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8/4/2019 Adobe or CS3-Freehand Guide
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AdobeIllustrAtor cs3
FreehAnd to IllustrAtor MIgrAtIon guIde
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2007 Adobe Systems Incorporated. All rights reserved.
Macromedia FreeHand to Adobe Illustrator CS3 Migration Guide
I this guide is distributed with sotware that includes an end user license agreement, this guide, as well as the sotware described in it, is urnished under
license and may be used or copied only in accordance with the terms o such license. Except as permitted by any such license, no part o this guide may bereproduced, stored in a retrieval system, or transmitted, in any orm or by any means, electronic, mechanical, recording, or otherwise, without the prior
written permission o Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even i it is not distributed
with sotware that includes an end user license agreement.
he content o this guide is urnished or inormational use only, is subject to change without notice, and should not be construed as a commitment by
Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability or any errors or inaccuracies that may appear in the
inormational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. he unauthorized
incorporation o such material into your new work could be a violation o the rights o the copyright owner. Please be sure to obtain any permission required
rom the copyright owner.
Any reerences to company names in sample templates are or demonstration purposes only and are not intended to reer to any actual organization.
Adobe, the Adobe logo, Acrobat, Creative Suite, Flash, Illustrator, InDesign, Photoshop, PostScript, Reader, and Version Cue are either registered trademarks
or trademarks o Adobe Systems Incorporated in the United States and/or other countries.
Mac and Mac OS are trademarks o Apple Inc., registered in the United States and other countries. Openype and Windows are either registered
trademarks or trademarks o Microsot Corporation in the United States and/or other countries. All other trademarks are the property o their respective
owners.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, Caliornia 95110-2704, USA.
Notice to U.S. Government End Users. he Sotware and Documentation are Commercial Items, as that term is deined at 48 C.F.R. 2.101, consisting
o Commercial Computer Sotware and Commercial Computer Sotware Documentation, as such terms are used in 48 C.F.R. 12.212 or 48 C.F.R.
227.7202, as applicable. Consistent with 48 C.F.R. 12.212 or 48 C.F.R. 227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Sotware
and Commercial Computer Sotware Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only
those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws o the
United States. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, i appropriate, the provisions
o Executive Order 11246, as amended, Section 402 o the Vietnam Era Veterans Readjustment Assistance Act o 1974 (38 USC 4212), and Sect ion 503 o
the Rehabilitation Act o 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. he airmative action clause and
regulations contained in the preceding sentence shall be incorporated by reerence.
Part number: XXXXXXXX
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Contents
Introduction ................................................ 4
The purpose o this guide and how it can be useul or FreeHand users.
Key Terms .................................................. 6
Learn how Illustrator terms compare with those in FreeHand.
Converting Macromedia FreeHand Documents................ 9
Discover how to open your FreeHand documents in Illustrator.
The Illustrator Workspace...................................10
Take a tour o the Illustrator CS3 workspace, which oers robust new
creativity tools, a context-sensitive Control panel, and custom workspaces
or personal preerences or project requirements.
Setting up a New Document ................................15
Learn how to best prepare your artboard or your illustrations.
Working with Graphics .....................................20
See how easy it is to create predictable gradients, patterns, and elaborate
eects.
Working with Text..........................................31
Take your text to a new level with extensive and powerul text tools,
including Character and Paragraph panels and styles, exible OpenType
onts, support or text on a path, and more.
Saving and Exporting Files..................................35
Save and export your artwork to many standard fle ormats such as PDF, SVG,
and Flash or print, web and interactive, and mobile and motion designs.
Printing ...................................................40
Print your artwork reliably, thanks to a streamlined print interace and such
eatures as support or transparency attening and Adobe PDF output.
Keyboard Shortcuts ........................................44
A list o some o the most useul Illustrator CS3 keyboard shortcuts.
Additional Resources.......................................48
Inormation on many useul resources or anyone who wants to learn
more about Illustrator eatures, tools, and techniques.
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Welcome, and thank you or having made the move or thinking about moving
rom Macromedia FreeHand to Adobe Illustrator CS3.
FreeHand is no longer being developed to be compatible with new operatingsystems and hardware, or to provide integration with other key design applica-
tions, such as Adobe Photoshop CS3 and Adobe InDesign CS3. Your move
to Illustrator is an important step to ensure that you can take advantage o new
technologies and capabilities as they become available.
Tis guide explains the main dierences between the two programs and
introduces you to some o the eatures that make Illustrator the industry-
standard tool or creating vector graphics or any media. It was written speci-
cally or FreeHand users like you, to help you transition to Illustrator as quickly
and as smoothly as possible.
Your experience using FreeHand will give you a good oundation or moving
to Illustrator, and the import o FreeHand les has been updated to support
FreeHand MX. I you have been using Adobe Photoshop or Adobe InDesign,
your move will be even easier, because all Adobe graphics applications share
common commands, panels, and keyboard shortcuts.
Illustrator is tightly integrated with all components o Adobe Creative Suite 3,
and now with Adobe Bridge CS3, it has become easier than ever to manage
and organize les. In Creative Suite 3, the Adobe standard interace has been
updated to be more ecient, and is consistent between Photoshop CS3,
InDesign CS3, Illustrator CS3, and Adobe Flash CS3 Proessional.
Te Live race and Live Paint eatures in Illustrator make it easier to get your
sketches onto your artboard as vector graphics, and Live Color presents a new
and exciting environment or exploring color harmonies and interactivelyapplying color to any selection o objects. Integration with Photoshop, including
the ability to choose layer comps during import and support or Photoshop
lters and eects, opens new horizons or vector graphics. Illustrator also gives
you access to many Openype eatures to help you create beautiul typography.
Illustrator CS3 integrates beautiully with Flash CS3 Proessional. Now you
can copy/paste or import your Illustrator artwork into Flash, condent that the
critical elements in your Illustrator artwork are maintained in Flash.We hope this guide gives you the the basics to explore Illustrator CS3, and
makes your transition rom FreeHand a little bit easier.
Introduction
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Key Terms
Pasteboard Scratch area
What you know as the pasteboard in FreeHand is called the scratch area in
Illustrator. The scratch area is the area outside the artboard that extends tothe edge o a 227-inch square window. The scratch area represents the space
where you can create, edit, and store elements o artwork beore moving
them onto the artboard. Objects placed on the scratch area are visible on-
screen, but they do not print.
Pages Artboard
In FreeHand, you can set up multiple pages within a single document;
Illustrator considers the document and its artboard as one illustration. To out-put specifc areas o your illustration, use the Page tool or the new Crop Area
tool, or print overlapping tiles.
Object Properties Panel Appearance panel
In FreeHand, the Object Properties panel is a context-sensitive area where you
access ormatting options or any selected object. In Illustrator, to achieve the
same unction, you use both the Appearance panel and the context-sensitive
Control panel. The Appearance panel lets you view and adjust the appearanceo attributes or any object, group, or layer. Fills and strokes are listed in stack-
ing order in the panel; objects in Illustrator can have multiple flls and strokes.
Eects are listed rom top to bottom in the order in which they are applied to
the artwork. To display the panel, choose Window > Appearance.
Import Place
In Illustrator, you can place both graphic and text fles; placed graphics can
be either linked or embedded into the document and are accessible rom
the Links panel. Integration across Adobe Creative Suite allows you, or ex-
ample, to choose layers or layer comps when you place Photoshop fles into
Illustrator.
Because FreeHand and Illustrator are both vector drawing programs, they share
many common tools and commands.
Many o the terms used in the Illustrator menus, dialog boxes, and panels areidentical to those used in FreeHand. For example, tools and layers are essentially
the same in both programs. In some cases, FreeHand and Illustrator use
FreeHand Term Illustrator Term
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Transorm Handles Bounding box
When you select objects with the Selection tool, Illustrator displays a bound-
ing box around them. The bounding box lets you move, rotate, duplicate,and scale objects easily by dragging the object or a handle (one o the hol-
low squares along the bounding box). To view the bounding box, choose
View > Show Bounding Box.
