AliceOnPaperVol4
description
Transcript of AliceOnPaperVol4
2009 JUNE / VOL.4
EXHIBITION INFO.in Seoul
INTERVIEWHyun-jin Lee
WHAT YOU NEED FOR YOUR NEW MEDIA ART WORKS
COVERSTORY tag.3
WHAT YOU NEED FOR YOUR NEW MEDIA ART WORKS
3AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
Who are New Media Artists? To answer
that question in a more simplified way
by asking whether they are technicians
or artists, the answer would be the lat-
ter. But without the understanding of
the ‘technique’ or the ‘knowledge of the
technique’, it is difficult to be a true media
artist. As the art of photography began
with the invention of camera, New Media
Art established its genre through the
birth of diverse media technology. New
Media Art has now passed the stage that
received attention for simply being differ-
ent. After achieving its reputation as ‘new
wave’, it has now exceeded its boundaries
within its genre, and is trying to achieve
‘hidden technology’ instead of simply
satisfying its New Media-ness on the
surface through the use of its materials.
At the same time, the growth in the use
and the development of new mediums,
editing applications, and users who are
familiar with the concept of ‘Open Source’
and capable of using such tools have
increased the involvement and the sharing
of New Media Art. Through these changes,
many students, artists and producers
who are working on New Media Art or are
trying to incorporate it in their projects are
constantly increasing. The people who are
trying to understand the process of the
making of New Media Art are like those
who are trying to understand the camera
and photography in order to take a good
photo.
AliceOn’s third Cover Story is an introduc-
tion, which briefly covers general idea
of the environment and the process, for
those who want to understand New Media
Art. Certainly it would be impossible to
touch all parts of New Media Art in such a
small project, but we hope we can offer an
easy way into the topic, which not many of
the public is familiar with.
In order to discuss the tools for New
Media Art, we must first decide the
boundaries of the genre and define the
range of the ‘tools’. For photography, a
photo needs more than just camera; light,
artificial light, exposure meter, reflec-
tors, darkroom, photographic paper, and
the developer exists and influences the
finished work. Not too different from such
kind of set-up, New Media Art’s produc-
tion environment and its tools exist
diversely with ‘computer’ in the center of
its process. If one desires to work with
New Media Art, he or she needs to be
able to communicate with, or control the
media called the ‘computer’; one needs to
learn how to change one’s language into
a language a computer can understand.
Thus, language is a crucial element for the
production, and such language is called
the language of programming. C, C++, and
JAVA script are the well known examples
of this ‘language’ we are discussing. But
that doesn’t mean that we must under-
stand these tags—JAVA, C++, Action
Script, LINGO, Phython, Design by Num-
bers, Small Talk—completely in order to
work with them. There are other numer-
ous software systems with the addition
of graphic interface that is meant for the
wider range of users. There are so many
different types of software that it is dif-
ficult to name all of them. These software
systems are developed as a merchan-
dise or distributed to the public for free.
Sometimes the creator opens and shares
his or her program and offers the masses
collaborative editing or creating of the
manufacturing or upgrading of their soft-
ware. For these reasons, the understand-
ing of the open source and open platform
becomes crucial. In addition, hardware for
production and software to control such
hardware exist. The tools we are about to
introduce must be understood within the
big boundaries of the production envi-
ronment, and although not specifically
created for New Media Art or interaction
itself, if it is widely used by artists for New
Media Art it could be understood as one of
those tools or environments we have been
discussing about.
As we are about to discuss the environ-
ment and the tools for the creation of New
Media Art, we are faced with another prob
AliceOn Coverstory TAG.3
Introduc-ing New Media Art Produc-tion Tools & Environ-ment
lem; there are too many languages and
software out there. So the ones that will
be introduced are—judged from the edi-
tor’s subjective point of view—the ones
that are popular or worth paying attention
to. The works that are used as examples
are the ones that clearly show the influ-
ence of the production environment, and
the ones that focus on using a specific
tool or show the creative use of it.
Before we start, we must keep in mind
that the improvement of the content or
the value of New Media Art is as important
as the of use the tools or the techniques
we are about to discuss; these technolo-
gies support the development and offers
new direction for New Media Art itself. We
are fated to master both abilities in order
to successfully understand New Media
Art, which is deeply related to emerging
technology.
5AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
ProcessingProcessing is an open source developed
by MIT Media Lab’s Ben Fry and Casey
Reas. It is produced with JAVA, and is thus
run through JAVA applet. Compared to
JAVA, Processing has a simplified pro-
gramming. By using the tutorials, library
and forums in the website even a beginner
can gain basic knowledge of programming
and learn how to make an easy computer
drawing to a more complicated interactive
sources using web cams. Processing is an
important tool that is used in various New
Media Art productions such as Code Art,
Hardware and physical computing using
serial communication. It may be a bit
ineffective to control loaded video files,
but is highly successful in working with
real-time image processing. The works
introduced below are the ones that mainly
used Processing. They are categorized
according to their characteristics and are
selected for being well known in its active
use in that field. Follow the links for more
information.
Tag: OpenframeworksOpenframeworks was once introduced
though AliceOn’s Web Review. When
Processing is a tool formed with JAVA
graphics library, Openframeworks is a C++
graphic library tool. Forte of Openframe-
works is its high speed. As this is also an
open source project, it is constantly
developing by users. Artists who have
used Processing previously are paying a
lot of attention to this tool these days.
Tag: Mobile ProcessingMobile Processing is an open source pro-
gram made by people who want to design
software for mobile phones or creating
prototypes. Mobile Processing has its
foundation in Processing, and shares a
similar form.
Max/ MSP/ JitterWhereas Processing has its basis on typ-
ing, Max/MSP/Jitter has its foundation in
a more straightforward visual interface
programming. Similar to drawing a flow
chart, it can be programmed by connect-
ing all the nods with the lines. It is widely
used because it can easily be handled
without understanding the complicated
principles of programming. MAX is the
basic programming; MSP is the music
related programming; Jitter is the graphic
related programming. They are popu-
larly used for live MIDI control, algorism
composition (which is the basis for MIDI),
synthesizer programming, real time player
and controller, and performances using
Sensor. As for Max/MSP/Jitter, it is popu-
lar for national New Media artists dealing
with sounds.
Tag: VVVVVVVV is a tool used for handling live
images, physical interface, live motion
graphic design, audio, and interactive
video works. Like Max/MSP, VVVV is a
programming tool using a visual program-
ming interface. Currently it is only used
in Windows. Compared to Max/MSP, 3D
graphics function excellently in VVVV.
AliceOn Coverstory TAG.3
FLASH / Action ScriptFlash started off as basic software for
web animation, and with the addition of
action script advanced into a professional
software. Action script was made from the
basis of JAVA script like Processing and
thus shares a lot in common. But they dif-
fer in the fact that actionscript has vector
drawing as its basis and it can produce
3D space but is not fundamentally for
3D space construction. Actionscript is a
part of object-oriented programming and
is used widely as a web programming
language. Since serial port is fundamen-
tally impossible to use for Flash, it is more
widely used by mobile program design-
ers or developers instead of New Media
Artists. However, there are some artists
as like Joshua Davis and Erik Natzke who
attract attention for using actionscripts
creatively and artistically.
PythonPython is an object oriented programming
language used for the development of di-
verse types of software. Compared to C or
C++ Phython is easier to learn. Its pro is its
interpreter way, which enables its users to
check the results of its coding immediately
one line at a time. And as it supports di-
verse libraries, even if it is a small amount
of coding one can quickly produce things
such as GUI program. Compared to other
language, Phyton is easy to use C/C++ to
create python module and since its docu-
mentation is well developed, it increases
the efficiency of the works.
Arduino (Tag: Wiring, Gainer)Arduino is an IDE created in order to make
the use of AVR* easier for artists and the
general public. Originally AVR program
needs to go through Compile which uses
coding and WinAvr program, then upload-
ed by connecting ISP equipment on the
board, and other complicated processes
such as debugging. But Arduino equipped
with AVR (usually ATmega 168) charges by
being connected with the computer with
USB and works with coding and uploads in
a lot faster and more convenient way. All
of its code sources and circuit diagrams
are open, and just by connecting on the
Arduino expanded board pin, one can
expand its usage to wireless, MIDI, Blue-
tooth, and multiple sensor module. But it
is dangerous to assume that one can do
everything with just Arduino. As it is easier
to approach, it definitely has its limits.
* AVR: Micro controller chip including the series of
ATMEGA128, ATMEGA8, ATMEGAxxx
7AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
AnimataAnimata is an open source real time
animation software created by Kitchen Bu-
dapest’s Peter Nemeth, Gabor Papp, and
Bence Samu. With only a page of an image
one can make an active animation, and
it also contains an interactive projection
ability that can be used in performances.
