Adventure 01.docx

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Bailey used to be a few weeks away from the Solomani Confederation. They are now a mere parsec away. With the main focus of Imperial- Solomani hostilities centered on Terra, the threat of impending invasion has subsided, there is still commerce raiding going on. It is difficult to tell which side an armed cargo vessel is on, as many Imperial ships in this region are of Solomani design, and there are raiders loyal to the Confederation who use Imperial-designed starships. Bailey itself is a medium sized airless rocked owned by Ling Standard Products. The primary starport is still run by the Imperial Star Port Authority, although its capabilities have been greatly reduced. The Bailey Shipyards were destroyed during a raid when the Robert Rogers, a Guderian-class Heavy Raid Cruiser crashed into them last year. They have not been able to bring them back on line with the war going on. Fenian Station High Port – Population 6000; 60 pads; nice hotel; mid-range hotel; low-rent hotel; ship maintenance bay; nice entertainment and food; limited shopping Low Port – Population 2000; 20 pads; landing strip; fuel refinery; low-rent hotel; mid-range hotel; space ship construction facility; nice food; seedy entertainment; limited shopping Star Town – Population 2000; low-rent hotel; hostel; seedier entertainment and food Spectacle 1: As the players approach the main market concourse of either the High Port or the Low Port, they notice a crowd has gathered. About a dozen soldiers in black Battle Dress marked with the Hammers of Sarun are in the process of turning over a local brothel. The girls (and more than a few customers) are on their knees in front of the façade under guard while the rest of the soldiers trash the location and gather “evidence of treason.” SPA security is reluctantly providing crowd control. After a minute or two, the Lieutenant in charge of the Patrol emerges, declaring that the owners and operators of this brothel support “The assassin and usurper Dulinor, denying the true Emperor of the Third Imperium, Varian” and that this level of disloyalty will not be tolerated in a time of war against the Solomani. They tell all assembled that this is the fate of those who support the false claimants to the throne. At that point, the guards gun down the employees and customers, as they are helpless on the ground. They leave the brothel trashed and the bodies on the walkway in front of it as they leave. SPA Security disperses the shocked crowd. If anyone has any dissenting opinions, they keep them very quiet. If the PCs take any public stand against the event, the Battle Dress clad soldiers will not hesitate to gun them down. Hammer of Sarun STR 9 (+1) DEX 12 (+2) END 10 (+1) INT 8 EDU 7 SOC 9 Athletics 1, Battle Dress 1, Drive 1, Explosives 1, Gun Combat (Slug Rifle) 2, Heavy Weapons 1, Medic 1, Melee (Blade) 2, Melee (Unarmed) 1, Recon 1, Stealth 1, Tactics (military) 0. Equipment Lieutenant: Officer Battle Dress Shock Troopers: Shock Trooper Battle Dress Soldiers: Light Trooper Battle Dress Hammer of Sarun Light Trooper Battle Dress Ultralight Chassis +3 Str +6 Dex Armor 10 Speed (Walk/Run 50/250) Duration 48hrs Cost MCr1.5 Insidious Environment Protection Advanced Medikit Basic Navigation System Basic Tightbeam Communications System Basic Sensor System Computer/3 (Expert (Recon)/3 and Expert (Sensors)/3) Grav Pack Carried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8, Ammo 500) Hammer of Sarun Officer Battle Dress (TL15) Ultralight Chassis +3 Str +6 Dex Armor 16 Speed (Walk/Run 50/250) Duration 48hrs Cost MCr1.3 Computer/3 (Expert (Recon)/3 and Expert (Sensors)/3) Basic Navigation System (+1 Navigation DM) Standard Tightbeam Communication Standard Sensor Package Grav Pack Advanced Medikit Carried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8, Ammo 500) Hammer of Sarun Shock Trooper Battle Dress (TL15) Medium Chassis +5 Str, +6 Dex 2d6 base HtH damage

Transcript of Adventure 01.docx

Page 1: Adventure 01.docx

Bailey used to be a few weeks away from the Solomani Confederation. They are now a mere parsec away. With the main focus of Imperial-Solomani hostilities centered on Terra, the threat of impending invasion has subsided, there is still commerce raiding going on. It is difficult to tell which side an armed cargo vessel is on, as many Imperial ships in this region are of Solomani design, and there are raiders loyal to the Confederation who use Imperial-designed starships.

Bailey itself is a medium sized airless rocked owned by Ling Standard Products. The primary starport is still run by the Imperial Star Port Authority, although its capabilities have been greatly reduced. The Bailey Shipyards were destroyed during a raid when the Robert Rogers, a Guderian-class Heavy Raid Cruiser crashed into them last year. They have not been able to bring them back on line with the war going on.