Keyline View Outline
By deault, Illustrator displays all artwork in color. However, you can improve
redraw and perormance by viewing artwork as outlines (or paths). To view
artwork as outlines, choose View > Outline. Choose View > Preview to viewartwork in color.
Extrude Tool 3D eects
3D eects enable you to create three-dimensional objects rom two-dimen-
sional artwork or text. You can control the appearance o three-dimensional
objects with lighting, shading, rotation, and other properties.
Live Vector Eects EectsEects in Illustrator are live, which means that you can modiy them even
ater they are applied. You can apply eects to any object and then modiy
its vectors or the eects options, or remove the eect using the Appearance
panel. Once you apply an eect to an object, the Appearance panel lists the
eect and enables you to edit, move, duplicate, or delete it, or save it as part
o a graphic style.
Edit In External Editor Edit Original
Illustrator is highly integrated with Photoshop. To open a linked bitmap fle in
Photoshop, select the graphic and choose Edit Original in the Control panel
or Links panel, or rom the Edit menu.
dierent terms or the same concept. For example, in FreeHand you work with
pages, while in Illustrator you work with an artboard. Once you understand the
dierence in terms, you are likely to nd the concepts quite similar. Here are
some key terms that dier between FreeHand and Illustrator:
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K E Y T E R M S
Graphic Hose Tool Symbol Sprayer
The symbolism tools let you create and modiy sets o symbol instances.
You create a symbol set using the Symbol Sprayer tool. You can then use the
other symbolism tools to change the density, color, location, size, rotation,
transparency, and style o the instances in the set. You are not limited to a
particular set o symbols; you can create and use as many as you want. All the
symbols you create are available in the Symbols panel.
Output Area Tool Crop Area tool
By deault, Illustrator crops artwork to the boundaries o the artboard. How-
ever, using the Crop Area tool, you can interactively defne crop areas or
print or export to other ormats (video or web, or example). The option you
choose sets the position o crop marks, rulers, and video- and title-sae areas
on your document and defnes the boundaries o the artwork to be printed
or exported. These boundaries are represented by a dashed line in the pre-
view area o the Print dialog box.
Eraser Eraser tool
Quickly remove areas o artwork as easily as you erase pixels in Photoshop
by stroking with your mouse or stylus over any shape or set o shapes. New
paths will automatically be created along the edges o your erased stroke
with points laid down economically, but still preserving the smoothness o
your erasure.
Styles Graphic styles
A graphic style is a set o reusable appearance attributes. Graphic styles allow
you to quickly change the look o an object. For example, you can change its
fll and stroke color, alter its transparency, and apply eects in one step. All
the changes you apply with graphic styles are completely reversible.
Mixer Color panel
You use the Color panel to apply color to an objects fll and stroke, and also
to edit and mix colors. The Color panel can display color values using di-
erent color models. By deault, only the most commonly used options arevisible in the Color panel. To display the panel, choose Window > Color. To
change the color model, choose Grayscale, RGB, HSB, CMYK, or Web Sae RGB
rom the panel menu.
FreeHand Term Illustrator Term
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C O N V E R T I N G M A C R O M E D I A F R E E H A N D D O C U M E N T S
knowhow rom Adobe Labs
knowhow rom Adobe Labs provides single-click, contextual access or viewing
tool tips, keyboard hints, and eature help. Now you can see all the shortcuts
that you never had time to learn, and discover ways o working with I llustrator
that you didnt know were possible.
You can also access community-generated content created by Illustrator experts
on the web, pulled rom a user account on del.icio.us.Choose Window > Adobe Labs > knowhow and see the knowhow panel pop
onto your workspace. Click on any tool and look to knowhow to see a description,
keyboard hints, and links directly into Adobe Help or that ver y tool. For help with a
panel or topic, simply type a search term in knowhows search feld.
Note: knowhow is available only in English versions o Illustrator CS3.
Converting MacromediaFreeHand documents
Illustrator can open FreeHand les up to version 10 and FreeHand MX (11).
FreeHand allows you to import both CMYK and RGB image les. I you open
a FreeHand document that contains both CMYK and RGB images, youll beprompted to choose a specic color space (see Setting up a New Document on
page 15).
I the original FreeHand document contains more than one page, these will have
separate crop areas in the Illustrator document; this is useul to print individual
FreeHand pages, since Illustrator CS3 allows printing o individual crop areas.
You also have the option import only a specic page rom a FreeHand le.
Other improved import eatures include:Import o FreeHand swatches, dened in the Swatches palette in FreeHand,
as swatches in Illustrator CS3.
Import o FreeHand symbols as symbols in Illustrator CS3.
Import o FreeHand raster eectsdrop shadow, basic and eather transpar-
encyas live eects in Illustrator CS3.
Import o FreeHand Envelopes as Envelope eects in Illustrator CS3.
Import o FreeHand custom guides as Illustrator CS3 guides.
Te ability to outline text upon import so that text appearance in FreeHand
is preserved in Illustrator CS3.
Proper positioning o FreeHand text, including text alignment, text wrap,
vertical text, and text inset, upon import into Illustrator CS3.
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The IllustratorWorkspace
Control panel
Tools panel
Illustrator shares the same user interace with Photoshop, InDesign, and Flash
CS3, and its new deault panel arrangement, including the single-column
toolbar at the le, makes it easier to access the tools you need. You can dock
panels in your avorite conguration, pull them out to oat ree anywhere onyour screen, and collapse them to an icon view.
Illustration window
Panels
Hyperlink to access the ull pane
Status bar
Hidden tools called outrom the tools panel
Hidden tools torn oo the tools panel
Menus Jump to Adobe Bridge
The Illustrator CS3 workspace Expand/Collapse panels
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Te basic workspace in Illustrator (Window > Workspace > [Basic]) consists o
an illustration window where you draw and lay out your artwork, a ools panel
that holds the tools or drawing and editing artwork, and panels to help you
monitor and modiy your artwork.
Te status bar (at the bottom le edge o the illustration window) displays
the current zoom level as well as the current tool, date and time, number o
undos and redos available, document color prole, or status o a managed le
(Version Cue).
The Tools panel
You use the tools in the ools panel to create, select, and manipulate objectsin Illustrator. You can congure the ools in double or single rows, or set as a
double- or single-row layout by clicking on the double arrows at the top o the
panel. Some tools have additional tools beneath them (hidden tools). A small
triangle at the lower right corner o the tool indicates that there are hidden tools.
You can tear o hidden tools into separate panels to have them readily avail-
able. o tear o a panel, click and hold the tool, and then drag your cursor to
Illustrator tools
The frst time you start Illustrator, the Tools panel appears at the let side
o the screen. You can move the Tools panel by dragging its title bar. You
can also show or hide the Tools panel by choosing Window > Tools.
Selection tools
Type tools
Drawing tools
Brush tool
Reshaping tools
Symbolism / graph tools
Advanced painting tools
Blend tool
Crop Area and Eraser tools
Move and zoom tools
Color
Screen modes
About the Selection tools
In FreeHand, you use the Pointer tool to select bothobjects and single points; with the Subselect tool, you
can modiy curves and objects in groups. In I llustrator,
the Selection tool lets you select objects or groups;
the Direct Selection tool lets you modiy objects or
groups and select multiple single points on a path. Use
the Lasso tool to select multiple points by making a
ree-orm selection.
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T H E I L L U S T R A T O R W O R K S P A C E
the right and release it at the edge o the pop-up tool panel. Te name o the tool
and its keyboard shortcut appear when you hold the pointer over the tool.
Where are tools such as 3D Rotation, Extrude, and Fisheye lens?In Illustrator, you apply 3D eects using the Eect menu (see page 30) or by
using Object > Envelope Distort to warp objects based on a shape you choose.
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Te Control panel is context sensitive and oers quick access to optionsrelated to the objects you select. For example, i you select a vector object,
many controls you will need to change its attributes appear there, including
commands or precise positioning on the artboard. Use the Control panel as
your primary tool or editing your artwork.
