Agricola 2P Rules

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  • G a m e C o m p o n e n t scardboard pieces

    1 game board2 farm boards (one for each player)4 farm expansions4 stalltiles(withstablesonthereversesides)4 special buildings (Half-Timbered House, Storage Building,

    Shelter and Open Stables)9 differentgoodstiles(3x4sheep;1x4stone,4reed, 4wood,4pigs,4cowsand4horses)

    1 startplayertilewooden pieces 2 x 3 workersintheplayercolors(blue,red) 26 borders(yellow) 22 sheep, 16 pigs, 13cowsand14 horses 17 wood,15 stones and 5 reeds 10 yellowfeedingtroughsadditionally

    1 score pad 2 largeplasticbags these rules

    2012 Lookout Games Made in Germany

    G a m e s e t u p Place the game board in the middle of the playing area. Giveeachplayerafarm board and place them such that theforestisatthetopandthepathisatthebottom.

    Lay out the 4 special buildings Half-Timbered House, Open Stables, Shelter and Storage Building next to each other.

    Place the 4 farm expansions, 10 feeding troughs and 4 stall tilesofftotheside.Sortthebuildingmaterialsand the animals. These form the general supply.

    Givebothplayers9 borders. Place the remaining 8 borders next to the game board near the Expand actionspace.

    G a m e o b j e C tYou are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a Half-Timbered House.

    Each round, your workers carry out one action each. All of the possible actions are clearly summarized on the game board. The catch is that each action can only be used once per round. Since you take turns placing your workers, you need the right timing to be able to carry the actions most important to you at the right moment.

    The winner is the player who has raised the most animals and built the most valuable buildings at the end of the game.

    Credits

    Agricola-AllCreaturesBigandSmallwasinventedinOctober2011.UweRosenbergandHannoGirkeeditedthegame.ProductionwasbyHannoGirke.Forrulesediting,theauthorthanksAndreasOdendahl,GabrieleGoldschmidt,ThalkeHilgenandBerndLautenschlager.GraphicsandillustrationsarebyKlemensFranz.EnglishtranslationbyPatrickKorner.Theauthorthanksallplaytesters,inchronologicalorder,withoutwhomthegamewouldnotexistinthisform:MareiZylka,SusanneRosenberg,VerenaWall,HagenDorgathen,HannoGirke,AndreaKattnig,KlemensFranz,JaninaKranicz,IngridKranicz,MarcelJacobsmeier,MarcusWenzel,AndreasHhne,AndreasOdendahl,ClaudiaOdendahl,ThalkeHilgen,YvonneMller,MartinBouchard,Jean-FranoisGagn,SophieGravel,ChristopheTremblay,Louis-PhilippeGravel,AgnesMannherz,FranzHeidbchel,BirgitWinkelhaus,BastianWinkelhaus,HolgerJanssen,SabineWeiand,UlliWeiand,ThomasNaumann,BerndLautenschlager,FelixGirke,JudithGirke,NadjaBeller,Arne Topp, Thomas Bingeser, Lea Topp, Sarah Bingeser, Gabriele Goldschmidt, NicoleWeinberger,MickKapik,NilsMiehe,LasseGoldschmidt,ThaleaWestkmper,IngoKasprzak,InsaZylkaThomasBalcerek,MichaelDormann,MonikaHarke,JanineDorschu,RosemarieVahland,BrunhildeKapik,SigrunMllemann,AndreaRickert,ArneHoffmann,ThorstenEbner,TobiasRecker,SebastianSchock,LorenzMerdian,AgnieszkaKobiela,GrzegorzKobiela,KaiPoggenklas,StefanieLns,DianaOverbeckChristianScheibnerandAndrEmkes.

    Can I eat the sheep at least? JaninaKranicz

    by Uwe Rosenberg, for 2 players 13 and up

    1www.zmangames.com

    English language publisher: Z-Man Games, Inc. 2012

    3250, F.X. Tessier, Vaudreuil-Dorion Qubec, Canada, J7V 5V5

  • G o a l o f t h e G a m e

    Attheendofthegame,thesuccessofyourfarmgetsmeasured.Thisiswhatyourfarmmightlooklike. (The text boxes give you a preview of the rules you need to keep an eye on in this game.)

    1. Separate your farm into pastures. The pastures let youkeepsheep,pigs,cowsand horses.

    9. You can expand your farm withfarmexpansions.

    4. Feeding troughs double the number of animals that canbekept.

    5. A stall can hold 3animalsor6witha feeding trough. A pasture can hold 2animalsor4witha feeding trough.

    10.Fullyutilizedfarm expansions bringadditionalpoints.

    3.Buildingwallsalso act as borders foradditionalpastures.

    6.Youcanhavenomorethan1animalstandingnexttoanunenclosed feeding trough.

