Ahriman Prophecy

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    Chapter 1: Elden

    Treasure:

    Important items: Milk pail, Journal, Carrot, Feather

    Common items: Marsh Tea, Bread x3, Hand Daer, ! old pennies

    "ide #uests: $et %named& '( )*rail, et milk +rom Farmer $u''ins, and +ind Her'ert

    a ne- #uill

    .e/ommended Class: 1

    Bein a ne- ame, and o throuh the introdu/tor( animation, -hi/h explains part o+

    the stor(line0 ou 'ein the a/tual ame inside o+ (our house, in 'ed0 ) short

    introdu/tion talks a'out the /hara/ter (ou are pla(in, Talia0 "hes a 13 (ear2old irl

    -ho li*es in the small to-n o+ Elden population: less than 3450

    Toda( is the da( that Talia is oin to 'e %named& '( )*rail0 %6amin& is -hen )*rail

    tells (ou -hat (our pro+ession is oin to 'e0 $o throuh the Tutorial +or an o*er*ie-

    o+ 'asi/ ame /ontrols0 )+ter that, (ou ain /ontrol o+ (our /hara/ter0 ou /an sleep

    in (our 'ed an(time (ou need a rest +or +ree 0Talk to (our randmother in the next

    room0 "hell tell (ou to o to )*rail to 'e named0 But +irst, she also -ants (ou to o

    o*er to Farmer $u''ins and +ill up a milk pail -ith milk0 "he hands (ou the milk pail

    and sends (ou on the -a(0 Talk to her aain, and shell tell (ou that Farmer $u''ins

    is north o+ Elden0

    ou also need (our Journal, in -hi/h (ou keep tra/k o+ *arious tasks that (ou are

    doin0 7ook at the portrait to the le+t o+ (our 'edroom door +or a paintin o+ (our

    mother0 "ear/h the le+t hal+ o+ the 'ookshel+ +or some in+ormation on 'asi/ ame

    /ontrols0 our Journal is on the riht hal+ o+ the 'ookshel+0 ou /ant lea*e -ithout

    (our Journal0

    8utside is the to-n o+ Elden0 Take note o+ the arden to the le+t o+ (our house0 9i/k

    up the /arrot and inore the other *eeta'les0 ou miht need it -ith the task

    in*ol*in Farmer $u''ins /o-0

    6o-s a ood time to sa*e, so that (ou dont ha*e to o throuh the introdu/tion part

    o+ the ame aain0 $o do-n the stairs, and o to the -est0 There is the Hunr( Boar

    Ta*ern0 6ot mu/h interest +or a 13 (ear2old irl, riht 6ormall( not, 'ut it doesnt

    hurt to talk to e*er('od( and et a mental map o+ the area0 $o inside and (oull see

    a 'i room -ith three ta'les0 The -oman in a pink dress and apron is $ene*a0 The

    man in a 'lue shirt and leather apron is )lden, -ho reall( likes meat pies0 The older

    -oman in a (ello- dress is $ret/hen0 Her hus'and is sittin a/ross +rom her,

    -earin a reen ;a/ket0 $ret/hens hus'and, Je*on, likes to pla( on peoples

    enerosit( to et +ree meals0 The 'ard pla(in musi/ is .ert-oth0 The man in a red

    *est -alkin around is Derk, -ho is -aitin +or

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    the 'arkeeper, .enald0 The onl( door here is on the middle riht part o+ the room,

    'ut is lo/ked0 %Mem'ers onl(=& sa(s .enald0 Hmm> ?onder -hats in there The

    +a/t that its restri/ted onl( makes it more intriuin=

    $o 'a/k outside, and o -est0 The -oman in a reen dress and apron is Mildrea,

    -hos -aitin +or the +err( to /ome 'a/k +rom the mainland +or an %important

    pa/kae&0 The 'la/k2haired 'o( -ith a (ello- shirt is De*(0 He misses his +riend

    .alphie0 Both o+ them usuall( /hase the /hi/kens around0 Just to the north, on a

    lede, are t-o houses0 The +irst +rom the le+t5 is empt(0 The se/ond is $ennas, (our

    'est +riend0 "hes alread( 'een named as a seamstress read the letter on the ta'le50

    $o 'a/k do-n and o -est0 oull /ome to a 'ride0 Cross it, and o northeast0

    Dont o past the -ooden sin, -hi/h sa(s that (oure in Elden0

    Instead, o north, then northeast0 )/ross another 'ride is a little irl in a -hite dress

    @ Tamma0 "he -ants to pla( -ith De*(, 'ut he -ont let her0

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    in the rain, aain, and ot si/k0 The house in the *er( northeast /orner o+ Elden is

    the shop, -hi/h is run '( .eeda0 .eeda -ill sell (ou 'read and some e#uipment0

    Her pri/es are #uite reasona'le, 'ut her in*entor( is #uite limited0 Make sure that

    (ou pi/k up a Hat and a 9ra/ti/e "-ord +or Talia and later De*in5 'e+ore (ou lea*e0

    ou dont ha*e enouh to 'u( an(thin 'ut /ome 'a/k -hen (ou*e ot some /ash0

    "outh o+ .eedas shop is the "mither(0 6othin there 'ut some 'la/ksmiths 'us(

    -orkin and /reatin a lot o+ noise50 Its a ood idea to talk to e*er('od(, and

    explore e*er(-here espe/iall( the +irst time throuh5, so o on inside0 The kid -ith

    reen hair and a (ello- *est is Jered0 The kid that looks like Derk +rom the Hunr(

    Boar Ta*ern is Bill(0 The kid -ith 'lue hair and a re( *est is De*in0 De*in is a lot

    ni/er than the other 'la/ksmiths, and is e*en -illin to ;oke -ith (ou0 The man in a

    leather *est 'anin on a pie/e o+ metal5 is Bar'ar, the head 'la/ksmith0 6othin is

    in an( o+ the 'arrels, 'ut (ou /an sear/h an(-a( i+ (ou dont 'elie*e me50 8ne o+ the

    'arrels is sealed, and (ou /ant open it0 Come 'a/k -hen (ou a/#uire the a'ilit( tounseal sealed 'arrels and *ats0 .e+er to the %"ealed ats and 7o/ked Chests& part

    o+ this uide +or a list o+ sealed *ats and lo/ked /hests0

    Thats it +or the tour o+ Elden0 The purple +eather usuall( ends up on the 'ottom part

    o+ Elden, althouh it has also landed near the -ell -here 7idia is pla(in0 ?hene*er

    (ou pi/k it up and i*e it to Her'ert, hell re-ard (ou -ith +i*e pennies0 ou*e started

    (our /olle/tion o+ /ash, 'ut its still not mu/h0 The 'est -a( to et mone( is to de+eat

    monsters, then inspe/t the /orpses0 )lso 'e sure to sell o++ extra e#uipment and

    items, 'ut make sure that the( are extra 'e+ore sellin them=

    Be sure to sa*e 'e+ore *enturin out into the unkno-n in this /ase, an(-here

    outside o+ Elden50 se the +a/t that (ou /an sa*e an(-here to do so o+ten, espe/iall(

    i+ (ou dont kno- -hat lies ahead0 6ext stop, Farmer $u''ins=

    Chapter !: 9rophe/(

    Treasure:

    Important items: Milk pail +illed -ith milk5, Bottle o+ mead, 7etter

    Common items: old pennies, Bread x!, 3 old pennies

    "ide #uests: $et %named& '( )*rail, et milk +rom Farmer $u''ins, et Mead +rom

    ?hiske( Ja/k, and +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais,

    et $eorias note to Heraald

    .e/ommended Class: 1

    From Eldens exit, head north0 oull /ome to a +ield -ith a Draon+l( and a 'ride at

    the *er( top0 ou /an kill the Draon+l( in one shot0 Cross the 'ride0 Head north,

    then north-est0 oull /ome to a dirt path, -hi/h leads to Farmer $u''ins pla/e0

    Follo- it, and talk to Farmer $u''ins0 Hell tell (ou that his /o-, 8ld Bess(, has

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    -ondered o++ aain0 Talia suests that shes pro'a'l( north, in )*rails her's0 Head

    out o+ Farmer $u''ins pla/e, and head north0 ) $reen "nake is -est o+ here, 'ut

    inore it0 It /an kill (ou in one shot=

    )+ter a 'it north, theres a /lear path to the east0 Follo- it, and (oull +ind Bess( in the

    middle o+ a +ield0 Examine her, and Talia -ill pull the /arrot that she took +rom her

    arden and o++er it to Bess(0 The /o-, -ho lo*es /arrots, eaerl( +ollo-s (ou0 B( the

    -a(, i+ (ou didnt pi/k up the /arrot, then Bess( -ont +ollo- (ou, 'ut -ill run a-a(0

    Be sure that (ou ha*e the /arrot -hen examinin Bess(0

    7ead Bess( do-n to Farmer $u''ins pla/e aain, inorin the $reen "nake5 and

    (oull i*e (our /arrot to Bess(0 Farmer $u''ins -ill +ill (our milk pail -ith milk, and

    send (ou o++0 $o inside o+ Farmer $u''ins house, and /he/k the (ello- *at +or six

    old pennies0

    Brin the milk -hi/h doesnt spill, no matter ho- mu/h (ou mo*e5 to (ourrandmother0 "hell +ix up a /up o+ tea -ith some milk5 and (ou 'oth -ill en;o( (our

    mornin tea0 Then, shell instru/t (ou to o and et named0 6ext stop, )*rails /a*e=

    From Eldens exit, head north0 )ain, /ross the 'ride, and head north, then

    north-est like (oure oin to Farmer $u''ins pla/e50 Then, o north a -hole lot,

    all the -a( to the top o+ the map0 Then o -est0 oull see a path oin south, and a

    tin( /learin to the north-est0 ) Draon+l( li*es here0 $o south, and sa*e -hene*er

    (ou /ome to the ri*er0 Ill tell (ou -h( in a moment0 Follo- the ri*er, 'ein -ar( o+

    the $reen "nake that li*es on the 'ride0 "in/e he /an kill (ou in one shot, (ou

    miht ha*e to restart (our ame a +e- times 'e+ore (ou make it a/ross -hi/h is -h(

    I told (ou to sa*e -hen I did50 8n/e (ou +inall( make it a/ross the 'ride, sa*e

    unless (ou -ant to o throuh all o+ that trou'le aain50 )*rails /a*e is south o+

    here0 )nother $reen "nake li*es on the other side o+ the 'ride, alon -ith a

    Draon+l( to the south0 The sin in +ront o+ the entran/e to )*rails /a*e sa(s %6o

    Trespassin==& I uess she doesnt -ant *isitors=

    ?ell, (ou otta trespass, so o inside o+ the /a*e0 oull automati/all( mo*e next to

    )*rail0 )nno(ed, )*rail -ill ask (ou -hat (ou -ant0 ou tell her that (ou*e /ome to

    et named0 )*rail explains that she doesnt -ant to keep namin the /hildren, andmo*ed -a( out o+ the middle o+ no-here in an e++ort to stop the Eldens /hildren +rom

    /omin to her to et named0 "he asks +or (our name, 'ut doesnt /are -hat it is0 "he

    tells (ou to look into the pool o+ -ater0

    ?hen (ou do, a se#uen/e -ill +ollo-0 oull see the main %'addie& doin his e*il

    deeds -ith his e*il +riend0 .aisin a reat e*il entit( to /on#uer the earth +rom the

    dead Hes ot to 'e a -arlo/k or somethin0

    ?hen the se#uen/e is o*er, )*rail -ill tell (ou that (oure not to 'e named toda(0