Te Control panel also provides ast access to panels, which, in some cases, oer
additional options. Click a blue hyperlink to open another panel or easy access.
o congure the Control panel, choose options rom the panels pop-up menu,also called the panel menu.
In Illustrator CS3, you can now access anchor point controls, selection tools,
clipping masks, envelope distortions, and more, all exposed contextually within
the Control panel.
Panels
You can access all panels in Illustrator rom the Window menu; some can also
be activated by clicking the blue hyperlinks in the Control panel.
A panel can be grouped with another by dragging its tab onto the other panel.
o dock panels so that they move together, drag a panels tab to the bottom o
another panel until you see a blue line. When the panels are grouped or stacked
in panes, either on the le or the right o your screen, they can be collapsed into
an icon view to urther optimize the working space. Once you have organized
the panels, you can save your setup as a Workspace by choosing Window >Workspace > Save Workspace.
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T H E I L L U S T R A T O R W O R K S P A C E
Tip: To print a list o Illustrator shortcuts,
click Export Text in the Keyboard
Shortcuts dialog box (Edit > Keyboard
Shortcuts).
Context-sensitive menus
You can access many commands using context-sensitive menus. Context-sensi-
tive menus display commands that are relevant to the active tool, selection, orpanel. o display a context-sensitive menu, right-click in the document window
or panel (or Control-click on Mac OS).
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A. Click to collapse/expand panel.B. Click to collapse/expand panel.C. Click to close panel.D. Show pop-up menu or the panel.E. Creates a new iteration o the panels subject,
such as an action, brush, style, layer, or swatch.Option-click (Mac OS) or Alt-click (Windows)to set options (except action and brush). Dragonto button to duplicate action, brush, style,ll/stroke (appearance), layer, or swatch.
F. Deletes action, brush, layer, or swatch; Option-click (Mac OS) or Alt-click (Windows) to deletewithout conrmation (except or Variablepanel).
o pa Shit+Return/Enter to apply value and keep text
box active. Command/Ctrl+~ (tilde) to highlight last-used
text box in panel. Command/Ctrl+click to select noncontiguous
actions, brushes, layers (same level only), links,styles, or swatches.
Tab to show/hide panels. Shit+Tab to show/hide all panels except the
Tools panel.
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Keyboard shortcutsIllustrator lets you assign keyboard shortcuts or many operations. Te
Keyboard Shortcuts dialog box serves as a shortcut editor, and includes all
commands that support shortcuts, some o which arent in the deault shortcut
set. Shortcuts or tools are also shown in the knowhow palette. For a list o
keyboard shortcuts, see page 44.
Preerences
Beore you begin creating artwork with Illustrator, amiliarize yoursel with the
programs deault settingsspecically the options available in the Preerences
dialog box (choose Illustrator > Preerences > General in Mac OS or choose
Edit > Preerences > General in Windows). You can customize these settings
to suit your needs, creating a work environment thats both productive and
comortable. As you look through the panes in the Preerences dialog box, youll
see that many o the options are identical to those in FreeHand. Youll also ndseveral unamiliar but useul options, such as the option to use the clipboard to
transer selections between an Illustrator le and other Adobe applications.
Te clipboard is particularly useul or moving paths rom one application
to another because paths are copied to the clipboard as PostScript language
descriptions. Artwork copied to the clipboard is pasted in PIC ormat in
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T H E I L L U S T R A T O R W O R K S P A C E
most applications. However, some applications, such as InDesign, accept PDF
or AICB (Adobe Illustrator Clipboard) data. PDF preserves transparency;
AICB lets you speciy whether you want to preserve the overall appearance
o the selection or copy the selection as a set o paths (which can be useul inPhotoshop and InDesign).
You may also want set the preerences or how anchors and handles appear
onscreen (choose Illustrator > Preerences > Selection & Anchor Display
in Mac OS or choose Edit > Preerences > Selection & Anchor Display in
Windows).
Color management
Te Adobe color management system helps you maintain the appearance o
colors as you import images, edit or transer documents between Adobe appli-
cations, and output your nished compositions.
By deault, color management is turned on in Adobe Creative Suite 3 compo-
nents. You can synchronize color settings to provide consistent display or RGB
and CMYK colors no matter which application you view them in.
o change color settings, choose Edit > Color Settings. o ensure that your
Adobe Creative Suite components are synchronized using the same color
settings or consistent color management, choose Edit > Creative Suite Color
Settings in Adobe Bridge and select an appropriate prole.
For more inormation about color management, see Illustrator Help.
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Setting up a NewDocument
An Illustrator document consists o one single-page artboard that can be up to
227 square inches.
When you start Illustrator, the Welcome screen lets you access your recent
documents or choose a new type o document or your choice o media. I
youre working on a video project, choose the Video And Film prole and select
a size such as NSC DV. Your color mode will be set to RGB and your artboard
will automatically show the ormats dimensions with guides or video and title-
sae areas. I youre working on a web project, choose a New Document Prole
or the web to automatically set raster resolution to 72ppi and color to RGB.Print proles deault to CMYK color and oer a range o popular artboard
setups including preset raster-eects resolutions. You can also save your own
custom proles that speciy setup parameters such as artboard dimensions,
swatches, brushes, styles, and color spaces.
o create a new document, you can also choose File > New and choose a New
Document Prole depending on the intended use o your illustration. As noted
above, the New Document Prole will correctly set dimensions, units, color
mode and raster eects parameters based on the prole selected. Any o thesesettings can be modied to suit your needs.
You can change raster eects settings at any time by choosing Eects >
Document Raster Eects settings.
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S E T T I N G U P A N E W D O C U M E N T
o change the color mode, choose File > Document Color Mode (you cant
change the color mode in the Document Setup dialog box).
Wheres the Document panel?
In FreeHand, you use the Document panel to target and select pages and to
choose page dimensions, orientation, bleed settings, and printer resolution.
In Illustrator, choose File > Document Setup to change the attributes o the
artboard. You use the Document Setup dialog box to choose settings or type
and transparency at the document level. You can also dene the dictionary used
or spell-checking and hyphenation, the position o superscripts, the scale or
small caps, or how to copy transparency eects over to the clipboard or usewithin Illustrator or in other applications.
In FreeHand, you determine the Bleed Area in the Document panel; in
Illustrator, the Bleed area is assigned in the Print dialog box.
Crop Area (i it has been set)Printable area
Nonprintable area (printer margins)
Edge o the printed page
Artboard
Scratch area
The Illustrator document
The artboard represents the entire
area that can contain printable art-
work. The artboards dimensions
may not match the current pagesize. For example, your artboard may
be 10x20 inches, while your print
settings speciy 8-1/2x11-inch paper.
You can view the page boundaries
in relation to the artboard by show-
ing page tiling (View > Show Page
Tiling). When page tiling is on, the
printable and nonprintable areas are
represented by a series o solid and
dotted lines. You can move the print-
able area across the artboard by us-
ing the Page tool.
The scratch area is the area outside
o the artboard that extends to the
edge o the 227-square inch win-
dow. The scratch area represents a
space on which you can create, edit,
and store elements o artwork be-ore moving them onto the artboard.
Objects placed onto the scratch area
are visible onscreen, but they do not
print.
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Document templates
You can use templates to create new documents that share common settings and
design elements. For example, i you need to design a series o business cards
with a similar look and eel, you can create a template with the desired artboard
size, view settings (such as guides), and print options. Te template can also
contain symbols or common design elements (such as logos) and specic sets
o color swatches, brushes, and graphic styles.
Illustrator comes with over 200 proessionally designed templates, including
templates or letterhead, business cards, envelopes, brochures, labels, certicates,
postcards, greeting cards, and websites.
You can save your artwork in Adobe Illustrator emplate (AI) ormat to reuse
or share with others. When you select a template using the New From emplate
command, Illustrator creates a new document with identical content to the
template, but leaves the original template le untouched.