Through watching the tutorial video, one
can easily learn how to use the tool, and
it is a graphic tool that does not need any
mathematical calculations or coding.
ScratchScratch was mentioned several times on
AliceOn through interviews and national
workshop news. Its form takes a visual
interface programming methods and
since it was meant for teaching students
it is comparatively easy to use. One can
use blocks to make games or animations,
and this program is actively opened and
shared through web.
HYUN_JINLEE
KOREAN ARTIST INTERVIEW
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Artist Hyunjin Lee studied drawing in univeristy and in graduate school,
and flew to America to study media art and expanded her scope of art to
media art work. She’s interested in creating a new space that everybody
can share and relate to, showing the reality and imagination through
the screen. She dreams of building a way of communication through
the screen using fresh and various ideas for interaction in a new space,
instead of simple 1-on-1 interaction.
AliceOn Coverstory TAG.1
tory art festival, and I made a waterfall.
It was at a ruined factory and there were
plenty of paper boxes. I folded the boxes
and made them into a stairway-shaped
waterfall. And I projected the image of an
waterfall onto the boxes so that it would
look like the water is falling down when
the viewer stands in front of it. This is
one of the things that had been on my
mind - I exhibited once in some gallery
the artwork of projecting the image of fire
onto a pyramid, as all artists are, I was
curious as to how the viewers would react
to my work. I was watching as if I were
one of the visitors, and then some visitors
stretched their hands toward the work and
said “It feels warm,” which gave me a very
interesting inspiration. What they saw a
virtual fire but yet, people were forming a
relationship with it and that’s how I was
led to choose this type of work. The water-
fall, made to make the audience experi-
ence the feeling of actually walking under
a willow tree. I began with painting but as
I made more of this kind of works, I finally
started doing video installation art, which
I had wanted to try from early on.
A.
I studied western painting in college and
in graduate school. Back then, I was hav-
ing a hard time deciding what kind of work
I should do so, I tried a lot of different
things from painting, engraving, to instal-
lation art. Now that I look back, I think
I was just pasting objects on paintings
or I kept trying to express some move-
ments. I was taking a video work class,
and I thought that the video art suited
what I had been seeking as I could project
images that are time-oriented and you
could make stereoscopic screens, rather
than just flat screens, depending on how
you structuralize the screen itself. So
the works that I made back then include
projecting some images of the ocean onto
cubic boxes, and making a pyramid-like
screen and projecting fire on it, and I can
call this type of works Three-dimensional
Screens. The biggest motivation for this
was back in 1999, when there was a fac-
Waterfall 2_video installation_1999
Q.
Your portfolio says that you majored in
painting and media art. What made you
expand your area of art from painting to
media art?
11AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
Q.
In your early works like <The Willow> and
<The Waterfall>, you made projections
onto ribbon tapes, paper boxes or news-
papers. Is there a reason that you use
those kinds of objects?
A.
I think I came up with pyramid boxes
or cube boxes as a way to best express
moving images with minimum material in
three-dimensional screens works. I think
I was being very abstract in the work <The
Sea>. I came up with the idea of using
cubic boxes while I was thinking about
how to make an image of the sea. And a
lot of foreigners were interested to know
why I used cubic boxes. It was the most
common question that I got during the
interviews. And in <Waterfall 1>, the boxes
were a replacement of rocks, and the
boxes were used so that the water would
fall when people come near to the water-
fall. When you take a photo of the water-
fall, it’s flat. But if you put boxes where
you see the rocks, you can make it look
like the water falls down over the rocks.
And then, you put more boxes so that it
beetles out, and you can each box feel
like a rock. At first I tried using the boxes,
but then the boxes felt too smooth on
the surface, so I ended up using piles of
newspapers to make it feel more like ac-
tual rocks. You can see some more layers
if you use piles of newspapers. That made
it look more like rocks. In the work <The
Willow Tree>, I hung ribbon tapes on the
ceiling, made them sway by using a fan
and played some cicada sounds. I used
ribbons to illustrate the wind and to give
the images in the video a deeper feeling.
one big fantasy, and my biggest interest
now is how I can express those fantasies.
Q.
Please tell us about one of your works that
you made in America, <Corresponding>.
A.
