AFMBE - Character Creator

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Chris's "All Fl Character Introduction This is a Microsoft Excel spreadsheet I lumped together to help but is not perfect. There are a few reasons for this. Firstly, together. Secondly, I made it. Thirdly, I haven't really got th don't have any motivation to get any more done on it. If you rea As for all the legal stuff: "All Flesh Must Be Eaten" is copyri to use this, but things will probably make a lot more sense if yo Good luck. - Chris Instructions There should be four sheets in this workbook: "Instructions", whi "Design", where most of the work goes on, and "Bugs", which will For the most part, you don't have to worry about "Instructions" o that you will use for most of the time, however, is "Design". It way. If you look at the Design sheet (go ahead, it doesn't hurt), you White cells are where you type in information about your Yellow cells are where there is information that you do Blue cells are basically blank space. Green cells are where you are shown what certain element To create a character, all you really need to think about are tho There are also Dark Grey and Light Grey cells, which act as nothi Now for a brief walkthrough of each part of the Design sheet… Design: Character The first three items, Name, Age and Appearance, are pretty self- The fourth item, "Type", is the class of your character. For a N

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Transcript of AFMBE - Character Creator

InstructionsChris's "All Flesh Must Be Eaten"Character GeneratorIntroductionThis is a Microsoft Excel spreadsheet I lumped together to help create characters for the "All Flesh Must Be Eaten" roleplaying game. It works (after a fashion),but is not perfect. There are a few reasons for this. Firstly, I'm not a big Excel user. This is the first major attempt that I've made to link more than three cellstogether. Secondly, I made it. Thirdly, I haven't really got the time or the inclination to make a huge project out of this. This spreadsheet works for me, so Idon't have any motivation to get any more done on it. If you really want me to work on it some more, you can contact me at [email protected] for all the legal stuff: "All Flesh Must Be Eaten" is copyright 1999 Eden Studios, as is much of the stuff in the book itself. You don't have to have the bookto use this, but things will probably make a lot more sense if you do.Good luck.- ChrisInstructionsThere should be four sheets in this workbook: "Instructions", which you are now reading, "Character", containing what will end up as your character sheet,"Design", where most of the work goes on, and "Bugs", which will no doubt end up being the largest sheet of them all.For the most part, you don't have to worry about "Instructions" or "Character". "Bugs" you can just type onto to note down any bugs you discover. The sheetthat you will use for most of the time, however, is "Design". It is here that you actually create your AFMBE character, no doubt with many mistakes along theway.If you look at the Design sheet (go ahead, it doesn't hurt), you will see that there are four basic types of cell.White cells are where you type in information about your character.Yellow cells are where there is information that you do not alter.Blue cells are basically blank space.Green cells are where you are shown what certain elements of your character sheet will look like.To create a character, all you really need to think about are those white cells. The others will take care of themselves.There are also Dark Grey and Light Grey cells, which act as nothing more than labels. You can ignore them as well.Now for a brief walkthrough of each part of the Design sheetDesign: CharacterThe first three items, Name, Age and Appearance, are pretty self-explanatory. Just type whatever comes into your head in the white boxes.The fourth item, "Type", is the class of your character. For a Norm, type "0". For a Survivor, type, "1". For an Inspired, type "2". For an Other (a special classwhich solves all my problems but creates more for you), type any other number.Design: AttributesThis is where you enter what you want your