Retention Force and Wear Characteristics of three Attachment
Air Force Cover Three
Transcript of Air Force Cover Three
PATTERN READ COVER THREEPATTERN READ COVER THREE
WHY PATTERN READWHY PATTERN READWHY PATTERN READWHY PATTERN READ• Match up underneath coverage to route Match up underneath coverage to route
being run as oppose to dropping a being run as oppose to dropping a landmark and solely reacting to QB’s landmark and solely reacting to QB’s intention.intention.
• Take away receiver’s freedom to adjust Take away receiver’s freedom to adjust to a stationary zone defender.to a stationary zone defender.
• Reduce vertical seams in zone Reduce vertical seams in zone coverage.coverage.
• Greater means of taking away favorite Greater means of taking away favorite routes or patterns of weekly opponent.routes or patterns of weekly opponent.
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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE
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PATTERN READS COVERAGEPATTERN READS COVERAGEPATTERN READS COVERAGEPATTERN READS COVERAGE
CURLCURLCURLCURL READ 3-2READ 3-2READ 3-2READ 3-2 CURLCURLCURLCURL
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TTHHIIRRDD
TTHHIIRRDD
TTHHIIRRDD
TTHHIIRRDD
READ 2READ 2READ 2READ 2
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COVER 3COVER 3COVER 3COVER 3
CURLCURLCURLCURL
COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
FSMIDDLE THIRD
MIDDLE THIRD
COUTSIDE
THIRDOUTSIDE
THIRD
COUTSIDE
THIRDOUTSIDE
THIRD
3-2 PLAYER3-2 PLAYER 2 PLAYER2 PLAYER
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COVER 3COVER 3COVER 3COVER 3
FORCE/FOLD
FORCE/FOLD
RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT
FORCE/FOLD
FORCE/FOLD
FSALLEYALLEY
CSECONDARY
CONTAIN
PURSUIT
SECONDARY CONTAIN
PURSUIT
CSECONDARY
CONTAIN
PURSUIT
SECONDARY CONTAIN
PURSUIT
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COVER 3COVER 3COVER 3COVER 3
RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT
BASIC CONCEPTBASIC CONCEPTBASIC CONCEPTBASIC CONCEPT
CREATE FOUR MAN RUSH:CREATE FOUR MAN RUSH:FRONT THREE + ONEFRONT THREE + ONE
REPLACE BLITZER IN COVERAGEREPLACE BLITZER IN COVERAGE
CREATE FOUR MAN RUSH:CREATE FOUR MAN RUSH:FRONT THREE + ONEFRONT THREE + ONE
REPLACE BLITZER IN COVERAGEREPLACE BLITZER IN COVERAGE
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COVER 3 PopCOVER 3 PopCOVER 3 PopCOVER 3 Pop
X Strong
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COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
X Strong Cover 3 PopX Strong Cover 3 PopX Strong Cover 3 PopX Strong Cover 3 Pop
READ 3-2 LEFT
READ 3-2 LEFT
READ 2 RIGHT
READ 2 RIGHT
CURLCURL
CURLCURL
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Backer Plug Cover 3 PopBacker Plug Cover 3 PopBacker Plug Cover 3 PopBacker Plug Cover 3 Pop
CURLCURL
CURLCURL
COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
READ 3-2 LEFT
READ 3-2 LEFT
MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING BACKER AS BLITZING BACKER AS
PATTERN READ PLAYER ON 3-2PATTERN READ PLAYER ON 3-2
MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING BACKER AS BLITZING BACKER AS
PATTERN READ PLAYER ON 3-2PATTERN READ PLAYER ON 3-2
READ 2 RIGHT
READ 2 RIGHT
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Rover Plug Cover 3 PopRover Plug Cover 3 PopRover Plug Cover 3 PopRover Plug Cover 3 Pop
CURLCURL
CURLCURL
COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
READ 3-2 LEFT
READ 3-2 LEFT
MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING ROVER AS PATTERN BLITZING ROVER AS PATTERN
READ PLAYER ON 2READ PLAYER ON 2
MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING ROVER AS PATTERN BLITZING ROVER AS PATTERN
READ PLAYER ON 2READ PLAYER ON 2
READ 2 RIGHT
READ 2 RIGHT
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Will Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 Pop
CURLCURL
CURLCURL
COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
READ 2 LEFT
READ 2 LEFT
ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS
CURL PLAYERCURL PLAYER
ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS
CURL PLAYERCURL PLAYER
READ 2 RIGHT
READ 2 RIGHT
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CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING
RELEASESRELEASES
CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING
RELEASESRELEASES
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Will Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 Pop
CURLCURL
CURLCURL
COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES
READ 3-2 LEFT
READ 3-2 LEFT
ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS
CURL PLAYERCURL PLAYER
ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS
CURL PLAYERCURL PLAYER
READ 2 RIGHT
READ 2 RIGHT
