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Preface by
Gary Gygax
Designed by
Ruth Hoyer
Edited by
Margaret Weis
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THE ART OF THE DUNGEONS
8r
DRAGONS" FANTASY GAME
1985, TSR,
Inc.
All Rights Reserved.
t laws of
he United States o f America. An y repro-
hction
or
other unauthorired we o f the material
or
artwork contained hemin is prohibited
without the express written permission
of
TSR, Inc.
tributed to the
book
trade in the United States by Random House, c., and n Canada by
andom House
of
Canada, Ltd.
tributed in the United Kingdom b y TSR UK, Ltd. Distributed
to
the toy and hobby trade
5y regional distributom.
9UNGEONS & DRAGONS, ADVANCFU UUNGEONS& DRAGONS. ENDLESS QU ST
SUPER ENDLESS QUEST: DRAGONLANCE. CRIMSON CRYSTAL, DRAGON,
4MAZING. WORLD OFGREYHAWK, and the TSR
loa0
dm trademarks
owned
bv
,. ,
. .
istprinting: October1985
ntedin the United States ofAmerica
Library of Congrrss Catalog Card Number: 85-51039
ISBN: 0-88638-161-2
9 8 7 6 5 4 3 2 1
lake Geneva, WI 3147
TSR, UK, Ltd.
f i e Mill, Rathmore Road
Cambridge CBl4AD
United Kingdom
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PREFACE
Fantasy takes many forms.
The epics of Homer were handed down
by
word of mouth long
before they were recorded. The fanciful carvings of mythical crea-
tures in Egypt and the Middle East are
but
early records of man's
love for things of the imagination. The Brothers Grimm entertain us
with theirprose, while the painter Goya fascinates with his depic-
tions of antasy in flight.
Today, especiallx there
is
an explosion o f imaginative art-films,
books, games-all employing fantasy to relieve the tension and
tedium of the mundane world.
It
is with considerable pride that
recognize that the DUNGEONS
&
DRAG0NS"product line has
stimulated much of this rekindling of one o f our most ancient loves.
Fantasy indeed
DUNGEONS & DRAGONS gaming involves the creation of whole
worlds in the mind and imagination of the player. This is a shared
fantasy in all respects, for game master and all who assume the
personae of the heroic characters who will adventure in these myth-
ical realms of the imagination are linked through the medium of the
play, the excitement, and sheer wonder o f magic and swords,
dragons and strange creatures, lost cities
and
vaults o f treasure hid-
den far beneath the ground we walk upon.
It
is axiomatic: One picture is worth a thousand words. I f fantasy
gaming is adventuring in the mind, then how can it possibly exist
without pictures? Words there are aplentx but never enough o f the
fantastic llustrations
to
help us "see" and "experience" the beautx
horror, and mystery o f the realms where magic and monsters are
everywhere Not before this work, that is. Here, at last, is a begin-
ning of vision.
What visionsyou are about to experience Masters of the Arts
Arcane in full panoply Heroes in battle array, and the Fair Damsels
for which derring-do
is
done are here. So, too, are the evil adver-
saries who must be overcome to win through to the mystical grail
at quest's end.
How do such creatures appear? In as many variations and forms as
you can imagine We are dealing with fantasy, after all, and there
are as many ways o f imagininga monster or mage as there are dif-
ferentperceptions among us. You are given the enviable status of
Judge.
You
will select which of these works of art are true to the
subject-as you see it
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Just as I have long admired fantastic illustration, so too has TSR,
lnc., done its utmost to convey in pictures the wonders o f fantasy. I
am reminded o f the belovedpicture books of m y chil&ood as
I
contemplate the paintings offered herein. Children will, in fact,
marvel over them and dream. Mficianadoes of DUNGEONS &
DRAGONS gaming will certainly
see
these works as tools and
adjuncts
to
theirpusuit. Others, too, will find excellence in the
beauty and brawn, beasts and bravo so color fd y depicted on the
pages of this book. The wondrous world of neverwas, with all the
scary stuff and not a .bit of the danger. . . of course Such visions
are revealed for oy and daydreams, nothing more
. .