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S E T T I N G U P A N E W D O C U M E N T
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S E T T I N G U P A N E W D O C U M E N T
How do I set up measurement units?
In Illustrator, there are several ways to select units o measurement:
In the Preerences dialog box, choose Units & Display Perormance and
select a unit o measurement. You can also choose dierent units or Stroke
and ype, which are typically measured in points.
Choose the global measurement unit when you create a new document. You
can always change the unit o measurement later by using the Document
Setup dialog box.
Override the deault units by entering a value in the Control panel. For
example, ollow the value by any o the these abbreviations: inch, inches, in,
millimeters, millimetres, mm, Qs (one Q equals 0.25 millimeter), centime-
ters, centimetres, cm, points, p, pt, picas, pc, pixel, pixels, and px.
Using Guides and grids
Guides help you align text and graphic objects. You can create ruler guides
(straight vertical or horizontal lines) and guide objects (vector objects that you
convert to guides). You can choose between two guide stylesdots and linesand you can change the color o guides by using either predened grid colors or
colors you select using a color picker. By deault, guides are unlocked, and can
be moved, modied, or deleted. Guides can be locked in place by choosing View
> Guides > Lock Guides.
When you choose View > Show Grid, a grid appears behind your artwork in the
illustration window. o change the spacing between gridlines, color o the grid-
lines, or grid style, choose Illustrator > Preerences > Guides & Grid (Mac OS) or
Edit > Preerences > Guides & Grid (Windows). Grids and guides do not print.
Where is the Guides Layer?
In FreeHand, there is a deault layer called Guides that allows you to move
guides over or under the artwork. In Illustrator, guides belong to the layer on
which they were created; to emulate FreeHands behavior, create a layer and
name it Guides. You can add guides to that layer, turn the layer on or o, and
move it over or under the layers o your artwork.
Tip: To emulate the snapping eature
in FreeHand, activate Smart Guides in
Illustrator by choosing View > Smart
Guides. Smart Guides are temporary
snap-to guides that help you create,
align, edit, and transorm objects relative
to other objects.
Tip: Right-click (or Control-click in
Mac OS) in the ruler to open a menu
rom which you can select the unit o
measurement.
Tip: You can perorm simple math in
any box that accepts numeric values
using a single mathematical operator,
such as + (addition), - (substraction),
x (multiplication), / (division), or %
(percent).
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y y mam ym.
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S E T T I N G U P A N E W D O C U M E N T
Using layers
When creating complex artwork, its a challenge to keep track o all the items
in your document window. Small items get hidden under larger items, and
selecting artwork becomes dicult. Layers provide a way to manage all the
items that make up your artwork. Tink o layers as clear olders that contain
artwork. I you reshufe the olders, you change the stacking order o the items
in your artwork. You can move items between olders and create subolders. o
display the Layers panel, choose Window > Layers.
Te structure o layers in your document can be as simple or complex as you
want it to be. By deault, all items are organized in a single layer. However, you
can create new layers and move items into them, or move elements rom onelayer to another. Te Layers panel provides an easy way to select, hide, lock,
and change the appearance attributes o artwork. You can even create template
layers, which you can use to trace artwork, or exchange layers with Photoshop.
By deault, Illustrator assigns a unique color to each layer in the Layers panel.
Te color appears in the layers selection column when one or more objects
within the layer are selected, and also appears in the selected objects selection
column. In addition, the same color appears in the document window in thebounding box, path, anchor points, and center point o the selected object. You
can use this color to quickly locate an objects corresponding layer in the Layers
panel, and you can change this layer color to suit your needs.
When a layer or an object contains other layers or objects, a triangle appears to
the le o the items name in the Layers panel. Click the triangle to show or hide
the contents. When a layer or an object is selected, a colored square appears
at the right edge o the itemss name in the Layers panel; to move the selected
item to another layer or change its stacking order, drag the colored square to thedesired layer.
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Layer
Sublayer
Toggle layer visibility
Targeted layer
Indicates selected art (drag to move to another layer)
Layer color code
Lock/Unlock layer
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Working with Graphics
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v api.
Drawing
Drawing in Illustrator is very similar to drawing in FreeHand; you use the Pen,
Paintbrush, and Pencil tools to draw vector graphics in Illustrator. You can also
draw basic geometric shapes by using tools such as the Rectangle, Ellipse, and
Polygon tools.
Using the Pen tool
Te Pen tool is the principal tool or drawing straight lines, Bzier curves,
and complex shapes. In addition to its expected unction, the Pen tool also
perorms the actions o the ollowing three related tools:
Te Add Anchor Point tool adds anchor points to a path (or use the Pen
tool on a segment o a selected path).
Te Remove Anchor Point tool removes anchor points (or use the Pen
tool on existing points o a selected path).
Te Convert Anchor Point tool converts a corner point to a smooth
point or vice versa (or press Option or Alt while using the Pen tool).
You can also nd many Pen tool options in the Control panel, including controls
or removing, connecting, and cutting paths, as well as the convert anchor point
options.
Selecting and modiying paths and anchor points
In Illustrator, to select entire paths (with all anchor points selected) you use
the Selection tool . o select individual anchor points, you can also use theDirect Selection tool or the Lasso tool ; you can then move and modiy
anchor points. When you run your cursor over any anchor point, causing it to
enlarge, you can easily see and select it. In FreeHand, selected anchor points are
indicated by a hollow square; in Illustrator, selected anchor points are indicated
by a lled square.
o align and distribute points, just as you would with objects, make a selection
with the Direct Selection tool, and use the alignment controls in the Controlpanel (or the Align panel).
Tip: While using the Polygon or Star tool,
press the Up Arrow and Down Arrow keys
to add and remove sides rom a polygon
or points rom a star.
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Previewoptions
Wki wi gapi 21
Tip: Batch-process bitmap images or
sketches using the Live Trace command
in Bridge.
Live Trace automatically turns placed images into beautiully detailed vector graphics
that are easy to edit, resize, and manipulate.
To use Live Trace:
Step 1: Select a placed bitmap image, and click the Live Trace button in the Control
panel to create a Live Trace object.
Step 2: See the results in the workspace, and, i desired, adjust your settings in the
Control panel. For example, select a preset or a dierent type o image, and choose
the type o raster or vector preview you want to see. Click the Tracing Presets and
Options button to access more advanced tracing options.
Adjust the threshold to fne-
tune the contrast o the traced
image
Tip: For more on Live Trace, see
Creating Vector Content Using Live Trace
on the Adobe website (www.adobe.
com/products/illustrator/pdfs/creating_
vector_content.pdf).
Step 3: When tracing black-and-white images, adjust the Threshold setting in the
Control panel. Illustrator converts pixels lighter than the Threshold value to white and
pixels darker than the Threshold value to black.
Note: Ater you trace a bitmap image, you may fnd details that youd like to remove.
Use the Edit Original command in the Links panel to open the image in Photoshop
where, or instance, you can remove a border or extraneous detail. Save your changes,
and Live Trace automatically retraces the placed image.
Tracing Presets and Options
Choose a tracing presetCreate a Live Trace object
Live Trace
Tracing Options Dialog
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Fill color
Swapll and stroke
Stroke colorDeaultll and stroke
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W O R K I N G W I T H G R A P H I C S
Creating and applying color
In Illustrator, there are several ways you can apply color to strokes and lls.
Te Color Picker lets you select an objects ll or stroke color by choosing roma color spectrum, dening colors numerically, or clicking a swatch. o display
the Color Picker, double-click the ll or stroke color selection box in the ools
panel or Color panel.
In addition, you can use the Color panel to apply color to an objects ll or
stroke, and use it to edit or mix colors. Te Color panel can display color values
using dierent color models. o display the panel, choose Window > Color or
click on Fill or Stroke in the ools panel.
