Activity 1: Where am I? Play in pairs Each player has a number line or bead string and a pack of...

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Activity 1: Where am I? Play in pairs Each player has a number line or bead string and a pack of number cards Each player takes turns to turn over a number card Each player locates the number on the bead string or the position of the number on a number line. The quickest player to find the number wins the number card The winner is the player with the most cards. The number lines can be structured according to the ability of the child and can 13

Transcript of Activity 1: Where am I? Play in pairs Each player has a number line or bead string and a pack of...

Activity 1: Where am I?

Play in pairs• Each player has a number line or bead string and a pack

of number cards • Each player takes turns to turn over a number card• Each player locates the number on the bead string or the

position of the number on a number line. The quickest player to find the number wins the number card

• The winner is the player with the most cards.

The number lines can be structured according to the ability of the child and can

progress to an empty number line

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Activity 2: Speed Pairs

Play in pairs/groups• Each pair/group will need a selected set of number cards

which are complements of multiples of 10 and a timer (optional)

• Each pair/group will have selected target numbers• The pair/group sets the timer and aims to make the

target numbers with the number cards within the set time• They repeat the activity resetting the timer to less time

This can be extended to include larger/smaller numbers or trio complements

36 27 4370

Activity 3: Target number

Play in pairs• Each player needs a set of digit cards from 1 to 7 and

some addition sign cards• Each player uses all the cards to make a total as close to

100 as possible -e.g.

+ + + = 118• The person closest to 100 is the winner• Each player checks the total

5 2 1 3 4 6 7

This can be extended to include subtraction sign cards, decimals or the aim of the game could be to produce a balanced equation

Activity 4: Dealing dice

Play in pairs

• Each pair has a grid and a 1-6 or 1-9 dice• Each pair takes it in turns to roll the dice and fill their

grid• The winner is the one whose total is closest to 20This can be adapted in a variety of ways to suit the learning intention .

Activity 5: Partition me

Play in pairs• Each pair has one set of number cards to 20 and

addition, subtraction and equal operation cards• One player makes a number sentence• The other player swops one number card for two others

adding another operation• They continue to swop until there are no number cards

left but the number sentence maintains its valueAre they able to continue to read the number sentence as it grows? This could

be extended to include money, brackets, decimals or fractions

Activity 6:

Play in pairs• Each pair has a set of cards from 1-7• They take it in turns to arrange the cards on the grid• Each line must add up to 12

• Can it be done in more than one way?

If you add any other cards to the set – what could they be and what totals

could you make?

Activity 1: Play FoursPlay in pairs• Each player has a 3 by 3 grid• Take turns to roll 2 dice• Calculate the total- each spot is worth 4 points• Write your score on your grid• Continue until each grid is full of numbers

• Now take turns to roll the dice again. If the score is the same as a number on either player’s grid, you can cross out that number

• The winner is the first to cross out all their numbers

Activity 2: Multiplication lottoPlay in pairs• Place the multiplication fact cards in a pile face

down• Take it in turns to choose a card and calculate the

missing number• Place the card on the lotto board which gives the

missing number• Continue until the board is full.Adapt the game• Time yourselves to see how quickly you can sort all

the cards• Make your own grid and cards for another pair to

play

Activity 3: Multiplication grid

Play in pairs• Take it in turns to work out a missing number on

the multiplication grid• Explain to your partner how you worked it out• Continue until the grid is complete

Adapt the game• Create your own multiplication grid for your partner

to complete

Activity 4: Double, Halve or Stick

Play in pairs• The aim of the game is to reach 50- the first player to

reach 50 is the winner• Take it in turns to roll the dice choosing to double or halve

the number rolled. Make a jotting of the number you reach.• Take in turns to roll the dice again and choose to either

double or halve the number rolled and add to your running total. Alternatively you can stick with the total you have.

• The first player to reach 50 exactly is the winner.

Adapt the game• Decide on a different total and limit the number of turns each

player has- whoever is the nearest to the total is the winner

Activity 5: Function lottoPlay in pairs• Spread the function cards face up.• Take it in turns to choose a function card and apply it to

24 (e.g. If you choose x10, you would need to calculate 24x10)

• Cover the correct answer on the lotto board with the card

• Continue until all the answers are covered.

Adapt the game• Time yourselves to see how quickly you can sort all the

cards• Choose a different number and make an answer board

for another pair to play.

Activity 6: Array creator

Work in pairs• Use squared paper to investigate how we could

use arrays to find the answer to 17x4 and 25x7.• Consider how arrays can help us illustrate how

we can use known facts to work out new facts