. nothing less
either
From its early inception more than ten years ago, the art of the
game has improved-just as the game has improved. We grow and
mature. Ideas take form, flowec and are caught
in
that instant for
all to share. In culmination o f the process, TSR, Inc., presents this
work. You will find it suitable for any collection of art books. Each
illustration was done with the care and love that go into superior
works of
art.
Leave the book on your coffee table for friends to
marvel over. Keep it beside the tomes in your librav, or have it as
an adjunct to your fantasy gameplaying-no matter. Have it
Prefaces are, after all, merely a few words to tell you what you are
about to acquire, or to bring you into a state of mind which attunes
you to the work. Saying thus, I hope that my fe w words have
excited you sufficiently to make you desire to possess this book
or-owning it already-better understand just what the brilliant
depictions of mythical places and persons, creatures and things, are
all about.
Enjoy, now, the worlds of imagination and wonder. Don't let me
keep you from them another moment
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PREFACE
by
Gary
Gygax
Dragons
Kigh S and other heroes
Damsels n
distress
GO
lins,
gres and trolls
Ghosts
houls and the undea
91
izards,
ruids and cicllcs
GriffOnS
and other mythical beasts
Dungeons
and
far
of f ands
INDEX
F
ARTISTS
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P
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Bop, oils and #cry
10
RAGONS
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Jef fEasley's dragons, on the other hand, impress the
viewer with their massive weight and girth. The red
dragons portrayed
in
"Dragons of Flame" and
"Dragons of Faith" have huge bodies--"bull-dog
like"-with large, powerful forelegs. They are in com-
plete control. Easley's dragons
know
who rules the
world/
'What wouldn't the adventurer want to meet most,"
exclaims Keith Parkinson, laughing. "That's the kind of
dragon
I
try to paint. To me, dragons are really intelli-
gent and cunning. They're laughing at us puny, inferior
humans. That's what
I
wanted to get across when
I
painted "Death to Lntruders."
The artists have long discussions about dragons among
themselves. Such questions arise as: how much does a
dragon weigh?
igure about the equivalent of four elephants,"
Parkinson says seriously. "Can you imagine the tre-
mendous strength it takes to get that much weight of f
the ground?"
Tsee them as landing and taking o f f very clumsily."
adds
Larry
Elmore. 'Not graceful at all.
A n d
I like to
draw dragons that have most of their weight in their
rear legs-so they leap up into the air. I draw physi-
cally strong dragons, like the one in 'Dragons of Ice.'l
think a dragon would use his magic only as a last
resort.
Otherwise he attacks first with his claws and
fangs and tail."
"One swipe o f a dragon's tail could knock out armies,
Parkinson says.
Graceful, powerful, intelligent, cunning-one thing the
artists all agree upon is summed up by Larry Elmore.
"We want people to feel the reality o f dragons, to rec-
ognize them as three-dimensional, living, breathing
creatures.
.
.
I'
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-,
Certainly the adventuring party may not exactly want
to
find
the
aiagon
itself, but the lure o f dragon treasure
is strong And, fighting a dragon
is
probably one of the
matest challenges the p.
dl e.
Not only can
draons attack w'thfaw claw, but they have pow-
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. .
,
,
. ,
,
. .
.
.
. , *
.
,
....:
, . .
. .
\
"Althoughher
sheer
size pv e n t s claw attacks,
can bite
with
all five
of
her heads and
s t i n g
wit
tail at the same time, breathe with one or rno
heads or cast spells with one
o
. .
.
I
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I
vuln,
li
to flattery Some can be "subduec
h
and captured.
. .
i f the group
ares.
Of
course, what one does
iith a captured dragon is a prob-
'm in itself
Larger towns and cities will usu-
ally have
a
market for dragons.
.
A
dragon remains subdued
for
ar
indefiniteperiod, but i f the creati
is
not strongly held, well treated,
given ample ure, and allowe
ample freed
t
will seek to kil,
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Dragons
of Faith,
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There are good dragons in the world. Thej
We ust have to find them.' "-Tasslehoff BUI
mp
us fight the evil ones
.
Fortunately fo r adventurers, there are good dragons in the world.
"The King o f the
Good
Dragons, Bahamut the Platinum Dragon, dwells
a
great fortifiedpalace behind the east wind.
. , ,
About one-quarter
of
time, he roams the earth in the guise ofhuman or nearly any other for n
he chooses.
