Eru. Ar-Pharazn's sons Abrhin and Zirnhin escape to this fall through the treachery of Adnuzr of Sakal an-Khr.3322 Khruphazgan proclaims himself Emperor of New Nmenor, and invite Anarik to rejoin them in glory. The Dark Ordainers takes again a great importance on the Realm, their members become closest councilors of the Emperor.3324 Prince Zirnhin is welcomed in Anarik. He begins to act as a councilor for Abarzagar the Virtuous, a mixed blood distant descendant of Lkhzor. 3325 Abarzagar the Virtuous proclaims himself King of Anarik, after having consulted the leaders of the most influent noble families. 3331 Through the influence of Prince Zirnhin, Abarzagar signs a trade treaty with Bellakar. A Bellakarian embassy is for the first time built in Abr-Nrik, and a few years later, through the invitation of Belzagar of Nllni, an Anarik embassy is also built in the Bellakar capital.3336 Prince Adnuzr officially announces his renonciation to become the next Emperor of Sakal an-Khr. To the request of his father, he begins to act as an official ambassador to distant lands, such as Tanturk or Anbalukkr in the West, and the Womaw or the Lochaw Empire in the East. This helps greatly for his mission as Saurons Mouth. Prince Abrhin is officially considered as Sakal an-Khrs heir.3345 Chy and Harshandatt are divided into ten quarelling realms. Bulchyades becomes an Anarik protectorate, and benefits for the first time since two hundred years of a continued peace. Bulchyades is sometimes referred as the League of Bulchyades (for its political system is very close to the Lynerian League), with as capital Kantilya.3375 Prince Zirnhin is seriously murdered by a Sakal an-Khanm, secretly armed by Prince Adnuzr. Being angered by this act, the King order the assassin to be tortured until death, in order to force him to reveal his allies. This starts the Spy Wars in Anarik (3375 3378). Many Dark Ordainers spies are captured, as well as some innocent men. The organization is decapited for centuries.3378 Narakhn, Abarzagars son marries with Zabathahin, Prince Zirnhins daughter. This marriage officially ends the Spy War.3380 3385 A civil war between the potentates of Tenolkachyn and Chajapn in Chyan lands propagates fear in Srayn, Anarik and in the Lynerian League, for that the three governments fear a Sakal an-Khr subterranean intervention. The city of Samarth is entirely destroyed during the war, Kantilya and bands of refugees coming from Bulchyades fleeing the fierce war are seen penetrating in Anarik.3383 The Fei in Eastern Codya led a new assault against Anarik, hoping to recover their lost territories. Despite outraged at the beginning, the army of Anarik, led by his young King Narakhn, push back the Codyan army, composed of Vulmaw and Jpi, Idurk and Phaxshra mercenaries. Shi Fei, the Codyan King was killed near the city of Aelinost (need here an eastern city of Anarik), and several important Codyan generals were captured, precipitating the flee of an already weakened host. May be the two great dissimilarities between mercenaries, attracted by promise of wealth and pilgrimage (pillage in french) of the Anarik cities were a sign of failure in itself.This unsuccessful war disabled any Codyan war attempt for decades, as only 15 to 20 % survived, on a total of 100.000 men. The Codyan territory diminished in size, and another significant part of Codya was annexed to the Anarik territory. As well, a tribute of 10.000 gold pieces war ordered, as a reparation for war during twenty years.3385 The Oriental Fei takes power in Eastern Codya, after the assassination of the last Fei (also called the Anterior Fei) and the burning of his capital city (to define).3389 3393 Ar-Abrhin takes power in Sakal an Khr (or sizes the Golden Throne). Many nobles revolt against this, claiming the rights of the little son of Khruphazgan Sakulkhr (Adnuzrs son). This revolt ended quite quickly ("The Dupes War"), and the nobles are exiled from the realm. They rejoin the Codya state, and act as advisors of the Fei dynasty.3391 3397 Indr leads his army in a campaign to subjugate the whole area south of the Ered Laranor and thereby strengthening the position of his master. He is opposed by Koronand and Hathor, allied with the weakened Tantrak (out of necessity). Three years after, Indr begins his campaign of conquest in areas east of Tanturk and Koronand, including all the islands of the Southern Archipelago, save Vulm Shryac, under control of Sakal an-Khr.3430 Last alliance of Men and Elves is formed against Sauron. Prince Zirnhin dies and is entumbered in Abar-Nrik.3434 Battle of Dagorlad. Abarzagar of Anarik sends a military force to Bellakar, to assist their friends in their upcoming battle against the minions of Sauron.3441 Sauron overthrown by Elendil and Gil-galad, who also perish. Isildur takes the One Ring and the Nazgl pass into the Shadows. Prince Adnuzr is killed by Zagarthr of Nllni. End of the Second Age.Third Age