Fenian StationHigh Port – Population 6000; 60 pads; nice hotel; mid-range hotel; low-rent hotel; ship maintenance bay; nice entertainment and food; limited shoppingLow Port – Population 2000; 20 pads; landing strip; fuel refinery; low-rent hotel; mid-range hotel; space ship construction facility; nice food; seedy entertainment; limited shoppingStar Town – Population 2000; low-rent hotel; hostel; seedier entertainment and food

Spectacle 1:As the players approach the main market concourse of either the High Port or the Low Port, they notice a crowd has gathered. About a dozen soldiers in black Battle Dress marked with the Hammers of Sarun are in the process of turning over a local brothel. The girls (and more than a few customers) are on their knees in front of the façade under guard while the rest of the soldiers trash the location and gather “evidence of treason.” SPA security is reluctantly providing crowd control.

After a minute or two, the Lieutenant in charge of the Patrol emerges, declaring that the owners and operators of this brothel support “The assassin and usurper Dulinor, denying the true Emperor of the Third Imperium, Varian” and that this level of disloyalty will not be tolerated in a time of war against the Solomani. They tell all assembled that this is the fate of those who support the false claimants to the throne. At that point, the guards gun down the employees and customers, as they are helpless on the ground.

They leave the brothel trashed and the bodies on the walkway in front of it as they leave. SPA Security disperses the shocked crowd. If anyone has any dissenting opinions, they keep them very quiet.

If the PCs take any public stand against the event, the Battle Dress clad soldiers will not hesitate to gun them down.

Hammer of SarunSTR 9 (+1) DEX 12 (+2) END 10 (+1) INT 8 EDU 7 SOC 9

Athletics 1, Battle Dress 1, Drive 1, Explosives 1, Gun Combat (Slug Rifle) 2, Heavy Weapons 1, Medic 1, Melee (Blade) 2, Melee (Unarmed) 1, Recon 1, Stealth 1, Tactics (military) 0.

EquipmentLieutenant: Officer Battle DressShock Troopers: Shock Trooper Battle DressSoldiers: Light Trooper Battle Dress

Hammer of Sarun Light Trooper Battle DressUltralight Chassis+3 Str +6 DexArmor 10Speed (Walk/Run 50/250)Duration 48hrsCost MCr1.5

Insidious Environment ProtectionAdvanced MedikitBasic Navigation SystemBasic Tightbeam Communications SystemBasic Sensor SystemComputer/3 (Expert (Recon)/3 and Expert (Sensors)/3)Grav PackCarried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8, Ammo 500)

Hammer of Sarun Officer Battle Dress (TL15)Ultralight Chassis+3 Str +6 DexArmor 16Speed (Walk/Run 50/250)Duration 48hrsCost MCr1.3Computer/3 (Expert (Recon)/3 and Expert (Sensors)/3)Basic Navigation System (+1 Navigation DM)Standard Tightbeam CommunicationStandard Sensor PackageGrav PackAdvanced MedikitCarried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8, Ammo 500)

Hammer of Sarun Shock Trooper Battle Dress (TL15)Medium Chassis+5 Str, +6 Dex2d6 base HtH damageArmor 24Speed (Walk/Run) 24/120Duration 24hCost MCr3.7Insidious Environment ProtectionHand Flamer (In Arm Slot) (Range Pistol, 3d6+6 Damage, Ammo 6)Mass Driver Cannon (On Back Slot) (Range V. Dist, 16d6 Super-AP, Auto 2, Ammo 20)Advanced MediKit (Can repair 6 points of damage instantly (for 1d6 hours); Medic-3 for treatment/diagnostic purposes)Computer/3 (With Expert (Recon)/3 and Expert (Sensors)/3)Standard Navigation System (+2 Navigation DM)Standard Tightbeam CommunicationStandard SensorsGrav PackCarried: RF Gauss Rifle (Range Rifle, 4d6 AP Damage, Auto 8, Ammo 500)

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Xero, Smuggler (760P #297)Navy, RogueRequired Skills: Deception, StealthRequired Equipment: Room for a cubic meter of storage

Player’s InformationXero is a semi-infamous smuggler that comes through the starport frequently enough to know who to trust and who to avoid and he has decided to trust the characters. He is not known as a big-time operator, more as a low-level dealer who works with very odd jobs—alien artifacts are a particular love of his. He does traditional smuggling jobs when needed to pay his bills. Xero is believed to be relatively trustworthy (as criminals can be) and has never been known to work with the authorities.

Currently, he has local law enforcement tailing him and needs someone to sit on a crate of alcohol for a few days while he convinces them he is not smuggling. He will give each character a bottle of liquor (worth approximately Cr100 each; upwards of $500 if sold to a Baileykin)

Referee’s InformationThe characters will need to pass a single Stealth skill check at Effect 2 in order to sneak the cargo container to a safe place, but it will be at least two Deception skill checks at Effect 3 or higher in order to dissuade starport personnel from looking into it.