    Instead, (oure to o to Thais, o*er on the mainland0 There, (oull look +or the

    Colleium o+ ?ar and Mai/k0 Inside, (oull ask +or Master $errith0

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    Head outside and sa*e0 Head 'a/k home, and talk to (our randmother0 Tell her the

    truth, and shell insist that (ou 'rin alon some'od( +or prote/tion0 "he tells (ou to

    o o*er to the "mither( and ask Bar'ar +or an apprenti/e0 6o'od( there *olunteers,

    ex/ept +or De*in0 He sees the importan/e o+ es/ortin a lad( throuh a touh areaand arees to /ome -ith (ou0 I+ (ou take a look at De*in on the main menu5, (oull

    see that he #uite a 'it stroner than (ou are0 Its a ood thin, too, 'e/ause (ou

    need some'od( to take /are o+ those mean $reen "nakes that (ou*e 'een hassled

    -ith so +ar0 Be sure to 'u( him a 9ra/ti/e "-ord he /ant e#uip daers5 so that he

    has somethin to atta/k -ith0

    $o 'a/k home and talk to (our randmother0 "hes satis+ied that De*in -ill prote/t

    her randdauhter, and i*es (ou t-o loa*es o+ 'read and a $ood 7u/k Charm a

    Trinket that /an 'e e#uipped50 E#uip the $ood 7u/k Charm on Talia the onl( one

    -ho /an -ear it5 and head o*er to the ta*ern0 Talk to .enald, and ask him a'outho- 'usiness is oin0 Hell tell (ou that ?hiske( Ja/k has stolen some 'ooAe, and

    he -ants it 'a/k0 $o o*er to ?hiske( Ja/k, and sear/h his 'od(0 oull +ind a +ull

    'ottle o+ mead0 Brin it 'a/k to .enald, and hell thank (ou and i*es (ou a loa+ o+

    'read0

    Be sure to stop '( .alphies house 'e+ore (ou lea*e +or the mainland0 $eoria

    .alphies mother5 -ill i*e (ou a letter to i*e to her hus'and Heraald in

    De*enshire0

    Be+ore (ou ride the +err( to the mainland, its time to train and s/our the /ountr(side+or +ree treasure0 The onl( /hest is north o+ Elden0 From the exit, head north0 )ain,

    /ross the 'ride0 Immediatel( head -est, all the -a( to the ri*er0 Then o south0

    6ext to the -ater+all is a /hest -ith three old pennies a loa+ o+ 'read0

    ?ell, thats it +or the treasure, 'ut (ou still need to et stroner0

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    It miht 'e a ood idea to le*el up until Talia is /lass +our or +i*e0 Thatd make

    e*er(thin a lot easier in the next area, -here the monsters are a 'it touher and

    take +our or +i*e shots to kill50 Make sure that (ou*e ot a ood suppl( o+ 'read

    'e+ore lea*in Elden a'out t-ent( or so should 'e enouh50

    .est up i+ ne/essar(5, sa*e, and (oure read( +or the mainland= B( the -a(, on/e

    (oure on the mainland, and -ant to o 'a/k, the +ares +ree, 'ut itll 'e another !

    pennies to o 'a/k0 E*en thouh (ou /an rest in Talias 'ed +or +ree, it /osts ! old

    to head 'a/k0 Ho-e*er, the inn in De*enshire onl( /osts 1, so theres no reason to

    head 'a/k unless (ou +ind that the monsters in De*enshire are too stron0 Make

    sure that (oure at /lass +our or +i*e 'e+ore headin to De*enshire=

    Chapter 3: De*enshire

    Treasure:

    Important items: none

    Common items: 9ra/ti/e "-ord, )loe 7ea+, 8ak "hield, ! old pennies

    "ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais,

    i*e $eorias note to Heraald

    .e/ommended Class: G

    ?hen (ou +irst arri*e on the mainland, (oull see that (ou*e /ome to a +orested area0

    oull also hear addin to the authenti/it(5 sounds o+ the +orest, su/h as 'irds/hirpin and inse/ts dronin0 Follo- the dirt path a little and (oull /ome to a /orral

    -ith three mules in it0 The man next to the /orral o++ers to take (ou to Thais +or 4

    old0 Thais isnt near'(, and, o+ /ourse, (ou /ant ;ust ride a mule all the -a( there0

    ou*e ot to et there on +oot0 )t least the +irst time0 )+ter ettin there on +oot, (ou

    /an re*isit the to-ns and /ities *ia Mule Express +or a small +ee0

    The sin next to the man sa(s %Mule Express&0 .emem'er -here this is, 'e/ause itll

    sa*e (ou time should (ou -ant to /ome 'a/k0 The sin to the le+t -ill i*e (ou

    eneral dire/tions to /ities and points o+ interest0 Thais, it sa(s, is to the

    north-est0 De*enshire, the near'( /it(, is north0 Thats -here to o next0 )*oid thenear'( .a//oon itll kill Talia in one shot, De*in in t-o or three5 and +ollo- the dirt

    path north0

    In De*enshire, (oull see +our kids runnin around, pla(in ta0 "ooner or later, (oull

    et %taed& 'e/ause all +our -ant to ta (ou0 Inore them 'e/ause (ou /ant pla(

    ettin %taed& means nothin, sin/e (ou /ant pla(50 Ho-e*er, it still i*es me a

    small thrill to pretend to pla( an(-a(0 The -omen in 'onnets /an i*e (ou lore a'out

    the /it( and its histor(, as -ell as help+ul in+ormation a'out Thais and ettin there0

    The 'uildin to the north a/ross the /anal5 is Her'erts house not Her'ert +rom

    Elden50 Her'erts -i+e has died re/entl(, and her sister is takin /are o+ him and his

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    'lue2haired son0 Her'erts son doesnt like his aunt, /laimin that shes mean to him0

    Ma*ra is Her'erts -i+es sister, the one takin /are o+ Her'ert and his son0 Talk to

    her, and itll sound like she killed her sister to et Her'ert0 6ot *er( ni/e0

    Ba/k outside, head o*er to the house to the north0 )nother ood-i+e is -onderin

    outside0 Inside the house, a man sa(s that hes +ound a s/roll -ith strane markins

    on it0 Come 'a/k and talk to him should (ou 'e/ome an apprenti/e mai/ user0 The

    treasure /hest /ontains a 9ra/ti/e "-ord0 Examine the 'ook/ase +or a /onspira/( on

    +ishin0 .ead the note on the ta'le +or in+ormation on diin up ra*es0

    Ba/k outside, head 'a/k do-n to the 'ottom part o+ the /it( /rossin the tin( 'ride

    alon the -a(50 The house to the -est 'elons to a man -ho thinks he kno-s -here

    Thais is, 'ut doesnt0 ) sealed *at is in the /orner, 'ut (ou /ant open it0 Ma('e (ou

    /an use the help o+ a thie+ Head 'a/k outside, and /lim' the stairs to the le+t0 The

    inn is ;ust ahead (ou /ant hardl( miss the -ord %I66& a'o*e the door50 ou /an

    sleep here +or 1 old0 Examine the *at inside +or an )loe 7ea+0 ) /hest 'et-een t-o

    'eds /ontains an 8ak "hield0 Bet-een the *at and the near'( ta'le is the dinner

    menu on the -all50

    The 8ak "hield -ould 'e 'etter on Talia, sin/e shes ot less de+ense than De*in0

    Thisll e*en thins out a 'it0 Behind the inn is .alphies +ather, Heraald0 Heraald is

    here, -orkin he doesnt look too 'us( ;ust standin there, 'ut -hate*er50 Talk to

    Heraald, and i*e him his -i+es letter0 Hell lea*e +or Elden, and i*e (ou ! old

    pennies as a re-ard +or i*in him the letter50 oull also earn a merit point0

    Interestinl( enouh, the +are to ride the +err( +rom Elden to here is ! pennies0?onder i+ that means an(thin>

    Follo- the street north and the +irst 'uildin (oull /ome to -ith a s-ord i/on a'o*e

    the door5 is the -eapon shop0 ?ell, te/hni/all(, its the -eaponarmorhelmetshield

    shop0 7ets /all it the %?eapon "hop& +or +uture re+eren/e0 The mer/hant here is

    )r*ard, -holl sell (ou some stroner e#uipment0 Its a 'it expensi*e, 'ut -orth it0

    Come 'a/k on/e (ou*e /olle/ted some more loot0 The irl -onderin outside o+

    )r*ards -eapon store sa(s that her dad has +ound a s/roll -ith strane markins on

    it0 Just -hats the irl doin so +ar +rom home

    Cross the tin( 'ride, and the item shop is riht there -ith a ;u or somethin like

    that a'o*e the door50 The shopkeeper dont kno- her name5 -ill sell (ou a reater

    sele/tion o+ supplies than .eeda +rom Elden0 The irl inside o+ the shop sa(s that

    shell ne*er ro- up0 I suppose she likes 'ein a kid0 The man -onderin outside

    the item shop doesnt o++er an( use+ul in+ormation0

    Thats it +or the tour o+ De*enshire0 Exit the to-n, and sa*e0 Make sure that Talia is

    the part( leader, and o atta/k the .a//oon near the mule /orral0 Talia -ill atta/k,

    then the .a//oon -ill atta/k De*in re/ei*es the damae50 )tta/k -ith De*in and

    'a/k up0 Heal as ne/essar( -ith Bread, and repeat the pro/ess0 ou shouldnt ha*e

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    too mu/h trou'le on/e (ou o up a /lass it miht take three or +our .a//oons to do

    it50 .est at the Inn as ne/essar(0

    B( the time (ou rea/h /lass , the .a//oons shouldnt pose an( real threat0 ?hen

    that happens, start atta/kin the ?ild Boars0 The(re stroner, and sometimes lea*e

    'ehind meat0 se the meat onl( -hen (ou need it use Bread +or an( minor healin5

    and keep +ihtin0 B( the time (ou rea/h /lass , the ?ild Boars shouldnt pose an(

    real threat, and (ou should 'e a'le to kill a .a//oon in one or t-o shots0

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    Important items: Fishin 9ole

    Common items: Cassia 7ea+, Fish x, Mer/enar( "-ord, 14 old pennies, )loe 7ea+,

    Marsh Tea x!, 7eather )rmor, old pennies, Fire )mulet, 8ak "ta++, Bastard

    "-ord, 7oa+ o+ Bread x!

    "ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais, +ind

    Tu/kers +ishin pole

    .e/ommended Class: K

    Fihtin ?ild Boars and .a//oons +or mone( takes a lon time to a//umulate an(

    -ealth0 ) mu/h 'etter pla/e to ra/k up loot is ahead0 But +irst, ho- 'out explorin

    the area +or +ree treasure From the entran/e o+ De*enshire, head south to the sin,

    then -est, then north-est0 oull /ome to a 'ride, 'ut dont /ross it ;ust (et0 Instead,

    head northeast, around the roo*e o+ trees0 Follo- the path, and (ou /ome a/ross aroup o+ 'arrels0 Che/k them +or a Cassia 7ea+0 oull also noti/e that (oure riht

    'ehind De*enshire0

    Head 'a/k to the 'ride, and /ross it0 ) .a//oon uards the sin, -hi/h tells (ou the

    eneral dire/tion o+ se*eral points o+ interests0 The +isher( is to the south0 Head

    there +irst0 oull ha*e to o up some stairs, and then o south-est0 oull /ome

    a/ross to a 'ride, 'ut dont /ross it (et sorr( +or the pattern, here50 Instead, o

    southeast0 oull see a /hest to the south, in the lo-er le*el o+ the map0

    Cross the 'ride, the o north, 'et-een the ede o+ the trees and the ede o+ theround0 oull +ind (oursel+ on the lo-er le*el *ia %se/ret& path0 6eat, huh $o

    northeast, kill the .a//oon, and sear/h the 'arrels +or a dried +ish0 Then, o south to

    the /hest0 8pen it +or a Mer/enar( "-ord0 6o-, head 'a/k to the upper le*el throuh

    the %se/ret& path0

    .ead( +or another %se/ret& path $o -est until (ou et to the ri*er0 $o north, up a

    tin( path 'et-een the ede o+ the trees and the ri*er'ank0 )ain, (oull +ind (oursel+

    on the lo-er le*el0 Head 'a/k to the upper le*el and take the stairs do-n0

    Cross the 'ride, and keep a lookout +or 9urple "nakes0 These are poisonous,

    unlike their reen /ousins in Elden0

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    Follo- the ri*er to the next s/reen0

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    )+ter that, I assume that (ou*e ot the thie+ in (our part( and -ont keep tra/k o+

    their lo/ations 'ut still mention them in the -alkthrouh50

    Head 'a/k to the entran/e o+ the /a*e the pair o+ .ed Bats should 'e 'a/k5 and o

    north0 Cross the 'ride, kill the t-o 'ats, and /lim' the stairs to exit0

    8utside, (oure on the mountain pass0 Thais is ;ust ahead0 $o -est, and (oull /ome

    to an open area -ith t-o 7iAards /ra-lin around0 These u(s are eas( to kill, and

    i*e (ou t-i/e the experien/e that the 'ats do0 The( onl( drop )loe 7ea*es, 'ut (ou

    shouldnt ha*e an( pro'lem -ith them0 "in/e the( i*e (ou more experien/e, and

    are easier to kill, the( are #uite ideal +or le*elin up0 8n top o+ the le*el to the north is

    a lo/ked /hest uarded '( a $r(phon0 These u(s take a 'eatin, are +ast, and like

    to +l( around0 This makes them harder to kill, 'ut the( shouldnt pose mu/h o+ a

    pro'lem0

    The sin at the le+t ede o+ the s/reen sa(s that Thais is to the -est0 Dont o there(et0 Instead, explore the lo-er le*els o+ this hal+ o+ the mountain pass0 ou should