Working with swatches
Swatches are named colors, tints, gradients, and patterns. Te swatches associ-
ated with a document appear in the Swatches panel. In addition, you can open
libraries o swatches rom other Illustrator documents, and access various color
systems. Swatch libraries appear in separate panels and are not saved with the
document until you drag and drop specic swatches to the Swatches panel.Swatches can be organized in named groups and can be viewed in organized
hierarchies.
How do I access Pantone Libraries?
o open a specic swatch library, including PANONE, HKS, rumatch,
FOCOLONE, DIC, OYO, and Web, choose it rom the Window > Swatch
Libraries submenu or the Open Swatch Library pop-up menu in the Swatchespanel menu. When you open a swatch library, it appears in a new panel (not the
Swatches panel as in FreeHand). You select, sort, and view swatches in a swatch
library the same as you do in the Swatches panel.
In FreeHand, swatches are global (meaning that when you modiy the swatch,
all items colored with it change accordingly); in Illustrator, you can choose
whether or not swatches are global. You can save your own swatch libraries to
use in other Illustrator documents. You can also share the swatches you createin one Creative Suite 3 Design edition component with other components by
saving a swatch library or exchange. Te colors look the same across applica-
tions as long as your color settings are synchronized.
Note: Creative Suite 3 components that currently support swatch exchange include
Illustrator CS3, Photoshop CS3 and InDesign CS3.
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W O R K I N G W I T H G R A P H I C S
Note:With a Live Paint group selected,you can click the Isolates Selected Group
button in the Control panel to enter
Isolation mode. This mode eectively
isolates the group, placing a gray border
around it so that you can easily add
paths to it.
Live Paint lets you paint vector graphics more intuitively by automatically detecting
shapes and correcting gaps.
To use Live Paint on a traced image:
Step 1: Select the traced vectors, and click the Live Paint button in the Control panel
to convert them to a Live Paint group.
Step 2: Use the Live Paint Bucket tool to fll regions with color or gradients with the
click o a button, and, using the Let Arrow and Right Arrow keys, choose which color
swatch to apply. A red outline indicates regions that you can fll in individually. Or, drag
the bucket across multiple regions to select them and fll them at once.
Step 3: Click the Gap Options button in the Control panel to locate and repair gaps
where color leaks through open edges into adjacent regions.
Convert vectors to a Live Paint group Paint with the Live Paint Bucket Control gaps in your artwork
Tip:Triple-click with the Live PaintSelection tool to select all regions in a
Live Paint group that are flled with the
same color.
Isolates selected group
Live Paint
Live Paint options in the Control panel
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Live Color
Live Color is a complete color exploration environment within Illustrator CS3.
I you have ever been rustrated by having to color objects individually, you will
appreciate this interactive way to create and apply color schemes.
Live Color lets you work with color in a variety o ways. Use its tools or inspira-
tiondiscover new and unique color combinations that you can save and reuse.
Interactively apply color to multiple objects at once, test color schemes quickly,
and re-color artwork according to specic schemes such as PANONE or any
custom library.
Live Color includes the Color Guide panel, which invites exploration o color
groups without aecting your artwork. Use the Color Guide panel to nd
compelling colors and save them to organized color groups in your Swatches
panel. You can create color schemes based on 23 classic color-harmony rules
such as Complementary, Analogous, Monochromatic, and riad, or you can
create custom harmony rules. Choose a base color, and then see what varia-
tions you come up with according to rules you choose. You can also limit color
schemes to existing libraries such as PANONE solids or any set o colors you
may have saved in a previous project.
You can discover endless varieties o colors by playing with the color wheel and
exploring harmonies in Live Color, no matter what their output media. For
Flash designers, Live Color allows ast creation o amazing color shi anima-
tion. Users o Adobe Aer Eects CS3 soware can experiment with color
schemes on imported vectors using Live Color in Illustrator, and then automati-
cally see the updates in Aer Eects.
Live Color is also ideal or presenting color options to clients. Quickly changethe entire look and eel o a logo, a piece o collateral, or an illustration to
present likely color schemes in the comp phase o a project. And saving color
variations is easier than ever, so moving rom comps to nal production is e-
cient, thanks to quick application o saved schemes.
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Live Color also includes the Live Color dialog box, which provides the tools or
dynamically applying colors to selected objects. Select any number o objects in your
artwork and access the Live Color dialog box rom your Control panel, the Swatches
panel, or through the Color Guide panel . Here you will fnd a color wheel with
the colors in your selected objects mapped to the wheel.
The Live Color dialog box has all the options that are ound in the Color Guide, and
more. With an object selected, preview changes in your artwork live as you shit the
entire tone o your artwork at once or adjust just one color with maximum precision.
Reduce the number o colors in your artwork, and Illustrator will intelligently re-map
new colors to your objects based on the parameters you defne.
Reer to Illustrator Help (Help > Illustrator Help) or more in-depth inormation about
Live Color.
Map the colors in your artwork
to new and unique color schemes
Tip: In the Assign pane o the Live
Color window, you can choose a
preset to turn your artwork, or
example, into a two-color job.
The Live Color dialog box
When you change the
number o colors in your
artwork, you can defne
how you want Illustrator
to map new colors to
your objects
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I gai pa, y a mi
yp a a ai a p
y ai wa i i.
W O R K I N G W I T H G R A P H I C S
Using the Eraser tool
You can dene the diameter, angle, and roundness o your Eraser tool. Double-
click the Eraser tool to show the Options dialog box, where you can set behav-
iors to achieve just the eect and the new shapes you want.
o easily erase more than a single selected object, go into Isolation Mode to
segregate grouped objects, such as a Live Paint group, symbols, or any regular
group by double-clicking the object. Once your objects are in isolation mode
use the Eraser tool without disturbing the rest o your design.
PatternsIllustrator comes with many patterns that you can access in the Swatches panel
and in the Illustrator Extras older on the Illustrator CD. Patterns in Illustrator
can be much more intricate than the patterns oered in FreeHand, and you can
also design patterns rom scratch with any o the Illustrator tools, customize
existing patterns, and, more importantly, see the resulting patterns onscreen as
you work.
Patterns tile rom le to right rom the ruler origin (by deault, the bottom leo the artboard) to the opposite side o the artwork. o adjust where all patterns
in your artwork begin tiling, you can change the documents ruler origin.
Patterns intended or lling objects (ll patterns) dier in design and tiling
rom brush patterns. For best results, use ll patterns and brush patterns on
the objects the way they were intended. Brush patterns can consist o up to ve
tiles (or the sides, outer corners, inner corners, and the beginning and end o
the path). Te additional corner tiles enable brush patterns to ow smoothly at
corners.
Gradients
In Illustrator, you apply gradients to lls and objects rom the Swatches panel
or the ools panel. You will nd that gradients in Illustrator are much smoother
than those you can create in FreeHand (without visible linear or radial steps)
and output exactly as you have created them. In the Gradient panel, you can
choose between radial and linear gradients, and determine the angle o the
gradient and the location o colors. Tere are no handles to manually deter-
mine the starting and ending points o a gradient. Click the Gradient tool at the
desired starting point and, then drag the cursor to the desired ending point.
Gradient colors are dened by a series o stops in the gradient slider (a
minimum o two). A stop is the point at which a gradient changes rom one
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color to the next, and is identied by a square below the gradient slider. o
change the color o a gradient stop, drag a color rom the Color panel or the
Swatches panel onto it. Te squares display the color assigned to each stop. With
a radial gradient, the lemost gradient stop denes the center points color ll,which radiates outward to the color o the rightmost gradient stop.
Once you create or modiy a gradient, save it as a swatch by clicking the New
Swatch button in the Swatches panel. Alternatively, drag the gradient rom the
Gradient panel or ools panel to the Swatches panel.
Using symbols
Working with symbols is similar to working with graphic elements in a
FreeHand Library. A symbol is an art object that you can reuse in a document.
For example, i you create a symbol rom a lea, you can then add instances o
that symbol multiple times to your artwork without adding the complex art
itsel. Each symbol instance is linked to the master symbol in the Symbols panel
or a symbols library. Using symbols saves you time and greatly reduces le size.