Should the players be successful they will gain Xero as a Contact. He will be particularly curious about Chrome, given his xenophilia.

If the players fail, exactly what they fail at will depend on the circumstances. If they simply lose the cargo, if they don’t make recompense to Xero, they will gain him as a Rival. If they burn him to the authorities, they will gain him as an Enemy.

Holter “Xero” Zerovich, SmugglerHomeworld: Koz (Denobola 0230/Alpha Crucis), Age 30Str 8 (+0) Dex 8 (+0) End 8 (+0) Int 12 (+2) Edu 7 (+0) Soc 4 (-1)

Animals-0, Broker-1, Carouse-0, Comms-2, Deception-0, Drive-0, Gun Combat (Laser Pistol)-1, Mechanic-0, Pilot (Small Craft)-1, Sensors-0, Streetwise-2, Vacc Suit-0

1: Entered Smuggler (Bootlegger) career: Hired to transport an archaeological relic; still has it; Promoted2: Ran into all manner of odd characters while wandering the fringes3: More archeological work; possible star chart?

Contact (2) (Chrome may know of him-not contact, though; Doc does not)

Laser Pistol (Cartridge): Range Pistol Dmg 4d6 Capacity 14 shotsProtec Suit (Armor 4)Reflec Suit (under Protec) (Armor 0/10 v. Lasers)Neural Communnication Module (TL14-Computer/1) – Aide, Level 1 ICEGeneral Information Chip Eye AugmentationMirrorshades Eye Augmentation

Customs Sergeant Milo EssaHomeworld: Bailey, Age 26Str 6 (+0) Dex 8 (+0) End 7 (+0) Int 11 (+1) Edu 9 (+1) Soc 6 (+0)

Admin-0, Advocate-1, Computers-0, Diplomat-1, Investigate-0, Life Science-0, Sensors-1, Social Science-0, Streetwise-1, Tactics (Military)-1, Vacc Suit-1, Zero-G-0

1: Served on an SBD and did undercover work2: Offered a hand in smuggling but turned it down

Rival (Smugglers)

Customs Agents

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Tania Llotman, Exotic Dancer (760P #79)EntertainerRequired Skills: Carouse, PersuadeRequired Equipment: None

Player’s InformationOne of the well-loved exotic dancers at the Sinner’s Feast, Tania has gained quite a following in her years of frolicking half-nude for her fans. Unfortunately for her, however, she has also picked up a particularly obsessed stalker who needs a gentle reminder that she has friends that can take care of her.

For Cr500 and all the drinks they want at the Feast, Tania will hire the characters to simply party with her on a night where she knows her stalker will be watching—to discourage him, of course!

Referee’s InformationThe obsessed fan is named Christoph Ghuran and the characters will need to pass a Carouse skill check to party hard with Tania without getting too drunk. Christoph is a member of LSP Corporate Security and has no issue getting in a fight over Tania’s affections.

Tania Llotman, Exotic Dancer

Homeworld: Bailey, Age 26Str 6 (+0) Dex 12 (+2) End 8 (+0) Int 7 (+0) Edu 6 (+0) Soc 4 (-1)

Art-0, Carouse-1, Computers-0, Deception-1, Melee (Unarmed)-1, Persuade-0, Steward-2, Streetwise-1, Survival-1, Vacc Suit-0

1: Turned in a psionic client early on2: Abandoned in the wilderness by a client

Enemy (Psionic)Contact (Befriended in wilderness)

Christoph Ghuran, LSP Corporate SecurityHomeworld: Bailey, Age 26Str 10 (+1) Dex 8 (+0) End 9 (+1) Int 5 (-1) Edu 6 (+0) Soc 6 (+0)

1: Invited to wake of respected board member2: Linked to embarrassing situation at previous job

Broker-0, Carouse-1, Comms-1, Computers-0, Deception-0, Gun Combat (Energy Pistol)-1, Melee (Unarmed)-1, Persuade-0, Steward-0, Trade-0, Vacc Suit-0

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0407 Bailey B611511-D Ht, IC, Ni -- Frontier

Stage 1: No change to Starport; Scout and Naval bases destroyed

Stars: G4 V M1 DGas Giants: 2Asteroid Belts: 0

Orbit 0 Star (G4V)Orbit 1 .05 AU Star (M1D)Orbit 2 .22 AU Planet (Molten Core-3 Satellites)Orbit 3 .59 AU Planet (Rocky Core)Orbit 4 .96 AU Planet (Icy Core-9 Satellites)Orbit 5 1.4 AU MAINWORLDOrbit 6 1.7 AU Planet (Molten Core-5 Satellites)Orbit 7 3.2 AU Planet (Rocky Core-3 Satellites)Orbit 8 12.1AU Gas GiantOrbit 9 23.9AU Gas Giant

