Advanced Java Programming CSE 7345/5345/ NTU 531
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Transcript of Advanced Java Programming CSE 7345/5345/ NTU 531
Liang, Oreilly, Herbert Schildt, Joseph O’Neil, Simon Roberts, IBM Corp
Advanced Java Programming
CSE 7345/5345/ NTU 531Multithreaded/Sockets/Server
Welcome Welcome Back!!!Back!!!
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[email protected]@engr.smu.edu
Chantale Laurent-
Rice
Welcome Welcome Back!!!Back!!!
[email protected]@aol.com
Office Hours:by appt12:50pm-1:50pmSIC 353
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News
• Dr. El-Rewini is looking for someone with Java Swing background.
• See Dr. El-Rewini or call Beth at SIC for more info
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ServerObjectives:
Use server-side socket communication
Understanding multithreading design
Use methods of the thread class
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Threads
• There are two ways to create new Threads. – One is to declare a class to be a subclass
of Thread, This subclass should override the run method of class Thread, and you can then allocate and start an instance of that class.
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class CreateThread extends Thread{
CreateThread(){
/* Do standard constructor initialization */start();
}public void run(){
/*Do the work this thread was created for */
}}
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The other way to create a thread is to declare a class that implements Runnable interface.
That class then implements the run method.
An instance of the class can then be allocated (passed as an argument when you’ve creating a thread
object).
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class CreateThread implements Runnable{
Thread thread;CreateThread(){
/* Do standard constructor initialization */
thread = new Thread(this. “second”); thread.start();
}public void run(){
/*Do the work this thread was created for */
}}
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See Java in a nutshell chapter 10
I/Opg. 323
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In class Exercise
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Using Threads to communicate with
Socket/Server
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This exercise defines a thread for Applet1 which:
listens and processes requests from Server
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Requirements:Client workstations will communicate to the Server by sending a message(s).
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1. declare the import statements for I/O
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import java.net.*;import java.io.*;
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2. Define a new Thread class that starts when you create an instance of it.
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Creating a thread
public class Applet1Thread extends Thread
{
}
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3. Declare the constructor
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public Applet1Thread () { }
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4. Take a shot at coding the run() method. Since we are using I/O, the compiler will insist that a try/catch structure.
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Do you want the while(true) read loop inside or outside the run?
Why?
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public void run () { try {
}
catch( ) }
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“answer the phone”
6. The The “answer the phone” function in Java Socket servers is provided by the ServerSocket class, so instantiate a ServerSocket Object called ss. Designate port 8200 on the ServerSocket constructor, the port number to be called by the Clients.
•
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instantiate a ServerSocket Object called ss.
open a serverSocket on applet 1
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ServerSocket ss = new ServerSocket (8200);
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Since we are calling I/O methods, we will have to catch exceptions. Put the try/catch structure inside the while(true loop), and in the catch block print the Exception object but do not
terminate.
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If a client Socket fails during the join processing, we will simply print an error message and then ignore that Client looping back to the top of the while(true) to accept() the next Client that calls.
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// Fill in the blanks.while(true )
{
}
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7. Now the Server can go into a while(true) loop where it
answers the phone when a Client calls
Parses the Clients’ first message (the joinrequest)
Makes arrangements for continuing communication with the Client
Returns to the top of the loop to process the next Client that calls.
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8. At the top of the while(true) loop, enter the accept() method of the ServerSocket object. The Server thread will wait here until a Client calls. When a connection is made, the accept() method returns the reference to the Socket it has instantiated for this Client.
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/* accept connection from server 2 */ Socket serverSocket2 = ss.accept
();
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/* Print something if works */
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System.out.println ("connection from server 2
accepted");
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9. Once the Server has been created, instantiate to read and
write from the Socket.
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BufferedReader inServer2 = new BufferedReader (new InputStreamReader
(serverSocket2.getInputStream () ) );
PrintWriter outServer2 = new PrintWriter(serverSocket2.getOutputStream (), true );
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/* get keywords from server 2 */
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String keywords = inServer2.readLine ();
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perform the search for server 2 by calling the RString.getSearchData used by applet1
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String results =
RString.getSearchData(keywords);
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/* send search results to server 2 */
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outServer2.println (results);
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Now it’s time for the catch write the catch structure
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catch (Exception e) { // Print a message }
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catch (Exception e) { System.out.println (e.getMessage());
}
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End