    /ome a/ross a $r(phon on the 'ottom le*el, as -ell as an 8ak "ta++ in the /hest

    inside o+ the /a*e0 Head 'a/k to the third +loor the one -ith the sin5 and o -est0

    Take the +irst ladder 'e+ore the 'ride5 +or a 'attle -ith a 7iAard and a loa+ o+ 'read0

    Head 'a/k to the top and /ross the 'ride0 This area is prett( simple, and hard to et

    lost0 Take all ladders, /he/k +or /hests, and /he/k all *ats0 oull end up -ith a

    Bastard "-ord and a loa+ o+ 'read 'e+ore oin inside o+ the /a*e at the 'ottom

    next to the -ater+all5, -hi/h leads to Thais0

    The /a*e is small, so +ollo- it to the end0 oull end up in a +orested area0 ) set o+

    stairs takes (ou to the round le*el0 ) hermit in a 'lue ar' is there, uardin the

    exit0 Hes #ui/k, takes a 'eatin, and likes to /ast Fire'all on (our /hara/ters0

    Ho-e*er, he i*es (ou as mu/h experien/e o+ a $r(phon or a 7iAard0 "ometimes,

    hell drop a pile o+ /hane, an 8ak "ta++, or June'erries0

    Head -est until (ou /ome a/ross a sin0 .ead it, and it sa(s that Thais is to the

    north0 Head north, and intoThais0

    Chapter : .es/ue

    Treasure:

    Important: none

    Common: M(sterious "/roll

    "ide #uests: +ind Master $errith at the Colleium o+ ?ar and Mai/k in Thais, res/ue

    9rin/ess )li/ia

    .e/ommended Class: 1!

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    The +irst house alon the 'ottom ro- is the orphanae0 The -oman in a 'lue dress

    and -hite apron sa(s that (ou /an 'rin an( kids her -a( +or a re-ard0 I assume she

    means to take /are o+ the orphans, not eat them like a -it/h I kno- -ho li*es in a

    iner'read house50 ) sealed 'arrel is in the kit/hen0 The orphans inside -ant (ou to

    take them -ith (ou, despite that re#uest 'ein aainst the rules the sin 'et-eenthe /lo/k and sto*e50 "ome orphans tell (ou that the( ha*ent seen their parents, and

    dont kno- -ho the( are uess thats -h( the(re orphans, huh50 The orphan

    /hildren -ill slo-l( +ollo- (ou, as i+ the( -ant (ou to take them -ith (ou0

    Head 'a/k outside0 The -oman -onderin outside the orphanae explains that the

    lo-er /lass people li*e in the south part o+ Thais, -hile the upper/lassmen people

    li*e in the northern part0 To the -est alon the same ro- o+ 'uildins5 is the lo/al

    pu'0 In +ront o+ the pu' is a -oman -onderin around, -ho -ants to 'e a +amous

    -arrior someda(, like EliAa "toneheart0 The near'( 'ard, like the 'ards in this /it(,

    -ont sa( an(thin0 ?alk inside the pu'0

    oull see lots o+ people, no'od( o+ an( real importan/e0 ) treasure hunter is in the

    northeast /orner o+ the 'ar and mentions that he is lookin +or the leendar( $lass

    ) sealed *at is to her riht0 .emem'er the

    poison mer/hant, -ho -ill /ome in hand( later on0

    $o 'a/k outside and o east to the +ar door0 This is a entlemans /lu', as +ar as I

    /an tell0 .ita, the -oman in a 'lue dress and apron, runs the pla/e0 There is a

    -oman here -hos a /ustomer not an emplo(ee5, 'ut still ets hit upon '( a u(0

    ou /ant %et& a irl, so ;ust o 'a/k outside0

    $o north to the next ro- o+ houses0 $o -est, to the /it(s -alled ede, and (oull see

    the inn0 The innkeeper sa(s that there arent an( *a/an/ies0 The li'rar( has some

    interestin readin0 The uest'ook has the names o+ the /urrent uests and -here

    the(re +rom0 Im not sure a'out the distan/e measurement 2 I 'elie*e that is %step

    /ount&0 pstairs are the 'eds0 8ddl( enouh, the people there sleep in the 'ed +orthe duration o+ the entire ame0 The -oman in the northeast /orner, 7i*ia Meeks,

    sa(s that shes here to *isit the pala/e -hi/h she hears is spe/ta/ular0

    $o 'a/k outside and o east to the next house0 Inside is a man -ho -ill rent (ou one

    o+ his three houses0 9i/k %

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    Clim' 'oth sets o+ stairs to the -est, and (oull /ome to the northern part o+ Thais0

    The le+t roup o+ 'uildins has t-o residen/es and a lo/ked shop0 The residen/e on

    the round +loor has a man inside, 'ut nothin o+ interest0 The residen/e on the

    se/ond +loor has the to-ns 'aker0 "he sa(s that there are some tast( mushrooms

    ro-in in 6orthern 9ass0 ) part o+ a re/ipe is in the /ook'ook 'ookshel+50 The rihtroup o+ 'uildins has t-o shops and a lo/ked door0 B( the -a(, (oull ne*er 'e a'le

    to et into a lo/ked door, e*en -ith the help o+ a thie+0 The shop on the le+t sells

    items and supplies0 The one on the riht sells -eapons and armor0 .e+er to 9art 3o+

    this strate( uide +or lists o+ -hat e*er( shop sells, stats +or ea/h item, and -hat

    ea/h item does0

    $o north, 'et-een the small /orridor0 oull see a pond o+ -ater0 ) /hild pla(in

    near'( sa(s that she likes to pla( in the -ater0 $a'rielle -ho looks an La-+ulL lot

    like $eneral Beatrix +rom Final Fantas( K5 is to the -est and sa(s that she trains

    -arriors in the Colleium o+ ?ar and Mai/k0 "ounds like its *er( /lose= ) 'it northo+ the pond stands some uards, -ho uard the entran/e o+ the pala/e0 Inore them

    +or no-5, and instead o -est0 oull see storae sheds @ all lo/ked0 $o south

    throuh the entr(-a(5 and (oull /ome to the upper /lass part o+ the to-n0 There are

    a +e- upper/lassmen here in/ludin a pair o+ ladies -alkin up and do-n the

    path-a( 'et-een the %& 'uildin and the +ountain50 Talk to them0 6o-, o all the

    -a( south to the +ountain5, and o inside the house to the le+t the one on the riht is

    lo/ked50

    Inside is a 'i house0 The maid in the entr( room sa(s that the master is a-a(, and

    to /ome 'a/k later0 The kit/hendinin area is to the -est0 ) ser*ant is s/urr(ina'out, settin the ta'le0 ou /an +ind tonihts menu -hi/h ne*er /hanes5 on the

    -all -ith the sto*es0 6othin else o+ interest there, so head 'a/k to the entr( room

    o around the rand+ather /lo/k, then north to the +irepla/e, then -est to the li'rar(0

    7ots o+ stu++ to read here0 ?hen (oure +inished, head 'a/k to the entr( room, and

    /lim' the stairs to the north to the se/ond +loor0

    pstairs are -here the 'edrooms +or e*er('od( in the -hole house0 The -oman -ith

    reen hair is the masters -i+e, -ho sa(s that shes the +ourth /ousin o+ the prin/e 2

    almost ro(alt(= The 'edroom in the lo-er le+t2hand /orner has a lo/ked treasure

    /hest in it0 The room in the upper le+t2hand /orner has a missin -all on the -est

    side0 The 'edroom in the upper riht2hand /orner had an empt( treasure /hest

    some'od( 'eat (ou to the /ontents=50 6othin else o+ interest here, so explore to

    (our satis+a/tion, and lea*e the house0

    The house to the riht is lo/ked, as is the %& shaped house north o+ the pond0 $o all

    the -a( north, to the 'uildin 'ehind the %& 'uildin0 This is the Colleium o+ ?ar

    and Mai/k0 Master $errith is the man ;ust -est o+ the entran/e0 Talk to him, and

    hell set (ou up -ith (our trainin, 'ut tells (ou to start in the mornin0

    ?alk 'a/k to (our rented house0 $et a ood nihts sleep I reall( lo*e the Final

    Fantas( %Inn& sound=50 In the mornin, sa*e, and o 'a/k to Master $errith0 Talk to

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    him, and hell set (ou up -ith masters to train under0 $o throuh the se#uen/e

    -here (our three (ears o+ trainin are redu/ed to a +e- se/onds0 our raduation

    part( -ith the

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    this +iht, -here Talia must 'e %ali*e& to o throuh a se#uen/e5, then (ou*e ot to

    reset the ame=

    ?hen (ou de+eat Norom, he and the dark priest -ill retreat into the near'( /a*e not

    sure ho- the( es/ape a dead end /a*e, 'ut an(-a(50 oull es/ort )li/ia dire/tl( to

    the /astle no ha*in to o there the lon -a(50 The

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    small +ee0 ou /an also /ome 'a/k here +rom De*enshire0 This makes tra*elin

    'et-een to-ns mu/h +aster, 'ut (oull miss out on the opportunit( to ain some

    experien/e +ihtin the monsters 'et-een the /ities0 ou miht -ant to take the

    %lon& -a( a +e- times, until the monsters 'et-een dont pose an( threat (ou /an

    kill them in one shot50 )t that point, the monsters arent reall( -orth the e++ort0

    $o 'a/k -est to the interse/tion0 $o south, then east, and south some more0 oull

    see a man standin there0 He sa(s that a haunted *illae is south and that he thinks

    theres old 'uried there0 T-o re( -ol*es and an orane -ol+ are -est o+ this man0

    $o south, to the 'ottom o+ the s/reen0 )nother re( -ol+ li*es around here0 $o -est,

    then north0 The sin is o*erro-n -ith +oliae and /annot 'e read0 It marks the

    entran/e o+ the haunted *illae '( name, i+ it had one50 Its haunted, its a *illae, so

    /reati*it( sa(s that its a %haunted *illae&0 ) ood enouh name +or it0 $o north into

    the haunted *illae0

    oull +ind (oursel+ in a dark +orest0 Itll rain0 ) lot0 $o east o+ the entran/e, and (oull

    +ind a poisonous Forest "pider small /han/e o+ ettin poisoned -ith their 'ites, like

    one in eiht so 'rin alon some Marsh Tea50 Forest "piders are #ui/k, and make a

    'eeline straiht +or (ou0 ?est o+ here is a 7iht "prite -hat are the( onna do,

    sprinkle (ou -ith +air( dust until (ou sneeAe50 ?ell, the( do like to sprinkle (ou -ith

    +air( dust0 It hurts, and (ou /ant de+end aainst it0 $rin and 'ear it0 The( also like to

    dan/e around, makin them di++i/ult to hit0

    $o north, a/ross 'oth 'rides, and up the stairs0 $o inside the +irst house and

    explore0 ) 'arrel -ith a Cassia 7ea+ is in the 'a/k o+ the house0 $o north, to the nexthouse0 oull +ind an )loe 7ea+ in one o+ the 'arrel, and a 'oatmaker -onderin

    around0 He seems to 'e a host0 $o inside to the house to the east and (oull +ind a

    Ju inside0 6othin mu/h to this *illae, ex/ept +or the hostl( inha'itants0

    $o east, past the houses0 oull /ome to an area -ith the s-amp( -ater to the

    south, a Forest "pider and a 7iht "prite -onderin around0 ) /a*e is to the north0

    $o inside0 oull +ind (oursel+ in an area -ith lots o+ /li++s0 Take the stairs up, and

    onto the +irst plat+orm0 )nother Forest "pider is here, read( to 'ite (ou0 Take the

    stairs to the riht, 'attle the 7iht "prite, and sear/h the /re*i/e +or t-o ru'ies= 6i/e=