You can make a symbol rom any kind o vector, raster, or type object in your
document or use Illustrators built-in Symbols library. o create a symbol, dragand drop a graphic element into the Symbols panel.
Aer you place a symbol on the artboard, you can edit the symbols instances
and, i you want, redene the original symbol. o edit a symbol and access its
paths, double-click on a instance o it, and you will be in isolation mode. Make
the necessary changes, and then double-click to exit isolation mode (or use
the navigation at the top o the artboard), and all instances o that symbol are
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Sized Stained with another color
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Spun
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updated with the changes. Also, the Control panel shows all symbol-editing
options, including instance name.
Symbols in Illustrator CS3 are enhanced or ease o use and better integration
with Flash. Symbol options now include dening a symbol type as a Movie
Clip symbol or Graphic symbol, assigning the symbol a Flash registration loca-
tion, and enabling guides or 9-slice scaling. You will also nd similar interace
elements, such as the F8 keyboard shortcut or creating a symbol and access to
options via the Control panel like those in the Flash Properties Inspector.
The Appearance panel
In FreeHand, you determine the properties o your objects in the Object
Properties panel. In Illustrator, you use the Appearance panel to view and adjust
the appearance attributes or an object, group, or layer. Fills and strokes are
listed in stacking order; top to bottom in the panel correlates to ront to back in
the artwork. Eects are listed rom top to bottom in the order in which they are
applied to the artwork. o display the panel, choose Window > Appearance.
Appearance attributes are properties that aect the look o an object without
altering its underlying structure. Appearance attributes include lls, strokes,transparency, and eects. I you apply an appearance attribute to an object and
later edit or remove that attribute, the underlying object or any other attributes
applied to the object dont change.
You can set appearance attributes at any level o the layer hierarchy. For
example, i you apply a drop shadow eect to a layer, all objects in the layer take
on the drop shadow. However, i you move an object out o the layer, that object
will no longer have a drop shadow, because the eect belongs to the layer, not toeach object within the layer.
Te Appearance panel is the gateway to working with appearance attributes.
Because you can apply appearance attributes to layers, groups, and objectsand
oen to lls and strokes toothe hierarchy o attributes in your artwork can
become very complex. For example, i you apply one eect to an entire layer
and another eect to an object in the layer, it may be dicult to determine
which eect is causing the artwork to change. Te Appearance panel shows you
the lls, strokes, graphic styles, and eects that have been applied to an object,
group, or layer.
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Wki wi gapi 2
liv tapay i pa Pp
aw y a a i mix v
a imap a.
Tip:To see the transparency grid (similar
to the one in Photoshop), choose View >
Show Transparency Grid.
Placing graphics
Te Place command is the primary method o importing graphics, because it
provides the highest level o support or le ormats, placement options, and
color. Aer you place a le, use the Links panel to identiy, select, monitor, and
update it. Alternatively, you can use Adobe Bridge CS3 to drag and drop your
assets onto the artboard. Bridge lets you organize and browse Illustrator and
other creative assets. You can open Bridge rom the Control panel.
One o the benets o Creative Suite 3 is integration among its components.
Tis means that you can not only place EPS or IFF les, but also place native
Photoshop les with transparency, or control the visibility o layer comps in
linked, embedded, and opened Photoshop les as easily as you control thevisibility o regular Photoshop layers. From the Links panel in Illustrator,
choose Edit Original to open the le in Photoshop. When you save the le in
Photoshop, the linked le will automatically be updated in Illustrator.
Tanks to the Adobe Color Engine (ACE), placed graphics dont suer color
shis when moved rom one application to another.
Isolation mode
In Illustrator CS3, Isolation mode is an essential method or working with
complex artwork. Isolation mode is a boon or designers who spend a lot o
time grouping, hiding, locking, and endlessly restacking layers to access objects
or editing while protecting areas o artwork that need to remain untouched.
Isolation mode ocuses on groups. All objects in any group respond to Isolation
mode, as do Live Paint groups, symbols, and objects with envelope distortion
applied to them. Simply double-click with the Selection tool on any group o
objects, and see that the rest o your artwork becomes inaccessible.
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Filters and efects
Many commands or changing the look o objects are available in both the Filter
and Eect menus. For example, all o the commands in the Filter > Artistic
submenu are also listed in the Eect > Artistic submenu. However, lters and
eects result in dierent outcomes, so its important to understand the dier-
ence in their use. Eects are live, which means you can apply an eect to an
object and then continue to modiy the eects options or remove the eect
using the Appearance panel. Eects are nondestructivethey dont change the
underlying object. Once you apply an eect to an object, the Appearance panel
lists the eect and enables you to edit, move, duplicate, or delete the eect, or
save it as part o a graphic style.
Filters, on the other hand, change the underlying object, and the changes cant
be modied or removed aer the lter is applied. One advantage to reshaping
an object with a lter is that you have immediate access to the new or modied
anchor points created by the process. (An eect must be expanded beore you
have access to the new points.)
Note that when you apply lters or eects to linked bitmap images, the images
will be unlinked and become embedded in the document.
e m p m: 3d, dp saw,
Wap.
Document raster efects settings
Whenever you apply a raster eect such as Blur or Sketch, Illustrator uses
the documents raster eects settings to determine the resolution o the re-
sulting image. These settings have a large impact on the resulting artwork;
thereore, its important to check the document raster eects settings beore
you start working with flters and eects and, more importantly, beore you
export or print your artwork. You set rasterization options in the Document
Raster Eects Settings dialog box (Eect > Document Raster Eects Settings).
Document Raster Eects Settings will be set correctly when you choose the
appropriate New Document profle or any particular medium.
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Working with Text Text composition methods
Te appearance o type on the page depends on a complex interaction o
processes called composition. Using the word spacing, letter spacing, glyph
scaling, and hyphenation options youve selected, Illustrator evaluates possible
line breaks and chooses the one that best conorms to the specied parameters.
Illustrator oers two composition methods: the Adobe Every-line Composer
and the Adobe Single-line Composer.
Te single-line composer oers a traditional approach to composing typeone
line at a time. Tis option is useul i you want manual control over how lines
break or i you are working with legacy text that you do not want to reow.
Te every-line composer considers a network o break points or a range o
lines, and can optimize earlier lines in the paragraph in order to eliminate espe-
cially unattractive breaks later on.
o choose one o these methods, choose it rom the Paragraph panel menu.
I you select your type object with the Selection tool, Illustrator applies the
method to all paragraphs that are contained in it; i you click the text insertion
point in a paragraph the option will be applied only to that paragraph.
FreeHand uses a text composition engine that is very similar to the Adobe
Single Line Composer; i you notice unwanted text-reow in a converted docu-
ment, try changing the composition method.
Type tools
In FreeHand, you use the ext tool to enter text, either into xed size or auto
expanding text blocks, to then ow it into a shape or attach it to a path. InIllustrator, there are three methods or creating type: at a point, inside an area,
and along a path.
Point type is a horizontal or vertical line o text that begins where you click
on the artboard with the ype tool and expands as you enter characters.
Tis method is useul or adding a ew words to your artwork. Point type
resizes when you drag the handles o the bounding box.
Area type uses the boundaries o a selected vector object to control the owo characters. When the text reaches a boundary, it automatically wraps to
t inside the dened area. Tis method is useul when you want to create
one or more paragraphs, such as or a brochure. Create a container or area
type by clicking and dragging a rectangular shape with the ype tool, or
use the Area ype tool to select any closed path to contain your text. You
can also create a text area by clicking and dragging on the artboard with the
typ i t pa
Type tool
Area Type tool
Type On A Path tool
Vertical Type tool
Vertical Area Type tool
Vertical Type On A Path tool
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ype tool. You can modiy the shape o the type area by dragging handles o
the bounding box; text will reow in the new shape.
ype on a path ows along the edge o an open or closed path. Te text
ows in the direction in which points were added to the path.
In addition to typing text in your artwork, you can import it rom a variety o
text le ormats (or example Microso Word, RF, or plain text documents) by
choosing File > Place.
