Liberty Index 2011 Appropriations Acts 1 to 14 and VETO Updated Feb 2012
ACTS 2011
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Transcript of ACTS 2011
Trends in Online and Blended Learning
L. Dawley, S. Johnston & M.
Caldwell
Trends
1. Growth in Online & Blended
Learning
2. Mobile Learning
3. Engagement & Interactivity
4. Re-mixable/Flexible Content
Growth
• Exponential
Increase of
Technology
Growth in Online Education
Learning on Demand, 2010
Growth Trend is among tweens and teens
Virtual World Popularity by Age• Jumpstart 4M• Buildabearville
21M• Barbie Girls
22M• Poptropica
144M5-10
• Neopets 65M• Club Penguin
63M• Whyville 7M• Stardoll 94M
10-15
• Habbo 200M• Gaia 36M• IMVU 50M• WeeWorld 40M
15-25
• Second Life 25M
• Utherverse 7.5M
• eRepublic 2M
25-35
Mobile
• Over 1 Billion Mobile Devices
• Main interface used to access the internet
• iPhone is most popular camera on Flicker
• Half of cell phone users download apps
• Apps downloaded: 3B in 2010 10B in 2011
• 83% have played a mobile game in the last
week
What Teens Do on Their PhonesPew, 2010
Comm
unicate
!
Holographic Mobiles
Engagement & Interaction
Meta-Branding
The Future…is here now?
Construction & Creation Opportunities
• Blogging/tweeting• Social media
creation
Mobile Data Collection for Social Impact
Online learning can be enhanced by giving learners control of their interactions with media
http://openreflections.files.wordpress.com/2008/12/rip-a-remix-manifesto.jpg
Remixable/Flexible Content
Quest-Based Learning
Where to Learn More?