Ahriman Prophecy
-
Upload
fadzil-bin-haji-ahmad -
Category
Documents
-
view
307 -
download
1
Transcript of Ahriman Prophecy
-
8/12/2019 Ahriman Prophecy
1/128
Chapter 1: Elden
Treasure:
Important items: Milk pail, Journal, Carrot, Feather
Common items: Marsh Tea, Bread x3, Hand Daer, ! old pennies
"ide #uests: $et %named& '( )*rail, et milk +rom Farmer $u''ins, and +ind Her'ert
a ne- #uill
.e/ommended Class: 1
Bein a ne- ame, and o throuh the introdu/tor( animation, -hi/h explains part o+
the stor(line0 ou 'ein the a/tual ame inside o+ (our house, in 'ed0 ) short
introdu/tion talks a'out the /hara/ter (ou are pla(in, Talia0 "hes a 13 (ear2old irl
-ho li*es in the small to-n o+ Elden population: less than 3450
Toda( is the da( that Talia is oin to 'e %named& '( )*rail0 %6amin& is -hen )*rail
tells (ou -hat (our pro+ession is oin to 'e0 $o throuh the Tutorial +or an o*er*ie-
o+ 'asi/ ame /ontrols0 )+ter that, (ou ain /ontrol o+ (our /hara/ter0 ou /an sleep
in (our 'ed an(time (ou need a rest +or +ree 0Talk to (our randmother in the next
room0 "hell tell (ou to o to )*rail to 'e named0 But +irst, she also -ants (ou to o
o*er to Farmer $u''ins and +ill up a milk pail -ith milk0 "he hands (ou the milk pail
and sends (ou on the -a(0 Talk to her aain, and shell tell (ou that Farmer $u''ins
is north o+ Elden0
ou also need (our Journal, in -hi/h (ou keep tra/k o+ *arious tasks that (ou are
doin0 7ook at the portrait to the le+t o+ (our 'edroom door +or a paintin o+ (our
mother0 "ear/h the le+t hal+ o+ the 'ookshel+ +or some in+ormation on 'asi/ ame
/ontrols0 our Journal is on the riht hal+ o+ the 'ookshel+0 ou /ant lea*e -ithout
(our Journal0
8utside is the to-n o+ Elden0 Take note o+ the arden to the le+t o+ (our house0 9i/k
up the /arrot and inore the other *eeta'les0 ou miht need it -ith the task
in*ol*in Farmer $u''ins /o-0
6o-s a ood time to sa*e, so that (ou dont ha*e to o throuh the introdu/tion part
o+ the ame aain0 $o do-n the stairs, and o to the -est0 There is the Hunr( Boar
Ta*ern0 6ot mu/h interest +or a 13 (ear2old irl, riht 6ormall( not, 'ut it doesnt
hurt to talk to e*er('od( and et a mental map o+ the area0 $o inside and (oull see
a 'i room -ith three ta'les0 The -oman in a pink dress and apron is $ene*a0 The
man in a 'lue shirt and leather apron is )lden, -ho reall( likes meat pies0 The older
-oman in a (ello- dress is $ret/hen0 Her hus'and is sittin a/ross +rom her,
-earin a reen ;a/ket0 $ret/hens hus'and, Je*on, likes to pla( on peoples
enerosit( to et +ree meals0 The 'ard pla(in musi/ is .ert-oth0 The man in a red
*est -alkin around is Derk, -ho is -aitin +or
-
8/12/2019 Ahriman Prophecy
2/128
the 'arkeeper, .enald0 The onl( door here is on the middle riht part o+ the room,
'ut is lo/ked0 %Mem'ers onl(=& sa(s .enald0 Hmm> ?onder -hats in there The
+a/t that its restri/ted onl( makes it more intriuin=
$o 'a/k outside, and o -est0 The -oman in a reen dress and apron is Mildrea,
-hos -aitin +or the +err( to /ome 'a/k +rom the mainland +or an %important
pa/kae&0 The 'la/k2haired 'o( -ith a (ello- shirt is De*(0 He misses his +riend
.alphie0 Both o+ them usuall( /hase the /hi/kens around0 Just to the north, on a
lede, are t-o houses0 The +irst +rom the le+t5 is empt(0 The se/ond is $ennas, (our
'est +riend0 "hes alread( 'een named as a seamstress read the letter on the ta'le50
$o 'a/k do-n and o -est0 oull /ome to a 'ride0 Cross it, and o northeast0
Dont o past the -ooden sin, -hi/h sa(s that (oure in Elden0
Instead, o north, then northeast0 )/ross another 'ride is a little irl in a -hite dress
@ Tamma0 "he -ants to pla( -ith De*(, 'ut he -ont let her0
-
8/12/2019 Ahriman Prophecy
3/128
in the rain, aain, and ot si/k0 The house in the *er( northeast /orner o+ Elden is
the shop, -hi/h is run '( .eeda0 .eeda -ill sell (ou 'read and some e#uipment0
Her pri/es are #uite reasona'le, 'ut her in*entor( is #uite limited0 Make sure that
(ou pi/k up a Hat and a 9ra/ti/e "-ord +or Talia and later De*in5 'e+ore (ou lea*e0
ou dont ha*e enouh to 'u( an(thin 'ut /ome 'a/k -hen (ou*e ot some /ash0
"outh o+ .eedas shop is the "mither(0 6othin there 'ut some 'la/ksmiths 'us(
-orkin and /reatin a lot o+ noise50 Its a ood idea to talk to e*er('od(, and
explore e*er(-here espe/iall( the +irst time throuh5, so o on inside0 The kid -ith
reen hair and a (ello- *est is Jered0 The kid that looks like Derk +rom the Hunr(
Boar Ta*ern is Bill(0 The kid -ith 'lue hair and a re( *est is De*in0 De*in is a lot
ni/er than the other 'la/ksmiths, and is e*en -illin to ;oke -ith (ou0 The man in a
leather *est 'anin on a pie/e o+ metal5 is Bar'ar, the head 'la/ksmith0 6othin is
in an( o+ the 'arrels, 'ut (ou /an sear/h an(-a( i+ (ou dont 'elie*e me50 8ne o+ the
'arrels is sealed, and (ou /ant open it0 Come 'a/k -hen (ou a/#uire the a'ilit( tounseal sealed 'arrels and *ats0 .e+er to the %"ealed ats and 7o/ked Chests& part
o+ this uide +or a list o+ sealed *ats and lo/ked /hests0
Thats it +or the tour o+ Elden0 The purple +eather usuall( ends up on the 'ottom part
o+ Elden, althouh it has also landed near the -ell -here 7idia is pla(in0 ?hene*er
(ou pi/k it up and i*e it to Her'ert, hell re-ard (ou -ith +i*e pennies0 ou*e started
(our /olle/tion o+ /ash, 'ut its still not mu/h0 The 'est -a( to et mone( is to de+eat
monsters, then inspe/t the /orpses0 )lso 'e sure to sell o++ extra e#uipment and
items, 'ut make sure that the( are extra 'e+ore sellin them=
Be sure to sa*e 'e+ore *enturin out into the unkno-n in this /ase, an(-here
outside o+ Elden50 se the +a/t that (ou /an sa*e an(-here to do so o+ten, espe/iall(
i+ (ou dont kno- -hat lies ahead0 6ext stop, Farmer $u''ins=
Chapter !: 9rophe/(
Treasure:
Important items: Milk pail +illed -ith milk5, Bottle o+ mead, 7etter
Common items: old pennies, Bread x!, 3 old pennies
"ide #uests: $et %named& '( )*rail, et milk +rom Farmer $u''ins, et Mead +rom
?hiske( Ja/k, and +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais,
et $eorias note to Heraald
.e/ommended Class: 1
From Eldens exit, head north0 oull /ome to a +ield -ith a Draon+l( and a 'ride at
the *er( top0 ou /an kill the Draon+l( in one shot0 Cross the 'ride0 Head north,
then north-est0 oull /ome to a dirt path, -hi/h leads to Farmer $u''ins pla/e0
Follo- it, and talk to Farmer $u''ins0 Hell tell (ou that his /o-, 8ld Bess(, has
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SealedLockedhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SealedLockedhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestList -
8/12/2019 Ahriman Prophecy
4/128
-ondered o++ aain0 Talia suests that shes pro'a'l( north, in )*rails her's0 Head
out o+ Farmer $u''ins pla/e, and head north0 ) $reen "nake is -est o+ here, 'ut
inore it0 It /an kill (ou in one shot=
)+ter a 'it north, theres a /lear path to the east0 Follo- it, and (oull +ind Bess( in the
middle o+ a +ield0 Examine her, and Talia -ill pull the /arrot that she took +rom her
arden and o++er it to Bess(0 The /o-, -ho lo*es /arrots, eaerl( +ollo-s (ou0 B( the
-a(, i+ (ou didnt pi/k up the /arrot, then Bess( -ont +ollo- (ou, 'ut -ill run a-a(0
Be sure that (ou ha*e the /arrot -hen examinin Bess(0
7ead Bess( do-n to Farmer $u''ins pla/e aain, inorin the $reen "nake5 and
(oull i*e (our /arrot to Bess(0 Farmer $u''ins -ill +ill (our milk pail -ith milk, and
send (ou o++0 $o inside o+ Farmer $u''ins house, and /he/k the (ello- *at +or six
old pennies0
Brin the milk -hi/h doesnt spill, no matter ho- mu/h (ou mo*e5 to (ourrandmother0 "hell +ix up a /up o+ tea -ith some milk5 and (ou 'oth -ill en;o( (our
mornin tea0 Then, shell instru/t (ou to o and et named0 6ext stop, )*rails /a*e=
From Eldens exit, head north0 )ain, /ross the 'ride, and head north, then
north-est like (oure oin to Farmer $u''ins pla/e50 Then, o north a -hole lot,
all the -a( to the top o+ the map0 Then o -est0 oull see a path oin south, and a
tin( /learin to the north-est0 ) Draon+l( li*es here0 $o south, and sa*e -hene*er
(ou /ome to the ri*er0 Ill tell (ou -h( in a moment0 Follo- the ri*er, 'ein -ar( o+
the $reen "nake that li*es on the 'ride0 "in/e he /an kill (ou in one shot, (ou
miht ha*e to restart (our ame a +e- times 'e+ore (ou make it a/ross -hi/h is -h(
I told (ou to sa*e -hen I did50 8n/e (ou +inall( make it a/ross the 'ride, sa*e
unless (ou -ant to o throuh all o+ that trou'le aain50 )*rails /a*e is south o+
here0 )nother $reen "nake li*es on the other side o+ the 'ride, alon -ith a
Draon+l( to the south0 The sin in +ront o+ the entran/e to )*rails /a*e sa(s %6o
Trespassin==& I uess she doesnt -ant *isitors=
?ell, (ou otta trespass, so o inside o+ the /a*e0 oull automati/all( mo*e next to
)*rail0 )nno(ed, )*rail -ill ask (ou -hat (ou -ant0 ou tell her that (ou*e /ome to
et named0 )*rail explains that she doesnt -ant to keep namin the /hildren, andmo*ed -a( out o+ the middle o+ no-here in an e++ort to stop the Eldens /hildren +rom
/omin to her to et named0 "he asks +or (our name, 'ut doesnt /are -hat it is0 "he
tells (ou to look into the pool o+ -ater0
?hen (ou do, a se#uen/e -ill +ollo-0 oull see the main %'addie& doin his e*il
deeds -ith his e*il +riend0 .aisin a reat e*il entit( to /on#uer the earth +rom the
dead Hes ot to 'e a -arlo/k or somethin0
?hen the se#uen/e is o*er, )*rail -ill tell (ou that (oure not to 'e named toda(0
Instead, (oure to o to Thais, o*er on the mainland0 There, (oull look +or the
Colleium o+ ?ar and Mai/k0 Inside, (oull ask +or Master $errith0
-
8/12/2019 Ahriman Prophecy
5/128
Head outside and sa*e0 Head 'a/k home, and talk to (our randmother0 Tell her the
truth, and shell insist that (ou 'rin alon some'od( +or prote/tion0 "he tells (ou to
o o*er to the "mither( and ask Bar'ar +or an apprenti/e0 6o'od( there *olunteers,
ex/ept +or De*in0 He sees the importan/e o+ es/ortin a lad( throuh a touh areaand arees to /ome -ith (ou0 I+ (ou take a look at De*in on the main menu5, (oull
see that he #uite a 'it stroner than (ou are0 Its a ood thin, too, 'e/ause (ou
need some'od( to take /are o+ those mean $reen "nakes that (ou*e 'een hassled
-ith so +ar0 Be sure to 'u( him a 9ra/ti/e "-ord he /ant e#uip daers5 so that he
has somethin to atta/k -ith0
$o 'a/k home and talk to (our randmother0 "hes satis+ied that De*in -ill prote/t
her randdauhter, and i*es (ou t-o loa*es o+ 'read and a $ood 7u/k Charm a
Trinket that /an 'e e#uipped50 E#uip the $ood 7u/k Charm on Talia the onl( one
-ho /an -ear it5 and head o*er to the ta*ern0 Talk to .enald, and ask him a'outho- 'usiness is oin0 Hell tell (ou that ?hiske( Ja/k has stolen some 'ooAe, and
he -ants it 'a/k0 $o o*er to ?hiske( Ja/k, and sear/h his 'od(0 oull +ind a +ull
'ottle o+ mead0 Brin it 'a/k to .enald, and hell thank (ou and i*es (ou a loa+ o+
'read0
Be sure to stop '( .alphies house 'e+ore (ou lea*e +or the mainland0 $eoria
.alphies mother5 -ill i*e (ou a letter to i*e to her hus'and Heraald in
De*enshire0
Be+ore (ou ride the +err( to the mainland, its time to train and s/our the /ountr(side+or +ree treasure0 The onl( /hest is north o+ Elden0 From the exit, head north0 )ain,
/ross the 'ride0 Immediatel( head -est, all the -a( to the ri*er0 Then o south0
6ext to the -ater+all is a /hest -ith three old pennies a loa+ o+ 'read0
?ell, thats it +or the treasure, 'ut (ou still need to et stroner0
-
8/12/2019 Ahriman Prophecy
6/128
It miht 'e a ood idea to le*el up until Talia is /lass +our or +i*e0 Thatd make
e*er(thin a lot easier in the next area, -here the monsters are a 'it touher and
take +our or +i*e shots to kill50 Make sure that (ou*e ot a ood suppl( o+ 'read
'e+ore lea*in Elden a'out t-ent( or so should 'e enouh50
.est up i+ ne/essar(5, sa*e, and (oure read( +or the mainland= B( the -a(, on/e
(oure on the mainland, and -ant to o 'a/k, the +ares +ree, 'ut itll 'e another !
