ACTS 2011

18
Trends in Online and Blended Learning L. Dawley, S. Johnston & M. Caldwell

description

Presentation at ACTS 2011, Boise

Transcript of ACTS 2011

Page 1: ACTS 2011

Trends in Online and Blended Learning

L. Dawley, S. Johnston & M.

Caldwell

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Trends

1. Growth in Online & Blended

Learning

2. Mobile Learning

3. Engagement & Interactivity

4. Re-mixable/Flexible Content

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Growth

• Exponential

Increase of

Technology

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Growth in Online Education

Learning on Demand, 2010

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Growth Trend is among tweens and teens

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Virtual World Popularity by Age• Jumpstart 4M• Buildabearville

21M• Barbie Girls

22M• Poptropica

144M5-10

• Neopets 65M• Club Penguin

63M• Whyville 7M• Stardoll 94M

10-15

• Habbo 200M• Gaia 36M• IMVU 50M• WeeWorld 40M

15-25

• Second Life 25M

• Utherverse 7.5M

• eRepublic 2M

25-35

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Mobile

• Over 1 Billion Mobile Devices

• Main interface used to access the internet

• iPhone is most popular camera on Flicker

• Half of cell phone users download apps

• Apps downloaded: 3B in 2010 10B in 2011

• 83% have played a mobile game in the last

week

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What Teens Do on Their PhonesPew, 2010

Comm

unicate

!

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Holographic Mobiles

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Engagement & Interaction

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Meta-Branding

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The Future…is here now?

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Construction & Creation Opportunities

• Blogging/tweeting• Social media

creation

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Mobile Data Collection for Social Impact

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Online learning can be enhanced by giving learners control of their interactions with media

http://openreflections.files.wordpress.com/2008/12/rip-a-remix-manifesto.jpg

Remixable/Flexible Content

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Where to Learn More?