10 50 Revolt against Indurs rule in the Southern Archipelago, organised in cover by Sakal an-Khr. Creation of the Southern Archipelago Alliance.62 The arrival of Thelr's dwarves precipitates a dissension with Bvor's folk for Nmagalz control. Bvor's folk migrate to Khelek-zram and in the other cities in Lynahar.100 all the islands (except Sre, who remain the last resistance Island where an Indur cult survive) are under Sakal an-Khr hegemony. Ambassadors proposed wealth and protection, in exchange of furnishing military units for Sakal an-Khr. Treaties of alliance signed, rarely war used.c. 180 arrival of the Phaxshar (Hittite like) who establish themselves for centuries in Eastern Codya and a part of Balkulni. 202 Ganagan becomes the new King of Chajapn. He begins an unification war. Less than ten years after, he united his own land (except Pelepelpl), and claimed to be the new Chyan High King. The epic battle against the Dark Ordainers (still a powerful force in Chyan lands and mainly in Pelepelpl, and in Codya) took then an unexpected turn of events, with a negociation of alliance with the Phaxshar, a people related to the Chyans and recently arrived in Northern Balkulni. The war against Codya started in TA 223, concluded by the conjoint victory of the Chyans, the Anarikan and the Phaxshar. And a few months later, Ganagan became the High King of all the Chyan lands225 The Fei dynasty is replaced by the Zhao dynasty, after a civil revolution (a cruel Fei leader).363 After a long cult dissension, The new emperor of Sakal an-Khr, Zimraphzan, establishes a new religion, based more or less on his person, assimilating him as a demi god (assuming most of the Valar's attribute). He decreats the Sauron's religion as "blasphemous". In the following years, Sakal an-Khr interdicts Sauron's cult. This position is altered by his successors, who diminish this rule, well counseled by a new adviser coming from Anarik.433 The priests attempt to take power in Sakal an-Khr, trying to build a theocracy. They have the support of the Dark Ordainers, but not the support of Sakulzr, the young prince and only inheritor to the Golden Throne. This degenerates itself into the Religion War (357 368), which is won by Sakulzrs party. Claiming to have a vision of his long ancestor Elros, Sakulzr interdicts Saurons religion and the Dark Ordainers. All important members are condemned to death. The organization is believed to be dead.455 Following several riots in western Codya, the Anarik authorities establish a protectorate in Western Codya, inviting a local prince of Drej Uriac to take power. The prince chosen, educated in Abar-Nark, Li Wei, was a distant descendant of To Fala (who assisted to the crowning of the First Sakal an-Khr Emperor, back in SA 3103). A promise of help was given to Dynasty Wei when time would be appropriate (as Eastern Codya is still strong, and in control of Sakal an-Khr), for the reconquest of Eastern Codya.455-945 The Wei rule in Western Codya.470 The Lynerian League is awarded autonomy inside Sakal an-Khr empire; following its support during the religious conflict. Some tells that Sakulzr was counseled by Lynerian agents for his politic.520 528 The Internal Civil War of Sakal an-Khr. Following Kadurzrs death (the tenth ruler of the Golden throne), the two heirs of the dead emperor quarreled between themselves, which lead to a political and religious conflict. This enable the Lynerian League to proclaim a total independence, supported by Anarik. 700 The decadent Zhao fear for an Anarik intervention against their land, despite promises of peace from Anarik ambassies. They call for help from a population near Lynahar, the Phrashar. The Phaxshar came in help, and send mercenary forces to protect the frontier.785 The last Zhao ruler, Zhao Pi, is deposed by the general of the Codyan Phraxshar forces, Souppiloumia II. He establishes a Phraxshar realm in Eastern Codya and in Balkulni, and shares strong peaceful links with the Lynerian League and the Chyan Empire. He is the first non-Vulmaw king of Codya. 785-1259 The Phaxshar dynasty in Eastern Codya and Balkulni.845 A peace treaty is for the first time signed between the Wei of Western Codya and the Hattousi of Eastern Codya.850 The last emperor of Sakal an-Khr Ar-Sakalthr (from Elros line) dies with no inheritor in Sakal an-Khr, after the mysterious disappearance of his young son rzr. A regent council is established to safeguard the interests of Sakal an-Khr all over Ormal Bay. Sakal an-Khr becomes a regional power, but keeps control of the eastern islands of the Southern Archipelago. 851 873 The council interregnum in Sakal an-Khr, ended with the election of Azrahn. Azrahn is the chief leader of Sakaln family (Ad princes of the sea family). This family was renewed in the past for occupying important political places into the regim (king councelors, governors, regents).881 An usurper claims to be rzr, and he gathers followers from the lands of Zurghr and the coastal cities of Sakal an-Khr (mainly Khrutrik and Zagar-baluk) against Azrahn, accused of murder of the last inheritor from the Elros line. 881 890 The Usurper War. The usurper is unable to take power in Trik an-rwani, despite any of his six attempts (assassination, sharing hands with the survivors of the Dark Ordainers, siege of the most important cities of Sakal an-Khr). The internal war had an heavy human cost on the realm, and weakens it for several centuries. Eastern Codya is able to take independence from Sakal an-Khr.895 900 The Coral Wars. Urzir, supposed to be killed during the Trik an-Arwani siege reappears in the islands near Vulm Shryac. Within a few years, he gathers sufficient troops and size Vulm Shryac and the surrounding islands (Arth and Amirakh). Thus begins the corsair period in Sakal an-Khr.928 Azrahn is replaced by his son Sakalthr, he negotiates a commercial treaty with the Lynerian League.938 971 Reign of Mursili II, considered the height of the Phaxshar kingdom, for that he reunifies Codya for his own profit, sent embassies to lands as far as Ulshy and the Womaw empire. He signs with the Lynerian League an important trade treaty, and built the beautiful city of Alakhan, the Desert Jewel. (portrayed on Palmyre)945 The last Wei ruler of Western Codya dies, the inheritor is Wei Yangnyi, a young girl that is wedded to the Hattousis inheritor, and Codya is fully reunified. 1033 A mercenary army coming from Khand invade Heb Aaraan and the surrounding lands, forcing the Chyan locals to find safety in the Chyan empire. Entoj Adun, an aggressive Haruze warlord, distant descendant of the sons of Adnaphel, establish the realm of Alkyad (from the name of his capital city, built in 1038). His descendants will dominate the valleys of the Ered Harmal during six centuries.1051-1250 Indur consolidates its strength on E-Sorul Sre.1103 Akhorahils forces are turned loose in Sirayn. The cities of Isra and Chenacatt are attacked. Narad-dm closes its doors to the outside world.1153 Accession of power to Apophet, also known as the Sanguinerous or the Dark Nhazadh. A mad prince who will go for love of his god to burn his capital Naerphys, writing a poem for that event. He made human sacrifices at Akoba Deep, but also terrorrizes the adjacent lands of Tenolkachyn and Pelepelpl.1228 The Southern Archipelago islands are again controlled by Sakal an-Khr, liberated from the tyranny of Urzirs successors.1241-1250 The Codya internal conflict between two Phaxshar princes. An harsh conflict, which ends with the creation of two separate realms (Codya and Balkulni). Codya is weakened by the conflict, which enables once again Sakal an-Khr to increase his influence in Codya.1242 The Lochan embassy. The emperor of Sakal an-Khr receive an embassy from Lochas Drus, ruled again by the Dral family.1249 1405 Reign of Kadurbr the Golden in Sakal an-Khr, who orders the destruction of the monument to the memory of Zimraphzan, and the building of a new palace in Khrutrik.1259 With the death of Hattousil IV, the last Phaxshar ruler, Codya fall into decadence. The eastern Phaxshar ruler attempts to lead an attack against Codya, but he is repelled by the Codyans, thanks to the advises of a young Sakal an-Khr diplomat, who place a new Vulmaw king on the throne.1259-1537 The Jin dynasty. Codya claims to be an independent realm, but in fact each ruler is chosen carefully by Sakal an-Khr authorities.1361 A human sorcerer called Daidalos settled in the Jagged Ridges (Northern rakhan). He builds a fortress, Minas Nirnaith, and within several decades, subverts the Idurk and Phaxshara local tribes of the region. He is recognized as the lord, and institutes a secret dark cult, the Wasp cult . This cult will later been known as dangerous as the Dark Ordainers or the Slayers (Shadow in the South) as they use strength and assassination.13701436 Akhrahil gains influence in Srayn by taking control of Clan Bulgan.1373-1640 This period (in the Southern Archipelago) is marked by the spate of ritualistic nocturnal assassinations that give birth to Indr's association with murder. Time after time, his enemies perish in their sleep, to be found at dawn - brutally executed. 