pennies to o 'a/k0 E*en thouh (ou /an rest in Talias 'ed +or +ree, it /osts ! old
to head 'a/k0 Ho-e*er, the inn in De*enshire onl( /osts 1, so theres no reason to
head 'a/k unless (ou +ind that the monsters in De*enshire are too stron0 Make
sure that (oure at /lass +our or +i*e 'e+ore headin to De*enshire=
Chapter 3: De*enshire
Treasure:
Important items: none
Common items: 9ra/ti/e "-ord, )loe 7ea+, 8ak "hield, ! old pennies
"ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais,
i*e $eorias note to Heraald
.e/ommended Class: G
?hen (ou +irst arri*e on the mainland, (oull see that (ou*e /ome to a +orested area0
oull also hear addin to the authenti/it(5 sounds o+ the +orest, su/h as 'irds/hirpin and inse/ts dronin0 Follo- the dirt path a little and (oull /ome to a /orral
-ith three mules in it0 The man next to the /orral o++ers to take (ou to Thais +or 4
old0 Thais isnt near'(, and, o+ /ourse, (ou /ant ;ust ride a mule all the -a( there0
ou*e ot to et there on +oot0 )t least the +irst time0 )+ter ettin there on +oot, (ou
/an re*isit the to-ns and /ities *ia Mule Express +or a small +ee0
The sin next to the man sa(s %Mule Express&0 .emem'er -here this is, 'e/ause itll
sa*e (ou time should (ou -ant to /ome 'a/k0 The sin to the le+t -ill i*e (ou
eneral dire/tions to /ities and points o+ interest0 Thais, it sa(s, is to the
north-est0 De*enshire, the near'( /it(, is north0 Thats -here to o next0 )*oid thenear'( .a//oon itll kill Talia in one shot, De*in in t-o or three5 and +ollo- the dirt
path north0
In De*enshire, (oull see +our kids runnin around, pla(in ta0 "ooner or later, (oull
et %taed& 'e/ause all +our -ant to ta (ou0 Inore them 'e/ause (ou /ant pla(
ettin %taed& means nothin, sin/e (ou /ant pla(50 Ho-e*er, it still i*es me a
small thrill to pretend to pla( an(-a(0 The -omen in 'onnets /an i*e (ou lore a'out
the /it( and its histor(, as -ell as help+ul in+ormation a'out Thais and ettin there0
The 'uildin to the north a/ross the /anal5 is Her'erts house not Her'ert +rom
Elden50 Her'erts -i+e has died re/entl(, and her sister is takin /are o+ him and his
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#DevenshireShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#DevenshireShops -
8/12/2019 Ahriman Prophecy
7/128
'lue2haired son0 Her'erts son doesnt like his aunt, /laimin that shes mean to him0
Ma*ra is Her'erts -i+es sister, the one takin /are o+ Her'ert and his son0 Talk to
her, and itll sound like she killed her sister to et Her'ert0 6ot *er( ni/e0
Ba/k outside, head o*er to the house to the north0 )nother ood-i+e is -onderin
outside0 Inside the house, a man sa(s that hes +ound a s/roll -ith strane markins
on it0 Come 'a/k and talk to him should (ou 'e/ome an apprenti/e mai/ user0 The
treasure /hest /ontains a 9ra/ti/e "-ord0 Examine the 'ook/ase +or a /onspira/( on
+ishin0 .ead the note on the ta'le +or in+ormation on diin up ra*es0
Ba/k outside, head 'a/k do-n to the 'ottom part o+ the /it( /rossin the tin( 'ride
alon the -a(50 The house to the -est 'elons to a man -ho thinks he kno-s -here
Thais is, 'ut doesnt0 ) sealed *at is in the /orner, 'ut (ou /ant open it0 Ma('e (ou
/an use the help o+ a thie+ Head 'a/k outside, and /lim' the stairs to the le+t0 The
inn is ;ust ahead (ou /ant hardl( miss the -ord %I66& a'o*e the door50 ou /an
sleep here +or 1 old0 Examine the *at inside +or an )loe 7ea+0 ) /hest 'et-een t-o
'eds /ontains an 8ak "hield0 Bet-een the *at and the near'( ta'le is the dinner
menu on the -all50
The 8ak "hield -ould 'e 'etter on Talia, sin/e shes ot less de+ense than De*in0
Thisll e*en thins out a 'it0 Behind the inn is .alphies +ather, Heraald0 Heraald is
here, -orkin he doesnt look too 'us( ;ust standin there, 'ut -hate*er50 Talk to
Heraald, and i*e him his -i+es letter0 Hell lea*e +or Elden, and i*e (ou ! old
pennies as a re-ard +or i*in him the letter50 oull also earn a merit point0
Interestinl( enouh, the +are to ride the +err( +rom Elden to here is ! pennies0?onder i+ that means an(thin>
Follo- the street north and the +irst 'uildin (oull /ome to -ith a s-ord i/on a'o*e
the door5 is the -eapon shop0 ?ell, te/hni/all(, its the -eaponarmorhelmetshield
shop0 7ets /all it the %?eapon "hop& +or +uture re+eren/e0 The mer/hant here is
)r*ard, -holl sell (ou some stroner e#uipment0 Its a 'it expensi*e, 'ut -orth it0
Come 'a/k on/e (ou*e /olle/ted some more loot0 The irl -onderin outside o+
)r*ards -eapon store sa(s that her dad has +ound a s/roll -ith strane markins on
it0 Just -hats the irl doin so +ar +rom home
Cross the tin( 'ride, and the item shop is riht there -ith a ;u or somethin like
that a'o*e the door50 The shopkeeper dont kno- her name5 -ill sell (ou a reater
sele/tion o+ supplies than .eeda +rom Elden0 The irl inside o+ the shop sa(s that
shell ne*er ro- up0 I suppose she likes 'ein a kid0 The man -onderin outside
the item shop doesnt o++er an( use+ul in+ormation0
Thats it +or the tour o+ De*enshire0 Exit the to-n, and sa*e0 Make sure that Talia is
the part( leader, and o atta/k the .a//oon near the mule /orral0 Talia -ill atta/k,
then the .a//oon -ill atta/k De*in re/ei*es the damae50 )tta/k -ith De*in and
'a/k up0 Heal as ne/essar( -ith Bread, and repeat the pro/ess0 ou shouldnt ha*e
-
8/12/2019 Ahriman Prophecy
8/128
too mu/h trou'le on/e (ou o up a /lass it miht take three or +our .a//oons to do
it50 .est at the Inn as ne/essar(0
B( the time (ou rea/h /lass , the .a//oons shouldnt pose an( real threat0 ?hen
that happens, start atta/kin the ?ild Boars0 The(re stroner, and sometimes lea*e
'ehind meat0 se the meat onl( -hen (ou need it use Bread +or an( minor healin5
and keep +ihtin0 B( the time (ou rea/h /lass , the ?ild Boars shouldnt pose an(
real threat, and (ou should 'e a'le to kill a .a//oon in one or t-o shots0
-
8/12/2019 Ahriman Prophecy
9/128
Important items: Fishin 9ole
Common items: Cassia 7ea+, Fish x, Mer/enar( "-ord, 14 old pennies, )loe 7ea+,
Marsh Tea x!, 7eather )rmor, old pennies, Fire )mulet, 8ak "ta++, Bastard
"-ord, 7oa+ o+ Bread x!
"ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais, +ind
Tu/kers +ishin pole
.e/ommended Class: K
Fihtin ?ild Boars and .a//oons +or mone( takes a lon time to a//umulate an(
-ealth0 ) mu/h 'etter pla/e to ra/k up loot is ahead0 But +irst, ho- 'out explorin
the area +or +ree treasure From the entran/e o+ De*enshire, head south to the sin,
then -est, then north-est0 oull /ome to a 'ride, 'ut dont /ross it ;ust (et0 Instead,
head northeast, around the roo*e o+ trees0 Follo- the path, and (ou /ome a/ross aroup o+ 'arrels0 Che/k them +or a Cassia 7ea+0 oull also noti/e that (oure riht
'ehind De*enshire0
Head 'a/k to the 'ride, and /ross it0 ) .a//oon uards the sin, -hi/h tells (ou the
eneral dire/tion o+ se*eral points o+ interests0 The +isher( is to the south0 Head
there +irst0 oull ha*e to o up some stairs, and then o south-est0 oull /ome
a/ross to a 'ride, 'ut dont /ross it (et sorr( +or the pattern, here50 Instead, o
southeast0 oull see a /hest to the south, in the lo-er le*el o+ the map0
Cross the 'ride, the o north, 'et-een the ede o+ the trees and the ede o+ theround0 oull +ind (oursel+ on the lo-er le*el *ia %se/ret& path0 6eat, huh $o
northeast, kill the .a//oon, and sear/h the 'arrels +or a dried +ish0 Then, o south to
the /hest0 8pen it +or a Mer/enar( "-ord0 6o-, head 'a/k to the upper le*el throuh
the %se/ret& path0
.ead( +or another %se/ret& path $o -est until (ou et to the ri*er0 $o north, up a
tin( path 'et-een the ede o+ the trees and the ri*er'ank0 )ain, (oull +ind (oursel+
on the lo-er le*el0 Head 'a/k to the upper le*el and take the stairs do-n0
Cross the 'ride, and keep a lookout +or 9urple "nakes0 These are poisonous,
unlike their reen /ousins in Elden0
-
8/12/2019 Ahriman Prophecy
10/128
Follo- the ri*er to the next s/reen0
-
8/12/2019 Ahriman Prophecy
11/128
)+ter that, I assume that (ou*e ot the thie+ in (our part( and -ont keep tra/k o+
their lo/ations 'ut still mention them in the -alkthrouh50
Head 'a/k to the entran/e o+ the /a*e the pair o+ .ed Bats should 'e 'a/k5 and o
north0 Cross the 'ride, kill the t-o 'ats, and /lim' the stairs to exit0
8utside, (oure on the mountain pass0 Thais is ;ust ahead0 $o -est, and (oull /ome
to an open area -ith t-o 7iAards /ra-lin around0 These u(s are eas( to kill, and
i*e (ou t-i/e the experien/e that the 'ats do0 The( onl( drop )loe 7ea*es, 'ut (ou
shouldnt ha*e an( pro'lem -ith them0 "in/e the( i*e (ou more experien/e, and
are easier to kill, the( are #uite ideal +or le*elin up0 8n top o+ the le*el to the north is
a lo/ked /hest uarded '( a $r(phon0 These u(s take a 'eatin, are +ast, and like
to +l( around0 This makes them harder to kill, 'ut the( shouldnt pose mu/h o+ a
pro'lem0
The sin at the le+t ede o+ the s/reen sa(s that Thais is to the -est0 Dont o there(et0 Instead, explore the lo-er le*els o+ this hal+ o+ the mountain pass0 ou should
/ome a/ross a $r(phon on the 'ottom le*el, as -ell as an 8ak "ta++ in the /hest
inside o+ the /a*e0 Head 'a/k to the third +loor the one -ith the sin5 and o -est0
Take the +irst ladder 'e+ore the 'ride5 +or a 'attle -ith a 7iAard and a loa+ o+ 'read0
Head 'a/k to the top and /ross the 'ride0 This area is prett( simple, and hard to et
lost0 Take all ladders, /he/k +or /hests, and /he/k all *ats0 oull end up -ith a
Bastard "-ord and a loa+ o+ 'read 'e+ore oin inside o+ the /a*e at the 'ottom
next to the -ater+all5, -hi/h leads to Thais0
The /a*e is small, so +ollo- it to the end0 oull end up in a +orested area0 ) set o+
stairs takes (ou to the round le*el0 ) hermit in a 'lue ar' is there, uardin the
exit0 Hes #ui/k, takes a 'eatin, and likes to /ast Fire'all on (our /hara/ters0
Ho-e*er, he i*es (ou as mu/h experien/e o+ a $r(phon or a 7iAard0 "ometimes,
hell drop a pile o+ /hane, an 8ak "ta++, or June'erries0
Head -est until (ou /ome a/ross a sin0 .ead it, and it sa(s that Thais is to the
north0 Head north, and intoThais0
Chapter : .es/ue
Treasure:
Important: none
Common: M(sterious "/roll
"ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais, res/ue
9rin/ess )li/ia
.e/ommended Class: 1!