    Take the le+t stairs the( o up a lon -a(5, and keep oin up the le+t stairs0 "ear/h

    the /re*i/e +or an Iron "ta++ +or Talia0 Battle the 7iht "prite uardin it and head

    'a/k do-n0 B( no-, the Forest "pider should 'e a lot /loser, and pro'a'l( /lim'in

    up the stairs0

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    /arr( Blessed ?ater -ith (our hands, /an (ou :5 I+ (ou did not pi/k up the Ju,

    make sure to do so 'e+ore lea*in0

    oull ha*e to talk to the Tree "pirit aain to 'e a'le to /lim' the stairs do-n0 .e*i*e

    and heal (our part( as ne/essar(, and then sa*e0 Head 'a/k do-n the /li++, and out

    o+ the *illae0 8n/e (oure 'a/k into Thais Forest, head -est kill the $re( ?ol+ on

    the -a(5, then north to the treasure hunter0

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    7innia0 6othin else o+ interest is in this house, so explore, talk to the irls, and head

    'a/k outside -hen (oure done0

    From the door, hu the lo-er rail, and (oull +ind (oursel+ on the rass, in a se/ret

    area= 6othin to do here, so ;ust head 'a/k to Thais Forest0 Head south and (oull

    see a Blue Hermit uardin a /a*e to the -est0

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    Three merit points: %our merit is ood, (et +or th( ke( it not stood0&

    Four merit points: %"aintl( (ou areQ pure o+ heart is not +ar0&

    Fi*e merit points: %our heart is pureQ take this ke( and endure0&

    ou /an see ho- +ar (ou ha*e to o 'e+ore (ou /an take the $lass

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    $o inside the +irst house to the north-est0 Talk to the irl in the upper riht /orner0

    This is Ella, -ho is *er( unhapp(0 "hes heard that 9rin/e Ed-ard the 9rin/e o+

    Candar5 is hostin a 'all, and -ill marr( one o+ the irls attendin0 "he so

    desperatel( -ants to o, 'ut doesnt ha*e an(thin to -ear0 Her stepmother doesnt

    help0 The stepmothers dauhters all are ettin %dolled& up to o, ea/h hopin to 'ethe one 9rin/e Ed-ard marries0 ou need to et Ella a o-n +or the 'all= This #uest

    is o+ten re+erred to as the %CinderElla uest& pun -as intended, hee hee5 -ith the

    similar aspe/ts to the +air( tale0

    Exit the house, /ir/le around, and ha*e Ja/k open up a sealed 'arrel 'ehind the

    house +or an )lder .oot0 Head 'a/k in +ront o+ the house, o north-est, a/ross the

    metal 'ride, and -est0 $o to the -estern end o+ the park, and a sealed 'arrel near

    the statue has a Hol( 9endant /ast Healin lti*us outside o+ 'attle50

    Head 'a/k east, and then north and into the next s/reen0 oull /ome a/ross Candar

    Castle, in all its randeur I*e 'een readin a di/tionar(, he he50 Head inside the

    /astle0 Inside, the /astle isnt *er( 'i, /ompared to -hat it looks like inside0 $o north

    +rom the entran/e to see 9rin/e Ed-ard, unhapp(0 Hes lookin +or a 'ride, and -ill

    marr( the most 'eauti+ul irl attendin the 'all hes hostin0 Head up the stairs to the

    le+t and to the se/ond +loor0 The +irst room has t-o people, mer/hants, -ho -ill sell

    (ou stu++0 The man on the riht -ill sell (ou +rom the ro(al armor(0 The e#uipment

    here is ER9E6"IE, 'ut -orth it0 Bu( a Templar "-ord at the +irst opportunit( @ its

    ood enouh to last (ou throuh the end o+ the ame0 Come 'a/k -hen (ou*e ot

    lots more /ash +or a ood uprade0

    The mer/hant on the le+t -ill sell (ou other items, in/ludin 9oison .ins0 Bu(

    9oison .ins +or e*er('od(, 'e/ause it prote/ts (ou aainst poison0 er( hand(,

    'e/ause poison is '( +ar the most /ommon status ailment0 ou /an also pi/k up a

    /ouple o+ spells +or Talia0

    The room to the riht is 9rin/e Ed-ards 'edroom0 6othin o+ interest here, so head

    'a/k do-nstairs0 $o east (oull ha*e to o almost outside5 and then north0 oull

    +ind the main dinin hall, -ith maids s/attered a'out0 Head do-nstairs0 Heres the

    ro(al treasur(0 ) ood pla/e +or some ood stu++, 'ut (ou must ha*e the ke( to open

    it0 9rin/e Ed-ard has the ke(, 'ut -ont i*e it to (ou unless (ou +ind him a ood'ride Ella, perhaps Shint, hint Q5 50 Exit the /astle, and /ross the 'ride0

    $o southeast and into the house -ith *ines ro-in on it0 ) lo/k /hest has a Chain

    Helmet in it0 Head 'a/k outside and south to the next 'uildin0 The +irst t-o doors

    are lo/ked, 'ut the third is unlo/ked0 Inside, (oull +ind a distressed $-(neth, -hos

    lost her /hild Henr(0 ou miht remem'er Henr( +rom Thais, the small, 'la/k2haired

    'o( -ho ran a-a( +rom the orphanae -ho kidnapped him0

    ?ell, lets o 'rin Henr( home= 7ea*e Candar, and head south0 ) $o'lin is near the

    tree +urther south, 'ut inore him0 Talk to the u( in +ront o+ the mules0 Take the MuleExpress to Thais, and o talk to Henr(0 Hes still at the top o+ to-n, ;ust east o+ the

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    entran/e to the /astle0 Hell o -ith (ou0 Head 'a/k to Candar Mule Express sa*es

    a lot o+ time=5 and 'rin Henr( home0 $-en(thll thank (ou, and (oull et a merit

    point0 8ne point /loser to the $lass

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    $o 'a/k east and o inside the +irst house0 ) minister is inside, ;ust in/hin to marr(

    someone0 The /a+U is to the riht0 $o inside, and in the door0 oull /ome to an

    outside area0 7im+it, a mini d-ar+ is to the north-est0 Talk to him, and (oull +ind that

    hes here to et some mold( /heese 50 Ma('e i+ (ou had some he miht 'e o+

    some use> The man sittin at the ta'le 'elo- 7im+rit looks ;ust like the e#uipmentmer/hant +rom Thais0 Interestin> 9erhaps he is on *a/ation

    Thats it +or Candar= $o 'a/k and talk to Ella0 "he -ants to o to the 'all, 'ut doesnt

    ha*e a dress0 ou pit( her, and de/ide to +ind one +or her0 ?ell, lets o et Ella that

    dress= Head outside, and ride the Mule Express to Thais0

    Head north, and into the /astle0 Ha*ent had a tour, ha*e -e ?ell, the room to the

    le+t o+ the entran/e is -here the

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    a de/ent pile o+ /hane instead0 The .ed Mae drops mai/2restorin items, and

    sta++s0 The $o'lins and 8res drop e#uipment0

    ou should train until (ou rea/h /lass !! or !G at least, e*en -ith De*ins Templar

    "-ord -hi/h helps ) 78T, 'ut is pro'a'l( too expensi*e riht no-50

    9ro'a'l( the +irst thin to do is head o*er to ?it/h-ood, -hi/h has an uprade +or

    Ja/ks Daer amon other thins50 6ext stop, the s-amp= 8ne last thin 'e+ore

    (ou o: make sure that (ou ha*e either lots o+ Marsh Tea or 9oison .ins +rom

    Candar Castles "hop0 The s-amp should 'e /alled %9oison "-amp& -ith all the

    poisonous enemies in it0 Ill pro'a'l( /all it %?it/h-ood "-amp& 'e/ause ?it/h-ood

    is the to-n in it ;ust like I /all the +orest surroundin Thais %Thais Forest&50 .ead( +or

    a hot, mu(, inse/t2ridden s-amp

    Chapter K: ?it/h-ood "-amp

    Treasure:

    Important: none

    Common: Marsh Tea, )nkh Ma;or, 9oison .in

    "ide #uests: o to D(uti "hrine, et Blessed ?ater +or Tree "pirit

    .e/ommended Class: !3

    From the entran/e o+ Candar, +ollo- the dirt path south and a/ross the 'ride0

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    9oison .ins to prote/t aainst poison, or Charmed 6e/kla/es to prote/t aainst

    /urses0 Ho-e*er, its unlikel( that (oull ha*e e*en seen a Charmed 6e/kla/e, so

    dont -orr( a'out it0 Besides, (ou /an pi/k them up in ?it/h-ood later on0

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    makin (our mind0 Besides, the -it/h -ill -hup (ou at this point, hands do-n= Head

    'a/k do-n to the +irst +loor, and outside0 6o-, o inside the to-er to the le+t0

    The +irst +loor is the s/hool0 ) -it/h is tea/hin a roup o+ apprenti/e -it/hes0 Head

    up the stairs to the se/ond +loor0 The -it/h here is a mer/hant, sellin *arious oods,

    /ateoriAed into three t(pes0 Be sure to /he/k out her -ares in all three t(pes to +ind

    out -hat she has to o++er0 )lso, make sure that (ou pi/k up a "erphent Daer +or

    Ja/k @ his +irst -eapon uprade0 The "erphent "-ord is also prett( ood +or De*in, i+

    (ou dont ha*e the Templar "-ord0 $et Talia the Bla/k .o'e, and Iron "ta++0 ?ell,

    Im sure that (ou /an handle (our o-n upradin0 Ill ;ust mention an( sini+i/ant

    uprades +rom here on out0 Im also sure that (ou understand the s(m'ols 'elo- a

    /hara/ter and -hat the( mean, e00 -hi/h one means %uprade& and -hi/h one

    means %alread( e#uipped&0 I+ not, let me kno-, and Ill explain it0

    )lso, 'e sure to pi/k up 9oison .ins and Charmed 6e/kla/es, i+ (ou ha*ent

    alread(, and 'u( a ood suppl( o+ Hol( Toni/s0 The Bone .apiers the "-amp Has

    drop /an 'e sold +or a ood pile o+ /hane0 se the Hol( Toni/s to /ure the /urses

    that shell do on (ou0 E#uippin the Charmed 6e/kla/e, '( the -a(, pre*ents Curse,

    'ut not 9oison0 ?hi/he*er one (ou -ear is up to (ou0 )n )nkh Ma;or is in one o+ the

    *ats, should (ou 'e interested0

    ?hen (oure +inished, head up the stairs to the third +loor0 The -it/h here mentions

    that shes s/ared o+ the mean ol -it/h to the -est0 Its soundin more and more like

    this s-amp -it/h is responsi'le +or stealin $risildas 'room0 This s-amp -it/h is

    also out o+ (our leaue riht no-, 'ut /ome 'a/k later on, and take her out0E#uippin a Charmed 6e/kla/e -ill make (ou nearl( in*ulnera'le to her0 )ll (ou

    ha*e to -orr( a'out is her -ha/kin (ou on the head -ith her knotted /ane=

    Thats it +or the tour o+ ?it/h-ood0 B( no-, (oure pro'a'l( short on /ash, and /ould

    use some to +inish upradin (our e#uipment0 ?ell, the "-amp Toads and "-amp

    Has are a 'it touher than the monsters in Candar, 'ut drop more /ash0 I dont

    'elie*e that the "-amp Fros drop enouh Marsh Tea to et '( on -hat the( drop0

    Better ha*e a small suppl(, or ;ust e#uip 9oison .ins on e*er('od(0

    Train, uprade (our e#uipment, and steadil( 'uild up (our /ash0 ?hen (ou et 'oredit doesnt take lon5, head north 'a/k to Candar, and on to D(uti "hrine0 ?onder

    -hat this shrine /an do a'out the up/omin prophe/(

    Chapter 14: )hrimans 9rophe/(

    Treasure:

    Important: Blessed ?ater, Canoe

    Common: 7ihtnin .in, P4 old pennies, ! June'erries, Marsh Tea

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    "ide #uests: o to D(uti "hrine, et Blessed ?ater +or Tree "pirit, 'rin 'a/k

    $risildas 'oom

    .e/ommended Class: !