1393 The raising in Codya of a new cult called the Deprivers. The members insist on the fact of life is suffering, and one has to practice ritual deaths to be freed. The situation is comical, and the members are very few, until that the Codyan prince came to be an adherent of the sect. This precipitates a grave crisis for Jin power (1398 1405), and an usurpation by Bao Wo, a Phaxshar relative.1399 1410 The Zurghr menace force the Lynerian League and Sakal an-Khr to reduce the vicinities of Zurghr for centuries. Kadurbr the Golden dies in fight against the Zurghr tribes in 1403, once again united by a charismatic leaders. Eight years will be needed for fighting and eliminating the ferocious tribe in the jungle. At the end, Ulbth the Zurghr leader is killed by Urushrab of Sakal an-Khr, but before dying Ulbth reveals the first prophecy of doom, a dark future for Sakal an-Khr, with one day, the inheritor of Kharuphazgan coming from the core Zurghr and sizing power in Kharutarik.1405 The Deprivers are declared outlawed, Bao Wo is executed and the Jin takes back power.1478 A local plague depopulates Codya. Following this event, the Jin became very decadent, by organizing receptions and religious ceremonies. The realm is now administered by governors directly appointed by Sakal an-Khr (the Hn family).1537 The last Jin king dies without heir. Jhi Hn, the favorite of the last Jin, takes the succession. He is assassinated four months later by Kho Vral, a monastic priest follower of No Shi, the Great Dragon. Shadow influence increase in Codya, through the reborn of the Deprivers sect. Kho Vral wanted to establish a theocracy, but failed. He is assassinated three months later.1537 1544 The Jin heritage, a war between the No-jin, the later Phaxshra, the Hn (interior Codya), the Shu (Dral lords) with the intervention of external powers, Anarik and Sakal an-Khr. Codya is divided at the end into ten quarelling kingdoms. Twenty years later, three of these realms remained : the Hn in central Codya, Western Codya (once again conquerred by Anarik), the Shu (who absorbed the No-jin realm) in Eastern Codya. The Hn accesses to power, through the efforts of diplomacy made by Sakal an-Khr.1550 1570 Just after the death of King Abrpn (1492-1550), whose agents succeeded to place a Hn on Codyan throne, a renewal of active piracy around the islands of the Southern Archipelago forced Sakal an-Khr to intervention, weakening for decades the realm. The Hn, just like the Jin before them, maintained however the link with Sakal an-Khr for tradition : king choice (still nominally approved by the Emperor of Sakal an-Khr), ceremonies and trade relationships. But they also revived the link with Lochas Drus, by sending diplomats and warriors to their once mother country. The Shu submitted to the Hn peacefully.1604 Ukhn Hn choose Ishi Chensh as his first adviser, despite the strong opposition of King Zadunzr (1597 1640). The wealthy and corrupted Ishi Chensh is part of a prominent Brdi family, recently arrived in Codya. He became the acting governor of Myrn Shryac, while Ulkhn Hn remains the King of Codya. 1610 Khruzir, son of King Vinyarion of Gondor, becomes the new King of a reunified Bellakar.1617 The Dral hold in Lochas Drs wanes with the renewal of Wlim power to the south.1627 Ukhn Hns son confirms Jhi Chensh as the acting governor of Myrn Shryac, despite the strong opposition of Sakal an-Khr ambassador, despite the proofs gathered by the ambassador on the corruption of Jhi Chensh and his secret projects of taking power in Codya, in place of the Hn King. The ambassador is revocated, and Jhi Chensh is awarded the right to give the title to his sons.1633 An alliance of Haruze lords in Pezarsan enables the liberation of Lurmsakn from Variag domination. The invading barbarians then returned to Khand, greatly weakened. Strong trade relations were reestablished between Bellakar, the Chyan Empire and Anarik.1634-39 Sshn Hn, Ukhn Hns son is mysteriously assassinated in Drej Uriac, which confirms the fears of Sakal an-Khr ambassador. Jhi Chensh establish another son of Ukhn Hn as the new King of Codya, promising to him to search for those who murdered his brother. Jhi Chensh, the Codyan tyrant (who could be easily compared to Sorkul Ml back in Second Age) openly ask the help of the Deprivers sect and the Zurghr to begin a serious war against Sakal an-Khr and Anarik. The war ends with the death of the tyrant and with a tribute of 30.000 gold pieces each year for Sakal an-Khr and Anarik.1635-1640 Plague left most of Balkulni unpopulated for centuries. Important migration to the Lynerian League and Codya.c. 1640 The Ringwraiths return to Mordor for a few years to reorganize the Black Land for eventual reoccupation. J Indr leaves behind a well organized realm with a powerful central government and a trained army ready for conquest.1641 Together with Clan Bulgan Tartas Izain is expelled from Tl Isra. Akhrahil removes Tartas' head for losing his interests in Srayn.1659 Fall of Oervik-dem Dral, against Dwar's allies Ka'ish, realizing the first prophecy of doom (on a total of seven) of Ulbth the Zurghr.1680 The Hn rule is abolished in Codya, replaced by the Chensh rule. The Chensh regime became more and and more aggressive and paranoid, for that they fear aggression from Balkulni and Sakal an-Khr.1710 A marriage alliance between Brd and Tirabukhti falls apart, and led to a military conflict between the two countries. 1728 Sunum, the last refuge for the Dral family, is conquerred by the Dwars allies Kaish. The last defenders of the Dral family flee in haste towards Codya. 1736 Wemba Chensh, King of Codya, is defeated by the rebellious rakhani general Peyen Khi. Wemba Chensh mysteriously disappeared near So Fala (the second prophecy of Ulbth comes true). The Khi rule from Myrn Shryac, and therefore the realm is called Meronshrya. His line will rule Codya for more than 500 years, first as independent monarchs, and after 2107, as client-kings of Dwar of Waw.1770 The city of Charnesra, fall in ruines following the malevolent ruling of Tartas Izain, is rebuilt under impulsion of tarb Karun Tarbaiz II.1888 Heruor the Pale dies of severe illness. The realm is divided into several petty realms, some of them controlled by the Chyan Empire. 2107 Meronshrya becomes a client-kingdom to Dwar. Seher Khi is forced to sign a commercial and military treaty with Brd, ruled by the servants of Dwar of Waw2171 By the death of Tahar Khi III, Meronshrya is given as a gift to Dwar (although the Codyan gift is not voluntary). A Wlim governor is imposed upon the populace, who cared little as long as prosperity and mercantile success seemed poised to continue. The Khi line is allowed to stay (but nominally only) on power. 2182 The Army of Chennacatt defeat the Army of the Southern Dragon near the old city of Chennacatt. The Tarezan, following orders of Tarb Risil II of clan Msra, close forever the doors of the StormKing fortress (Ny-Chennacatt)2187 Accession to power of Dtuvahya V for the Chyan Empire.2190 Aransiros the Glorious unifies Harshandatt, which was divided into severall petty realms, some of them controlled by the Chyan Empire. This is the case for Pyarador. Fall of the cities of Pyarador and Galataj by the armies of Aransiros. The Chyans must evacuate the city.2255 Meroe Khi is deposed by the Wolim. Dwar was tired of the charade of Meronshryan independence, and took advantage of the accession of Meronshryas first and last queen, Mero, to depose the Khi and set up a series of Wlim governors. Codya was completely under Wlim domination, and would remain so throughout the Third Age. 2470 J Indr starts a campaign of reorganization and (re)conquest that brings all of southern Middle-earth east of Koronand/Tantrak and south of the Yellow Mountains under Mmakan's firm control (including all of the great southern archipelago). 2472 Exhaustion of the gold mines at So Fala (Sophala). Codya is already an unimportant backwater. Lucrative trading routes had been replaced by sacrosanct tribute lines. The realm had been sucked dry by Dwars forces.2680 Saeth III attempts to invade the Chyan Empire. This is unsuccessful. A few years after, Saeth III is assassinated by Muranians favourable to Chyans).2772 A very grave crisis erupts in Srayn between followers of Msra and Bulgan families. The crisis soon transforms itself in an open war, soon after the assassination of the tarb of Tl Isra. Violent battles erupt near Tl Isra, Tartaust and Tl Harar. The last battle happens in TA 2778 near Charnesra, and once again, the city is entirely destroyed, and not rebuilt after the war.2779 A tarb from family Bulgan, Tartas Izain IV, is crowned. Srayn is divided in two countries, the west controlled by Tl Isra (Chennacatt), the east by Tl Harar (l Sra Bask, Tyarrett). Very often, violent assaults are exchanged between the two provincies, without any clear winner. 2838 Elenna Chy gives birth to Jenna, son of the Mmakanril lord Apyssan.2849 Unrest begins to stir in the whole Mmakan empire against the Ringwraith's oppressive rule. Sare becomes the center of discontent.2857 Jenna Chy leads a Sare army against the city of Tl Harar, takes the great port, and announces his war on Isra (see ICE's Greater Harad) and Harshandat, conquering them within the year.2859 Jenna Chy's Campaign of the Five Marches results in the conquest of Gan, Mmakan, Tuktan, Dshera, Hathor and Koronand. Tantrak sues for peace and becomes a subject state of E-Sorul Sare. Surprisingly, Mmakan the prime target of the Sare, surrenders quickly. J Indr remains hidden in Amaru and plans the fall of the Sare. By rallying all powers of the Free Peoples in the South for the Sare cause, the Ringwraith is able to estimate their strength and then eliminate them when they have wasted their resources in petty wars.2865-75 The Island Wars result in the apogee of the E-Chy empire. Mlambur, Likh, Amirakh, Kirakh, Cevra, and Arth all fall to marine forces of the Sare.2879 Jenna Chy dies of Es-keppa, a water-born disease. Soon thereafter, lacking an adequate successor, his empire begins to fall apart as most of the conquered states free themselves from the foreign rule.3007 Abarphazn, the King of Anarik mysteriously disappear. He is replaced by a regent, rzr, who in fact prepares an alliance with the evil realm of Sakal an-Khr.3014 Aransiros IV, the actual ruler of Harshandatt, while preparing an invasion of the Chyan Empire, is assassinated in the Nhazadh Royal Tombs Complex. Aransiros IV is unfortunately replaced by his son, Akhnameh II, who sends his forces against Tenolkachyn.3021 Abarphazn is liberated, and Anarik is liberated from the tyrannic rule of the regent, who based his power upon a Sakal an-Khr militia.