. . .
There are seven huge ancient Gold Dragons
of
highest
lilifies and loyalty who serve as guards, companions, and advisors to
ihamut.
. .
_
D R A G O N S 2
5
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,f Desolation,” oils,
‘
2
6
DRAGONS
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In the realms 1
mssible disaste
i
is
the attack
o
ons can kill inst
blot out
the
sun
without warnir
',M SiC
Lover,"
.,Is,
by Robin Wood
711
tell y o u the reason I don't 1
I'd never
hnfihI7hhereare
6ve
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2 0
RAG.,..
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I
F
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Perhaps this threat
of
world-wide
devastation is why dragons hold
such fascination for
us.
Perhaps
this is wh y adventurers never tire
o f striving t o find and overcome
evil dragons-either b y individual
bravery and skill or by a group
of
allied adventurers working
together.
In
a
world where we could all be
obliterated by nuclear holocaust
without being able to utter
a
squeak of protest, it is a satisfying
fantasy to be able to either defeat
or subdue such a powerful enemy
as an evil dragon.
Now all we need are the heroe.?.
.
”Bridgeof
Sorrows,” acrylics,
wash, and colorpencils,
b y Denis
Beauvais
7 ike painting dragons because the y are the most challenging of all
fantasy creatures-flyins reptiles. You have the complexity o the wing
movement added to the curving movement
of he reptile body.”-Denis Beauvais
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34 RAGONS
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I
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Pen. brush,
and
"Raising his sword in the air, Sturm
gave the knight's salute to an
enemy. To his surprise
I
t was
returned wifh grave dignity by the
Dragon Highlord. Then the dragon
jove, its jaws open, prepared to
dash the knight apart with its
razor-sharp teeth."
Like dragons, heroes, too, come
all shapes and sizes.
''
The goblin on guard looks
L~
when he hears you coming. 'Who's
?ut there?'he growls, raising his
'ong spear.
Let's say that we get rid of
unwanted pests: Sir Robert, the
:nome, calls back with a grim
mile. He raises his sword meaning-
Lully."
Some, like the knight, were born to
i e heroes. Others, like the gnome,
we reluctant heroes, heroes by
iecessity. Still others, like Gord the
rhief o f Old City. are heroes
out
of
3
love o f adventure (and
a
lust for
"'A poignant climax to your tail '
Gord yelled, swinging his
enchanted blade to sever the chain
which held the iron grate nearly ten
feet above the demon's he.
man
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'Toyour horror, the ninja hasn't drawn a sword.
Instead, the black-clad killer has whipped his powerful
bow from his back and has already aimed a glistening
barbed arrow at you. Before you have time to move,
the assassin lets the cruel shaft fly straight at your
chest "
1
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A
hero was once des
centuries. In our drea
captive princess.
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-
NIGHTS
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Another important aspect
of
the
games
is
that we don’t all have t(
be built like Conan the Barbarian
to be a hero Each person in the
adventuring party has unique skills
that make him or her valuable to
Lhatparty Cooperation
is
one
of
he key elements to successful role-
>laying.
halfling who can slip into sma1I
>lacesmay be just as valuable to
he adventuringparty as the bur
Yghter who can break rocks witI
is
head.
The intelligent magic-u
2nd the wise, devout cleric are
?verybit as important as thepala-
din
knight.
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'5kiUedplayers. . ooperate-particulady . when
they must face some sti ff challenge-in order to gain
they meet, for they realize that m't
is
as good a
weapon as the sword or the (magic)speU''
Adventuring parties are generally mixed racially,
as
well as by skill. Each race has its own particular
ground. Halflings are clever a t spotting traps and mov-
ing quietly in shadows.
their
ends*
suPeriorP1aYem
will
not
fight evevthing
Heroes come in all shapes, sizes, and , , , sexes,
Pen, brush. and mk llustrations b y T m Eum
'7 draw herorc figures wrth big han ds to symb olize strength I want
strengths that can be
viewer o get the impression that these guys can do some real damag
Elves, for not
usuaUy
s as e v l l d o e r s l M y k r u g h r s a n ~ v ~ ~ p ~ ~ t ~3ey'vebeen on campalgnfor
humans, have excellent night vision and are adept a t
the use of the bow and arrow. I t is always wise to have
a dwarf along when wandering around in caves
because of the dwarves' affinity fo r living below
to the
advantage'
months, them armor IS bat te re d and dw w r h e y i e
next adventum . -T im
Timan
ready for
4
8
NIGHTS
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'
But
there
s
no precedent f o
this 'Patrick continued to argu
avoiding Laurana's eyes.