How do I insert special characters?
o insert special characters or characters or which you do not know the
keyboard shortcut, use the Glyphs panel (ype > Glyphs). Using any type tool,
click an insertion point where you want to enter the character, and then double-
click the character you want in the Glyphs panel.
How do I ormat text?
In FreeHand, you can ormat text in both the Object Panel and the ext toolbar.
In Illustrator, you can ormat selected text directly in the Control panel or by
using the Character or Paragraph panel.
Where are the text efects?
In Illustrator, there are no text-specic eects such as highlight, shadow, or
zoom. You apply text eects rom the Eect menu just as you would with any
graphic element. Youll nd strikethrough and underline in the Character panel
(i you do not see these options, choose Show Options rom the panel menu).
Control panel
Text ormatting toolsCharacter panel
Paragraph panel
Font selection
Size, leading, kerning, andtracking
Horizontal and vertical scale,baseline shit, and text rotation
Underline and strikethrough
Language or hyphenation andspell checking
Alignment
Indents
Space beore and ater paragraph
Automatic hyphenation
gyp pa
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Type on a path
In FreeHand, you attach text to a path; Illustrator lets you type text on a path.
You can then move or ip text along the path by dragging the handles that
appear on the sides o the text. Choose ype > ype On A Path to speciy eects
and other options, such as spacing.
How do I position two paragraphs around a circle like in FreeHand?
In FreeHand, you can press the Return or Enter to align a second paragraph o
text in the lower part o an object. In Illustrator, you must rst divide the object
into two sections with the Scissors tool, and then you can ow the text along one
path and onto the second path by linking the text objects.
Linking text objects
I you want to insert text that will ow rom one text area to another, you must
link them. Each area type object contains an in port and an out port; an empty
port indicates that all the text is visible and that the object isnt linked. An arrow
in a port indicates that the object is linked to another object. A red plus sign in
an out port indicates that the object contains additional text (overow text).
Out port
In port
Thread
Overfow text indicator
When working with text that threads among objects, it can be useul to show
the threads; i they are hidden, choose View > Show ext Treads, and then
select a linked object.
How do I create rows and columns in a text area?
In FreeHand, you create multiple columns and rows in the Object panel; in
Illustrator, you use the Area ype Options dialog box. Select the text box in
which you want to add columns or rows, and choose ype > Area ype Options.
Tip: Illustrator CS3 threads text between
objects. Click the in or out port o a
selected type object, and then click
and drag the loaded text icon to create
a second threaded object. To break a
thread, select a linked type object, and
then double-click the port on either endo the thread.
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OpenType support
Te Openype ont standard was developed jointly by Adobe and Microso,
and it brings the advantages o the PostScript ype 1 and rueype ont
ormats into a new ormat that takes advantage o Unicode character encoding.
Openype onts use a single ont le or both Windows and Macintosh
computers, so you can move les rom one platorm to another without
worrying about ont substitution and other problems that may cause text to
reow.
When working with Openype onts, you can automatically activate alter-
nate glyphs, such as ligatures, small capitals, ractions, and old style propor-
tional gures. In Illustrator, these options are available in the Openype panel(Window > ype > Openype).
Tip: To create a style based on anyselected text, click the Create New
Style button in the Character Styles or
Paragraph Styles panel.
Paragraph and character styles
In FreeHand, you text ormatting is saved at the object level; Illustrator allows
you to save both paragraph styles and character styles to quickly apply them to
other text. I you modiy a paragraph or character style, the changes aect all
text in the document with that style applied. A benet o using styled text is that
you do not lose local ormatting such as bold or italic when you update a style.
Converting text to paths
Te Create Outlines command lets you turn type into a set o compound pathsthat you can edit and manipulate as you would any other graphic object. When
you create outlines rom type, characters are converted in their current posi-
tions; they retain all graphics ormatting, such as stroke and ll.
For more inormation, see Working with Type in Illustrator CS2 on the Adobe
website (www.adobe.com/products/illustrator/pdfs/Text_in_AICS2.pdf).
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Saving
In FreeHand, you can save your pages as a FreeHand document, template, or
editable EPS (a le that you can both place in page layout programs and edit i
necessary). In Illustrator, you can save your work as Illustrator les or templates,
Illustrator EPS, Adobe PDF, and SVG (all o these are native ormats that can
easily be reused or imported because they preserve all Illustrator data).
I you need to use the Illustrator le in an Adobe workow, you can leave it
in the Illustrator le ormat (make sure that the Create PDF Compatible File
option is selected in the Save As dialog box). You will then be able to place the
le into InDesign layouts or urther edit the le in Photoshop.
Saving andExporting Files
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aa.
About PDF/X
PDF/X is a standard used or proessional
printing workows. The beneft o using
PDF/X is that the produced PDF will not
contain unnecessary inormation and
will not include elements that may causeproblems during output (such as RGB
images).
Choose an Adobe PDF standard rom the Standard menu at the top o the Save Adobe
PDF dialog box. Currently, the most widely used standards or a print publishing work-
ow are available in two dierent types o PDF/X ormats: PDF/X-1a and PDF/X-3. For
more inormation on PDF/X, see the Adobe website (www.adobe.com/studio/print/psp.
html).
PDF/X is an ISO standard used or graphic content exchange and proessional work-
ows.
PDF/X-1a requires that all onts be embedded, the appropriate PDF bounding boxes
be specifed, and color appears as CMYK, spot colors, or both. PDF/X-compliant fles
must contain inormation describing the printing condition or which they are pre-
pared. You can open PDF fles created with PDF/X-1a compliance in Acrobat 4.0 and
later and Acrobat Reader 4.0 and later (renamed Adobe Reader rom version 6.0 on).
The main dierence between PDF/X-3 or PDF/X-4 and PDF/X-1a is the use o colormanagement and device-independent color (CIE L*a*b, ICC-based color spaces, Cal-
RGB, and CalGray) in addition to CMYK and spot colors. PDF/X-3 allows you to use ICC
color profles to speciy color data later in the workow at the output device. You can
open PDF fles created with PDF/X-3 compliance in Acrobat 4.0 and later and Acrobat
Reader 4.0 and later. PDF/X-4 (based on PDF 1.7) supports transparencies, layers,
JPEG2000 image compression, and 16-bit images.
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I you need to use your Illustrator artwork in applications outside o Creative
Suite you can save it as EPS, which is accepted by virtually all page layout, word-
processing, and graphic applications. Note that EPS les can contain both vector
and bitmap graphics.Adobe PDF is the standard or the secure, reliable distribution and exchange
o electronic documents around the world. PDF is highly eective in print
publishing workows. When you save as PDF, you can also choose to create
a PDF/X-compliant le. PDF/X (Portable Document Format Exchange) is a
subset o PDF that eliminates many o the color, ont, and trapping variables
that can lead to printing problems.
Adobe Device Central
With Adobe Device Central CS3, you can streamline your mobile publishing
workow and save time when working on mobile content. Adobe Device
Central helps preview, test, and optimize your content as you work by providing
specic target device templates so you can quickly switch back and orth
between your Illustrator view and device preview.
Adobe Device Central, along with new integration eatures such as the CropArea tool and Flash text and symbol options, simply allows you to do more o
your work in Illustrator. ake advantage o the power o Illustrator, whether
youre designing stills or motion, whether or mobile, broadcast, or the web.
Tip: To quickly create a PDF o a portion
o your artwork, use the Crop Area tool to
select the area you want to save. The PDF
page will be exactly the dimensions o
your crop area.
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A i, pimiz a a w pa
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2-Up tab Original artwork Preview o optimized artwork
Optimized le size andapproximate download time
Preview In Browserbutton
Slice Selecttool
Toggle SlicesVisibility
button
Preset
pop-up menu
SWF, GIF, and JPEGoptions
CSS Layersor SWF
Preview in AdobeDevice Central
savi a expi Fi 3
Saving or web and devices
Although you can save your artwork as web-riendly les using the Export
command, it is much simpler to use the Save For Web & Devices command.