- perhaps conquerred, this realm is never to be counted as a Shadow ally (like the Lynerian League).At the end of Third Age, 3013 TA, the realm is currently ruled by a regent, who prepares to declare an alliance with the evil realm of Sakal an-Khr. Such an alliance is not wanted by the population, but they needed first to liberate themselves from the tyrannic rule of the regent (helped by Sakal an-Khr militia). The last king, Abarphazan, mysteriously disappeared, and the authorities are in search to find an alternative to Anarik dark future. They find - by chance - somebody resembling to Abarphazan and they decide (the minority who is against Sakal an-Khr) to present this "impostor" as the rightful king, as an expedient before the real king or another inheritor be found.

They begin to act just like "Corsairs", but with a more virulent energy than in Umbar. A new emperor is elected on the following years, and he doesn't belong to the Elros line.

* Eastern CodyaEastern Codya should be dominated by the Jopi around the time of the fall of the Lochans (1700-1800), but the Jopi are making great strides around the time you mention (700 TA). I prefer the keep this Jopi-Codya history until later in the Third Age, and then perhaps have a new people move in after Dwar's empire starts to fall apart (after his removal to Mordor in 1640). Thus:

Any new peoples could be settled either in 2171 (but these are either native Wolim or a nomadic people in Dwar's service) or after 2472, when an independent nomadic people could take over grasslands abandoned in the aftermath of the gold running out.

ANARIKE- important relationships through caravans with Bellakar, as Anarik shares many with the Bellakarai. Some Bellakar kings even take spouses in Anarike, and Anarike does the same.- the main power of the bay during Third Age (as they control Western Codya). Kings of Anarike uses Vulmaw/Chyan guards (a new mixed race).

CHYNevazar's prophecy with the return of a Chyan inheritor of the Artaxshasan came to be true with Adunaphel's family : three daughter and one son. They begin to take control of Chyan realm. Before becoming a Nazgul, Adunaphel married with a Chey warlord (a descendant of the old Artaxshasan dynasty, Shosr).

OTHER * New arrival in Third Age : Ibaavi or the peoples of Gashgykaran. Both could be potential sources for new migrations, prompted by Chey aggression or Ahar displacement. (perhaps one leader claims to be the Chyan announced by the prophecy of Nevazar ?)

* At some periods of Third Age, Chy, S a-K and Codya can be considered as evil. Return of the evil influence under S a-K around 2600 TA, when the Sauronic movements are again strong.* Anarik during the Third Age : - important relationships through caravans with Bellakar, as Anarik shares many with the Bellakarai.- the main power of the bay during Third Age (as they control Western Codya). Kings of Anarike uses Vulmaw/Chyan guards (a new mixed race)

3/ A secret organization, more or less linked with the Court of Ardor, using some lesser or major members of the Court.4/ Adunaphel's family plot for Chyan control (with description of his son and her three daughters).

* Southern Archipelago : not a collection of "realms" (except for Vulm Shryac), which explains that it is so easily conquerred by Tantrak, Indur, and Sakal an-Khr. Some important dates :

===> Very important influence of Mumakan on the Southern Archipelago, unchallenged in the Third Age by Sakal an-Khr, not as powerful as during the Second Age. Only Anarik/Chyan could battle against Mumakan, but it's too far away.Cory's comments : I think this can be muddied up significantly. There should be pockets of Indur-controlled villages and regions, pockets controlled by Hoarmurath (See LOME II, "Randae" or "Ringlin"; I've never been thrilled with this, but it needs addressing), pockets controlled by Vulmaw-descended peoples; pockets controlled by Nmenreans. I don't think there should be realms, as in the "realm of Cevra" etc. Middle-earth in the Second and especially the Third Age should have some wild lands, places not in any realm, places not even reallyclaimed. Just because someone has a port, or a trading depot, doesn't make the whole island theirs. It doesn't even mean that they would necessarily try.

At the end of Third Age, 3013 TA, the realm is currently ruled by a regent, who prepares to declare an alliance with the evil realm of Sakal an-Khr. Such an alliance is not wanted by the population, but they needed first to liberate themselves from the tyrannic rule of the regent (helped by Sakal an-Khr militia). The last king, Abarphazan, mysteriously disappeared, and the authorities are in search to find an alternative to Anarik dark future. They find - by chance - somebody resembling to Abarphazan and they decide (the minority who is against Sakal an-Khr) to present this "impostor" as the rightful king, as an expedient before the real king or another inheritor be found.