'I'm
c
tain that-according to the Me
sure-women are not pennit fe
the Knighthood-'
In the early years
of
DUNGEO
&
DRAGONS gaming, it was
indeed to find women particip
in the adventures. Today that
changing
as
women discover i
more fun and exciting to be a h
ine than
a
damsel in distress.
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re In?
oils,
b y Dean Morrissey
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I
. .
“Three
Witchhes,”pen,
brush, and ink, by Tim
Euman
D “ t M S E L . 5 5
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4
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tlnps I
had
ever done. It was fun,
ctions. This time I
war told,
use your
D A M S E L S 6 3
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"Gord watched the girl shed her
cloaks. The golden light o f the
newly risen sun revealed that she
wore tunic and hose
o
dove gray,
'You are dressed as
a
boy, lady, hut
no youth ever displayed such a
figure in those garmentsrhe said."
As
women are discovering their
strengths and abilities andputt ing
them
to
use in the real world,
so
they are finding their places in the
worlds
of
fantasy as
well.
You
see, Tanis?
I m
not the
1t
sick child you knew. I mnot m,
father's daughter, living
ii
father's court.
I m
not eve
I
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Pen and
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ogres, and trolls
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I I
“The term ’monster‘is used throughout this work (Monster Manual) in
two manners. I ts first, and most important, meaning is to designate any
creature encountered-hostile
or
otherwise, human, humanoid,
or
beast.
Until the encounteringparty determines what they have come upon,
it is
a
monster. The secondary usage o f the term i s in the usual sense: a horrible
or
wicked creature
o f
some sort.”
GOBLINS
71
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”Known orc tribes include the
following: Vile Rune, Bloody Head,
Death Moon, Broken Bone, Evil
Eye, Leprous Hand, Rotting Eye,
Dripping Blade.
. .
ing because their coloration-
brown
or
brownish green with
a
bluish sheen-highlights their pink-
ish
snouts and ears. Their bristly
hair is dark brown or black, some-
times with tan patches. Even their
armor tends to be unattractive-
dirty and oftena bit rusty. Orcs
favor unpleasant colors
in
general. .. ”
“Orcs appear particularly disgust-
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"Watching as the monster slowly rolls backward, you
wonder
i
you have finally frightened it of f.
Your
doubts quickly vanish, however,
as
the beast suddenly
slides forward on the icy floor.
ou
barely scramble
out
of
ts way as it slides into the wall behind you.
With astonishing quickness, it spins itself around and
begins t o slide after you again."
"Dungeon
De-em,'' oils,
by JeffEasley
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&neath a military-looking helmet.
Its fat, flabby body leaked out
.'.
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. .
I
I
-
8
OBLINS
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i
Follorvmg
page
’’Astral
Avengem”
oils,
by
eff
Easley
GOBLINS
7 9
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..
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Nothing makes the blood of the adventurer run
cold
quite like meeting one o f these creatures from beyond
the grave.
"Lord Ariakas was a strong
man.
He could hurl a
spear with force enough t o drive
it
completely through
the body of
a
horse. He could break
a
man's neck with
one twist
of
his hand. Yet he found he could not
wrench himself loose f ro m the chill grasp that was
slowly crushing his wrist.
.
.
"The beings face was transparent. Ariakas could see
right through it t o the wall beyond. A pale light flick-
ered in the cavernous eyes. It stared straight ahead, as
i
t, too, could see right through Ariakas.
''
A death knight ' he whispered in awe."
L
84
GHOSTS
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,
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druids , and clerics
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Page 91:
Mo
Page 92 ' be
Last
by
C
he casting
dls,
clerical
magical, is y important
"It is absolutely essential to have
aspect ofplay
.
.
.
high intell,
F
for
a
character
I
whoi san
user. . . .
