An Action Party Game For the Xbox
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Transcript of An Action Party Game For the Xbox
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An Action Party Game For the Xbox
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Super Hamster Plane
• Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms
• Challenge your friends in four multi-player party games (online and offline)
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Game Details
• 64 Story-Driven Single-Player Levels
• 4 Multi-Player Party Games:• Hamster Fight: Dogfight your friends
through obstacle filled rooms• Hamster Race: Race your friends through
multiple rooms• Hamster Target: Glide paper airplanes
through obstacle filled rooms• Hamster Soccer: Shoot missiles at a
bouncing ball, to change its direction into your opponent’s goal
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Game Design
• Short Learning Curve• Simple, intuitive controls that never change
• Low Frustration• Short levels• 8 levels per world, can be played in any
order• Story Driven
• Story progresses between worlds via cut scenes
• High Replay Value• 4 multi-player party games
Concept somewhat similar to ‘Super Monkey Ball’
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Engine and Sound
• State-Of-The-Art, Self-Developed Engine
• Sound Effects and Music Developed by Bay Area Sound Department• Star Wars KOTOR• StarCraft Ghost• Lord of the Rings ROTK
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Comparables
• Super Monkey Ball 1• Similar genre for the GameCube• 1.2 Million copies worldwide
• Super Monkey Ball 2• Comparable to Monkey Ball 1
• Crimson Skies• Similar controls and multi-player game play for the
Xbox• 100K copies in North America in first two months
• Fusion Frenzy• First party game for Xbox• 350K copies in North America
Source: NPD FunWorld
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Why Xbox?
• Successful Comparables On Competing Consoles
• Similar Game Play To Successful Established Games
• Ideal Console Game• Fast paced arcade action• Works best with a game-pad
• Ideal For Xbox Live• Four different multi-player party games• Downloadable content
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Status
Working Demo• 1 tutorial level• 8 single-player levels• 1 multi-player dog-fighting level
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Development Plan
• Programming:• 3 multi-player games• Network programming (Xbox Live)• Core engine additions• Additional tools
• Art:• 10 one-minute cut-scenes• 64 single-player levels (56 additional)• 12 multi-player levels (11 additional)
One year for development completion
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Programming Time Line
1 2 3 4 5 6 7 8 9 10 11 12
Tools
Graphics
Sound
Xbox Live
Dog Fight
Target
Soccer
Racing
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Art Time Line
1 2 3 4 5 6 7 8 9 10 11 12
56 Single-Player Levels
11 Multi-Player Levels
User Interface
8 Cut Scenes
Sounds
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Team
• Nitzan Wilnai, Lead Programmer• 3-years Yahoo! Games programmer• Created 6 single and multi-player games
• Chen Keinan, Art Director• 6-year experience in Art Design and Digital
Media • Roxy Liao, 3D Modeler/Animator• Amnon Manneberg, Programmer
• Majorem, 3DO• Marc Saba, Programmer
• Electronic Arts• Graphic Artist (to be hired)
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Summary
• Successful, Yet Unexploited Genre• Ideal For the Xbox• Completed Demo and Web Site• Enthusiastic Market Response• Experienced Team
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Contact:
Nitzan WilnaiEngineous Games
Tel: 650-964-7018Cell: 650-269-8932Fax: 650-325-0203Email: [email protected]
http://www.superhamsterplane.com