My early works from the start throughout
the IPT were a stereoscopic-screen works,
corresponding_single channel video,sound, 6min 55sec_2008
and then I had a chance to encounter
different types of interaction media like
sensors, and electronics during my time in
Georgia Tech, but I wasn’t at a level where
I could make masterpieces. I was thinking
about the possibility that imagination and
reality could meet in one space through
the screen, and then I started thinking
about movable screens. Among my initial
works, <Corresponding> had a big impact
on me. To tell you a little about this work,
it’s 6 minutes and 50 seconds long, you
can see a human head is turning right
AliceOn Coverstory TAG.1
the willow three_video installation_2000
to left and left to right following a sound
and it starts slow but moves faster later
on. Usually, I rarely use narratives in my
works, but for this one, I made it with the
idea of a climax in mind, so the head turns
faster and faster. If you look at the screen,
there’s an axis at the center. It moves
around this axis, and at first, from the im-
age, it looks like the head is shaking, but
later when you realize the screen at the
back is moving. At first, it looks like a head
but later on when you realize, it’s not a
head and it’s an image of a head. The rec-
ognition changes. People tend to look at
these things a very flat, two-dimensional
way. The image was first projected into a
three-dimensionional form and then again
taken a picture of, so it’s an elaborate mix-
ture of three dimensions and two dimen-
sions. The process that make this work
possible was that, what you see at the last
part is a flat image, but then you can add
one more screen inside the flat image and
I made the screen keep moving. I came
up with this idea by accident and then
thought maybe this kind of movement of
the screen could be some sort of a link.
Q.
In your recent personal exhibition at
Sunggok Art Gallery, I saw this phrase.
“If experiences through art works could
reflect who we are now and become an
experience that transfers us into another
time and space, I, as an artist who works
with media, want to create works through
which I can dream of transition into this
kind of imaginary world through the
screen.” Please tell us more about this
phrase.
A.
I think my recent works are becoming
connected to what I did for the work, <The
Willow Tree>. There’s this work, <Moons
Over you>, and when a viewer enter the
open space, everyone gets to have a moon
of their own. So, the moon keeps follow-
ing you inside the space. And depending
on how much time has passed since you
entered the space, the moon changes its
form from a crescent moon to a full moon.
When other people come in, your moon
will be a full moon and their moons will
be crescent. Through this work, I realized
that artworks can make people experi-
ence what they can’t experience in reality,
because in reality, you can’t have your
own moon. So there is no limit to what
can made throught the screens and what
can be projected there. It’s all up to the
imagination of the artist. My personal life
was reflected on <The Willow Tree>, too.
When I was a student at Seoul National
University, there was a hill called “a
Wuthering Heights” and there were two
or three willow trees at the foot of the hill.
The trees were standing at the very spot
that people walked by, so during the sum-
mer, the branches just would grow and
and touch the faces of those who pass by,
and I really liked those trees. So, I thought
it would be nice if people could walk past
willow trees just like that, so I made <The
Willow Tree>, and the same goes for the
<The Valley>, in which I tried to transform
our everyday experiences into something
that people can experience in the gal-
lery. At that way, people can experience
something unexpected. In case of <The
Willow Tree>, I don’t think everybody
could imagine that they would be able to
see a willow tree inside a gallery. But by
looking at the swaying branches of the
willow tree, people can start their imagi-
nation, and feel like they are in the forest,
remembering their own memories in the
past. In the work <The Valley> as well,
everyone can reminisce about their experi-
ences at a valley through the work in front
of them. What I do is to tranport people
into their memories through these works.
Since I’m working with video now, the
messages that I want to deliver are deliv-
ered through the screens, but depending
on how these screens will evolve through
artistic imagination, I think the audience
can get a variety of experiences.
13AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
the visitors to Sunggok Art Gallery was
the valley that I saw, the visitors to the
gallery will remember the valley that they
themselves have visited before. They will
also remember some other places that are
stored in their memories, and I had them
express their memories by having them
scribble on the bridge. I wanted to express
how different times and spaces could be
mixed.
Q.
You also exhibit photos taken in a vari-
ety of places. Did you want to present
them along the same line with the work
<Bridge>, which you have just ex-
plained to us?
A.
Yes, I did. I wanted to show how I made
this work, and how the bridge actually
existed and how it was scribbled on. By
showing both spaces in the same time to
the audience, I wanted help them draw
their own maps.
Q.
Through your three exhibitions so far,
you’ve been using interactive factors in
a variety of works to connect with the
audience. How are you planning to use
interactive factors from now on?
A.
Most likely, I will perform in the similar
way as in the work <Duck and Drake>.