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#ThaisShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#ThaisShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestList -
8/12/2019 Ahriman Prophecy
12/128
The +irst house alon the 'ottom ro- is the orphanae0 The -oman in a 'lue dress
and -hite apron sa(s that (ou /an 'rin an( kids her -a( +or a re-ard0 I assume she
means to take /are o+ the orphans, not eat them like a -it/h I kno- -ho li*es in a
iner'read house50 ) sealed 'arrel is in the kit/hen0 The orphans inside -ant (ou to
take them -ith (ou, despite that re#uest 'ein aainst the rules the sin 'et-eenthe /lo/k and sto*e50 "ome orphans tell (ou that the( ha*ent seen their parents, and
dont kno- -ho the( are uess thats -h( the(re orphans, huh50 The orphan
/hildren -ill slo-l( +ollo- (ou, as i+ the( -ant (ou to take them -ith (ou0
Head 'a/k outside0 The -oman -onderin outside the orphanae explains that the
lo-er /lass people li*e in the south part o+ Thais, -hile the upper/lassmen people
li*e in the northern part0 To the -est alon the same ro- o+ 'uildins5 is the lo/al
pu'0 In +ront o+ the pu' is a -oman -onderin around, -ho -ants to 'e a +amous
-arrior someda(, like EliAa "toneheart0 The near'( 'ard, like the 'ards in this /it(,
-ont sa( an(thin0 ?alk inside the pu'0
oull see lots o+ people, no'od( o+ an( real importan/e0 ) treasure hunter is in the
northeast /orner o+ the 'ar and mentions that he is lookin +or the leendar( $lass
) sealed *at is to her riht0 .emem'er the
poison mer/hant, -ho -ill /ome in hand( later on0
$o 'a/k outside and o east to the +ar door0 This is a entlemans /lu', as +ar as I
/an tell0 .ita, the -oman in a 'lue dress and apron, runs the pla/e0 There is a
-oman here -hos a /ustomer not an emplo(ee5, 'ut still ets hit upon '( a u(0
ou /ant %et& a irl, so ;ust o 'a/k outside0
$o north to the next ro- o+ houses0 $o -est, to the /it(s -alled ede, and (oull see
the inn0 The innkeeper sa(s that there arent an( *a/an/ies0 The li'rar( has some
interestin readin0 The uest'ook has the names o+ the /urrent uests and -here
the(re +rom0 Im not sure a'out the distan/e measurement 2 I 'elie*e that is %step
/ount&0 pstairs are the 'eds0 8ddl( enouh, the people there sleep in the 'ed +orthe duration o+ the entire ame0 The -oman in the northeast /orner, 7i*ia Meeks,
sa(s that shes here to *isit the pala/e -hi/h she hears is spe/ta/ular0
$o 'a/k outside and o east to the next house0 Inside is a man -ho -ill rent (ou one
o+ his three houses0 9i/k %
-
8/12/2019 Ahriman Prophecy
13/128
Clim' 'oth sets o+ stairs to the -est, and (oull /ome to the northern part o+ Thais0
The le+t roup o+ 'uildins has t-o residen/es and a lo/ked shop0 The residen/e on
the round +loor has a man inside, 'ut nothin o+ interest0 The residen/e on the
se/ond +loor has the to-ns 'aker0 "he sa(s that there are some tast( mushrooms
ro-in in 6orthern 9ass0 ) part o+ a re/ipe is in the /ook'ook 'ookshel+50 The rihtroup o+ 'uildins has t-o shops and a lo/ked door0 B( the -a(, (oull ne*er 'e a'le
to et into a lo/ked door, e*en -ith the help o+ a thie+0 The shop on the le+t sells
items and supplies0 The one on the riht sells -eapons and armor0 .e+er to 9art 3o+
this strate( uide +or lists o+ -hat e*er( shop sells, stats +or ea/h item, and -hat
ea/h item does0
$o north, 'et-een the small /orridor0 oull see a pond o+ -ater0 ) /hild pla(in
near'( sa(s that she likes to pla( in the -ater0 $a'rielle -ho looks an La-+ulL lot
like $eneral Beatrix +rom Final Fantas( K5 is to the -est and sa(s that she trains
-arriors in the Colleium o+ ?ar and Mai/k0 "ounds like its *er( /lose= ) 'it northo+ the pond stands some uards, -ho uard the entran/e o+ the pala/e0 Inore them
+or no-5, and instead o -est0 oull see storae sheds @ all lo/ked0 $o south
throuh the entr(-a(5 and (oull /ome to the upper /lass part o+ the to-n0 There are
a +e- upper/lassmen here in/ludin a pair o+ ladies -alkin up and do-n the
path-a( 'et-een the %& 'uildin and the +ountain50 Talk to them0 6o-, o all the
-a( south to the +ountain5, and o inside the house to the le+t the one on the riht is
lo/ked50
Inside is a 'i house0 The maid in the entr( room sa(s that the master is a-a(, and
to /ome 'a/k later0 The kit/hendinin area is to the -est0 ) ser*ant is s/urr(ina'out, settin the ta'le0 ou /an +ind tonihts menu -hi/h ne*er /hanes5 on the
-all -ith the sto*es0 6othin else o+ interest there, so head 'a/k to the entr( room
o around the rand+ather /lo/k, then north to the +irepla/e, then -est to the li'rar(0
7ots o+ stu++ to read here0 ?hen (oure +inished, head 'a/k to the entr( room, and
/lim' the stairs to the north to the se/ond +loor0
pstairs are -here the 'edrooms +or e*er('od( in the -hole house0 The -oman -ith
reen hair is the masters -i+e, -ho sa(s that shes the +ourth /ousin o+ the prin/e 2
almost ro(alt(= The 'edroom in the lo-er le+t2hand /orner has a lo/ked treasure
/hest in it0 The room in the upper le+t2hand /orner has a missin -all on the -est
side0 The 'edroom in the upper riht2hand /orner had an empt( treasure /hest
some'od( 'eat (ou to the /ontents=50 6othin else o+ interest here, so explore to
(our satis+a/tion, and lea*e the house0
The house to the riht is lo/ked, as is the %& shaped house north o+ the pond0 $o all
the -a( north, to the 'uildin 'ehind the %& 'uildin0 This is the Colleium o+ ?ar
and Mai/k0 Master $errith is the man ;ust -est o+ the entran/e0 Talk to him, and
hell set (ou up -ith (our trainin, 'ut tells (ou to start in the mornin0
?alk 'a/k to (our rented house0 $et a ood nihts sleep I reall( lo*e the Final
Fantas( %Inn& sound=50 In the mornin, sa*e, and o 'a/k to Master $errith0 Talk to
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Listshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Lists -
8/12/2019 Ahriman Prophecy
14/128
him, and hell set (ou up -ith masters to train under0 $o throuh the se#uen/e
-here (our three (ears o+ trainin are redu/ed to a +e- se/onds0 our raduation
part( -ith the
-
8/12/2019 Ahriman Prophecy
15/128
this +iht, -here Talia must 'e %ali*e& to o throuh a se#uen/e5, then (ou*e ot to
reset the ame=
?hen (ou de+eat Norom, he and the dark priest -ill retreat into the near'( /a*e not
sure ho- the( es/ape a dead end /a*e, 'ut an(-a(50 oull es/ort )li/ia dire/tl( to
the /astle no ha*in to o there the lon -a(50 The
-
8/12/2019 Ahriman Prophecy
16/128
-
8/12/2019 Ahriman Prophecy
17/128
small +ee0 ou /an also /ome 'a/k here +rom De*enshire0 This makes tra*elin
'et-een to-ns mu/h +aster, 'ut (oull miss out on the opportunit( to ain some
experien/e +ihtin the monsters 'et-een the /ities0 ou miht -ant to take the
%lon& -a( a +e- times, until the monsters 'et-een dont pose an( threat (ou /an
kill them in one shot50 )t that point, the monsters arent reall( -orth the e++ort0
$o 'a/k -est to the interse/tion0 $o south, then east, and south some more0 oull
see a man standin there0 He sa(s that a haunted *illae is south and that he thinks
theres old 'uried there0 T-o re( -ol*es and an orane -ol+ are -est o+ this man0
$o south, to the 'ottom o+ the s/reen0 )nother re( -ol+ li*es around here0 $o -est,
then north0 The sin is o*erro-n -ith +oliae and /annot 'e read0 It marks the
entran/e o+ the haunted *illae '( name, i+ it had one50 Its haunted, its a *illae, so
/reati*it( sa(s that its a %haunted *illae&0 ) ood enouh name +or it0 $o north into
the haunted *illae0
oull +ind (oursel+ in a dark +orest0 Itll rain0 ) lot0 $o east o+ the entran/e, and (oull
+ind a poisonous Forest "pider small /han/e o+ ettin poisoned -ith their 'ites, like
one in eiht so 'rin alon some Marsh Tea50 Forest "piders are #ui/k, and make a
'eeline straiht +or (ou0 ?est o+ here is a 7iht "prite -hat are the( onna do,
sprinkle (ou -ith +air( dust until (ou sneeAe50 ?ell, the( do like to sprinkle (ou -ith
+air( dust0 It hurts, and (ou /ant de+end aainst it0 $rin and 'ear it0 The( also like to
dan/e around, makin them di++i/ult to hit0
$o north, a/ross 'oth 'rides, and up the stairs0 $o inside the +irst house and
explore0 ) 'arrel -ith a Cassia 7ea+ is in the 'a/k o+ the house0 $o north, to the nexthouse0 oull +ind an )loe 7ea+ in one o+ the 'arrel, and a 'oatmaker -onderin
around0 He seems to 'e a host0 $o inside to the house to the east and (oull +ind a
Ju inside0 6othin mu/h to this *illae, ex/ept +or the hostl( inha'itants0
$o east, past the houses0 oull /ome to an area -ith the s-amp( -ater to the
south, a Forest "pider and a 7iht "prite -onderin around0 ) /a*e is to the north0
$o inside0 oull +ind (oursel+ in an area -ith lots o+ /li++s0 Take the stairs up, and
onto the +irst plat+orm0 )nother Forest "pider is here, read( to 'ite (ou0 Take the
stairs to the riht, 'attle the 7iht "prite, and sear/h the /re*i/e +or t-o ru'ies= 6i/e=
Take the le+t stairs the( o up a lon -a(5, and keep oin up the le+t stairs0 "ear/h
the /re*i/e +or an Iron "ta++ +or Talia0 Battle the 7iht "prite uardin it and head
'a/k do-n0 B( no-, the Forest "pider should 'e a lot /loser, and pro'a'l( /lim'in
up the stairs0
-
8/12/2019 Ahriman Prophecy
18/128
/arr( Blessed ?ater -ith (our hands, /an (ou :5 I+ (ou did not pi/k up the Ju,
make sure to do so 'e+ore lea*in0