The Land

The land of Anarik can be divided into three major areas : the coastal lands (as the prolongation of Bulchyades), the Ered Harmal mountains and the eastern lands, heavily forested. The river Kriis, also named Glrithilduin (Sindarin "Gold Shining River") is the clear frontier between the three different regions (from both geographic and historical reasons - with the successive migrations and invasion throughout the Second Age). The following sections detail the climate and the geological peculiarities of Anarik. Acaana was during some parts of Third Age a vassal realm of Anarik, and is also described here.

Olyas Kriis

Olyas Kriis is a semi-arid peninsula located west of the southern reaches of the Ered Harmal. It stretches south from the Endor mainland, about two hundred miles out into the Bay of Ormal. Dry hills dominate its central and southern quarters, while forests lie along its eastern border. From the western border (close to Bulchyades) between rivers Isht and Ushnd, there are beaches along the coasts with similar landscapes and cultures to those ones found in Bulchyades.

These two rivers carry few water during the dry season and get easily overflown during the rain season. Because of this feature, this zone is fertile too, and propitious for crops (with olive trees next to the coast, vines in the hills, and fruit trees, vegetables and tubers everywhere). Moreover, another source of wealth is the many mines, with iron, tin, brass, copper and silver and gold in the hills, which is one reason why Pelnatej is so prosperous.

The Elinse upon their arrival during the first century of Second Age and the Numenoreans first settled in the Olyas Kriis peninsula with Aelinost foundation, and later roamed in the other parts of Anarik land. This is why this region is densily populated, with many farmers and fishers villages along the coasts (and especially around Pelnatej). The southern cape of Olyas Kriis is a more rugged lands, as cliffs height up to 60 meters. Along this part of coastline there are many caves where smugglers and privateers hide their ships (this may be a good link between these lands and any plot developped in the Southern Archipelago).

Some local tales about the southern forest immediately next to the hills reports that this was there that a Chailla tribe settled during First Age, and that this tribe let some testimonies of their presence (such as Chailla statues). For others, the Chailla lost tribe still live there (but no one has seen a Chailla however), and as a consequence, there is not so much Elinse villages near the forest. This part of land was settled only with Numenoreans arrival.

Kythor

Kythor (El. River Coast Land) is located between rivers Kriis (Glrithilduin) and Alturaj, which also represents the frontier with the Vulmaw realm. In contrary with Olyas Kriis, Kythor is a less dry and more humid land, with a little more precipitations and storms than in Olyas Kriis. There are much more fortified cities and villages than in Olyas Kriis, probably for fear of pirats or Vulmaw.

In the Kriis estuary, there are beaches of rolling stones. In the gulf one is able to walk out to sea far from the coastline without being covered by the water. This feature goes on to Inyalon. On the other side, around Inyaloni the terrain is not very fertile close to the sea. But in the near mountains there are mines with silver, tin, copper and coal. In the Pelmari/Kylur Nin peninsula, there are more cliffs but they are not so high as those of Southern Olyas Kriis, though they are very sharp and rugged. Also, in some points the forests arrive next to the cliff border, creating a violent yet gorgeous contrast in the landscape.

The city of Kadar Abar-nark (also called Ost Angthoronion, which is unusual for a Dark Numenorean realm), is situated into a formidable natural harbour with enough space for an entire fleet. But the sea currents near the river end (the Sea-storm Gulf) are very difficult to negotiate, so only expert captains are able to move here. Wrecks are a frequent incident here, so the main comercial routes to the main Anarik city are by land (on the other side this is a sign of the strategic wisdom of Lokhuzor, the founder of the city). The sea captains avoid to take the sea on winter, for fear of the very active maritime currents and the sea storms. This situation is the same for Shalnar (An The city behind the mountains), at the mouth of river Ansici. It is counseled to take the sea instead at Ishtya, a less important sea port filled mainly with little fish-boats and not trade or war ships.Dar Egleriador is situated over an impressive cliff into a small fjord, so it's another fortress that's very difficult to conquer from the sea, which is another sign of the foresight of Lokhuzor. There are three important trade routes in Anarik. The first one links Pelnatej, Aelinost and Abar-Nark. This is of course the most ancient road, built in the Middle of Second Age. The second road links the capital with the mountain cities of the realm, like rezagan-Kadar. This road is used by traders, but also by invaders. That is why Lokhuzor and his successors places near the road a line of seven fortresses to protect the core land, and seven signal towers on the mountains, in order to keep a look on the Rocky Pass (which connects with the Chyan Empire), and the Aca Gap (which connects with Acaana). The third road (the Sea Way) connects Abar-Nark with Shalnar, Inyalon, Dar Egleriador and Ishtya.

In the source of the Kriis the mines are very rich, basically gold ores (the most important in the bay), and in a nearby region iron ores too. The mineral is taken from the mines down the river by rafts driven by bargemen clans which are very reclusive but who in compensation are close friends with the few Kuorind elves that remain in the coastal temperate rain-forests.

The bargemen ship the mineral (and also wood from the forest) to a city in the middle course of the river. From that point the Kriis is navigable. This zone is known as the "Land of the watermills" because of the great number of watermills found there (there are foundries and steelworks here, and the watermills feed the forge fires; but they are used too to mill the grain harvested in the crops all around). In the mountains close to Inyalon, as noted above, there are lesser mines with silver, tin, copper and coal. In core Kytor the crops are basically corn, sugar beet, barley, tomatoes and bean. Near the sea there are vines and olives. Near Pelmari, there are as well cotton fields.

Acaana

Acaana is a high, grassy plateau situated along the southeastern flank of the Ered Harmal (aka the Ered Ormal). The Acaana Rush - a broad, swift river -, which melt in Anarik with river Kriis, forms its southern boundary. The Gaath Hills form the region's northern and eastern border. The Aca Gap is the only easy access from Acaana to Anarik, and the Rocky Pass to the Chyan lands. If the Aca gap only suffers from thieves and robbers, the Rocky Pass is considered as highly dangerous by both the Chyans and the Anarikan (they use instead the coastal road, more safe and more longer).

Not only the Pass is infected by Orcs, but rocks fall very often on the passage (for natural reasons such as earthquakes and storms, or pushed by Orcs or their warg minions), which force the travellers to seek safety in the caves, where live the orcs, who shows no pity for humans, as many are put in slavery, if not immediate death (for Orcs pleasure). There is also a rumour about Nevazars tomb in the area, but nobody has claimed yet the tomb discovery. The rumour is true, as Nevazar chose three different inaccessible sites (beneath the pass, in the marshes near Chajapn and in Samarth) in order to hidden his treasures and his secrets.

One more danger is the city of Akala-Zaj (The Fallen City of the Sakal an-Khr people), which is populated by fierce warriors, probably the descendants of the Aca tribes and the Sakal an-Khanm who were rejected from Anarik. These warriors keep in check the Rocky Pass, and on some times lauch raids on the Aca lands, and more rarely in Anarik. On several occasions during history, this nefastuous city had been dismantled by the Anarik kings, and rebuilt centuries later by the inhabitants descendants, who take refuge in the nearby mountains.