Like I said earlier, I thought pushing a
the willow three_video installation_2000
Q.
In the work <Bridge>, was it in order
to give it a feeling of looking at a valley
that’s far away? You installed a bridge,
and the camera was standing in front of
it and the images of scenes in a valley
were projected. It looked like the place
in the video was not a place in Korea but
somewhere overseas. Did you want to
show some connection between here and
a foreign place, or did you want to show
the place in the video itself?
A.
The place itself wasn’t important in this
work. I didn’t go to the valley in order to
film it personally. I went there to film the
calm lake, but maybe because it was a
holiday, there were a lot of tourists there.
When I went to the place where I was
originally planning to shoot, there were
some children plaing over the stepping
stones. I wanted to film the calm lake but
then the kids wouldn’t leave, and they
stayed there talking and playing. So I was
waiting there, with my camera stationed
there, but then it hit me that the scene of
the kids playing looked really pretty. I felt
as if the kids were actors and actresses
in a play and I was in the audience. This
itself was very interesting. There were
some stepping stones near where the
kids were playing, and I saw some very
clear reflections of the kids on the water
around the stepping stones, and I thought
it would be interesting to film the kids and
their reflections on the water. So I started
shooting. And when I finished shooting, I
had taken the footage of the kids talking
to themselves and to their parents, and
also some passers-by talking to me, and
the water reflections of all these things
that happened, in one video.
The picture frame of the video could only
show the kids playing, but the audio could
deliver all the sound from the surround-
ings. So I thought, I wanted to share what
I saw and experienced there, with the au-
dience here, and that the images were not
enough. So I installed a bridge, and I let
the audience look at the situation again
and I filled the space with sound. But I
wanted to distinguish the traces of the
kids on the water more delicately. So I was
thinking, and as you can see in the video,
the kids don’t leave the place at once
when they have to go. They keep coming
back a few times. So they leave the place
as if they were leaving a theatrical stage.
I was thinking, these kids might remem-
ber having played in this valley after they
grow up, and this valley might remember
these kids too. A lot of people remember
this valley, but no one thinks that the val-
ley would remember us. I think the traces
of the kids toward the end of the video
express this message. So I’ve installed the
bridge in the gallery for that effect, and
as you can see there are lots of scribbles
written on the surface of the bridge.
The bridge remembers the people who
have been here, through those traces of
scribbles. I thought that the valley would
still remember us, so I had the bridge
scribbled on, to show this to the view-
ers. So, even though what I’ve shown to
AliceOn Coverstory TAG.1
button and seeing a reaction was too
simplistic. In reality, you can catch what
I’m saying not only by what I say, but also
through looking into my eyes and at my
facial expressions. Everything connects
with everything else and leads to the next
step of conversation. I think the interac-
tion of reality should be integrated in to
the interactive art. Many artists devalu-
ate interactive art and think it is not good
enough or too simple. But I want to try
different approaches and make interaction
art something more diverse, from which
you can expect more unpredictable results
like our reality.
Q. Do you have any plans for exhibitions
or works this year?
A.
I’m preparing a work about <Encoun-
ter>, and I have some ideas. I want to
develope these ideas further. It is not de-
cided for sure yet, but I think I’ll be having
exhibitions at about two places.
Thank you for your time.
15AliceOnPaper VOL.4Media Art Database & Online Archive AliceOn
ripplecast_interactive installaton_2008
EXHIBITION INFO. IN SEOUL
Political Mirror_ Noh Sun Tag
Trunk Gallery2009.05.14~06.16www.trunkgal lery.com
Re:Membering-Next of JapanAlternative Space Loop & Doosan Gallery2009.05.14 ~ 06.25www.gal leryloop.comwww.doosangal lery.com
The Sublime_ Kang Ai Ran The space of Heterotopia2009.05.15~06.15www.gal lerysimon.com
End of the Rainbow_ Jinnie Seo
Mongin Art Center2009.05.21~07.19www.mongin.org
and GREEN_analoge + digital + greenstartCommunity Center2009.06.03~06.08
100 Years of Korean CartoonNational Museum of Contemporary Art, Korea2009.06.03~08.23www.moca.go.kr
The Cinematic-MontageSeoul Museum of Art (Nam Seoul Annex Building)2009.06.06~08.23www.seoulmoa.org
EXPosition of mythology-ELectronic technologyNJP Art Center2009.06.12 ~ 10.04www.njpartcenter .kr
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