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CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING
RELEASESRELEASES
CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING
RELEASESRELEASES
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CURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUE
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
SINGLE WIDTH ALIGNMENTSINGLE WIDTH ALIGNMENT
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**FLAT-FOOT**FLAT-FOOTREADREAD
**FLAT-FOOT**FLAT-FOOTREADREAD
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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE
VERSUS SINGLE WIDTH - BUZZ THE FLAT AREAVERSUS SINGLE WIDTH - BUZZ THE FLAT AREA
BUZZ - FLATBUZZ - FLATBUZZ - FLATBUZZ - FLAT
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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE
IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIESIDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIES
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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE
IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYESIF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES
SETTLESETTLE
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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE
IF FLAT BY#2 – MATCH FLAT AND CARRY WHEELIF FLAT BY#2 – MATCH FLAT AND CARRY WHEEL
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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE
IF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEELIF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEEL
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
TWO STAND UP ALIGNMENTTWO STAND UP ALIGNMENT
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**FLAT-FOOT**FLAT-FOOTREADREAD
**FLAT-FOOT**FLAT-FOOTREADREAD
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVERWORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVER
SETTLESETTLE
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
VERSUS QUICK GAME – BREAK EARLY AND CUT #1VERSUS QUICK GAME – BREAK EARLY AND CUT #1
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYESWITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYES
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEELIF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEEL
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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE
VERSUS ANY SCREEN -- CURL PLAYER TRIGGERSVERSUS ANY SCREEN -- CURL PLAYER TRIGGERS
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3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE
3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER
PATTERN READ OFF #3 TO #2 RECEIVERPATTERN READ OFF #3 TO #2 RECEIVER
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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER
DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3
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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER
DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLLDROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL
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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER
MUST CARRY #3 VERTICALMUST CARRY #3 VERTICAL
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2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE
READ RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTHREAD RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTH
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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CUT SLANT BY #2CUT SLANT BY #2
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANEIF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANE
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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ROLL WITH DIG BY #2ROLL WITH DIG BY #2
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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COME OFF #2 VERTICALLY WHEN #1 RUNS DIGCOME OFF #2 VERTICALLY WHEN #1 RUNS DIG
2 PLAYER2 PLAYER2 PLAYER2 PLAYER
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FIRE-ZONE PACKAGE
FIRE-ZONE PACKAGE
WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-
end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off
schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.• Zone drops often cause quarterback to hold ball in Zone drops often cause quarterback to hold ball in
pocket – allows for pressure to develop.pocket – allows for pressure to develop.• Cannot run off perimeter run support.Cannot run off perimeter run support.• Offense must be “protection-orientated” over “hot-Offense must be “protection-orientated” over “hot-
orientated” in the passing game.orientated” in the passing game.
BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE
PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO
COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE
THREE DEEP ZONETHREE DEEP ZONE
PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO
COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE
THREE DEEP ZONETHREE DEEP ZONE
TEACH PLAYERS HOW TO TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS READ ROUTE COMBINATIONS
TEACH CONCEPT OF PLAYING TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MAN WITHIN YOUR ZONE –
MUCH LIKE A MATCH UP ZONE MUCH LIKE A MATCH UP ZONE IN BASKETBALLIN BASKETBALL
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COVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZ
SEAMSEAMSEAMSEAMHOLEHOLEHOLEHOLE
SEAMSEAMSEAMSEAM
TTHHIIRRDD
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TTHHIIRRDD
TTHHIIRRDD
TTHHIIRRDD
TTHHIIRRDD
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Double Plug Seam Double Plug Seam Double Plug Seam Double Plug Seam
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Backer Smoke HoleBacker Smoke HoleBacker Smoke HoleBacker Smoke Hole
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Rover Smoke HoleRover Smoke HoleRover Smoke HoleRover Smoke Hole
SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
VERSUS SINGLE WIDTHVERSUS SINGLE WIDTH
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**FLAT-FOOT**FLAT-FOOTREADREAD
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
PLAY AS NORMAL CURL ZONE DEFENDERPLAY AS NORMAL CURL ZONE DEFENDER
10 YARDS 10 YARDS DEPTHDEPTH
10 YARDS 10 YARDS DEPTHDEPTH
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
VERSUS TWO STANDS UPSVERSUS TWO STANDS UPS
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**FLAT-FOOT**FLAT-FOOTREADREAD
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
READ ROUTE OF #2 RECEIVERREAD ROUTE OF #2 RECEIVER
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD
HOLD HOLD CURLCURLHOLD HOLD CURLCURL
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYESIF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYES
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDEIF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDE
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTESIF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTES
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYESIF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYES
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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE
VERSUS ANY SCREEN -- SEAM PLAYER TRIGGERSVERSUS ANY SCREEN -- SEAM PLAYER TRIGGERS
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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE
HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE
PATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELDPATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELD
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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE
DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3
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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE
DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLLDROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL
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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE
VERSUS THREE STANDS UPSVERSUS THREE STANDS UPS
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**FLAT-FOOT**FLAT-FOOTREADREAD
**FLAT-FOOT**FLAT-FOOTREADREAD
LB**WIDEN AS**WIDEN AS
NEEDEDNEEDED**WIDEN AS**WIDEN AS
NEEDEDNEEDED
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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE
WORK PULL WITH HOLE -- INSIDE/OUTSIDE CUTTERSWORK PULL WITH HOLE -- INSIDE/OUTSIDE CUTTERS
LB
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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE
DO NOT CUT SLANT OF #2 IN PULL – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3DO NOT CUT SLANT OF #2 IN PULL – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3
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BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE
HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPSHOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS
LBR
BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE
HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2
LBR
PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE
HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3
LBR
FREE SAFETYFREE SAFETY PLAY PLAY
FREE SAFETYFREE SAFETY PLAY PLAY
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ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITYALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY
FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY
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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALLBALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL
FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY
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ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONSZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS
FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY
CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS NORMAL WIDE RECEIVER SPLITVERSUS NORMAL WIDE RECEIVER SPLIT
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS WIDE SPLIT BY WIDE RECEIVERVERSUS WIDE SPLIT BY WIDE RECEIVER
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS TIGHT SPLIT BY WIDE RECEIVERVERSUS TIGHT SPLIT BY WIDE RECEIVER
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECTSINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAPPUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POSTTURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
CLOSE AND PLAY CHASE ON DIGCLOSE AND PLAY CHASE ON DIG
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
TURN AND GAIN HIP POSITION ON FADETURN AND GAIN HIP POSITION ON FADE
CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS MULTIPLE STANDS UPS – NORMAL SPLITVERSUS MULTIPLE STANDS UPS – NORMAL SPLIT
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS MULTIPLE STANDS UPS – WIDE SPLITVERSUS MULTIPLE STANDS UPS – WIDE SPLIT
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE
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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY
VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1
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