Mainworld: Bailey5800m Diameter Molten Core Density .86 Mass .36 Gravity .72Orbital Radius 1.71y Rotation Period 29h Axial Tilt 25degSeismic Stress 0 Eccentricity 0Atmosphere Trace (.05atm) Surface Temperature FrozenHas native life15% Hydrographic coverage; 3 major tectonic plates; 1 minor ocean; 9 small seas; 10 scattered lakes

Terraforming: NoneWeather Control: None

Natural Resources: Ores, RadioactivesProcessed Resources: Agroproducts, Metals, Non-MetalsManufactured Goods: Parts, DurablesInformation: NONE

Population 300k42 settlements of PR3 (2x Starport B, 1x Starport D, The rest have Spaceport F) (2 Orbital)90 settlements of PR2 (All Have Spaceport F)675 settlements of PR11350 settlements of PR0

Social Outlook: Progressive & Advancing; Expansionistic & Neutral; Harmonious & XenophilicCustoms: Shaved Heads (entertainment figures); Daytime rest period required (certain occupations); Marriage only at certain times (high social class); Omnivorous (everyone); Drinking/drugs prohibited (everyone)

Government: Elite Corporate Council (no division of authority)Law is Territorially Uniform

High Common Tech Level: DLow Common Tech Level: DEnergy: F Comp/Rob: E Comm: E Medical: F Enviro: ETransport: Land: F Water: F Air: E Space: FMilitary: Personal: F Heavy: FNovelty: E

Bailey is owned by the Ling-Standard Products megacorporation, which uses the system as a mining and manufacturing concern. The 300,000 inhabitants of the planet are scattered among a little over 2000 settlements, the vast majority of which are less than one hundred people strong. As such, the larger settlements take on a very vibrant and transient entertainment culture, as they cater to both workers from the smaller settlements and off-world visitors as well.

One of the things off-world visitors note is that the sale of drugs and alcohol is prohibited outside of the Imperial starport (one of the very few things prohibited on Bailey). This comes from safety regulations and the Baileykin (as the natives refer to themselves) often tell visitors they don’t need substances to have a good time, and if you need them, you’re doing it wrong.

The rough and tumble appearance of Bailey masks a very positive culture. While Baileykin aggressively seek out fortune, it is generally a cooperative expansionism. Teamwork has been a watchword for Bailey, and its inhabitants generally want little to do with people who aren’t working towards something better.

There are three starports on the planet, one run by the Imperium, the other two being LSP-owned and operated. One is a Class B, the other Class D. There are approximately 10 Class F Spaceports in other settlements.

Within the limited ice collections of Bailey exist Hydrogen-based life forms. While it is a very simple ecosystem, it is native to the planet. LSP studies the life form but is very strict about its export by non-LSP parties.

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Cupe Nandy, Corporate Investigator (760P #161)Agent, CorporateRequired Skills: StreetwiseRequired Equipment: None

Player’s InformationCupe Nandy is the lead investigator in an ongoing search for a corporate saboteur who has been reported to have fled to the area. She has a massive budget for ‘freelance’ help and will not hesitate to tap into these funds in order to catch her target. Cupe will offer the characters Cr1500 to help her scour their general area for the location of a red-haired tattoo covered man named ‘Lobos.’ If they also help her bring the man to justice, she will triple this payment.

Referee’s InformationIt will take an Effect 5 successful Streetwise skill check to track down Lobos. If they wish to aid in his capture/execution, he will not be an easy battle—as he is heavily augmented and well equipped. He is holed up in a subterranean storage compartment with lots of food, water and only one entrance to the room.

Grant Holcrumb, Gun Runner (760P #3)Mercenary, MerchantRequired Skills: StreetwiseRequired Equipment: None

Player’s InformationGrant Holcrumb is a freelance arms trader and smuggler of ‘nearly legal’ weaponry to a number of clients across the star system, doing so knowing his wares would be going off to the people who need them most—or at least who can pay enough to get their hands on them. He normally doesn’t care too much if he sells to criminals or mercenaries, but even he has a line he never crosses.

Unfortunately, his last buyer has since been rumored to be re-selling the guns to local terrorists and now Grant wants verification of this fact before he sends in the bounty hunters to deal with his former buyers. He will offer the characters Cr1000 each to get the street level research on Terj Raffi, the infamous buyer, which he will double if they discover him to be actually re-selling the guns to terrorists—and confront him directly on his behalf.

Referee’s InformationTerj Raffi frequents a nightclub local to where the characters are known to spend their time called The Hole. It is a nice place with ample security, tons of attractive people dancing and moderately priced drinks. They will want to pass a few Streetwise and Carouse checks to know whether or not Terj is actually arming terrorists, or anyone else for that matter. Terj is actually a terrorist himself, charged with arming the militant wing of an anarcho-syndalist organization (Utopian Baileykin Industry).