The Aca folk, fierce and independent Ibavin-speaking clansmen herd their goats and horses throughout Acaana. Most Aca live a semi-nomadic life, although about a third live in the villages along the Acaana Rush on a year-round basis. They make very often raids in Anarik, and in the Chyan lands, when Vaag is in their control, through the Chy Gap.

-Important: What's your idea about Anarike general flavour? I mean: mediterranean-likecountry, asian-like, etc... Perhaps this will give me the needed 'inspiration'to be able to develop the climate and remaining geography.-A little idea is to include some rice crops near the end of some rivers.But not only in Anarike, but in all of the Bay. When I think about it, considerthat rice is one of the most important crops in our world, and the basefood for many people in the Earth. So, don't you lack more rice crops allaround M-E?-Another question, as I'm short on time to read all the texts by now: whichpantheons or religions have you described at this moment (ie harshandatt,chyan, etc) and which models do they follow? > - The land around Chajapun is marshy.It is there that I originally placed the tomb of Nevazar (the Chyancounselor who became back in the Second Age one of the first Sauron'sMouth). The tomb should be placed in the most inaccessible area, whether itis a swamp or a mountain.

Hi Eric,

Thanks for your quick answer, I'll try to find new ideas.

About the first point, so the forest is a mediterranean-like one? Or thegreek-chyprian-turkish flavour is limited to the shoreline? (this wouldnot be a bad idea so it would establish a clear difference between the 'civilized'area in the shores and the 'wilder' and more 'ancient'-like in the interior).

In relation to the deities, I've thinking about it after reading the 'flame';) in the list according to the so-called Moon Goddess. I must read a littleabout ancient mythologies and religions and then perhaps I'll ask your opinionabout some points I'm developing into my head.

Daniel

-- Mensaje Original --

>Hi Daniel,>>>>In the last days no new ideas have arisen for the Anarike description.Only>mediterranean->like country, asian-like, etc... Perhaps this will giveme>the needed 'inspiration'>>to be able to develop the climate and remaining geography.>I think it would be similar to greece, turkia and chypre.>>>-A little idea is to include some rice crops near the end of some rivers.>>But not only in Anarike, but in all of the Bay. When I think about it,>consider>>that rice is one of the most important crops in our world, and the base>>food for many people in the Earth. So, don't you lack more rice cropsall>>around M-E?>This would be a good idea>>>-Another question, as I'm short on time to read all the texts by now:which>>pantheons or religions have you described at this moment (ie harshandatt,>>chyan, etc) and which models do they follow?>>There are not really for now a religion chapter for these people. However,>there is some important guidelines in the people section. We have>harshandatt deities (much like Egyptian gods), Chyan deities (similar to>Persian philosophy), Anarike (which follow Numenorean faith and Elinse>faith - a part of Chypre, Turkia and Greece - the model for Anarike would>be>Byzance), Codya (Indonesian), Sakal an-Khar (Etruscan model)>>Hope it helps,>>Eric>>

Hello Eric & all (after a long time without being able to post in this group):

When I tried to do the geography section of Anarike I had some ideas butI was not able to develop them.

Now I have an internet connection at home I must re-read the texts in thefiles section (mainly the races section, as I have forgotten many thingsabout it).

But in advance, what do you think about the following idea? I thought inriver Kriis as a main communicatin channel from the mines to the cities,with a bargemen people (similar to the ones found in Baranduin and Gwathlorivers) which could be the last remnants of the ancient races that livedin the land (as the bargemen where remnants of the ancient eriadorans inthe north).

These bargemen could be close friends with the elves that could remain inthe forests of Anarike, if any.

In terms of geography this implies that stretchs of the river Kriis willbe difficult to navigate, except for those used to the region.

What do you think about this?

I'll look for the other ideas I had about the land and post them here.

Hi all,

> > These bargemen could be close friends with the elves that could> remain in the forests of Anarike, if any.>> And why not be the elves themselves?> By the way, who are working in the mines? Dwarves?> It could make an interesting and fragile inter-dependence equilibrium> between these 3 peoples.> Broken by the arrival of the Numenoreans? Who decided to built a land> road (with lot of bridges, tunnels...) to reach directly the mines> and increase the supply (easy prey for thieves or rebels).

Good...I believe that Elves don't want to meddle in mortal affairs too much; so, ifsomeone quarrels or worse, battle for their alliance, with the purpose ofgaining power, I think that they would quit their relations with Men. Ifthis happens, I guess that great problems of supply would arise in Anarik.BTW, if this doesn't occur by the greed of local people, the Shadow canalways try to push events in the right direction... a plot to divide thepeoples and break the system of interdependence, by spreading lies andrumours about one of the sides gathering military power against the others.

Gabriele

Hi,> These bargemen could be close friends with the elves that could remain in the forests of Anarike, if any.

And why not be the elves themselves?By the way, who are working in the mines? Dwarves?It could make an interesting and fragile inter-dependence equilibrium between these 3 peoples.Broken by the arrival of the Numenoreans? Who decided to built a land road (with lot of bridges, tunnels...) to reach directly the mines and increase the supply (easy prey for thieves or rebels).

Stephane

Hi all,

> > These bargemen could be close friends with the elves that could> remain in the forests of Anarike, if any.>> And why not be the elves themselves?> By the way, who are working in the mines? Dwarves?> It could make an interesting and fragile inter-dependence equilibrium> between these 3 peoples.> Broken by the arrival of the Numenoreans? Who decided to built a land> road (with lot of bridges, tunnels...) to reach directly the mines> and increase the supply (easy prey for thieves or rebels).

Good...I believe that Elves don't want to meddle in mortal affairs too much; so, ifsomeone quarrels or worse, battle for their alliance, with the purpose ofgaining power, I think that they would quit their relations with Men. Ifthis happens, I guess that great problems of supply would arise in Anarik.BTW, if this doesn't occur by the greed of local people, the Shadow canalways try to push events in the right direction... a plot to divide thepeoples and break the system of interdependence, by spreading lies andrumours about one of the sides gathering military power against the others.

Gabriele

-- Mensaje Original --

>Hi Daniel and all,>>>When I tried to do the geography section of Anarike I had some ideas but>>I was not able to develop them.>>>But in advance, what do you think about the following idea? I thoughtin>>river Kriis as a main communicatin channel from the mines to the cities,>>with a bargemen people (similar to the ones found in Baranduin and Gwathlo>>rivers) which could be the last remnants of the ancient races that lived>>in the land (as the bargemen where remnants of the ancient eriadoransin>>the north).>>These bargemen could be close friends with the elves that could remainin>>the forests of Anarike, if any.>>>In terms of geography this implies that stretchs of the river Kriis will>>be difficult to navigate, except for those used to the region.>>That would be a good idea.>

Fauna and Flora

Ormal Bay is an area which holds a great variety of environments within a very extended area : treeless plains, sandy coasts and subtropic islands, humid jungles and hilly vales. As is typical for all regions, myriads of plant and animal species make their home here. Life, as everywhere else, depends on natural parameters like relief type, climate and water. In order to simplify this section, the animals and plants are presented by countries. This is a difficult task, as many animals or plants can be placed in other countries.

