Air Hauler 2 Presentation
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Transcript of Air Hauler 2 Presentation
Duncan “Slopey” Murray
AirHauler Developer
Cargo Company Management “Sim”
Released in March 2009!
Over 5000 units sold
Cargo Jobs, AI pilots, Stock trading
Realistic Financials
Top feature requests
1 – User interface/Options – more flexibility, colours, searching etc
2 – AI Efficiency
3 – Job Generation – more, faster, more varied
4 - Contracts
5 – Charters/Missions/Quests etc
6 – Multiple Aircrew Requirement – i.e. 2 pilots on Heavies
7 – Passenger Operations
8 – Virtual Airline/Co-op Operations
New Features
More cargo types – 100+
Faster, more diverse Job Generation
Passenger Operations – Scheduled/Ad-Hoc
Better AI Pilot intelligence
Crafting – 2nd & 3rd Tier commodities
Commodity Trading
Virtual Airline functionality
Missions
Re-designed interface, better maps
Better FS integration – in-flight menu, SimConnect
Passenger Operations
Schedule operations between airports for aircraft
Planning to expand this to full sector/fleet management
Ad-hoc mode – fly anywhere, as per other add-ons
Ticket sales based on real world load curves and population density
Virtual Airline Overview
Runs alongside existing “offline” company
Can transfer cash to/from company and VA
Can ‘publish’ Cargo Jobs to the VA
VA Cargo is shown during normal cargo ops
Built-in recruitment portal and messaging system
“World” scope missions with in-game events
Passenger routes can be created and flown
VA pilots are paid for their work on a percentage fee basis
Release Date & Status
Planned for 2014 – likely Q2
FSX and P3D Support initially
FS9 product via FSUIPC depending on demand
Live Preview of Alpha
ALPHA!!!!
Not representative of final productPlaceholder graphics and images
May change without warningIs likely to crash in the next 10 minutes!