    2.Youcankeepadditionalanimalsinbuildings:thisstable can hold 5 of the same type.

    7.Buildingsareworthpoints:Upgradingyourcottagetoa Half-Timbered House is worth5points,forexample.

    8. These are special buildings.

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    Stables

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  • As the player had already built a stall, he needed only 4 borders for his pasture instead of 5. (Keep in mind that you do not have all that many borders available to you over the course of the entire game.)

    Whenabuildinggetsbuiltadjacenttopre-existingborders, thebordersillustratedonthebuildingdonotprovideanyadditionalbenefit.

    you may notreturnthepreviouslybuiltborderstoyour supply.

    Itisoftenverysmarttopartiallyenclosepasturesinordertolateruseabuildingtofinishthemoff.Youcansavevaluablebordersinthisway.

    Youhaveonebuildingatthestartofthegame: yourcottage.

    The CottageYoucankeepexactly 1 animalinyourcottage (a house pet of sorts).The Half-Timbered House special building (see page 8) lets you upgrade your cottageandkeepadditionalanimals.

    G a m e p l a yPlayerstaketurnschoosingactionsfromthoseindicatedonthegameboard.Adetailedexplanationoftheactionspacescanbefoundonpages6and7.

    t h e R u l e s o f R a i s i n G a n i m a l sAnimalscanbekeptinpasturesandinbuildings.Feedingtroughsimprovethepotentialforkeepinganimals.

    Keeping animals in pasturesYou use the borders to enclose your pastures. Each fully enclosed pasture can hold up to 2 animals per space. Each pasture can only hold a single animal type.

    In this pasture, there is room for up to 4 animals of the same type.

    Note! Youareallowedtohavepastureswithunfinished borders.Unfinishedpasturescannotholdanyanimals,however.

    Itdoesntmatterifthebordersaremadeofwood (asfences)orstone(aswalls).Youdonotneedto (andshouldnot)distinguishbetweenthemafterward.

    Keeping animals in buildingsAnimalscanalsobekeptinbuildings.Buildingsgetbuiltonfarmspacesthatdonothaveanybuildingtilesonthemyet.Buildingthemmakesiteasiertoenclosepastures,as4 borders are also depictedaroundeachbuildingtile. One sheep (along with the

    players three workers) lives in this cottage.

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    Stalls and Stables

    Each stall can hold up to 3 animals of the same type. You can upgrade your stall to a stable. Each stable can hold up to 5 animals of the same type. Astallcosts3stoneand1reed.Upgradingastalltoaregularstablecostseither5stoneor5wood. Whenupgradingtoaregularstable,simplyturnthestalltileover. Inadditiontotheregularstables,thereisalsooneOpenStables tile (see page 8)inthegame;itisaspecialkindof stables. Open Stables are a special building.

    Special Buildings

    Inadditiontostallsandstables,therearealsospecialbuildings.Thecottageyoustartwithcountsasaspecialbuilding, as do the Half-Timbered House, Storage Building, Shelter and Open Stables. The number of animals you can keepinaspecialbuildingisindicatedbythenumberonthe bottom rightofthetile.

    Costs and prerequisites for building

    Points for the points for buildings scoring category

    Building name

    The number of animals that can be kept in this building

    Building function

    Buildings may be built in fully enclosed pastures.

    This size three pasture is being split by a stall. Previously, it could hold 6 animals of the same type. After building the stall, there is room for 2 + 3 + 2 = 7 animals of up to three different types.

    Keeping animals With feeding troughsFeeding troughs double the animal number that can be keptbothinpasturesaswellasinbuildings.

    The feeding trough provides room for 6 animals in the stall and for 8 animals in a size two pasture. The feeding trough also doubles the number of animals that can be kept in the cottage.

    A feeding trough on a farm space that does not belong to afullyenclosedpasturecankeepexactly 1 animal.

    One horse can be happily fed by this free-standing feeding trough.

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  • Youareallowedtobuildamaximum of one feeding trough on each (occupied or unoccupied) farm space.

    Although you can build only one feeding trough on each farmspace,youareallowedtohavemultiplefeedingtroughsinpasturesmadeupofmultiplespaces.

    Youareallowedtoencloseapasturearoundapre-existingfeedingtrough.Inthatcasethefeedingtroughseffectchangestosuititsnewsurroundings. Youareallowedtobuildastallorotherbuildingonaspacewithapre-existingfeedingtrough.Inthatcasethefeedingtroughremainsbutagainhasaneweffect.

    Youareallowedtoupgradeastallwithafeedingtroughtoastablewithafeedingtrough.Thefeedingtroughremains.

    i m p o R t a n t b a s i C R u l e sOnceanythingisbuilt,itcannotbemovedorremoved.Animals, on the other hand, can run around. You are thereforeallowedtomove animals aroundorremovethem from your farm at any time. (Moving animals around is also important if you want to make the best use of the space at your disposal.)