oull ha*e to talk to the Tree "pirit aain to 'e a'le to /lim' the stairs do-n0 .e*i*e
and heal (our part( as ne/essar(, and then sa*e0 Head 'a/k do-n the /li++, and out
o+ the *illae0 8n/e (oure 'a/k into Thais Forest, head -est kill the $re( ?ol+ on
the -a(5, then north to the treasure hunter0
-
8/12/2019 Ahriman Prophecy
19/128
7innia0 6othin else o+ interest is in this house, so explore, talk to the irls, and head
'a/k outside -hen (oure done0
From the door, hu the lo-er rail, and (oull +ind (oursel+ on the rass, in a se/ret
area= 6othin to do here, so ;ust head 'a/k to Thais Forest0 Head south and (oull
see a Blue Hermit uardin a /a*e to the -est0
-
8/12/2019 Ahriman Prophecy
20/128
Three merit points: %our merit is ood, (et +or th( ke( it not stood0&
Four merit points: %"aintl( (ou areQ pure o+ heart is not +ar0&
Fi*e merit points: %our heart is pureQ take this ke( and endure0&
ou /an see ho- +ar (ou ha*e to o 'e+ore (ou /an take the $lass
-
8/12/2019 Ahriman Prophecy
21/128
$o inside the +irst house to the north-est0 Talk to the irl in the upper riht /orner0
This is Ella, -ho is *er( unhapp(0 "hes heard that 9rin/e Ed-ard the 9rin/e o+
Candar5 is hostin a 'all, and -ill marr( one o+ the irls attendin0 "he so
desperatel( -ants to o, 'ut doesnt ha*e an(thin to -ear0 Her stepmother doesnt
help0 The stepmothers dauhters all are ettin %dolled& up to o, ea/h hopin to 'ethe one 9rin/e Ed-ard marries0 ou need to et Ella a o-n +or the 'all= This #uest
is o+ten re+erred to as the %CinderElla uest& pun -as intended, hee hee5 -ith the
similar aspe/ts to the +air( tale0
Exit the house, /ir/le around, and ha*e Ja/k open up a sealed 'arrel 'ehind the
house +or an )lder .oot0 Head 'a/k in +ront o+ the house, o north-est, a/ross the
metal 'ride, and -est0 $o to the -estern end o+ the park, and a sealed 'arrel near
the statue has a Hol( 9endant /ast Healin lti*us outside o+ 'attle50
Head 'a/k east, and then north and into the next s/reen0 oull /ome a/ross Candar
Castle, in all its randeur I*e 'een readin a di/tionar(, he he50 Head inside the
/astle0 Inside, the /astle isnt *er( 'i, /ompared to -hat it looks like inside0 $o north
+rom the entran/e to see 9rin/e Ed-ard, unhapp(0 Hes lookin +or a 'ride, and -ill
marr( the most 'eauti+ul irl attendin the 'all hes hostin0 Head up the stairs to the
le+t and to the se/ond +loor0 The +irst room has t-o people, mer/hants, -ho -ill sell
(ou stu++0 The man on the riht -ill sell (ou +rom the ro(al armor(0 The e#uipment
here is ER9E6"IE, 'ut -orth it0 Bu( a Templar "-ord at the +irst opportunit( @ its
ood enouh to last (ou throuh the end o+ the ame0 Come 'a/k -hen (ou*e ot
lots more /ash +or a ood uprade0
The mer/hant on the le+t -ill sell (ou other items, in/ludin 9oison .ins0 Bu(
9oison .ins +or e*er('od(, 'e/ause it prote/ts (ou aainst poison0 er( hand(,
'e/ause poison is '( +ar the most /ommon status ailment0 ou /an also pi/k up a
/ouple o+ spells +or Talia0
The room to the riht is 9rin/e Ed-ards 'edroom0 6othin o+ interest here, so head
'a/k do-nstairs0 $o east (oull ha*e to o almost outside5 and then north0 oull
+ind the main dinin hall, -ith maids s/attered a'out0 Head do-nstairs0 Heres the
ro(al treasur(0 ) ood pla/e +or some ood stu++, 'ut (ou must ha*e the ke( to open
it0 9rin/e Ed-ard has the ke(, 'ut -ont i*e it to (ou unless (ou +ind him a ood'ride Ella, perhaps Shint, hint Q5 50 Exit the /astle, and /ross the 'ride0
$o southeast and into the house -ith *ines ro-in on it0 ) lo/k /hest has a Chain
Helmet in it0 Head 'a/k outside and south to the next 'uildin0 The +irst t-o doors
are lo/ked, 'ut the third is unlo/ked0 Inside, (oull +ind a distressed $-(neth, -hos
lost her /hild Henr(0 ou miht remem'er Henr( +rom Thais, the small, 'la/k2haired
'o( -ho ran a-a( +rom the orphanae -ho kidnapped him0
?ell, lets o 'rin Henr( home= 7ea*e Candar, and head south0 ) $o'lin is near the
tree +urther south, 'ut inore him0 Talk to the u( in +ront o+ the mules0 Take the MuleExpress to Thais, and o talk to Henr(0 Hes still at the top o+ to-n, ;ust east o+ the
-
8/12/2019 Ahriman Prophecy
22/128
entran/e to the /astle0 Hell o -ith (ou0 Head 'a/k to Candar Mule Express sa*es
a lot o+ time=5 and 'rin Henr( home0 $-en(thll thank (ou, and (oull et a merit
point0 8ne point /loser to the $lass
-
8/12/2019 Ahriman Prophecy
23/128
$o 'a/k east and o inside the +irst house0 ) minister is inside, ;ust in/hin to marr(
someone0 The /a+U is to the riht0 $o inside, and in the door0 oull /ome to an
outside area0 7im+it, a mini d-ar+ is to the north-est0 Talk to him, and (oull +ind that
hes here to et some mold( /heese 50 Ma('e i+ (ou had some he miht 'e o+
some use> The man sittin at the ta'le 'elo- 7im+rit looks ;ust like the e#uipmentmer/hant +rom Thais0 Interestin> 9erhaps he is on *a/ation
Thats it +or Candar= $o 'a/k and talk to Ella0 "he -ants to o to the 'all, 'ut doesnt
ha*e a dress0 ou pit( her, and de/ide to +ind one +or her0 ?ell, lets o et Ella that
dress= Head outside, and ride the Mule Express to Thais0
Head north, and into the /astle0 Ha*ent had a tour, ha*e -e ?ell, the room to the
le+t o+ the entran/e is -here the
-
8/12/2019 Ahriman Prophecy
24/128
a de/ent pile o+ /hane instead0 The .ed Mae drops mai/2restorin items, and
sta++s0 The $o'lins and 8res drop e#uipment0
ou should train until (ou rea/h /lass !! or !G at least, e*en -ith De*ins Templar
"-ord -hi/h helps ) 78T, 'ut is pro'a'l( too expensi*e riht no-50
9ro'a'l( the +irst thin to do is head o*er to ?it/h-ood, -hi/h has an uprade +or
Ja/ks Daer amon other thins50 6ext stop, the s-amp= 8ne last thin 'e+ore
(ou o: make sure that (ou ha*e either lots o+ Marsh Tea or 9oison .ins +rom
Candar Castles "hop0 The s-amp should 'e /alled %9oison "-amp& -ith all the
poisonous enemies in it0 Ill pro'a'l( /all it %?it/h-ood "-amp& 'e/ause ?it/h-ood
is the to-n in it ;ust like I /all the +orest surroundin Thais %Thais Forest&50 .ead( +or
a hot, mu(, inse/t2ridden s-amp
Chapter K: ?it/h-ood "-amp
Treasure:
Important: none
Common: Marsh Tea, )nkh Ma;or, 9oison .in
"ide #uests: o to D(uti "hrine, et Blessed ?ater +or Tree "pirit
.e/ommended Class: !3
From the entran/e o+ Candar, +ollo- the dirt path south and a/ross the 'ride0
-
8/12/2019 Ahriman Prophecy
25/128
9oison .ins to prote/t aainst poison, or Charmed 6e/kla/es to prote/t aainst
/urses0 Ho-e*er, its unlikel( that (oull ha*e e*en seen a Charmed 6e/kla/e, so
dont -orr( a'out it0 Besides, (ou /an pi/k them up in ?it/h-ood later on0
-
8/12/2019 Ahriman Prophecy
26/128
makin (our mind0 Besides, the -it/h -ill -hup (ou at this point, hands do-n= Head
'a/k do-n to the +irst +loor, and outside0 6o-, o inside the to-er to the le+t0
The +irst +loor is the s/hool0 ) -it/h is tea/hin a roup o+ apprenti/e -it/hes0 Head
up the stairs to the se/ond +loor0 The -it/h here is a mer/hant, sellin *arious oods,
/ateoriAed into three t(pes0 Be sure to /he/k out her -ares in all three t(pes to +ind
out -hat she has to o++er0 )lso, make sure that (ou pi/k up a "erphent Daer +or
Ja/k @ his +irst -eapon uprade0 The "erphent "-ord is also prett( ood +or De*in, i+
(ou dont ha*e the Templar "-ord0 $et Talia the Bla/k .o'e, and Iron "ta++0 ?ell,
Im sure that (ou /an handle (our o-n upradin0 Ill ;ust mention an( sini+i/ant
uprades +rom here on out0 Im also sure that (ou understand the s(m'ols 'elo- a
/hara/ter and -hat the( mean, e00 -hi/h one means %uprade& and -hi/h one
means %alread( e#uipped&0 I+ not, let me kno-, and Ill explain it0
)lso, 'e sure to pi/k up 9oison .ins and Charmed 6e/kla/es, i+ (ou ha*ent
alread(, and 'u( a ood suppl( o+ Hol( Toni/s0 The Bone .apiers the "-amp Has
drop /an 'e sold +or a ood pile o+ /hane0 se the Hol( Toni/s to /ure the /urses
that shell do on (ou0 E#uippin the Charmed 6e/kla/e, '( the -a(, pre*ents Curse,
'ut not 9oison0 ?hi/he*er one (ou -ear is up to (ou0 )n )nkh Ma;or is in one o+ the
*ats, should (ou 'e interested0
?hen (oure +inished, head up the stairs to the third +loor0 The -it/h here mentions
that shes s/ared o+ the mean ol -it/h to the -est0 Its soundin more and more like
this s-amp -it/h is responsi'le +or stealin $risildas 'room0 This s-amp -it/h is
also out o+ (our leaue riht no-, 'ut /ome 'a/k later on, and take her out0E#uippin a Charmed 6e/kla/e -ill make (ou nearl( in*ulnera'le to her0 )ll (ou
ha*e to -orr( a'out is her -ha/kin (ou on the head -ith her knotted /ane=
Thats it +or the tour o+ ?it/h-ood0 B( no-, (oure pro'a'l( short on /ash, and /ould
use some to +inish upradin (our e#uipment0 ?ell, the "-amp Toads and "-amp
Has are a 'it touher than the monsters in Candar, 'ut drop more /ash0 I dont
'elie*e that the "-amp Fros drop enouh Marsh Tea to et '( on -hat the( drop0
Better ha*e a small suppl(, or ;ust e#uip 9oison .ins on e*er('od(0
Train, uprade (our e#uipment, and steadil( 'uild up (our /ash0 ?hen (ou et 'oredit doesnt take lon5, head north 'a/k to Candar, and on to D(uti "hrine0 ?onder
-hat this shrine /an do a'out the up/omin prophe/(
Chapter 14: )hrimans 9rophe/(
Treasure:
Important: Blessed ?ater, Canoe
Common: 7ihtnin .in, P4 old pennies, ! June'erries, Marsh Tea
-
8/12/2019 Ahriman Prophecy
27/128
"ide #uests: o to D(uti "hrine, et Blessed ?ater +or Tree "pirit, 'rin 'a/k
$risildas 'oom
.e/ommended Class: !
