An Introduction to Visual Thinking

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VISUAL THINKING an Introductio n to

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Presentation from VizThink1 in Toronto, ON - February 27 2007 (cc) Non-comm Share-alike Attribution: (Ryan Coleman - http://fitrans.blogspot.com)

Transcript of An Introduction to Visual Thinking

  • to VISUAL THINKING an Introduction
  • Establish to start that advance The Goal a Common Language Conversations a Community
  • Using a VISUAL APPROACH to FACILITATE the THOUGHT PROCESS a Defenition
  • Visual Thinking Leads to Discovery Dave Gray Founder, XPLANE Visual Thinking School Sept. 06
  • Separated at Birth? Consider:
  • Flickr: tfyn soldierant driki dgray_xplane The Products
  • (Very) Simplified Lifecycle of Visual Thinking Conceive, Consider, Create & Craft Clean Up Mental / Sketch Quality Finished Artwork (optional) Not just for artists.
  • Can you draw these?
  • Flickr: jimfrazier Writing Instruments Pads Index Cards Paper Post-its Whiteboards Photoshop Illustrator Overhead Projector Camera Magazines Scissors Glue Etc. Brain storming Card sort External memory field Information mapping KJ Method Learning map Mental models Mind map Nodes and links Noguchi filing system Outliner Persona development Pictonics Process mapping Scenario development Topic mapping Etc. The tools STUFF TECHNIQUES/THEORY
  • + + Flickr: Insanity Theory KellyPuffs All you really need:
  • EXERCISE ONE: Draw a Picture of how a Toaster Works
  • & LINKS NODES
  • A NODE IS ANYTHING WHEN THOUGHT OF AS PART OF A LARGER SYSTEM Source: visuallanguageproject.com a NODE
  • Something Something that happens an EVENT a NODE an ENTITY
  • LATCH LATCHPLATE FRAME HINGES KNOB DOOR OPENING (hidden)
  • EXERCISE TWO: Using your toaster diagram, identify the nodes
  • LATCH LATCHPLATE FRAME HINGES KNOB DOOR OPENING (hidden)
  • A LINK IS ANYTHING THAT CONNECTS TWO OR MORE NODES Source: visuallanguageproject.com an EVENT an ENTITY
  • MODELS & STORIES
  • MODELS Exist in space Non-linear Define relationships between nodes
  • EXERCISE THREE: Using the Nodes, Create a Model
  • BEFORE YOU CAN CHANGE A MODEL YOU MUST FIRST UNDERSTAND THE EXISTING ONE
  • STORIES Exist in time Linear Define progression between nodes
  • EXERCISE FOUR: Using the Nodes, Create a Story
  • Static Depiction of Relationships Non-linear Like a Website Depicts Progression of Time Linear Like a Book TIME SPACE STORY MODEL NODE
  • Friends Experiences Free Premium Experiences Location / Venue Incremental Cost Socialize / Interact The Same Model? Consider:
  • Flickr: Jimmywayne22 , Libby Telford , POSITiv WHEN YOU DEFINE A MODEL AND REMOVE CONTEXT YOU ARE THEN FREE TO REPURPOSE IT
  • Thank you Resources: http://visuallanguageproject.com http://www.xplane.com/xblog/ http://en.wikipedia.org/wiki/Visual_thinking Conclusion
  • NOW Who are you? & 10 minute bio-break NEXT Quick Introductions & Idea Sharing AFTER Breakout groups FINALLY Drinks! Suggested Venue: Bettys (on King) Agenda