Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

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Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive Irene Celino , Andrea Fiano and Riccardo Fino CEFRIEL – Milano, Italy paper: http ://dx.doi.org/10.1007/978-3-319-38791-8_28

Transcript of Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

Page 1: Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

Irene Celino, Andrea Fiano and Riccardo Fino

CEFRIEL – Milano, Italy

paper: http://dx.doi.org/10.1007/978-3-319-38791-8_28

Page 2: Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

Introduction and motivationCultural Heritage (CH) Game with a Purpose (GWAP)

Gameplay: quiz to guess a CH asset from four different images

Purpose: ranking images of CH assets

Collateral effect: learning about CH

Evaluation of the CH GWAP:

Effectiveness to achieve its ranking purpose

Ability to engage and retain players

Potential effect of the educational/cultural incentive

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Indomilando gameplayImages of CH architectures in the city of Milano

Churches, villas, buildings, schools, towers, …

1 name/title and 4 photos (of 4 different assets)

Link to official asset record

Map to explore CH assets the user played with

http://bit.ly/indomilando

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Intuitively, a photo is recognizable if it is correctly guessed more frequently

Conservative measure: lower bound of Wilson score interval

But some categories are more recognizable than others (e.g. buildings are difficult)

correction: standardization by asset type

Final photo rank score:

Indomilando purpose

Computing photo ranking

p: observed fraction of successes (=photo guessed)z2

α/2: (1 - α/2) quantile of the standard normal distributionn: total number of trials (=photo played)

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Indomilando purpose

Computing CH asset rankingIntuitively, an asset rank score corresponds to the average of its photos’ rank scores

But each asset has a different no. of photos (1-40)

correction for number of photos

But each set of photos can be heterogeneous (mix of good and bad photos)

correction for photo inhomogeneity

Final asset rank score:

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Indomilando purpose

Evaluating ability to rankComparison with no. of visits of assets’ Wikipedia pages (when existing)

But no. of Wikipedia visits is more a sign of “popularity” than “recognisability”

Comparison with ground truth

Best photo of top-10 Wikipedia assets

Manual ranking by 12 users

Rank aggregation weighted by declared familiarity with Milano CH

Good ability to rank and much more time-effectiveEach manual ranker: avg. of 1 min 27 sec to rank 10 assets

Indomilando: 72 players with avg. of 7.5 min to rank ~1400 photos and ~650 assets

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Indomilando gaming flavor

Evaluating players engagementALP (Average Life Play): 7.5 min

Left-skewed distribution (long tail)

Median < 3 min

Two user groups (+ “outliers”)

Subjective analysis of engagement through user questionnaire

Players like it

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Indomilando cultural flavor

Evaluating educational incentive (1/2)Possibility to explore CH official records between game rounds (map exploration)

Two rounds consecutive if < 15 min

Distribution of “exploration” time

Possibility to learn over time to recognize CH assets

No. of correctly guessed photos as a function of the played game rounds

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Indomilando cultural flavor

Evaluating educational incentive (2/2)Subjective analysis of cultural incentive through user questionnaire

What motivated you to play? Did you learn anything new about Milano?

guessing it right

leaderboard

learning something new

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Conclusions Indomilando is effective to achieve its ranking purpose

Resulting rank highly correlated to a ground truth

Outcome achieved in a very limited time

Indomilando shows a good engagement potential

Most players find the game fun

User group spending a significantly long time in playing

Indomilando has a learning/educational effect

Players are motivated to acquire new knowledge

Interplay of ranking purpose and educational incentive to be further investigated

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Indomilando promoted by Lombardy

http://l15.regione.lombardia.it/

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Analysis of a Cultural Heritage Game with a Purpose with an Educational Incentive

Irene Celino, Andrea Fiano and Riccardo Fino

Thank you!

Additional material can be found at http://swa.cefriel.it/urbangames/indomilando/icwe2016.html

http://bit.ly/indomilando