Save For Web & Devices allows you to choose web le ormats, select compres-
sion and color options, and preview the optimized artwork. Additionally, you
can change the image size and export CSS (cascading style sheets) layers.
In Illustrator, you can use slices to dene the boundaries o dierent web
elements (such as HML text, bitmap images, or vector graphics) in your
artwork. For example, i your artwork contains a bitmap image that needs to be
optimized in JPEG ormat, while the rest o the image is better optimized as a
GIF, you can isolate the bitmap image using a slice. When you save the artwork
as a web page using the Save For Web & Devices command, you can choose to
save each slice as an independent le with its own ormat, settings, and color
panel. Slices in an Illustrator document correspond to table cells in the resulting
web page.
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You export artwork as SWF fles using the Export command or the Save For Web &
Devices command. Options in the Export dialog box give you more control over
animation and bitmap compression options, while options in the Save For Web &
Devices dialog box give you more control over the mix o SWF and bitmap ormats in a
sliced layout. Although the Save For Web & Devices dialog box doesnt let you set the
Image options that are available or the Export (SWF) command, the Save For Web &
Devices command does use the Export commands last-used settings.
The Save For Web & Devices dialog box can also be a very convenient or previewing
your animation in a web browser.
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Exporting Flash animation rom Illustrator
Creating rame-based animation
Flash animation is rame based. Keep
that in mind when working with layers;
each layer o the Illustrator document
will become a rame o the animation.
Considering that Flash animation
typically plays at 12 rames per second,
you will need 12 layers or each second o
animation.
Using symbols
I you create a layer-based animation o
repeated shapes, you can use symbols
instead o adding complex art to every
layer. Each symbol instance is linked to
the symbol in the Symbols panel or a
symbols library.
Apply eects to symbols using the
Symbols panel. The resulting fle size will
be smaller.
Ater you place a symbol, you can edit
the symbols instances on the artboard
and, i you want, redefne the original
symbol.
Using blends to animate objects
Illustrator blends are very useul i you
want to morph shapes or change colors
as the animation proceeds. You can also
modiy the blends path with the drawing
tools to create very intricate movements.
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Adobe Flash CS3 Proessional integration
Kick o your Flash projects with Illustrator CS3 and have condence that your
vectors will copy/paste and import reliably. Te integrity o critical elements
in your Illustrator artwork is now maintained in Flash Proessional CS3, with
intact pathsand correct anchor point positionsas well as gradients, clipping
masks, and symbols. Plus, your entire Illustrator layer and grouping structure
is preserved, along with all your object names. Now you can move back and
orth between soware more easily and take ull advantage o the strengths o
Illustrator to create intricate and unique vectors or your animations.
Features that are o particular interest to Flash designers include Illustrator
symbols and type tools. You can save any Illustrator shape as a symbol thatyou can paste into Flash, and use Symbol tool options that are now similar in
Illustrator and Flash. ake advantage o the power o Illustrator type tools to
create text that you can better control in Flash, choosing to dene it as Regular
ext, Dynamic ext, or Input ext, and assigning properties accordingly.
Exporting
I you need to use your le in workows that do not support native Illustrator
le ormats, you can export the artwork into many alternate le types, including
AutoCAD Drawing (DWG), Macromedia Flash (SWF), or IFF.
Tese ormats are called non-native because Illustrator doesnt include all o
the data necessary to reopen the le in Illustrator. For this reason, it is recom-
mended that you save artwork in AI ormat until you completed it, and then
export the artwork to the desired ormat.
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Illustrator CS3 output is reliable and accurate, thanks to improved perormance
and such eatures as transparency attening and overprint preview, whether you
output to a printer or export as Adobe PDF. Feel condent that your Illustrator
CS3 artwork will print as you have created it.
The Page tool
An Illustrator document can be up to 227 square inches, but the paper you print
on comes in standard sizes. You use the Page tool to dene which part o the
artwork appears on the printed page.
o view and use the Page tool:
In the Print dialog box, choose a printer and a media size, and then click
Done.
Choose View > Show Page iling. Illustrator outlines the area that will print
on the selected media size.
Select the Page tool (hidden behind the Hand tool in the ools panel) and
use it to move the print area as necessary.
The Crop Area tool
Te Crop Area tool in Illustrator CS3 provides a working environment that
includes dimensions and units tailored to your output. For print, the web, video,
and lm, predened Crop Area characteristics set up your workspace so that its
automatically ecient or the type o media that will display your designs.
Select the Crop Area tool in the toolbar and simply pull open any size rectan-
gular area to crop. Look at the Control panel and see that you can enter a size
and position or your crop area, choose to show or hide sae areas, and delete a
crop area.
The Print dialog box
Printing your artwork in Illustrator is very similar to using the Advanced Print
Settings in FreeHand. Te Print dialog box lets you click through panes thatprovide controls over general settings, document setup, marks and bleeds,
output, graphics, and color management. Click Page Setup to speciy page setup
options.
1.
2.
3.
Printing
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Pii 1
Each category o options in the Print dialog box in Illustratorrom General to
Summaryis organized to guide you through the printing process:
GeneralSet the page size and orientation, speciy how many pages to print,
scale the artwork, and choose which layers to print.
SetupCrop the artwork, change the placement o artwork on the page, and
speciy how to print artwork that doesnt t on a single page.
Marks & BleedSelect printers marks and create a bleed.
OutputCreate color separations or choose what plates to print.
GraphicsSet printing options or paths, onts, PostScript les, gradients,
meshes, and blends.
Color Management Selecta color prole and rendering intent or printing.
AdvancedControl the attening (rasterization) o vector artwork during
printing.
SummaryView and save a summary o print settings and warnings about
possible output problems.
For more inormation about printing rom Illustrator CS3, visit the Print
Resource Center on the Adobe website (www.adobe.com/studio/print/
main.html).
Toggle to print plate
CMYK plate
Spot color plate
Print preview
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The Print dialog box
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Flattening transparency
ransparent eects in artwork must be attened beore they can be printed. o
see areas that need to be attened, choose Window > Flattener Preview, and
then click Reresh. o ne-tune the transparency attening settings or select
another preset, choose Show Options rom the panel menu. Click Reresh again
to preview the results. Or, select an object, and then choose Object > Flatten
ransparency.
Tip: For more inormation on attening,
seeA Designers Guide to Transparency for
Print Outputon the Adobe website
(www.adobe.com/products/creativesuite/
pdfs/dgt.pdf).
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Transparency Flattener Presets
Illustrator CS3 oers three attening presetsLow, Medium, and HighResolutionso that you can quickly and easily atten artwork or common
print conditions. o edit these presets or to create your own, choose Edit >
ransparency Flattener Presets.
About Transparency and the Flattener Preview
Illustrator allows you to apply very complex transparency eects such as
blends and ades, sot drop shadows, and eathered edges to your graphics.
Furthermore, you can change the opacity and apply blending modes to any
object in Illustrator. Thanks to the integration between components in Adobe
Creative Suite 3, you can place native transparent Photoshop (PSD) fles into
your Illustrator artwork without rasterizing your compositions frst (or example,
saving as EPS or TIFF).
I you are new to native transparency, note that transparency is attened when
you export a document to a fle ormat that doesnt support native transparencyrom Illustrator, or when you print the document.
To preview what areas will be attened, choose Window > Flattener Preview,
and then click Reresh.
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Awk wi ovpi Pviw Awk wi ovpi Pviw
Overprint Preview
In the Illustrator Attributes panel, you can set the lls and strokes o elements o
your artwork to overprint when it is separated or proessional printing.
For so (onscreen) color proos o your artwork, choose View > OverprintPreview. Overprint Preview approximates how blending, transparency, and
overprinting will appear in color-separated output, which can save time and
money by preventing unwanted surprises on press.
Printing overlapping tiles
I your artwork does not t on a single printed page, you can tile it. iling is
divi