?hen (ou arri*e in D(uti "hrine, (ou +ind (oursel+ in the ruins o+ -hat on/e -as areat shrine0 ) +e- 'lue'irds are -onderin around, the onl( sin o+ li+e0 8n the
-estern ede is the dead 'od( o+ a priestess0 Examine her to +ind that shes /arr(in
a note: %The Fist o+ 7iht has perished>/orruption in this pla/e>)-hren must 'e
+ound>-arn "ea+all>&
It seems as i+ this )-hren /hara/ter -ould 'e an important person to talk to0 )nd,
;ust -hat happened to D(uti "hrine It must*e 'een an a-esome +or/e to /ause
su/h rampant damae= Its also apparent that this %prophe/(& is not somethin to 'e
taken lihtl(=
"ea+all is a lon -a(s o++, -ell -est o+ the ?it/h-ood "-amp0 I+ (ou ha*ent alread(,
make sure that (ou ha*e a ood suppl( i+ items: Marsh Tea, Hol( Toni/s,
)u#ui+olium and Cassia 7ea*es0 )s +or e#uipment, heres the 'est a*aila'le so +ar:
Talia: Chain Helmet, Iron "hield, Bla/k .o'e, Iron "ta++
De*in: Chain Helmet, Iron "hield, "teel )rmor, "erphent "-ord
Ja/k: Chain Helmet, Iron "hield, "teel )rmor, "erphent Daer
I+ (ou /an a++ord it I /ouldnt at this time5, et De*in a Templar "-ord, -hi/h is oodenouh to keep +or the rest o+ the ame0 The .u'( "hields and $old )rmors are
simpl( out o+ the -a( as +ar a pri/e G4,444 +or a sinle pie/e o+ e#uipment= Its
-orth it, on/e (ou ha*e the /ash50 Charmed 6e/kla/es also help, as -ell as 9oison
.ins0 The Chain Helmet doesnt et an( more uprades other than the rare helm
that is onl( -eara'le '( /ertain /hara/ters, e00 )ntlers50 The 9late Helmet doesnt
exist in *ersion t-o0 I initiall( mentioned it in the lists 'elo- 'e/ause it -as
mentioned in the 9la(ers $uide0 I ha*e looked, and looked, 'ut ne*er /ould +ind it
an(-here, and 'elie*e that its not here0
8
-
8/12/2019 Ahriman Prophecy
28/128
First thins +irst: -arn "ea+all a'out the destru/tion o+ D(uti0
From the entran/e, a path leads to the north0 Follo- it a 'it, and (ouVll /ome to a
sin, pointin out that "ea+all "hrine is to the north0
-
8/12/2019 Ahriman Prophecy
29/128
up the stairs, 'ut a+ter examinin the in*isi'le 'lo/kae, nihttime +ell0 6o-, (ouVll
see all six dauhters sleepin in 'ed, -ith an extra one next to the -all0 Clim' into
'ed, and examine the -all TaliaVll pretend to +all asleep50
?hen the opportunit( /omes, /lim' do-n the stairs, and na*iate (our -a( throuh
the dark /a*e thereVs onl( one -a( throuh, so (ou /anVt et lost50 ouVll end up in
another dark area -ith -ater surroundin a stone pier o+ some kind0 ouVll also see
the dauhters dan/in -ith some entlemen0 Do (ou see a pie/e o+ paper near the
-estern ede 9i/k it up0 ItVs "ir ?esle( 6e-thornVs Death Certi+i/ate0 ?ell, donVt
ha*e to die to et one, do -e "ir 6e-thorn is standin near the northern ede0 HeVs
-earin a /ape, and looks La lotL like 7ord Norom0 He -el/omes (ou to his kindom0
The man next to him is simpl( a -arlo/k prin/e, pro'a'l( lookin +or one o+ the
dauhters to marr(0 Talk to the +iure near the eastern ede0 The WDark MotherW -ill
tell (ou a'out -hat sheVs doin, and ho- sheVs otten a-a( -ith it +or so lon0 ?hen
(ouVre read(, head 'a/k to the 'edroom, and o to sleep0 ?hen mornin /omes
around, talk to Theresa, and tell (ou -hat (ou sa-0
"in/e (oure alread( here, -h( not use the Blessed ?ater and heal the tree spirit in
the Haunted illae "impl( na*iate throuh the *illae, s/ale the /li++s use the
same dire/tions +rom 'e+ore5 and examine the tree spirit0 De*in -ill pour the 'lessed
-ater on her, and heal the poison0 "hell thank (ou0
Head 'a/k do-n the /li++, and talk to the *illaers0 The(re no loner hosts, 'ut real
people= Talk to the 'oatman and hell thank (ou '( handin (ou a /anoe0 Im not
sure i+ (ou a/tuall( /arr( the /anoe in (our 'a/kpa/k, 'ut it sits at the *er( end o+ the
ri*er the one (ou passed on the -a( here50
?hen (ouVre +inished -ith that, head 'a/k to "ea+all "hrine inore the /anoe +or
no-50 But 'e+ore headin 'a/k do-n to the under-orld, -h( not loot this pla/e
Head east, then southeast to the eastern /oastline0 ) treasure /hest is 'et-een a
tree and the /oast and /ontains a 7ihtnin .in0
Head north, /lim' the stairs, and o inside the house alon the northern ede0
Inside, (ouVll meet $eore -onder i+ heVs related to Curious $eore "orr(, I
/ouldnVt help it=50 $eore -ants to mo*e to the /it(, +indin the /ountr( li+e here too
#uiet0 The /hest next to his 'ed has P4 old pennies in it0 The sealed t-o *ats
alon his eastern -all ha*e t-o June'erries and a Marsh Tea0
?hen (ouVre +inished, head 'a/k outside, then -est to the "ea+all "hrine0 Drink the
Blessed ?ater i+ ne/essar(, and then head do-n to the 'asement0 "ho- the
skeleton the Death Certi+i/ate, and heVll let (ou pass0 ou no- ha*e a//ess to the
under-orld0 Be+ore (ou head o++ to /on#uer it, talk to "tella, the host -onderin
a'out0 "heVll tell (ou a'out a -ron+ul deed that 'rouht her here, and to tell her
-
8/12/2019 Ahriman Prophecy
30/128
hus'and Her'ert in De*enshire a'out the truth0 "heVll i*e (ou her Death Certi+i/ate
+or (our e++orts0
8n/e aain, head 'a/k outside, and this time to De*enshire Broomsti/k Express to
Candar, Mule Express to Thais, Mule Express aain to De*enshire50 .emem'er
-here Her'ert li*es In the house riht a/ross the ri*er0 Tell him -hat "tella told (ou
and then head 'a/k to "tella0 ItVs ettin /ostl( to keep takin the Mule
ExpressBroomsti/k Express trips, isnVt it )n(-a(, -hen (ou et to "tella, tell her
that (ou told Her'ert -hat she told (ou to tell him /on+used (et50 "heVll i*e (ou
another Death Certi+i/ate0
6o- (ou ha*e a Death Certi+i/ate as a memento= Imaine sho-in all (our +riends a
Death Certi+i/ate that (ou ot -ithout d(in= The skeleton uard -onVt take a se/ond
Death Certi+i/ate, the +irst one 'ein ood enouh to rant (ou unlimited a//ess to
the nder-orld0
Be+ore (ou take on the under-orld, make sure (ou ha*e a ood suppl( o+ items,
upraded e#uipment, and a health( part(0 HereVs -here I -as at this time:
Talia: Class !, !P!P Health, 1P1P Mana, 1 )tta/k, !33 De+ense, -ore a
Chain Helmet, Iron "hield, Bla/k .o'e, Iron "ta++, and 9oison .in0
De*in: Class !, !K!K Health, PP Mana, !3G )tta/k, !3 De+ense, -ore a
Chain Helmet, Iron "hield, "teel )rmor, "erphent "-ord, and 9oison .in
Ja/k: Class !, !3P!3P Health, 44 Mana, 1G )tta/k, 1K De+ense, -ore a ChainHelmet, Iron "hield, "teel )rmor, "erphent Daer, and 9oison .in
It miht 'e a spellin error, or intentional, 'ut WserpentW -as spelled WserphentW -ith
reards to the t-o -eapons m( u(s e#uipped0 I also had a ood stash o+
)u#uil+olium 2 !40 )s (ou /an tell, I -as not a'le to pur/hase De*in a Templar
"-ord, althouh the "erphent "-ord is a ood uprade +rom the "teel "-ord, and
poisons monsters to 'oot ;ust like Ja/kVs "erphent Daer50
This is (our +irst duneon, so 'e prepared0 Make sure that (ou*e ot enouh
supplies to last (ou +or a lon time0 ou /an also +iht lots o+ monsters inside and
ain three, +our, e*en +i*e /lasses, i+ (ou -ant0 .ead( to take on the nder-orld
Chapter 11: nder-orld
Treasure:
Important: Death .eli/, Death Certi+i/ate, )ppli/ation
Common: nhol( "hield, !44 old pennies, M(ri/a In+usion x!, !444 old pennies,
7ihtnin .in x!
"ide #uests: 'rin 'a/k $risildas 'oom, +ind the pirate a house
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestList -
8/12/2019 Ahriman Prophecy
31/128
.e/ommended Class: !
9ast the skeleton the one -hi/h re#uired that (ou had a Death Certi+i/ate to pass5 is
the under-orld0 ItVs #uite dark, and +ull o+ /o++ins /he/k them +or potential treasure50
8n this +irst +loor, (ouVll +ind $re( Blo's and ello- Bats0 ThereVs not mu/h here, nor
is there an( 'i -a( to et lost0
From the entran/e, head -est, north to a lihted room, north some more, and east
alon a lon hall-a(0 ) set o+ stairs leads to the south, to a room +illed -ith /o++ins0
Che/k them +or an nhol( "hield an uprade +or De*in5 and !44 old pennies0
Head 'a/k out o+ this room, up the stairs, and o east0 Follo- the hall-a( to the end0
The +irst interse/tion south leads to a room -ith a eometri/ s(m'ol looks like a "tar
o+ Da*id, 'ut itVs not50 This s(m'ol doesnVt ha*e an( reliious meanin, so donVt et
'ent out o+ shape tr(in to +iure it out0 )lso, dont et all uppit( -hen (ou realiAe
that its also a satani/ s(m'ol, too0 Its simpl( there, and has a di++erent meanin inthe -orld o+ )hrimans 9rophe/( then it does here0 The next hall-a( leadin south
ends up in a small room -ith a set o+ stairs leadin to the se/ond +loor o+ the
'asement0
?hen (ou /lim' them do-n, (ouVll see a small room -ith t-o +lashin s(m'ols0
These s(m'ols are teleporters, and take (ou to another teleporter some-here else0
In all, there are nine separate rooms -ith a total o+ t-ent(2+i*e teleporters0 The
num'er o+ possi'ilities is endless, 'ut IVm here to help0 I +ound it easiest to simpl(
la'el ea/h room -ith a letter, e00 W)W, and ta -ith it a des/ription that marks it +rom
other rooms0 In this room, .oom ), there are t-o teleporters, one to the -est, and
one east0 HereVs a rundo-n o+ the rooms, -hat the( ha*e in them, and -here e*er(
teleporter oes donVt ask me -h(, 'ut there isnVt an( .oom D @ I simpl( le+t it out I
uess5:
Room A
-2 teleports, W, E W->Room B
-no monsters E->Room C
Room B
-4 teleporters, NW, NE, SW, SE NW->Room A
-no monsters NE->Room C
-can't see anything SW->Room F
any ege SE->Room !
Room C
-4 teleporters, NW, NE, SW, SE NW->Room A
-
8/12/2019 Ahriman Prophecy
32/128
-"onster# $host NE->Room E
-can see something in the SW->Room F
NW an SE corners SE->Room !
Room E
-2 teleporters, W, E W->Room F
-"onster# $host E->Room C
-has a oor leaing to an empty room
Room F
-2 teleporters, W, E W->Room E
-no monsters E->Room C
-has a oor leaing to a room
%ith co&&in "yrica (n&)sion
insie*
Room $
-2 teleporters, W, E W->Room C
-no monsters E->Room A
-has a oor leaing to a room
%ith an empty co&&in
-can see something in NW an NE corners
Room !
-4 teleporters, NW, NE, SW, SE NW->Room C
-"onster# $lo+e NE->Room (
-can't see anything &rom any SW->Room B
corner or ege SE->Room E
Room (
-4 teleporters, NW, NE, SW, SE NW->Room !