    G a m e p l a yDetermineastartplayer.Thegameisplayedover 8 rounds.Eachroundismadeupof4phases.

    1 . Refil l phaseAtthestartofeachround,refillsomeoftheactionspacesonthegameboardwiththe goods printed on them (even if there are goods left on them from the previous round). You can recognize these spaces by the refill arrow on them.Donotplaceanygoodsonactionspaces withouttherefillarrow.

    Thegood1(good2)graphiconthegameboardindicatesthatyouaddgood1totheactionspaceifitisemptybutaddgood2toitifthespaceisstilloccupied.

    Makesureyoudonotforgettoaddtheyellowborderstotheexpandactionspace,astheseborderscountthe eight rounds that the game lasts.

    2. Work phaseStartingwiththestartplayer,taketurnsplacingexactlyoneworker.Immediately carry out theactiononthechosenactionspace.

    Important: Occupiedactionspacesareblockedtootherworkersuntiltheendoftheworkphase.Theworkphaseisoveronceallsixworkershavebeenplaced.

    Thanks to the 2 feeding troughs on this two space pasture, there is room for up to 16 animals of the same type. The capacity of the pasture is doubled and then doubled again (4x2=8; 8x2=16).

    Refill arrow

    Example: In round 1, place a reed on the 1 reed (1 sheep) action space. As long as this action space is not used, a sheep is added to it in subsequent rounds. As soon as the space is used and emptied, 1 reed gets added to it again in the next round.

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    Hint for parents playing with a child: One parent teams upwiththekidandplaysagainsttheotherparent.Intheteam,theparentalwaysgivesthechild2actionstochoosefrom.Theydecidetogetherhowtobuildthefarmyard.

    5

  • Ifyouchooseanactionspacewithgoodsonit,takeallof those goods.

    You are notallowedtochooseanactionspacewithoutcarryingouttheassociatedaction.

    Buildingmaterialsyoureceivegetaddedtoyoursupply.Animalsmustbekepton your farm board. Animals youdonothaveroomforimmediatelyrunawayandget returned to the general supply. Pastures, stalls and feedingtroughshelpyoupreventthisfromhappening(see the rules about keeping animals). Remember:Youcanalwaysmoveyouranimalsaroundon your farm.

    3 . home phaseAttheendoftheworkphase,allworkersreturntotheirfarms.

    4. breeding phaseAnimals breed at the end of each round.Ifyouhaveatleast 2 animals of the same type,youreceiveanotherone of the same type.

    Important! You can get at most 1 sheep, 1 pig, 1 cow and 1 horse per breeding phase.Example:Evenifyouhave2sheepononepastureand2moreonanotherpasture,youonlygetoneadditionalsheep,regardlessofwhateverromanticpreconceptionsyoumighthave.

    Newbornanimalsthatyoudonothaveroomforonyourfarmimmediatelyrunawayandarereturnedtothe general supply.

    s t a R t p l a y e RThestartplayermarkerdoesnotswitchautomaticallyinthisgame.Youmustchooseaspecificactioninordertoreceivethestartplayermarker:itistheactionspaceintheupperlefthandcornerofthegameboard.

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    Start player and 1 wood

    Takethestartplayermarker. Alsotakeallthewoodfromthisspace and add it to your supply.

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    3 woodTakeallthewoodfromthisspaceand add it to your supply.

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    1 stoneTakeallthestonefromthisspaceand add it to your supply.

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    FencesAdd as many borders to your farm as you want.Youcanonlyusebordersfromyoursupply.Pay1woodforeachborder.

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    WallsAdd as many borders to your farm as you want.Youcanonlyusebordersfromyoursupply.Thefirst2bordersarefreeandyoumustpay2stoneforeachadditionalborder.

    6

    the aCtion spaCes (Game boaRd)

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    Take1wood,1stoneand1reedfromthe general supply and add them to your supply. (This is not a refill space.)

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    ExpandTakeafarmexpansionandaddittotheleftorrightofyourfarmsothattheedgesmatch.Youalsoreceivealloftheyellow borders on the space, adding them to your supply.Important!Youarenotallowedtoplacethoseborderswiththisaction.

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    Open Stables

    Stalls

    Build exactly 1 stall.Thiscosts3stoneand1reed.Youcanaddittoanyfarmspacewithoutabuildingyet(so it can be built on a space with a feeding trough).

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Feeding TroughBuild1feedingtroughforfree.Youcanbuildadditionalfeedingtroughsfor3woodeach.Youcanaddthemtoanyfarmspacewithoutfeedingtroughsyet.