characters statistics (Strength, Dexterity and so forth) to be. The section below this (titled "Attribute Points") showshow many Attribute Points you have spent and remaining.Design: Sec. AttributesThe white boxes here will generally be left empty. I have only put them in so that if there are any of you out there who want to give your character extra EndurancePoints, Life Points etc. without physically having to change statistics to get them, you can type in a modifier here. For example, type in "-1" and your chosensecondary statistic goes down by one. Type "200" and it goes up by two-hundred. Cheat.Design: QualitiesThe section above the "Qualities" section shows you how many Quality points you have spent and remaining. This number is also modified by the number ofDrawbacks you have (see later).For each Quality you desire, you need to enter a value. For Qualities that have levels (e.g. Contacts) enter the POINTS COST OF the level you want. ForQualities which don't have levels (e.g. Nerves of Steel) just enter "1" if you have it or "0" if you don't.The two major exceptions to this are "Gift" and "Inspired". These Qualities can either be bought with Quality Points (enter "1") or Metaphysic Points (enter "2").Note that if you buy them with Metaphysic Points, the "Cost" column will show zero, since no Quality Points are spent on them.Design: DrawbacksMuch like Qualities. The "Drawback Points" section shows how many points you have received from Drwabacks (10 is the normal maximum) and the pointsyou can still take (I.e. until you have got 10).If a Drawback has levels, enter the NUMBER OF POINTS GIVEN by the level you want. If a Drawback does not have levels, enter a "1" to have it or a "2"not to have it.Design: SkillsThe section "Skill Points" shows the number of Skill Points you have spent, the number you have remaining, and the total number allowed. For each skill, enter thelevel at which you want to purchase it. For any skill that requires you to specify a type, enter that type in the "Specifics" column. For example, if you want to havea new skill "Drinking", go down to one of the "Other" skills at the bottom and, in the "Specifics" column, enter "Drinking". Then enter the level you want to havethat skill at.Design: MetaphysicsEnter a "1" to possess the miracle, enter a "0" (I.e. leave it alone) not to possess the miracle. Note that if you are not Inspired, do not have the Gift or do not havethe Inspired Quality, you will not be able to have any miracles.Design: Possessions, Weapons and Other Fun ThingsFor each possession or weapon, enter the number you desire. Note, please, that I have left such things as "Punch", "Kick" and "Rapier Edge" in there purely forease of my own design. If you want a strange character with forty-nine punches, it is quite within your powers to enter "49" in the Number column for Punch.I like to think of this not so much as a bug, but as a design feature. A design feature which will hopefully be fixed.The EndWell, I think I have led you just far enough to abandon you safely in the knowledge that none of you will have understood a word I have said. Farewell, and don'tblame me for wasting three days of my life on this thing.Goodbye.- ChrisNotesThe "Bugs" sheet is not protected, so you can happily type in my faults to your heart's content.

CharacterCharacter DataName:John SmithAttribute Points Spent: 14Age:30Attribute Points Remaining: 0Appearance:Absolutely NormalType:NormStrength:3Intelligence:2Dexterity:3Perception:3Constitution:2Willpower:1Life Points:33Speed:10Endurance Points:23Essence:14Qualities:Acute HearingHard to Kill Level 10Points Spent: 10Acute Sight00Points Remaining: 0Acute Smell0000000Situational Awareness00000Fast Reaction Time00Nerves of Steel00Drawbacks:000Points Taken: 5000Points Allowed: 50000000000000000Humorless0000000000Cruel Level 3000000000Attractiveness -1Metaphysics:0Points Spent: 00Points Remaining: 000000000Possessions:0001 Backpack02 Ropes0000000000000000000000000000000000000Close Combat:00003 Small Knives00000000000000000000000Ranged Combat:00001 .44 Magnum001 9mm SMG00000000000000000000Skills:Acrobatics 3Knife Hand Weapon 20Points Spent: 30000Points Remaining: 0000Brawling 5000Instruction 30000Climbing 300000000000000000000000000000Dodge 500Driving Cars 200000000000000000000000000First Aid 300000Handguns 10000000000000