    ?hen (ou arri*e in D(uti "hrine, (ou +ind (oursel+ in the ruins o+ -hat on/e -as areat shrine0 ) +e- 'lue'irds are -onderin around, the onl( sin o+ li+e0 8n the

    -estern ede is the dead 'od( o+ a priestess0 Examine her to +ind that shes /arr(in

    a note: %The Fist o+ 7iht has perished>/orruption in this pla/e>)-hren must 'e

    +ound>-arn "ea+all>&

    It seems as i+ this )-hren /hara/ter -ould 'e an important person to talk to0 )nd,

    ;ust -hat happened to D(uti "hrine It must*e 'een an a-esome +or/e to /ause

    su/h rampant damae= Its also apparent that this %prophe/(& is not somethin to 'e

    taken lihtl(=

    "ea+all is a lon -a(s o++, -ell -est o+ the ?it/h-ood "-amp0 I+ (ou ha*ent alread(,

    make sure that (ou ha*e a ood suppl( i+ items: Marsh Tea, Hol( Toni/s,

    )u#ui+olium and Cassia 7ea*es0 )s +or e#uipment, heres the 'est a*aila'le so +ar:

    Talia: Chain Helmet, Iron "hield, Bla/k .o'e, Iron "ta++

    De*in: Chain Helmet, Iron "hield, "teel )rmor, "erphent "-ord

    Ja/k: Chain Helmet, Iron "hield, "teel )rmor, "erphent Daer

    I+ (ou /an a++ord it I /ouldnt at this time5, et De*in a Templar "-ord, -hi/h is oodenouh to keep +or the rest o+ the ame0 The .u'( "hields and $old )rmors are

    simpl( out o+ the -a( as +ar a pri/e G4,444 +or a sinle pie/e o+ e#uipment= Its

    -orth it, on/e (ou ha*e the /ash50 Charmed 6e/kla/es also help, as -ell as 9oison

    .ins0 The Chain Helmet doesnt et an( more uprades other than the rare helm

    that is onl( -eara'le '( /ertain /hara/ters, e00 )ntlers50 The 9late Helmet doesnt

    exist in *ersion t-o0 I initiall( mentioned it in the lists 'elo- 'e/ause it -as

    mentioned in the 9la(ers $uide0 I ha*e looked, and looked, 'ut ne*er /ould +ind it

    an(-here, and 'elie*e that its not here0

    8

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    First thins +irst: -arn "ea+all a'out the destru/tion o+ D(uti0

    From the entran/e, a path leads to the north0 Follo- it a 'it, and (ouVll /ome to a

    sin, pointin out that "ea+all "hrine is to the north0

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    up the stairs, 'ut a+ter examinin the in*isi'le 'lo/kae, nihttime +ell0 6o-, (ouVll

    see all six dauhters sleepin in 'ed, -ith an extra one next to the -all0 Clim' into

    'ed, and examine the -all TaliaVll pretend to +all asleep50

    ?hen the opportunit( /omes, /lim' do-n the stairs, and na*iate (our -a( throuh

    the dark /a*e thereVs onl( one -a( throuh, so (ou /anVt et lost50 ouVll end up in

    another dark area -ith -ater surroundin a stone pier o+ some kind0 ouVll also see

    the dauhters dan/in -ith some entlemen0 Do (ou see a pie/e o+ paper near the

    -estern ede 9i/k it up0 ItVs "ir ?esle( 6e-thornVs Death Certi+i/ate0 ?ell, donVt

    ha*e to die to et one, do -e "ir 6e-thorn is standin near the northern ede0 HeVs

    -earin a /ape, and looks La lotL like 7ord Norom0 He -el/omes (ou to his kindom0

    The man next to him is simpl( a -arlo/k prin/e, pro'a'l( lookin +or one o+ the

    dauhters to marr(0 Talk to the +iure near the eastern ede0 The WDark MotherW -ill

    tell (ou a'out -hat sheVs doin, and ho- sheVs otten a-a( -ith it +or so lon0 ?hen

    (ouVre read(, head 'a/k to the 'edroom, and o to sleep0 ?hen mornin /omes

    around, talk to Theresa, and tell (ou -hat (ou sa-0

    "in/e (oure alread( here, -h( not use the Blessed ?ater and heal the tree spirit in

    the Haunted illae "impl( na*iate throuh the *illae, s/ale the /li++s use the

    same dire/tions +rom 'e+ore5 and examine the tree spirit0 De*in -ill pour the 'lessed

    -ater on her, and heal the poison0 "hell thank (ou0

    Head 'a/k do-n the /li++, and talk to the *illaers0 The(re no loner hosts, 'ut real

    people= Talk to the 'oatman and hell thank (ou '( handin (ou a /anoe0 Im not

    sure i+ (ou a/tuall( /arr( the /anoe in (our 'a/kpa/k, 'ut it sits at the *er( end o+ the

    ri*er the one (ou passed on the -a( here50

    ?hen (ouVre +inished -ith that, head 'a/k to "ea+all "hrine inore the /anoe +or

    no-50 But 'e+ore headin 'a/k do-n to the under-orld, -h( not loot this pla/e

    Head east, then southeast to the eastern /oastline0 ) treasure /hest is 'et-een a

    tree and the /oast and /ontains a 7ihtnin .in0

    Head north, /lim' the stairs, and o inside the house alon the northern ede0

    Inside, (ouVll meet $eore -onder i+ heVs related to Curious $eore "orr(, I

    /ouldnVt help it=50 $eore -ants to mo*e to the /it(, +indin the /ountr( li+e here too

    #uiet0 The /hest next to his 'ed has P4 old pennies in it0 The sealed t-o *ats

    alon his eastern -all ha*e t-o June'erries and a Marsh Tea0

    ?hen (ouVre +inished, head 'a/k outside, then -est to the "ea+all "hrine0 Drink the

    Blessed ?ater i+ ne/essar(, and then head do-n to the 'asement0 "ho- the

    skeleton the Death Certi+i/ate, and heVll let (ou pass0 ou no- ha*e a//ess to the

    under-orld0 Be+ore (ou head o++ to /on#uer it, talk to "tella, the host -onderin

    a'out0 "heVll tell (ou a'out a -ron+ul deed that 'rouht her here, and to tell her

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    hus'and Her'ert in De*enshire a'out the truth0 "heVll i*e (ou her Death Certi+i/ate

    +or (our e++orts0

    8n/e aain, head 'a/k outside, and this time to De*enshire Broomsti/k Express to

    Candar, Mule Express to Thais, Mule Express aain to De*enshire50 .emem'er

    -here Her'ert li*es In the house riht a/ross the ri*er0 Tell him -hat "tella told (ou

    and then head 'a/k to "tella0 ItVs ettin /ostl( to keep takin the Mule

    ExpressBroomsti/k Express trips, isnVt it )n(-a(, -hen (ou et to "tella, tell her

    that (ou told Her'ert -hat she told (ou to tell him /on+used (et50 "heVll i*e (ou

    another Death Certi+i/ate0

    6o- (ou ha*e a Death Certi+i/ate as a memento= Imaine sho-in all (our +riends a

    Death Certi+i/ate that (ou ot -ithout d(in= The skeleton uard -onVt take a se/ond

    Death Certi+i/ate, the +irst one 'ein ood enouh to rant (ou unlimited a//ess to

    the nder-orld0

    Be+ore (ou take on the under-orld, make sure (ou ha*e a ood suppl( o+ items,

    upraded e#uipment, and a health( part(0 HereVs -here I -as at this time:

    Talia: Class !, !P!P Health, 1P1P Mana, 1 )tta/k, !33 De+ense, -ore a

    Chain Helmet, Iron "hield, Bla/k .o'e, Iron "ta++, and 9oison .in0

    De*in: Class !, !K!K Health, PP Mana, !3G )tta/k, !3 De+ense, -ore a

    Chain Helmet, Iron "hield, "teel )rmor, "erphent "-ord, and 9oison .in

    Ja/k: Class !, !3P!3P Health, 44 Mana, 1G )tta/k, 1K De+ense, -ore a ChainHelmet, Iron "hield, "teel )rmor, "erphent Daer, and 9oison .in

    It miht 'e a spellin error, or intentional, 'ut WserpentW -as spelled WserphentW -ith

    reards to the t-o -eapons m( u(s e#uipped0 I also had a ood stash o+

    )u#uil+olium 2 !40 )s (ou /an tell, I -as not a'le to pur/hase De*in a Templar

    "-ord, althouh the "erphent "-ord is a ood uprade +rom the "teel "-ord, and

    poisons monsters to 'oot ;ust like Ja/kVs "erphent Daer50

    This is (our +irst duneon, so 'e prepared0 Make sure that (ou*e ot enouh

    supplies to last (ou +or a lon time0 ou /an also +iht lots o+ monsters inside and

    ain three, +our, e*en +i*e /lasses, i+ (ou -ant0 .ead( to take on the nder-orld

    Chapter 11: nder-orld

    Treasure:

    Important: Death .eli/, Death Certi+i/ate, )ppli/ation

    Common: nhol( "hield, !44 old pennies, M(ri/a In+usion x!, !444 old pennies,

    7ihtnin .in x!

    "ide #uests: 'rin 'a/k $risildas 'oom, +ind the pirate a house

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    .e/ommended Class: !

    9ast the skeleton the one -hi/h re#uired that (ou had a Death Certi+i/ate to pass5 is

    the under-orld0 ItVs #uite dark, and +ull o+ /o++ins /he/k them +or potential treasure50

    8n this +irst +loor, (ouVll +ind $re( Blo's and ello- Bats0 ThereVs not mu/h here, nor

    is there an( 'i -a( to et lost0

    From the entran/e, head -est, north to a lihted room, north some more, and east

    alon a lon hall-a(0 ) set o+ stairs leads to the south, to a room +illed -ith /o++ins0

    Che/k them +or an nhol( "hield an uprade +or De*in5 and !44 old pennies0

    Head 'a/k out o+ this room, up the stairs, and o east0 Follo- the hall-a( to the end0

    The +irst interse/tion south leads to a room -ith a eometri/ s(m'ol looks like a "tar

    o+ Da*id, 'ut itVs not50 This s(m'ol doesnVt ha*e an( reliious meanin, so donVt et

    'ent out o+ shape tr(in to +iure it out0 )lso, dont et all uppit( -hen (ou realiAe

    that its also a satani/ s(m'ol, too0 Its simpl( there, and has a di++erent meanin inthe -orld o+ )hrimans 9rophe/( then it does here0 The next hall-a( leadin south

    ends up in a small room -ith a set o+ stairs leadin to the se/ond +loor o+ the

    'asement0

    ?hen (ou /lim' them do-n, (ouVll see a small room -ith t-o +lashin s(m'ols0

    These s(m'ols are teleporters, and take (ou to another teleporter some-here else0

    In all, there are nine separate rooms -ith a total o+ t-ent(2+i*e teleporters0 The

    num'er o+ possi'ilities is endless, 'ut IVm here to help0 I +ound it easiest to simpl(

    la'el ea/h room -ith a letter, e00 W)W, and ta -ith it a des/ription that marks it +rom

    other rooms0 In this room, .oom ), there are t-o teleporters, one to the -est, and

    one east0 HereVs a rundo-n o+ the rooms, -hat the( ha*e in them, and -here e*er(

    teleporter oes donVt ask me -h(, 'ut there isnVt an( .oom D @ I simpl( le+t it out I

    uess5:

    Room A

    -2 teleports, W, E W->Room B

    -no monsters E->Room C

    Room B

    -4 teleporters, NW, NE, SW, SE NW->Room A

    -no monsters NE->Room C

    -can't see anything SW->Room F

    any ege SE->Room !

    Room C

    -4 teleporters, NW, NE, SW, SE NW->Room A

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    -"onster# $host NE->Room E

    -can see something in the SW->Room F

    NW an SE corners SE->Room !

    Room E

    -2 teleporters, W, E W->Room F

    -"onster# $host E->Room C

    -has a oor leaing to an empty room

    Room F

    -2 teleporters, W, E W->Room E

    -no monsters E->Room C

    -has a oor leaing to a room

    %ith co&&in "yrica (n&)sion

    insie*

    Room $

    -2 teleporters, W, E W->Room C

    -no monsters E->Room A

    -has a oor leaing to a room

    %ith an empty co&&in

    -can see something in NW an NE corners

    Room !

    -4 teleporters, NW, NE, SW, SE NW->Room C

    -"onster# $lo+e NE->Room (

    -can't see anything &rom any SW->Room B

    corner or ege SE->Room E

    Room (

    -4 teleporters, NW, NE, SW, SE NW->Room !