-$lo+e monster NE->Room C
-
8/12/2019 Ahriman Prophecy
33/128
-can see something on northern SW->Room
ege an SW corner SE->Room A
Room
- teleporter, NW NW->Room (
-set o& stairs leaing o%n
-no monsters
-en o& ./eleport "a0e.1
.ather than tell (ou -here to o, itVs easier to tell (ou -hat ea/h room looks like +irst
/olumn5 and -here ea/h teleporter oes se/ond /olumn50 I+ (ou hurr( throuh this
part, all (ouVre missin is a M(ri/a In+usion -hi/h al-a(s /rashed the ame
-hene*er I tried to use one5, and +ihts -ith a +e- monsters0
For the #ui/k -a( thouh, hereVs -here to o:
.oom )2X ?est2X "E2X 6E2X "?2X "E and do-n the stairs0
8n/e (ou rea/h the third 'asement +loor, (ouVre almost there0 HereVs a 'i room -ith
almost no -a( to et lost0 The onl( treasure here is a -eak Bla/k Daer, -hi/h isnVt
as stron as the "erphent Daer +ound in ?it/h-ood0 8
-
8/12/2019 Ahriman Prophecy
34/128
the stairs and head 'a/k out o+ the nder-orld0 Be sure to drink the Blessed ?ater
and heal (our part( 'e+ore (ou lea*e "ea+all "hrine0
"o, ho- -as the +irst .eli/ #uest It -asnVt too 'ad, 'ut remem'er that that -as the
+irst one, and the(Vll onl( et harder +rom here on out0 B( no-, (ou should 'e at /lass
34, or so (ou -ould 'e i+ (ou had to tr( out all the teleporters and /ome up -ith that
ni/e list a'o*e, hee hee50
IVm not sure i+ I mentioned this 'e+ore, 'ut -ith the Death .eli/ in (our possession,
most o+ the ame opens up, and the ame 'e/omes a lot less linear0 "o, -hat
should (ou do +irst ?ell, -h( not /he/k on Ella in Candar "ee ho- she likes
9rin/e Ed-ard0 The Ball should 'e lon o*er '( no-0 "heVs still at the /astle and
pro'a'l( married 9rin/e Ed-ard0 Talk to 9rin/e Ed-ard and heVll i*e (ou the ke( to
his treasure room out o+ ratitude0 ?ell, -hat are (ou -aitin +or $o loot his
treasure room=
Inside there (ouVll +ind !444 old pennies, another M(ri/a In+usion, and t-o 7ihtnin
.ins0 6ot 'ad=
?hen (ouVre +inished, head o*er to Thais, and talk to .ita a'out her 'usiness0 "he
sa(s that her 'est irl has le+t, and 'usiness has slumped0 6o- head to-ard the
northern se/tion o+ Thais0 ouVll hear a s/ream -hen (ou tr( to -alk past the pu'0
$o /he/k it out the s/ream /ame +rom the irl near the stairs50 ouVll +ind the irl,
-hoVs surrounded '( three thus, lookin +or a Wood timeW, so to speak0 Take /are
o+ them 'o(, donVt the dead 'odies look a lot like Ja/ks hair5 and ask the irl -hat
happened0 "he 6iniaVs her name5 tells (ou that she le+t .ita and -ants to /lean up
her a/t and li*e a de/ent li+e0 ?ell, .ita doesnVt like that0 $o talk to .ita, and sheVll
sa( that sheVll let her o i+ (ou aree to pa( the di++eren/e in 'usiness she
supposedl( lost sin/e 6iniaVs disappearan/e 2 1444 old0 9a( her rr> ;ust ot
!444 old and no- (ou*e ot to i*e hal+ o+ it a-a(5, and o talk to 6inia aain0
"heVll thank (ou and i*e (ou a sho*el out o+ ratitude0 ?ith the sho*el, (oull 'e
a'le to pil+er ra*es and ma('e +ind some treasure no, (ou -ont 'e a'le to +ind an(
sort o+ +lute -ith the sho*el50 The onl( ra*es that I kno- o+ are all in ?it/h-ood
"-amp0
?ell, thereVs so mu/h else to do, no- that (ouV*e otten the Death .eli/= ou /ould
o o*er to Candar and +ind out -hat the pass-ord is to the D-ar*en Mines, or see
-hat that pirate -ants, -hoVs standin ;ust south o+ the Mule Express in Candar0 8h,
and -ith that Canoe (ou ot in Haunted illae (ou did +ill the Ju -ith Blessed
?ater and poured it on the tree spirit, didnVt (ou5, (ou /an o explore more o+ Thais
Forest '( ro-in the /anoe upstream50 8h, the possi'ilities=
Do (ou remem'er the u( in the house to the -est o+ "ea+all "hrine He -ants to
mo*e to the 'i /it(, +indin the /ountr( li+e too #uiet0 Hop a 'roomsti/k to Candarand (oull noti/e that a pirate is standin there0 Talk to him and he -ants to settle
-
8/12/2019 Ahriman Prophecy
35/128
do-n and mo*e into a ni/e, #uiet house '( the sea0 ?e kno- -here a house like
that is= Head 'a/k o*er to the house '( "ea+all "hrine, and the u(s one0 Hes
pla/e appli/ations to pur/hase his house on the ta'le0 9i/k one up0 Head 'a/k to
Candar (oull appre/iate the ser*i/es o++ered '( the MuleBroomsti/k Express *er(
#ui/k, i+ not alread(50 $i*e the pirate the appli/ation0 Hell thank (ou0 Head 'a/k tothe house '( "ea+all "hrine0 The pirates there, ha*in ot there 'e+ore (ou ho- did
he do that5 and 'u(in the house0 He o++ers his pirate ship +or a mere 14,444 old0
Bu( it -hen (ou /an, 'ut its hihl( unlikel( (ou -ont ha*e the /ash riht no-0 E*en
-ith the hea*(2dut( trainin I did, I still onl( had 344 old=
For no parti/ular reason, lets use the /anoe and explore more o+ Thais Forest0
Ma('e therell 'e some treasure=
Chapter 1!: )nimal*ille
Treasure:
Important: none
Common: Brass "hield, "no- 9endant, Hammer
"ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, +ind the rest o+ the
reli/s Earth, 9assion, Fire, Dream, ?ater5
.e/ommended Class: 34
.o- the /anoe upstream, and (oull see that (ou*e ot a//ess to areas that -ereuna*aila'le 'e+ore0 .ide the /anoe a/tuall(, (oure ro-in the /anoe, 'ut an(-a(5
upstream until (ou /ome a/ross a +ork0 Bet-een the +ork is a treasure /hest -ith a
Brass "hield in it0 The +ork to the riht doesnt lead an(-here ne-, so take the +ork
leadin to the riht0
Continue to ro- upstream until (ou /ome a/ross a 'reak in the trees, and a /learin
to the le+t0 $et o++ the /anoe examine the 'ank o+ the ri*er -here (ou -ant to et
o++5 and head -est alon the ne-l( a//essi'le path0 Take a +e- sets o+ stairs north,
and (oull 'e in a ne- area0
8ne o+ the +irst thins that (oull noti/e that its a +orest, 'ut di++erent than Thais
Forest or De*enshire Forest0 oull also noti/e that it rains #uite o+ten0 Examine the
+irst sin next to the ladder5 and (oull read: %Be-are o+ man eatin 'ats0& I*e ne*er
heard o+ man2eatin 'ats, ha*e (ou It looks like -hoe*er li*es here doesnt -ant
*isitors sort o+ like an elderl( -oman I kno- -ho names the /hildren o+ Elden50
Inore the sin, and /lim' the ladder to the se/ond le*el o+ the +orest0
6ext to the stairs leadin to a third le*el is another sin: %Chi/kens o+ Hell ahead=
"a*e (our soul and turn 'a/k=& ?hat /an a /hi/ken do to (ou, /lu/k (ou to death
Ha ha ha= Take the stairs up to the third le*el, and read the next sin: %"tink-eed
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestList -
8/12/2019 Ahriman Prophecy
36/128
Farm= 7ea*e unless (ou -ant to stink +or a -eek=& I /ant imaine -ho in their riht
mind -ould -ant to har*est stink-eed=
Head east and /ross the rope 'ride to the next area0 )nother sin is to the north
oh, ood( @ another sin -ith an ominous -arnin=50 .ead it and it sa(s that
%?el/ome to )nimal*ille= )nimals onl(=& ?hat ?hat happened to the m(thi/al
thins to -at/h out +or
Instead o+ /lim'in the ladder to )nimal*ille, head south0 ) man is /rou/hin near
the round, pretendin to 'e a 'ird0 ?hat a loon no pun intended5= $o inside the
near'( 'uildin, and hope that the man doesnt tr( an(thin danerous like
pretendin that he /an +l( and runnin o++ the ede o+ a /li++ +lappin his arms5=
Inside is the inn +or )nimal*ille0 Its run '( a /o-, irinia0 7ike most o+ the residents
o+ )nimal*ille as (oull soon +ind out5, she doesnt like humans, and simpl( -ants
(ou to lea*e0 There is some animal2related literature in the 'ookshel*es to thenorth-est, the onl( thin o+ interest here0 ?hen (oure done explorin, head 'a/k
outside0
6o-s the time to /lim' the ladder, and take a tour o+ )nimal*ille0 )t the interse/tion,
head riht, then up a 'it0 Talk to the sheep0 Hes the ma(or o+ )nimal*ille, and -ants
(ou to /ondu/t (our 'usiness here and lea*e0 Dont (ou +eel all -arm and +uAA(
inside -ith all the lo*e these u(s are sharin :5
Cir/le around the path and talk to the pi to-ard the other side0 He likes the %natural&
+eel o+ not -earin /lothin, althouh some animals pre+er to -ear /lothes0 ?e /ouldha*e talkin pis around the +arm and not e*en kno- it= ?ait a minute, -asnt Ba'e
a talkin pi )n(-a(, 'a/k to the tour0
Head southeast, and talk to the 'ird0 He sa(s that animals /reated a -orld a-a(
+rom humans to li*e in pea/e it sounds ;ust like -hat the ?inl(s did in %The 7eend
o+ the Draoon&50 Cir/le around the path, and o inside the 'uildin -hi/h is almost
dire/tl( north o+ the ladder50 Its a "/hool o+ "hapeshi+tin, -hi/h tea/hes animals to
shapeshi+t into somethin else0 The room to the le+t is %"hapeshi+tin 141&,
shapeshi+tin +or 'einners0 The room on the riht is %"hapeshi+tin !41&,
shapeshi+tin +or ad*an/ed students0
The main /hara/ter (ou -ant to talk to is the reen u( in a na*( /ape0 Hes
Fredri/k, and -ants to kno- -here his 'rother is, -ho hasnt 'een in /lass in a +e-
da(s0 Fredri/k des/ri'ed his 'rother as reen and +ull o+ -arts0 It sounds like hes a
toad=
The pi next to Fredri/k /ant see o*er his desk0 The tea/her thinks (ou did a ni/e
;o' %shapeshi+tin& into a human0 .oll (our e(es, and mo*e on to the %"hapeshi+tin
!41& room0 ) /at there sa(s that hes reall( a do, 'ut likes 'ein a /at0 The tea/her
also /onratulates (ou on a su//ess+ul %shapeshi+tin&0
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#AnimalvilleShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#AnimalvilleShops -
8/12/2019 Ahriman Prophecy
37/128
.ead the 'ooks in the 'ookshel*es +or some shapeshi+tin2related material0 ?hen
(oure +inished, head 'a/k outside0 Head -est, oin alon the narro- path0 Talk to
the rump( oat +or some more %)nimal*ille lo*e&0 The house to his north is
unlo/ked, 'ut empt(0
-
8/12/2019 Ahriman Prophecy
38/128
Common: Tin/tura )nkh, )loe 7ea*es x!, 1!4 old pennies, Iron "ta++, Bread,
"no-'all "/roll
"ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, es/ort priestess to
M(sten Far, +ind the rest o+ the reli/s Earth, 9assion, Fire, Dream, ?ater5
.e/ommended Class: 31
$len*ale, as (ou ma( noti/e, is /ompletel( sno-ed in, -ith sno- +allin /onstantl(0
Clim' the stairs, and read the sin: %$len*ale @ The /it( o+ sno-0& ) miner in a 'lue
sno-suit is -onderin near the sin0 I -onder -h( hes not out minin somethin
Head -est and o inside the house0 )nother miner li*es here0 .ead his 'ookshel+ +or
some lore on the histor( o+ $len*ale0 Theres nothin else o+ interest here, so head
'a/k outside0