These lands incorporate five distinct ecosystems : savanna (in Chy), coniferous forest, mixed forest, mountain, hills (along the coasts, Bulchyades). Humid, warm and often steaming, this hilly region is noted for its thick grasslands, rich tropical forests, and its numerous pastures. The following are the most notable plants and animals found in these lands. Chyan land is sometimes nicknamed the fruits land, for its impressive fruit culture and exportation in all Ormal Bay. Anarik is mainly a forest land.

Flora

Numerous streams and small rivers, fed by the rainfall on the peaks of the Ered Harmal, water the Chyan region. Figs, olives, cork, date palms are among the most important trees of Bulchyades or Anarik, while Chys and Ldenlys trees are the ekcha (bearing an orange fruit with a taste of cherries), the marauba (bearing a fruit similar to a cross between a coconut and a pineapple), and the ketartas. The plants thriving on the Ldenly forests, or to the step of the Ered Harmal mountains, attract equal attention. Their pollens and spores are collected by Chyan herbalists for use as medecines, combat enhancers and antidotes to poisons, and sent in the markets of Bulchyades or Anarik. For every beneficial herb, there are dozens of dangerous varieties. A few plants with more unusual properties are listed below.

Akmal : growing in Anarik in mountains, mainly in inaccessible locations, Akmal is a little shrub giving delicious fruits similar to bilberries. Unfortunately, the plant as many thorns. Picking Akmal fruits is a rather difficult experience, which explains its rarety and its expensive price in Anarik markets.

Anraak : this beautiful yellow flower grows only on coastal areas, in humid forests. The flower, when applied to a wound, stop every haemorrhage and heal 1-10 hit points. The root is a powerful hallucinatory medicine, which heals lost memories and mind illness (level 4), but it is also an addictive drug if too much used (danger of losing memories or mind illness again).

Black Uljun : Up to 200 in height, this huge and largest evergreen tree produce some of the finest ship-building lumber in Ormal Bay. The wood is very hard to work, but anything fashioned from it will be exceptionally strong (the equivalent of 5 iron). This tree is highly prized by Chyan mariners and traders, and more than jade or gold.Emear : A coastal pine of Anarik and Codya, the Emear is a tree who can grow up to 150 to 200. It gathers every spring lovely flowers similar to a rose, but with yellow, purple or red tons. The wood can be easily worked, and is used for masts, spars, and hulls of ships.

Falt : a brittle, aromatic, yellow-green fruit collected from Bilkk (a tree similar to weeping willow) in Anarik. The fruit is similar to a fig. If the fruit has not a very good taste, the parfumed Falt liquor made from these fruits are highly prized by travellers. The slogan used by Falt traders is : after you have drunk Falt liquor, you wont never want to make again war, but peace with Falt liquor everytime.

Gont : this very rare plant is a grey-green lichen only present in mountain areas (such as Lurmsakun, Siakan or Anarik), which allows if eaten to see in night like elves during one hour (infravision AF3).

Ketartas : a strong shrub of Ldenly, bearing a fruit similar to a golden pear. A persistant legend tells that these savourous fruits give a long life to those who eat them. True or false, these fruits are eaten by many, for a very expensive price, to the pleasure of Chyan farmers.

Laeven : a showy, lovely orchid-like flower with black or brown petals, growing in the warm climate of Anarik or Siakan, and mainly in forest. One who breathes its pollen is subject to many hallucinations and is euphoric during two hours or more (substract 90 from Perception, 60 from maneuver and melee). Sometimes, it is also a trance in which one has prophetic vision.

Nalfas : Nalfas is a relatively rare grey mushroom, which grows only in Bulchyades forests after a heavy rain during the autumn months (Ivanneth or Narbeleth). The mushrooms are very nutritive, as they restore full health even after a brief sleep (about three hours). Taken very often, it becomes very addictive (Level 6), and there is a death danger if those addictives stop to eat mushrooms.

Olpan : The Olpan brown moss is found only in the the valleys of the Ered Harmal, there it can be encountered in great numbers. When properly brewed it makes an excellent healing potion that heals 30 hits over the course of 10 minutes (AF 7).

Rumath : this smallshrub is cultivated mainly at first in Bulchyades for its savourous and sugared root (called liquorice), and exported later in other countries like the Lynerian League or in Srayn. The shrubs blue fruits, similar in form with blackcurrants, are collected too. A sugared juice is extracted from these fruits. This juice has soothing effects on the spirit.

Tumumuti : a tall, tropical hardwood. The Tumumuti is known for its resinous, yellow-red wood. It grows to height of 80-100 and is present throughout all Ormal Bay, but especially in Anarik and in Lynerian League. The brittle resin is highly valued by woodworkers who use it to make high quality varnishes. The small and yellow leaves are ingested as an herb. Called Usmiti, they double rate of healing fractures (AF 1).

Torbachenna : Growing mainly in Bulchyades coasts (not far away from the sea), these little trees bear fruits similar to an olive, but larger, with a yellow or green coloring.

Xana : a delicate fruit tree which gives a small red fruit in shape of a rounded pear, Xana is spread out from Harshandatt to Anarik. The Xanas sap has healing virtues, and goes into the composition of numerous medicinal potions, like the bark.

Fauna

Chy and Anarik offer a comfortable habitat to a wide variety of animals. Blessed with many streams and rivers, the region is perfect for reptiles, amphibians, predators such like the Black Panther, Bears, Mountainous Cats, Cave or Grey Bears, as well as many birds and insects. Some brief notes follow concerning some of the more significant animals.

Northern Chy is also the land of Merkampa (and his parents Miruvanaimo Jewel Monster, and the black drake Naikamil Mother of Pain), a light grey Cold-drake who is very often referred as the Southern Bane. Merkampa very often hunt in the Chy lands, making victims among tge Acaana, Chy, Clyan and Ldenly peoples. Their lords very often offer reward for his head (see Creatures of Middle Earth). Many Vaag and Cheyans cults and clans revere him, which is unbereable for every Chyan.Alnak : these are fairy bluebirds, totally arboreal, spending their time high up in the branches of evergreen trees near running water. They live in small flocks and are often found in the company of hornbills, pigeons, and other eating birds all congregating in trees with the ripest figs and other soft fruits (mainly in Bulchyades, Anarik or Codya coasts). They also feed on insects, although this is a small part of their diets. They catch them on the wing like flycatchers, flying out from a branch to grab the insect in their bills and then returning to their perch.

A good example of sexual dimorphism, the male and female have totally different coloration. The male has dark, velvety-black underparts, that glint with purple and lilac iridescence and bright ultramarine upper parts and crown. With his bright red eye he is a very distinctive bird. The female is much more drab, basically a uniform dull greenish-blue with darker brown or black markings. She also has the distinctive red eye.