    -$lo+e monster NE->Room C

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    -can see something on northern SW->Room

    ege an SW corner SE->Room A

    Room

    - teleporter, NW NW->Room (

    -set o& stairs leaing o%n

    -no monsters

    -en o& ./eleport "a0e.1

    .ather than tell (ou -here to o, itVs easier to tell (ou -hat ea/h room looks like +irst

    /olumn5 and -here ea/h teleporter oes se/ond /olumn50 I+ (ou hurr( throuh this

    part, all (ouVre missin is a M(ri/a In+usion -hi/h al-a(s /rashed the ame

    -hene*er I tried to use one5, and +ihts -ith a +e- monsters0

    For the #ui/k -a( thouh, hereVs -here to o:

    .oom )2X ?est2X "E2X 6E2X "?2X "E and do-n the stairs0

    8n/e (ou rea/h the third 'asement +loor, (ouVre almost there0 HereVs a 'i room -ith

    almost no -a( to et lost0 The onl( treasure here is a -eak Bla/k Daer, -hi/h isnVt

    as stron as the "erphent Daer +ound in ?it/h-ood0 8

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    the stairs and head 'a/k out o+ the nder-orld0 Be sure to drink the Blessed ?ater

    and heal (our part( 'e+ore (ou lea*e "ea+all "hrine0

    "o, ho- -as the +irst .eli/ #uest It -asnVt too 'ad, 'ut remem'er that that -as the

    +irst one, and the(Vll onl( et harder +rom here on out0 B( no-, (ou should 'e at /lass

    34, or so (ou -ould 'e i+ (ou had to tr( out all the teleporters and /ome up -ith that

    ni/e list a'o*e, hee hee50

    IVm not sure i+ I mentioned this 'e+ore, 'ut -ith the Death .eli/ in (our possession,

    most o+ the ame opens up, and the ame 'e/omes a lot less linear0 "o, -hat

    should (ou do +irst ?ell, -h( not /he/k on Ella in Candar "ee ho- she likes

    9rin/e Ed-ard0 The Ball should 'e lon o*er '( no-0 "heVs still at the /astle and

    pro'a'l( married 9rin/e Ed-ard0 Talk to 9rin/e Ed-ard and heVll i*e (ou the ke( to

    his treasure room out o+ ratitude0 ?ell, -hat are (ou -aitin +or $o loot his

    treasure room=

    Inside there (ouVll +ind !444 old pennies, another M(ri/a In+usion, and t-o 7ihtnin

    .ins0 6ot 'ad=

    ?hen (ouVre +inished, head o*er to Thais, and talk to .ita a'out her 'usiness0 "he

    sa(s that her 'est irl has le+t, and 'usiness has slumped0 6o- head to-ard the

    northern se/tion o+ Thais0 ouVll hear a s/ream -hen (ou tr( to -alk past the pu'0

    $o /he/k it out the s/ream /ame +rom the irl near the stairs50 ouVll +ind the irl,

    -hoVs surrounded '( three thus, lookin +or a Wood timeW, so to speak0 Take /are

    o+ them 'o(, donVt the dead 'odies look a lot like Ja/ks hair5 and ask the irl -hat

    happened0 "he 6iniaVs her name5 tells (ou that she le+t .ita and -ants to /lean up

    her a/t and li*e a de/ent li+e0 ?ell, .ita doesnVt like that0 $o talk to .ita, and sheVll

    sa( that sheVll let her o i+ (ou aree to pa( the di++eren/e in 'usiness she

    supposedl( lost sin/e 6iniaVs disappearan/e 2 1444 old0 9a( her rr> ;ust ot

    !444 old and no- (ou*e ot to i*e hal+ o+ it a-a(5, and o talk to 6inia aain0

    "heVll thank (ou and i*e (ou a sho*el out o+ ratitude0 ?ith the sho*el, (oull 'e

    a'le to pil+er ra*es and ma('e +ind some treasure no, (ou -ont 'e a'le to +ind an(

    sort o+ +lute -ith the sho*el50 The onl( ra*es that I kno- o+ are all in ?it/h-ood

    "-amp0

    ?ell, thereVs so mu/h else to do, no- that (ouV*e otten the Death .eli/= ou /ould

    o o*er to Candar and +ind out -hat the pass-ord is to the D-ar*en Mines, or see

    -hat that pirate -ants, -hoVs standin ;ust south o+ the Mule Express in Candar0 8h,

    and -ith that Canoe (ou ot in Haunted illae (ou did +ill the Ju -ith Blessed

    ?ater and poured it on the tree spirit, didnVt (ou5, (ou /an o explore more o+ Thais

    Forest '( ro-in the /anoe upstream50 8h, the possi'ilities=

    Do (ou remem'er the u( in the house to the -est o+ "ea+all "hrine He -ants to

    mo*e to the 'i /it(, +indin the /ountr( li+e too #uiet0 Hop a 'roomsti/k to Candarand (oull noti/e that a pirate is standin there0 Talk to him and he -ants to settle

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    do-n and mo*e into a ni/e, #uiet house '( the sea0 ?e kno- -here a house like

    that is= Head 'a/k o*er to the house '( "ea+all "hrine, and the u(s one0 Hes

    pla/e appli/ations to pur/hase his house on the ta'le0 9i/k one up0 Head 'a/k to

    Candar (oull appre/iate the ser*i/es o++ered '( the MuleBroomsti/k Express *er(

    #ui/k, i+ not alread(50 $i*e the pirate the appli/ation0 Hell thank (ou0 Head 'a/k tothe house '( "ea+all "hrine0 The pirates there, ha*in ot there 'e+ore (ou ho- did

    he do that5 and 'u(in the house0 He o++ers his pirate ship +or a mere 14,444 old0

    Bu( it -hen (ou /an, 'ut its hihl( unlikel( (ou -ont ha*e the /ash riht no-0 E*en

    -ith the hea*(2dut( trainin I did, I still onl( had 344 old=

    For no parti/ular reason, lets use the /anoe and explore more o+ Thais Forest0

    Ma('e therell 'e some treasure=

    Chapter 1!: )nimal*ille

    Treasure:

    Important: none

    Common: Brass "hield, "no- 9endant, Hammer

    "ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, +ind the rest o+ the

    reli/s Earth, 9assion, Fire, Dream, ?ater5

    .e/ommended Class: 34

    .o- the /anoe upstream, and (oull see that (ou*e ot a//ess to areas that -ereuna*aila'le 'e+ore0 .ide the /anoe a/tuall(, (oure ro-in the /anoe, 'ut an(-a(5

    upstream until (ou /ome a/ross a +ork0 Bet-een the +ork is a treasure /hest -ith a

    Brass "hield in it0 The +ork to the riht doesnt lead an(-here ne-, so take the +ork

    leadin to the riht0

    Continue to ro- upstream until (ou /ome a/ross a 'reak in the trees, and a /learin

    to the le+t0 $et o++ the /anoe examine the 'ank o+ the ri*er -here (ou -ant to et

    o++5 and head -est alon the ne-l( a//essi'le path0 Take a +e- sets o+ stairs north,

    and (oull 'e in a ne- area0

    8ne o+ the +irst thins that (oull noti/e that its a +orest, 'ut di++erent than Thais

    Forest or De*enshire Forest0 oull also noti/e that it rains #uite o+ten0 Examine the

    +irst sin next to the ladder5 and (oull read: %Be-are o+ man eatin 'ats0& I*e ne*er

    heard o+ man2eatin 'ats, ha*e (ou It looks like -hoe*er li*es here doesnt -ant

    *isitors sort o+ like an elderl( -oman I kno- -ho names the /hildren o+ Elden50

    Inore the sin, and /lim' the ladder to the se/ond le*el o+ the +orest0

    6ext to the stairs leadin to a third le*el is another sin: %Chi/kens o+ Hell ahead=

    "a*e (our soul and turn 'a/k=& ?hat /an a /hi/ken do to (ou, /lu/k (ou to death

    Ha ha ha= Take the stairs up to the third le*el, and read the next sin: %"tink-eed

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    Farm= 7ea*e unless (ou -ant to stink +or a -eek=& I /ant imaine -ho in their riht

    mind -ould -ant to har*est stink-eed=

    Head east and /ross the rope 'ride to the next area0 )nother sin is to the north

    oh, ood( @ another sin -ith an ominous -arnin=50 .ead it and it sa(s that

    %?el/ome to )nimal*ille= )nimals onl(=& ?hat ?hat happened to the m(thi/al

    thins to -at/h out +or

    Instead o+ /lim'in the ladder to )nimal*ille, head south0 ) man is /rou/hin near

    the round, pretendin to 'e a 'ird0 ?hat a loon no pun intended5= $o inside the

    near'( 'uildin, and hope that the man doesnt tr( an(thin danerous like

    pretendin that he /an +l( and runnin o++ the ede o+ a /li++ +lappin his arms5=

    Inside is the inn +or )nimal*ille0 Its run '( a /o-, irinia0 7ike most o+ the residents

    o+ )nimal*ille as (oull soon +ind out5, she doesnt like humans, and simpl( -ants

    (ou to lea*e0 There is some animal2related literature in the 'ookshel*es to thenorth-est, the onl( thin o+ interest here0 ?hen (oure done explorin, head 'a/k

    outside0

    6o-s the time to /lim' the ladder, and take a tour o+ )nimal*ille0 )t the interse/tion,

    head riht, then up a 'it0 Talk to the sheep0 Hes the ma(or o+ )nimal*ille, and -ants

    (ou to /ondu/t (our 'usiness here and lea*e0 Dont (ou +eel all -arm and +uAA(

    inside -ith all the lo*e these u(s are sharin :5

    Cir/le around the path and talk to the pi to-ard the other side0 He likes the %natural&

    +eel o+ not -earin /lothin, althouh some animals pre+er to -ear /lothes0 ?e /ouldha*e talkin pis around the +arm and not e*en kno- it= ?ait a minute, -asnt Ba'e

    a talkin pi )n(-a(, 'a/k to the tour0

    Head southeast, and talk to the 'ird0 He sa(s that animals /reated a -orld a-a(

    +rom humans to li*e in pea/e it sounds ;ust like -hat the ?inl(s did in %The 7eend

    o+ the Draoon&50 Cir/le around the path, and o inside the 'uildin -hi/h is almost

    dire/tl( north o+ the ladder50 Its a "/hool o+ "hapeshi+tin, -hi/h tea/hes animals to

    shapeshi+t into somethin else0 The room to the le+t is %"hapeshi+tin 141&,

    shapeshi+tin +or 'einners0 The room on the riht is %"hapeshi+tin !41&,

    shapeshi+tin +or ad*an/ed students0

    The main /hara/ter (ou -ant to talk to is the reen u( in a na*( /ape0 Hes

    Fredri/k, and -ants to kno- -here his 'rother is, -ho hasnt 'een in /lass in a +e-

    da(s0 Fredri/k des/ri'ed his 'rother as reen and +ull o+ -arts0 It sounds like hes a

    toad=

    The pi next to Fredri/k /ant see o*er his desk0 The tea/her thinks (ou did a ni/e

    ;o' %shapeshi+tin& into a human0 .oll (our e(es, and mo*e on to the %"hapeshi+tin

    !41& room0 ) /at there sa(s that hes reall( a do, 'ut likes 'ein a /at0 The tea/her

    also /onratulates (ou on a su//ess+ul %shapeshi+tin&0

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    .ead the 'ooks in the 'ookshel*es +or some shapeshi+tin2related material0 ?hen

    (oure +inished, head 'a/k outside0 Head -est, oin alon the narro- path0 Talk to

    the rump( oat +or some more %)nimal*ille lo*e&0 The house to his north is

    unlo/ked, 'ut empt(0

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    Common: Tin/tura )nkh, )loe 7ea*es x!, 1!4 old pennies, Iron "ta++, Bread,

    "no-'all "/roll

    "ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, es/ort priestess to

    M(sten Far, +ind the rest o+ the reli/s Earth, 9assion, Fire, Dream, ?ater5

    .e/ommended Class: 31

    $len*ale, as (ou ma( noti/e, is /ompletel( sno-ed in, -ith sno- +allin /onstantl(0

    Clim' the stairs, and read the sin: %$len*ale @ The /it( o+ sno-0& ) miner in a 'lue

    sno-suit is -onderin near the sin0 I -onder -h( hes not out minin somethin

    Head -est and o inside the house0 )nother miner li*es here0 .ead his 'ookshel+ +or

    some lore on the histor( o+ $len*ale0 Theres nothin else o+ interest here, so head

