ALIA 2009 Keynote: Libraries as Happiness Engines
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Transcript of ALIA 2009 Keynote: Libraries as Happiness Engines
mamamusings.net
Jane McGonigal
Maybe not yet… but you should be.
“For many people today, in terms of perceived quality
of life, virtuality is beating reality.”
“The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.”
40% of adult women
18%
33%
26% over age 50
What if we could harness the technology behind World of Warcraft for use in libraries? What if we could create library systems that were more like World of Warcraft and less like Pong? Have we even created the Pong version yet?
I want a gaming librarian!
- Jeffrey Trzeciak University Librarian McMaster University
http://ulatmac.wordpress.com/2006/09/18/8/
http://en.wikipedia.org/wiki/Game
context is king, not content
it’s about unfettered experience
what’s the immersive experience we’re creating in public libraries?
- Stephen Abram Internet Librarian ‘06
(photo by Michael Sauers)
http://www.42entertainment.com/see.html