Alcohol marketing: reviewing the evidence and pushing the boundaries of “interactivity”
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ALCOHOL MARKETING: REVIEWING THE EVIDENCE AND PUSHING THE BOUNDARIES OF “INTERACTIVITY”Patrick KennyDublin Institute of Technology
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What does this tell us?
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It tells us not to “waste” a night But being “wasted” is important for many young
people It tells us who paid for it
Diageo is bigger than the drink sensibly message “As many as 9 out of 10 consumers thought that
it was good to see Diageo Ireland advertising a responsible drinking message.” - Diageo Ireland Corporate Citizenship Report 2005
For students, drink sensibly = don’t drink & drive
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But most importantly...
It tells us that alcohol marketers know that marketing works
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Power of marketing often denied Advertising is designed to support
alcohol brands in a declining market - not to recruit new consumers
c. €2m per annum on drinking sensibly c. €70m per annum promoting alcohol
products
You can’t have your cake and eat it...
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Argument relies on econometric studies
Total alcohol consumption and total advertising expenditure over a period of years or months
Generally suggests no (or very small) relationship between advertising and alcohol consumption
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Weakness of econometric studies
Estimates only Only medias spend, ignores creativity
costs International spillover Lagged effects over time Marginal effects likely to be small Marketing mix Ignores youth segment
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Why segmentation is important
Young people a significant concern
May be an average of no effect amongst established drinkers and a more significant impact on younger consumers
Adolescents with less experience more susceptible to advertising
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Reliance on econometrics is ironic
Advertisers do not use econometrics themselves!
Advertising effectiveness measured at consumer level, not population level
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Consumer studies
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Big problem for traditional advertising
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But online engages like never before
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Interactive websites
http://mixitup.jamesonwhiskey.com/
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They don’t all have age controls Google “Bulmer’s Pear”
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Social networking sites
Exponential growth
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Facebook growth in Ireland since 4/10
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Alcohol brands on Facebook
People over a certain age normally clueless
4 of top 10 Irish Facebook pages are for alcohol brands
Guinness Ireland 156,000+ fans
Access can be restricted ...but 4 of top 15 allowed a 15 year join up
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User generated material
Individuals become powerful marketers
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Immersive environments
Players take on new identities and live a “second life”
Actively targeted by alcohol brands
Provide much more meaningful interaction than traditional advertising
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iPhone applications
Often available for free
Powerfully combines interaction, GPS location services and ability to share with others
User becomes a marketer
Phone is very personal and important and therefore powerful
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Offline marketing of online sites Traditional advertising used to drive
people to interact
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Issues to consider
First task is to protect the young Eliminate Facebook for underage Prevent underage from “Liking” alcohol
brands No back-clicks to correct ages Independent proof of age for branded
websites similar to gambling and pornography sites
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But it’s not just about the young Not suddenly immune to marketing at 18 Apply spirit of the advertising codes to
apps and games Bobsleigh/driving concept in Budweiser Ice
Cold app Industry can restrict user generated
material through intellectual property rights
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