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Millpond

    Takethereedfromthisspaceandaddittoyoursupply.Alsotakeallthesheepfromthisspaceandeitherkeepthemonyour farm or let some (or all) runaway.

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Pigs and SheepTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all)runaway.

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Stables

    Payeither5woodor5stone(but not a combination of both such as 3 wood and 2 stone, for example)andturnoneStallovertobecomeaStables.Youcanrepeatthisactionasoftenasyouwant.Stablescanholdupto 5 animals. (A stall with a feeding trough becomes a stable with a feeding trough.)

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Special Building

    Therearetwooftheseactionspaces,meaningthatupto2workersincluding 2fromthesameplayercanbuildaspecialbuildingeachround.Wheneveryouusethisspace, build no more than 1 of the special buildings availablebypayingthebuildingcostsshownonthebuildingandthenadding it to your farm.

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Cows and PigsTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all) runaway.

    unlimited

    andExpand

    once per action

    alsounlimited

    alsounlimited

    StablesStall

    unlimited

    1 Special Building

    1 Special Building

    Stall

    Cottage

    Cottage

    Half-Timbered House

    Shelter

    Stall

    Stall

    Stall

    Stall

    immediately

    per your

    own building

    material

    immediately

    Storage Building

    Open Stables

    Horses and SheepTakealloftheanimalsfromthisspaceandeitherkeepthemonyourfarmorletsome(or all)runaway.

    t h e a C t i o n s p a C e s ( G a m e b o a R d )

    7

  • i f t h e C o m p o n e n t s R u n o u tItcanhappeninsomegamesthatanimals and building materials become scarce. For this reason, the game includescardboardtilesrepresentinglargerquantitiesofindividualgoods.Theycanofcoursebeexchangedforindividualgoodsagainatanytime.

    Itisadifferentstorywithfeeding troughs (of which there are 10), stall tiles (of which there are 4) and farm expansions (of which there are 4).Oncethesehaveallbeenclaimedbytheplayers,nomoreareavailable.

    G a m e e n d a n d s C o R i n GThegameendsafter 8 rounds. (You can tell what round you are in by the number of yellow borders left in the general supply, since one is added to the game each round.) Total your points at the end of the game. Counthowmanyanimalsyouhaveintotal.Eachanimalisworth1point.Thisisyourbasicanimalscore.

    You then score bonus points according to the table on the sides of the box. Notethatyoulose3pointsforeachanimaltypeyouhave3orfewerof. Afterthe13thsheep,the11thpig,the10thcoworthe9thhorse,youscore1extrapointforeachadditionalanimal.

    The total of all of your bonus points is your bonus points score.Eachfarmexpansionwhereall3 farm spaceshavebeenusedisworth4 points.

    A farm space is used if it has a building on it, a feeding trough on it or is part of a fully enclosed pasture.

    A farm space is unusedifitispartofapasturewithunfinishedornoborders. Farmexpansionsthathavenotbeenfullyusedareworthnopoints. Scoringfarmexpansionsisindependentofwhetheryourstartingfarmboardwasfullyusedornot.

    Buildingsareworththepointsindicatedonthem.(Buildings are stalls, stables and special buildings.)

    TheStorageBuildingpointsdependonhowmanybuildingmaterialsyouhaveinyoursupply.

    W i n n i n G t h e G a m e

    Theplayerwiththemostpointsisthewinner. Inthecaseofatie,theplayerwhowasnot the start player in round 1isthewinner.

    notes on the speCial buildinGs

    Half-Timbered House (Cost: 3 wood, 2 stone, 1 reed, Points: 5)TheHalf-TimberedHouseisbuiltoverthecottage.YoumaynotbuildtheHalf-TimberedHouseonadifferentfarmspace.Youcankeepup to 2 animals of the same type in the Half-Timbered House.

    Storage Building (Cost: 2 wood, 1 reed, Points: per your own building material)Onlythebuildingmaterialsinyourownsupplycountwhenscoringpoints.Donotroundupordown.Halfpointsarepossible.TheStorageBuildingcannotkeepanyanimals.

    Shelter (Cost: 2 wood, 1 stone, Points: 0)WhenyoubuildtheShelter,immediatelytake1animalofyour choice from the supply and place it in your Shelter orelsewhereonyourfarm.Youcankeep1animalintheShelter.

    Open Stables (Cost: either 3 wood or 3 stone, Points: 2)TheOpenStablesarestablesbutarebuiltwiththeSpecialBuildingactionspace.WhenyoubuildtheOpenStables,returnthestalltileitreplacestothegeneralsupply.Thattileisagainavailabletoeitherplayer.WhenyoubuildtheOpenStables,immediatelytakeeither1horseor1cowfromthesupplyandaddittoyourfarm.Youcankeepupto 5 animals of the same type in the Open Stables. 8