"Magic-usersdraw upon arcane powers in order to
exercise their profession. While they have mighty spells
o f offensive, defensiveand informational natu,
magic-users are very weak in combat.
. . . Furl
more, they can wear no armor and have few weapons
they can use, for martial training
i s so
foreign to
magic-users
as
to make the two almost mutually exclu-
sive. . .
WI.
93
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\ e-
Q
&
I.
m k llustrations by
Larry
Elmor
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"Magical spells. . are not bestowed by any supernatural force.
Rather, the magic-user must memorize each spell verbal and
somatic components, and supply himself
or
herself with any
required materials as well. . uch memorization requires the
character to consult his or her spell books in order to impress the
potent, mystical spell formulae upon the mind. .
"Once cast,
a
spell is totally forgotten. Gone. The mystical sym-
bols impressed upon the brain cany power, and speaking the spell
discharges this power, draining all memory o f the spell used '
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Pot
Lock, oils, by Clyde
Caldwell
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ower
to
turn lea
in
a coach trans
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proud to present the largest collec
tion o f extraordinary performing
monstem and mortals in the World
o f Greyhawk. They will astound,
amaze, delight, and frightenyou,''
All adventuring parties must face
"random encounters"-wandering
creatures in the fantasy world which
may affect the character's fate.
These mythological creatures-
good and evil and in between-are
essential residents o f any fantasy
world.
"The bullywugs are
a
batrachian
race of bipedal monsters which
inhabit wet places-rainy forests,
marshes, damp caves
or
virtually
any other place which
is
shady
or
dark and has water nearby, for
bullywugs need to dampen their
skins from time to time."
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“Search for the Pe~ams, ’ ’ ils,
b y
Clyde Caidwci
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1tU
Illustration bv Kevin Nichols
...
:
.
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Dungeons
and far+ lands
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S O U R CE S
P A I N T IN G S A N D I L LU S T R A T IO N S
Pane 43: DRAGON Manazine, Issue
58
Cover:
Page 6:
Page 9:
Page 10:
Page 11:
Page 13:
Page 14:
Page 15:
Page 16:
Page 17:
Page 18:
Page 19:
Page 20,
Page 20,
Page 21:
Page 22
Page
22,
Page 23:
Page 24:
Page 26:
Page 27,
Page 27,
Page 28:
Page 29:
Page
30:
Page 31:
Page 32:
Page 33:
Page 34:
Page
35:
Page
36:
Page 37:
Page 38:
Page
39:
Page 40:
Page 41:
Page 47:
Page 42,
DUNGEONS
&
DRAGONSO
Expert Set
Book of Marvelous Magic by Frank Mentzer
7985
DRAGONLANCEO
Calendar
1985 DRAGONLANCE Calendar
DUNGEONS & DRAGONS Compa nion Set
Dragons of Doom b y Rose Estes
Sabre R iver
by Douglas Niles and Bruce
and Gary Gygax
by Frank Me ntzer
-
Nesmi th
DUNGEONS & DRAGONS Expert Set
Lost Island of Castanamir bu Ken Ro l s ton
19 85 D R A G O N L A N C E C a l k d a r
Dragons of Despair b y T racy Hickman
Dragons of Despair b y T racy Hickman
left:
DUNGEONS
&
DRAGONS
Basic Set
right: Duel of the Masters b y Chris Martindale
1985 DRAGONLANCE Calendar
top: DRAGON@Magazine, Issue #72
bottom: Th e Dragon's Ransom by Laura
7985
DRAGONLANCE
Calendar
DUNGEONS & DRAGONS Compan ion Se t
1985 DRAGONLANCE Calendar
top:
DUNGEONS
&
DRAGONS
Master Set
