American Gamester: Gamifying the Launch of Jay-Z's "Decoded" - Demetri Detsaridis

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AMERICAN GAMESTER Gamifying the Launch of Jay-Z's Decoded

description

Rapper Jay-Z’s recently-released memoir “Decoded” turns reading back into a game for adults with a new campaign sponsored by Bing and headed by New York ad agency Droga5. Not relying just on traditional marketing, pages from the book are printed in secret locations. This epic scavenger hunt takes place as much online as it does in the real world. For its part, Bing launched interactive 3D maps that allows users to search the streets of New York, L.A., New Orleans, Miami, London (all cities mentioned in the book) and more, letting users look for clues. The grand notion is to have players find, “decode” and assemble the book together online. Interactive design experts Area/Code designed the gamified elements of this monumental project. In this in-depth case study of how they went about gamifying a book online and in real-life, Area/Code GM and Executive Producer Demetri Detsaridis discusses this historical marketing campaign.

Transcript of American Gamester: Gamifying the Launch of Jay-Z's "Decoded" - Demetri Detsaridis

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AMERICAN GAMESTERGamifying the Launch of Jay-Z's Decoded

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BACKGROUND

JAY-Zis Hip-Hop’s biggest star and a $450M one man brand.

$63M in revenues in 2010

alone (recording sales,

tours, apparel, real

estate, nightclubs, and

sports teams)

Multiplatinum recording

artist and 10-time

Grammy Winner

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DECODEDis Jay-Z’s memoirs, published by Random House

Expectations set at

record levels, with a

multimillion dollar

advance and a prestige

format release

Decoded would benefit

from a multimillion dollar

campaign aimed at

audience crossover

BACKGROUND

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DROGA5is the advertising agency publicizing Decoded

Creators of breakthrough

viral ads like “Stay

Free”, “Bike Hero” and

“The Great Schlep”

The Guardian calls them

“the world’s most

exciting agency”

BACKGROUND

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BINGis Microsoft’s “decision engine” and the project’s sponsor

Looking to broaden

awareness, especially in

the crucial 18-24 demo,

and amongst African-

Americans and Hip-Hop

fans, both of whom

consume more search

pages per month than

the average web surfer

BACKGROUND

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BUILD A GAME

BACKGROUND

HOW TO DO IT?How to bring together product, audiences, and sponsor?

Nails the “game generation” demographic

Blows up engagement vs. traditional campaigns

The ads become a story and free marketing follows

Games, like Jay-Z, are cool. Cool is infectious.

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PRODUCTION

AREA/CODEA game design and development studio founded in 2005

“Area/Code takes advantage of today’s environment of pervasive technologies and

overlapping media to create new kinds of entertainment.

Area/Code projects explore the new ways that games can connect with the real

world in order to produce powerful, engaging experiences.”CONQWEST

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PRODUCTION

AREA/CODEMakes games and consults on game design

Clients have included brands as diverse as Nike, Electronic Arts, A&E Networks, the government of the United

Kingdom, Nokia, the Discovery Channel, Disney and many more.

Area/Code had worked with Droga5 before on a project

for Puma. Our approach and methodology were exactly what they were looking for on Jay-Z’s Decoded.

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PRODUCTION

GAME DESIGNdrives the process at Area/Code

We start every project by figuring out whether a game

is really the right approach

If it is, we look first at the players – who do we want to

play this game? What kinds of games do they like?

What type of engagement are we trying to produce

in our players? Light, frequent? Deep, compulsive?

These choices have major, lasting consequences

One size does not fit all

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PRODUCTION

DECODEDcame with a conceit (and a sponsor) already in place

Droga5 had Bing on board, and they knew that Jay-Z wanted to “give away” the book to his biggest fans

by hiding the pages around the world

But how does Bing work

into the game? And how do we make it relevant to a nationwide userbasethat may never even get close to one of the pages?

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PRODUCTION

Our involvement was to last one month. By month’s end, we’d produce a document with a complete “production kit” for Bing

and third-party engineers to build the game in two months.

Our first drafts of the design were too complex, but we focused on solving key

problems before polishing user experience. This is the reverse of how game production often works in the industry.

Decoded is a collaborative scavenger hunt. It’s a puzzle and more “brittle” than our usual

work, but it produces the repetitive, highly-directed engagement that the project needed. There is no one perfect game type for every project – badges would not have worked here.

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PRODUCTIONSo, how did we decide to do it?

Bing became the game’s platform.

We placed 160 page icons in a

customized version of Bing Mapson the Decoded site.

Clicking each icon gave a clueand prompted players to searchBing for the answers.

Correct answers brought players toBing Maps Streetside view, wherethe exact locations of real-worldpages were indicated.

The first player to find each page inStreetside got a shout-out on thesite – and so did the first player tofind it in real life (and enter a codeor upload a picture to prove it).

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PRODUCTION

Unlike most of our games, Decoded was notcreated with replayability in mind. Players worktoward a goal: unlocking the whole book. Once

met, the game is over. This project requiredspectacle and replayability is the enemy ofspectacle. Whether a game needs to bereplayable determines much of its destiny.

For most players, especially those far from NewYork, where most of the pages were hidden, thefun of the game was in seeing the clever ways

in which we hid the pages.

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PRODUCTION

By the time the promotion ended, all 320 pages of the book(placed as 2-page spreads) had been found both online andin the real world. Response was tremendous, and most of thehidden real-world pages were spotted within five minutes of

their virtual counterparts unlocking.

Creating custom content like this is difficult andcostly, but if your goal is to make a big splash(and your game only runs once), it can’t be beat

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RECEPTION

HOW DID WE DO?Did the game accomplish its goals?

FORBES10 Most Creative Advertising Ideas

NEW YORK TIMESFeature Article on Decoded

CREATIVITY10 Campaigns Creativity Loved / 2010

ADVERTISING AGE10 Coolest Out-of-Home Ideas / 2010

FAST COMPANY”Inside Decoded” Feature

CREATIVITYBest of 2010: : #1 P/D

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IT’S A HIT!

RECEPTION

HOW DID WE DO?Did the game accomplish its goals?

Bing’s most effective marketing program to date

“Intent to Use” is up 20% for young urban males

The buzz and editorial discussion was off the charts

Decoded itself debuted at #3 on the NYT Bestseller List

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RECEPTION

HOW DID WE DO?Did the game accomplish its goals?

Regardless of any individual marketing milestones, the ultimate goal of the project was always to use a branded game to chip away at Google’s massive lead in search

By conditioning a group –

any group – of frequent search users to turn to Bing daily, for both text (clues) and geographical (map) searches, Microsoft

definitely achieved one of its goals.

Even ancillary third-party participants, largely paid in-kind, received tremendous value in media coverage, as well as

thousands of in-person visits driven solely by the campaign.

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RECEPTION

HOW DID WE DO?Did the game accomplish its goals?

HAPPY PLAYERS

HAPPY

SPONSORS

HAPPY CLIENTS

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ANY QUESTIONS?

I t h i n k w e ’ v e g o t a b o u t 8 m i n u t e s .THANK YOUI t h i n k w e ’ v e g o t t i m e f o r o n e m o r e .

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CONTACT

DEMETRI DETSARIDISG e n e r a l M a n a g e r a n d E x e c u t i v e P r o d u c e r

d e m e t r i . d e t s a r i d i s @ a r e a c o d e i n c . c o m

f a c e b o o k . c o m / d e t s a r i d i s

@ d e t s a r i d i s