    'a/k outside0

    Head north0 Behind the miners house are t-o more 'uildins0 The one on the rihtis the inn0 The one on the le+t 'elons to a -oman0 $o inside the inn0 Here, the

    "leep( Bear Inn, (ou /an rest +or 144 old0 Theres nothin else o+ interest other

    than the sin near the entran/e to the 'edrooms upstairs that tells (ou -hen (ou

    need to 'e asleep5, so head 'a/k outside0

    $o inside the 'uildin on the le+t next to the inn50 Inside li*es a -oman, -ho likes

    the #uite li+e o+ $len*ale, 'ut not so mu/h the harsh -inters0 Examine the *at in the

    /orner +or a Tin/tura )nkh0 .ead some in+ormation on miners in her 'ookshel+0

    ?hen (oure +inished, head 'a/k outside0

    Instead o+ takin the stairs to the se/ond part o+ to-n, head north and up that set o+

    stairs0 ) treasure /hest is 'ehind the 'uildin /ontainin t-o )loe 7ea*es0 $o inside

    the 'uildin to +ind that (et another miner li*es here, this one in a red sno-suit0 ?ith

    all the miners that li*e here, ma('e the( should /all $len*ale the /it( o+ miners

    rather than the /it( o+ sno-= The miner mentions that the mountain animals ha*e

    'een a/tin rather e*il as o+ late0 Could the( 'e re+errin to the "no- ?ol*es that

    (ou met 'e+ore Ma('e he ;ust needs a ood s-ord, armor, helm, and shield and o

    a+ter them= Theres nothin else here, so head 'a/k outside0

    Take the stairs 'a/k do-n, and head south0 6o- take the stairs up to the se/ond

    part o+ the /it(0 ) 'o( is -onderin near the sno-man0 He is surprised to see *isitors

    and asks (ou i+ (ou like his sno-man0 Head south, and o inside the 'uildin0

    Inside li*e a /ouple0 Ha*e Ja/k open up the 'arrel +or a loa+ o+ 'read althouh its

    not reall( -orth it50 Talk to the hus'and and hell sa( that priestesses +re#uentl(

    /ome throuh here on the -a( to M(sten Far0 That M(sten Far sounds like another

    /it(, one o+ priestesses0 ?h( not stop there a+ter -ere +inished here The -i+e

    in*ites (ou to sample her soup, -hi/h doesnt do an(thin0 ?hen (oure +inished,

    head 'a/k outside, then o north0

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    The last 'uildin on our tour is the mer/hants 'uildin0 The sin in +ront sa(s that its

    the illae Marketpla/e0 Head inside0 oull see t-o mer/hants on either side o+ the

    room, a priestess -armin hersel+ '( the +ire, and a /lo-n 50 The mer/hant on the

    riht is a -eapon seller @ "no-do ?eapons and )rmor0 He doesnt sell mu/h, 'ut

    the 9late )rmor is de+initel( -orth 'u(in0 The I/e "-ord isnt as stron as theTemplar "-ord, and more expensi*e0 "ti/k -ith the "erphent s-ord until (ou /an

    uprade it to the Templar "-ord0 The 9late )rmor, ho-e*er, is an uprade e*en to

    Talias Bla/k .o'e= I didnt ha*e the /ash to uprade e*er('od(, and I think (ou

    -ont either0 Come 'a/k -hen (ou*e ot the mone( and 'u( a 9late )rmor +or

    e*er('od(0

    The mer/hant on the le+t sells items @ Mind(s Cures and 8intments0 .e+erto the

    se/tion on $len*ale at the end +or an alpha'etiAed listin o+ the -ares sold here0

    ?iththislist is an in*entor( o+ all other to-ns shops, and -hat the( all sell0 Mind(

    sells a ni/e spell +or Talia, so pi/k it up i+ (ou use mai/0 Talk to the priestess andshell ush o*er ho- no'le and sa/red this /it( is0 Talk to the /lo-n and hell tell (ou

    that no'od( appre/iates a /lo-n in a to-n like this0 9oor Jenkle=

    ?ell, thats it +or $len*ale0 6o-s a ood time to earn some /ash and pi/k up a 9late

    )rmor +or e*er('od( '( +ihtin some "no- ?ol*es0 It -ont take lon to earn some

    /ash and /omplete the uprades0 "ellin extra meats helps, too0 ?hen (oure

    +inished, head o*er to M(sten Far0

    From the entran/e to $len*ale, /ir/le around the trees, past the Mule Express, andsouth0 Follo- the pa- prints past the +en/e, and south, then south-est0 ?hen the

    pa- prints o south, (ou should see a /learin to the -est0 Head -est 'ein -ar( o+

    the +our "no- ?ol*es5, and head north0 Follo- the ne- path o+ pa- prints0 Be+ore

    (ou et to the 'ride, (oull see that the pa- prints head -est0 Follo- them throuh

    the trees0 oull /ome to a lare /learin in the trees0 ) lone priestess is standin on

    the ede o+ a +roAen lake0 Talk to her, and she -ill sa( that she -ants to et o*er to

    M(sten Far0 8++er to es/ort her0 Head south-est and (oull see a treasure /hest -ith

    1!4 old pennies in it0

    6o- head 'a/k to the 'ride, and /ross it0 Head north-est, 'ein -ar( o+ anotherroup o+ "no- ?ol*es0 There is a partiall( hidden treasure /hest alon the -a(

    -hi/h /ontains an Iron "ta++0 ) sin is next to the entran/e o+ a /a*e sa(s: %6orthern

    9ass&0 $o inside0

    oull +ind the onl( o//urren/e that I /an think o+5 that (oull 'e on the -orld map,

    'ut not ridin in a 'oat0 Head one step -est, and one north to the thin that looks

    like an i/e>thin @ its a teleporter50 Itll teleport (ou +urther north0 Take a +e- steps

    -est, and (oull 'e in M(sten Far0

    The instant (ou arri*e, the priestess -ill thank (ou, hand (ou a "no-'all "/roll, and

    http://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#GlenvaleShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Listshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#MystenFarShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#GlenvaleShopshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#Listshttp://zelle010gamezwalkthrough.blogspot.com/2008/09/ahrimans-prophecy-walkthrough.html#MystenFarShops
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    lea*e0 Its a prett( ni/e spell, and up to (ou -hether to sell it or learn it0 ?ell, on to

    M(sten Far=

    Chapter 1G: M(sten Far

    Treasure:

    Important: none

    Common: none

    "ide #uests: 'rin 'a/k $risildas 'oom, +ind Fredri/ks 'rother, +ind the rest o+ the

    reli/s Earth, 9assion, Fire, Dream, ?ater5

    .e/ommended Class: 33

    M(sten Far, as (ou -ill soon see, is #uite pea/e+ul not to mention -a( out o+ the-a(50 Head north and up the stairs to the main part o+ to-n0 Follo- the 'ri/k path

    -est, and head inside the lare 'uildin -hi/h looks like a hue /hur/h0 ) statue lies

    in the middle o+ a lake to the south o+ the /hur/h0

    Inside the /hur/h (oull +ind a lare roup o+ priestess doin -hat appears to 'e

    some kind o+ 'iAarre dan/e0 Talk to an( o+ them and the(ll sa( that the(re doin

    their mornin de*otions0 ?o-0

    Head -est and into the next room0 Here is a lare room -ith a /he/ker'oard2tiled

    /enter0 To the north is an ela'orate area -ith a lone priestess sittin in a throne0 "he

    appears to 'e the head priestess0 Talk to her, and (ou +ind out that shes $e*olda0

    "hell ask (ou a'out (our tra*els, and (oull tell her a little a'out -hat (ou*e done,

    startin -ith (our *isit -ith )-hren0 oull also mention that )-hren instru/ted (ou to

    /olle/t all six reli/s and 'rin them to her0 $e*olda -ill see that the prophe/( is

    /omin to pass, and tells (ou to hurr( and that shes ot -ork to do0

    Head into the room to the -est0 Inside is a priestess -hos -illin to let (ou ;oin

    the 9riestess $uildi+ (ou /an 'eat her in /om'at one2on2one -ith Talia50 Dont do it,

    'e/ause (ou dont kno- -hat other kinds o+ uilds there are, and ma('e the

    9riestess $uild isnt the 'est /hoi/e +or (ou0 Ho-e*er, the last time I +ouht her, I

    -on its eas(, sin/e a 9riestess /ant /ast o++ensi*e mai/ to the li*in, nor /an the(

    /ast healin mai/ durin 'attle5 and it 'rouht m( part(s /lass up to the maximum

    o+ P0 That -as anno(in, and I assume it -as a 'u that has lon sin/e 'een

    pat/hed0 7ea*e the room, and head east to the next room0

    Inside is a lare li'rar(0 .ead the 'ooks at least on/e 'e/ause the( /ontain ood

    in+ormation a'out a *ariet( o+ su';e/ts0 The irl -ith pink hair and a red ri''on is an

    apprenti/e 9riestess0 "hell tell (ou a little a'out the kno-n uilds there are, and that

    there are pro'a'l( others that she doesnt kno- a'out 'e/ause the(re hidden0?hen (oure +inished, lea*e the 'uildin and head 'a/k outside0

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    Take the stone path east0 The tall, skinn( 'uildin is lo/ked0

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    This desert, -hile it doesnt ha*e an( monsters in it, is #uite lare0 It is essentiall(

    one hue room0 8n the -estern and southern sides is the o/ean0 )n oasis and a

    tra*elin /ir/us are in the /enter0 Head there and see -hat its all a'out0 There is a

    uni/orn2irl to the north o+ the oasis, /laimin to 'e a'le to shapeshi+t into *arious

    animals0 .iiiiht0 To her southeast is a -oman mer/hant -illin to sell (ou a +e--ares0

    ?hen (ou are +inished -ith her, head south a 'it, and noti/e the *arious stands and

    displa(s0 8ne o+ the sins sa(s that this is 7im'ar/hs Tra*elin Cir/us0 "outh o+ the

    oasis is a man -ith a red 'eard and a +ro0 The man, Master $aston, sa(s that the

    +ro next to him /an talk0 The +ro simpl( sa(s %.i''ot&0 "ome talkin that +ro does=

    Come to think o+ it, that +ro looks like Fredri/ks 'rother>

    Thats the important stops to this /ir/us0 Be sure to /he/k out the rest o+ the displa(s0

    ?hen (ou are +inished, head southeast, to-ard the shore0 oull /ome a/ross a

    skeleton -onderin a'out -earin an orane /ape0 Talk to him, and hell tell (ou that

    he -ants to o home0 8++er to take him, and hell re-ard (ou -ith his treasure0 He

    li*es in Tar endron, -hi/h is /urrentl( not a//essi'le at this time its a/ross the

    o/ean to the -est50

    Head 'a/k to )nimal*ille and tell Fredri/k that (ou ma(*e seen his 'rother0 He sa(s

    that learnin ho- to shapeshi+t into a /hi/ken isnt all that interestin and arees to

    o -ith (ou0 Take him 'a/k to Blea/hed Tooth Desert and sho- him the +ro0 It is

    indeed Fredri/ks 'rother, -ho -as /aptured '( the /arni*al>aain0 Talk to Master

    $aston and o++er to 'u( the +ro0 Master $aston re+uses, sa(in that this a/t isnt +orsale0 Tell him that i+ (ou /an +ind a repla/ement a/t -ould he /onsider an ex/hane0

    Master $aston sa(s that hell /onsider it0

    6o-, -hat is this /ir/us missin Ho- a'out a /lo-n hint, hint5 Didnt -e see a

    /lo-n in $len*ale a -hile 'a/k His name -as Jenkle, i+ I remem'er /orre/tl(0 ?ell,

    head o*er to $len*ale and tell Jenkle that -e ma( ha*e +ound a pla/e that -ould

    appre/iate his talents0 Jenkle arees to a//ompan( (ou to Blea/hed Tooth Desert0

    Brin him 'a/k, and ex/hane him +or Fredri/ks Brother0 8ut o+ ratitude, Fredri/k

    -ill sta( -ith (ou, ;oinin (our part( permanentl(0 ou -ill also earn a merit point +or

    (our e++orts0

    8

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    Ho- a'out learnin more shapes +or Fredri/k to /hane into Head o*er to the

    )pple 8r/hard north o+ Candar5, and talk to the lad( inside0 Dont kno- ho- to et

    there ?ell, thats 8

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    ?ell, on to ?it/h-ood "-amp=