DesignThe Character Design AreaKey:White =Data You Put InDark Grey =Category HeadingYellow =Data You Don't Put InBlue =Blank SpaceLight Grey =Item TitleGreen =What It Looks LikeCharacterDatumSheetValueName:John SmithJohn SmithAge:3030Appearance:Absolutely NormalAbsolutely NormalType:0NormAttributesValuePoint CostSheetValueStrength:333Dexterity:333Constitution:222Intelligence:222Perception:333Willpower:111Attribute PointsNumberSheetValueTotal1414Spent1414Remaining00Sec. AttributesAlterationsFinal ValueSheetValueLife Points:03333Endurance Points:02323Speed:01010Essence Pool:01414Qualities PointsNumberSheetValueTotal1010Spent1010Remaining00QualitiesCodeSpecificsPoint CostSheetValueAcute Hearing10Acute HearingAcute Sight12Acute SightAcute Smell10Acute SmellAcute Taste000Acute Touch000Artistic Talent000Contacts000Fast Reaction Time12Fast Reaction TimeGift000Good Luck000Hard to Kill11Hard to Kill Level 1High Attractiveness000High Charisma000High Resources000High Status000Increased Essence Pool000Inspiration000Multiple Identities000Nerves of Steel13Nerves of SteelOld Soul000Photographic Memory000Resistance (specify)0Poison00Resistance (specify)0Disease00Resistance (specify)0Pain00Situational Awareness12Situational AwarenessOther (specify)0Other0Drawback PointsNumberSheetValueTotal Allowed1010Taken55Remaining55DrawbacksCodeSpecificsPoint BonusSheetValueAccursed000Addiction000Adversary000Bad Luck000Clown000Covetous000Cowardly000Crippled Arm/Hand000Crippled Arms000Crippled Leg/Foot000Crippled Legs000Cruel33Cruel Level 3Delusion-grandeur000Delusion-other0Religious00Delusion-prejudice000Delusion-weird000Emotional-dependency000Emotional-depression000Emotional-fear of commitment000Emotional-fear of rejection000Emotional-other0Fear of Loneliness00Honorable000Humorless11HumorlessImpaired Hearing000Impaired Sight000Impaired Smell000Impaired Taste000Impaired Touch000Lazy000Low Attractiveness11Attractiveness -1Low Charisma000Low Resources000Low Status000Minority000Obsession000Paranoid000Paraplegic000Reckless000Recurring Nightmares000Secret000Showoff000Talentless000Zealot000Other (specify)0Other00Skill PointsNumberSheetValueTotal3030Used3030Remaining00SkillsLevelSpecificsPoint CostSheetValueAcrobatics (special)36Acrobatics 3Acting000Beautician000Brawling55Brawling 5Bureacracy000Cheating000Climbing33Climbing 3Computer Hacking000Computer Programming000Computers000Craft (type)0Weaponsmith00Craft (type)0Woodwork00Dancing (type)0Disco00Dancing (type)0Ballet00Demolitions000Disguise000Dodge55Dodge 5Driving (type)2Cars2Driving Cars 2Driving (type)0Trucks00Electronic Surveillance000Electronics000Engineer (type)0Civil00Engineer (type)0Electrical00Escapism000Fine Arts (type)0Painting00Fine Arts (type)0Drawing00First Aid33First Aid 3Gambling000Guns (type)1Handguns1Handguns 1Guns (type)0Shotguns00Guns (type)0Rifles00Guns (type)0Submachine Gun00Haggling000Hand Weapon (type)0Axe00Hand Weapon (type)2Knife2Knife Hand Weapon 2Hand Weapon (type)0Club00Humanities (type)0History00Humanities (type)0Politics00Instruction33Instruction 3Intimidation000Language (type)0French00Language (type)0Japanese00Lock Picking (Mechanical)000Lock Picking (Electronic)000Martial Arts (special)000Mechanic000Medicine (special)000Myth And Legend (type)0Greek00Myth And Legend (type)0Egyptian00Notice000Occult Knowledge (special)000Pick Pocket000Piloting (type)0Propeller Plane00Piloting (type)0Jet Plane00Play Instrument (type)0Guitar00Play Instrument (type)0Saxophone00Questioning000Research/Investigation000Riding (type)0Horses00Riding (type)0Elephants00Rituals (type)0Voodoo00Rituals (type)0Satanic00Running (Marathon)000Running (Dash)000Sciences (type)0Biology00Sciences (type)0Chemistry00Sciences (type)0Physics00Seduction000Singing000Sleight of Hand000Smooth Talking000Sport (type)0Football00Sport (type)0Basketball00Sport (type)0Baseball00Stealth000Storytelling000Streetwise000Surveillance000Survival (type)0Desert00Survival (type)0Jungle00Swimming000Throwing (type)0Knife00Throwing (type)0Axe00Throwing (type)0Sphere00Tracking000Trance (special)000Traps000Unconventional Medicine (type)0Acupuncture00Unconventional Medicine (type)0Herbal Remedies00Veterinary Medicine000Weight Lifting000Writing (type)0Creative00Writing (type)0Journalistic00Other (specify)0Other00Other (specify)0Other00Other (specify)0Other00Other Special (specify)0Other00Other Special (specify)0Other00Metaphysic PointsNumberSheetValueTotal00Used00Remaining00MetaphysicsCodeCostSpecificsSheetValueBlessing000The Binding000Divine Sight000The Touch of Healing000Holy Fire000Strength of Ten000Visions000Other (specify)00Other0Other (specify)00Other0Other (specify)00Other0PossessionsNumberEVCost ($)AvailabilitySheetValueAuto Injector01/1100U0Backpack14/275C1 BackpackBinoculars02/1100C0Biohazard Suit030/151000R0Professional Camera02/1800C0Camouflage Fatigues08/4200C0Cellular Phone01/1200C0Climbing Gear010/5200C0Combat Webbing02/115C0Compass01/150C0Cutting Torch02/175C0Doctor's Bag010/51000U0Fire Extinguisher04/250C0First Aid Kit02/1100C0Flare Gun02/1100C0Flashlight02/1150C0Gas Mask04/2200C0Geiger Counter01/1200U0Infrared Goggles02/1250U0Nightvision Goggles04/23000U0Hands Free Radio01/1200U0Handcuffs01/150C0Laptop Computer010/52500C0Lockpick Set01/1200U0Medic Kit06/3250U0Metal Detector02/1250U0Multitool01/120C0Personal Radio01/1150C0Quarantine Tent0100/503500R0Radiation Suit050/252500R0Inflatable Raft060/30500U0Rope22/120C2 RopesSCUBA Gear020/10500U0Sleeping Bag02/150C0Specimen Jars/Collection Tools010/5100U0Survival Rations01/110C0Professional Tape Recorder02/1300C0Telescope04/2300C0Tent030/15150C0Toolkit020/101000C0Vehicle Radio025/121000U0Professional Video Camera06/32000U0Water Purifier02/1100C0Close Combat WeaponsNumberDamageEVCost ($)AvailabilitySheetValuePunch03*D4n/an/an/a0Kick04*D4n/an/an/a0Small Knife32*D41/110C3 Small KnivesLarge Knife03*D41/125C0Short Sword/Huge Knife03*D62/150C0Fencing Foil03*D62/175U0Broadsword03*D84/2150R0Bastard Sword03*D104/2200R0Greatsword04*D128/4250R0Rapier Edge03*D62/1150U0Rapier Point03*D82/1150U0Katana03*D102/1500U0Spear03*D64/2150R0Spear Charge04*D84/2150R0Staff Short Punch03*D64/275U0Staff Swing04*D84/275U0Small Mace03*D82/150R0Mace03*D104/2100R0Large Mace04*D126/3150R0Wooden Axe03*D81/125C0Battle Axe03*D8+14/2100R0Greataxe04*D126/3200R0Halberd05*D1210/5250R0Small Club/Stick02*D61/1n/aC0Police Baton/Large Stick03*D62/110C0Bat/Club/Pipe/Chair03*D82/125C0Chainsaw03*D1020/10100C0Broken Bottle03*D4-1n/an/an/a0Ranged WeaponsNumberRangeDamageCapacityEVCost ($)AvailabilitySheetValueThrown Rock03/7/10/13/203*1n/a1/1n/aC0Thrown Knife03/5/8/10/132*D4n/a1/125C0Short Bow05/13/40/65/1003*D616/3200C0Long/Composite Bow010/30/50/100/2003*D818/4300C0Crossbow07/40/65/150/2503*D1016/3250U0.22 Caliber Handgun03/10/20/60/1202*D48-101/1200C0.32 Caliber Handgun03/10/20/60/1202*D66-91/1250C0.38 Caliber Handgun03/10/20/60/1203*D66-81/1300C09mm Handgun03/10/20/60/1204*D610-151/1500C010mm Handgun03/10/20/60/1205*D610-151/1600C0.45 Caliber Handgun03/10/20/60/1204*D87-102/1750C0.357 Magnum04/15/30/90/1804*D86-101/1800C0.44 Magnum14/15/30/90/1806*D66-102/1900U1 .44 Magnum9mm SMG13/15/30/100/2004*D620-406/3700U1 9mm SMG.22 LR Civilian Rifle010/50/150/600/10004*D41-108/4500C05.56 mm Civilian Rifle010/50/150/600/10004*D81-3010/5600C0.30-06 Civilian Rifle010/50/150/600/10006*D81-108/4700C07.62 mm Civilian Rifle010/50/150/600/10005*D81-308/4800C012-guage Slug Shotgun05/50/100/200/3005*D81-88/4500C012-guage Buckshot Shotgun010/30/50/100/2006*D81-88/4500C012-guage Birdshot Shotgun010/30/50/75/1005*D61-88/4500C05.56mm Assault Rifle010/50/150/600/10004*D820-308/41200U07.62mm Assault Rifle010/50/150/600/10005*D820-3010/51500U07.62mm Sniper Rifle015/75/225/900/10005*D82010/51500U0.50 Caliber Sniper Rifle015/75/250/1200/50006*D101028/141800R05.56mm Machine Gun010/100/300/1000/30004*D820022/111800R07.62mm Machine Gun010/150/300/1000/40005*D810024/122000R0.50 Caliber Machine Gun015/200/400/2000/60006*D1010084/424000R0Chris, November 2000

BugsBUGSAw hell, loads. Just jot them all down below and I'll try to think of something. -CMain Bug: No actual rules. All "Points Used" values can be negative, meaning that there is no real reason to stop having Qualities. Unless you want to play a propergame.