bot tom: DUNGEONS & DRAGONS
DRAGON
Magazine, Issue
#97
D R A G O N Magazine, Issue #98
1985 DRAGONLANCE Calendar
1985
DRAGONLANCE
Calendar
D R A G O N Magazine, Issue #92
DRAGON Magazine, Issue #78
1985
DRAGONLANCE
Calendar
Dragons of Winter Night, b y Margaret W eis
Dragons of Spring Dawning, b y Margaret
Dragons of Autumn Twilight, b y M argaret
Product Design
Savage Coast
b y Merle and Jackie Rasmussen,
City of Lankhmar
b y Bruce Nesm i th , Douglas
Master of the Desert Nom ads by David C ook
Blade
of
the Young Samurai by Morr i s S imon
top:
Bloodstone Pass
b y Douglas Niles and
bottom: War Rafts of Kron b y Bruce Nesm i th
French
Compa nion Set
and Tracy Hickman
Weis and Tracy Hickman
Weis and Tracy Hickman
a nd A n n e G r a y
Niles and Ke n Rolston
Michael Dobso n
Paie 44:
Page 45:
Page 46:
Page 47,
Page 47,
Page 48:
Page 49:
Page 50:
Page 51:
Page 52:
Page 53:
Page 54:
Page 55:
Page
56,
Page 56,
Page 57:
Page 58:
Page 59:
Page 60:
Page
61:
Page 62:
Page
63:
Page 64:
Page 65:
Page 66:
Page 67,
Page 67,
Page 68:
Page 69:
Page 70:
Page 71:
Page 72:
Page 73:
Page 74,
Page 74,
Page 75,
Page 75,
Page 76,
Page 76,
Page 77:
Page 78:
Page 79,
Page 79,
Page 79,
Page 80:
Page 81
:
Lathan's Gold
b y Merle Rasmussen
Poster designed exclusively fo r Sears, Ro ebuc k
1986 AMAZING Stories Calendar
left: DUNGEONS & DRAGONS Expert Set
right: DUNGEONS & DRAGONS Basic Set
WORLD
OF
GREYHAWK ' Fan tasy Setti ng
compiled b y Pluffet Smedger, th e Elder
Product Design
Spell of the Winter Wizard
b y L inda L owery
DRAGON Magazine, Issue #57
1986 AMAZING Stories Calendar
DRAGON Magazine. Issue #60
Rahasia,
b y Tracy and Laura Hickma n
Rahasia, b y Tracy and Laura Hickm an
left: DUNGEONS & DRAGONS Basic Set
right:
DRAGON
Magazine, Issue #92
Bane of Llywelyn b y Bob Blake
1986 AMAZING Stories Calendar
DUNGEONS & DRAGONS Basic Set
Test of the Warlords b y Douglas Niles
DRAGON Magazine, Issue #94
Product Design
Mo on Dragon Summer by Linda Lowery
DRAGON Magazine, Issue 80
DUNGEONS
&
DRAGONS
Basic Set
Castle Caldwell an d Beyond b y Harry Nucko l s
left: DUNGEONS & DRAGONS Expert Set
right:
DRAGON
Magazine, Issue #92
1986 AMAZING Stories Calendar
Product Design
Product Design
Blizzard Pa ss b y D av id C o o k
Product Design
DUNGEONS
&
DRAGONS@
Co mb at Shield
top: Lost Caverns of Tsojcanth
by
G a r y
bott om : Product Design
top: Product Design
bott om : Product Design
top: Product Design
bo t tom:
Monster Manual
I
Return to Brookmere b y Rose Estes
War Rafts of Kron
b y Bruce Nesmi th
top: Mordenkainen's Fantastic Aventure b y
Robert Kuntz and Gary Gygax
center: Product Design
bottom : Product Design
FIEND FO LIO@Tome edited b y Don Turnbull
Ghost Tower b y Jean Blashfield
o.
and Mini-adventure
G y g a x
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Page
83:
Page 84:
Page
89:
Page
93:
Page 94:
Page 97:
Page 98:
Page
101,
Page 101,
Ravenloft b y Tracy and Laura Hickman
Dragons of Spring Dawning
Conan the Outlaw
b y Roger
E
Moore
Players Handbook
Dragons of Autumn Twilight
Saga of Old City
Players Handbook
first quote: Players Handbook
second quote: Dragons of Autumn Twilight
Page
107,
first quote:
Circus of Fear by Rose Estes
Page 107. second quo te: FIEND FOLIO@Tome edited b y
Page 108: DUNGEONS
&
DRAGONS Master Set
Page
114:
Dragons of Spring Dawning
Page 115: The Dancing Hut of Baba Yaga b y Roger E
Page 116: Dragons of Spring Dawning
Don
Tumbull
Moore from DRAGON Magazine, Issue #83
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