AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to...

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Transcript of AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to...

Page 1: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.
Page 2: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• AI: systems and artifacts– Less stupid– More intelligent

• Game Design

• Player Experience

• AI to improve both

Page 3: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Mechanics = naked

• Fiction = cliché– Interesting, funny, touching, etc.– But not essential

• Carrot – 10 seconds– 10 minutes– 10 hours

Page 4: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Level and location interlock

• Quest design – 20: choose area– 40: multiple areas– 60: world-spanning adventures

• Visiting “old stomping grounds”

• A real sense of progression

Page 5: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Class

• Skills

• Equipment

• Quests– Can solo – but slow– Difficult to group with other levels

Page 6: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Individual impact limited – Persistent world, scripted events– Group play adds meta-content

• Roles– Share, heal, inform, save the day– Ignore, lie, pvp, greed over need– Pose, strip, dance naked

• If it quacks like a druid….– Can be hard to feel “unique”

Page 7: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Put the R back in RPG

Page 8: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Put the R back in RPG– AI for bosses

Page 9: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Put the R back in RPG– AI for bosses – Dynamic quests

Page 10: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Put the R back in RPG– AI for bosses – Dynamic quests– World-scale events...

Page 11: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• Put the R back in RPG– AI for bosses – Dynamic quests– World-scale events...

– Information economy?

Page 12: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

Exploits

Page 13: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

Influence

Exploits

Page 14: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

Infamy

Influence

Exploits

Page 15: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

IronThump

Page 16: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

horde minions

IronThump

Page 17: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

horde minions

IronThump

Fahna

Page 18: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

horde minions

IronThump

Fahna

new threat!

Page 19: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

horde minions

IronThump

Fahna

new threat!

Page 20: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• What do truly unique events add to the experience of online spaces?

Page 21: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• What do truly unique events add to the experience of online spaces?

• How can AI support and enhance social play, group empowerment, agency and dramatic consequence?

Page 22: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both.

• What do truly unique events add to the experience of online spaces?

• How can AI support and enhance social play, group empowerment, agency and dramatic consequence?

• How can we reflect information back at players to create a sense of history and community in those spaces?