Bear-Mole : known as the most stupid animal of Middle Earth, the Bear-Mole is also the biggest bear (about 7 to 8 feet). One finds him mainly in hills and valleys of Chy and Anarik. They has enormous claws which allow them to dig tunnels in which their lair. Bear-Mole lives indeed in particularly vast subterranean galleries. This creature is not openly aggressive, but it tolerates nobody on its passage, and attacks everyone who can constitute an obstacle, even a human. Enormous, Bear-Mole is extremely difficult to kill, because of the thick fat couch which protects its vital organs. Actually, it seems that their skull must be extremely thick, or simply their brain is not situated at the the heads level, as a stroke to the head rarely stagger a Bear-Mole. Always starved, Bear-mole eats all that can fall under its teeth, whether human, animal or vegetal.

Black Panther : Also called Leopard, the panther is similar to an enormous speckled cat, with a round head, a short muzzle, big green or yellow eyes, and relatively short ears. His tail is long and thin, his foot are sturdy with retractible claws. As sturdy than a lion, the panther is able to run, jump, climb or swim, which explains that he is a very good hunter (against monkeys, birds or fishs, and on some rare occasions humans). The panther lives alone, and joins only with another male or female for reproduction only. Another panther race, the white panther live in the Niss valley.

Black Rhinoceros : They have a massive body, a large head, three digits on both the front and hind feet, and thickly folded skin with very little hair. They are 10-12.5 feet long and weigh about 1 to 2 tons. The forward horn is the larger of the two and averages 20 inches long. The horns may be used as tools to remove bark, break off high branches and excavate soil at salt licks. The distinguishing characteristic of this species is the prehensile upper lip. It uses it to pluck leaves. They feed on a variety of shrubs and bushes. They are usually found in the transitional zone between grassland and forest in thick thorn bush or acacia scrub, but also inhabit more open country. They are more seen in Bulchyades and Balkulni than in other Ormal regions.

The only stable bond between individuals is that of a mother and her young. A single calf is born after a 14-16 month gestation. This species relies upon its sense of smell to detect danger. They are most active early and late in the day. They wallow during the hottest part of the day, smearing mud on both sides and sometimes rolling on their backs. Vocalizations include grunts and squeals when they're excited. Large predators prey on the young. They are easy to be domesticated, even if they little fear human presence.

Elephant (Airavat) : the Chyan elephant is the cousin of the Zamamakil and the famous Mmak. It rises to a height of about 8-10 feet (2,5-3m) at the shoulder and reaches a length of 15-20 feet (4,5-6m). Like all of its cousins, it has thick, pillarlike legs, a loose skin and flat, padded feet. Unlike the Andamunda, it has short ears, a concave forehead with two big bumps. The creature's most notable feature, however, is undoubtedely its trunk: an elongated nose and upper lip that serves as both a sensory organ and as a prehensile grasping tool. An Elephant use its trunk to smell, gather food, drink, and as a weapon in combat. They also have a pair of very short tusks.

An elephant family is ruled by a matriarch (older female), and generally consist of her female offspring and their young. A basic family unit consists of six to twelve animals, but families of twelve to twenty elephants are quite common. Aside from one or two rest periods at night and a midday break, the great beast is always active, roaming about with a swinging gait in a constant search for security and food. This continual plodding, though, belies the Elephant's strength as a swift, agile runner. If aroused, it can run down or bash a relative quick foe. A typical Elephant eats about 300 pounds (150kg) of food each day, grasping with its trunk, and placing the food in its mouth. The alimentation is always vegetale (leaf, seed, root, herb, fruit). Just all other elephants, the Airavat have been tamed and used for heavy work and war, just as the Mmakil and the Zamamakil, but they cannot compare with the majesty and power of their greater brethren.

Gazelle : The bush gazelle is the most common antelope in Chyan lands, found in herds of twenty to a hundred in Chyan savanna or in Dhaht steppe. The bush gazelle has two short, straight horns and a white double stripe on its forehead, praised for its ability to find food on barren bursk and steppe and to run for an hour or more at twice the speed of a horse.

Grey Bear : they are huge beasts mostly living in mountains that weigh up to 700 kg. They have rough, black or brown fur. Fortunately, they are nocturnal hunters who feed on insects, fish, mammals or fruits. They have a remarkable sense of smell, but their hearing and eyesight are merely average. They are mainly solitary animals, who pass long winter in hibernation. They can be however with great difficulty be domesticated.

Grey Gepards : The Gepards are large predatorous Cats of the savanna, steppes and semideserts of Harad and Southeastern Endor (in Chyan lands, but also in Balkulni). It hunts primarily in the day and is very territorial. The Grey Gepard is feared by most travellers because of its size and ferocity. They usually live in group (five to twenty males and females), with the young (until they come in age).

Grey Wolves : The Grey Wolf is a powerful, muscular Dog with a thick coat of black or brown hair and a bushy tail. Grey Wolves are exceptionally social animals who live in family groups or packs that roam and hunt together. These packs cooperate to run down their favorite prey: generally Deer, sheep and gazelles. While typically interested only in larger herd animals, they also feed on rodents, fish, and crustaceans and, in rare cases (e.g. during famines), they may attack lone travellers, trappers, or hunters. The wolfpack's hierarchy is organized and regulated in accord with the Wolves' ritualized postures, gestures, and combat. Grey Wolves, however, do not fight over mates except in extraordinary circumstances. Pairs normally remain together for life.

Iarnu : an antelope, sure-footed and swift, found mainly in the mountain pastures (Anarik or Siakan). It is a very dangerous prey, using two long horns to spear opponents. Only the Grey Gepard, the Trl or the Black Panther hunt such a very dangerous antelope. The red-brown fur is highly valued by Anarik traders for its warmth and its softness, but hunting the animal is very difficult.

Kla : a brightly colored song bird living mostly in the mountains of Anarik. Merchants would pay more than 200 silvers for a living bird. The plumage gleams like gold and silver and is used for decorations and adornment. They are kept alive for show and for their beautiful voices.

Lion : Lions are characterized by their broad heads, large mane, and strong, thick legs. Surprisingly, most of their time is spent resting. They live in groups, called prides, which are commonly made up of 3 adult males and as many as 15 females and young. The lioness do most of the hunting, preying on antelopes, zebras and gazelles. Their hunting pattern consists of a period of stalking, followed by a quick chase and pounce. They kill by biting the neck.

Muln : Muln is an ibis, with long legs, long necks, long beaks, partially webbed toes, and long downward-curved bills.It is one the most beautiful birds encountered in Chy. Its plumage is bright scarlet red with black primary feathers. It is a gregarious species that lives in groups often numbering in the thousands, especially during the breeding season. These breeding colonies are often shared with families of egrets, herons, and cormorants. The ibis feeds by using its beak to probe through soft mud. in shallow holes, and under plants and roots for crawfish, snails, worms, small crustaceans, or whatever else it feels as it probes along. They were in the past very common in Harshandatt, but now they are more seen in Chy and Anarik.

Ninfin : a magnificent horse, whose grace is well considered beyond the Chyan frontiers, Ninfin is raised in Savanna by Chyan people. The red or chestnut dress is particularly appreciated by the Anarik nobles. One also finds Ninfin to the wild state on the fringes of desert, but these animals are extremely fearful, an