AIBO Navigation Jason Kettell. AIBO Sony’s Entertainment Robot.
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Transcript of AIBO Navigation Jason Kettell. AIBO Sony’s Entertainment Robot.
![Page 1: AIBO Navigation Jason Kettell. AIBO Sony’s Entertainment Robot.](https://reader036.fdocuments.us/reader036/viewer/2022082612/56649e8f5503460f94b93fed/html5/thumbnails/1.jpg)
AIBO Navigation
Jason Kettell
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AIBO
Sony’s Entertainment Robot
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Simple maze?
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Required HardwarePC• OS : Windows XP• Memory : at least 64MB• CPU : at least 233Mhz Pentium Processor(or same as)• Hard Disk : at least 200MB free space• PC must be able to read and write to a "Memory Stick".• IEEE802.11b compliant Wireless LAN card for your PC
(or IEEE802.11b compliant Access Point connected to your LAN)
AIBO• AIBO (ERS-7)• AIBO "Programming Memory Stick" (ERA-MS008 or ERA-MS016)• AIBO Wireless LAN Card ERA-201D1 (This card is used in AIBO's
body) (ERS-7 has a wireless LAN function built-in)
* Only the AIBO "Programming Memory Stick" can be used with the OPEN-R SDK.
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Required Software
• OPEN-R-SDK 1.1.5
• Cygwin
• Mipsel Development tools
• Tekkotsu 2.1
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OPENR Features
• Modularized software
• Inter-object communication
• Layered structure of the software and services provided by the system layer
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OPENR OBJECTS
• An object corresponds to one executable file.
• Each object runs concurrently with other objects.
• Objects exchange information using message passing
• An object has multiple entry points
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Inter-Object Communication
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BEHAVIORS
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Behavior Life-cycle
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TEKKOTSU
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CORE CLASSES
• Head– Move up– Turn left
• Motion– Move forward– Turn right
• Vision– Segmented
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The Goal
Develop and implement software that allows
AIBO to navigate a simple maze.