Head north0 Behind the miners house are t-o more 'uildins0 The one on the rihtis the inn0 The one on the le+t 'elons to a -oman0 $o inside the inn0 Here, the
"leep( Bear Inn, (ou /an rest +or 144 old0 Theres nothin else o+ interest other
than the sin near the entran/e to the 'edrooms upstairs that tells (ou -hen (ou
need to 'e asleep5, so head 'a/k outside0
$o inside the 'uildin on the le+t next to the inn50 Inside li*es a -oman, -ho likes
the #uite li+e o+ $len*ale, 'ut not so mu/h the harsh -inters0 Examine the *at in the
/orner +or a Tin/tura )nkh0 .ead some in+ormation on miners in her 'ookshel+0
?hen (oure +inished, head 'a/k outside0
Instead o+ takin the stairs to the se/ond part o+ to-n, head north and up that set o+
stairs0 ) treasure /hest is 'ehind the 'uildin /ontainin t-o )loe 7ea*es0 $o inside
the 'uildin to +ind that (et another miner li*es here, this one in a red sno-suit0 ?ith
all the miners that li*e here, ma('e the( should /all $len*ale the /it( o+ miners
rather than the /it( o+ sno-= The miner mentions that the mountain animals ha*e
'een a/tin rather e*il as o+ late0 Could the( 'e re+errin to the "no- ?ol*es that
(ou met 'e+ore Ma('e he ;ust needs a ood s-ord, armor, helm, and shield and o
a+ter them= Theres nothin else here, so head 'a/k outside0
Take the stairs 'a/k do-n, and head south0 6o- take the stairs up to the se/ond
part o+ the /it(0 ) 'o( is -onderin near the sno-man0 He is surprised to see *isitors
and asks (ou i+ (ou like his sno-man0 Head south, and o inside the 'uildin0
Inside li*e a /ouple0 Ha*e Ja/k open up the 'arrel +or a loa+ o+ 'read althouh its
not reall( -orth it50 Talk to the hus'and and hell sa( that priestesses +re#uentl(
/ome throuh here on the -a( to M(sten Far0 That M(sten Far sounds like another
/it(, one o+ priestesses0 ?h( not stop there a+ter -ere +inished here The -i+e
in*ites (ou to sample her soup, -hi/h doesnt do an(thin0 ?hen (oure +inished,
head 'a/k outside, then o north0
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestList -
8/12/2019 Ahriman Prophecy
39/128
The last 'uildin on our tour is the mer/hants 'uildin0 The sin in +ront sa(s that its
the illae Marketpla/e0 Head inside0 oull see t-o mer/hants on either side o+ the
room, a priestess -armin hersel+ '( the +ire, and a /lo-n 50 The mer/hant on the
riht is a -eapon seller @ "no-do ?eapons and )rmor0 He doesnt sell mu/h, 'ut
the 9late )rmor is de+initel( -orth 'u(in0 The I/e "-ord isnt as stron as theTemplar "-ord, and more expensi*e0 "ti/k -ith the "erphent s-ord until (ou /an
uprade it to the Templar "-ord0 The 9late )rmor, ho-e*er, is an uprade e*en to
Talias Bla/k .o'e= I didnt ha*e the /ash to uprade e*er('od(, and I think (ou
-ont either0 Come 'a/k -hen (ou*e ot the mone( and 'u( a 9late )rmor +or
e*er('od(0
The mer/hant on the le+t sells items @ Mind(s Cures and 8intments0 .e+erto the
se/tion on $len*ale at the end +or an alpha'etiAed listin o+ the -ares sold here0
?iththislist is an in*entor( o+ all other to-ns shops, and -hat the( all sell0 Mind(
sells a ni/e spell +or Talia, so pi/k it up i+ (ou use mai/0 Talk to the priestess andshell ush o*er ho- no'le and sa/red this /it( is0 Talk to the /lo-n and hell tell (ou
that no'od( appre/iates a /lo-n in a to-n like this0 9oor Jenkle=
?ell, thats it +or $len*ale0 6o-s a ood time to earn some /ash and pi/k up a 9late
)rmor +or e*er('od( '( +ihtin some "no- ?ol*es0 It -ont take lon to earn some
/ash and /omplete the uprades0 "ellin extra meats helps, too0 ?hen (oure
+inished, head o*er to M(sten Far0
From the entran/e to $len*ale, /ir/le around the trees, past the Mule Express, andsouth0 Follo- the pa- prints past the +en/e, and south, then south-est0 ?hen the
pa- prints o south, (ou should see a /learin to the -est0 Head -est 'ein -ar( o+
the +our "no- ?ol*es5, and head north0 Follo- the ne- path o+ pa- prints0 Be+ore
(ou et to the 'ride, (oull see that the pa- prints head -est0 Follo- them throuh
the trees0 oull /ome to a lare /learin in the trees0 ) lone priestess is standin on
the ede o+ a +roAen lake0 Talk to her, and she -ill sa( that she -ants to et o*er to
M(sten Far0 8++er to es/ort her0 Head south-est and (oull see a treasure /hest -ith
1!4 old pennies in it0
6o- head 'a/k to the 'ride, and /ross it0 Head north-est, 'ein -ar( o+ anotherroup o+ "no- ?ol*es0 There is a partiall( hidden treasure /hest alon the -a(
-hi/h /ontains an Iron "ta++0 ) sin is next to the entran/e o+ a /a*e sa(s: %6orthern
9ass&0 $o inside0
oull +ind the onl( o//urren/e that I /an think o+5 that (oull 'e on the -orld map,
'ut not ridin in a 'oat0 Head one step -est, and one north to the thin that looks
like an i/e>thin @ its a teleporter50 Itll teleport (ou +urther north0 Take a +e- steps
-est, and (oull 'e in M(sten Far0
The instant (ou arri*e, the priestess -ill thank (ou, hand (ou a "no-'all "/roll, and
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#GlenvaleShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Listshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#MystenFarShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#GlenvaleShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Listshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#MystenFarShops -
8/12/2019 Ahriman Prophecy
40/128
lea*e0 Its a prett( ni/e spell, and up to (ou -hether to sell it or learn it0 ?ell, on to
M(sten Far=
Chapter 1G: M(sten Far
Treasure:
Important: none
Common: none
"ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, +ind the rest o+ the
reli/s Earth, 9assion, Fire, Dream, ?ater5
.e/ommended Class: 33
M(sten Far, as (ou -ill soon see, is #uite pea/e+ul not to mention -a( out o+ the-a(50 Head north and up the stairs to the main part o+ to-n0 Follo- the 'ri/k path
-est, and head inside the lare 'uildin -hi/h looks like a hue /hur/h0 ) statue lies
in the middle o+ a lake to the south o+ the /hur/h0
Inside the /hur/h (oull +ind a lare roup o+ priestess doin -hat appears to 'e
some kind o+ 'iAarre dan/e0 Talk to an( o+ them and the(ll sa( that the(re doin
their mornin de*otions0 ?o-0
Head -est and into the next room0 Here is a lare room -ith a /he/ker'oard2tiled
/enter0 To the north is an ela'orate area -ith a lone priestess sittin in a throne0 "he
appears to 'e the head priestess0 Talk to her, and (ou +ind out that shes $e*olda0
"hell ask (ou a'out (our tra*els, and (oull tell her a little a'out -hat (ou*e done,
startin -ith (our *isit -ith )-hren0 oull also mention that )-hren instru/ted (ou to
/olle/t all six reli/s and 'rin them to her0 $e*olda -ill see that the prophe/( is
/omin to pass, and tells (ou to hurr( and that shes ot -ork to do0
Head into the room to the -est0 Inside is a priestess -hos -illin to let (ou ;oin
the 9riestess $uildi+ (ou /an 'eat her in /om'at one2on2one -ith Talia50 Dont do it,
'e/ause (ou dont kno- -hat other kinds o+ uilds there are, and ma('e the
9riestess $uild isnt the 'est /hoi/e +or (ou0 Ho-e*er, the last time I +ouht her, I
-on its eas(, sin/e a 9riestess /ant /ast o++ensi*e mai/ to the li*in, nor /an the(
/ast healin mai/ durin 'attle5 and it 'rouht m( part(s /lass up to the maximum
o+ P0 That -as anno(in, and I assume it -as a 'u that has lon sin/e 'een
pat/hed0 7ea*e the room, and head east to the next room0
Inside is a lare li'rar(0 .ead the 'ooks at least on/e 'e/ause the( /ontain ood
in+ormation a'out a *ariet( o+ su';e/ts0 The irl -ith pink hair and a red ri''on is an
apprenti/e 9riestess0 "hell tell (ou a little a'out the kno-n uilds there are, and that
there are pro'a'l( others that she doesnt kno- a'out 'e/ause the(re hidden0?hen (oure +inished, lea*e the 'uildin and head 'a/k outside0
http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Guildshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#SidequestListhttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Guilds -
8/12/2019 Ahriman Prophecy
41/128
Take the stone path east0 The tall, skinn( 'uildin is lo/ked0
-
8/12/2019 Ahriman Prophecy
42/128
This desert, -hile it doesnt ha*e an( monsters in it, is #uite lare0 It is essentiall(
one hue room0 8n the -estern and southern sides is the o/ean0 )n oasis and a
tra*elin /ir/us are in the /enter0 Head there and see -hat its all a'out0 There is a
uni/orn2irl to the north o+ the oasis, /laimin to 'e a'le to shapeshi+t into *arious
animals0 .iiiiht0 To her southeast is a -oman mer/hant -illin to sell (ou a +e--ares0
?hen (ou are +inished -ith her, head south a 'it, and noti/e the *arious stands and
displa(s0 8ne o+ the sins sa(s that this is 7im'ar/hs Tra*elin Cir/us0 "outh o+ the
oasis is a man -ith a red 'eard and a +ro0 The man, Master $aston, sa(s that the
+ro next to him /an talk0 The +ro simpl( sa(s %.i''ot&0 "ome talkin that +ro does=
Come to think o+ it, that +ro looks like Fredri/ks 'rother>
Thats the important stops to this /ir/us0 Be sure to /he/k out the rest o+ the displa(s0
?hen (ou are +inished, head southeast, to-ard the shore0 oull /ome a/ross a
skeleton -onderin a'out -earin an orane /ape0 Talk to him, and hell tell (ou that
he -ants to o home0 8++er to take him, and hell re-ard (ou -ith his treasure0 He
li*es in Tar endron, -hi/h is /urrentl( not a//essi'le at this time its a/ross the
o/ean to the -est50
Head 'a/k to )nimal*ille and tell Fredri/k that (ou ma(*e seen his 'rother0 He sa(s
that learnin ho- to shapeshi+t into a /hi/ken isnt all that interestin and arees to
o -ith (ou0 Take him 'a/k to Blea/hed Tooth Desert and sho- him the +ro0 It is
indeed Fredri/ks 'rother, -ho -as /aptured '( the /arni*al>aain0 Talk to Master
$aston and o++er to 'u( the +ro0 Master $aston re+uses, sa(in that this a/t isnt +orsale0 Tell him that i+ (ou /an +ind a repla/ement a/t -ould he /onsider an ex/hane0
Master $aston sa(s that hell /onsider it0
6o-, -hat is this /ir/us missin Ho- a'out a /lo-n hint, hint5 Didnt -e see a
/lo-n in $len*ale a -hile 'a/k His name -as Jenkle, i+ I remem'er /orre/tl(0 ?ell,
head o*er to $len*ale and tell Jenkle that -e ma( ha*e +ound a pla/e that -ould
appre/iate his talents0 Jenkle arees to a//ompan( (ou to Blea/hed Tooth Desert0
Brin him 'a/k, and ex/hane him +or Fredri/ks Brother0 8ut o+ ratitude, Fredri/k
