An innovative Tablet PC based System for Learning Mathematics with Gaming and more.. Amer Hasan Ali...
-
Upload
cuthbert-williams -
Category
Documents
-
view
220 -
download
0
Transcript of An innovative Tablet PC based System for Learning Mathematics with Gaming and more.. Amer Hasan Ali...
An innovative Tablet PC based System for Learning
Mathematics with Gamingand more..
Amer Hasan Ali Obeidah Ananda Gunawardena
Carnegie Mellon University in QatarICT Presentation
Doha, Qatar, April 2008
Outline• Background on Tablet PC’s
• The promise of tablet PC’s
• Tablet Math Whiz Program– Client application– Web application– Data collection
• Other Educational Applications– Flash Cards– Collaborative Learning
Today’s Tablet PC Market
Sahara i213
12.1”, 1.6GHz Centrino
Motion
Computing
Tatung TTAB
10.4”, 1 GHz ULV
Tatung B12D
12.1” 1.2 GHz Centrino
Fujitsu 5000
10.4/12.1, Indoor/Outdoor
1.1 GHz ULV
NECVersaPro, 10.4”, 1.1 GHz
LE 1600
LS 800
Today’s Market: New Convertibles
Acer
C1xx
C300
C250
Averatec C3500AMD 2200+
12.1”, DVD
Electrovaya1.4 GHz Centrino
12.1”, Biometrics
Scribbler SC-2200
Gateway M275
14.1”, DVD
1.8 GHz Pentium-M
SHARPActius TN10W12.1”, 1.1 GHz
ToshibaM200, 12.1” SXGA+
2 GHz Pentium-M
ViewSonic
12.1”, 1 GHz
Fujitsu
T4000
IBM ThinkPad x41
HP tc4200
Concept Design: New hinge
A Concept Tablet for Kids
• Low power– (7W)
• 8.4” display
• Tethered pen
• Rugged
7
Typical Tablet PC use
– Portable, mobile environment, without a keyboard
– Direct interaction,– Low precision aiming
Tablet PC in Education
• (HCI) Natural interfaces that facilitate a richer variety of communications capabilities between humans and computation.– speech, pen and gesture input
• In 5 years, we will be communication with computer more using pen, touch and speech
• Bill Gates at CMU on February 18th, 2008
• Pen allows natural interaction in any language– English, Arabic
• Smart programs recognize handwriting and sketches and provide useful feedback to the student– What was missing in education computers that can naturally
interact with the users
Promise
Why Tablet PC makes sense inEducation
• All student writing can be captured, archived, analyzed and shared
• Students and teachers can communicate with the language of “sketching”– No keyboards, no specific templates etc.
• Student’s handwritten work can be archived– Easy search and find
• Teach the student a lessons of a “green” world.
Tablet PC Math Whiz
Our Goal• To create a natural pen-based interface for
solving Math on the computer• To relieve the burden of teachers to grade
handwritten work– This system recognizes the student handwriting and
grade them automatically• Teachers to spend more time on finding
students who needs help– System can filter scratch work by several criterias and
show teachers where students are having problems• No other system provide the functionality
described above
Tablet Math Whiz System
• Technology– A Tablet PC based client as student interface
• C# application
– A web application for classroom management• Asp.net
– Supported by CMU servers for all pilot studies• Mt Lebanon Elementary School• Glendale Elementary• St. Agnes School
Login Screen
Self Study Guide
Student Scratch Work
Teacher Login
Teacher Access
Teacher Assigned Exercises
Student login Receives assignment
Student work on it
DB
Scratch Work for incorrect Problems
Research Questions?
• How will teachers and students react to the system?
• How will teachers integrate the system into their current curriculum?
• What attributes are needed in order for tablet PC software to be successful?
• What characteristics of tablet technology provide learning improvements (if any)?
Classroom Setup
• Three classes• Each class used the tablet PCs for six
weeks• There were six tablets set up in the back of
the classroom• Teachers assigned an “exercise” for their
students to complete each week• If students finished the exercise, they
worked on their own
Results
• Students completed 18,992 problems
• Students skipped 2,211 problems
• Class A average – 74.38%
• Class B average – 75.96%
• Class C average – 85.59%
• Teachers assigned 15 exercises over 18 weeks
Student Results
• Problems Completed by Students
Class Addition Subtraction Multiplication Division Total
1 1646(310) 1126(427) 542(107) 113(34) 3427(878)
2 6014(1049) 1978(957) 2584(548) 95(11) 10671(2565)
3 3283(271) 25(1) 3797(752) 0(0) 7105(1024)
Total 10943(1630) 3129(1385) 6923(1407) 208(45) 21203(4467)
Student Data; Incorrect/Skipped Responses in (Parentheses); 2211 Problems were Skipped
Student Perception
• When students were asked ''On a scale of 1-5, how much fun did you have using the Tablet Math System,'' 29 of the 49 students surveyed selected 5, the highest level of fun
• When students were asked “On a scale of 1-5, do you think you did better at math on the tablet pc or on paper?,'' 25 of the 49 students surveyed selected 5, indicating they did better on the tablet
Students having fun
Student Perception
Tablet Math with Gaming• Integration of two ideas
– Flash card based games – Tablet Math Whiz
• Gaming and Tablet Math
Team 1Team 2
Source: Images.google.com
Want to use the Software?• CMU-Q is looking for schools, preferably with Tablet PC’s to be pilot
participants• Problem types can be expanded to fit middle and high school
curriculums• Pilot schools will have access to tablet Math Whiz as well as online
management system• We will create a teacher account and teachers can then manage the
class online, enter students, create exercises etc.• Teachers can examine data (including scratch work) filtered by
various criteria's• Interested? contact
– [email protected]– [email protected]
• Project Website: http://srv01.pragma.cs.cmu.edu:1400
Collaborative Learning Software
Goal• Create software that allows students to
collaborate using their own handwriting and sketching on a tablet PC
• Designed for small groups of students to collaborate on a closed network
• It only needs a local intranet to run effectively• Studies have shown that the system is highly
effective• Can be used at any grade level for any subject
User Interface
Tablet PC Flash Cards
Goal• Create software that allows students to create
flash cards on a tablet PC• Highly effective for learning languages – Arabic
to English • Flash card decks can be shared with others• Use Cases
– A community of students creating electronic flash cards and sharing
– Individual students using flash cards to learn concepts
User Interface
Learning Korean and English
Conclusion• Tablet PC enhances education as no other
device has done before• Studies show that students learn more when
they write and sketch rather than type and use computer based tool to draw
• This presentation is about showing the possibilities
• Possibilities with this new technology are limitless
• We welcome your participation of this revolutionary technology
Thanks
• Qatar-ICT Conference committee for the opportunity to present
• Dr. Majd Sakr, head of computer science at CMU-Q for his encouragement
• Dean Chuck Thorpe and staff at CMU-Q
• Human Computer Interaction Institute, Information Systems Department, Computer Science Departments at CMU