Alphabetic App

Welcome to Group Three Presentation


August 2014: UNESCO's YouthMobile initiative ran a 10-day mobile app development workshop in Juba, South Sudan This mobile app idea was developed by #JubaYouthMobile participants. To see more, visit us at: Twitter: Website: Flickr:

Transcript of Alphabetic App

Page 1: Alphabetic App


Group Three Presentation

Page 2: Alphabetic App

The Group members

• Kur Mayiek Nyok• Muyou Charity Ladu• Taban Bosco Charles

We believe in education as an agent of development

Page 3: Alphabetic App
Page 4: Alphabetic App

Step by Step learning

Page 5: Alphabetic App

The Real situation Majority of the South Sudanese youth (human force) cannot read and write

Page 6: Alphabetic App

Main courses of the high illiteracy rate in-RSS9The by then Sudan education policy9War that went for too long9The negative attitudes of the local communities, especially  towards  girl’s  


Page 7: Alphabetic App

The role of our application

y To stimulate interested learners to digital learning beyond classes, as most South Sudanese youth today are possessing smart phones

Page 8: Alphabetic App

Alphabetic Project aimed to have the Components;

• Alphabets• Punctuation mark • Numerals • Text (Sentences)

Page 9: Alphabetic App

Adult literacy level One learners

Page 10: Alphabetic App

To inspire the school going adults of Level One to feel the impact of technology as an aid to learning

Page 11: Alphabetic App

The User Interface

Page 12: Alphabetic App

Working Procedure/how the Alphabetic Application workSequential flow of Letter A to Z

�When the Application started the first letter (A) appears with its corresponding image and button named  “Letter”  and  “Word”  to  pronounce the item that starts with that letter.

�When  the  user  click  the  button  named  “NextLetter”,  the  second  letter  (B) will appear with its Components Just like in the previous letter.

�When the user want to get back to a letter, s/he can click on a button named “previous letter”

�When the User reaches the last letter (Z) and Clicked the button named “NextLetter,”  (A) will appear again.

�At any time a user choose the letter (A - Z) he/she can use the white pen button named “pen”  to  practice  his/her  writing  skills  by  drawing  on  the  Drawing Canvas  “Dark-gray”  area  at  the  bottom  of  the  app,  and  be able to clear up his/her drawing or writing by clicking  a  button  named  “Clear”.

Page 13: Alphabetic App

The block codes for the lists

Page 14: Alphabetic App

The block codes for buttons.

Page 15: Alphabetic App

The block codes canvas and buttons.

Page 16: Alphabetic App

Recommendation y Though this application is about Alphabets, it can be used as a prototype to  build  “quizzes”  &  other  applications  that  are  required  to  be  in  orderly or random list on any topic.

Examples :-• Melody/ringing tones• Slide show• Songs• VideoDepending on who your audience are and the problem to solve.

Page 17: Alphabetic App

Limitations¾Irregular internet and electricity ¾The unknown user desirable layout (Interface)¾Limited font face by app Inventors

Page 18: Alphabetic App

ConclusionAs mentioned earlier the Alphabetic App has the components of Alphabets, Numerals, Punctuation mark and Text (Sentences).Due to the limitation indicated before we have narrowed (Alphabetic App) to Alphabets as an illustration of the prototype, leaving the other components, for continuation as our skills develop in the future.

Page 19: Alphabetic App

We Acknowledge

Page 20: Alphabetic App

See you!! See us!! We meet.