    Chapter 1: .eturn to ?it/h-ood "-amp

    Treasure:

    Important: $risildas Broom

    Common: nhol( "hield, )u#ui+olium

    "ide #uests: 'rin 'a/k $risildas 'oom, +ind the rest o+ the reli/s Earth, 9assion,

    Fire, Dream, ?ater5, take the skeleton home

    .e/ommended Class: 3

    From the entran/e /omin in +rom Candar5, +ollo- the path south, then east, and

    south ;ust like (ou -ere on (our -a( to ?it/h-ood50 Cross the 'ride and o south0Cross the 'ride -est and head north-est0 6orth o+ the empt( 'arrel is a tin( pie/e

    o+ land that -ill 'rin (ou to the next area0 Cross it, and head south-est0

    oull /ome to a ra*e0 Di it up to +ind an nhol( "hield0 8nl( De*in /an -ear it,

    and as (ou +ound one in the nder-orld earlier and (ou dont need a se/ond one,

    ;ust sell it0 Head -est, a little north, and -est some more0 ?hen (ou et the /han/e,

    head north0 ) small path like the one earlier, one 'lo/k -ide5 leads to another area

    -ith a ra*e0 Di up the ra*e +or the ?ined "andles0 ?ear them to mo*e a lot

    +aster t-i/e as +ast5, 'ut *ulnera'le to poison and /urses, as it takes up (our Trinket

    slot0 "till, itVs a ood thin to use -hen (ou -ant to skirt monsters and o a+ter thetreasure0

    Head 'a/k to the +irst ra*e the one -ith the nhol( "hield that -as in it5, and o

    south +rom the ra*e0 6a*iate (our -a( throuh the area, oin east0 oull pass a

    tree, and +inall( et 'a/k onto the path0 Follo- it south, /ross the tin( 'ride, and

    +ollo- the path south-est0 oull noti/e that ?it/h-ood is to the -est0

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    and relu/tantl( i*es (ou $risildas 'room0 9ut 9oison .ins 'a/k on, and head

    'a/k to ?it/h-ood0 $i*e $risilda her 'room 'a/k0 )nother merit point= 8ddl(

    enouh, $risilda -as late 'e/ause her 'room -as stolen, 'ut no- that (ou*e otten

    it 'a/k, she ne*er makes it to /lass0 Interestin>

    B( the -a(, i+ the %?i/ked ?it/h +rom the ?est& tells (ou to o a-a(, then (ou need

    to talk to some'od( in ?it/h-ood0 oull need to %kno-& that this -it/h stole

    $risildas 'room 'e+ore (ou /an take it 'a/k0 "tart -ith $risilda0 Make sure that (our

    part( kno-s that some'od( stole the 'room0 The -it/hes in the /lassroom suspe/t

    this -it/h the one that told (ou to o a-a(50 The -it/h on the third +loor o+ the

    mer/hants to-er sa(s that this -it/h is a mean ol -it/h and she s/ares her0

    6o- o 'a/k and take out the -it/h0 ?ith another merit point under (our 'elt, (oure

    one step /loser to 'ein a'le to o'tain the $lass

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    32G4 )nd a ood suppl( o+ )u#ui+olium 7ets o -ipe out the D-ar+ Mines (oull

    et another reli/ @the Earth .eli/ here too5=

    Chapter 1P: D-ar+ Mines

    Treasure:

    Important: Earth .eli/, Mold( Cheese

    Common: 4 old, Chain Mail, Meat, )loe 7ea*es x!, Iron "-ord, Distillate o+ )lnus,

    !34 old, "no- 9endant

    "ide #uests: +ind the rest o+ the reli/s Earth, 9assion, Fire, Dream, ?ater5, take the

    skeleton home, et the pass-ord to the D-ar+ Mines

    .e/ommended Class: 3

    From the entran/e o+ Candar, head north0 .ead the sin to +ind out -here the D-ar+

    Mine is: east0 Head a 'it north, east, around the tree, a/ross the 'ride, north dont

    /lim' the stairs, -hi/h leads to the )pple 8r/hard5, and head east0 oull see a

    -hite2haired d-ar+ uardin the entran/e o+ the D-ar+ Mines0 Hell ask (ou +or a

    pass-ord 'e+ore (ou /an et in0 ?ell, (ou dont ha*e a /lue -hat that is, and -ont

    sit there all da( uessin like tr(in to uess .umpelstiltskins name eeA, spellin

    thats a dooA(5 in the /lassi/ +air( tale +rom the Brothers $rimm50

    Head 'a/k to Candar, and inside the /a+U0 Talk to the mini d-ar+, -holl tell (ou that

    he -ants some mold( /heese0 Head 'a/k outside, and into ?(rm-ood Ca*e the/a*e that /onne/ts Thais to Candar50 Talk to the old man, and then examine his

    /heese -heel0 Hell sa( that its oin out -ith the next da(s trash0 )sk him i+ (ou

    /an ha*e it, and hell let (ou take it0 It must smell so -onder+ul in (our 'a/kpa/k= Its

    a ood thin that skeleton thats in there no- doesnt ha*e a sense o+ smell, or hed

    lea*e=

    Take the /heese 'a/k to 7im+it and 'ri'e him +or the pass-ord0 ?ith (our ne-+ound

    kno-lede, ain a//ess to the D-ar+ Mines0 Its surprisin ho- man( #uestions I et

    on ho- to et into the D-ar+ Mines= ?ell, no- that its in m( uide, that should

    ans-er most o+ them0 I+ (ou still ha*e #uestions, let me kno-, and Id 'e lad to help=)s (ou /an see, I do not i*e -hat the pass-ord is0 Therere t-o reasons +or that:

    one, it doesnt matter, sin/e (ou /ant uess the pass-ordQ t-o, it takes a-a( +rom

    the en;o(ment o+ +indin it out (oursel+0 )ain, like al-a(s, I lea*e the experien/e to

    (ou, and simpl( pro*ide a %handrail& +or uidan/e=

    Be sure to sa*e o+ten -hile (oure in here 'e/ause the monsters are a step a'o*e

    an(thin (ou*e seen so +ar ho-e*er, stroner monsters make +or 'etter and +aster

    trainin>5 80

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    There are three t(pes o+ monsters in here: $o'lins, Mutant .ats, and Mutant

    Beetles0 .e+er to the 'estiar(+or more eneral in+ormation a'out these or an( other

    monsters mentioned0 )n(thin spe/i+i/ to -at/h out +or, Ill let (ou kno- as -e /ome

    to it0 ou should also remem'er that there are al-a(s +our monsters in e*er(

    %s/reen& and that -hene*er the s/reen %resets&, so do the monsters0 ?ell, here inthe D-ar+ Mines, the %s/reen& is /onsidera'l( smaller than usual, and so the

    monsters reenerate to pro*ide endless monsters at e*er( t-ist and turn=

    In the *er( 'einnin, (oull meet up -ith $o'lins and Mutant .ats @ the Mutant

    Beetles are deeper inside the mines0 The $o'lins arent too mu/h trou'le, nor are

    the Mutant .ats0 Both take a hea*( 'eatin 'e+ore oin do-n, e*en -ith De*ins

    Templar "-ord and Fredri/ks 7ion shape0

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    The room to the riht is /ompletel( empt( and 'arren0 Clim' the stairs to the next

    area o+ this d-ar+ /it(0 ) set o+ stairs leadin do-n is to the northeast0 Take those

    -hen -ere +inished here0 Inside the room ;ust to the north has +our mini d-ar*es

    skitterin a'out0 There are also lare sto/kpiles o+ old, none o+ -hi/h (ou /an take=

    "o mu/h old and not a 'it (ou /an ha*e= Head 'a/k outside and into the room tothe -est o+ here0

    Inside is Hadan, a mer/enar( d-ar+0 Hell sell (ou his ser*i/es +or 44 old, 'ut I

    dont think its -orth it unless (ou need a +ourth person50 I+ (ou alread( ha*e +our

    -hi/h I did at this point5, then (oull need to dump some'od( to take in Hadan0 I+

    (ou dump Ja/k, hell run o++ -ith all o+ (our /ash0 oull ha*e to trade him 'a/k hes

    in Thais5 'e+ore hell i*e (ou (our mone( 'a/k0 I+ (ou dump Fredri/k -h(, sin/e

    Fredri/ks *er( stron as a 7ion, and Hadan isnt an( stroner than that5, hell simpl(

    return to )nimal*ille0 )ain, (oull ha*e to head 'a/k there to et him 'a/k0 I+ (ou

    end up dumpin Hadan, hell /ome 'a/k here0 Itll /ost (ou another 44 +or him to;oin (our part(0 Its up to (ou -hether or not to ha*e him in (our part(0 Hadan, '( the

    -a(, uses a hammer as a -eapon0 ou miht re/all +indin a Hammer in a treasure

    /hest a lon time ao, and a ?ar Hammer +or sale 1GG44 old50

    Head 'a/k out, and then south into the last room0 Inside is )daak ni/e 'lue hair50

    He sa(s that his -orkshop is a /omplete mess0 I ha*ent +ound an(thin +or him to do

    like 'uild us an )irship or somethin50 8h -ell0 Blue2haired d-ar*es are rare,

    thouh0 Head 'a/k out, and take the stairs do-n to the lo-er le*els o+ the D-ar+

    Mines0

    oull +ind that the $o'lins ha*e disappeared, repla/ed -ith Mutant Beetles0 The

    Mutant Beetles like to hit (ou -ith po-er+ul earth mai/0 Earth mai/ is m( +a*orite

    element o+ mai/, sin/e (ou /ant de+end aainst it (ou or the enem(5, so its al-a(s

    oin to deal +ull damae= For that reason, I t(pi/all( ;oin the Earth Mae uild, e*en

    thouh I dont use the mai/ spells0 Fire )mulets prote/t aainst +ire the main

    element in one o+ the t-o remainin uilds5, "no- 9endants prote/t aainst

    ?aterI/e mai/, nhol( "hields prote/t aainst the undead, hol( mai/ isnt

    o++ensi*e the element o+ a 9riestess5, and Charmed 6e/kla/es prote/t aainst

    /urses the t(pe o+ mai/ o+ ?it/hes50 ?hats le+t Earth mai/= 6o prote/ti*e items

    +or earth mai/=

    80

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    Four treasure /hests in su/h a short period o+ time= $ranted, its not mu/h, 'ut

    an(thin +ree is al-a(s ood= Head 'a/k up the stairs, and o -est (ou /ame +rom

    the south50 oull +ind another set o+ stairs oin deeper inside the Mines0 Take them0

    oull +ind (oursel+ in a ni/e area no monsters= -hoo hoo=5 -ith a 'ride leadin-est0 This area is so starkl( di++erent +rom the rest, that it makes (ou -onder -hat

    the d-ar*es are usin it +or0 Take the 'ride, and then the stairs oin up0 ?ere

    almost +inished -ith the D-ar+ Mines -ell, (ou still otta o 'a/k out5=

    oull +ind (oursel+ in a smaller room, a -ater( path leadin to the main part o+ the

    room0 Follo- the path, and (oull see more mini d-ar*es skitterin a'out0 More

    sto/kpiles o+ untou/ha'le old, as -ell as lots o+ emstones l(in on the +loor also

    untou/ha'le50 ) olem is standin to the north0 E#uip e*er('od( -ith Charmed

    6e/kla/es, heal e*er('od(, sa*e, and talk to the $olem0 Hes ot the Earth .eli/,

    'ut -ont i*e it up unless (ou de+eat him in 'attle0 I+ thats the -a( he -ants it= Takehim out0 He takes a reall( ood 'eatin and makes the monsters in this mine seem

    like the Draon+lies in Elden= ou miht ha*e to tr( a +e- times -ith the e#uipment I

    had (ou uprade 'e+ore, and the trainin I had (ou o throuh 'e+ore, (ou should 'e

    +ine5 'e+ore (ou -in0 He i*es (ou the Earth .eli/, and disappears0

    8nl( more area le+t to explore0 Head 'a/k out o+ this room, take the -ater path to the

    stairs0 Take the stairs do-n, /ross the 'ride, and take the stairs at the end up0

    Head all the -a( east to the ede o+ the map5 and north up the tin( set o+ stairs50

    oull +ind a treasure /hest -ith !34 old in it, as -ell as a door to the north0 $o

    inside the door and into the next room0 Inside is