-ill sta( -ith (ou, ;oinin (our part( permanentl(0 ou -ill also earn a merit point +or
(our e++orts0
8
-
8/12/2019 Ahriman Prophecy
43/128
Ho- a'out learnin more shapes +or Fredri/k to /hane into Head o*er to the
)pple 8r/hard north o+ Candar5, and talk to the lad( inside0 Dont kno- ho- to et
there ?ell, thats 8
-
8/12/2019 Ahriman Prophecy
44/128
?ell, on to ?it/h-ood "-amp=
Chapter 1: .eturn to ?it/h-ood "-amp
Treasure:
Important: $risildas Broom
Common: nhol( "hield, )u#ui+olium
"ide #uests: 'rin 'a/k $risildas 'oom, +ind the rest o+ the reli/s Earth, 9assion,
Fire, Dream, ?ater5, take the skeleton home
.e/ommended Class: 3
From the entran/e /omin in +rom Candar5, +ollo- the path south, then east, and
south ;ust like (ou -ere on (our -a( to ?it/h-ood50 Cross the 'ride and o south0Cross the 'ride -est and head north-est0 6orth o+ the empt( 'arrel is a tin( pie/e
o+ land that -ill 'rin (ou to the next area0 Cross it, and head south-est0
oull /ome to a ra*e0 Di it up to +ind an nhol( "hield0 8nl( De*in /an -ear it,
and as (ou +ound one in the nder-orld earlier and (ou dont need a se/ond one,
;ust sell it0 Head -est, a little north, and -est some more0 ?hen (ou et the /han/e,
head north0 ) small path like the one earlier, one 'lo/k -ide5 leads to another area
-ith a ra*e0 Di up the ra*e +or the ?ined "andles0 ?ear them to mo*e a lot
+aster t-i/e as +ast5, 'ut *ulnera'le to poison and /urses, as it takes up (our Trinket
slot0 "till, itVs a ood thin to use -hen (ou -ant to skirt monsters and o a+ter thetreasure0
Head 'a/k to the +irst ra*e the one -ith the nhol( "hield that -as in it5, and o
south +rom the ra*e0 6a*iate (our -a( throuh the area, oin east0 oull pass a
tree, and +inall( et 'a/k onto the path0 Follo- it south, /ross the tin( 'ride, and
+ollo- the path south-est0 oull noti/e that ?it/h-ood is to the -est0
-
8/12/2019 Ahriman Prophecy
45/128
and relu/tantl( i*es (ou $risildas 'room0 9ut 9oison .ins 'a/k on, and head
'a/k to ?it/h-ood0 $i*e $risilda her 'room 'a/k0 )nother merit point= 8ddl(
enouh, $risilda -as late 'e/ause her 'room -as stolen, 'ut no- that (ou*e otten
it 'a/k, she ne*er makes it to /lass0 Interestin>
B( the -a(, i+ the %?i/ked ?it/h +rom the ?est& tells (ou to o a-a(, then (ou need
to talk to some'od( in ?it/h-ood0 oull need to %kno-& that this -it/h stole
$risildas 'room 'e+ore (ou /an take it 'a/k0 "tart -ith $risilda0 Make sure that (our
part( kno-s that some'od( stole the 'room0 The -it/hes in the /lassroom suspe/t
this -it/h the one that told (ou to o a-a(50 The -it/h on the third +loor o+ the
mer/hants to-er sa(s that this -it/h is a mean ol -it/h and she s/ares her0
6o- o 'a/k and take out the -it/h0 ?ith another merit point under (our 'elt, (oure
one step /loser to 'ein a'le to o'tain the $lass
-
8/12/2019 Ahriman Prophecy
46/128
32G4 )nd a ood suppl( o+ )u#ui+olium 7ets o -ipe out the D-ar+ Mines (oull
et another reli/ @the Earth .eli/ here too5=
Chapter 1P: D-ar+ Mines
Treasure:
Important: Earth .eli/, Mold( Cheese
Common: 4 old, Chain Mail, Meat, )loe 7ea*es x!, Iron "-ord, Distillate o+ )lnus,
!34 old, "no- 9endant
"ide #uests: +ind the rest o+ the reli/s Earth, 9assion, Fire, Dream, ?ater5, take the
skeleton home, et the pass-ord to the D-ar+ Mines
.e/ommended Class: 3
From the entran/e o+ Candar, head north0 .ead the sin to +ind out -here the D-ar+
Mine is: east0 Head a 'it north, east, around the tree, a/ross the 'ride, north dont
/lim' the stairs, -hi/h leads to the )pple 8r/hard5, and head east0 oull see a
-hite2haired d-ar+ uardin the entran/e o+ the D-ar+ Mines0 Hell ask (ou +or a
pass-ord 'e+ore (ou /an et in0 ?ell, (ou dont ha*e a /lue -hat that is, and -ont
sit there all da( uessin like tr(in to uess .umpelstiltskins name eeA, spellin
thats a dooA(5 in the /lassi/ +air( tale +rom the Brothers $rimm50
Head 'a/k to Candar, and inside the /a+U0 Talk to the mini d-ar+, -holl tell (ou that
he -ants some mold( /heese0 Head 'a/k outside, and into ?(rm-ood Ca*e the/a*e that /onne/ts Thais to Candar50 Talk to the old man, and then examine his
/heese -heel0 Hell sa( that its oin out -ith the next da(s trash0 )sk him i+ (ou
/an ha*e it, and hell let (ou take it0 It must smell so -onder+ul in (our 'a/kpa/k= Its
a ood thin that skeleton thats in there no- doesnt ha*e a sense o+ smell, or hed
lea*e=
Take the /heese 'a/k to 7im+it and 'ri'e him +or the pass-ord0 ?ith (our ne-+ound
kno-lede, ain a//ess to the D-ar+ Mines0 Its surprisin ho- man( #uestions I et
on ho- to et into the D-ar+ Mines= ?ell, no- that its in m( uide, that should
ans-er most o+ them0 I+ (ou still ha*e #uestions, let me kno-, and Id 'e lad to help=)s (ou /an see, I do not i*e -hat the pass-ord is0 Therere t-o reasons +or that:
one, it doesnt matter, sin/e (ou /ant uess the pass-ordQ t-o, it takes a-a( +rom
the en;o(ment o+ +indin it out (oursel+0 )ain, like al-a(s, I lea*e the experien/e to
(ou, and simpl( pro*ide a %handrail& +or uidan/e=
Be sure to sa*e o+ten -hile (oure in here 'e/ause the monsters are a step a'o*e
an(thin (ou*e seen so +ar ho-e*er, stroner monsters make +or 'etter and +aster
trainin>5 80
-
8/12/2019 Ahriman Prophecy
47/128
There are three t(pes o+ monsters in here: $o'lins, Mutant .ats, and Mutant
Beetles0 .e+er to the 'estiar(+or more eneral in+ormation a'out these or an( other
monsters mentioned0 )n(thin spe/i+i/ to -at/h out +or, Ill let (ou kno- as -e /ome
to it0 ou should also remem'er that there are al-a(s +our monsters in e*er(
%s/reen& and that -hene*er the s/reen %resets&, so do the monsters0 ?ell, here inthe D-ar+ Mines, the %s/reen& is /onsidera'l( smaller than usual, and so the
monsters reenerate to pro*ide endless monsters at e*er( t-ist and turn=
In the *er( 'einnin, (oull meet up -ith $o'lins and Mutant .ats @ the Mutant
Beetles are deeper inside the mines0 The $o'lins arent too mu/h trou'le, nor are
the Mutant .ats0 Both take a hea*( 'eatin 'e+ore oin do-n, e*en -ith De*ins
Templar "-ord and Fredri/ks 7ion shape0
-
8/12/2019 Ahriman Prophecy
48/128
The room to the riht is /ompletel( empt( and 'arren0 Clim' the stairs to the next
area o+ this d-ar+ /it(0 ) set o+ stairs leadin do-n is to the northeast0 Take those
-hen -ere +inished here0 Inside the room ;ust to the north has +our mini d-ar*es
skitterin a'out0 There are also lare sto/kpiles o+ old, none o+ -hi/h (ou /an take=
"o mu/h old and not a 'it (ou /an ha*e= Head 'a/k outside and into the room tothe -est o+ here0
Inside is Hadan, a mer/enar( d-ar+0 Hell sell (ou his ser*i/es +or 44 old, 'ut I
dont think its -orth it unless (ou need a +ourth person50 I+ (ou alread( ha*e +our
-hi/h I did at this point5, then (oull need to dump some'od( to take in Hadan0 I+
(ou dump Ja/k, hell run o++ -ith all o+ (our /ash0 oull ha*e to trade him 'a/k hes
in Thais5 'e+ore hell i*e (ou (our mone( 'a/k0 I+ (ou dump Fredri/k -h(, sin/e
Fredri/ks *er( stron as a 7ion, and Hadan isnt an( stroner than that5, hell simpl(
return to )nimal*ille0 )ain, (oull ha*e to head 'a/k there to et him 'a/k0 I+ (ou
end up dumpin Hadan, hell /ome 'a/k here0 Itll /ost (ou another 44 +or him to;oin (our part(0 Its up to (ou -hether or not to ha*e him in (our part(0 Hadan, '( the
-a(, uses a hammer as a -eapon0 ou miht re/all +indin a Hammer in a treasure
/hest a lon time ao, and a ?ar Hammer +or sale 1GG44 old50
Head 'a/k out, and then south into the last room0 Inside is )daak ni/e 'lue hair50
He sa(s that his -orkshop is a /omplete mess0 I ha*ent +ound an(thin +or him to do
like 'uild us an )irship or somethin50 8h -ell0 Blue2haired d-ar*es are rare,
thouh0 Head 'a/k out, and take the stairs do-n to the lo-er le*els o+ the D-ar+
Mines0
oull +ind that the $o'lins ha*e disappeared, repla/ed -ith Mutant Beetles0 The
Mutant Beetles like to hit (ou -ith po-er+ul earth mai/0 Earth mai/ is m( +a*orite
element o+ mai/, sin/e (ou /ant de+end aainst it (ou or the enem(5, so its al-a(s
oin to deal +ull damae= For that reason, I t(pi/all( ;oin the Earth Mae uild, e*en
thouh I dont use the mai/ spells0 Fire )mulets prote/t aainst +ire the main
element in one o+ the t-o remainin uilds5, "no- 9endants prote/t aainst
?aterI/e mai/, nhol( "hields prote/t aainst the undead, hol( mai/ isnt
o++ensi*e the element o+ a 9riestess5, and Charmed 6e/kla/es prote/t aainst
/urses the t(pe o+ mai/ o+ ?it/hes50 ?hats le+t Earth mai/= 6o prote/ti*e items
+or earth mai/=
80
-
8/12/2019 Ahriman Prophecy
49/128
Four treasure /hests in su/h a short period o+ time= $ranted, its not mu/h, 'ut
an(thin +ree is al-a(s ood= Head 'a/k up the stairs, and o -est (ou /ame +rom
the south50 oull +ind another set o+ stairs oin deeper inside the Mines0 Take them0
oull +ind (oursel+ in a ni/e area no monsters= -hoo hoo=5 -ith a 'ride leadin-est0 This area is so starkl( di++erent +rom the rest, that it makes (ou -onder -hat
the d-ar*es are usin it +or0 Take the 'ride, and then the stairs oin up0 ?ere
almost +inished -ith the D-ar+ Mines -ell, (ou still otta o 'a/k out5=
oull +ind (oursel+ in a smaller room, a -ater( path leadin to the main part o+ the
room0 Follo- the path, and (oull see more mini d-ar*es skitterin a'out0 More
sto/kpiles o+ untou/ha'le old, as -ell as lots o+ emstones l(in on the +loor also
untou/ha'le50 ) olem is standin to the north0 E#uip e*er('od( -ith Charmed
6e/kla/es, heal e*er('od(, sa*e, and talk to the $olem0 Hes ot the Earth .eli/,
'ut -ont i*e it up unless (ou de+eat him in 'attle0 I+ thats the -a( he -ants it= Takehim out0 He takes a reall( ood 'eatin and makes the monsters in this mine seem
like the Draon+lies in Elden= ou miht ha*e to tr( a +e- times -ith the e#uipment I
had (ou uprade 'e+ore, and the trainin I had (ou o throuh 'e+ore, (ou should 'e
+ine5 'e+ore (ou -in0 He i*es (ou the Earth .eli/, and disappears0
8nl( more area le+t to explore0 Head 'a/k out o+ this room, take the -ater path to the
stairs0 Take the stairs do-n, /ross the 'ride, and take the stairs at the end up0
Head all the -a( east to the ede o+ the map5 and north up the tin( set o+ stairs50
oull +ind a treasure /hest -ith !34 old in it, as -ell as a door to the north0 $o
inside the door and into the next room0 Inside is